Showing Posts For Jana.6831:

Space Ship Meta

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Posted by: Jana.6831

Jana.6831

It’s not about guilds or anything – and this fight was definitively ranged – no matter what you say (you can still see the orange sword). I don’t want to shame anyone, this was just a prime example of how fights are nowadays – doesn’t matter against who and doesn’t matter if this was a blob or not – it’s just plain boring and anet made it possible.
ETA²: This isn’t my guild – I’m a solo roamer and happened to be there.

@ baba: good for you – you’re a pro we all always knew that and all I’m talking about is thief and thief alone – there’s nothing more on my mind.

ETA: The “they ran into the tower and built an AC” was a joke, althought wvw is like that nowadays.

(edited by Jana.6831)

DH bow #5 ruins wvw small group players

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Posted by: Jana.6831

Jana.6831

no, i am not one of those. i am a solo roamer, but i have the presence of mind to actually think a little about how others could abuse things. unlike you, it seems.

Not really sure what this argument is really about but the circles are important in wvw, no matter what you fight for. If you go the cool “But I don’t care about PPT” route you can start looking for a new server as yours will lose ranks and you’ll be then fighting against empty servers. Not only that but my server works together to get a T3 SM – for that you also need to fight on point and stay in the circle – you can chose not to do that but that won’t help you one bit.
I’m cool with guilds only looking for fights but even for them objectives are important as the most fights are around objectives. So, no matter how you turn it and how cool “you” are for not caring about PPT – without PPT no wvw.

Space Ship Meta

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Jana.6831

man this post is so irrelevent, Anet please ignore who ever posted this thread. Sure pirate ship is a thing but any good guild can fight pirates head on and win. these guys are just kitten cause they lost a couple of fights in wvw

Yeah, sure – I don’t know anything about good fights! Your arguments are really good and completely destroy my point.
And btw: no one told me to post this – and with the right commander we still destroy the DH trap and wells spammers – it’s just really boring and not what I’m used to of wvw – it would be if I had started to play mid last year, but unfortunately I’ve been around for more than 2 years, so I know that this game mode has once been exciting.

Space Ship Meta

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Jana.6831

Baba: It doesn’t really matter with what class I run – that’s not really the point – I was just rage quitting before this thread yet again and of of the points that made me mad was being stealthed in the worst possible moments and that constantly. You can’t buff thief enough to live through this meta. And people don’t seem to get that every single class in this game is OP and that killing someone is just luck and not skill.
Btw: I’m currently getting the elites for my other classes, so I’m running around with all of them. Yes, I exploit the shared WxP.

Space Ship Meta

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Jana.6831

until the amount of stealth scrappers and mesmer have will ne nerfed (it annoys me that much to be stealthed every other second and have my class mechanics being hampered with by someone who doesn’t even need stealth)

Lolwat, this is a problem on US servers?

Engies and mesmers are still incredibly rare. If you find 1 or 2 engies in a 70 man zoneblob its a crowd. Even when roaming maybe 1 out of 20 encounters involve either class.

I’m on EU – but it doesn’t really matter. Engis are very much there – even I run with mine from time to time as they’re pretty OP: smashing buttons is usually enough.
But if it’s no engi in my zerg it’s a mesmer and I’m stealthed without having any say in it every 15 seconds. The problem I have with that is that my class mechanics are tied to stealth, contrahery to all other classes – and you probably can’t imagine how annoying it is if all what you’re planning to do is just destroyed by someone who thinks it’s a good idea to spam stealth.

Space Ship Meta

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Jana.6831

What would amulets change? we would still be stuck in the same kitten. It’s not the stats of anything it’s the traits and skills.

Space Ship Meta

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Jana.6831

I would teleport inside tower and build some superior siege.

That’s what they did – it was their tower.
We actually fight with open field trebs – there’s no other way.

