I did – seems as if you didn’t know what you wrote though and were too busy to explain that you didn’t wrote what you did to me.
Thanks as well, honey, for disregarding everything I wrote
(I’m no dude and although I’m fine with it in game as I play a male thief it’s pretty irritating – in case you wonder about the “honey”).
I can actually go on and explain thief the class to you – and explain to you that we already have a massive amount of stealth and we have reveal – blind is often more worth than stealth.
It seems as if you don’t know what the skill blinding powder does.
No, I don’t want blind to be baseline – kittenmit – I don’t want to go through all of your points and explain why each of them might be a bad idea (not all of them are) – all I’m saying is: be smart when it comes to baselines, let people decide what traits they want to take and be aware that not thief is the problem but the rest of the classes – you can’t buff thief enough to survive well in this meta – the AA Dagger buff brought that much, right?
Edit: Incoherent sentence
You can’t be serious, right?
you: “Replace blinding powder with evades”
me: “I don’t want to evade, I want to blind”
you: “I didn’t say that”
Shaking my head.
ETA: D/P doesn’t need additional blinds – by adding a F2 blind skill you would add useless stuff for them. S/D, P/D, D/D and staff need blind or can make use of it. We had our blind (except S/D) in SA – why going the complicated way and invent more buttons to press instead of going back and revive what we once had? Or simply add blind to CnD.
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If you make daredevil stronger, then the way to go is daredevil (which it already is) – if you want to replace all blinds with evades you’re basically forcing people to go S/D or staff – so yes, you’re setting roles.
Blinds? I didn’t say anything about blinds.
“4. Replace blinding powder utility skill with “Evasion” – evade all attacks for 6s "
Alright, I’m out – have fun =)
The way I see it:
Back when I had all classes but an ele my buddy and I were duelling in pvp (he with his ele) and I said to him that ele seems to be the most boring class this game has – all you have to do is figure out a rotation and repeat it until someone dies.
June and HoT made every class like this – I don’t want thief to be like that.
I’m already bugging around for now 9 months, I don’t mind if it takes a bit longer until anet gets their heads in front of their desks again and finally grasp that this isn’t competive but downright boring.
It’s the other classes, not really thief – thief has got different problems – I said it many times: You can increase the damage all you like, won’t help you against invulnerability and 5k more health only help you that much against true shot, kill shot, COR, Rapid Fire and so on – this game and thief needs more than a quick fix.
If you make daredevil stronger, then the way to go is daredevil (which it already is) – if you want to replace all blinds with evades you’re basically forcing people to go S/D or staff – so yes, you’re setting roles.
I want to keep blind and all the evades are already too much.
Your suggestions sound more like pressing every thief into the same role and I’d like to get away from that.
I think at first anet needs to acknowledge that the traitmerge was a huge mistake, not just for thieves, for the whole game. It might take a bit until they get it, I guess around a year from now.
ETA: Explanation: We have cooldown reduction since June, but no one takes the traits with the reduction, because of the merge. Maybe that wasn’t such a smart move, either the merge or putting cooldown behind a “trait wall”. I don’t know too much about other classes but I guess their trait merges brought them more damage and more sustain. Both of it is the core of the problem, if you split it up further you see that everything but self sustained D/P has been killed in June. So a solution to the state of the game would IMO be: Let people take 3 lines but every trait has got its own slot – and from there we can see what else needs to be done. Making more stuff potentionally OP won’t solve anything.
(Doesn’t mean I disagree with all of your points)
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I’m running a similar build like Deceiver but SA instead of DA and my usual BS against necros is 9,8k.
The “usual” thief in this case would be me.
Edit: Got the name wrong, sorry.
ETA: Btw: wvw isn’t that unbalanced – one problem in pvp is that there’s very little space. Especially problematic for a thief with insufficient condi remove.
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As long as there are people who believe WvW loot has to be awful in order to prevent Karma trains, our loot will remain a mass of blues and greens.
Realistically, a well thought out reward system could encourage competitive gameplay, as well as give us a means to get gear and skins that are PvE exclusive and ascended gear.
Someone quoted someone from anet on this forum a while back who said that the rewards aren’t as bad as we think – and looking at the gold on my account this might be true ~20 silver per rank, I made 10 ranks today (was a fun night), got around 12 champ bags, one exo and 50 large lootbags and a lot of blue and greens. I also made a lot of karma which I could turn into gold, got some badges and some heroic thingys. I probably would be 15 gold richer if I had sold all of it – that was for 3 hours.
