Showing Posts For Kelly.5293:

"Fractured" Pro/Con Suggestion Thread

in Fractured

Posted by: Kelly.5293

Kelly.5293

We fixed a number of bugs and made lots of balance changes to existing fractals. Also the difficulty scaling has been tweaked overall to create a slightly less difficult curve up to 50.

If they are going to be easier then why are you cutting our levels back to 30 then?
We don’t want or care about leaderboards this is PvE. I’d like to be opted out of that. I have yet to even hear anything positive about the leaderboards in PvP anyway. Why does a dungeon need them? This is dumb.

how much agony needed after update?

in Fractured

Posted by: Kelly.5293

Kelly.5293

I felt like they hinted that you can go above level 50 but the rewards and difficulty wont scale up anymore then level 50. It’s unclear

Fractal levels above 30 to be reset?

in Guild Wars 2 Discussion

Posted by: Kelly.5293

Kelly.5293

We don’t want or care about leaderboards. This is PvE ! We worked for our levels.

Warrior, Mesmer, Guardian only fractal groups

in Fractured

Posted by: Kelly.5293

Kelly.5293

I don’t roll thief but thief utility is very good in dredge and uncategorized fractals as well as some tight spots like res’n during fights

Shard of Crystallized Mists Essence?

in Fractured

Posted by: Kelly.5293

Kelly.5293

From what’s been said about the new runes, they may not be super useful for fractals but will be in high demand in WvW, which is pretty popular right now. So if nothing else there will be a nice market for fractal runners to sell them.

Unless they are, like most of FOTM stuff…

DRUM ROLL

Account bound.

i literally lol’d in RL, made my day lmao

hahahaha i did to!!!

Maybe there will be a que to get into fractals if they are account bound LMAO!

Infused Armor?

in Fractured

Posted by: Kelly.5293

Kelly.5293

Ascended Armor
Heavy
[&AgE4uwAA][&AgE5uwAA][&AgE6uwAA][&AgE7uwAA][&AgE8uwAA][&AgE9uwAA]
Medium
[&AgFEuwAA][&AgFFuwAA][&AgFGuwAA][&AgFHuwAA][&AgFIuwAA][&AgFJuwAA]
Light
[&AgE+uwAA][&AgE/uwAA][&AgFAuwAA][&AgFBuwAA][&AgFCuwAA][&AgFDuwAA]

CDI- Process Evolution

in CDI

Posted by: Kelly.5293

Kelly.5293

Does this mean after 3 pages of comments on this thread we’ll get more information about what this thread is about? lolz

Very Disappointed, Account Bound Disaster

in Fractured

Posted by: Kelly.5293

Kelly.5293

I can’t believe your making our fractal lvl’s account bound and making the reward bonus only once!

What is the point of this? So people who have a brand new toon that they are terrible on can jump in to a high lvl fractal for the reward? That is such a bad idea. I want pug who can play their characters in high level fractals and the character based reward system in place now is what was stopping them. You’re taking that out! Prepare to kick pug.

I enjoy leveling each character i have and you are taking that away. Hours of game play and future leveling thrown out. Why?

Making things account bound just means i never have to do it again and less to strive for. I’d rather be forced into playing, enjoying and working on each character individually.

Nerf to Pristine Fractal Relics and daily rewards
You’re capping rewards at one bonus per day per account for the end boss? This is terrible. The point in me leveling all of those characters is to I can get the reward multiple times. 12-28-38 is now being reduced to once. . . By removing lots of rewards daily, removing a reason to play and grind up more alts.

You have given us no reason to play at lower levels ever again. If someone in my guild wants help with lvl 12 why would i help them? I either cant get the bonus because i did it already at lvl 30+, i’m not leveling up any alts anymore or because i might want to do it later at a higher lvl and don’t want to get my daily account bonus at lvl 12. . . . .

Common really? This cant actually be your plan?

Slaying Potions, the double-edged sword

in Bugs: Game, Forum, Website

Posted by: Kelly.5293

Kelly.5293

Any update on this from a Dev? It’s been over a month since we heard anything……

Not a Lag issue in the Tower of Nightmares

in Bugs: Game, Forum, Website

Posted by: Kelly.5293

Kelly.5293

It sure feels like lag. I stand there stuck. Skills don’t work and just flash etc. (Sometimes it catches up.) Then i check and google works fast so it’s you not me. Then i look at my girlfriends screen while lagging who sits next to me. . . I can still play!!

