(edited by Jana.6831)
Fun part about playing thief atm:
- you lose match, everyone blames you
- you win match, nobody acknowledges what you did
Has never been different in no matter what case and with what class – people never admit that you’re good – human nature, I guess.
We had a commander once, best I’ve ever encountered. He was rather shy, so people didn’t really know him. When things were really dire for us and everything failed, he came along and solved it with “minimum effort” (we once won a 5 vs 25 (without siege) (and with me as a clicker = 4,5 vs 25)). I guess they still don’t have the slightest clue how good he was.
I always had a hard time playing thief – I still have with people who don’t know me and just leave me to die because they don’t know how to push “Haha, look at that thief trash”.
Thief is being looked upon for a very long time.
The problems with the meta builds are, that these builds put you in one direction of gameplay. In the zergs I’ve run lately, many commander/lieutenants still haven’t accepted yet, that the reaper specialisation is a melee not a range class anymore (old meta). So they put them all together in one group without any guardian or a profession who gives stability, and then they wonder why either the reapers rage-quit or they lose fights. Seen lately 7 of 10 reapers left the raid within a minute, after a new lieutenant have changed the groups and fights which were won earlier went suddenly into a massacre of your own group. I didn’t stay long too, after the next lieutenant put all reapers into a group again. So, on a personal necromancer pov, not having HoT isn’t a problem.
Yeah, same problem here – I’m a thief running frontline but am always grouped with either thieves or druids (that much does help) – so I never get stability.
The oasis event was 99/100 times won by the group that had money people in the oasis. It really wasn’t a great comeback mechanic. Anyways glad its gone since it was one of the big demands.
Money people? I am sorry but what the heck are you talking about????
More instead of money. He might have had the broker’s autocorrect.
Annnd forum bug
15 Charrs go into 16 bars.
I know it’s very hard to take Ricky seriously.
4. Server ranks – once whatever population solution is done, please mix up the matches every once in a month. One of the reasons (among many) why Tarnished Coast didn’t fight hard to stay in t1 is because it was tiresome to face the SAME KITTEN POODLE JERRYMOUSE TEENAGE MUTANT NINJA TURTLE players month after month after month. In t2 now, it is “refreshing” to face Dragonbrand, even though they are winning every week, because they do things differently than Sea of Sorrows….REFRESHING, I TELL YOU!
That is “your” own fault – servers on NA locked the tiers so that the same servers would face each other every week – it’s different on EU, we rarely have really stale matchups.
Just saying.
I’m not a forum specialist, and haven’t been for a long time (late summer?). I’m commenting as myself, so direct the comments to me as a fellow player. I was just tossing out ideas in response to the OP. It’s not like I can make these changes. What’s already in motion, will happen regardless anyway — be it megaserver or something else.
So how should I know if you’re still wearing that title?
Then take the passage of you being called a forum specialist out and take the rest of what I wrote.
And better ask anet to remove that title if it outrages you that people think you’re “halfway official”.
Why are there no devs posting it on this subforum?
Maybe it’s on reddit. Thanks for posting it though – I did read the patch notes but somehow missed it.
ETA: Oh, I missed it because it’s also not in the patch notes. Weird.
(edited by Jana.6831)
You might think that, Aezyr, but I’m betting that people would spread out as otherwise there’s nobody to fight. Most of us have moved on from ppt; it’s not 2013 anymore. We want to fight, and if… say… all of the OCX lumped into one alliance, they would be PvDooring, and aint nobody find that fun.
We know a fix to population imbalance is coming. While I think megaserver or alliances would maybe fix it, I’m not sure that’s it. It very well could be the merging of some servers, or at least a reduction to that all of the folks who want to WvW can be where this is actually possible.
If you’ve got, say, 10 or 12 servers in NA (for example; don’t get all huffy, EU!) full of active WvW players, that really does make it possible — in theory — to have different and interesting matches. It would need a glicko scrubbing, because holy crap the log jam there is worse than rush hour on I-90.
Please, as a forum specialist: realise one thing: NA and EU are different. I bet if you ask anet nicely you’d get a free transfer to a server your choice and back – look at EU and see that there is still community on each and every server and that an alliance or megaserver system would destroy that.