Space Ship Meta

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Jana.6831

Trick isn’t to nerf everything. Diablo 3 after 3 years is moving into the top mmo slots. Why? They only nerf exploits, the rest is move the classes up to par. Their current endgame content is similar to fractals but the difficulty scales infinitely. Their classes are all within 4 levels of difficulty that they are able to complete after their last balance patch.
So let’s stop throwing around nerfs and throw solutions.

If one of the top 3 GvG guilds quits right after they reformed again with the explanation that they wait until the game gets good again, then I guess you can’t just fix everything with even more buffs – and in fact you can’t as there’s that many invulnerabilities, passive and active, and that many insane heals that it’s more luck than skill if you are able to even hit someone, let alone kill.
Anet was all surprised about the bunker meta and the ESL match in which no one was able to kill each other: their answer: MOAR DAMAGE – but the classes still have got their invulnerabilities – so tell me: what should be buffed?

Space Ship Meta

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Jana.6831

That’s just a bridge. No commander worth his salt will push a contested bridge without trying to bait the aoes out first. Same goes for any choke point really.

I will agree though that the pirate ship meta is annoying. ANET would have to revert stability to before the stacking buff change or rework it a bit to change the meta. There’s lots of threads on that so I won’t suggest anything more here.

It’s not really about the choke – that is a typical fight nowadays – could be open field, the distance would be the same.

ETA: And the last patch brought more boon stealing and some DH buff which led to what I experience now in wvw – 2 groups miles apart and a sea of red rings inbetween them. Has never been that bad before.

(edited by Jana.6831)

Space Ship Meta

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Jana.6831

It’s called the Pirate Ship Meta. Because, you know, chasing that booty while the unwieldy hand of the government (Anet) tries desperately to shut us down.

The meta before this was pirate ship – we’re now at space ship =)

Space Ship Meta

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Jana.6831

I know that wvw was never meant to be balanced – but I really do wonder why anyone still plays it – personally I’m rage quitting every other half an hour – map chat is full of rage (we’re a really nice server usually).
I don’t think that making balance patches every 3-6 to x months is any good. I know we have to wait another at least 2 months until maybe finally DH traps/range will be nerfed, until necro boon steal might be nerfed, until the ridiculous sustain a lot of the classes have will be nerfed, until the amount of stealth scrappers and mesmer have will ne nerfed (it annoys me that much to be stealthed every other second and have my class mechanics being hampered with by someone who doesn’t even need stealth) – if anything will be nerfed at all.
Playing wvw right now is a pain in the kitten. It’s been nearly 9 months since everything is out of control – that’s a really long time.
Please consider fixing stuff faster and most of all, don’t just tweak here and there, swing the nerf hammer!

The two zergs really fought from that far away – Really fun, isn’kitten Ranged damage in general. The other day I capped a tower with ~5 others and wondered mid fight why I was the only one in Lord’s – simple – all others stood 1200 away and pew pewed.

This isn’t Pirate Ship anymore – thus the title

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(edited by Jana.6831)

Is core equal to elite specs desirable?

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Jana.6831

I just rage quit cause I can’t stand being stealthed by my allies every other second as they can, contrahery to me, spam stealth and because every guy I had to 5% health just healed himself full. I was fighting against an Tempest with my ordinary ranger this afternoon and we were unable to kill each other – honestly; can I please have the game back that I played a year ago? This is all beyond brainless.

Thief Meta?

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Posted by: Jana.6831

Jana.6831

Nope.
A few might try but we’re still not out of the bunker meta.

Can Camp Upgrades Ramp Up More?

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Jana.6831

With HoT, the camps shifted to being all melee to start and still mostly melee by the end—the scouts don’t do significant damage at all.

They blind – nastiest npcs in camps.

Know what?! Yeah, whatever. Do your thing =)

Can Camp Upgrades Ramp Up More?

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Jana.6831

Why is it harder to guard them while they upgrade? Isn’t it the same? Only that now the yaks that leave the camp are important for it to upgrade as well, but that wasn’t your point.

When taking a camp on EB it’s the exact same npc like they always have been – there never was any really ranged class? The only ones that were “ranged” (and still are) are Necro asurans who pull you into the camp. The npcs on the new BLs are different, yes, less blind more fumble. Can’t remember how a fortified camp looks on the BLs – I should check.