My screen is lagged out like i have lag but when i look at my gf’s screen i can dodge, attack and use all my skills in real time. Looking back to my screen still looks like lag to me. But the difference is I can actually play. I just cant see it on my screen. It’s seems to be more of an interface/camera issue then lag. No one was running into walls or teleporting

Then i got kicked with an error which was painful in the end instance since i cant get back in with her. So we restarted again this time it happen to both of us. Looks like we are lagging but we can actually still fight. Just cant see it. Spam 100blades and heal skills. Last night eventually we both got kicked. Major sadface.

I hope this info helps you figure this lag / DC thing out in the tower of nightmares

(edited by Kelly.5293)

Scarlet's Story: What was learned this patch?

in The Nightmare Within

Posted by: Kelly.5293

Kelly.5293

new favorite quote:

“We read this stuff. You’re not posting in a vacuum”

TY-TY-TY

in The Nightmare Within

Posted by: Kelly.5293

Kelly.5293

I tend to get upset and comment about when things are broken or being nerfed in PvE bc’s of wvw so to balance it out i wanted to just say “Thank You” because it was well over due!
so THANK YOU !!!

Thank you for this Living Story. It seemed a little slow getting off the ground during Halloween but I am really enjoying it so far. Thank you for the hard work, new mini, new back and head items, new weapon skins X2, new enemies, new friends (okay well they aren’t new but it’s nice to see them again), new concepts, new skill (doesn’t seem very helpful though), new content, new event chains, new strange place, new great cut scenes with awesome artwork (Thank you art team!!!), new diving goggles, new achievements, new yet strange thing for home instance, new condition, lots of new and less recycled and lots of thanks!

I think this and the queens gauntlet have been my favs so far.

Thanks again !

we want GvG !!

in Suggestions

Posted by: Kelly.5293

Kelly.5293

I don’t want GvG !!!!!!!

But i want you to have GvG !!!!

Guild Wars not WvW Wars!!!

More Guild Options (Alliances etc.)

in Suggestions

Posted by: Kelly.5293

Kelly.5293

Can we get some more guild stuff?

If you’re not going to give us Guild Halls in Guild Wars then at least give us some of these things

Alliances
The ability to transfer influence to the home server
The ability for all guildies regardless of server to get buffs and Guild Bank options.

We love the New LFG tool and thank you much for it! We now are growing with people from other servers and need to be able to bring it all together.

thanks!

Adjust Defiance

in Suggestions

Posted by: Kelly.5293

Kelly.5293

Adjust Defiance if you are going to nerf CC for WvW
CC is going to get a slap Dec 10th for Warriors yet Defiance isn’t addressed in PvE.

By nerfing CC in WvW you’re making CC in PvE far less viable then it already is in dungeons.

My suggestion is to do something about this at the same time. Anything really. Maybe more damage against Defiant enemies. . idk…. Something, anything.

December 10th Warrior Changes

in Warrior

Posted by: Kelly.5293

Kelly.5293

Some discussion here revolved around defiant, which is causing a lot of control builds to be neutered in PvE. We agree and we will start making strides towards solving that in the future.

Jon

Do you have more information on this?
It baffles me that anet is preparing to make PvE CC more broken to fix it in WvW with out actually adjusting this at the same time. The way this is worded sounds more like “yeah, we’re going to think about it”. With out anything solid this sounds like another precursor scavenger hunt promise that has lasted about a year this far. Basically saying you’ll eventually get around to it tells me anet doesn’t care as much about people in PvE as they do WvW. . . . .

Anet seems to always make sure that they are releasing things with a higher standard then a quick fix even if it means waiting a bit. So why not now?

This really should be addressed together.

Dec. 10th Balance Preview - Warrior changes

in Warrior

Posted by: Kelly.5293

Kelly.5293

The bigger problem is really this.

Anet has now created a move competitive WvW with their introduction of seasons. It’s really going to become the same problem as GW1 with HA just on a large scale battle. It really is starting to lean away from pvp/pve to more of just pvp

I know no one wants to hear this but their needs to be some skill/trait/weapon separation for PvE, WvW and sPvP or something else to that effect. Some mechanic that changes behaviors from one area to another. Or maybe it just needs to be PvE and sPvP/WvW

Hammer and Mace (main hand) is already not the greatest in PvE dungeons. Yet Greatsword is OP. Mostly because of Defiance. There is little to no benefit running these weapons currently since you lose a major function of them most of the time.

