Thanks for the build – I’ll try it out.
What I meant by clunky is the combat seems awkward. I’m used to just mowing through stuff with most other classes, but this one doesn’t seem to have the same kind of firepower. Maybe I’m running out of energy, or cooldowns seem to be an issue or something, but it doesn’t have the same smooth flow in combat that other classes seem to have, and the net result for me is lower DPS while sitting in auto far longer than is probably optimal. I’m guessing this is partly an L2P issue, and partly a build issue. I’m making progress on the former, but I’m looking for advice on the latter.
As for speed/movement, I do sit in Shiro a lot and spam Impossible Odds quite a bit for the speed boost, but that tends to leave me with low energy when I get into combat which might be part of why the combat ends up feeling clunky.
The leveling weapons can’t be sold or mystic forged, and attempts to salvage them produce no materials. They’re basically useless once the character has better items. I usually just end up deleting them since they are pointless for level 80s with ascended gear.
I got my Rev up to level 80 shortly after HoT debuted, but outside of the occasional PvP daily usage, it had been sitting idle ever since. Last week, I decided it was time to finally unlock and fully train up Herald, and I started trying to gain some of the ~250 hero points needed to do so in some of the lower-level Tyria maps. However, compared to my other characters, my current rev seems really clunky, and I’ve been struggling against stuff that my other toons just blow past with ease. Based on this, I suspect I will struggle horribly on some of the higher level content, and it will be an absolute nightmare on the HoT maps. That’s likely due in part to my unfamiliarity with the class, but I wouldn’t be surprised if my current build is also fundamental to the problem.
Searches for rev builds keep referring to meta builds such as those on metabattle, and all of the currently listed ones use Herald, so that isn’t much help. I’m trying to figure out what I can use in PvE for the primary objective of capping Hero points until I have Herald fully unlocked. A few people I’ve spoken to suggested to just join HP trains in HoT maps, but I was hoping to be able to obtain most of the HPs on my own if possible.
Current build I’m running is:
Shiro/Mallyx
Sword/Axe + Hammer
Devastation: 2/3/1
Invocation: 1/1/1
Retribution: 2/3/2
Gear:
Exotic weapons – mostly zerker stats with Force and Air sigils
Exotic armor – mix of power/zerk/condi stats with Rage runes (cheap, can change to something better)
Ascended trinkets – mostly zerker stats
Any tips on revamping the build would be appreciated. Alternately, if the HP train option really is the best/easiest/least frustrating way to fully unlock Herald, let me know.
Our guild tried to do Yanonka today. The bounty was active, and when we tried to interact with the rats, there seemed to be a new dialog option we have not encountered before. The first option said something like you can hear the sounds of battle nearby, and the wording seemed to imply that it would point us to the fight. In the past, the first option has always said “Shoo it away” even if the bounty battle was in progress. Thus, the new wording we saw seems to be from an update of some kind.
However, no one in the guild was fighting the bounty and map calls for anyone fighting the bounty went unanswered. We had 12 guild members split up across the map looking for the bounty for most of the duration of the 3-target bounty. For the entire time, the same combat-in-progess rat dialog persisted, but no one could find Yanonka.
If the new dialog option is supposed to point to the bounty battle in progress, it doesn’t seem to be working. We suspect this might be a bug.
I have all crafting skills maxed except scribe which I have not started and have no plans to do so either.
Adding another playable race is unnecessary. They’ve already demonstrated that five is too many since it cripples the rate at which they can add stuff. Personally, I’d prefer if they’d kept it the same as GW1 with just a single race, but given us 5x the number of armors, PS content, etc.
The interesting gem store sales usually start soon after Christmas to give those players who receive gems as gifts from family/friends stuff to buy.
Ban the buttcape!
I’d settle for an option to hide them, or the addition of transparent dyes that let us make parts of armors become invisible.
People actually collect Laurels? I always spend mine on T6 mats. XD I guess I’m weird.
I suspect many players do that. I’ve blown laurels to buy T6 mats in the past when I was crafting legendaries (2 so far), but I have little interest in making more at this time, and thus I have little need of T6 mats.
