Beware, for Commander Kaga farms j00, ktrainer!
r.i.p [iLL] Maguuma
Honestly i go on these forums, but it’s not very often i find people that even make me want to help them out. and yet i’ve been giving advice mostly to condition warriors, because that’s more my thing.
Too often I see many guys just being lazy, not talking to their homeboys, not seeking out different types of gameplay. and that’s what makes me want to not give these guys the silver platter.
If they want to p22w , they should go elsewhere.
If they’re not willing to put in any effort, why should I even help them ?
crit hit is capped @ 75% for wuvwuv, critdamage bonus is uncapped.
If you’re serious about bow dps, you need the 1200 bow trait to convert your basic shots into 100% finishers ( that you do, of course, thru combushot. Don’t forget you can also drop combushot on yourself and keep the firepewpews going while kiting classes do their dance.
With the setup you’re going for, maybe try 0/25/20/10/15 dropping boonhate+furious but gaining stronger bowstrings and keeping bleed damage bonus and fast hands for those quick switches.
It lacks 1200 bow. That’s a key skill because you get 2×100% finishers on your regular autoattack. Fire thru combushot .
It is a difference in flow.
Sword chain now starts a lil slow and ends faster, while damage is flat-ish ( and that crip) . Burst is immo/bleed. On swift it is totally craycray ( I use sigil of rage rather than frenzy, but either work).
Axe, the chain keep growing in damage until the final hit where you do the huge numbers (bellcurve). Burst is huge damage… if you land it.
For example, new axe chain benefits from the new warrior sprint as it allows you to stay in range a lil easier to land that devastating last hit. Having Condicleanse on Eviscerates also has a lot of potential.
It is with sadness that i must report our loss to the ranger team. GG and gl on your semis!
Just to report that the bug is STILL active even after the latest bug fixes .
Considering the whirl finisher was the only reason to use offhand axe for a long time, the loss of the projectiles is a huge bug.
Hello. I have been a longtime user of offhand axe, mostly for the whirl finisher. Sadly, something is broken since the patch, and the whirl finisher no longer shoots projectiles ( or shoots one (instead of many) at the very end of the whirl in a random direction).
Tested in pve and spvp. the whirl itself still triggers a combo effect ( adds fire if started in fire field, wtc), you just have lost all the pewpews this skill once provided . Considering that i use the whirl in several maneuvers ( including light field + whirl for aoe cleanse) losing the projectiles is a BIG bug.
Please fix, and report on eta, thank you.
You guys are completely out of control. The patch has not hit yet, and even then : putting the zerky power traits at the end of TWO traitlines means there will STILL be flexibility and zerkypower. It’s just not gonna be available from a 10 point trait, that’s all.
Hell, all i need to do is to dump the 10 points in str i had and put that into discipline to have a better equivalent to what i had before (if the rumors are right).
Go take a chill pill and wait for the patch before you complain.
…and the patch is going to be 25….how are we supposed to play this with everything new…but still wanted to submit but going on vacation the 23th..
I doubt my build will change at all. in fact, there’s rumors it might even get stronger @
I go longbow + swd/axe . With my current runes and setup it sets up the warrior as good mid-liner(mid offense mid defense) but allows you to engage any profession ( some better thru range, other thru closeup work/selfcombos).
And yes, I do find it hilarious that you dismissed it out of hand. The finesse of axe5 is in the whirl.
An advantage of the condition warrior playstyle is that people can’t read a condition warrior as easely as the much more common zerker style, and that’s a huge bonus. People that don’t know what to expect make mistakes, and those are what a true warrior can work with to get that victory.
(edited by Kaga.7629)
The idea behind the new condition is interesting, and it’s fitting for necromancers, the ultimate conditions/command guys to have access to it. Giving it to mesmers is a bit of a wtf, but i can still sorta roll with it.
My issues with torment is that you’ve basically made necromancers incredibly strong in spvp and tpvp related to the nature of the only current game mode available : conquest ( which implies capture points). I don’t look forward to being welled, tormented and feared at the same time while fighting for a cap.
Giving thieves the new condition however is a MISTAKE. They already have the best disengage in the game ( stealth) , top tier movement, incredibly high burst on top of other goodies they got recently ( like i dunno, BOONSTEAL on basic wep skills perhaps?)…. and now you want to give them ANTIMOVEMENT as well ?