I don’t really care what you guys do on NA, I left a long time ago and know that my (NA) buddies are unhappy in wvw, but we’re pretty fine as it is on EU.
@ Jana: rock / paper / scissor mechanics doesn’t mean you can’t beat any class with superior gameplay, it simply means you have natural prey and natural predators.
From a dev perspective, it makes balancing much easier since all classes don’t have to be equal but simply need to be kept in check. It’s often a little bit more complex, but think about it this way: we have 3 groups of classes: A, B and C. A is 10-25% stronger than B and 10-25% weaker than C. Rock / paper / scissor. That adds diversity to the table (you want to have the 3 groups in your team), and it’s 100 times easier to balance since it doesn’t really matter if A is only 10% stronger than B, or 25%. And that doesn’t mean either that a good B player can’t beat a weaker A player.
There’s a lot wrong with this kind of thinking and again: we had that – each class had some openings before June and HoT, the game design then went too well so nearly no openings anymore that is what led to the bunker meta.
Before June every class had to trade in some of their strengths (traits) to create a build – I hope you get my point.
Let me just think about how to explain it to you (might take a while).
You want all classes and builds to be “equally strong” in a game without trinity.
ETA: But I guess if you take what I wrote in this post you’ll already see the problem this game has got and how to fix it. As long as we don’t know what anet is going to do with the trait system/other classes it’s pretty useless to discuss how thief should be buffed.
And again: We already had a working balance before June – we didn’t need the 3 line trait system, now we’re back at square one.
And: I’m a wvw player, I don’t chose the players on my server according to their classes, we just happen to be at the same point at the same time – I’d still like to be able to play this game and not yell in map chat that we need 3 DHs and one Druid as backups to save a camp.
(edited by Jana.6831)
Ok, again: Initative gives me the freedom to play smart and use every skill when it’s best to use it – I’d actually rather have all classes using initative than thief go without.
Wouldn’t that statement also apply to the cooldown mechanic as well? (e.g. it’s not best to use elementalist meteor shower when the enemy is in your face)
Yes of course, if it’s not on cooldown (I’m waiting that you finally get the point).
I don’t rely on D/P – people use it because it’s the “best designed set” thief has got (aka most faceroll as it has got no real opening, like ranger GS and scrapper hammer (and probably more but I usually only play thief)).
There’s tons of traits that go with steal – I’m no real fan of it, never was as there’s too much put into one skill – but, surprise, before June my steal was pure and I lived well with it.
You can be “sneaky” with stealth, June and HoT are a problem and stole the identity and also the mechanics of thief, yes, but you seem to have got a different idea of thief than I.
Your F3 is already in game – we drain initative while being stealthed because we have to use skills to remain stealthed (other than SR, the gigantic red target). We also have an increased pace when moving – but only really for D/P thieves.
Ok, again: Initative gives me the freedom to play smart and use every skill when it’s best to use it – I’d actually rather have all classes using initative than thief go without.
What exactly do you want to know? It sounds a bit as if you don’t know anything about thief at all.
The D AA buff brought nothing – maybe a bit in PvE but that was it. We knew beforehand.
Thief wouldn’t be thief without initative – I already explained the why.
We already have a cooldown on stealth: self inflicted reveal.
Anet messed with stealth in June and with Hot – before they haven’t said how they’re planning to handle it (other classes outstealthing, forced reveal) I can’t say whether or not a longer reveal would be cool with me.
Thief is pretty much dead right now – you can take away more from it and no one really would care anymore anyway as we already resigned.
Defender is a pain for you? What server are you on? Play WvW and you usually end up defending at least one thing…doesn’t even matter if you ultimately save it, just that you hold it for like a couple minutes…a lot of times, the enemy trebs something from far away, so I just repair a wall and leave it, and a couple minutes later, I get the achieve.
And to clarify for the final time, I don’t like doing PvE in WvW, and would rather do away with vet creature altogether. BUT if it is going to remain, then at least when I kill it, make it do something useful, like give me a small buff for a short time, like +25 to stats or something for 5-10 min..or give my server like a small amount of points toward PPT (that could be another daily…help your server get x amount of ppt for your server). In that case, wouldn’t be ‘more PvE’ in WvW because it is already in WvW…and whatever reward you got from killing vet creature, because it’s so easy to kill, the reward would have to be very small, and if the reward is small and doesn’t do anything to weaken objectives (like core event), people wouldn’t always be trying to kill it and you wouldn’t have to always worry about it…so no, it wouldn’t be more PvE.