My accumulation of laurels is not due to active hording, but rather an indictment of my laziness. I let currencies build up if I don’t need them, and I only spend them when something motivates me to do so. Right now, there’s virtually nothing in the game motivating me to do that.
Eh, I have almost 500 laurels. You stop spending laurels on stuff after a while. Good luck
I agree. I bought the few laurel-based items I wanted/needed a long time ago. I have over 1200, and I really wish they would update the set of items you can obtain with them. Several of the options (rares, mats, shards, dyes) are relatively easy to obtain other ways, and I already have multiple stacks of all of those except the T6 mats. Others are useless to me (advanced tools – I already have perma tools) and the mini’s are a 1-time buy. Meanwhile, I unlocked the LS skins and rewards by playing the content when it was available.
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1. Lack of armor diversity
2. Over-reliance on RNG with brutally minuscule chances to obtain certain types of items.
3. Forcing players to play specific content types (WvW, PvP, Raids, etc) to obtain certain items/skins.
I’m not really into weapon skins, but here’s a few I like:
Sword: Shimmering Sword, Tenebrous Sword – sleek design and subtle animation
Spear: Impaler – simple but nice looking animation
Focus: Ambrosia, Courage – good for RP’ing a hard-drinking toon
Mace: Moonshine – ditto
I’ve never purchased any gems with real world money, but I’ve received many of them as holiday gifts from relatives that bought them for me. As a result, it’s hard to accurately respond to questions about buying gems, since I can honestly say I’ve never personally bought gems, yet I’ve used many that were gifted to me
Removing the useless boosters was encouraging, but the contents still need a major overhaul. Transmutation charges, Tomes, Revive Orbs and so forth are just trash. Do we have to wait another 4 years until those can get removed as well?
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I don’t see how a pure dps offhand will ever be useful for warrior when it can already get a pure dps mainhand axe and then get defence and utility on their offhand.
This is exactly why I think OH Axe needs to go back to the drawing board and come up with a new set of skills that can serve a need for the class.
These are the ones I’d like to see added:
Blade Shards
Shimmering Crystals,
Tenebrous Crystals
Doubloons
Milling Basins
Unidentified Dyes
Mystic Forge Stones
Mystic Crystals
Philosopher Stones
Bottles of Elonian Wine.
Blood Rubies and Petrified Wood are map currencies that should be added to the wallet as a currency type, rather than having a mat slot. To allow the conversion of these items to unbound magic currently available via salvaging, they could add an NPC that offers a flat trade for the items to unbound magic instead.
I have 8 characters with full map completion which gave me 16 GoE. I’ve spent two of them to make legendary weapons, so I currently have 14 left.
it’s soo ugly…. i don’t even know how they took 1 year for design this s**t , it’s like a kitten megazord….kitten
I also find it rather ugly since I really dislike over-sized, bulky and spiky armor designs. I like armor versions in some other games, but I’ve pretty much given up hope on GW2 ever having armors or armor combinations that I like.
Functionality: 10/10 (assuming the armor includes a way to address rune swapping and such, otherwise, its significantly lower)
Looks: 1/10 (1 pt for the novelty of moving parts which is likely to wear off quickly)
Obtainability: 0/10 (gated by raids)
3 things. Corrupt boon meta. Break Bar. HoT power creep.
The HoT power creep has made the trash mobs really easy. I’m not sure how much the corrupt boon is impacting trash mobs or the mini-bosses, as I’m not sure what boons the mobs in the Labyrinth are using. The Break Bar seems to be the main reason the mini-bosses are vastly easier. Proper timing of a break seems to prevent them from using their most dangerous skills.
Also, at some point ANet fixed an issue that affected a map cap issue. During at least one of the prior years, the issue would tend to spawn lots of map instances, causing new players entering the labyrinth to end up in an empty or very sparsely populated instance of the map. Players could overcome this by getting a taxi into another instance, but some players may not have realized that and struggled, especially against the mini-bosses.
I’m fairly certain that area isn’t new, and has been there ever since the GH was first available. We had several members of our guild that mapped out that hall extensively and found several hidden areas like that. Explore a bit, and I’m sure you’ll find more.
From the 10/18 patch notes for warrior:
Dual Strike: Increased damage by 34%.