While i applaud the idea behind the weakness changes ( which goes hand in hand with your stated goal of reducing burst from the game) the main issue i have with this is that once again thieves will NOT be playing ball like the rest of us : they will STILL have the best, quickest burst in the game since backstab chains from from stealth will always be clean ( since stealth removes conditions for most thieves).
No mention if ridiculously overpowered petrez will be interruptable/stunnable ( stun/kd the pet to stop the super pet rez) which means that once again rangers cannot be killed underwater ( since you can’t stomp to prevent the petrez to finish)
While we’re at it, will thieves still be able to acrobat swipe underwater constantly for effective 100% evade for a minute? Has the “lose target on dodge” bug been REALLY taken out?
Hello, My name is Kaga and I would like to sign up and try to show a different style of gameplay for this by going with my condition warrior build. I hope to have a strong showing and to entertain everyone with a playstyle that most are not used to seeing.
Name : Kaga Konikora
acct : Kaga.7629
rank : 25-26ish
I love this week’s matchup. All the servers want to fight, all have “blanket zergs” that are spread out and will engage, retreat…. i’m loving it so much. While I feel mag will probably lose the matchup to FA’s powerhouse krewe, I feel like we’re going down punching. Also, SOOOO GLAD dragonbrand and this kittenty “nightcapping 98% of the wuvwuvpie while you sleep” antics are gone with them.
I told everyone in my guild that their homework was fighting the FA guys this week. I remember the other times we were in a matchup with FA, and FA was the server to beat, to watch and to study at every other time. And i’m happy to see that i’m doing very well this week against the “average” Fa wuvwuver.
Wow, i was expecting a reaction but to be described ( essentially) as some kind of basement dwelling cheetos troglodyte in the first page is super awesome !
… U mad bro?
Stay classy champ.
last build is more like it, but tac10 should be changed to 1200 longbow. One of the keys of ranged condiwar damage is the 100% projectile finishers from 1200bow trait.
Dragonbrand’s SEA coverage is our strongest asset, but our NA forces aren’t anything to laugh at either.
Well it’s a lot easier for your NA guys to fight when everything got nightcapped and you’ve got everything upgraded, including other people’s borders and their eternal slice. Bizarrely enough on reset day you’re never the ones on top. Obviously that’s until your opponents go to sleep and wake up 8 or 9 hours later with 1% of the pie between them.
Hence the suggestion of getting your very own brand of dogfood . See if off-hours coverage will win you this one versus their own " off your hours" coverage.
(edited by Kaga.7629)
wouldnt be any fight since vizunah only does pvdoor and else hides in keeps till the outman 3:1 and lag the zone to death
Funny enough It’s what the magswaggers would say about DB. Hence the suggestion : it COULD be a match made in heaven.
There’s a lot of hate directed at dragonbrand because of their off-hours coverage. And yet the dragonbrand guys keep insisting the afterhours krew has nothing to do with their victory.
My idea is simple : with the new “fuzzy” matchups, why don’t you put them against a top EU server like vizunah ? Let them have their own dogfood of fighting an enemy that’s up while they sleep, and see if they like it.
- Axe 5 is inferior to the Thief version of the skill because it doesn’t reflect projectiles.
That is one of the major WTFs of the game, something we can agree on.
- The normal axe auto attack will deal MUCH more damage over the same amount of time. The fire projectiles hardly add any real DPS and anyone with half a brain will simply leave the Combustion shot field. Being able to force your foe to stay in the field as long as possible is the entire point, Whirling Axe means that you’ll be unable to stop them from just dodge rolling out of range.
The equipment and setup plays a big role in boosting condition dps, as does might . Fire stacks in duration, and the firewhirl is a very potent dps tool at our potential to spread the love. As long as you " paint" your whirl by going thru a combofield, you can keep the vortex moving where they are going. While the combushot damage is nice, the most important thing about it is the combo elements themselves.
In wvw/spvp the IDEAL maneuver is to have full adren, target combushot and drop pindown as combushot lands. switchup, leap, cripple then do the whirl. even if they do not stay in combushot (clearing immo bleed fire and cripple) your whirl is painted with fire, and you can follow him for a while, still applying hits (including proc bleeds and a lot of fire) and drop flurry ( which should be about fully charged) on him when the whirl is done.
Now, does it happen like that all the time? no. The finesse is in making it work anyways. Can’t get close? keep shooting at him thru the field with dual to keep more fire on him ( on top of whatever procs for you). He’s out of the fire, but he’s still close? jump in anyways (untargetted if you have to) paint your whirl and bring the vortex to them. There is, after all, more than one way to skin a cat.
