The rate of advancement in a WvW reward track seems rather slow compared to the PvP equivalents. I spent about 1 hour in the borderlands doing the “normal” stuff like flipping camps, taking towers, capturing guard positions, etc, but after all of that I had only advanced the track 1/40th of the way. By comparison, I can usually get around 4/40th of a PvP track in under 15 minutes just by doing PvP dailies and earning additional points via kills, captures, etc. So unless there is a good reason for why the WvW rate is intentionally slower by about 16x vs PvP rate, the WvW rate seems like it should be improved.
Heres a few aftermath questions if you dont mind.
1) Dont norn lose their pets when they shapeshift trough their elite skills?
Using a norn shape-shifting elite skill will deactivate the ranger pet, but that shouldn’t be much of a concern. Most of the Norn racial skills seem rather weak. Of course that applies to nearly all racial skills. I rarely ever see anyone using them. In a way, GW2 racial skills are akin to class starting headgear – your character choice gives you access to something with some flavor, but you’ll quickly replace it with something better. As a result, choice of racial skills shouldn’t be much of a factor when choosing your character.
The first part of the personal story is also affected by the race, but that’s a relatively minor part of the game. The major impacts of character race are their appearance, and which racial armors they will be able to wear.
I believe this is totally unnecessary after receiving the boost to level 80.
This alone makes map completion very simple.
Most players with map completion started on a low level character so this was a huge boost.
Even with level 80 toons, map completion can become quite a grind. From my own experience, character levels have very little impact on the overall chore of mapping. Completing some of the maps can be very time-intensive due to certain hearts (here’s just one example). Also, some players find reaching certain vistas to be extremely difficult if they involve even a tiny bit of JP-style jumping or dexterous movement.
I’ve done map completion on 7 characters, but I would definitely consider buying a full-map unlock for other toons, such as my revenant (who is level 80, but only has a tiny percent of map completed.) or even my engineer (who is level 80 with about 70% map completion). At this point, it has just become too time-consuming for me to waste my heavily time-constrained playtime to get map completion on any more toons.
Because the leveling up is the fun part of the game, exploring the world getting map completions etc..
Is it actually fun to see a number get incremented? A level is just an abstract concept, and it’s value is supposed to represent some sort of progression for a character. However, it’s outdated and unnecessary. All of the things currently tied to levels can be handled in other ways, without levels (or experience for that matter, since exp is just a sub-unit for levels.)
Meanwhile, map exploration is a separate concept form leveling up. GW2 provides exp for for uncovering map locations, but it wouldn’t need to. If levels were removed entirely, exploration would no longer award exp, and instead mapping locations could earn different forms of rewards (gold, items, mats, skins, ap, effects, etc) for players who completed them.
PaxTheGreatOne’s list aligns with my overall sentiments for levelling up the different classes, with a few minor deviations:
Well looking back at classes I found
- necro pretty easy to level (MM build) your private army!
I found Necro to be the easiest class to level, but I didn’t use any minions besides Summon Flesh Golem. Instead, I used a power necro build with dagger/warhorn and wells, and the PvE stuff just melted. It actually seemed too easy while levelling and mapping, and I actually got rather bored with this class as a result. (Fortunately, Reaper has made it fun again for me.)
- thief okay to level (sword/pistol and pistol/pistol is pretty easy.)
Thief might be a bit harder to level than some of the classes, but it is easier to do mapping with stealth. Thus, I consider it in the top tier of easy classes to advance in PvE. As for build, Dagger/Pistol + Shortbow seemed to work well for me.
- elementalist a bit difficult to level
(yes you get squished now and then, which is mostly dumb positioning, ele’s are no warriors, or necros or other melee characters… even with dagger they should not be closest…)
I initially tried to level ele with scepter/focus but it was a pain, Ele leveling became relatively easy with Staff. It also helped teach me to kite, and to make judicious use of escape skills like Fire #4. The AoE helps clear dense areas of mobs quickly, resulting in quicker exp gain in certain areas.
