Men of Science [MoS] – Tarnished Coast
Men of Science [MoS] – Tarnished Coast
I played since launch, thanks though. Would you kindly point out the errors in my post for me (as I am 100% positive that they don’t exist)?
I never said that Xunlai was anything more than a banking agency. I said that they guaranteed safe transportation of your stored goods (which surprise, is what they did). I never said that the Luxon and Kurzick settlements weren’t added close to Factions’ launch. I said that they existed pre-Factions, which is factual.
I wasn’t trying to belittle you but yeah sure interpret my post that way if you want to, it’s cool bro. God kitten warzone in here at all times.
Men of Science [MoS] – Tarnished Coast
I’d like it a lot more if we could trait it to be ground targeted. That’d be possible right now if instead of a Meditation it was a Consecration, but fat chance of that.
Men of Science [MoS] – Tarnished Coast
It’s good feedback and I have some similar complaints, but I’m not leaving over it. I still like the game’s positive qualities and I find many of the professions to be fun. In particular though I love how vast crafting is (cooking is amazingly fun).
Men of Science [MoS] – Tarnished Coast
Crossposted from Guru:
One thought that comes to mind while discussing Mordy…
Apart from the apparent vector of corruption (and I’m inclined to agree with the theory that he corrupts things closely tied to the earth, not plants specifically) what distinguishes Mordy from the other dragons?
The other dragons are known to be awake. Four, we know. The Deep Sea Dragon we haven’t had any direct contact with, but we have a pretty good idea that there’s something forcing various races out of the Deeps. Mordremoth, however, as far as we know, is still sleeping… so perhaps this is why he’s making his mark on the dream world more than the physical one.
When it comes to the question of how the Nightmare Court serves Mordremoth, I suspect it might be similar to what Snaff did to Kralkatorrik. Snaff inserted his mind into the dragon’s and then became everything the dragon wasn’t, everything the dragon couldn’t be… and if the dragon couldn’t have that itself, it was determined to extinguish the annoying thing that reminds it of what it itself could never have or understand. If Mordremoth is touching or otherwise perceiving the Dream, it might similarly want to either destroy the Dream or make the Dream like itself… and the latter is exactly what the Nightmare Court is seeking to do.
In fact, thinking along these lines, what if that is actually the overall purpose of the Dream? It’s what Snaff did to Kralkatorrik on a larger scale, imprisoning Mordremoth’s mind within a Realm of Serenity that prevents him from awakening. If that’s the case, then it would give Mordremoth a very clear motivation for wanting to corrupt the Dream – if he can bring the Dream under his control and make it like he is, that might be the key to the lock that prevents him from awakening. Which would, in turn, imply that the Pale Tree has become his jailor.
If so, that would suggest that the sylvari are right – their purpose truly is to fight the Elder Dragons. Or, at least, a specific one.
Very compelling theory. Not sure yet if I’ll subscribe to it but it makes a kitten strong case for itself.
Men of Science [MoS] – Tarnished Coast
I named one of my Asura “Vekk” because hell, I always use Vekhtor as my name and it that variation sounded really Asura. My surprise when I found an ingame monument to 3 of the greatest golemancers in history and saw one them was named Vekk was big.
Vekk was a hero (npc companion that you were able to customize) in GW1. He’s voiced by Maurice LaMarche who is pretty well-known for his vast body of work. I recognized him as the voice of Brain from Pinky and the Brain, but he was also many of the characters in Futurama (such as Kif, Calculon, and Hedonism Bot), Alec Baldwin in Team America: World Police, and more recently Mr. Freeze in Batman: Arkham City.
Men of Science [MoS] – Tarnished Coast
Being that both male and female both “wear the pants” how do the two coexist under one roof, or is their divorce rate rather high?
We learned about this in Guild Wars 1 from Olaf Olafson. There’s a quest chain you can do where he (or his daughter I think it was) tries to woo your character.
http://wiki.guildwars.com/wiki/The_Great_Norn_Alemoot
It starts here, enjoy reading (but I recommend playing it if you have the opportunity to do so).
In short, norn have a social taboo where they’re not supposed to marry above or below their own legend. They are supposed to marry their equal, and then expand their legends together. If at any point one or the other becomes more legendary, then the marriage is in jeopardy unless the lesser spouse can catch up.
Men of Science [MoS] – Tarnished Coast
How about the sixth is just dead and the left-over words here and there are just red herrings just in case they need anther dragon if the game is still popular in 10 years?
That’s my opinion. We’ve got 1 line about a sixth dragon and this Mordremoth may or may not be him. Neither source confirms him as alive, rather one specifically mentions him as being defeated.
In Guild Wars 1, they mentioned Elona quite a bit in the Crystal Desert but no where else. Elonian Keys and Elonian Chests dotted the desert, and the ghosts of Turai Ossa and his followers who failed to ascend led you through your journey.
Elona turned out to be a playable region later in the game’s life. Nightfall was released in 2006, almost two years after Prophecies came out.
In Guild Wars 1, they mentioned a mysterious continent called Cantha more than once. In Kryta, we met two groups of odd NPCs from a foreign land who were at odds with one another, the Kurzicks and the Luxons. The tight-lipped Xunlai dotted Tyria, offering their services and promising the safe transfer of goods between any location on the map.