And something I tried to tell you when I came to this thread: The damage the npcs do is still the same: My build is still “the same” (with minor changes that even each other out) like he was before June, before Hot – I’m a dinosaur – the reason why I wrote in this thread as I can judge what has changed.

ETA:
https://www.youtube.com/watch?v=8CNxP8uksyU
Old camps – still the same npcs on EB.

(edited by Jana.6831)

Cloaked in Shadow - d/d buff

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Posted by: Jana.6831

Jana.6831

The question then becomes what needed in a GM trait that would make it a valid choice over Rejuv. VA is already very niche so it should not be a niche trait.

Take the -50% when stealthed trait into GM again.
I redesigned SA in another thread, with 3 playstyles in mind: Ninja Nurse, Assassin, Venomshare.

Cloaked in Shadow - d/d buff

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Jana.6831

Instead, why not make CnD blind baseline, replace Concealed Defeat with the falling damage mod along with the Deception cooldown reduction, and replace Cloaked in Shadow with a new GM.

+1

If people take SA they go for SE – so I’d say: Make SE baseline as for now all other options are lost – I don’t think any of the 2 other traits are to be found in any build.
Shadow protector is also a trait that can well be deleted as it’s completely useless.

Anyway, like I said somewhere else: The traits are merged in an unfortunate way; Makes no sense for me to get Hidden Thief although I’d love to have fleet shadow. Someone who plays D/P can’t really get the falling damage trait. I’d rather have these traits unraveled again.
That being said – I don’t think it would take much effort to redesign SA into something useful – problem is that most classes now have the “rez allies faster” as minors in some of their lines – so they probably want to keep it like that (I hate that actually, I don’t want trinity, I don’t want to be a healer – power to those who want to but don’t make all of this baseline).

Can Camp Upgrades Ramp Up More?

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Jana.6831

@Jana
I never made any statement saying that fully upgraded camps were more or less common, just that there is more effort involved in getting there. Also, I in no way stated that every camp should reach max tier—I explicitly said that camps should be stronger when/if they get there but did not suggest making it easier for them to reach it.

I’ve been playing for 2 years and am very familiar with how things used to be. There’s certainly been power creep in that only a few classes could solo a fully upgraded camp with ease before, but that isn’t the only problem here. Besides, I’m not trying to change who can solo what, just how long it takes them.

I think you didn’t get my points.
Let’s try.
You say that guarding camps is hard work: That has always been like that.
You say getting a camp to 250 is hard work: That has always been like that.
You say camps should be harder to take: The reason why they seem so easy to take is the power creep which made nearly every class into a super hero. Trying to take a guarded camp is still as hard as it has been, so if you want to keep your camps – guard them, otherwise they’re gone – NPCs shouldn’t do your job.

You can however complain about the design of the new BLs – time to get to the camps, and distance/aggro of the NPCs, as that is what it makes it easier to take camps without anyone noticing. And, of course the power creep which is a problem in the whole game, not only wvw.

Can Camp Upgrades Ramp Up More?

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Jana.6831

@Jana
They’re more work because guarding the yaks and the camp is much harder. They also take more time no matter how you go about it. All in all, the effort investment is higher than when you could just run by and click a few buttons.

Sorry, I have no idea what you’re talking about.

I don’t see why you bring up how many camps you’ve flipped.

To make the point that no one ever had that many 250 camps as you make it out to be – 250 camps were really rare because they took a lot of silver and effort to get there – so by now claiming that every camp should become and stay a 250 you’re actually trying to “change history”

I’m not saying they should be easier to upgrade, just that the point of the upgrades (better defenses) is currently ineffective.

The defenses of the camps are 1:1 the same like they have been a year ago (except on the new BLs) – the thing that changed is the massive power creep in game. And since there’s no balance right now it’s hard to tell who will be able to flip said camp in x,y,z time once classes are being toned down – I would wait for that before implementing yet another change that will be bugged for at least 2 months. I have been one of the few who was able to solo 250 camps back in the day, so assuming that everybody could always and will always be able – is short sighted.

