Beware, for Commander Kaga farms j00, ktrainer!
r.i.p [iLL] Maguuma
what in the hell ?
I cannot believe necros are actually COMPLAINING right now .
-Power based lichform STILL doublehits people when you’re on top of them, making 1 pew do 5K damage times 2 . And that’s only one pew for 10k damage. OH LOOK he pewed again and you’re downed. weeee !
-Defensive based necros still have an equivalent of 5 hp bars to kill thru before they get downed
-Wells necro can still melt people’s faces off, FASTER THAN BEFORE ( with all the vamp aura + leeches PROCing on every wells pulses)
- You have actual easy buttons that are still as strong, if not magnified with everything else from the spec patch.
….. and you complain ?
pffff these lies.
Equipment wise, i still recommend full celestial or a mix of zerk/celes, especially if you’re gonna use arms : signet mastery precision does add up quite a lot.
and celes gives of everything. which is very nice.
updated kaga celes
So people have been asking what’s the new kaga celes. I’ll put up the spvp version…
http://dulfy.net/gw2traits#build=AggCqAOYBfw~
With healsig, balanced stance, dolyaks signet, signet of fury, signet of rage
CELES AMU, rune of the mad king
bow with leech sigil + fire sigil
swd/axe with blood sigil + rage sigil
Signet precision gives enough prec to be in the 50-70% crithit range, using signet of rage )with madrunes) means that your whole adrenaline bar gets filled(because of madking 6 ravens) and furious gets maxed, allowing you to jump in ( crit) and fastspin because rage runes ( recharging adren) for flurry + final thrust & another bow rotation
In pvx i would use hoelbrak/antitoxin/melandru + leek and poultry ( natually) for the autocleanse and I would modify the arms grandmaster to dualweld ( since you can play better with equipment to get enough condipow).
(edited by Kaga.7629)
Cleanse ire and last stand in the same tier is a MASSIVE nerf to everyone playing zerk/non shout builds. Most players in top end spvp also use last stand currently for the “two layered” stability it provides ( one automatic, one utility based)
This nerf-by-promotion of LAST STAND to grandmaster along with CI is a bummer.
Honestly the damage on it is fine in wvw/spvp and still pretty decent with some zerkness in your setup.
You take axe offhand for the combo whirl . That is the important part. The Fury you get from axe4 is also nice to give you more “fury coverage” (all depending on how you get it… SoR, Runes,Food, Opportunist, FGJ, etc)
People on this forum have a low opinion of offhand axe. They just dont get it. and while for a while offhand axe was weak, and even at one point the combo whirl was broken for many months ( and I had to mount a small campaign to have that eventually fixed, see https://forum-en.gw2archive.eu/forum/support/bugs/VIDEO-Anet-stole-the-pewpews/first#post3973294 )
Check out the vid from that as if gives you some play example. Of course by now the clips used to make the vid are quite-prehistoric…. pre-sword rework …pre-regensig ….pre cleansing ire…pre-axe offhand boost…. an old 0/20/0/30/20 Tactics build too ( altho inspiring shouts is amazesauce for adrenal control and setting up the spike)
The finesse is knowing when to get in there and when to get out . Once you’ve learned the intrigacies of timing and evasion, then perhaps your zerk will survive.
Stop using training wheels like shoutheals and skill yourself up.
So it’s been more than a month, and what i see here is that you still haven’t adapted to the adrenaline nerf. And instead of, i dunno, working on it you turn to the forums and you complain. Now sure, the Adrenal changes are harsh. Believe me, I know this. I play warrior for everything, including top end spvp.
But it’s not like the class is completely unplayable here. If i was able to adapt to it ( and i’m no rocket scientist here) then * SO CAN YOU*.
Stop the QQ, and start upgrading your playmanship.
Man these complains crack me up. GS is still fine as wine, especially with the new burst skill.