Cantha turned out to be a playable region early in the game’s life, with Factions being released in early 2006, almost a year after the game’s launch.
In Guild Wars 1, we heard stories from the dwarves of odd creatures living beneath the surface of the mountains, and of strange creatures living in the mountains far to the north. We heard from the humans and charr of the lands north of Ascalon, and of the lost continent of Orr. The White Mantle and Shining Blade told us stories of the Mursaat and of the depths of the jungle from whence they came.
All of this (save Orr) showed up in Eye of the North.
In Factions, we learned from the Luxons of other ancient humans that sailed the seas with them. We learned of their lives before the sea became petrified. These turned out to be the Mursaat, who we faced in Nightfall.
War in Kryta was foreshadowed by the aftermath of both Prophecies and Eye of the North, sure, but there was a little town called Fisherman’s Haven. In here a royalist guard is seeking for a way to overthrow the White Mantle. He discovers a young woman named Salma living at the Temple of the Ages. This quest was available years before the War in Kryta even began to kick off in 2010.
The list keeps going on and on. None of the things mentioned above were anything more than tidbits hinted at by various NPCs. ArenaNet loves this kind of stuff. They love being able to have an NPC do nothing more but add a little bit of background or flair to something, only to turn around and have it mean something more.
I would not ignore anything that any NPC or quest tells you. Everything is important. Everything has a purpose. Everything.
Men of Science [MoS] – Tarnished Coast
I posted something similar a few weeks ago in the sylvari forums. You’ve added more evidence than what I had, but in particular what I found interesting was the Nightmare Spiders.
We see the Nightmare Court forcing a spider and a fern hound to beat each other and tear each other apart in order to turn them to the Nightmare. One of the NPCs even comments on it and says that they find that in particular to be their favorite part of the process. I don’t think that the spiders are simply trained specifically because we see the Nightmare Court turning spiders (creatures that are decidedly not plants) into Nightmare Spiders in the same way they convert everything else.
I’m not sure if Mordremoth is the name of this dragon or the name of something else (and I’m not going to touch that yet). However I do agree with the notion that the Nightmare Court are spreading a dragon’s corruption in some way. Whether or not you agree with me that the Nightmare Court are in fact corrupted sylvari is a different matter and for a different topic.
Edit: I forgot to mention, the NPC I was talking about with the spider was in Caledon Forest. It’s in the corner where you disguise yourself as a member of the Nightmare Court and do some recon.
Men of Science [MoS] – Tarnished Coast
(edited by Kerithlan.1659)
That depends on what version of chess we’re playing. Pre-Elizabeth or Post-Elizabeth?
Also, abusing an exploit != “check out our niche role”. Thieves are great for quick-capping supply camps with small numbers. I’ve seen a thief and his warrior buddy sneak into a camp together and kill everything with burst.
This is going to come across way more elitist and crass than I’m intending it to be, but learn to play. If you seriously cannot find yourself a new role now that your exploit hole has been patched up, then you need to re-evaluate yourself as a player. There’s something more at work here than throwing out old cheese.
Men of Science [MoS] – Tarnished Coast
To be fair you only see the zerg because it’s the zerg that knocks on your gates with the force of Hercules. You don’t see our camp defenders or our back line as often because we’re keeping you busy.
When our server is big enough to front two zergs if desired and still run defense, and when we’re as communicative as we are/keep everyone informed of what’s going on, it’s not a surprise that you’re unfamiliar with anything else we’re up to.
This isn’t horn-tooting or anything. In the same way that TC only ever sees FA scurrying around outside of SM or throwing bodies at Golanta, or only sees YB attacking when they zerg up, you guys only recognize our server as a zerg-machine because that’s what we send to you (because we can).
Let’s not be dishonest with ourselves here: if your servers had our population, you’d have a flip zerg running too. Remember Shylock.
Men of Science [MoS] – Tarnished Coast
Re: corpse dancing and etc
I don’t dance on corpses, I sit next to them. It’s not to insult you, but rather to let you know that I see you just in case you’re spying or camping. I mean it in the most neutral manner possible. I want you to know that we haven’t forgotten that you’re there.
I also bow at corpses when people do something brave, heroic or honorable. I wave at enemies if I’m doing something peaceful (like gathering ore or something). I kneel at corpses to say sorry if one of my allies is a dick to someone trying to play nice.
If you ever see a blonde human guardian in spiky armor (most likely wielding a staff or torch) emoting at you, chances are it’s not to insult you. Please don’t enter a mouth-frothing rage and flail at the other people on my server if I sit next to your corpse.
Lailah Seraphim, Tarnished Coast
Men of Science [MoS] – Tarnished Coast
For the record I just want FA to start defending in the Eternal Battleground so that I no longer have a reason to prefer them over Yak’s Bend.
FA did a hell of a job defending QL last night. That place was a death trap…. even after we had two walls down, and a treb setup to clear siege from inside. When we rushed it that second time, I couldn’t believe how much siege was still left inside. Impressive defense!