Agree with engineer and revenant being at the bottom of classes for easy leveling, and for the same reasons. (Engi is a pain, revenant is boring)
Recommend moderator merge this thread with
https://forum-en.gw2archive.eu/forum/support/bugs/Trading-post-bug-34/first#post6108418
For me it was engineer. It was the last class I got to 80 (at least before revenant was added later). It’s also the only one out of the original classes that I have not done map completion. Maybe it’s just a mismatch for my preferred playstyle – I prefer DPS roles, not support, and it seems like engineer needs a lot of kit swapping to make it effective at anything. As a result, I found it cumbersome to do even general PvE content with the engineer.
I can understand some people finding mesmer to be difficult to level up. However, I found a few mesmer builds that provided enough DPS that weren’t overly reliant on weapon-swapping or combos, and it wasn’t that hard to level up that toon.
With their affinity to animal spirits and nature, Norn seems like the best race for a ranger or druid.
There are hundreds of waypoints and several asura gates in place to provide nearly instantaneous transportation between map locations. On top of that, the maps are relatively small, and the distances from a waypoint or gate can be quickly traversed using normal movement. As a result, mounts are not needed in GW2.
Overall character progress in GW2 is not really about levels. Rather it is mostly about mapping (WPTs, POIs, Skill Challenges, etc), achievements (PS, LS, WvW, PvP, General, etc), and obtaining skins.
This new insta-80 boost just further reinforces that levels are an outdated artifact left over from table top RPGs. One of the main reasons levels existed in table top games was to simplify book-keeping for the players and game referee (DM, GM, etc). However, that’s not an issue for a piece of software running on a computer.
Unfortunately, once levels get baked into a game, it’s hard to undo them. So game designers faced with having to get starting players into new areas intended for experienced characters end up needing work-arounds to quickly or even instantly bypass levels entirely. Factoring in the automatic downscaling that already occurs on various maps in this game, the main thing that levels do in GW2 is to gate some higher level content. However, it’s so easy to rapidly reach level 80 that this gating has been barely been an issue, and with this insta-80 boost, it’s even less of one. It’s a wonder why ANet didn’t come to the realization while designing the game that they could have just removed levels entirely to achieve the same overall effect, with an advantage of also simplifying portions of the code at the same time. It’s too late now, but maybe when they start developing GW3, the remove-levels-entirely-light-bulb might go off.
I realize it may be somewhat hard to convince some players, especially those trained by prior games to eagerly expect level-up dings (much like Pavlov’s dog), that levels are unnecessary, but that’s a different aspect of this issue. Once players try a well-designed game without levels, they’ll probably wonder why all those other games bothered to use them in the first place.
(edited by Kalendraf.9521)
I encountered a similar issue last night shortly after getting the new update.
After doing an item sale from my pack to open the TP window, I then proceeded to try selling additional items. I would highlight an item and click to sell it, but instead, it would pick the item just below or just above the item I selected. However, for me it was more than just the details being mis-shown – it was actually grabbing the wrong item to sell! Fortunately, I didn’t accidentally sell off anything I wanted to keep.
I never saw this issue before yesterday’s updates, so I suspect it might be related to the newest patch.
These are the main reasons you don’t see more:
1 ) Cost for most of them is prohibitively high.
2 ) Appearance of most of them isn’t that appealing, especially when factoring in #1
3 ) Pre-cursors are extremely rare.
4 ) The alternate crafting/collection method to get pre-cursors is expensive, grindy, and in some cases, the collection items are (or were) blocked by game bugs.