This is the complete opposite situation for WvW. Anyone who gets killed in WvW standing in 100 Blades likely deserves it, is afk or is a NPC. Here hammers are currently very OP to do massive dmg and stuns together. This does need to be change because of it’s player vs. player competitiveness and balancing. I completely agree!

But you cant just nerf Warrior CC weapons across the board and call it balanced. It will only be balanced for WvW. It will become even more imbalanced in PvE and isn’t fair to those players. Further it makes the Warrior class a lot less interesting in PvE if you become exceeding limited in your weapon options.

Some ideas are outside of separating them (which are probably terrible)

Increase damage by 20% -30% with CC skills to enemies that are “Defiant”

Leave the weapon alone and nerf these traits. Even remove the traits entirely if necessary.

Buff stability across the board in WvW or everywhere.

Players in WvW have a -20% stun buff

These weapons already need a PvE buff. There is no reason to make them worse there. This game isn’t all about WvW. . . .

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: Kelly.5293

Kelly.5293

If you are going to take 20% dmg away from hammers you need to let them do 20% more dmg against enemies with Defiance

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: Kelly.5293

Kelly.5293

I think i would support removing UF and BM traits entirely before taking away hammers base dmg. This wouldn’t kill hammers in PvE and would be a decent blow to WvW. I shouldn’t be forced to run full zerker to get decent dmg out of a hammer in PvE.

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: Kelly.5293

Kelly.5293

Somewhat understand the goals outlined for warriors, in trying to prevent high C/C and DPS at the same time. However, can someone expand on the following statement when it comes to warriors and the preposed changes?

Our goal for many of the classes was to increase build diversity while still maintaining class roles and identities. Some of the things we increased were abilities/skills that people don’t run very often. Our goal was to increase these abilities to make them viable alternate builds.

Combined, all the changes below possibly go too far and are borderline overkill and will likely completely destroy the hammer / mace warriors; (other classes rejoice?)

Warrior:

  • Arms IV – Unsuspecting Foe. Moved to Master Tier.
  • Discipline XI – Burst Mastery. Reduced damage increase from 10% to 7%. Removed erroneous adrenaline gain fact.
  • Earthshaker. Reduced damage by 20%.
  • Staggering Blow. Reduced damage by 23%.
  • Skull Crack. Increased the cast time from 1/4s to 1/2s. Updated the animation and effects of this skill to be more clear.

The end result likely been, rather leaving people the choice of alternate viable builds. You are removing current effectiveness of weapon choices outright.

If this change is overkill you have choosen for them. People will have to regear/play another build to keep up.

Mace: Longer to cast, easier to see – Can the range be tweaked slightly (minimal) on this as part of the adjustment? Mace has no other forms or cripple, snare or leap to assist in this landing. Hitting a moving target with server lag as it stands will only get worse.

Hammer: An outright 20% baseline damage debuff for the main attacks on the slowest weapon (high telegraph) in the game combined with the triat changes I think will be too far.

Warriors do need a change with the balance between DPS & C/C, but the combined changes seem possibly overkill.

Again, Why not start with just the changes to UF/BM and the longbow and see how it all evens out with other professions being buffed

If only the public had access to a test server to test changes out vs players with real gear and builds – it wouldn’t be a guessing game and soul destroying when ANET don’t quite get it right pushing to production servers.

it is over kill. All that dmg on hammer is coming from the crits, UF/BM fixs that since like I explained in my previous post I will have to take the hit in crit dmg or crit chance.

This WILL nerf hammer for any non meta builds(ie hammer shouts).

I completely agree. I was so happy they buffed shouts but now if i want to play hammer i will have to trait only towards damage to make up for this loss in PvE.

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: Kelly.5293

Kelly.5293

Warrior:

  • Earthshaker. Reduced damage by 20%.
  • Staggering Blow. Reduced damage by 23%.

This is really a huge issue for PvE even though it is probably much needed for WvW. This separation of the 2 really needs to be addressed and am hoping for a dev comment on this.

I completely agree that a few specific traits and a hammer is OP in WvW. but in dungeons it’s already not the greatest because of defiance, unshakable and some enemies with perm stability.

I think that reworking the traits at least for now would be better to see how it pans out. I never use UF or Burst Mastery trait with hammer. Rather trait power(for GS)/defense (for hammer recharge)with shouts heal in tactics

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: Kelly.5293

Kelly.5293

I have to say some nice changes are coming and I thank you for them.