ETA: You sound a bit as if you started to play with HoT and don’t know how things have been back in the day, in that case, sorry, in every other case: upgrading stuff has always been hard work – and it was harder when all upgrades relied on supply. Because yak dead = no supply = no upgrade – the very same like now – only that you don’t have to wait in a camp or tower for enough supply to come in so you can start the next upgrade and hey the supply in camps and towers/keeps doesn’t disappear with the upgrade, another big plus.

(edited by Jana.6831)

Can Camp Upgrades Ramp Up More?

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Jana.6831

The 300 camps are extremely easy compared to the old 200/250 camps. The biggest reason for me was how the guardian-type guards were able to apply retal to each other, which was a bit harder to deal with. Now, I find that guards just melt easily.

I can solo a camp with ease, with power or condi build.

There are cases where you can pull the vet supervisor and cap the camp without killing any guards.

So yeah, soloing camps is marginally easier.

There’s a difference between BLs and EB – the camps on the Bls are easier but only because the guards are placed that far apart that you lose aggro really quickly – and they are that far away from the circle that you can just stand there while the ring is up.
Anyway: The camps on EB have stayed the same – 250 and 300 are the same.

Can Camp Upgrades Ramp Up More?

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Jana.6831

yep, can make camps more important, prolong the cap time instead. But buffin guards, no thanks.

I think it already is increased – I have an old video and can check the time.
If it takes much longer you’ll have the problem that the guards will respawn – and with that an endless flow of guards and you are pretty unable to flip said camp alone.

ETA: No, it’s the same ~28 seconds for one player in the circle – gets a bit less with additional players.

(edited by Jana.6831)

Is core equal to elite specs desirable?

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Jana.6831

They put themselves in a position where they can’t win:

If they make an elite spec that’s too weak to be used, then everyone playing that profession will be unhappy they didn’t get anything new. So they have to make the elite specs OP, killing build variety and pushing those without the expansion to quit. And considering the poor expansion sales, that’s a disaster.

This is one of the reasons they should have gone the Magic: the Gathering route (Type II, or whatever it’s called these days): where periodically, so many skills/traits are replaced that you have to play a new build.

You’d have to drop the full-priced expansion model to do this though.

I don’t think it’s just those without HoT who quit. I want to play my D/D thief and can’t – this pixel guy is the reason why I’m playing this game – I’m not interested in any fancy staff or anything. If you’d given me some “OP” utility skills, alright, I might have gone that way, but only if it matched my playstyle.
I think what effectively happened now is that they replaced their old players with new players as the old ones are pretty alienated. And yes, it’s hard to win this – I agree.

Can Camp Upgrades Ramp Up More?

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Jana.6831

The new camps take much longer to upgrade than the old camps and require more work as one has to guard the camp as well as the yaks leaving it. Also, if the objective it feeds to flips, the camp no longer makes progress. Thus, shouldn’t they be harder to take?

Additionally, even before HoT, camps were too trivial to solo. Just like towers/keeps get take longer to flip as they are guarded, so should camps.

I don’t stand around in camps but since when has a player to be in it for it to upgrade – that would be new to me.
I don’t think you have a point actually, sorry. I’ve flipped somewhere around 10k camps and maybe 100 of them were 250 – the rest was either 100 or 150 when me and my fellow enemy roamers trolled each other by ordering additional guards.

I think solo roamers still should have a chance to flip camps, HoT made their lives bad enough, if you want to keep your camps guard them; it still takes me ~5 mins to flip a 300 camp but no one comes to defend – tough luck.

Can Camp Upgrades Ramp Up More?

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Jana.6831

At this point, the camp is slightly harder to take for some classes but still a piece of cake for anything with AoE (anything not a thief, that is).

I like it like it is actually. New 300 camps are slightly easier (5% maybe) to take than the old 250er. We still have a power creep and until that is adressed/fixed I would leave it like it is.