Final thrust is perfectly fine in pvp. To land it, you simply gotta SET IT UP with either a stun or an immo. It’s not like it’s rocket science here.
Damage on zerkstyle is also where is should be (5-7K+ish on 50%less opponent) for a single hit attack that’s not an actual burst skill.
PVT is scrubbage gear for bunnyrabbits. Anyone that claims to do “hot shii” damage with pvt is a liar ( the DPS is from the other 4 guys doing pewpew).
Any warrior serious about wvw should avoid it completely.
The “wtf obstructed” bug has been around for a while, but nobody at ANET will admit that it exists. It will mostly occur with enemies that warp/dodge around a lot, like thieves for example. the actual shots will go in the correct direction and " connect" but there will be no damage with either obstructed/outranged/miss notices.
There’s something about doing a “sidestep wiggle” at range that triggers it sometimes too.
If you want a challenge, come to maguuma and come see what it’s like to live… in the jungle. Your enemies will be without numbers, and you will have to work harder than ever before. But even in moments of dire adversity, we are still defiant.
And people wonder why mag got swag…
Honestly after my season as the evil defense commander for frostkeep I went back to my earlier , cruel mistress… soloQ ! With friends to do some tpvp once in a while, i’ve seriously been having a blast and i’m now 1 rank away from dragon baby!
As for guild drama and bought guilds and such …. honestly megaserver did more to kill community feeling than anything else in the game. There’s also other factors, but yeah, 2 years down the road WvW hasn’t evolved that much. I think the tacticals from eotm ( with chokes and stuff) are the best " grand ideas" they came out with, but unless they " evolve" somewhat the regular borderlands and eternal, and fix all the niggling things people have been complaining about for … now.. years…WvW as a game mode will keep going down .
Something is gonna have to give.
P.S
Why antitoxin over hoelbrak?
Dear Eiland.
I must say that when i made the build originally i was looking to hit very specific " magic numbers" ( 100ish bleeds, 1K+ per swordchop) and antitoxin was the new “melandru’s of condition damage”, so i just rolled with it. Your version with hoelbrak + crystal (instead of sharpstone) is actually pretty good, and archieves an equivalent stat mix, so honestly the differences comes down to inches.
Hoelbrak is great at boosting and prolonging might, while antitoxin also gives you bonus might in the fights with the poison/torment 5stacks boost. I would call both versions pretty much equivalent to each other, altho antitoxin is experiencing a firesale atm ( 15s versus hoelbrak costs) so it might be better suited for the budget conscious user ( at least until market conditions change).
Sorry for the long reply but i wanted to test it in spvp before i pronounced myself on it, and after the testing was done the “feel” of the build was exactly the same, and that’s a good thing.
As for signet of might versus signet of fury : using might to break thru kittened block-durations is pretty innovative but I still prefer signet of fury to have that adrenaline control for adren/regen/cleanse/spike management.
(edited by Kaga.7629)
This defensive mentality then lowers the individual reward for others, because suddenly there are now defended keeps and an uncoordinated blob isn’t enough to ktrain, because now it takes longer to secure a keep and success may not even be possible.
You ask me, Why fight?
I’m asking YOU : Why aren’t you fighting ?
Boo hoohoo people are defending and it’s not as easy to ktrain ?
Unless you’re willing to fight for it, and win, you don’t deserve that reward. You don’t deserve that dragonite. In fact, you don’t deserve loots, AT ALL!
This carebear-like “Why are j00 fighting?” bleeting is EXACTLY why I fight. I fight to keep the lot of you away from the dragonite. I fight to farm you and your zergling friends by the 50 when I tag all of you with burning oil. I fight because if the bags on legs walk into my slice, they don’t deserve to walk off unchallenged.
I fight to crush your choochoomander’s spirits and show them that just because you can blow 100g on a blue corn doritos doesn’t mean you have the capacity to fight and lead other players in a pvp environment. No pity for choochoomanders.
I fight…. because that’s what I do. It’s what I’m here for.