ETA: And no one listens to me.. tisk.
Anyway; I just flipped through all mats I have and found that I could finish one legendary, then thought of HOPE which I wanted to craft but gave up on because I found it was a grind (yeah, sorry) – I’d rather not have wvw to be more grind, guilds are bad enough. And who knows what “better rewards” would mean when anet starts working on that.
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Honestly, I would have pointed (as many people did) why my profession was underperforming instead of simply saying balance is bad in the pvp forums. As sad as it is to admit, there will never be “true” balance. But as I’ve said good feedback (and being specific about your issues, giving examples, etc.) will allow the devs to properly change the stuff that’s truly not working.
We did for months – and ask yourself: does the customer really have to beg to be able to play a game – cause that is what we’re doing.
ETA: In case you didn’t get my point: Taking all balance out of forums and what players have to say is wrong period! If it already is at that point where a game company is unable to balance their own game (minus minor tweaks) without the help of players, then they kittened up big time.
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The funny thing about me: I don’t care about gold or rewards, yet I have tons of gold. And I played mostly wvw the past 2 years (most of it as solo roamer). Champ trains bore me to death, always did. I just know how to make gold for some reason and being in wvw doesn’t stop that. So to me wvw isn’t really unrewarding or that’s nothing I care about – I just want it to be fun again.
There’s so much in this thread I’d like to +1 but..
I would pay to be able to play a pre-June 2015 version of the game again. I would pay more for a 2014 version.
+ over 9000
Side question: I haven’t really noticed any real stutter since the latest patch, except that my mouse seems really sluggish when it comes to turning. I’m too tired right now to try another mouse and see if it’s the same, but that might be the same problem?! I can turn fine for about half of the time, then my mouse doesn’t seem to gripe the ground and my character just runs forward – and it can take ages for him to turn if I want to backstab anything, but it’s not always the case. If this is a bug (and not my mouse) then it’s really weird.
ETA: Oh, btw: can we please return all camera options to how they have been ~a year ago, before first person was introduced? Make it separate options; I’m having deep trouble with my third person camera ever since and it’s really driving me crazy.
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I actually meant you do have a point on many cases.
Annd I consider WvW reasonably fair game when looking at class balance, bearing in mind that foods and the like tend to often cause outliers. There should be reasonable balance in WVW as well, as far as it can go; and since I often do not play wvw over PVP you and I may well be seeing two largely different states of the thief class.
Whatver the situation may be, though; I firmly believe that this is more of a ( some other classes are slightly overboard) moreso than (Thief is too weak), given the volatile nature of thief in general, because removing the amulets that created incredibly tanky specs and modifying tanky runesets in pvp made thieves drastically more formidable as far as spvp went. If we buff thieves first, I think future adjustments to the other classes are going to leave imbalances that will be blamed on thief being OP.
And since thief’s playstyle is highly reactive, we can’t really handle nerfs well. Might be best to use the thief as a barometer of sorts for locating the problem rather than thinking thief being too weak is the problem.
All I would write to this would be a repetition of what I already wrote (a million times since June actually) But I have to get that off my chest:
Food is really not that important balance wise as you pvp guys think – it’s just to compliment your build: Assassin = more damage and more crit, tank = more vit and maybe more power – the extras usually even each other out when both opponents have got food. Like a trinket. Speaking of a 1 vs 1 situation. For zergs we formerly used food that reduced the condi duration, now we’re using food reducing the stun duration. So basically; we’re comfort eating because of the lack of balance.
WvW-dailies: 10 per simple task, 20 per difficult task, so up to 60 per day
Yes, it’s 60 for all 4 dailies each day – the “easy and difficult” is to be taken with a grain of salt.
You can still get the liquids in rank up chests or even probably (haven’t noticed) from killing an enemy, but it will go directly to your wxp – you will see the bottle when opening the chests though.
snip anything but:
Perhaps “I don’t think you have a point” was too broad to define my perception of this, because you do on many cases. I just dont think the fix involves making the thief class stronger directly.
Oh, so I don’t have a point on many cases, alright then.
To the rest: Yes, it might be different in pvp, I’m playing wvw where there is no runes. Rune shaping/deleting isn’t really balancing and having one (two which no one uses) viable weaponsets doesn’t mean there’s no need of balance.
ETA: And please not again the “but wvw isn’t real pvp; it’s brainless” argument – come and solo roam in wvw for a bit if you think so. And also: pvp is the only balance we can hope for, so it’s kind of silly if all of it is measured on runes.