I already told you: Either my server holds everything or nothing – the gates etc. aren’t touched anymore, so even if the objective is contested I can’t repair = get no credit for it. We often kill zergs in front of towers which doesn’t count as defender as well – and I really don’t want to transfer yet again just because you dislike the vets.
To clarify: You don’t understand what you’re asking for – I already explained it twice.
To make it more obvious: You can play the game mode without all PvE elements in it: You can ditch the Oasis (which I do out of principle), you don’t really need the monuments, you can go without, you don’t need the Ogres, Frogs and moles. BUT if you don’t care about them your enemy does and then you’ll have a problem, so you better flip them before someone else does – and that’s why PvE in wvw sucks because it influences the PvP elements. Add more to it “but only a small boon or anything” and wvw will suck more.
(edited by Jana.6831)
Daily defender alone is hard to get because nothing is broken anymore and camps don’t like to acknowledge that I saved them. If you now split this into Keep and Tower.. please don’t – I’d rather kill the warg.
Daily rezzes – as a solo roamer – ok. (ETA: If the mobs on EB count for that I’m in though)
Yes, they insisted, probably because they had the same problem I had when thinking of new dailies.
Give me wvw vista viewer and I’m fine, but please don’t split anything that is already a pain to get.
ETA²: I want less PvE – you can’t imagine how much the monuments kitten me off “Gah, more stuff I have to take care of and I have to run that way, then up there, then this and that – I’ll be back with the zerg in 15 mins”. Just leave the creatures for me to cloak and dagger on.
“I don’t want PvE in my dailies, make them useful so I have more PvE in my wvw” <— argh!
(edited by Jana.6831)
I don’t care for that daily as well and it’s the one I miss the most (I usually do all of them for the badges and EXP to grind masteries on the HoT maps – I somehow have got more than a stack of it by now..) but I guess there’s times in which people can’t find an enemy. With what would you replace it? Daily Vista viewer in wvw, Daily repairs? Sometimes there is nothing to repair, either because my server holds nothing or because they hold everything – and since no one has to tap the gates anymore to contest anything they’re always fully repaired as well. I actually don’t know with what it can be replaced.
If you’d make these creatures relevant to wvw, you would introduce more PvE to wvw as they can’t be ignored anymore if they’ve got a purpose.
but if anet understood what I’m saying
Dreamer…
nooo, there can only be 1. that spot is not for “everybody”
everyone deserves to have fun how they want. but in end game….there can only be 1
the guy thats mastered every mode, including a death match(es)
being that extreme is absolutely not for everyone, else there can be hundreds…no…there can be only 1.
Don’t laugh, but that was kind of my plan the hour I started to play thief: “I want to become the best thief that I can be” – well anet, their buggy programming and nerfs destroyed that dream – so dream on and have fun!
yes, but that style of game is fun for you, some people like pvd – it’s still a game and people should have fun.
so it sounds like you take your game mode serious, i’d love to see a match between you and a like mind …
I play any mode, hard core……I decided to give fractals a try today just to see what all the hub bub was about and i went for it, i beat level 1 …solo. I wasn’t sure what to do so i was winging it. lol
being great at pve – plays a big part in that final death match, i’ll admit, i never walked into one. I was actually doing what you like doing, team play lol
Yes – you were the one putting people into categories and talking about that everybody should play Highlander.
I’ve been on these forums for quite a bit – so there were clashes between me and people who think that PVP IS THE ONLY MODE AND GOD AND EVERYTHING ELSE IS ABSOLUTE TRASH AND DESERVES NOTHING!!!111!!! – and you sang the same tune.
I have no problems with fractals either – I also used to have no problems in pvp other than I tried to kill everything as I’m a wvw player. And also that D/D has been nerfed unbeknown to me.
I have no idea what you think I like to do. For starters: I like to let people play as they like, I don’t judge them for that (but I’m sceptical when it comes to the purpose of EotM) and I try to find solutions to save wvw – you went slightly offtopic.
respectfully speaking, i know a girl that can knit a sweater better than you…and that means something to her.