Coincidentally, Frostkeep is also an excellent “Maguuma command simulator” since you’re outnumbered all the time. So you have to make it work with what’s available. And believe me when I say this : Your tears empower me.
(edited by Kaga.7629)
Hello, My name is Kaga, and I am known as one of the architects of the frostreach “Operation Defense”. It should also be known that because of the way the WvW season is, I’ve been blue for 5 weeks straight now. This exile to the Ice Palace has not made me idle.
And lo, the great dual comms strategy emerged, and team Kaga & friends went to work on perfecting that defense, farming the zergs coming in, reaping us a great baggie harvest with a generous side of zergling tears. The anguish generated by operation defense escaped the confines of the overflows, and has been on blast on the forums and giving me GREAT JOY.
To let the keep get capped because you get loots for recapping is to accept mediocrity. For me, the slice should be defended against all odds. The Edge of the myst is a WvW map and NOT a pve map like the ktrainers would use to justify their existence.
So what do you do when you’re outnumbered all the time, and you have to fight qzergs constantly? You work smart. You siege the hell out of the inner and USE THAT SUPPLY. You setup a defense in layers , and react to enemy zergs as they come in, mobilise your troops, setup ambushes, and generally make it the hardest possible for them to get your keep.
And when finally a clue has been installed after defeating 6 or 7 qzergs in a row from both sides, the raids begin. This is where having multiple battlegroups coordinating across the map gets you results faster and also allows you to react better to random incursions.
If i’m around and running things, beware! Commander Kaga farms j00, ktrainer !
I usually am running things starting from the 10pm eastern reset. And yes, I’ve had flawless defense matches.
( and as for the ktrain itself, I predict they will buzz off to pavillon next week. And i’m perfectly fine with them going back to pveland, where they belong.)
(edited by Kaga.7629)
I’ve been wanting to try this gear forever, but how to obtain it?
Dear Steelo. Celestial armor is only available thru personal crafting, so you will need to have a guy with armorsmithing to 400 to get it done. Celestial armor is also " limited" by the availability of QUARTZ, since it takes you 25 quartz to make one charged quartz and you need 5 of those to make a weapon or armor piece. You can convert one charged per day @ any freestanding skillpoint. I used for a long time the priory tablet as my conversion spot since it was next to la.
You will need to buy the celestial sigil/insignia recipes from the bazaar npcs/tp, and then one recipe for each piece of armor you will make ( in your case, the 6 recipes for celestial draconic).
The good news is , with the reappearance of the bazaar next week , the recipes and the quartz that goes with it will become available in big quantities, so there’s your chance to really stock up. Don’t forget that at the base minimum you will need 3 full stacks of basic quartz to make a full celes armorset, and you may want to grab some more for alts and for the weapons, as the celesbow is quite impressive and i myself use celes shield and axe for my hybrid builds.
Hope this helps, and that you’ll enjoy this type of hybrid play.
Newer version with double stability. You lose torment as an aoe cover condition, but get the quickness earlier in the spike, which is fine with me since the axe5 spin is what I want speeded up anyways.
~~~CHANGELOG~~~
- Removed 1 from arms to put it into defenses, losing “last chance” for “last stand”
- Changed sigil on axe to sigil of rage to get the quickness on the initial spike ( and spin) instead of on 50% target hp.
Hello. My name is Kaga, and for now 3 weeks I’ve been blue, which means the worst spot in edge : Frostreach. The fantastic Ice Palace. In a way, it reminds me of Maguuma proper, since you’re always outnumbered.
And lo, the great dual comms strategy emerged, and team Kaga & friends went to work on perfecting that defense, farming the zergs coming in, reaping us a great baggie harvest with a generous side of zergling tears. The anguish generated by operation defense for the past 2 weeks had escaped the confines of the overflows, and is now on blast on the forums. AND I REJOICE !