However, this is going to hit PvE hammer builds really hard. I get that you want to cool them down for WvW but we already have to deal with defiance in PvE making them less then most of the other weapons for choice as it is. This is very very upsetting. Hammers either need to be split of PvE and WvW or they need a CC buff if you are going to reduce their damage this much. Something , anything. . . They are already only half effective when dealing with Champs in dungeons and now i will feel dumb bringing my hammer anywhere at all. Especially in Arah where most of the enemies have permanent stability. I’m realllly hoping there is some room to negotiate something on this one for the sake of those who love to play hammer (enough to craft Mjolnir) and rarely even go into WvW. Major sadface otherwise.

How do you post an image on the forums?

in Players Helping Players

Posted by: Kelly.5293

Kelly.5293

You’re my hero that worked. I didn’t realize i need to click on “More posting & formatting options” to get an attachment option

I thought it was all about using code to link to an externally hosted image.

thanks again!

How do you post an image on the forums?

in Players Helping Players

Posted by: Kelly.5293

Kelly.5293

I’ve tried to post them a few times. . . . i can never get it to work.

I tried all of the different ways under FAQ’s and none show the image.

What am i doing wrong?

thanks!

Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Kelly.5293

Kelly.5293

New Twilight Assault Ilex Sword bugged

Female Norn War

It doesn’t glow other then the preview, even at night. I changed all my graphic settings. It looks the same on my GF’s computer and my guild sees it the same as I do… without the intense blue glow when wielded.

It looks very different.

Attachments:

(edited by Kelly.5293)

People need to realize that...

in Tequatl Rising

Posted by: Kelly.5293

Kelly.5293

Well I for one enjoy hard content with mechanics and not just showing up to win. But this is very broken. I guess you are only considered a “hardcore player” if you are on a very high populated server. . . .

This is no longer about my personal skill as a player. I loved the Liadri/ Queens G. content. It was based on MY performance.

I cant control other people standing around doing nothing or not using WP when dead. I cant control 6 people badly using turrets and ruining the event for over 80 people. I also cant control that my server looks like they have given up and less and less people show. I cant control that i wait for hours to get into a populated organized server and still end up in overflows that fail.

I’m pretty much fed up with this living story content and just hope they don’t destroy the rest of the world events.

Monthly change Broke Nearly Completed Achv.

in Account & Technical Support

Posted by: Kelly.5293

Kelly.5293

Is this something that is going to be fixed or do i need to open a ticket?

I thought i would give it a few days afterward for a fix.

When the monthly’s were reset i had 2 of the old monthly achievements in the Nearly Complete window.

Champion Slayer 29/30 and Monthly Group Event Completer 14/15

They are now stuck there since no more progress can be done on these achievements. Up until this has happened i used the Summary quite frequently. I wish it had a scroll bar and I could see even more then 3 achievements.

thanks cheers!

Res'n in Fractals is still very broken

in Fractals, Dungeons & Raids

Posted by: Kelly.5293

Kelly.5293

It seems that almost every run there is at least 1 person at some point that we cant resurrect. Sometimes even more often then once per run.

One of the following happens:
1. You cant hit “F” or it does nothing
2. Acts like it’s rez’n them and gives them no health at all with no tick.
3. Starts rez’n them but gives them 5-10 health in a very slow tick.

The last one usually means they die even with 3 people trying to get them up because they cant get enough health fast enough. Sometimes if they die it helps, sometimes not even then.

This is highly frustrating and has been going on for quite some time.

Anyone watching the price on t6 C. Dust?

in Crafting

Posted by: Kelly.5293

Kelly.5293

40s for a single pile of Crystalline Dust? Twice the cost of ectos. . . Something is very wrong here. I guess everyone is farming in Southsun instead of Orr? An adjustment would be appreciated. This is crazy.

Trading Post just hangs

in Account & Technical Support

Posted by: Kelly.5293

Kelly.5293

Trading Post just hangs. It’s working for my Guildies but isn’t working on my PC or my partners on her account either (same connection) . . . . I’ve tried reloading the game a few times but nothing . . . .

Soooo Confused about all of this.....

in Last Stand at Southsun

Posted by: Kelly.5293

Kelly.5293

I enjoyed all of the new features and content added. Over all it was set up pretty good with all the new things added to the game. I always joked that Southsun just needed a Quaggan/Krate Dungeon that was entirely underwater, under the island. Think Pearl Armor set. I was just excited to see this place come back to life.

Although, there is such a lack of story in this Southsun “Living Story”.

Why are we being forced to support the consortium and fight capture/kill the rebellious liberator of the people we saved in the Shiver Peaks and Ascalon? Why would we want the Consortium to keep their contracts that keeps them essentially slaves? Is there more to this story?