I did make Bifrost, but I sort of regret doing so. I got extremely lucky by obtaining The Legend pre-cursor from a mystic forge attempt. Once I got it, I soon discovered that I needed to sacrifice an absurd number of ectos (salvaged into crystalline dust for gift of magic, gift of energy and gift of color, as well as raw ectos for making clovers) to make all the intermediate parts before I finally finished the legendary. I like the look, but there’s no way it was worth the amount gold & mats that I used up to make it. I would strongly caution against anyone making one – the skin is sort of cool, but there’s no way it’s 3K to 4K gold cool. If you want to outfit characters (mains and alts), that gold would be better spent on making several ascended weapons instead. You can transmute ascended weapons with a lot of nice-looking staff skins in the game (some of which even have lighting or particle effects) that cost a tiny fraction of the price of Bifrost. Let the GW2 population’s 1-percenters can waste gold on stuff like this if they really want it.
If ANet were to fund or produce a movie for Guild Wars, it might be better to start from the beginning.
GW1’s opening missions from Pre-Searing up through about mission 7 of Prophecies could be the basis for a really epic intro movie featuring a band of heroes that witness the Searing and then heroically lead a band of survivors through the desolated and charr-occupied ruins Ascalon, then try to elude the Stone Summit dwarves in a journey across the Shiverpeaks, and finally confront a growing undead menace in Kryta, before ultimately reaching Lion’s Arch. From a pacing standpoint, it would allow for an introduction, 3 distinct segments each with a major climax, and a final conclusion. The tale would be heavy on action, but it would still offer lots of opportunity for character growth along the way. It would also be a good introduction to many famous characters (NPCs, henchman, etc) and locations in Tyria, and exposure to some of the major races (humans, charr, dwarves). Even though they weren’t introduced in the game until later, they could easily work in some Asura and Norn too without much difficulty.
Meanwhile, the rest of Prophecies could potentially be the basis for 2 more movies. For example, the 2nd movie could cover missions 8 through 14, where the heroes discover the secrets of the White Mantle, and ultimately escape from their clutches. And then a final movie covering missions 15 through 25 where the heroes ascend, battle against the mursaat and eventually stop the Lich.
At that point, they could easily skip Factions (events in Cantha could be mentioned in rumors, but not shown) and Nightfall (ditto for events in Elona). The events of Eye of the North culminating in the battle between the Great Destroyer and the Great Dwarf could then serve as the basis for the next movie or simply used as an intro that bridges to the next set of movies that occur in the GW2 timeframe.
(edited by Kalendraf.9521)
And I am still yet to meet somebody who supported Kiel…. after meeting hundreds of players…
I voted Evon, but it was apparent that over half my guildmates voted for Kiel, and so did quite a few other players I met.
There was a clear bias in the election, but it was the candidates who were rigged, not the voting. Evon started out fairly neutral, but the writers seemed to quickly shift into overdrive to make him appear self-centered and deplorable, and then they continued to reinforce that through the later episodes of the LS. So even if you realized in advance that Kiel’s inexperience would ultimately make her a poor choice, they tried to justify her candidacy by going out of their way to make Evon look worse. Meanwhile, there may have even been some psychological / subliminal messaging factored into Kiel’s name choice to make voting for her more likely. Kiel is an anagram of “like”.
As for the greatest lie, I’m not sure if this one counts, but it definitely seems like the ramblings of a deranged centaur:
""I’ll crush your fragile bones with a flick of my mind." – Modniir Ulgoth, in the moments before being wiped by a zerg. Also considering that this occurs after destroying the big earth hands, and his attacks are primarily lightning and fire at this point of the battle, it’s not exactly clear how he expects to crush our bones with his mind.
Glad to hear that Fortran, and COBOL clients are getting released. I’ll go power up my mainframe to try them out. How many punch cards is the client?
BTW, I’m eagerly looking forward to future support for Algol, Pascal and BASIC.
Ultimately, this issue appears to be an outcome of the early design choices made in GW2. The side effect of how armor models were implemented in the game for various races, body types and so forth now leads to major complications when trying to introduce new armor models.
Frustration with the system has grown, but hindsight is 20/20. It may be obvious today to the developers and players alike that GW2’s armor model implementation is less than optimal, making it much more difficult to add more armors. However, back when the developers were designing this portion of the game, the decisions they made probably seemed like good choices at the time.