Whirling Axe: While channeling this skill, you move 50% faster.
With off-hand Axe being pretty much a no-show in current meta builds, it’s understandable that ANet is trying to improve it, but even with these changes, OH Axe still seems weak. The fury from Dual Strike tends to be unnecessary, meaning that this skill is basically just another attack skill, but using it breaks the auto-attack chain, likely leading to a dps loss. Meanwhile, the whirling axe is a nice tagging skill in certain PvE combat scenarios, but the 50% speed boost seems like a non-factor where the foes often tend to be stationary or slow-moving. The other off-hands seem to offer superior utility for the various formats, and these changes to axe don’t seem to address that.
I’m not a fan of axe for necro, and these minor axe buffs don’t change that. I would prefer to see buffs to MH dagger instead.
I’ve been hoping that Warriors would get dagger for a while. It’s a nice close range weapon, with the possibility of also being a short to mid-range thrown weapon. As the so-called master of weapons, a warrior should be able be able to use a dagger as well or better than any other class.
It took many hours of WvW for me to get a Siege Master spoon. Since then, I’ve played many hours of WvW and have never gotten another one (or the broken spoon version that replaces extras after HoT). It seems to have a very, very low drop rate. Just keep trying.
Yep can’t get much worse than that
That BLC combo is so depressing that it merits displaying an in-game message of a 1-800 crisis support number.
Just sayin. Dudes are advertisin that the new map is “metal”. The skulls and fire, yes. Karka, no. If you wanted “metal”, should gone for undead, demons, or dragons (dragons are more 80s metal, nowadays).
The original GW1 version had some undead, and a few creatures that could be construed as demons or possibly dragon-kin. Newer incarnations of them might still be there:
https://wiki.guildwars.com/wiki/Flesh_Golem_ – technically an Abomination, but basically undead
https://wiki.guildwars.com/wiki/Lava_Imp – a small demonlike creature
https://wiki.guildwars.com/wiki/Mahgo_Hydra – might be related to dragons
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It’s already very easy to reach level 80 in this game, which is one of the reasons why Tomes have very little use. As a result, I don’t see much impact from making tomes tradeable at this point.
Players need a way to convert Tomes, but it needs more options than just shards. Many of us with too many tomes also have too many shards. In the case of shards, methods exist to expend small numbers of shards as a side-effect of doing mat conversions or high value item crafting, but those methods end up being laborious or TP-intensive.
For many of us, tomes and shards represent very hard to use currencies, and what we really need are some simple and easy ways to convert both of these currencies into something else. If not gold, then perhaps other account-bound currencies or account-bound items that we do find useful.
I’ve got tons of Tomes and Shards that I will never use. A better fix would be making both of these become tradeable items on the TP and let the market balance out this imbalance between players with too many vs. too few Tomes or Spirit Shards.
Got my Dusk off a Level 6 Jungle Raptor Hatchling. I don’t kill every mob I see, but I don’t avoid them all, either. Also, when I’m looking for XP, those yellow mobs are sweet.
You never know what might drop. =)
This seems to be somewhat of a less-known secret. The longer a mob survives on the map, the higher its bonus exp value becomes. Yellow mobs tend to be ignored by most players, so they often rack up huge bonus exp values.
I’ve also gotten some really nice drops (a few exotics, many rares) off the yellow mobs. I also seem to have good luck getting t6 fine mats from them too.
It seems like there could be a big opportunity here. Invisible could be included in a new set of dye options that includes varying degrees of transparency or translucence.
Did I miss the bank tabs?
I saw they were on sale yesterday but I was away from home at the time. I’ve just gotten back and logged in and they’re showing up at the normal price for me.
Yes, for some reason it was a one day only sale.
This is very disappointing. I’ve been playing and checking the gemstore sales almost every day, but I was short on time yesterday and in my rush to get my dailies, I somehow managed to miss checking the daily sale updates. I somehow missed the last time they went on sale as well.
When items go on sale, I wish they would remain on sale for a minimum of 48-72 hours since schedules don’t always align with Anet’s chosen start/end times.
Have 4900+ hours played since early head start.