War regen is about LAYERS. If you’re gonna be serious about it, go for the 4 layers of regen setup (regen banner+ def15 passive+ healsignet (since the passive is another regen) and food ( pies)).
A warning : Regen scales a lot better at the lower levels which is why i recommend it usually for pve under80s ( it’s also pretty bawss at lower level dungeons like ac/cm/ta/se) . In wvw banner management gets in the way of the killing, so unless you’re ready to go to 3 layers ( or 2 if you want mending for example) then you’re gonna have to start making choices.
“Condition builds and whirlfinishing in firefield for massive damage in PvE.”
In tears. :’D
It’s bawss in wvw and spvp too.
I don’t know how many times i’m gonna have to type it out here, but swd/swd is NOT the answer to making a condition warrior build. Swd/Axe + Longbow is the solution because of the warrior self combo.
Go check out dontain’s “bleed guide” for an example of the condition warrior gameplay as he explains a lot of the things that are critical to performing the warrior selfcombo. while the cid was done a long time ago when omnohmberry ghosts were still in season, the gameplay aspects of his video are still primo. ( i think his runes and builds are a little wonky, but he did have a gem or two in there).
I personally have 2 builds ( with corresponding equipment) for doing the combowar routine : Defensive (non-critty) and offensive (critty). Equipment and food play a large role in sharpening this kind of playstyle.
Pff daecollo. Last stand is fine. So is vigorous shouts + inspiring being in 2 branches.
Most of your “idea hamster” suggestions thread are just… so bad.
You really dont get it. I don’t blame you, most people on the forums either drank the zerk coolaid, or read that kitten off people and just use that as their base opinion.
AXE 5’s finesse lies in the whirl finisher, and it is one of the best whirl finishers in the game because of the amount of control you have over it, and the amount of time it can combo/pewpew.
Pro condition warriors use longbow + swd/axe for the warrior selfcombo ( with combushot as starter) to perform a leaping firewhirl of doom.
(edited by Kaga.7629)
I dont recommend apoc stuff for warrior since the cost/benefit ratio is really not that good (healpo gives less than 1 extra healhp per stat on shoutheals, regen boost isn’t worth writing about too).
One thing you might want to get into is multiple warbanners tho. On top of giving everyone around that second wind, main reason you want it is to get a bunch of your people up in the middle of the fight. also, if enough warbanners are dropped, all that might and bonuses do add up.
@Kaga
What would be an optimized knight/zerker setup? How much thoughness is really needed?
This is a good question. How much toughness/armor is needed if you know how to dodge correctly and counter attacks? I think that’s why Sanny went full Zerker. The kill them before they kill you strategy.
You take :
knights helm
zerk shoulder
knights chest
zerk gloves
knights pants
zerk boots
I went with a 10/0/30/10/20 with a similar backpane ( but i use the zerky one with vit) and managed to get my built to 2940 armor total and about 20.5k hp. While retaining 74% crit damage bonus ( still need to get a zerky ascended backslot, but that would push critdam to 79%). Master maintenance oil helps reconvert that tou into prec, and so does the vit on my trinkets.
Honestly, 3K armor self cleansing zerk feels a little bit like easymode, but i like it. I go with axe/shield for second set and I also use signet of fury for the improved precision and adrenaline management ( to repump off after a spike )
(edited by Kaga.7629)
That reminds me of this hilarious GvG between BP and iLL from some time ago. DB and Maguuma do have some cow meat between them. Oh, and the GvG was a wash, BP supposedly brought 35 against iLL’s 25 or something.
I also really appreciated the music from this
Too bad BP is afraid to GvG again, I would really love to be proven wrong about them.
Wtf drama necromancy. [Bp] didn’t want to gvg, they wanted to rofflestomp suckers that would accept a gvg from them. So for a 25v25 they rolled in with 200 guys. They sent 35+ guys on first rush before the actual fight start time ( which was regulated by server time, since we’re all synched to it), removed all the stacks , killed spectators…
AND YET we gave them the benefit of the doubt. And then they pull the same kitten, going in advance of the agreed time, with more people than the matchup was supposed to be. They also had the video all ready and edited before the night was over. Notice how the comments got disabled when commenters started calling them out on their bullkitten, or like that time some guy in their own gchat was going all “lol that was more than 25”.
All [bp] proved on that day is that their word is not to be trusted, and that yes, they DO need more people to do anything. On top of acting like punks.