Fun times in EB last night, and WvW overall. I am thankful that I can login, get into WvW, and work with the awesome people on TC. That is the reality of WvW… not the drama that goes on here. The drama that goes on here, has zero impact on actual WvW. It is 100% irrelevant. The sooner people realize that, the faster these threads will improve.
I’ve been sick so I didn’t log in yesterday, but it’s great to hear that. This is what we need you guys doing FA — you’re obviously capable, so show us what you’ve got. More of this and less of whatever all of the guild qq is.
Men of Science [MoS] – Tarnished Coast
I don’t know about you guys, but I am eagerly looking forward to slay Trahearne on the fields of battle when his Elder Dragon shows up.
Trahearne is obviously the big ploy from the Sylvari dragon. He is not only combined Tyria’s military, science and intelligence leaders all into one centralized (vulnerable) organization, but he is the one that sits at the top and calls the shots. He’s even been a key part to destroying one of his Elder Dragon master’s rivals, as Elder Dragons are all enemies of one another.
Sadly we won’t be able to drive all the Sylvari back to whence they came, as they are a playable race so there needs to be “good guy” Sylvari. But I am sure that there will be plenty of weeds to whack, and seeing how good they are at infiltrating and amalgamating Tyria’s defences, it is going to be a long hard battle filled with a lot of intrigue.
Ok maybe that is more so just wishful thinking that we will get to fight/kill Trahearne, if anything Trahearne will probably just make some dumb line about “blah-blah-destiny, blah-blah-I-can’t-do-it”. And maybe that is more wishful thinking that the Sylvari’s Elder Dragon is going to be all about the subterfuge and giving us a real reason why there was so much haphazard amalgamations of military bodies and surrendering of sovereignty to this New-World-Order
.
Spoiler alert: The sylvari are not dragon minions. There’s no sylvari dragon.
We don’t see any risen, branded, icebrood or destroyer moa birds either — does that mean that moa birds are super secret dragon minions too? By all evidence they are immune to dragon corruption as well, the only thing preventing it from being canonical is there’s apparently no one in the lore that’s made such claims yet.
^^ This kind of “evidence” is what the “sylvari are dragon minions!” theory is based in. ^^
Moving on.
Men of Science [MoS] – Tarnished Coast
(edited by Kerithlan.1659)
Have to agree with OP – trahearne just feels too wooden
This is a horrible pun, and borders on racism. Shame on you.
Men of Science [MoS] – Tarnished Coast
Just as an example of deviations away from “normal” naming conventions, I bumped into an NPC named Kajunk earlier. He was a male asura. It just needs to retain the same feeling and you’re set.
Men of Science [MoS] – Tarnished Coast
Some of the comments I’ve read are exactly what I’m talking about. I do try to take it off but as I said it’s easy to forget when you are busy doing various things it has nothing to do with lack of responsibility.
It actually has everything to do with responsibility. I’m sorry, but it does. When you wear that badge, you assume a position of authority, and with that comes a lot of responsibility. It doesn’t matter if you’re a guy out on your own or if you have 500 people you need to manage — if you have the badge, then you need to know how to use it.
This includes being self-aware enough to flip a switch. Again I’m sorry if you disagree and you can tell me as many cool stories as you want to, but it really does boil down to personal responsibility. If you’re having trouble remembering to turn it off because you have a big guild to manage, then you need to either divvy up some of the guild responsibilities so you aren’t so swamped, or you need to appoint someone to “Badge Duty” to constantly remind you to turn it off when you’re done playing in wvw.
I’m going to say it one more time for the sake of redundancy: not taking your command badge off when you leave wvw is irresponsible. Not taking your command badge off whenever you aren’t actively leading anyone is irresponsible. It’s simply irresponsible, and this entire problem wouldn’t even exist if you’d just turn it off when it’s not needed. It’s an artificial problem. Just do it, problem solved.
Men of Science [MoS] – Tarnished Coast
(edited by Kerithlan.1659)
No I understand that, I was posting a super baseline example for how the process works. In particular the way I posted should net people their investment in ectos back for if they’re leveling their craft up.
In this case you could sell the helmets as trash 80 rares for slightly less than the cost of an ecto, and the materials to make each one don’t pass 30s. Example, last I checked bones were going for 1s 25c each, so 15 would run you 18s 75c. Silk Scraps and Mithril Ore both run for about 20-50c a piece, so even if you total everything up it doesn’t pass the minimum buying cost of an ecto.
In the particular example I posted, unless the market changes drastically, you’re not going to make more from selling the helms or mats than you will salvaging them. That might change depending on what happens with ecto prices, but right now it’s an investment of your time gathering materials vs your money buying ectos.
Edit: having said that if you’re looking to spend cash anyway, buying the raw materials should be slightly cheaper right now.
Men of Science [MoS] – Tarnished Coast
Have you played any extensive world vs world?
Makes me wonder if you have especially if you never did pvp in it. And how do you suggest one gets 50 player kills without killing players? Just curious.
I never said that I’ve never pvp’d in wvw. I’ve only stated why wvw isn’t inherently a pvp endeavor. It is a pve one and as such is categorized as pve. You can go duel players all you want in the jumping puzzle or by random chance, sure, but that is in no way the primary purpose of wvw. World vs World is about killing NPCs and earning crafting bonuses for your world.