4 Precursors so far:
Spark – from Mystic Forge attempt w/ 4 rare daggers
Rage – from Mystic Forge attempt w/ 4 rare mixed weapons
The Legend – from Mystic Forge attempt w/ 4 exotic staves
The Lover – from a PvP reward chest
During guild mission night, we sometimes encounter gold sellers using whispers. They don’t seem to be using free accounts, since many of us receive the exact same message from the exact same seller at essentially the exact same time based on guild members reactions in teamspeak. As a result, these gold seller whispers seem to be using full accounts (likely hacked or purchased with stolen credit cards) which have no restrictions on the number of whispers they can send in a given time span.
Given the snail’s pace at which they create new armors, there are already too many races in the game. Adding more races would just compound the armor problem even more.
Champion of the Gods means maxing HOM, the HOM tab Honor, means you have to get 40 titles.
This is incorrect. Which leads to this invalid conclusion:
You get GWAMM after getting 30 titles, so you WILL get GWAMM before you get Champion of the Gods and there is no way someone who has Champion of the Gods doesn’t have GWAMM.
The HoM Honor counts statues, not titles. There are several statues that you can earn that don’t have corresponding titles. There are also several statues that you can earn before you max out the title. As a result, it is not only possible, but also easier, to earn 40 statues needed for Honor for maxing CotG compared to maxing 30 titles needed for GWAMM. I easily maxed CotG way before I maxed GWAMM.
Wouldn’t it be fair to say that GWAMM is ‘easily’ earned before HoM/50? while it’s possible (perhaps) to earn HoM/50 first, it’s not easy to do so.
From my experience, you have it backwards. It was vastly easier to reach 50/50 on the HoM than it was to get GWAMM.
I also blew past a few of the achievement plateaus that count toward the hall:
minis: 55 vs. the 50 needed, 16 rares vs 1 needed
statues: 43 vs. 40 needed
armors: 12 vs 7 needed, kurzick & luxon vs needed only one of the two
weapons: 16 vs 15 needed
While each title gives a statue, the reverse is not true – there are several relatively easy to earn statues (6x Conqueror, 3x Eternal hero) that don’t come from titles and some titles that award their statues at a much lower tier (kurzick, luxon, lucky, unlucky, various PvP). Thus, it’s rather easy to max out all of the HoM points to earn CotG, including blowing past the 40 statues needed, yet still not have maxed out the 30 titles needed for GWAMM.
When comparing the overall effort involved, CotG is like reading five CliffNotes versions of classical literature. GWAMM is like reading Tolstoy’s ‘War and Peace’.
I was looking for a drinking, feasting, boasting type of option for honoring her as well. I ended up carving the 4 blocks of ice and laying a rose at the statue at which point I was done. I felt a bit bummed that I didn’t get to do anything beyond that.
The speech given by my Norn PC seemed fine. The issue is with part of the NPC dialog treating the Norn PC like an outsider.
I used a Norn character for the Living Story. During the first part where you attend the remembrance for Eir in Hoelbrak, your character meets Knut Whitebear. During his dialog he refers to the norn as “my people”. That phrasing would make sense if you’re playing a character of a different race, but when playing as a Norn, the phrasing should be “our people”. Even worse, a Norn leader saying “my people” to a Norn character could be interpreted as an intentional exclusion, possibly implying that your character is no longer worthy of being called a Norn, but clearly that isn’t the intent here.
It’s likely they only recorded a single dialog for this segment, and that they opted to go with the wording that worked for the largest number of races. However, I would have preferred to see a tailored Norn dialog for this moment where our Norn PC has returned to Holbrak to pay their respects to one of their earliest mentors. It would have also been nice to have some of the other NPC dialogs further tailored as well, but at least none of those seemed as awkward as Knut’s dialog.
I’ve already got enough ToKs and level-20/30 auto-boost scrolls on hand to insta-level half a dozen new toons to 80, but I already have 9 level 80 toons, and I have no reason to level any more to 80 at this point.
As a result, I’d much prefer that they either remove ToK’s and other forms boosts from BLCs entirely, or make them able to be sellable on the TP.
While they’re at it, I’d also appreciate some alternate ways to spend the 400+ Transmutation Charges or the 4000+ Spirit Shards that I’ll never use.