The defenses (events) and the retakes do give rewards. But killing zergs 3 to 4 times your numbers feels much better. Against the grain of the karmatrainers that believe you should let it be capped and just recap it, The ice castle got defended against overwhelming odds. A great many defenses ( for season) and kills were obtained by the happy edgerunners of Frostreach.
And by the time the enemies fear and back off the slice … then the raids begin. Unless spotted and acted upon quickly, Kaga’s infamous sneakystyle raids have produced dragonite for the hardworking defenders of frostkeep. Because tactics do serve a purpose in edge of the myst.
If i’m around and running things, beware! Commander Kaga farms j00, ktrainer ! (And yes, I’ve had 4 hour frostkeep flawless defense matches. )
Oh, and this was found this week . Made my day ! http://captiongenerator.com/15883/Eotm-Karma-Train
(edited by Kaga.7629)
I don’t understand the point of “hybrid builds” with a warrior. While using a lowgbow we already have an insane condi pressure you don’t need this fail celestial gear to be hybrid.
And you will get demolished by either pure zerkers or pure condi spammers since your build won’t be able to handle any of them.
Wow the negativity. You forget this isn’t theorycraftage. This is the real deal. and i’ve dealt with both.
You ask me why go hybrid? And to this I say “Why not ?” . Obviously you’re not gonna get trololzerk impact damage and fullon defensive dire kittened condis… that would be op. But by going hybrid, you strike a balance between the two extremes while still retaining impact power and respectable conditions. Pre-celes, this would be done with rabid armor + fullzerkback . With celes, you get that, but with so much more.
The build hits for 1K+ sword slices and bleeds for 100ish self buffed, final thrusts that go up to 7-8k ( that usually get speeded up via last chance),permaswift while fighting and is dangerous at all ranges. It’s also got autocleanse and burst cleanse.
The flexibility of hybrids is in the versatility it gives you : Someone wants to get close ? Stay at range. Someone wants you to stay far ? Get close. You apply pressure at all ranges, and you can flip the script on people to keep unpredictable. Conditions getting nullified? You still got the impact power. Protobuffed and high armor ? The condis help mitigate that.
Of course if you don’t want to try it, then your Greatsword , Axe and Zerk cool-aid awaits.
(edited by Kaga.7629)
weirdest bug ever.
Of course i support this fix since i wear fullon celestial myself… And had to switch rings around because of this weirdo bug.
Post-patch, with axe5 fix, it’s back to doing the leaping firespin move for me. Thank you powerr for fixing this bug that’s been active for more than 6 months. (for details on axe5 fix, see https://forum-en.gw2archive.eu/forum/support/bugs/VIDEO-Anet-stole-the-pewpews/2608412)
changelog
~~~~~~~
Bow : Changed to celesbow with earth+fire
Offhand : Changed to celestial axe. I put the new sigil of torment because I like it as a “aoe cover” condition but doom can also work.
Backslot : Now celestial.
While the ferocity changes “shaved” about 10% raw damage from the sword swipes, overall with the double sigil on bow and the overall balance improvements means this build still came out a winner postpatch.
This bug was fixed. And for this i say :
POWWERR POUR PRESIDENT!
Small change from before is that now every “spinproc” checks your position for a field, so you can no longer " paint" your spin for the whole duration. but that also means that depending on which field your spin taskes you thru, you might get different effects as you move around ( if there’s multiple fields present)
It also means team moves such as guardian dropping lightfield + warrior spinning in it will do “aoe” cleanse pewpews. Of course, the different field you use, the different the result.
(edited by Kaga.7629)
Hello.
Since the patch and the changes to the runes of lyssa I’ve still been playing with it in spvp, and it appears that there’s something wonky going on with the lyssa runes conversion.
I play warrior with signet of rage (which gives 3 boons) . Even today i had 5 different conditions on me, activated my elite….. was cleansed …and left with…. 4 boons (?!?)
The CLEANSE part works.