You can get your 50 kills by spamming any aoe weapon while barreling along in a zerg. You cannot seriously tell me that random tagging where you’ve barely done anything (because 30 other people also hit 1 at the same time) is in any way a serious, compelling, or even competitive form of pvp.
It’s literally no different than joining an event zerg in Straits of Devastation at that stage. If you hate zerging then sure yeah whatever, but otherwise this is the most mind-boggling attempt at “boo! pvp! grr!” flaming that I’ve ever seen.
Men of Science [MoS] – Tarnished Coast
How to get yourself some Globs of Ectoplasm:
Be an Armorsmith.
Stage 1: Collecting Materials
Farm Heavy Bones in Orr, or Potent Blood from skales/bats/karka, or Large Fangs from the Grubs north of Lion’s Arch in the Gendarran Fields.
Mine Mithril from any zone level 60 and up. Mithril tends to be abundant in many of the locations you’ll find yourself visiting often.
Salvage level 60-80 cloth items you find while farming your Bones/Blood/Fangs.
Alternatively, buy the materials or gather them while playing World vs World.
Stage 2: Refinement
Turn your Mithril Ore into Mithril Ingots. 2 Ore = 1 Ingot.
Turn your Silk Scraps into Bolts of Silk. 2 Scraps = 1 Bolt.
Buy Silk Thread from the Armorsmithing NPC for ~5 silver.
Stage 3: Crafting
You’ll be making rare helmets. 1 helmet = 1 insignia + 1 Mithril Ingot + 2 Bolts of Silk + 1 Silk thread.
Each insignia requires 10 Silk Thread + 2 Bolts of Silk + 15 <Bones/Blood/etc>.
Therefore, for each helmet you will neekittenhril Ore, 8 Bolts of Silk, 11 Silk Thread and 15 Bones/etc.
If you gather your own materials, then for example creating 25 Carrion helms will cost you ~1.25 gold plus your time.
Stage 4: Salvaging
Visit a merchant and buy a Master’s Salvage Kit for ~16s. Each usage of this kit will cost you ~64 copper.
Salvage your helms. You will receive 0-3 ectos depending on your luck. I average 1 per helm.
Each helm will have cost you ~7s to craft and salvage, plus your time.
If we consider 28s to 35s to be the cost of each ecto (for the sake of this example), then even if you salvage four helms and only get 1 ecto you’re still in the clear. Since the payoff is usually in the ballpark of 4 ectos per 5 helms, it’s a great way to save some cash if you’re poor and/or have the time.
The investment here is leveling up your Armorsmithing to about 375 and gathering the materials, thus your time. The payoff is that you actually earn money (through drops earned while gathering your materials) and can rest knowing that you’re capable of being self-sufficient if you need to be.
If this is too much of a time investment or grind, then there’s always the option of dropping lump sums of cash down to buy them. You can get your cash elsewhere, like event farming, WvW (via events, flipping sentries is something you can do solo if you hate zerging/sieging), dungeons, fractals, etc.
If the ecto bubble bursts, it’s going to be because people decide that half a gold per ecto isn’t worth their investment when it would take less time to just craft stuff. The only other alternative would be some sort of manipulation on ArenaNet’s part, such as changing crafting requirements, or increasing the drop rate of rare items.
Men of Science [MoS] – Tarnished Coast
WvW is PvE content. That’s ArenaNet’s stance on it, and frankly I agree. The majority of WvW objectives involve laying siege to buildings and smacking around NPC’s. Players play a small role in it outside of zergs. The other players may as well be a wall of Risen at that point.
Except a wall of risen is a lot easier to kill than players. And ArenaNet does not tell me to siege buildings or shove around NOCs. It tells me to kill players.
So I, as a player will be fighting versus other players.How does any of that change what the objective of world vs world is? The objective is to hold points on the map using siege equipment. It’s PvP in the same way that driving a car makes you a circuit racer. The fact that other players are involved is almost irrelevant. You’ll get your 50 kills by sitting on a cannon and firing into a zerg. That is hardly a PvP experience.
PvP means Player versus Player, right?
Now if I, as a player, fight another player, I’m fighting Player versus Player, right?
Whether I use my own skills or a cannon does not matter. If I remember correctly, there is a trebuchet or something the like in sPvP. That trebuchet can be used to fire at people too!
And it doesn’t matter what the objective of WvW are. What matters is the fact, that for my Monthly Achievement I need to kill players. Thus I need to engage in a PvP activity, since I am fighting Player versus Player, which is the meaning of PvP.
You can disagree and try to be obtusely literal all you want, but it doesn’t change the fact that WvW is about placing siege at a wall, hitting 1-3 for a while, and then killing an NPC.
I can see that and understand that. ArenaNet can see that and understand that (probably because they designed it to be that way). Focusing on a single, narrow facet of WvW (killing players) and calling it what it isn’t (a form of intolerable, evil PvP) is as wrong as declaring a traffic jam to be a slow-motion drag race because there are cars moving forward without turning.
Keep on lecturing though, you’re starting to go in circles. I’ll crack soon, I’m sure of it!
Edit: To clarify it for you: world vs world can be translated to mean siege versus wall, or alternatively as player versus environment. You can’t capture anything in world versus world without killing NPCs, and with the exception of camps and sentries you must use siege equipment to break down walls and gates in order to do that.