ETA: I’m still running more or less my old build (long story but I’ve run this exact build in June and am running it now – so I can tell that the difference between fully upgraded camps is marginal).

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Is it time for server merge?

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Jana.6831

Don’t worry. They will make mega servers in wvw too and make it one big EotM anyway. No matter what we want.

They don’t see that they caused any problems or did anything wrong. They will look at the current situation and make changes based on that. So their solution is quite easy to figure out.

I bet this will come – but honestly; it would be cheaper to just close wvw.

Is S/D still playble?

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Jana.6831

S/d is also much more fun then d/p or staff, it’s even troll like in eb zerg fesr because you can teleport in from 2K range burst some 1 down who is low and back out again. Fair enough it dosnt work all of the time nor are you in the postion to stomp but it’s still pretty entertaining.

Alright! Next time rez me while you’re there! Hah?!

Only if you don’t spam #1 in down state! Had a sulk at a guildy for doing that so I let him get stomped, I told many times not to do that. then he raged and logged off.

That’s the only thing that up sets me is people breaking stealth when I pop sr or blinding powder.

I only spam 1 when I’m really annoyed – rarely the case – I found that healing myself is the most effective way to get up again. But mind you, I’m mostly downed while rezzing someone – you can safely port in and out of BTA

And btw: I’m a thief – I know, I know.

ETA: And I kind of found that I’ve lost hope – otherwise I would have stated “Teef for lyfe” but… I think it’s useless to hold onto this game.

(edited by Jana.6831)

Is S/D still playble?

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Jana.6831

S/d is also much more fun then d/p or staff, it’s even troll like in eb zerg fesr because you can teleport in from 2K range burst some 1 down who is low and back out again. Fair enough it dosnt work all of the time nor are you in the postion to stomp but it’s still pretty entertaining.

Alright! Next time rez me while you’re there! Hah?!

Is core equal to elite specs desirable?

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Jana.6831

They need to first start with detaching the weapon from the trait lines.

Yes, either that or undo the trait merge. A lot of the traits I’d need for my D/D thief are merged with traits only usable by D/P.
We also had the cooldown of our skills increased in June unless we use special traits which then allow us to have the old normal cooldown. Problem; they are in slots and/or merged with traits no one ever uses – so all of us use the same heal skill.

I Miss the Old Design Concept...

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I think the ferocity patch was coincidence, they fixed their game although they had no idea it would. June brought us back to pre ferocity so a lot of the flaws that have been around back then are now visible again. The trait merge on top of that and the Hot elites.
I guess they’re pretty clueless when it comes to balance/how to fix this – so this is the best we’ll get. Until the PvE players cry again that zerker gear needs to be nerfed, but I somehow guess they won’t this time around.

Really miss alpine borderlands :, (

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Jana.6831

Thanks Jayne =)
When I was a noob I was assigned to “Watch bay” which I then did for 11 hours straight.
It was a bit boring.
No enemy showed up.
But when they did our commander came, we had a massive blob fight inner bay and the commander left with the zerg midway because someone tapped/tagged garri.
Good times, right
Yeah, we lost bay but since then I had a special bond to bay, kind of.

Really miss alpine borderlands :, (

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I really miss Bay.
Only found an old pic from hills – not really action but yeah, I’m nostalgic today.

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IoJ Boycott

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Just saying: The IoJ buff has been called like that 2 years ago.
And: matches against servers 5 ranks above used to work on EU, probably still do, that’s how Piken ranked up. And I think it can be fun, probably not in bronze though.

PVP thieves with no condi clears

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Jana.6831

cool but condition thief will never be meta because, while easier to play, it’s objectively worse than power thief.

you don’t need condition clears if you’re capable of overwhelming someone to the point where you can punish every possible action.

In wvw it was meta, believe it or not.
Right now everything is out of control and P/D might have gotten the short end of a stick when it comes to the damage their condis do.
D/D condi is a hybrid set still – it’s not pure condi.