So when you say “better” thats subjective to your preferred game mode.
The fact is, in true end game, there can only be 1.
kittens are in the eye of the beholder!
You probably should know that I’m a girl and that I knit my own sweaters – and they’re pretty great.
You said wvw should be the pre-step to pvp and I think pvp is pretty easy – you have your 4 comrads, you’re likely in TS (which isn’t always the case in wvw) you know where everybody is (also rather random in wvw), you’re on a small map, the team is mostly set – everybody has got their role – all of it is rather random in wvw – you can’t really cry for help as you’ll be dead until someone comes unless you know how to help yourself.
There can be tons of different endgames – I always wanted to solo a dungeon but couldn’t – yet my buddy and I have been carried (both) by 3 pros through all Arah Dungeons in less than 45 mins. I will never be as good in PvE as these guys.
Good wvw players are better than pvp players – I’m actually pretty tired of this “pvp is the king and queen of this game” a wvw player has no idea what he will be up against next 1, 2, 3 , zerg or blob, yet he has to get out of every situation.
Yes, as I just added: there’s no reason to go from EotM to wvw – a reason would be if there were wvw exclusive rewards again. As far as the people I know who play it are concerned the rewards in EotM could as well be PvE rewards. And it would’ve been smart if that had been introduced half a year into EotM when it was clear that it failed to appeal the wvw players – yet there’s thousands of Diamond Legend EotM players who die to my D/D thief who’s the lowest of the low. That alone is an insult to me.
I’m not really looking at the endgame – I’m looking into solutions how to save wvw – endgame is what you make of it – I soloed all events in Sparkfly Fen back when there were no megaservers – that was my “endgame” then – and I had a blast.
And there’s tons of people who only want to play PvE and that’s fine – I don’t think your idealistic views about how everybody should play MMO’s are really helping
No offense.
Your post didn’t make too much sense to me. So you’re saying that EotM should stay because you count it as a middle ground towards pvp?
Is wvw then a middle ground towards pvp as well?
Most people I know who play EotM do it either to karma train, or when they’re green to farm bags or because they’re simply bad players and want to feel good about themselves – and exactly that’s the reason why people play only PvE – so no one can show them that they’re not as good as they think.
ETA: EotM isn’t the introduction to wvw – people who play and like it don’t go to wvw afterwards.
I think EotM might be some of the root of the problems. I only really went to wvw (I have been a "DON’T DARE TO SHOW ME THAT I’M BAD!!! PvE player) for map completion there’s no initative to try wvw at all.
(edited by Jana.6831)
Maybe we should ask EotM players what they think about their game mode and why they don’t play regular wvw. I guess it’s mostly for farming purposes and in that case it can as well be deleted = the rewards would be wvw exclusive again and everybody who wants them has to go to wvw = probably more players. There’s currently no real queues anyway, so we technically don’t need EotM (and I never entered it, even when I was number 50 in the queue – I rather read the news).
I’m not so sure about the “reroll” thing. Most thief mains I had on my FL have quit the game entirely – or are still running thief (not a significant number, I know).
Sometimes things/people aren’t that easy “We need to have the elites OP so people buy the expansion, they will reroll when their main class sucks” – nope.
In case a dev gets lost on this forum and reads this: I’m currently only playing because of my server- without them I would have no reason to even start GW2.
I get that population imbalances is a huge problem (more on NA than on EU), but I think fixing the combat first and not having bigger numbers = win would be more important.
ETA: And of course something about nightcapping – PPK was a good start.
Of course they prefer Rev over thief, but they’d prefer any class over thief in zergs since ages – unless they know you and know that you’re good. Pulling thief off is hard enough, pulling it off in zergs is even a bit harder – although I have some very kind druids lately who keep my health up (= usually in a zerg the people take care of each other which makes things easier).
As thieves, are you guys happy using the initiative mechanic?
Yes – although it can be hard to balance thief because of that.
But the initative gives me the freedom to play smart (or stupid, depends).
A metabattle “build” isn’t really meaningful – they don’t really know what they’re advertising as well.