Players honestly play a very small role beyond moving siege around. Have you played any extensive world vs world?
Men of Science [MoS] – Tarnished Coast
(edited by Kerithlan.1659)
It’s less about being a harsh one syllable name and more about being harsh and using letter pairings.
Oola
Vekk
Zinn
Blimm
Aell
Llye
Beek
Crott
Florggi
Meggel
Sokka
etc etc etc
Yes it helps if it’s one syllable, but emphasis seems to be on repeating a certain letter within the name. You can deviate away from that successfully as long as the name retains the same general feeling. For example, I’d find the names Mrog and Tirrval to both be acceptable within lore/culture.
Men of Science [MoS] – Tarnished Coast
I like Trahearne. I’m not trolling.
Isn’t that just trolling? :P
No, I do like Trahearne. It’s sad that I actually have to clarify that I’m not trolling people when I say that. These forums are a warzone though, so what can you do.
Men of Science [MoS] – Tarnished Coast
I like Trahearne. I’m not trolling.
Men of Science [MoS] – Tarnished Coast
WvW is PvE content. That’s ArenaNet’s stance on it, and frankly I agree. The majority of WvW objectives involve laying siege to buildings and smacking around NPC’s. Players play a small role in it outside of zergs. The other players may as well be a wall of Risen at that point.
Except a wall of risen is a lot easier to kill than players. And ArenaNet does not tell me to siege buildings or shove around NOCs. It tells me to kill players.
So I, as a player will be fighting versus other players.
How does any of that change what the objective of world vs world is? The objective is to hold points on the map using siege equipment. It’s PvP in the same way that driving a car makes you a circuit racer. The fact that other players are involved is almost irrelevant. You’ll get your 50 kills by sitting on a cannon and firing into a zerg. That is hardly a PvP experience.
Men of Science [MoS] – Tarnished Coast
I was wondering how many other people who give only a casual glance to WvW are enduring the borderland and EB map requirements? I check my server (Yaks) daily and always see a similar image of all the POIs I need to map being in heavily defended areas that never fall or change hands. NEAT!
Can we get a white flag banner that you can buy in the wvw zones so we can map without having to start some sort of pvp revolution for the sake of what is essentially a pve concern? Or how about we rotate our server location/borderlands so I don’t contemplate a two week vacation to the opposing servers?
Anyone else having this experience, or have overcome it cleverly?
The servers do rotate depending on how well or poor you’re doing. Here’s the tiers: http://mos.millenium.org/matchups#NA
In each tier, 1st place is green, 2nd place is blue, and 3rd place is red. On my server I’ve mapped all of WvW except for 1/3 of red’s borderlands, and 1 vista + 1 point of interest in the eternal battleground. It has taken me about a week so far.
It’s not very hard to do, it just takes a little bit of time.
Men of Science [MoS] – Tarnished Coast
when thief stealth stomp press alt-f4
u get last laugh
You also become “that guy”. If someone beats you at least be a good sport about it.
This is one of the trashiest things you can do in wvw right now. It isn’t as though running a single supply dolyak pays for half of your repair bill or anything. Oh wait, it is.
Men of Science [MoS] – Tarnished Coast
I finally got to transfer! yaaaay Just waiting for my boyfriend to have it be not full for him notsoyay I would also like to know about this guild. Another question, is there a place I could look up a lot of GW2 Lore? I’m kinda going into this blind lore wise but I do know a lot about RP.
A very good place to start looking is either playing GW1 or watching a Let’s Play series on youtube. I know of at least one guy that did a Let’s Play for the entirety of Guild Wars 1 (including quests) but I can’t remember who he was (my memory sucks guys, sorry). He was a British guy though.
Other than that wiki.guildwars.com and wiki.guildwars2.com are pretty well-maintained. You can also read the books (Ghosts of Ascalon / Edge of Destiny).
Men of Science [MoS] – Tarnished Coast
Which guild is that, Kerithlan?
I don’t actually know their name, I just keep seeing their tag everywhere. It’s [VIII]. I’ll click on one of them the next time I see them.
Men of Science [MoS] – Tarnished Coast
oh and by the way to all u guys saying u are focusing on fa bl because our defense is so bad and yb s defense so great..u said the same about cd didnt u?
:-)
So TC didn’t attack YB much before due to thier good defense and now, TC still doesn’t attack YB much due to thier good defense.
I don’t understand what you’re saying there.
oh just saying it’s interesting that all other servers have a bad defense and thats why they always get attacked by both at the same time. that’s what u guys are saying right? and i was just saying it’s interesting, that’s all. ;-)
Heres how WvW works.
FA = was a big threat in T4. You guys dominated it. Everyone saw that. So when FA moves to T3 what should the servers already in T3 do? Make sure FA doesn’t dominate us. So you will be focused down. Deal with it.
TC will be in the exact same boat if/when we move to T2. We are dominating T3, the servers in T2 will notice that. So what will those two servers in T2 do? Focus their attention on TC!