How confusing is it to setup a story line where you help save peoples being over run and pushed out of their lands by violent force to helping oppress them into slavery the next month? That is just bad.

Why did you name a robot NULL that is suppose to be bad when you have a Null that is suppose to be good if we are on the side of the Consortium? Is there no story at all behind Kasmeer and Faren? This is all soooo confusing.

This living story lacked …. “The Story” and in in game delivery of that story. It also set us up for a dungeon that never happened instead just a confusing (why am i fighting this person) boss fight.

I’m sure a lot of people did work hard bringing us this and as a result we did get some good content. I think the over all picture wasn’t painted in a rush to throw together something new.

I do hope that the writer(s) are allowed to help fix this mess by correcting it and the content devs work on pulling all of this together with in game lore instead of ditching it and moving on to the next project leaving yet another black eye on Southsun. Flame and Frost was a bit drawn out in the beginning but had such a great ending. I really thought you would top that this time and you were headed in the right direction.

Guild Bounties Now Punish Smaller Guilds

in Guild Wars 2 Discussion

Posted by: Kelly.5293

Kelly.5293

Before the patch 12-18 of us would hop in vent and have a great time. I don’t think we lost a t1 or t2

After patch the fights seem harder, are harder to find since they cant be stopped, Scotts is now impossible, 2-MULT is always a massive failure even while trying to do the mechanic and their are more targets to find making even tougher then that.

Now we have lost 6+ bounties at all levels and haven’t gotten a merit since the patch. Instead we settle to do a t3 to have better chances of picking who to fight to get our personal reward after continued failure.

Our small guild has 8 Dungeon Masters and cant do a t1 bounty . . . . . Something is very very wrong here.

I’m hoping this can be rebalanced back the way it was or give a buff or less possible targets to smaller guilds.

Arah dungeon.. Lupi

in Fractals, Dungeons & Raids

Posted by: Kelly.5293

Kelly.5293

Some tips -

Generally the more new people fighting Lupi the harder it can be. I don’t like taking more then 1 new person but have done it with 3 new people.

Part 2 is generally the hardest so be on your toes.

When circles start appearing move away from him to find safer spots and try and save your dodge if possible.

Don’t rez in front of him unless you are well prepared and use to doing this.

If he chases you with his tunnel it’s basically your job to kite him while others deal dmg. I choose the back wall and go back and forth to allow space for the rest of the team in case someone goes down. When he tunnels at you you have to dodge when he gets close. If someone is downed always kite him away from downed players.

If he’s not on you, you can hug the side wall in the closed doors ways to break combat if he is on the other side of the room. This allows a moment to regen some health and run back in. Better to break off for a few seconds then become a dead player to the team. You can do this in p2 and p3. And don’t go near that door you came in. If you get another enemy in there you’re going to have much bigger issues.

In part 3 stability can save your life though i don’t know if a blink skill can get you out of the bubble. You can also block and dodge life steal and the bubble attacks. I meele him in p3 and find it easier then ranged though i can run into a bubble and rez people with out much of an issue.

Many groups go bad when they all try and rez someone in front of lupi in p2 or p3 and he downs everyone. This is a big mistake to try if you aren’t very experience with him. No more then 2 people should ever rez 1 person. You also have to watch that he doesn’t charge you while you are trying to rez. Just get out of there even if it means leaving the other for dead. I find runs hardest when people keep dropping and that stops me and others from doing dmg. He just takes practice to like anything else to survive at.

Sometimes an easy solution is to have a designated person who will avoid combat for the most part and just rez people. It’s rare I have to do this but if 2 or more people cant stay alive it’s hurts the whole team and i would rather 1 of those 2 just rez the other person.

If you can master when to dodge as he throws poison (with out the circle) you will be in much better shape.

Lastly don’t take your eye’s off him.

If you need help just message me in game.

Get rid of Guild Banners

in Suggestions

Posted by: Kelly.5293

Kelly.5293

I hope they fix this soon. This is crazy and annoying. The banners don’t despawn and have been there for 4 days. Maguuma has been trashed with these. They are all over the lion statue and even inside the mystic forge.

[img]http://www.imageurlhost.com/images/q0i74i6sc6i0vdcs3yw.jpg[/img]
[img]http://www.imageurlhost.com/images/tbwxtg1p2inramipvzfn.jpg[/img]
[img]http://www.imageurlhost.com/images/nw9ls9idu8b38e3o4eek.jpg[/img]

(edited by Kelly.5293)

Do Fine Trans Stones Work on Assended Gear?

in Players Helping Players

Posted by: Kelly.5293

Kelly.5293

Do Fine Transmutation Stones Work on Assended Gear?