The conversion part is weird. For some reason it seems to give regen 90% of the times. While i understand the other boons i get could be increased in duration by the " conversion" it still doesn’t explain what’s going on.
Shouldn’t cleansing 5 different conditions give you… 5 different boons ? Could this be investigated?
Other players : Comment on your experience with the newly modified Lyssa
Hello. My name is Kaga, and this week I was in the worst spot in edge : Frostreach. The fantastic always outnumbered Bigbear Castle.
And yet, i was able to hold frostkeep for more than 3 hours yesterday, farming the zergs coming in, giving us a great baggie harvest with a generous side of zergling tears.
Against the grain of the karmatrainers that believe you should let it be capped and just recap it, The ice castle got defended against overwhelming odds. and a great many defenses ( for season) and kills were obtained by the happy edgerunners of Frostreach. Best moment was me on burning oil and a mate on a door cata killing 50 guys rushing the backbridge entrance in 10 seconds. It was that brutal.
If i’m around and running things, beware! Commander Kaga farms j00!
(edited by Kaga.7629)
This is what I run right now : an offense/hybrid build using celestial armor.
If runes of battle, combo effects and ragesig trigger it, all you need is 2 hambow guys and both should get easy 20+ might on all the time.
Altho it’s still giving up the tactics grandmaster for something that doesn’t heal you :S
I dunno… 2 hambow guys, one with shoutheals and one with regen bannah would probably have more sustain. And boost each other up with earthshaker/banner/arcing blasts without the additional might from phalanx.
In wuvwuv the version with swift on crit ( the the bottom on the thread)
Spvp I use that build with zerk amu + celes jewel & full lyssa. Actually great against decaps and offensive guards since the spike surprises.
So any guy using a condi build, or people that balance their kitten using rabid amu, rampager amu, carrion amu need not apply ?
If you want to prevent tanky 4 layers regen bunk warriors, ban soldier amu. Forcing everyone to use zerk amu is kinda bullkitten tbh. What about those of us who actually play condi hybrid?
Why force zerk amu ?
While main post is a little QQey….. it is true that the new grandmasters as announced look super underwhelming… or useless… or not as strong as the other grandmasters in the same branch.
A) They are literally refereed to by devs as gap closers, not gap makers.
Strawman argument. We’re talking about mobility here. Good try.
B) Anets Balance Philosophy and Professional opinions, posted by Jonathan Sharp list where warriors are intended to thrive and mobility is not one of them. To the contrary it list that “They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions” , mobile strikes and dogged march, that contradict this.
Oh, so turn back the clock 6 months back to when warriors had one viable build with cleanse (soldier rune shoutheals) , undo all the boosts, kitten warriors, get your free bags here? I dont think so. Don’t even try quoting stuff from the dark ages of guild wars 2 ( most probably out of context too). The game has been out for more than a year . Things change. The game evolves. DEAL WITH IT.
C) The profession with the highest HP pool, Highest defense availability (armor+toughness) is over reaching to also have the ability to escape so easily. If you pick your fights so well my friend, why do you feel you need such easy mobility and escape options? Your argument contradicts itself on this point.
You’re going about it totally backwards. It’s not like ALL warriors can do this… you have to build and get specific weapons and utilities to get this mobility… which ALLOWS you to choose your fights. It doesn’t happen automagically.
As a solo roamer, you get caught up by a posse and you’re done. So the mobility setup is so you don’t go across the map to get farmed in 4.3 seconds by a 5 man ganksquad. Hence choosing your battles : you use your movement to not get farmed. And reset fights every now and then when things aren’t going your way. If thieves can disengage, why can’t warriors? Just let him run and go gank someone else. Accept the stalemate.
You warriors didn’t mind Q Q ing all over the forums to nerf eles mobility or engineers grenade damage. It is fine to complain about the other professions but the second it is your main you all of the sudden take issue and speak in derogatory terms.
Read my history. Try to find me kittening on other profession’s forums. I double dare you.