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Nnnnn-
I honestly don’t think you have a point. 1v1 I’ve seen thieves be a decent match for some reapers, warriors, some scrappers, eles and mesmers as they stand now.
What build, what weapons?
I don’t think right now it’s as bad as you’re making it out to be. Kite the hell out of the reapers cause they’re slow, use your ice shards for your eles, blind the hell out of warriors, the gambits work now.
I can’t even touch eles cause they seem to be invulnerable 24/7 and if they’re not they’re dishing out a lot of damage and condis.
I’m not saying I’m happy with their sustain as it stands at all, but we have kill potential at the moment and people are already gritting their teeth and hissing over on the mesmer side so… Not gonna push the envelope. I’m good right here if the meta doesnt flip.
Probably all elites have some kill potential, yes, but even then thief have got it the hardest and still have to deal with reveal. That’s why I said: No matter how you turn it.
Personally, I think thieves are okay right now.
We don’t need another buff, some of the elite specs need a general look at rebalancing (namely reaper and scrapper) but even so only slightly .
Thief as it stands is okay if the meta doesnt change wildly. It’s hard to play, but rewarding if you’re smart.
No sorry, I disagree, no matter how you turn it – you still have to face everything the other classes throw at you. Condis, revealed, invulnerabilities, “white damage” – it’s too much to deal with for a thief. All you can do is go stealthless and +1 everything.
ETA: It even was too much before HoT.
And btw: I still want diversity and not just bland D/P (in case any devs read this – I know I know sigh)
Actually I have 14th rank,but still need 170 badges of honor, any tips how farm them -D?
Same like before: EotM, follow the commander, or regular wvw and follow the commander – best way to get them is through dailies though.
ETA. Forgot: You also get them from AP chests. I think 500 for each chest.
Sorry, but I didn’t get your irony as well – your OP sounds dead serious.
And in fact you’re right – with both: Thief sucks but buffs won’t really help unless thief finally gets invulnerability, even more evades, higher armor base stats, higher vitality base stats, until stealth for thief is finally deleted and replaced by something useful.
Why won’t buffs help? Because it’s the other classes – invulnerability, dualskills which both evade/block and attack, can stealth themselves which lasts longer or as long as a thief traited in SA has when using SR = if you stealth your opponent will simply outstealth you “no burst for you!”. Then we have forced revealed, skills that hit way harder than a backstab, are spammable and so on.
The way this game is right now there’s no room for thief anymore and it’s very unlikely that this will change.
Edit: Grammar
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@OP: You didn’t include the time. Btw; I’ve seen bigger numbers at night this week.
(Server time is in the mini map)
Thing is… you knew about state of balancing hot elite specs BEFORE buying expansion. Or at least you could have known it, which means if you didnt, it was your own fault.
Anyway… since you knew about this “fault” of the product, and this fault does not make this product unusable per se (PvP being only a small portion of this product), you cant get your money back. Sorry.
Yeah sure, anet didn’t think balancing the trait merge would be neccessary (power creep already) – they were baffled when the bunkermeta emerged. People could buy HoT from on a year ago when there wasn’t even any betas or any real notes as to what the elites will be going to do – but yes, it’s the customers fault.
Because it’s not easy to buff stuff without nerfing D/P and because D/P still would be the strongest, most used set on which thief as a whole would be balanced on.
So buff SA to buff D/D without buffing D/P.
Also not mad. Just said that to save myself some headaches (Since very similar quoting out of context happened in the other thread).
I don’t really get what you want or mean right now.
A buff to D/D via SA would be a nerf to D/P if the merged trait system stays the same.
ETA: Not neccessarily – depends on the buffs.
Still SS does more damage than CnD and still D/P will be the strongest set – has been like that for at least 2 years since I play thief but D/D could still be pulled off, even against D/P which gets harder and harder.
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So glad this thread started out like all the others on this forum.
Here is a Topic / Problem . Discuss
Barely relevant squabble ensues.
True but that was the intend of the OP – they already had a similar thread in pvp – but that wasn’t enough as it seems.
Honestly I dropped out of that thread due to the massive amount of quoting out of context. It doesn’t take 100 posts to get your point across. But just because you communicated your idea doesn’t mean others agree with it.
No one has to but no one really had any arguments as to why I was wrong – in this thread yet again.
Like said this in the other thread but it got ignored just so you or some other folk could take a jab at me. Buff SA all you want. It doesn’t matter if SA + D/P is 200x better than SA + D/D or SA + whatever. As long as DA/Trick/Dare D/P is still better than SA/Trick/Dare D/P. Then D/P won’t run SA. So it doesn’t matter if SA gets buffed.