Whenever ANet gets around to designing the next game, I hope that this issue will be thoroughly examined as part of their lessons learned, and that they’ll greatly improve GW3’s implementation for handling armor models.
In the meantime, we’re stuck with GW2’s limitations. I’m ok with them adding more outfits, and I don’t have to buy them if I don’t like them, but I would prefer there be more armor options available (especially a more diverse set of armor options, but that’s a different and much more subjective topic).
I heard something about special pieces of gear, namely “suits” and “ties”, which supposedly should increase your “power” stat, or at least should be connected to it somehow, but I have yet to test it.
In an earlier version of Outside, some of the outfits incorrectly stated that they boosted Power, but they actually boost the less-used Charisma stat instead. Despite the correction of the typo, certain items like the “Power Suit” and “Power Tie” were not renamed, further adding to the confusion. In addition, these items seem to be bugged – characters with a low charisma attribute don’t seem to gain the expected stat boost when wearing them.
Some of Outside’s power-named items do boost power in certain ways. For example, there are an assortment of power tools that seem to be stronger than the generic versions. Even if your character hasn’t leveled up the Carpentry, Mechanics or similar traits, I highly recommend getting the power drill and power screwdriver for easier completion of those special upgrade and maintenance quests that periodically become available in your home instance.
However, there are other power-items that are rather baffling. For example, if you try to buy a Powerball, you’ll likely find it is a big waste of money. Despite the games claims that you might get lucky and earn millions of gold, you’ll probably find it’s a terrible gold sink. The RNG is absolutely horrible, and the payback is significantly worse than throwing items into the Mystic Forge – at least there you get something back each time. It also seems misnamed since all you get is piece of paper with some numbers, and it isn’t even round.
48 years young. I’m been gaming with various electronic devices in some shape or form since the early 1970s.
That’s a default in game outfit that comes with evevy character called “Birthday Suit” and it can be toggled off and on with "Town Clothing ".
I was trying to be somewhat discrete by not specifying the exact method for enabling the nude option, but yes that’s how you do it. Also note that the Birthday Suit appears to be soulbound, unsalvageable, unsellable and undeleteable, but thankfully it doesn’t appear to occupy an inventory slot.
The Birthday Suit does feature some customization options. One is a nearly-permanent cosmetic update that involves visiting a special tattoo crafter shop. At the shop you can select from a wide number of patterns in multiple colors, or even request custom designs. The result seems similar to Norn body art, but for Outside it’s race-bound to humans.
Another even more permanent customization option is something called “piercing”. It sounds rather painful, but it can add extra ring slots across different body areas. Imagine how powerful this feature could be in GW2 – it would allow us to be able to wear and benefit from additional accessory items!
Finally, there’s another cosmetic customization option called “tanning”. The process is time-gated, and occurs by spending sufficient time in direct sunlight or other sources of UV. This causes the Birthday Suit to become darker in those areas that aren’t covered by the currently worn clothing option, and the border between these sections are known as “tan-lines”. These can later be viewed when the Birthday suit is worn. (Supposedly tanning can be done while wearing the Birthday Suit which results in no tanlines, but this may require visiting one of those special beaches I mentioned in my previous post.) There are dangers of doing too much tanning – the character can be infected with a temporary but painful degen condition known as “sunburn”. Even worse, there’s a risk of being afflicted by the disease called “skin cancer” which if not noticed early enough can lead to perma-death.
Be extremely careful when selecting clothing options for Outside. Despite its E for Everyone rating, there’s a hidden nude option available! After hearing about it, I decided to try it, and I was shocked to discover that my character’s base model isn’t censored at all.
Most maps seem to have rules to discourage using the nude option. However, those rules don’t seem to apply to your home instance, specifically in certain rooms like the bedroom or bathroom. I haven’t found them yet, but there are supposedly some special beach maps that allow using this option too. I’ve also heard rumors about players from the [DARE] guild that are bending the rules by secretly enabling this option in low-populated zones of other maps.