Since there’s little information about your build I’m guessing: If you run DA, use Rune of the Pack, otherwise you’ll have a hard time getting that extra crit. If you chose to go more defensive (= valk or marauder etc) run CS instead of DA. Pulling thief of as a beginner without SA is pretty tough – thief as a beginner is tough anyway.
ETA: But my ranger buddy who’s pretty old is a beginner D/P thief and he somehow sticks to it which is weird as at least half of the “NERF THIEF” threads on this forum could’ve been written by him.
First off, I don’t think class balancing is possible, if that means every class has an equal chance to beat any other class: it should be a rock / paper / scissor game (the fact GW2 fails at that is irrelevant), so to me the complaints like “I can’t beat x class, nerf it / buff us” are not valid.
I could beat any class, no matter what build, with my D/D thief before June (actually before February 2015, that was when the dragon patch hit and screwed D/D thief up) – and any class could beat me – so it already has been possible and it was great. A rock paper scissor is really boring “Oh noz, there’s a necro chasing me, buddy x, can you ask buddy y if he can come to point z to save me?”
ETA: And btw I never ran a “One Hit” build – it was all proper fights and I actually made a lot of friends while duelling, cause we both had fun.
(edited by Jana.6831)
I’m a wvw player. The meta led to the death of solo roaming (but I’m on a roaming server anyway which drives every commander insane as we’re more a heap of ants than a zerg). Also anet finally did it; they are now balancing pvp and wvw separately, without saying so though = wvw is a complete mess. What has become better for thieves in pvp is non existent in wvw as not the classes were balanced but the runes. So I can’t really tell what needs balancing – guess for pvp you’re right.
You can’t just prove his “Duh! Thieves are free lootbags” wrong
I wonder what would happen if thief ever gets “buffed” again (which I don’t really think actually) – but that would be a pretty rude awakening, I guess.
But we already know that we would get enough “NERF THIEF” threads even before the patch – like it happend with the Dagger AA buff.
Good hunter killing!
Congrats – I did the same a few days ago in wvw with my D/D bug build – he didn’t even tell me that I had no food – still mad – and no one on my server told me as well – also still mad at them! They just don’t care about me – I always knew.
On a serious note: The DH I beat was really bad and the DH you beat made some mistakes, like underestimating thief.
Your problem is that you don’t play in eotm so you don’t look at mechanics and things objectively.
You asked what great elements does eotm have and I already answered those.
You embellish things like the “falling off and being knock off the edge” thing…
It’s easier to run from fights in wvw with all the structures to hide in, it happens all the time. Tunnels in eotm work many ways… Quicker travel for offense and to get to objectives faster to defend. Again, it’s easier to run and hide from a fight in wvw…
So what if scorps are mobile seige, they are also fun.
Wisps have a timer and are also a fun tactic. Again, you embellish the knock back on wisp abilities. Players don’t fight near the edges and there are very few spots where this could happen.
When I have talked about eotm I mostly refer to the player pooling mechanics to fix population issues. Since you have been following my posts in this section so closely then you should have understood that from a long time ago.
The individual server vs individual server vs individual server design doesn’t work obviously. Common sense tells me that an alliance/megaserver system would resolve that major issue across the entire game.
Also, if you don’t go to eotm, then you should spend some time there before you criticize it, the players who go there or my posts.
I know its better not to discuss with you – but anyway:
Why not keep EotM like it is and wvw as well? What good would it do to force EotM on the wvw population who don’t play EotM?
I did play it, back when it started – it was carnage back then. The stuff that annoyed me even then was the map, the PvE elements and all the buffs one could get which alone made the matchups uneven. The point when I left: when 2 servers rigged the matchups; Server a gets the karma, server b the bags and server c is being farmed. It is already kind of like that on NA, I think, but it’s very likely it would happen in wvw too.
Also, please don’t forget that we have different languages on the EU servers and I know that they’d like to be able to play like before and not being forced to speak English (which a lot of them can’t) – they bought the game to play in their native language and it is already partly impossible due to the megaservers; megaservers in wvw would destroy the rest of that.
And like I and others have already said; as long as wvw isn’t balanced (not population wise) it will die, no matter what – you can try to “fix it” by throwing more and more people onto the problem, but they will leave nonetheless.
As long as the bigger numbers will always win the population issues won’t be fixed as people will just quit.