Fighting against Dragonbrand is reasuring and yet utterly predictable. On reset from a position of equilibrium, Mag and SBI server held our own and the matchup on reset was quite interesting. It was exciting, there was action, mayhem and good times all around.
And then you check in at 11 am eastern and find out that DB once again nightcapped the whole wvw pie leaving 2% between SBI and ourselves. The infamous PVD nighttime posse has come to town yet again baby!
Now from an armored up defensive position where they hold everything, DB can keep their hegemony going during the day for a long time. anytime there’s a little bit of movement from a side, send a 50 guy zerg to crush it, then move on to the next assignment.
The worst is that i was expecting, even hoping to see general build/tactics/chuzpah improvement from DB, having been sent uptier from us ). Nope…. barely any surprises. The dragonbrand players are still a rather soft, zergy type. If they can’t beat something, throw 3-7 times more people at it til you grind it down to dust. ( kai and yak’s bend guys, in comparaison, are much better individually and don’t need to resort to these tactics to win) .
Such is the endless toil of living under Dragonbrand hegemony. You kill and you kill, and they keep on coming, without numbers. You wake up and all your progress is erased , just like an illusion, by the PVD colonel’s nightime brigade. But you get up, and you go back out there, and you make them pay for every inch, every offense, every lack of respect. Such is the way it shall be for the rest of the week.
(edited by Kaga.7629)
Gameplay wise, you got it down, fosho.
Equipment/build wise I would probably go with an optimised knights/zerker set, maybe with a cavalier trink tossed in there for more defense and comparable precision. Because of maintenance oils, any major boost in defense also raises your precision. End result would be a little more tanky, a little bit less crit damage, but even better survivability.
Build wise i’dd consider 10/0/30/0/30 ( once again, more defenses harmonises with oils) or maybe 20/0/30/0/20 if you drop boonhate.
Honestly a lot of the stuff that gets posted or started on the warrior forum is just crap man. It is very bad. There’s a lot of Q.Q , there’s a lot of ignorance, and frankly guys like daecollo with his “ideas that will save warriors” of the week thing is jukittenll of fail.
There’s a lot of ways to skin a cat, but some of the people on this forums aren’t even in the same business as we are. there’s also a lot of lazy people that can’t do a forum search.
You can move the spin around with the pewpews of fire. Way back in the days i used swd/shield, so i do know how great it can be, but i found that it’s just a little too targetted for me, and the movable aoe firespin was just too good a move to miss.
But whatever. Do what you must.
Everytime there’s a guy on this forum that " discovers" the longbow again, they often make the same classic mistake : Not bringing swd/axe for the secondary set.
Because the warrior selfcombo ( using combushot as starter) is only half of what it could be without your axe. How does it go ?
- combushot
- ( as combushot lands) pindown on the target.
- flip to swd/axe, savage leap (granting fireshield)
- (optinal : cripple or doubleaxe move for more fury)
- axe whirl in the firefield (skill5) to start the truly damaging part of the warrior selfcombo, the fire whirl…. where all 15 whirls of your axe shoot pewpews of fire.
- Finally, flurry with the builtup adrenaline, turn around and savage leap away in the other direction.
You want a good video showing this move? Check out dontain’s guide. While some of his runes and builds are a little wonky, the video describing the gist of the move is money.
Video of BP v. iLL:
http://www.youtube.com/watch?v=RGdZxGy6enw&feature=youtu.beI don’t know why iLL didn’t even move/stealth.. but nice work.
I’ll tell you exactly why. Because both times the fighting was not scheduled to start for at least another minute or two.
The agreed format was 25v25 , we had a start time that was agreed by both sides setup via intermediary ( and we were using the servertime as the guide here….. since everyone’s synched to it).
When you setup a contest like this, the rules apply to everyone. It wouldn’t be a fair fight if you’re hitting people ( with superior numbers) while they’re prepping… and that’s exactly what the [bp] people did twice.
Now they’re trying to spin it like we’re bad losers? that we’re forum_warring this like "the mag mewmews that we are " ? I’m man enough to admit when i get defeated, and frankly if it was a case of superior fighting we wouldn’t even be having this conversation. But because you did not follow the rules of the format agreed on, on top of the general disrespect you showed us ( & the assistance) that match is null & void.
That’s why [bp] is just a punk guild that deserves no respect. Keep trying to spin it any way you like… You acted like punks, and now you gotta deal with it.
Terrible sportsmanship by BP from Dragonbrand in the GvG today.
Attacking before the start time (twice) and using more people than agreed upon (25v25).