That’s another reason why I really hate these players on TC that post stuff like “please YB and FA, team up and attack us so we have our backs against the wall.” No! Play WvW the way it was meant to be played, strategically. Let the system work it’s course naturally so TC moves up to T2, as it should, THEN we will be focused there. And you will get that whole “TC’s back against the wall” feeling, trust me.
For the record I just want FA to start defending in the Eternal Battleground so that I no longer have a reason to prefer them over Yak’s Bend. FA throws bodies at Golanta all day and makes no ground while we stomp around and hold QL and Durios most of the day.
To FA’s credit I’ve had to defend our third from them a lot more the past few days, so it’s not as though they suck or aren’t trying. I just want them to get eyes scouting out our zerg or working to counter our flipping/claiming.
They don’t need spies or whatever nonsense, they just need eyes and to prevent us from eating their supply.
Men of Science [MoS] – Tarnished Coast
On Tarnished Coast there is a guild that runs RP sessions all over the place and near constantly. They’re quite big and I never seem to bump into them not in-character. Just today I was wandering through the Kessex Hills and stumbled across maybe 15-20 of them all hanging out in Garrenhoff.
@the guy making snide remarks about how people don’t know what RP means: please teach us, oh master.
Men of Science [MoS] – Tarnished Coast
Anet should introduced more gear type beyond what is available now. Anet should implement additional gear in the form of equippable undergarments and the legendary form of undergarments for player to grind further.
Then we can have players going around in WvW suffocating downed enemies with their smelly legendary panties and bras. Yeah, what a humiliating and horrible way to die. And the enemies probably well deserved it.
What would make a bra legendary?
Men of Science [MoS] – Tarnished Coast
Are you not willing to farm OP? I mean, it is legendary, there should be effort.
What sort of ploughshares to swords silliness is this? What part of grinding, farming etc makes your acquisition of a legendary in any way a legendary accomplishment?
I don’t think that a legendary should be something that everyone has or goes after, but I think that should be based on player choice rather than player dissuasion. Right now, the current market and system discourage people from going after them rather than presenting them with a difficult option. That’s why topics like this keep popping up.
Most players are willing to put in time, effort and money to earn prestigious items. It’s when we cross the boundary into the realm of unreasonable demand that there becomes a problem. We’re nearing that point if we’re not there already.
Men of Science [MoS] – Tarnished Coast
While i doubt its anytime soon keep this in mind.. the game launched with an item store.
Guild Wars 1 had an item store too. Guild Wars 1 never went free to play. I don’t understand your point.
Men of Science [MoS] – Tarnished Coast
I like mesmer portals. They’re fun and I appreciate having them around.
What I don’t like is the number of people using them as a crutch. I’ve seen plenty of commanders on my server demanding mesmer portals for raids/sieges. That usually ends up with us wasting 10 minutes setting up instead of just busting the gate down with our superior force. In that time the other team tends to notice us and bunker down.
Portals should be used in the way you’ve described, imho. Running distractions/harassment/blitz attacks is where I’d like to see them stay. I don’t want to see a group of 40 players balling up on a hill outside of a tower just so that we can pop in at the gate.
I’ve had an opposing guild successfully mesmer bomb a fortified camp before. We lost the camp, but it was cool to see one guy run in (we at first assumed for the point of interest) only to have 10 guys suddenly pop out of no where on top of our siege. That’s smart play and the type of portal use I enjoy.
No more of this “we need mesmer chains to get anywhere” nonsense. Mesmers are a resource to make use of when you have them. They’re not a limiting factor or the hinge upon which your force hangs. We need to move past this portal honeymoon period.
Men of Science [MoS] – Tarnished Coast
if you down and your opponent isnt, i do see how it makes a difference, either they stab you with the flag and get badge of honor, or they cut you up with normal attack.
either way you dead.
theifs stealth, so they going to stealth finish. in comparison warriors got hp and armor plus lots of way to use stability so they can afford to finish without stealth.
If your opponent was almost down, you have a chance to rally by downing and then outplaying them. Stealth removes that.
I’m not complaining — I’m indifferent. I’m just pointing it out.
Men of Science [MoS] – Tarnished Coast
WvW is easy. WvW has been on the Monthly ever since pre-release! But Fractals? Twice in a row? OH NOEZ!!!!! They drive people into only one part!!!!
Seriously, if you complain about one aspect beeing in the monthly twice, complain the same amount about the other aspect, that has been there ever since the beginning. EVERY MONTH. Without fail. It’s pissing me off now especially, since there is a PvP monthly as well! I get that there are a lot of NPCs in WvW. And it’s not like sPvP or tPvP. It’s like a miyx between PvP and PvE. BUT: the monthly requires me to kill players which is definately a PvP aspect in the PvP Monthly. If you ask me, the aspect that belongs the least in the PvE monthly, I’d say WvW kills without hesitating.The fractals are new. They have been included in the monthly twice so far. Maybe they add salvage or xp without dying or events next month. But right now they want to put the emphasis on that shiny new toy they have. Buy a kid a new toy and it’ll ignore all it’s existing toys for some time to play with the new toy. Same here.