And please don’t forget that there’s a difference between EU and NA. We don’t want and never can have a 24/7 coverage on EU.
Do you have any maths to prove your point? Cause I did some back in the days when I was looking what stat I should take for my infusions, and the bottom line was indeed Power is the best stat, but by a very, very small margin, before Precision and Crit Damage (and Crit Damage becomes even better than Precision past 85% or so – don’t quote me on the exact number – crit chance).
But my point is… If you hit for 4767 on average (I don’t remember which skill I’ve used to do the maths, but it’s irrelevant anyways) before trait modifiers, you gonna hit for 4457 if you lower your crit chance by 10% (210 precision), aka almost 7%. Sure, t’s not as good as Power, (that would be 4387 damage after dropping 210 power), but it’s still kitten good, and there’s no way I could be satisfied with 50% crit chance.
If you want to hit hard, yes, get as much Power as possible. But that’s not enough. You also need as much Precision and Ferocity as possible, generally in that order, because they count almost as much as Power.
And don’t get me wrong either: I have nothing against armours with some more defence thank zerk (I myself run Marauder), but you can’t imply than crit chance is secondary once you’ve reached 50% (with food!).
It’s not about DPS it’s about the highest possible single hit and for that it’s hidden killer/ the whole CS line. Just look at the traits and/or try it.
Valk is: Power, Ferocity, Vitality. With hidden killer you’ve got a 100% crit chance for a hit out of stealth.
With marauder you trade in power – I’d rather run valk. But that depends on the weapons and playstyle – I would chose DPS traits for staff and sword (and also probably marauder) but not for dagger mainhand.
ETA: I hope you got my point. I did pretty fine with my DA, SA, T, full zerker, Rune of the Pack thief after June but my main (valk/zerker, CS, SA, T, Pack) is still better (he’s got too much precision though)- don’t forget that in this case it’s about D/D – we have a higher chance to fail (in comparison to D/P) but if we don’t, we dish out a lot of backstabs = Hidden killer and valk makes sense.
(edited by Jana.6831)
@ Loboling:
The reason why thief does now better than before January is that runes have been nerfed/taken out. Outside of pvp the class is still a mess. I don’t call that balance actually.
So saying “thief doesn’t need anything” is not really true – I hope you get my point.
I think the problem with rolling some skills or traits into baseline is that the professions are meant to represent many different archetypes. I could be wrong but I think the thief is supposed to cover the “pirate” archetype as well. If you roll blinding powder into baseline it wouldn’t really be a pirate anymore and instead would be pigeonholed into “ninja.” I think it is more about what is thematically appropriate than what is balanced. I would personally like blinding powder on f2 for the way that I have developed and conceptualized my thief.
And the question is: does that really make sense? We can already “permastealth” if we want to – only thing hindering us is the self inflicted reveal – when exactly do you want to button smash stealth yourself – you don’t need it (if you’re not an OH dagger (miss miss miss miss) or staff thief – but for that the utility as it is is usually enough). You would need the blind though but I have been called stupid over several posts because I associated Blinding Powder with blind
yea so? was just pointing out that it was easy to do before and you said you wouldn’t know because you didn’t do it much. I did do it and that’s all I was saying. it needs to be changed so 1 player can’t contest it.. not go back to the old way where 1 player can still contest it..
Yay, so I can go on solo capping towers.
Just saying: Going back to before HoT would be a huge improvement.solo’ing towers would mean you have to break the walls/gate down.. 1 person tapping something every few minutes is not the same. anyways i’m done. even when I agree with problems people still want to go back and forth with me.
You said “that one person can’t contest it” – I think you get that this can’t be solved that easily.
yea so? was just pointing out that it was easy to do before and you said you wouldn’t know because you didn’t do it much. I did do it and that’s all I was saying. it needs to be changed so 1 player can’t contest it.. not go back to the old way where 1 player can still contest it..
Yay, so I can go on solo capping towers.
Just saying: Going back to before HoT would be a huge improvement.
Even before HoT it was easy with a class that used stealth. When I trolled keeps I mostly did it on mesmer. I’d run up to gate and use blurred frenzy, stealth to get npcs off me and then run away. Any class could actually do it as it only took smacking the gate. I used to even see players yolo over and over just to keep something contested. Those players stayed attacking a gate until they died only to run back and do it again. I swore they were bots lol but they weren’t.