Was curious and I was told they turn Legendary weapons into exotics.

I kind of wanted to make an Assended/infused Mad Memories, Mad King back piece instead of the Book of Secrets or infused Book of Secrets.

any ideas on this?

Precursors... People Chill Out Please

in Guild Wars 2 Discussion

Posted by: Kelly.5293

Kelly.5293

Please keep this thread going. This is the latest I found.
2-20-13

http://dragonseason.com/Front/tabid/124/EntryId/212/Lunch-with-Colin-Johanson-Part-III.aspx

========
“Precursors. A little while ago there was mention that there were going to be other ways to get hold of precursors, like through the scavenger hunt.

Colin: Someday yes.

Someday. So no plans for the immediate future?

Colin: We’ve thrown in a few more RNG ways to get them, like random chances for places they could go in the game recently, but that’s not the real solution. That’s just a “hey lets just increase the number of places people can earn them at this point”. The fixes for qualifying for loot that will go in the February release will also increase the chances you can get precursors ‘cause it means you have a higher chance of rolling for loot in every creature that you kill. Which means you have a higher chance of getting a precursor. So that will help as well. But long term we’d like to do something that’s a little bit more epic, where there’s a clear path of “here’s everything you need to do and when you complete it, you automatically get a precursor.” We’re not working on that right now, we’re really trying to design what that would be, but yeah certainly at some point we will create a system that allows you to do that."
========

Precursors in Gemstore = win win

in Suggestions

Posted by: Kelly.5293

Kelly.5293

Precursors in Gemstore = win win for us & Anet

10,000 Gems? 15,000 Gems?

I’m sure Anet could use a spike in some revenue and we could use some precursors.

I was 5g from buying mine and the price went up 100g in 2 days. . = failsauce

This would also help control the TP prices.

Dungeon Patch Discussion 2/26

in Fractals, Dungeons & Raids

Posted by: Kelly.5293

Kelly.5293

So much Q_Q . . .. . GW’s & anet are known for making things challenging and continuously more challenging if they become too easy just like in GW1. I would say get use to this and work on keeping up with the bar. This is what makes the game actually fun. I don’t want drops handed to me on a silver platter, i want to be a better player who earns them. I don’t want continually easier and easier content like the WoW failure. I want to work for them and feel accomplished in the end.

When i was terrible at AC i learned to play better and worked with people so we could all do it. When that was no longer a challenge i found a new dungeon that seemed ridiculous and learned to play that one and so forth. Not all groups are crated equal and yes I’ve had many of bad runs as a result. I ran arah with pugs over and over again till i was good enough where i could slowly teach my guildies how to play the runs. Because of this we now we have a increasing number of Dungeon Masters in our guild and more on the way up. None of my guildies even dreamed of stepping foot in arah or facing the dreaded Lupi. I love the Lupi fight! It’s the best fight in the game to me. I go there just for it. It’s all of the crying on the forums that scares people from even trying.

I don’t think it’s constructive to say things are impossible and cry about it because your group had trouble with something new to a Dev. That doesn’t help the game, it hurts it. If it was easy on the first try then how is going to be on the 20th? I don’t think there are too many things in dungeons that need to be fixed but for the most part to me they are about closing exploits, fixing small bugs and crushing speed clears. All things that will for the most part make content even harder. I think the dungeons in GW2 are exceptional and the best part of this game. I do very little else and cant thank Anet and Robert enough for bringing us this amazing content.

If anyone needs help on the N. America server feel free to ask me in game and we’ll go do some AC or anything else. The only requirement I have is to leave the Q_Q at home, play nice and we’ll have some fun!

Giganticus Lupicus

in Fractals, Dungeons & Raids

Posted by: Kelly.5293

Kelly.5293

lupi is one of the best bosses ingame and should remain unchanged!!

I could not agree more. I do arah just for this fight.

Dungeon Patch Discussion 2/26

in Fractals, Dungeons & Raids

Posted by: Kelly.5293

Kelly.5293

Spider queen is too hard consider that it is not an end boss. Spiderling poisons will kill you if you don’t have guardian wall/shield bubble. team got wiped once or twice before we manage to kill the spider queen.