(edited by Kaga.7629)
So let’s see….. the Q.Q brigade got hambow and warrior sustain nerfed over the past few patches, but it’s not enough. Now, you want to nerf the most mobile weaponset at the warrior’s disposal….. cuz you can’t deal ?
Did you even think about the fact that warriors NEED mobility since our primary mode of attack is… melee damage ?
i’ve played the melandru mobile strikes greatsword swordmain warrior with leek&poultry. And it’s a build that’s adapted to roaming and choosing your fights, not maximal damage. Because when you’re roaming, you HAVE to choose your fights, otherwise you’re just a free bag for the gankers. And even with anticondifood, get in range of a necro or engy with the 7 icenades and you’re in real trouble.
Could it be possible that it’s what you’re looking for ? free warriors bags with a side of QQ ? i betcha you’re the type that goes " GET BACK HERE YOU! me and my friends want to gank you!"
(edited by Kaga.7629)
A little bird told me there is HIGH CONFIDENCE ( to employ nasa-style terms) that this bug will get fixed in the upcoming feature patch and that warriors will once again get the pewpew back.
I believe there was also mention of mitigating thieves using the stolen whirl in smoke fields ( which would grant a large number of blind pewpews).
Developping!
Well, it depends what you would call “good”.
I like to think i make a difference, but once you get into the top end of soloQ, you get to meet da playas . And play with them.
Friends don’t let friends wear PVT. It’s too scrubbish.
If you want to be trololol defensive, go guardian or go home.
Fullon defensive + condi is viable, and very good at pressure, but if your condis keep getting mitigated, your damage output decreases, and that why i moved mostly away from defensive condi builds to a more “offensive” style.
That is what I found as well but I also found that full out offensive specdidn;t survive all that well either if the fight got prolonged in the slightest. That’s why I went with Dire armor with antitoxin runes, 0-30-25-0-15 build with Carrion weapons and Rabid accessories. I get a amazing condi damage, a little higher direct damage which helps when condis are being cleansed.
This is what I run right now : an offense/hybrid build using celestial armor. I used to run more passive condibuilds a year ago in wuvwuv, but now i’ve moved behond that.
Hell, i even ran swd/axe+bow 0/10/0/30/30 with quickbursts soldier vigorous shoutheals /w rampager amu in spvp 9 months ago, and that was rocking too. Playstyles evolve over time…. now every time I play a “passive” build like that with no crit, it makes me cry a little bit inside and the whole thing feels a little souless. I’m used to seeing 3K damage for flurries, not 500…and speeded up 7k final thrusts. Forget about the passive, I’m sold on offense!
After further gameplay, I see why I largely abandonned the spiked armor version…. while the 3rd layer of damage you get from retaliation is nice, it just doesn’t give you the versatility and the offense power you gain from last chance. It’s the difference between catching that annoying thief/mesmer/engy ONCE instead of many times.
Altho for a defense/regen oriented build, i can definitly see some potential with the new spiked armor.
So for general wuvwuv usage, the swift on crit gets the thumbs up.
http://gw2skills.net/editor/?fIAQNAT8ejkOxwtQ+OMxBEMDNsKOPSixrJ0HsDA-jEDBoewYhAoiQIMJjqQIjwAmEBK5rIas12FRjVVbIqqbYKXwyAsMGA-w
Pve, go deepcuts/blademaster/last_stand all the way, maybe with axe offhand since the whirl gets 6K+ damage with this kind of getup and you gain permafury ( via axe4)
This matchup i’m gonna roll again with the spiked armor version ( instead of last chance) with the swift on crit trait and see how it goes. so far, the retal is like a 3rd layer of damage ( hits, condis, retal). No last chance means it’s back to the oldschool ways when it comes to landing those hits, but i guess it depends on playstyle.
Whoever it is, they gotta have swag. Can’t be the champ without da swag !
I see no cleanse. So you have to rely on others for your condi cleanses….. that could get problematic ub boss battles where the krew gets scattered.