The only “skill” shown was the haphazard zerging and utter illiteracy. Glad you got your huehuehue’s off and hope you didn’t shake too many Cheeto crumbs off your beards.
Hello. I am Kaga, one of the leads of the guild [iLL]usion on maguuma.
Arrangements were made to have 25v25 GvG between our guild and the [bp] guild tonight. Sadly, the players of [bp] did not follow the rules they had agreed upon beforehand for the match. By not following the rules they had themselves agreed upon, [bp] showed a real lack of character, and rendered any results from tonight’s exercise effectively null & void.
Personally I’m disapointed. I had been looking forward to some good competitive GvG action all week long, and then you get :
- Opposing team rolling in with more people than they were supposed to (twice)
- Attacking before the agreed upon servertime (twice)
- Roflestomping your team and removing stacks/buffs prematch and other signs of juvenile lack of respect.
You know, I see people from dragonbrand complain all the time about maguuma & yaks’ claims of db being a low-quality/zerg server. I was looking forward to have a match where we at [iLL]usion could have a direct sample of actual DB fighting power, and see how our merry band of PvX guys would fare in such a matchup. Sadly all [bp] proved today is that they can’t even abide by conditions they agreed themselves, and that they DO need more guys to do anything.
How that paints the DB server as a whole is another subject matter, but I dont think it looks good at all. Keep acting like punks [bp]. I just think it’s sad that your behavior is confirming everything we’ve been saying about DB for 2-3 weeks.
Oyez oyez!
We at the guild [iLL]usion of the Maguuma server ( NA ) are currently looking for more members. We are one of the better known and established PvX guilds on the maguuma server, have been there since the very beginning, and we have something to offer for everyone with guild special events ( like the infamous GvGs, Xplotime , WvW fridays & more), a well built guild backend (g.rush, trek, bounty & challenge now avail, constant guild boosts) and a community of over 400 players that participate in all levels of gameplay.
After a roster cleanup we currently have over 50 spots to fill, and if you’re looking for a big, well established guild on maguuma we could be the home for you.
What we ask of our members :
- 100% representation
- That you remain on the maguuma server.
- Having a drive to improve ( methods, build,equipment etc)
- Installing mumble ( to join the conversation with your fellow guildies) and joining the forums.
What we dont want :
- People who will constantly halfass it.
- People unwilling to improve.
- Rampant assholism
How to get in touch :
IF you are already on the maguuma server, finding an [iLL]usion member should not be very hard (try the central LA bank). You can also send an ingame/forum email to my forum handle and someone will be in contact with you quickly.
The second week of the matchup, and these are the observations :
- NO RESPECT! Yak’s Bend made a desperate post-reset weekend gambit to try to crush us over the weekend on NA time, but they were eventually punched down to third place yet again. Nice try tho.
- Yaks are still the better individual players than DB out of the matchup. DB can only really play the numbers game, and they fold when pushed around without their 2.5 friends helping. That made yaks the only ones worth fighting this week on maguuma, since they are the ones that might surprise you with a new trick.
- Yaks started modifying their tactics to fight DBstyle zergs, and showed excellent zerg discipline by wednesday.
- The second week of the matchup reminded me of WEST SIDE STORY : It starts with 2 guys, knife to knife, mano a mano….. and it somehow ends up with 30 funny-lookin dudes who came from nowhere, dancing and singing over 2 corpses. WEST SIDE STORY BABY!
I don’t understand how does offhand axe help in a bleed build?
Axe5 (thru the magic of combofields) allows you to do a fire whirl with longbow to start it (via combushot). the proc bleeds are just icing compared to the movable aoe burn.
Well, it’s certainly interesting to be bumped and to play one of the classic maguuma matchups : Versus DB & Yaks.
On Yaks : I find it super fun to see the improvements in general build strength and playmanship that you guys have done since the last time Maguuma had an opportunity to go yakslappin’ ;p . Of all the servers, you guys are probably the closest in numbers and individual fighting power and I love fighting you guys.
On Dragonbrand : Basically Dragonbrand have two things going on for them : Numbers and the infamous nightcap team. Build str & playmanship wise, DB are weaker than Mag or Yaks….. but the incredible amount of guys you can push into a fight means that no matter how strong you are, you just eventually get grinded down : at those odds it just gets ridiculous. ( How often a fight is gonna start 3mag vs 4db, and eventually turn into a 3vs8 ? Often.) And that nightcapteam is STILL as ridiculous as ever ( i mean, it is the same guys who nightcapped the whole wvw pie for xmas here).