Ok, so?
If this was the other thread I’d get quoted for saying: “It doesn’t matter if SA + D/P is 200x better than SA + D/D or SA + whatever.” And that I’m a dirty D/P thief for feeling that way. Even though that sentence has a totally different meaning when used without the ones following it.
Ah, so you assume that it would be like that so you are mad because of something that you think would have happend – that’s reasonable!
- ofc SA is suited dp best, dp is built around stealth after all
Alright, so P/D and D/D aren’t, right?
- dp doing more dmg than d/d is arguable
It isn’t. It is unjustified as D/P have got a build in port, D/D hasn’t.
- i don’t think thief is balanced around dp atm actually, i would say it is DD
Well, and what are all those DrD thieves running? Right: D/P – not staff.
- d/p is not holding other weaponsets, it really doesn’t.
It really does.
Thief generally has 2 playstyles: stealth and evades. For example d/p doesn’t stop devs from inproving staff/ s/d. D/P is also all about direct dmg so it doesn’t affect condi builds.
That is debateable and we already had the topic in the thread you guys can’t let go. D/P works fine with any trait lines as the set is so well synergized – even before June there have been evade D/P builds. As for P/D – SA is holding them back as well.
Sure anet could put a bit more effort into buffing S/D but as long as there’s thieves around they don’t really have to bother, have they? And as long as D/P remains our strongest set everything is build around – except if anet gets the point I was trying to make with my thread.
If Anet really wanted they could have improved other sets regardless of dp.
Kitten, I’ve said it ten times already, you acknowledged it already, but you still stubbornly insist that D/P isn’t bringing anything down – it does – SA being the crucial point – if the other two sets using that line were to be buffed via the traits D/P would be nerfed – go figure.
Maybe you should focus on asking Anet to improve those weaponsets instead of asking Anet to ruin game for other thieves than yourself.
Unfortunately there’s no other way than to nerf D/P – the one or other way – you guys were free to discuss this with me but you chose not to argue against my points but to become personal.
- what hostility are we talking about here? Having different opinion and disagreeing is hardly hostility.
I’m fine with a different opinion as long as it’s worded properly and has got some points – go play D/D in an pvp environement for a while and tell me what the set needs and how it should be buffed.
Anyway – I think it’s pretty sillly to bring up a forgotten thread just to prove anything – that’s how this thread started and that’s why I have to go through the same kitten again – I should chose to ignore it – you guys just won’t learn =)
No, her idea was to nerf dp so nobody plays thief so Anet would be forced to buff the class.
She forgot that staff still exist and is performing pretty well atm. She also apparently forgot Anet balancing history – they nerfs things to the point of unplayable a lot and often don’t touch it for years. She just wants d/d buffs at costs of other players – no, ty. The amount of griefing i got just for playing thief in season 1 was absurd, i don’t want another season like this because Jana wants d/d to be amazing.
You should reread what I meant.
And btw: I don’t want D/D to be amazing I want back what I once had and what has been thrown under the bus partly because of D/P. I think you want to keep your preferred weaponset as well, don’t you?
@cynz: To make it simple: D/P is stronger than every other thief set – part of it because the skills synergize so well – the other reason: all traits in SA are now suited D/P best.
And it does more damage than at least D/D which is silly and shouldn’t be.
As long as thief is balanced around D/P no other weaponset will have a chance. As long as D/P isn’t nerfed (traits being unraveled so other builds can take them again counting as nerfs) no other set will have a chance.
I hope you get it now – and I’m seriously tired of this discussion – I’m not that stupid that I couldn’t have brought my point across in now 100 posts – so please try to either get or just leave me alone with your hostility – thank you.
It is true though. You can’t argument with what happens in wvw because it is heavily affected by gear, runes, food, world buffs, pve multiplies, zerg passing by etc.
You think it does because you have never really played wvw – I duelled my buddy a million times in wvw pvp (also wvw) and I know it’s not that different from wvw.
My point was that backstab in pvp atm is not exactly worth using hence why i think it could use a buff (which is opposite of what you suggested saying that all long time thieves want only nerfs).
The problem with that is that it’s straight past the point. Before June no one was able to 1 (2) shot anyone in this game – now only thieves are able to 1 (2) shot thieves in wvw and pvp – make the damage higher and they’re probably able to truly one shot each other. It doesn’t help one bit against other classes as they’ve got all their invulnerabilities or can just heal up to full.