Also : axe 5 whirl finisher is currently broken, instead of many projectiles it only does 1. I’ve been told it’s been written up, but no fix yet.
So once again, people wonder if they can have conditions and some impact power…. and this is most certainly it.
while in pve i’ve been favoring axe offhand ( for the permafury and the damaging whirl) swd/shield is still money for wvw for the stun and the life saving block it provides.
Happy hunting everyone.
One of my first " viables " was the still awesome 0/0/20/30/20 vigorous soldier shoutheals condibuild with carrion armor and dire trinks .This makes me think back of the glorious days when axe5 whirl was still working. From burst cooldowns I don’t believe you have fasthands, so i’m guessing 30 defense 30 tactics and 10 points someplace else?
Fullon defensive + condi is viable, and very good at pressure, but if your condis keep getting mitigated, your damage output decreases, and that why i moved mostly away from defensive condi builds to a more “offensive” style.
I’ve been experimenting a yet another iteration, this time flipping Blade Master for Furious Speed to have “no maintain” swiftness while fighting. It cuts the crit rate by 10% on the sword set, but higher maintained swiftness releases you from blowing your ragesig in a fight for the swift and wasting precious seconds of fury.
Why is everyone so desperate to make celestial look good when it clearly is not?
For condi/pow/crit sword builds, it’s better overall than rabidarmor + zerkback, which was the closest equivalent. but with celestial, you grow all stats giving you a good mix and some extra defenses, which is always nice.
My aim was to get 100ish per tick bleeds and 1K average swordchops selfbuffed. I’ve done all those things, and depending on armor levels it get can up to 1.4-1.5K ish per chop on zerky thieves and mesmers and down to 700ish for kittened defensives and protobuffed cases ( altho in this case the conditions actually help mitigate with the " second layer" of condi damage).
If all you’re looking for is big numbers … well, i’m not twisting anybody’s arm here. Your zerksuit , your axe and greatsword await. It’s a matter of playstyle.
(edited by Kaga.7629)
mostly because I run a primarily defensive trait build with supplements to Power and Precision to even them out. 0/10/30/30/0, typically with retaliation trait and either shout heals or banner regen, depending on the group composition, mostly because I feel like all that Healing Power goes to waste otherwise
I used to be a big time tactics guy, and 0/0/20/30/20 with carrion armor and dire trinks worked for me really well for a long time. But every time I put on the old suit and getup and run that build fokitten it feels like I’m on training wheels.
I find what you’re doing interesting since I myself was concentrating more on the offensive condi/crit side of thing, while you’re going more a defensive regen/condi + retal way with it. do you run it with celes trinks or just settler/apotec stuff ?
The new spiked armor is actually good, with a guard buddy and some combos you can probably maintain 100% retal uptime with it. But once again, it all comes down to choices…
blueprints for each piece of celes armor + the inscription were available during the kite festival. There should still be some on the exchange, but they might be a little out of price at the moment. If you’re stuck you could always do a mix of zerker’s and rampager helm/gloves/boots, but it’s gonna be a more “zerkystyle” and less “celes-style” :P (meaning less defenses & a little rougher equipment balance )
Celes is better if you really go into it.
(edited by Kaga.7629)
Hello fellow warriors.
I don’t post builds here very often, mostly because of my severe distaste of people (/intruders) wanting all the answers … without actually putting in any effort whatsoever into trying to figure things out for themselves. But a promise was made, and this is why as an end of year “present” to my fellow warriors, I am giving out my current condi hybrid recipe.
This is no theorycraftage. This is a real PvX build I’ve been using and refining for a long time for general PvX/WvW usage. I am extremely satisfied with it, and i’ve decided to put down the time and energy to elaborate a little bit on it and to talk about some of the choices associated with it. This is what i am using as of right now, down to the leek&poultry ( since lemongrass chicken is too rich for my taste )
This is a build that uses celestial armor. While the debate has raged on about celes armor for warriors, my opinion is that celes armor is key to pushing the limits of condi/crit builds. It’s a little bit like rabid armor + zerkback, only better overall. This is also a great way to use some of the charged quartz you’ve had squirreled away for a while ( or gotten off xmas presents before anet realised what they had done ).