Balance Suggestions for Dagger

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Jana.6831

Engineers have got one smoke field, thieves have got a million, so take away the smoke field from engineer – wouldn’t hurt them anyway.

Engineer has: smoke bomb

Yes

flame turret overcharge

No

and toss elixir u, that are 3 smoke combo fields

No

Thief has: smoke screen and black powder, that are just 2

So for the one class you count buggy spells and non smoke fields but for thief you only count smoke fields and dismiss the fact that one of it comes from an OH weapon which is found in 3 builds – well ok, then.

In short: You have no point.
And I don’t want to look at tempest – it’s just silly to demand that a spell should “only be for one elite cause the advertisement for HoT said so!!!111” especially when there’s no rules depending professions in this game anymore anyway.

What happened to the Forum Specialists?

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Jana.6831

I agree with Jayne – hope you’ll stick around, Archon.

Being a Drummer Boy in Zergs

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This guy did this on our server.
He had all instruments one could get in this game and forced me to turn my volume up.
Fun times – they really were – just that we had to get SM all the time as he was afraid Skeletor would get it and it was his home castle, you know?

That must be an old photo, my disbanded WvW guild is in that screenshot. He Man was also awsome, just one of those players you’ll never forget.

It is – 2 years old.

But to be honest: I remember a lot of the guys from back then. Even though I have been there (in wvw) for “only” 6 months I remember more of them than players from other servers I’ve been on. Weird.

(edited by Jana.6831)

Balance Suggestions for Dagger

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Jana.6831

That’s just your personal bias. Alacrity was advertised as an unique effect for chronomancers only, it is an effect which they can produce because they are able to manipulate time. Until now, no other profession is able to do so.

And stealth was NEVER a thief only thing since the start of the game. Smoke field combos existed, engineer toss elixir s existed, mass invisibility existed, ….

Stealth was never advertised as an unique adventage for thiefs only. And IF you would want to change that, so you want to remove smoke field combos with blasts and leaps? Because you would have to, engineer has some smoke fields to combo stealth with, but if it should be a thief only thing…. say goodbye to d/p 5,2 combo.

Engineers have got one smoke field, thieves have got a million, so take away the smoke field from engineer – wouldn’t hurt them anyway.
On the one hand it seems to be good that a lot of other classes have got access to stealth as we’ve had less whining on this forum since – on the other hand these people have no idea how a thief works and how crucial stealth is to them – so my gameplay is hampered with because someone thinks they just spam their stealth, because why not, right? I’m ok with mass invisibility, with veil, with rangers hunter’s shot, even with engis self stealth but I’m absolutely not ok with the stealth skills that came with HoT.
Also I hate it that anet seems to have forgotten what stealth means to thief, so the revealed skills look rather like something counter playing engi and mesmer stealth to me but our class mechanics are tied to stealth – so we suffer greatly while every other class just pops their invulnerabilities when forcefully revealed.
So yeah I’d like to be stealth a thief only mechanic. And I bet thief has been advertised as “they attack from stealth” and no other class – that means only thief was supposed to have it, right?!

Edit: Spelling
ETA: Sorry that this is slightly offtopic – I don’t have much to say to dagger rework right now – I already said what I’d like to see and in the end it’s another 3 months until we can hope that something will change for the better for the vanilla specs.

(edited by Jana.6831)

Thief without Elite specialization

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Jana.6831

I’m running vanilla D/D (wvw) and usually kill all other vanilla specs and all thieves – for everybody else I’m bait.

The way I see it:

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Jana.6831

If that’s the case, what’s the point of buying HoT?

You’re right, but those saying the elites shouldn’t be stronger than the core builds have a point.
Maybe anet shouldn’t have chosen the route they did as what happened now is that only 9 builds are halfway viable in all game modes. So they killed their core game with HoT and that is stupid. If you want to play bow warrior – tough luck, not viable. So we have about 1/3 of the game we had left.

PVP thieves with no condi clears

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Jana.6831

No, I’m just saying it like it is. It’s not elitism – try to grasp the difference between those two, ok? Otherwise I could accuse you of being an elitist with every post you make – way to kill a discussion.