Apparently, the nude option is enabled by default for 0-level characters right at the beginning of the “Born Into the World” intro mission. However, I don’t recall much before my character’s Memory ability was first activated around level 3.
I’d like to see the Tempered Spinal Blades (all color variants) updated to function as glider wings. The art and models already exist for this, so it shouldn’t be too hard to update them to function as glider wings.
Bonus points for having the engines produce some kind of exhaust contrail while in flight.
@Leezy – thanks for the info. I didn’t realize the sweet spot for bag opening had dropped into the mid-40s. Linen used to be a bigger factor for the 50s level, but since the value of linen has fallen more in line with other mats, the lower level access to certain other mats is driving the return on value now. Looks like I’ll have to make a new mid-40’s salvaging toon.
As for the T5-6 mats from exotic bag opens on low-level toons, that was a brain-fart. I know the craft mats are fixed by bag type and rarity. The main reason for opening exotic bags on a level 80 toon is for ascended mats that you can crunch using Mawdrey / Star / Princess, but if you’re already swimming in more of those ascended mats than you can crunch per day, then this isn’t an issue, and you should just go ahead and open them open them on a lower level toon.
AFAIK, for “champ” bags and equivalent versions, it primarily depends on the quality of bag:
White (basic) / Blue (fine) / Green (masterwork) – Open on level 53/54 since these will almost never have anything better than blues and greens, and you generally want to salvage those for mid-tier mats
Yellow (rare) – depends on the bag type:
“Bag of Rare Gear” – open on level 80 since this always has a rare item
All other yellow bags – open on level 53/54 since these almost never have better than a blue or green item.
Orange (exotic) – Open on a level 80 since these give ascended mats, tier-6 mats, and a chance at rares or exotics.
For non-champ bags that just drop crafting mats, it doesn’t seem to matter. For those, the level of the mats are set by the bag, not the level of the character that opens them.
(edited by Kalendraf.9521)
My available game time tends to be rather limited and prone to interruption, so I typically just do things that are relatively quick:
- Dailies (all 4 PvP, plus simple PvE stuff like gathering or vista, and possibly festival dailies when available)
- Fast world bosses like Maw or Karka if their spawn times are conveniently close.
- Cycle through alts parked at JP chests
- Chat with other Guildies
- Weekly guild mission outing
That’s pretty much it. I’ve barely touched the HoT maps in the past several weeks because trying to make any progress there ends up being way too time intensive for me. For similar time-constraint reasons, I don’t venture into Raids, Fractals or WvW.
I am fairly cautious, but sometimes I accidentally hit this button and then need to spend time rearranging inventory back to how I want it. Thus, I can see a benefit for having some sort of extra confirmation. I can also understand why people who use it a lot may not want that pop-up.
An option setting to allow this button to function with/without confirmation might be a solution.
As Danikat mentions, Favor will be the main gate toward creating a guild bank.
A starting guild will have access to 1 mission for each difficulty level (easy, medium, hard). Many of the possible easy level missions should be able to be completed by a small guild with as few as 3 to 5 players participating. Completing the easy mission will reward 300 favor. After 4 weeks of completing easy missions, the guild will have enough to unlock the 50 slot guild vault.
To earn more favor per week, you can also try higher level missions. However, larger numbers of players will likely be needed to tackle medium or hard level missions. On the other hand, a small guild may be able to get help from other players or guilds to complete some of those. Rushes are one of the examples where you may be able to start the mission and then leverage the help of other players on the map who also complete the rush.
(edited by Kalendraf.9521)
Our guild attempted to do Prisoner 1141 as part of a hard-tier bounty tonight. Several members tried to activate the bounty at different points along the path, but we could only get the initial dialog, and the bounty would not activate.
As I mentioned in another thread, I’m looking forward to doing this – there must be a massive thermal there too.