On bowtype : Post patch I ran many tests with the changes to combushot, and the rabid bow came out slightly on top of the celestial bow and way superior to the pure zerkbow. Earthsigil for steady pressure since sigil of fire lost a little bit due to less “ticks” per combushot. Altho I will say that celesbow with sigil of fire did give it a serious run for it’s money.
On antitoxin : I’ll be honest …at first glance it does look meh. Until I realised that runes of the antitoxin is pretty much the melandru’s of the condition damage crowd. With the passive “autocleanse” from the runes +food+dogged and easely available burst cleanse ( via cleansing ire/combushot and furysig for adrenaline control) you’ll be able to deal with what comes your way when it comes to conditions.
On last chance : It used to be pretty weak, but make no mistake about the new last chance : it is STRONG . In fact, i’m gonna go further and pretty much say that the new last chance completely changes 1h mainhand gameplay , pushing it to the next level. Having that “reliable” quickness at 50% makes landing final thrust so much easier, and allows you to change the tempo on people when they dont expect it, and do fabulous damage spikes. ( Catching a 70%hp mesmer with a shield bump+flurry (which quickens up as it progresses), following by a lightning final thrust and a few fastchops usually finishes off a fight rather quickly. Try it and be amazed. )
On offhand : My current build uses ascended assassin’s blade and a celestial shield which has given me amazing results (both from the extra “defenses” built into the celes shield and the nice little boost to bleeds). Prepatch I was running 10/25/20/0/15 with sword offhand and double welding, but the changes to defense 25 helped me regain some of the power " lost" in going full arms. If the axe5 whirl ever gets fixed ( and i’ve been told by a dev it finally got written up) then the offhand might change to axe. Don’t knock offhand sword however, as the block is very good versus ranged, and swd4 torment is amazing for target identification ( makes finding the real mesmer A LOT easier ).
On ascended celes armor : I don’t think the juice is worth the squeeze on this one(esp for a +2ish per pieces to allstats). Exo celes is where it’s at, and it’s a lot easier to obtain.
hotswap … to a warhorn when not fighting to help maintain swift out of combat in wvw.
EDIT : latest version with bow + swd/axe is at the bottom, but here is the build calc linkie for latest version : http://gw2skills.net/editor/?fJAQNAT8XjMdUGaXI+dwJagkgC9onBhw1Aom1tFA-TlDFABPcQAQT9nAeQB2pJwMNC+pEEgDoAHaYE4CAgkSCHOCAWpc749HyTHAZAWGDA-w
(edited by Kaga.7629)
I’m rocking t2 human cultural in spvp and i’m loving it. 3g + 40k glory was a deal i could not pass.
Well, with last week’s pooshow of the Yaks border being glitchy and unplayable ( leaving half their slice free from attacks) and this week with Angela Fowler the spy/griefer extraordinaire on SBI payroll ( telling sbi where all the troop movements are, wasting supply to prevent waypoints being built, siege griefing)…. Seems like we’re being given a big sleazy welcome by the silver league.
“Why fight when you can just play dirty? " That’s pretty much the message YB and SBI are telling us right now. Despicable.
Because we control what’s happening with the server that hosts our BL.
What you say is entirely reasonable . Sadly, the part I left out is that some people are still saying … well that YB “somehow” triggered the “glitches”. Personally I’m enclined to give leeway and blame it on a badly monitored server, but there’s still this lingerous doubt floating around which just pollutes the air a little bit.
YB still feels like a souless mini blackgate, being all serious with 5 man roaming ganksquads instead of the lovable and tenacious roamers of old.
We shall see.
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