PVP thieves with no condi clears

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Jana.6831

No decent p/d thief will use shadowstrike then run towards a foe to use it again. That just inane.

You don’t have to be decent to run condi.

PVP thieves with no condi clears

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Weird – I spammed shadowstrike – it’s not that hard to run towards your opponent again.

Thief is boring.

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Jana.6831

Edited: Ahh kitten it, I will actually give a legitimate response to this.

Well, that’s your opinion. You are entitled to it. I welcome it. I am also happy you have achieved some feel of importance as this alleged super pixel being that you clearly seem to lack in your life.

However, your enjoyment of the revenant class and the similarities you can draw between it’s mechanics and the thiefs does nothing to prove that such mechanical similarities exist between the thief and, you know, the other classes. Nor does your enjoyment of the revenant class or the similarities you have drawn between the two diminish my own personal enjoyment of the thief mechanics.

You didn’t need to answer on this, I was making fun of your heroic description of a thief in PvE – but truth being told; I felt really useful as a revenant on the HoT maps. My use as a thief is mostly to kill fast (well was once upon a time) and to stealth (once upon a time that was kind of my “job”) downed players. Same is true in wvw.
So, you might feel as if a PvE thief still is a hero but your arguments as to why match revenant even better.

PVP thieves with no condi clears

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Posted by: Jana.6831

Jana.6831

When people claim “silent agreements were made” as thief to supporting their position as to why a given build OP I feel further debate on such matters pointless. We will just have to agree to disgree on this topic and I will continue to see 10 and more power builds for every condition build on a thief in WvW not because of “silent agreements” but because people play what they find the most effective. (or less boring but if people play power just because it not as boring than it another issue entirely and not related to the number of condition cleanses people trait for and whether Dire is OP)

Have a nice day.

Lets see if I can get this into your head:
You claimed people were running power because power > dire condi builds.
I said they were running power because condi requires no skill.
So your claim is as “ridiculous” as mine.
You can actually go back around 1,5 years in this forum and find multiple threads in which people say that condi thief is too boring and they went back power although condi is more powerful. The same as I did. Winning chance back then with P/D ~95%, with power D/D ~65% – I took the 65%.

And I never really argued that a condi build “needs more vitality and toughness” but it’s sad when the damage more or less solemly relies on what means to condi cleanse the opponent has and that’s where anet messed up, and that’s where the stats of dire can become a problem. That is my point.

ETA: I’m not saying people without condi cleanse should beat everything but the means to get rid of them is often insufficient.

ETA²: Come to think of it; if the duration (“but we need more vitality and toughness because the DURATION”) is of any importance then why is Dire the “to go” set?

(edited by Jana.6831)

PVP thieves with no condi clears

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Posted by: Jana.6831

Jana.6831

Your editing is a bit wonky. Nonetheless: The success of condi builds relies mostly on what condi clears the opponent has – I’m not repeating this again as this is already the third time I said it.
A condi dire thief has got an advantage over other builds as they can take both defensive stats.
If you take “everybody was running power” as a proof that power > condi dire, then I can explain to you why most people ran power, because a) condi is cheese, b) condi is boring in most cases because it requires rather little skill. That isn’t elitist crap, that is what most power thieves thought (those who you claim ran power because they could kill condi easily (they could but only by outplaying)).

(edited by Jana.6831)

PVP thieves with no condi clears

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Posted by: Jana.6831

Jana.6831

I was very clear in what i as saying.

You weren’t – but alas.

A power thief generates more then enough damage in his attacks to take down a thief in dire. Each attack can doseveral thousand in damage even if that thief in dire.

So? Did you ever fight a P/D equal skill before June?

I also stated clearly that said thief has even more pwoerful attacks since the patch which will do even more damage against a theif in dire.

And what do the condi thieves of today use for weapons? right D/D – so they got a buff as well – not for condi but for dagger.

What you are doing is looking at the fact that said thief has more armor and vitality then a power thief while ignoring the fact that on any given attack that power theif does far more damage.