Nobody stops people from playing s/d, p/d, d/d etc. Really. If you think those builds need improvement then go make own thread for it.
I did, but you D/P players refused to get the point.
I didn’t know you liked to call yourself scrubby
I was quoting you.
ETA: If you still don’t get my point, read the OP of my “Please nerf D/P” – try to see it not from the “BUT I’M A D/P PVP THIEF; THE GREATEST THERE EVER WAS; NO ONE DESERVES ANYTHING BUT ME” point of view and you might understand where I’m coming from.
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Its true though. Thats what we have bandits defense for. there are a lot of thieves trying to decide a fight with the first backstab and its easy to turn the tide on them.
Yes, with the difference that D mainhand thieves burst is backstab which takes multiple steps – and can’t really be chained, a usual other class can hit that hard multiple times without having to set that damage up (except mesmer) – so you have your multiple invulnerabilities on any other class but only one on thief.
i just said i think bs needs a buff as well as other staff spells
I can two shot a thief – CnD + BS = down. So yes, lets buff BS.
ETA: Oh, with SS and BS (and mug which I don’t use) the same is for D/P.in pvp you won’t unless thief is afk
Best argument I have heard in a while!
ETA: All classes have got their invulnerabilities and dish out as much (or more) damage than a thief with backstab.
I think we had the discussion about what has to change many times and I’m a bit tired of it. And please don’t forget that we other thieves (D/D, P/D, S/D) would like to play this game again too.
Oh and we scrubby wvw thieves.
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Fact is: The June Patch and HoT made this game incredibly cheesy – damage got higher, nearly every class has got access to multiple invunerabilities, the heal got higher. It got worse with HoT.
There’s no real place for thief anymore, especially not the vanilla builds. And that won’t change until a lot of what has been done in June and with HoT will be nerfed, even daredevil. But it’s unlikely that will ever happen – so vanilla thieves have got no place in this game anymore – no matter whether or not you buff their damage output, they still can’t get it through all the sustain other classes bring.
i just said i think bs needs a buff as well as other staff spells
I can two shot a thief – CnD + BS = down. So yes, lets buff BS.
ETA: Oh, with SS and BS (and mug which I don’t use) the same is for D/P.
I think it’s a pity that you were around in that thread from start to finish – call yourself a thief expert – at least 2 people tried to explain the point to you multiple times – but you still didn’t get it.
But since you seem to be a nice person you used that very discussion in this thread as an opener to “get the discussion rolling, aight” – have fun, thief expert.ETA: And btw – the thieves who are still around in this forum and have been for a long time know what the problem with “thief” is – contrahery to you – all of us don’t want buffs.
ETA²: Or if we want buffs it’s in case other classes won’t be nerfed or the stuff we once had access to is out of our reach. (CnD unblockable and applying blind).Jana you really should talk for yourself and not put everyone into your basket of “what is right”.
So, I’m saying “thieves that have been around for a long time don’t want buffs” you say you don’t want buffs, but I should speak for myself – well ok then
Yes, with that you’re right – and now look at the microbalance that is thief vs thief – and if you do that – you might finally get my point and won’t need to provoke me in each thread you create =)
ETA: I’d like to take a different elite and not being pigeonholed into taking this, that and one of these. If anet doesn’t see that their multiple invulnerabilities are causing a cheesy game, no matter what class vs what class – then I can’t help them.
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I think it’s a pity that you were around in that thread from start to finish – call yourself a thief expert – at least 2 people tried to explain the point to you multiple times – but you still didn’t get it.
But since you seem to be a nice person you used that very discussion in this thread as an opener to “get the discussion rolling, aight” – have fun, thief expert.
ETA: And btw – the thieves who are still around in this forum and have been for a long time know what the problem with “thief” is – contrahery to you – all of us don’t want buffs.
ETA²: Or if we want buffs it’s in case other classes won’t be nerfed or the stuff we once had access to is out of our reach. (CnD unblockable and applying blind).
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I’m not wrong and in fact a lot of people got my point and agreed with it.
So if staff is fine and no thief was in the finals how do you come to the conclusion that D/P needs a buff?
No, I won’t change my mind – if you had gotten the point of my thread you’d know why – but you stubbornly refuse to get it.
Oh and btw – since every other profession was running Elite in this case “staff needs a buff” would be more appropriate.
No matter what you guys think what class needs to be nerfed and buffed – playing the game and in a lot of cases even reading the traits and skills is usually enough to realize that the game needs some serious balancing.