I’m looking forward to climbing the volcano in Mt. Maelstrom and jumping into what must be one of the biggest thermals in the game.
Our guild tried this today and encountered the same error. We escorted 3 dolyaks and after seeing that the meter wasn’t advancing (was stuck at 0), we gave up. Wish I’d seen this post earlier to know that it could still be completed even with the broken meter.
I have both titles. Earning GWAMM took a LOT MORE effort than getting Champion of the Gods.
To max 30 titles for GWAMM, you quickly run out of the easy or moderate titles to max out, and you get stuck with having to grind out some rather difficult titles.
Getting the 50 points in the hall is peanuts by comparison:
- The 8 points of devotion is ultra-easy, especially now after so many years with so many extra minis out there. I’m well over 50 minis donated, multiple rares, etc.
- The 8 points for fellowship is very easy too. The heroes are easy to unlock just by playing through the storylines. It’s also not that hard to get the armor upgrades to allow dedicating them to the hall – or you could just buy them from another player too.
- The 8 points for resilience seemed relatively easy to me. The only hard part of this one was getting the Obsidian armor. It just boils down to earning the gold (lots of options for that) and then buying the ectos and shards to craft it. Vabbian is relatively easy to acquire by using trade contracts to get the necessary rubies and sapphires. Just run multiple toons through NF story quests to get more if you need them.
- The 8 points in Valor are relatively simple as well. Destroyer and Oppressor weapons are relatively easy to acquire. Just need to do some runs in DoA to collect what you need for an Ambrace of Truth.
- The 18 points for Honor is probably the only tricky part of this, and this overlaps heavily with maxing out titles. But there several more ways to get the 18 points in Honor than just from maxing titles. Some tracks give a statue before you max them as well. As a result, this is sort of like the titles-light version of doing GWAMM. You can max out Honor way easier than you can max out GWAMM.
I’ve got 6 toons that have done full map completion.
When my first toon was doing map completion, I managed to get about 1 BLK per 2 non-city maps (50%). Since then, my other toons have seen a rate closer to 1 BLK per 20 non-city maps (5%). I’m not sure if the formula gives a boost for your first time doing a map, if there was a stealth nerf, or if I just have hit a horrible stretch of RNG.
TBH, you’re way over-thinking this. World map completion is relatively easy on any class. Movement rate is a factor, but almost every class has ways to achieve that. One of the reasons that warrior does better than some other classes is more due to their combat abilities – they can easily handle all the mobs that are encountered while trying to reach waypoints, poi’s, vistas or while completing various hearts.
I would give a strong consideration of taking the Discipline adept trait “Warrior’s Sprint”. This gives you a base 25% speed, and lets you keep up a faster movement regardless of which weapons or other skills you select, as well as those instances where you may forget to activate a movement-type skill or they are on cooldown, etc.
I think I’ve reached a similar point. All I tend to do is login for my dailies (PvP, and any easy ones like gathering, vista, etc), cycle through a couple of characters parked at JP chests, and maybe do a fast world boss like Maw or KQ if it’s the spawn is close enough to my login time.
I then consider doing HoT content for a few seconds and realize I don’t have the motivation or enough time to do anything worthwhile there. The map areas I’m still missing seem to require a significant amount of grinding to get past the mastery gates. Many of the achievements I am missing require seem to be dependent upon landing in a highly coordinated map. I didn’t even play HoT that heavily, but I seem to already be burned out on the HoT maps.
The clone of Anise doesn’t respond, but the real one does. You just need to find her.
Our guild encountered this bug today during both our morning and evening guild mission sessions.
According to tonight’s patch notes, this was indeed a bug. My question then is why was my post moved/merged out of the bug forum and into this thread? Seems like it should have stayed in the bug forum.
Was this information released somewhere? I searched the patch notes and didn’t see anything about it.
All of the Mystic Forge Stones I’ve obtained since the most recent patch (11/17/2015) are unable to stack with older Mystic Forge Stones. There is also a difference in the text. One version says account bound. The other version does not.