No, I said: One has to look at all things regarding condis to determine whether or not dire is “OP” – since they are able to take both protecting stats (vitality and toughness) they have an advantage over powerbuilds who can’t. A soldier’s thief “doesn’t do enough damage” to take a dire down.

This is why for every condition theif in game you see a dozen power theifs.
Power thiefs tend to beat condition thiefs even prior to patch on the 26th.

No, that was the silent agreement to run power because condi is cheese. I have been a condi thief back in the day and got a lot of hate. That didn’t convince me to go power though, condi was just really boring.
Nowadays P/D doesn’t work like it used to so you see literally no one running it.

Condition thieves can get an edge when fighting other classes. I find my condition theif does better against those scrappers as example and can lay some hurt on the DH due to a DH lacking cleanses.

I wonder why… … .. .

Resume: I have no idea about the total damage a condi build does compared to a power build (and like I said it depends on what conditions your set has and on what condi clears the opponent has) – all I do know is that I lost 10 out of 150 1 vs 1 in my one week as a condi thief – all to condi builds.
And all of the other stuff I already said I would only repeat myself (again) at this point.

(edited by Jana.6831)

Thief is boring.

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Posted by: Jana.6831

Jana.6831

I think daredevil is the most entertaining class I have played in PvE, because of the Dark Souls like combat mechanic where you have two slowly regenerating resource bars, initiative and endurance, that you use for both offense and defense abilities.

I think revenant is a million times more exciting in PvE. I also have 2 bars and cooldowns – 3 limitating factors that stress my durability as a super pixel being and my ability to both attack and defend. Cause I’m the defender of my allies around me and have to diminish the evil rotten kitten of HoT.

Thus, as a result, daredevils have a lot of potential to be able to solo and complete challenging combat other classes can not if they are skilled enough at understanding the fights mechanics and spending their resources at the right times. It’s also similar to Dark Souls in that, if you kitten up, you get punished really hard.

They can – they have got invulnerabilities instead of stealth – or they have also stealth and invulnerabilities.
There have been videos of most if not all classes soloing dungeons in the past and the same is still true. So I guess your perception is wrong: Thief still is one of the weaker classes out there. If in a great team though they can now at least damage wise be on par with other classes.

Thief is boring.

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Posted by: Jana.6831

Jana.6831

PvE has mostly been boring, no matter what you did.
Dungeon: D/D CnD, backstab, 1111…
Fractal: S/P (no poison allowed): 3333 *rant from party because the interrupt destroyed the “defiance bar” 3333
World Boss: P/P 3333

Thief might actually the most boring class in PvE because of the initative system and because you can spam the best skills.
It is a different scenario in pvp/wvw though – the AA didn’t change much – because you can’t stand still and autoattack stuff.
Or what did change for you that you now think thief is boring in PvE? Or was it just that you expected different buff that gave you more survivability or group utility?

They had to buff thief AA for PvE and they did explain it with “thief needing initative for defensive purposes as well”. And well, every other class did more damage.

Thief is boring.

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Posted by: Jana.6831

Jana.6831

You’re talking about PvE, right?

PVP thieves with no condi clears

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Posted by: Jana.6831

Jana.6831

snip

I had a really hard time to understand what you were trying to tell me.
So a power thief vs warrior is comparable to a power thief vs a dire condi thief?
And D/D (only “condi” build I’ve seen lately) is a condi set that didn’t get buffed because they don’t have a dagger mainhand? And why are we talking about buffed condis anyway?
And other people are stupid because they can’t tell and evade all of your attacks?

It is what it is.

Yes, dire is pretty unfair in comparison to power builds – in general – but you have to take everything about condis into account to determine whether or not Dire really is “OP”.
What you did is taking your personal experiences as facts – and the facts are that Dire holds everything a condi build needs – only limitation would be the condi duration which can be “buffed” in wvw by food or which is negligible anyway as the condition is being cleared before it would run out anyway (except those that can’t be cleared).