Yeah it is difficult to find a group for fractals if you have a low level toon. But it is difficult to kill stuff in WvW with a low level toon as well! Only you BASE STATS get lifted. You still have crappy gear. You lack bonuses from traits. heck you might even lack utility or elite skills! A lvl 10 tool in WvW has a hard time! And WvW also depends on the amount of people currently doing WvW. If there are only very few people of your server on at the time you are on and lots of people from the other two servers…
I remember trying WvW last month. After a lot of frustration and a high rep bill I asked my boyfriend to do it for me. And it’s not like it’ll be any different this month! The map is the same. THE EXACT SAME! It never changes. At least I get to see different fractals. Those who don’t like fractals and dungeons and prefer PvP stuff can do the monthly PvP. To me, WvW kills belong in that one, not in the normal, PvE monthly.
WvW is PvE content. That’s ArenaNet’s stance on it, and frankly I agree. The majority of WvW objectives involve laying siege to buildings and smacking around NPC’s. Players play a small role in it outside of zergs. The other players may as well be a wall of Risen at that point.
Men of Science [MoS] – Tarnished Coast
I hope this never happens
and your reason?
Free game hoppers tend to be the bottom of the barrel. There is a lot more incentive to not get your account banned when you’ve paid for it. Free games tend to be a bit more rampant with ban evasion as there’s nothing to lose if your account is banned. You just <I’m not going to post instructions but it’s simple>, roll out a new account, then get right back to it.
There’s nothing to lose. That’s why you see botting, scamming, gold sales, flaming and other crap on a larger scale in free-to-play games. The pay-for-access door fee is a quality-of-life thing, even if it’s a small one.
Men of Science [MoS] – Tarnished Coast
I agree. The concept of a title itself shouldn’t be considered a rare commodity, much in the same way the concept of armor itself isn’t considered a rare commodity. I’m fine with having certain titles being rare or having prestige, but I don’t think that (for example) Master Carver is particularly compelling.
I’d like to see some titles obtainable for completing certain event chains, or for crafting certain items, or for reaching certain personal story markers.
Here’s some examples:
1. Succeed in every “Defend” event chain in Kryta. Earn the title “Queen’s Guard”.
2. Craft your first Exotic item. Earn the title “Hero Apparent”.
3. Upon completion of the personal story chapter “Mightier than the Sword”, earn the title “Explorer”.
4. Complete all three paths of Ascalon Catacombs plus story mode. Earn the title “Undertaker”.
Titles should come fluidly and often just from doing stuff you’d normally be doing. You can reserve some of the more prestigious/hard-to-get titles for exactly that: difficult tasks that take a lot of time, resources, or effort to accomplish.
Men of Science [MoS] – Tarnished Coast
oh and by the way to all u guys saying u are focusing on fa bl because our defense is so bad and yb s defense so great..u said the same about cd didnt u?
:-)
So TC didn’t attack YB much before due to thier good defense and now, TC still doesn’t attack YB much due to thier good defense.
I don’t understand what you’re saying there.
oh just saying it’s interesting that all other servers have a bad defense and thats why they always get attacked by both at the same time. that’s what u guys are saying right? and i was just saying it’s interesting, that’s all. ;-)
Let me know when you catch your missing goose, I’d like to hear about it.
Men of Science [MoS] – Tarnished Coast
Huge (comparatively) Yak’s Bend force that just took Mendon’s from me:
Thank you for giving me a solid eight minutes of excitement. I was surprised to destroy as many rams as I did and down as many players as I did. Mendon’s had no siege, just t2 walls. When my three commanders decided to bail on Mendon’s (to defend golems on the other side of the map, can’t blame them), I decided to stand my ground. I’m glad I did.
I hope you guys enjoyed murdering me as much as I enjoyed smashing my face on the keyboard while screaming “halp my organs” in team chat.
Men of Science [MoS] – Tarnished Coast
F12 -> change character should be more efficient than alt-f4…., but both are completely dumb. But I don’t think there’s anything Anet can do about it, whoever is willing to go through something so tedious to avoid a kill could also just exit through the task manager.
Also I think Alt-F4 is a Windows command so the game might not be able to bypass it.
Just do what other games do. When a player exits a game, don’t drop them right away. Let them sit there server-side for 15-30 seconds doing nothing while they relaunch the game.
This way, people can no longer alt-f4 out (as they’ll be mauled/defenseless). The down side is a handful of people will get murdered after disconnecting, on a consistent basis, and we’ll have complaints about that instead.
Men of Science [MoS] – Tarnished Coast
Why not make a new item called siege scrap and make it so that destroying siege drops a few bits? Make it so that any siege weapon that has not landed an attack in 15 minutes or that is not within 5000 units of a fight can be dismantled by the team that owns it to salvage some siege.
Make it so that we can throw these siege scraps at a vendor to buy more siege. Example, dismantling an arrow cart gives you 1-7 scrap. To buy a new arrow cart, you need 25 scrap. This gives other servers incentive to destroy your siege (as they can turn it into more for themselves) while providing home servers the option to rebuild/fortify elsewhere.
Men of Science [MoS] – Tarnished Coast
Night score update below:
Just to comment about FA’s defenses vs YB’s defenses again, this is not the first time we’ve had basically this same exact picture these past few weeks. We (Tarnished Coast) have trouble taking anything from Yak’s borderlands because their defenses are strong/off-putting. You guys are easy mode in comparison.