I predict Dragonbrand will win by PvDooring and superzerging to victory, while we’ll be getting the real ACTUAL fighting done this week with the yak’s guys, cuz they actually live in our timezone and aren’t as kitten to fight.
I like this guy. Not only has he moved behond the QQ stage to actually try things out, he’s also put a little bit of finesse into his gameplay. Notice how he never drops 100b unless he’s sure his target isn’t getting away for example.
Great overall for the video, but for the love of everything sexy and sleazy, USE THE SHIELD BLOCK. I know it’s an ability that kinda sucks on a long timer, but it’s there, and if you’re immo or about to get hit by 100b, might as well use it.
Obviously you didn’t go in game and check out the new loot.
goto —> your border
go --→south
Talk to —→ armor dudes.
Sorry to say champ, but it looks like your friends are carrying you.
- You’re not using the pletora of skills at your disposal, Hell, you’re trying to run away from fights sometimes without swiftness when you got ragesig all charged up. Using a no-target rush for mobility is something i have not seen in the whole vid.
- Still using bullfrenzyendure ( was video pre-patch ?)
- Using a shield for the stun, not even using the 3 second block when you’re closing up to 2 guys using ranged against you…
You still have a lot of playmanship finesse to learn, but i guess it’s a good start.
(edited by Kaga.7629)
Dontain explains very well about the longbow + swd/axe combowar playstyle , but some of his build choices and rune selections are a little meh. He also did that release when Omnomberry ghosts were still in season. Friends in my guild mentioned it to me going all like " …this is like what kaga is doing".
I was already playing a “condition warrior” waaayy before the guide came out (from launch), and Dontain did 2 things that I thought were actually good and incorporated into my own offensive build :
- Using rabid armor if you’re going for a critty build.
- Superior sigils of earth on the bow (once again, if you’re making your build critty)
You CAN find another group, but you CANNOT do anything about people on gw2lfg being kitten fsckheads .
Sadly that’s the way the world is sometimes…
If you’ve already made a “100% condition duration engy” as your sig claims, i’m sure you’ll find a way to make it work. But i’ll say this to help you : Bleed is NOT everything.
Personally I think the forum warriors are really freaking out and making a big show of QQ acting all uppity… But mostly because they will not attempt to evolve their gameplay to compensate.
I’ve played many styles in all aspect of play on my warrior, and yeah I even played fullon zerk too ! But having perspective helps : the one thing they are MOSTLY complaining about is not being able to do a bull’s rush—>frenzy—→Endure pain—→fullon zerky 100b to win in 2.1 seconds ( Which tbh is a cheap shot, like small punch—>grab in street fighter).
I don’t think there is a need for a damage control-style post.
He’s running grandmaster of tactics shoutheals ( with fear_me, a bold choice) and judging from hp totals a mix of zerky/cavalier backpane/armor.
Axe/warhorn would also work great with this build at the expense of mobility.
The grandmaster of tactics has just received a serious boost in this patch
I’m sorry, but I don’t understand what you mean by this. Could you explain?
With the banner boost pretty much doubling bonuses, having a grandmaster of tactics just became even more about support and flexibility. Pretty much you can flip between regen banners ( taking adept+grandmaster slots) and shoutheals (master + grandmaster) on the go, and even have regen banners + cleansing warhorn. ( as cleanse warhorn will take the middle slot) depending on the situation you’re about to face
For example, i myself love banners in pve because the banners themselves can help plug a deficit in your build ( along with food and other boosters, like sharpening stones/crystaltuners) on top of the supernice blast finisher when they land . But when I’m doing WvW I prefer shoutheals for the sheer versatility, instant boostup and no-management involved ( versus lugging around a banner, dropping it someplace, chasing a guy down and then wondering where you left yo bannah).
No, you need a grandmaster of tactics to be able to do that. Technically it’s possible to remove even more via soldier runes shouts + warhorn ( to remove cripples ) but that’s gimping your offhand a little.
2 Condition Removal
… Warrior cannot do anything to remove conditions quickly and are very “easy prey” to them
Pff Daecollo. Shoutsheals + sup soldier runes means up to 6 conditions can be removed in a very short time. ( 4 semi-instant, 2 in 1.4 seconds or whatever it takes for mending to complete) IF YOU’RE SPECCED FOR IT.
You seriously need to stop trolling the war forums. Everytime you post here you show you lack of game knowledge in an extremely blatant way.
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