The Spider Queen was way too easy. She is now harder but still not even as bad as Malrona in TA (who is perfectly acceptable). I like the new change and the locked door. Just kill the little spiders and gargoyles then kill the new hachlings that appear with her first. I can meele or range the new spider queen with out any issues and don’t see any problems with her. I haven’t tried it but probably could solo her as long as everything else in the room is cleared up. Yes it might take some getting use and people will go down but over all this is not a challenging fight.

When you see a circle dodge, bring some condition removal and don’t rez in a circle.

Dungeon Patch Discussion 2/26

in Fractals, Dungeons & Raids

Posted by: Kelly.5293

Kelly.5293

Detha has gotten stuck right before Ghost eater 3 out of 3 times on us. Even with that said i love the update and the new changes to AC and other dungeons. We’re just finding that event chain at the end is a bit glitchy. Each time we had to pull enemies to kill her and then rez her and she would start working on the traps.

The Ghost Eater sometimes gets stuck near the north trap and stops attacking and chasing so we can pull’em into the traps even after loading all 3. I still love the new dynamic to this fight and is so much more fun then it use to be.

Just wanted to pass that info along. Thanks for the great work on these updates!

Dungeon Patch Discussion 2/26

in Fractals, Dungeons & Raids

Posted by: Kelly.5293

Kelly.5293

I finally did AC p2 after the patch yesterday.

What’s with all the QQ on here?

Kholer was easier then I can remember and the Ghost Eater was SOOOooooooo much fun. It was like playing ghostbusters! I had the theme song in my head the whole time with the backpack on.

*Thanks Robert !!!!! Keep up the great work! *

I’m guessing you prob got monthly dodger already from evading all the QQ on here! lolz

(edited by Kelly.5293)

Damage versus foe Sigils and Dungeon Potions

in Fractals, Dungeons & Raids

Posted by: Kelly.5293

Kelly.5293

So I have a general question. I do a lot of dungeon runs and always have potions and sigils but there are some enemy cross overs and confusion issues when i talk to people.

For example SE path 1 is all inquest. Does this mean that a Sigil of Sorrow and a Powerful Potion of Dredge slaying are useless here even though they drop in this dungeon and it would be better to use inquest slaying?

In CoE you fight inquest golems and undead. The dungeon vendor sells undead potions.

Also things like spiders in AC. Would you still get bonuses against them or no?

Basically the question i guess is, are the potions and sigils are linked to the dungeons or are they still enemy specific regardless if they are even in that path?

Any advice is helpful thanks!

Dungeon Patch Discussion 2/26

in Fractals, Dungeons & Raids

Posted by: Kelly.5293

Kelly.5293

Sooo much QQ on here. I love the dungeons in this game.

Thanks Robert for helping with Simin! My well rounded group of 3 defensive wars a ranger and an ele beat her last night for the first time after previous failed attempts last month.

I was wondering though when anet will fix the boat exploit on arah path 2? Every time I’m surprised it hasn’t happen. No pug group will do it any other way and I can’t solo fight my way to the boss and it’s rather hard to run past the trash mobs with deadeye’s and inquest tech’s since the spykits have been edited. Being in a pug group means having to use this exploit, getting lucky and convincing them to fight or being kicked near the end boss for deciding to not run and jump though walls. For this reason I try to only run with people I know on this path now.

Thanks for the updates. I’m excited to try out AC and it’s new challenges. I was brought in to help take out Colossus the other day and now i want to run all the paths again to experience it all.

XD

Dungeon Patch Discussion 2/26

in Fractals, Dungeons & Raids

Posted by: Kelly.5293

Kelly.5293

I didn’t mind the Arah p3 Crusher fight though it was quite a bit harder. Thanks for not changing Lupi. I love that fight. I did p3 with three newbee’s in the group. It was painful at times but we did it.

I realllly hope p4 is not bugged i’m going to try again this weekend.

AC path 3 was a real nice challenge. I was brought in to help with the end boss Colossus. We did it even though everyone was swearing it was bugged. However I do think it is way above the skill lvl of a starter dungeon on lvl 35-40. i don’t see a party of lvl 50’s even winning that battle. We had 4 lvl 80’s and a lvl 45.

error code 7:11:3:189:101

in Account & Technical Support

Posted by: Kelly.5293

Kelly.5293

I’m disconnecting every 20 secs or so since update (2-26) while standing in LA overflow. Never had this before over all these months.

7:11:3:189:101

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: Kelly.5293

Kelly.5293

I have to say I really love the dungeon mechanics thus far over gw1.
:)
I enjoy a nice Lupi fight. I’m concerned about Simin being bugged though. Not sure if my guild group just had trouble and which complaints are accurate… bugged or over powered healing and stealth?