First, some terminology – there are extra swings (where a node lets you get more than the normal number of attempts), and doublehits (where an ore node gives 2 ore on a single swing). Most basic nodes allow 3 swings, but randomly they sometimes will offer 1 to 3 additional swings. This applies to most of the ore (not rich), lumber and plant nodes. Doublehits are different – they give you an extra item per attempt. Normally, an attempt will give 1 item but it can give up to 2 per swing (e.g. 2 ore from 1 swing). Some ore & plant nodes do this, though I’m not sure if log nodes also do this.
With rich ore nodes, the character is allowed 10 swings (staggered 3, 3, 3, 1), and no chance for extra attempts. However, there is a chance for obtaining an extra ore on each swing. This means you will get somewhere between 10 to 20 ore from a single rich node, but getting in the high teens to 20 range would require incredible luck on the RNG. The quality of tool might impact this, but I don’t have enough evidence to confirm that. I know that when using my permanent mining tool in west Brisban, I often get about 13 to 15 ore from the fixed-location rich iron node. I seem to get fewer double-hits using regular quality tools on rich nodes in general, and fewer double-hits on higher-end rich nodes even when using perma-tools, but that could just be the effect of RNG.
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Nudist. For earning x amount of xp while not wearing armor.
That’s a good one. I’ve found you can go from level 1 to 30 without using any gear if you’re careful, but after that it starts to become significantly harder. Of course you can always rely on friends to help out. Also, it’s so easy to gain EXP from other methods (tomes, cooking, etc) that it may need an alternate check instead of exp or levels.
Here are a couple others I thought of:
“Zommoros Hates Me” or “Zommy Hates Me” – achieved by putting a high number of rares and exotic weapons into the forge without getting a precursor.
“Glutton for Punishment” – achieved by getting the PvP top score for Damage Received a certain number of times.
My guild has encountered this issue a couple of times during the Devourer Burrow guild rush. The northern portion of that rush passes through some cave tunnels that are abnormally bright. It seems to affect all players, and it doesn’t appear to be isolated to a specific graphics setting or a particular model of gfx card.
Threads like this make me wonder if ANet could just mine the forums for several years worth of future April Fool’s day content ideas…
4/1/2017 patch notes:
- Lion’s Arch renamed to Lobster’s Arch.
- While in Lobster’s Arch, all characters are transformed into crustaceans.
- Join the special “Lobster Leap” at the top of Phoenix Roost where you can win a special prize by landing in the boiling pot or the bucket of butter.
I’ve played both a lot, but I find both power necro and reaper to be more versatile than warrior for general solo play PvE. Both chew through trash mobs equally well, but I see a significant difference when facing harder mobs, especially elites or champs. The necro is much more forgiving in those battles, and the 2nd health bar also helps a lot.
Hall of Monuments weapons seem surprisingly rare. The Gnarled Walking Stick and Fiery Dragon Sword aren’t super rare
I love my Fiery Nastalgia (Dragon) Sword!
I’ve got an HoM FDS skin on one of my alts. A few weeks ago, I happened to bring that character into a PvP map for dailies, which prompted a conversation something like this:
PvP 1: “Geez, not another glowy weapon!”
PvP 2: “Who would even want those?”
Me: “You mean my fiery sword?”
PvP 1: “Yeah, those new weapons skins look so out of place.”
PvP 2: “Anet should stick to designs that look more appropriate for this game.”
Me: /facepalm
I remember these from GW1 where they were really expensive to obtain. These gloves should look good with various the chaos weapon skins too – like a glowing fusion of hand and weapon.
Just keep trying – it took me quite a while before I got a Siege Commander Spoon.
Teq’s spoons seems to be the easiest drop version to get. I’ve got a stack of several dozen of those from about 100 teq runs. (I kept them and the Sunless Runes to help me track how many times I’ve done Teq) IIRC, about 2/3’s of the time you’ll get a spoon, and about 1/3 of the time you get the Superior Rune of the Sunless. There’s a tiny chance of getting something else actually worthwhile in that drop slot instead.
The spoon I’m still missing is the fractal spoon – are those hard to get? I never even see people ping them.
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