Previously, for items of the same type that didn’t stack, I could put them into my inventory and then change maps, after which they were then able to stack. That method is not working for these.
(edited by Kalendraf.9521)
Farm Karma? Try doing events. I’ve got something like 8 million karma banked up with no real use for it at this point. I think I earned quite a bit of mine by doing world boss train, but I really don’t know for sure.
You can also boost your karma income various ways:
- Get an ascended amulet with a utility slot and slap the Karmic infusion on it. This will boost your karma gain by 15%.
- Use a bonfire keyed to Karma. This increases your karma gain by 50%
- Use a guild Karma banner. Different versions boost by either 5% or 10%
- Enable a guild-wide karma boost. Adds another 15%
- Use various food items. Adds another 5%
- Birthday blaster. Adds 10% (mutually exclusive from the food version)
There are some others like map volunteering but those are not something you can easily control.
Already being discussed…
https://forum-en.gw2archive.eu/forum/professions/warrior/Warriors-Disappeared/first#post5768453
we can throw rocks
Pretty much sums up the state of warrior/berserker at this point. The so-called masters of weaponry are left throwing rocks….
11/17/2015 patch notes:
Warrior
Berserker—King of Fires: Fixed a bug that prevented this trait from functioning while in the downed state.
That’s it. One warrior update, and it’s only a bug fix for the downed state. Given that berserker will no doubt be in the downed state a lot, prioritizing ANet’s workload to address before any other warrior issues probably makes sense in a perverted logic kind of way.
Who knows, maybe it’s also a clue for their ultimate plans to fix warrior and berserker by augmenting the warrior’s downed skills. :p
(edited by Kalendraf.9521)
- To try to work on Legionnaire PvP achievements/titles (with the understanding that your progress rate toward the warrior-related achievements/titles will be significantly slower compared to all the other class versions)
P.S. If ANet ever adds a new title that tracks a player’s PvP losses, warrior/berserker would be the obvious choice for maxing it out quickly and efficiently!
I encountered this same issue. I got crashes everytime I attempted to start this chapter with the 64-bit client. After clicking the green star in the grove, it would show the loading screen, and then crash with the pop-up message.
I was able to complete this chapter by using the older 32-bit client instead.
Who has just shelved their warrior indefinitely?
I have shelved mine. Warrior was my main, but since HoT released, it’s been effectively shelved. I moved all the 20-slot bags, perma tools and some other stuff off this toon. I’m running a Reaper in HoT, and running a Revenant though the PS.
Based on this – https://www.guildwars2.com/en/news/the-road-ahead-for-2015/
We’ll also be releasing limited balance updates to fix really key game-breaking issues. Once every quarter, we’ll release a new, major balance update to shake up the meta for the next quarter.
…I would not expect any changes to Warrior or Berserker until the next quarter which would be early 2016. Rather than sulk for 3 months, may as well enjoy the game with another class.
They don’t have a niche, nobody is playing them.
They do have a niche….
Sitting on the shelf is the new warrior niche. 
From the match I watched (~4:15pm CDT) the build seemed to struggle in 1-on-1 situations, but performed better when it had some support (2-on-1, 2-on-2). From the audio comments, he seemed annoyed at times, and was pretty vocal about the lack of damage when he saw the final match tally chart. He also referred to the high number of forum posts about warrior and seemed to agree that updates are badly needed for the berserker.
Overall, I got the sense this is a player that is experimenting with builds and trying really hard to make berserker work, but is frustrated that it isn’t performing.
You probably won’t be behind by much if any. There seems to be quite a few players doing HoT map content to grind XP for masteries. Players also seem to be doing the harder hero points where you need help pretty regularly – I usually see players arriving within seconds or minutes of when I reach one that isn’t yet active. Some players appear to be repeating the hero point challenages for their alts since they all need more hero points to max out specializations. Ideally, the megaserver helps ensure there are players on the same map too.