Cof path 3, final boss fight. The boss will try to push you into the lava, while its easy to avoid with proper dodging and stun breaker use, sometimes you will get hit. last night a party group passed the whole fight dead on the lava, with no way to rez him and no way to return to the wp. In this case i think players should be able to get to the wp.

I couldn’t agree more. My guild has gotten much better with this guy since the update and can get him in one or two trys now but i still think there should be a way to revive dead players who end up in lava and dead from other similar effects. Maybe put the dead body in some accessible area or even I don’t care, under the bosses feet. You just cant rez when someone who takes 7000 dps because there toe is in the lava. I no longer care much about the rez rush change but I hate to see players outed with out exception or possibility of rescue after missing one dodge.

We run all the CoF paths every night (and other things). I wish CoF path 1 was longer, harder and unfarmable. We do it properly, usually no mesmer, mixed group in around 12 mins . . way to fast. I enjoy paths 2 and 3 a lot more because of this. We tried the speed clear way just to see what the hype was about. . .. . 5 mins . .. . That is just way to insane. I do hope that gets corrected. I like 30-60mins a run, more enjoyable, more rewarding an experience.

Keep up the great work!

Precursor for legendary

in Guild Wars 2 Discussion

Posted by: Kelly.5293

Kelly.5293

Has there been any updates on precursors?

A Dev mentioned in the forums they didn’t intend for the prices to be so high on precursors and were looking into a scavenger hunt type something for them. They said they were watching the prices closely, had the Lost Shore event and since then the prices have more then double from 200g to around 500g. . . . They still are climbing even after they said they increased the drop rates slightly just recently. Sadface.

Any news or rumors? I cant find any . . . .

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: Kelly.5293

Kelly.5293

ALSO VERY IMPORTANT

Can we have the option to Rez a dead player first over a dead NPC they are dead on top of. . . . . This can be very stressful and aggravating under the new system in dungeons

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: Kelly.5293

Kelly.5293

Hey Robert, I just wanted to share some follow up feed back. I was one of the first few to post here and was a little worried on this patch. Let me tell you what I found.

I have no issue still pugging Arah and still don’t have issues with Lupi. I always enjoy that fight. Thanks

Sorrow’s Embrace is a nicer for path 1 that now allows an average group to get through the beginning with some challenge as appose to only a excellent group of good players who are well prepared. Also you may want to fix the typo on the dungeon entrance WP once you enter in instance. It has to many rrrrrrrr’s in Sorrrow’s

CoF is a nice dungeon but I only have a couple of concerns with it since the update. In path 3 the end boss can be a challenge with the knock backs. If you make it out of the lava but still have 1 toe in it you will take sooo much dps you cant be rez’d. Kind of annoying to lay their for 10 mins for the group to finish him off. Not even a chance of rez from being downed in 1 hit/knockback. If we could spawn dead on the bridge or something after dying in the lava or something that would be more fair. Although with the right group who is use to him he’s not the worst thing out there. As for the end room on path 2 with the new assassins, I would guess this room would be next to impossible with out 3 heavy’s and hopefully at least one is a guardian. We had some trouble and had to re-balance.

CoE is suppose to be a hard dungeon and it’s fine imo with the new patch. It was getting boring we ran it so much but now we have to be a little more on our toes. We also cant have more then 1 inexperienced person in the party. The front door now pretty much requires at least 1 ranger or 2 people very good at standing on a pebble at the edge of the lava with out touching the shield. Again I do think lava deaths in dungeons are no longer fair since it’s impossible under any circumstance to get the person up again when they take 7500 dps to their dead body

AC I haven’t done yet but I know a lot of AC groups are having trouble on Kholer and people now insist on skipping him. He seems very OP since he downs lvl 80’s who used up their endurance in one pull. I usually run a War and cant stand fighting him on my Ele. I would also rather skip him if i’m going to be downed on my ele that fast or be the only one standing due to the WP combat issue here.

Oh and please nerf the hell out of Caudecus’s Manor explorable or make it a much higher (like 75-80) dungeon. Why is such a low lvl dungeon such a pain in the kitten.

To address my other concern we do now have to be careful of who we bring in a party and now have to form dungeon parties in private chats to avoid getting to many in experienced lvl 80’s even for low lvl dungeons. If we want something that anyone can do we do some low lvl fractals with them.

Thanks though for all your hard work. I really enjoy gw2 dungeons over the ones in gw1!
you’re all amazing!

(edited by Kelly.5293)