The problem with the powercreep is that anet added MOAR DAMAGE!!! (last patch “uuh bunker meta, we need MOAR DAMAGE!!”)
We already had enough damage in game. Reason why most classes survive this is insane sustain which thief is lacking – once you mess up your sustain you’re instantly dead – that goes for nearly every class. So I’d say – the answer isn’t MOAR DAMAGE – lets see when anet gets that – I’m taking bets.
I think I figured out how the WPs on the BLs are supposed to work – you’re not supposed to hold your own BL but be on all 3 at the same time; thus the enemies have WPs on enemy BLs while they’re blocked on their own BLs – this is an easy to fix issue and should be fixed.
The idea behind it is kind of nice but most servers only have enough people to cover 1 maybe 2 maps – I don’t think that any server is that populated that they can hold objectives on all three BLs (and EB). I need to communicate with my server to do things and I can’t when there’s no one there. So this is a nice idea but completely past what we need – and they should have realized this by now and should’ve fixed it by now. Even putting WPs behind a pay wall (guild upgrades) is a bad idea and they’re just hurting themselves with that.
Edit: Awful spelling.
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Don’t know the garri fights only were possible because we had the “bugged” WPs which let us respawn every 2,5 minutes or let new forces port in, because siege wasn’t completely useless as there were still safe spots which have been gone for a long time now thanks to the camera changes and range increase of the classes.
I never felt ACs did too much damage, although it’s pretty absurd that they seem to scale with the build of the one shooting them (condi/zerker etc) – there’s a lot wrong with wvw but open field fights still kind of worked – until the latest patch.
It is but it is not the perspective I’m looking for. I just think to get elite specs on the level of core specs you need to get a weak elite spec trait and skill wise, which I would consider undesariable.
You still can do that – someone said it in another thread: The elites are a different way to play a class – you can still make the traitlines as weak as any other and still offer something new.
Problem with that is that one has to take the traitline even if one doesn’t intend to use the weapon tied to it to get the utility. For thief (class I know the best) the utility alone is pretty interesting and offers stuff the vanilla game doesn’t. I’ve been told that this kind of was how things were handeled in GW1 (didn’t play it) – so if I were a vanilla thief and wanted to remain so, I’d still have an Initiative to buy HoT just to get the utility. What has happened now is getting people who usually don’t play pvp into pvp. As soon as their faceroll classes will be nerfed they’re gone. If the Elites won’t be nerfed, then all of what has been before is gone for good and you’ll have ~9 builds until eternity or until the next expansion comes out.
I’d say that even the trait merge was something that killed diversity and that needs to be reworked – I’m pretty sure that as it is now it will never bring back what we had before June = diversity.
So, HoT was a bit short sighted – they really saved on the wrong things – but alas, that’s my opinion, maybe I’m wrong.
Ok then, on a serious note: Poison has been nerfed too much; either buff it again or make it cost less initative, the speed in which clusterbombs travel if not on point is too slow, #3 is unreliable.
ETA: Never felt as if the auto wasn’t doing enough, but then again, to me autoattacks are nothing special in general although they often are, which is wrong in my opinion, kind of.
(edited by Jana.6831)
Not sure if this game will survive another expansion – so sure give me rifle – that’ll make everything better!
I’m not in this guild – I’m an annoyed GW2 customer who’s killed by facerollers and who is denied good fights because of the pirate ship+ meta and I’m angry because of that – that’s what this thread is about. The new BLs and guild upgrades are bad enough, but that really no one at anet cares about that we can play this game mode is really sad.
The guild group you faced was half your size – and half of your zerg pewpewed away (orange sword) – so it’s a wonder they didn’t melee rush right into you.
Mostly what you are complaining about is your lack of tactics. They could probably tone pirate ship down a little but raging about it instead of adapting is a no win situation.
There’s no stability left anymore – so I guess it’s time to rage – I could just run a necro or DH – but that would be a reason to rage as well.
It would all be fine if this game was free to play from start to finish, but it unfortunately isn’t – so I don’t have to take what I get, I can complain and that’s what I’m doing.
I’m not in this guild – I’m an annoyed GW2 customer who’s killed by facerollers and who is denied good fights because of the pirate ship+ meta and I’m angry because of that – that’s what this thread is about. The new BLs and guild upgrades are bad enough, but that really no one at anet cares about that we can play this game mode is really sad.
The guild group you faced was half your size – and half of your zerg pewpewed away (orange sword) – so it’s a wonder they didn’t melee rush right into you.