Yes, so? That wasn’t my point.
My point: WPs don’t open up anymore like they used to = someone tapping a keep is much worse nowadays.
You only need to fight a guard near the tower or being hit by one to contest it.
Mobs can do the same and are doing so in ~75% of all cases.
If that were changed back you’d have a bigger chance to catch the troll.
Now’s the question if doing a certain amount of damage to a gate to contest anything would be a better or worse change, probably worse as how it is now (always has been) even building rams contests a tower, if a certain amount of damage has to be dealt the swords might pop up too late.
How do you get your crits if you’re running gear with no precision? I had figured you were using sigil of intelligence, but that doesn’t seem to be the case.
Critical strikes – Hidden Killer and Side Strike. I also guess he runs similar gear like me: Armor valk, rest zerker (weapons, trinkets) – that’s usually enough (depending on the rune and food) to have a ~50% critchance.
Hidden killer seems like a nice reliable crit source, but you need No Quarter to have maximum damage.
but I guess I forgot that valkyrie trinkets don’t exist, and full valkyrie would grant more than 18k hp anyway, so there is some precision in there.
What? “How do you have critical hits with valk?” “But you need no quarter!” There are valk trinkets - I have a thief who’s 80% valk. ETA: You’re right with that – She’s has got valk weapons, her trinkets are marauder/zerker.
Deceiver’s goal is to one shot people – for that you need max power, not really max crit (if you’re running CS).
(edited by Jana.6831)
Easiest would be to at least roll it back to how it has been before HoT: An enemy has to knock on the door or otherwise damage the objective for swords to pop up – and as far as I remember it took quite a bit to contest anything back in the day, but then again; I never really did it.
Mobs triggering swords by fighting with guards is ridiculous but that’s what is happening – so in most cases the enemies don’t even have to contest any WPs, the PvE does that for them.
I mean I have an 80 daredevil/thief I played around with but I found out in zergs I can’t contribute that much except picking off people out of position. PVD I have a shortbow.
I’m usually weakening the zergs with poison, keep the downed downed with poison, blast the waterfields under my commander, shadowstep to him to blind powder and drag him out (if he runs carelessly into the opposing zerg again), stealth the downed, ninja nurse the downed and catch a fleeing melee group with daggerstorm. Works pretty well – depends on the commander though, but maybe that’s true for any class.
ETA: Although I’m nearing rank 3k (~100 of it in EotM when it was new), so maybe it is experience, I don’t know.
(edited by Jana.6831)
How do you get your crits if you’re running gear with no precision? I had figured you were using sigil of intelligence, but that doesn’t seem to be the case.
Critical strikes – Hidden Killer and Side Strike. I also guess he runs similar gear like me: Armor valk, rest zerker (weapons, trinkets) – that’s usually enough (depending on the rune and food) to have a ~50% critchance.
Then try to be there a bit earlier sometimes – I’m sure it works.
Anet has got one big agenda that started about 2 years ago: Teach people how to play – it actually kind of worked out but they gave in and made nearly every class faceroll easy. Nonetheless they think that wvw players need to learn how to play that’s why we’re supposed to earn the elites with our alts.
ETA: And by giving the tip with the wxp it might well be that the wxp will go character bound again
ETA²: Wouldn’t be too bad though, I could create tonnes of new thieves and lure enemies into thinking I’m a freshman raider.
(edited by Jana.6831)
So are there any news if they are going to make them account bound?
I have 8 chars, but play like 2-3 in WvW, what should I do with those Proofs? I can’t see my self grinding the other 5 chars and unlock their elite specsI play them rarely and situationally.
Wxp is accountbound, so I’m usually going to 90-95% of a rank with my main and repair anything with the alt. I’m down to the last 2 classes that need their elite.
I don’t count the damage of mug into a backstab.
(Yes, I’m rolling my eyes right now)
In OPs defense: It can be really annoying and to be forced to go daredevil to have that extra dodge is stupid – butSR is pretty outdated anyway and the channeled skills are only really a problem in SR, in my opinion.

I play them rarely and situationally.