I’m not trying to talk smack here. I’m trying to get you guys to play better defense so that we’re challenged. You guys are 8th place, Fort Aspenwood. We might not have a ton of servers but that’s still the top ten. Have a little more pride in your defenses.
You want a challenge.
You don’t think FA is a challenge.
You think YB is a challenge.
So you continue to focus your attacks on FA.
Nice logic right there.FA is quite frankly spread too thin at this point. It’s difficult to maintain defenses when man power, supply, and siege is needed everywhere. I’m not complaining, since I’d much rather be in our shoes than yours. I love having a challenge, it’s fun. Contrary to what you want believe, your words and the actions by your server tell me you do not.
I don’t think that you understand how it works. As long as we’re able to constantly flip FA in the Eternal Battlegrounds and FABL, YB isn’t a serious threat to us (anywhere). Having the easy meal (FA) means that we can focus more on defense.
There is a door that must be opened. It is locked. You have the key. Do you use the key, or do you kick it down? Obviously you will use the key because it is the logical course of action. The door that we’re opening is points, and FA is our key.
We’re asking you to take our keys away.
Men of Science [MoS] – Tarnished Coast
The sad truth is that you need to have stability at all times, which severely limits flexibility in play style.
Men of Science [MoS] – Tarnished Coast
The original concept behind the charr was to make a replacement for the standard fantasy orcs and hobgoblins that you see in Dungeons & Dragons or Lord of the Rings. The designers settled on demonic cats that worship fire.
This evolved into the charr. At a root concept level, they are demon cats. At a realistic “I’m not overanalyzing anything, I swear!” level, they’re charr.
Go back to WoW if you think of tauren whenever you see anything with horns lol.
Men of Science [MoS] – Tarnished Coast
Night score update below:
Just to comment about FA’s defenses vs YB’s defenses again, this is not the first time we’ve had basically this same exact picture these past few weeks. We (Tarnished Coast) have trouble taking anything from Yak’s borderlands because their defenses are strong/off-putting. You guys are easy mode in comparison.
I’m not trying to talk smack here. I’m trying to get you guys to play better defense so that we’re challenged. You guys are 8th place, Fort Aspenwood. We might not have a ton of servers but that’s still the top ten. Have a little more pride in your defenses.
You contradict yourself in your own post. First you say Yak’s BL has strong defenses which are very challenging to take and then you turn around asking FA to be better defensively because you want a challenge.
It is not a contradiction. We are winning because we eat FA, as they are an easy meal. Please stop giving us an easy meal so that we actually feel hungry and consider taking on YB. There’s no point going into Yak’s borderland when there’s easy meals over in FABL and EB.
Men of Science [MoS] – Tarnished Coast
Pears (and most fruits) are Account Bound. You buy them from karma vendors.
There’s a bug with the trading post right now that allows you to post Account Bound items even though they cannot be sold. People have been using this mostly to troll, but sometimes as a bank (who would waste the posting fee on that amount, I don’t know).
Men of Science [MoS] – Tarnished Coast
Tooltip: “Set yourself alight…”
Trait: “When you are set on fire…”
I understand the confusion; however, you must be burning for it to trigger. ArenaNet could fix it with a simple change to the trait: “whenever you begin burning…” As Zealot’s Fire does not give you the burning condition, that should make it more clear.
Or just rework the talent because it’s kitten.
Men of Science [MoS] – Tarnished Coast
YB constantly zerg Rogue’s, but our camps aren’t usually quiet.
lol, that’s a joke right? The back and forth between Rogues/Speldan is typically 4:1 in favor of TC. Zerg my kitten
Half of the time you guys flip the Dredge camp you storm into our camp too. In fact today we were barely able to scratch you guys at Speldan while you flipped Rogue’s at least three times. Don’t tell me you guys don’t consider 30 Yak’s Benders a zerg?
Sure it is, I didn’t get on till later today, can’t speak for what happened before hand. But what you’re describing is highly atypical and I trust I don’t need to explain how unusual events can’t logically be used to support an argument. Frankly I’m doubtful we sent 30 several times tonight. When I was on tonight, we attacked with 8 or 9. We don’t have the resources to send 30 there unless there’s some pressing reason to flip the camp, which is rare.
This is the second week running I’ve been on the western supply route in EB. Quite honestly I’ve been there more than probably anybody on this board. Attacks from yaks are typically 5-8 people on rogues, that’s all we can spare. The majority of the times we flip dredge we do so with 5 or fewer and don’t bother with rogues because we’ve learned it provokes a TC zerg at our camp. TC on the other hand is almost guaranteed to send 20+ up towards speldan’s every time a dredge event is up.
I’m just posting what I’ve seen (and what I’m sure others I recognize posting in here can attest to). Yak’s Bend sent a zerg of no less than 15 and no more than 40 players into Rogue’s Quarry at least three times over the course of the day yesterday. I had a day off and put in 12 hours. It happened. If you were there or not, it happened.
I can also attest to the same size zerg performing similar actions on and off through out the week. You guys get outmanned quite a bit (such as right now), but surely you don’t believe that you are incapable of forming zergs during peak hours? Don’t underestimate yourselves — that’s our job.
Men of Science [MoS] – Tarnished Coast