Men of Science [MoS] – Tarnished Coast
Men of Science [MoS] – Tarnished Coast
TL;DR
The zone isn’t fun but if you want to get karka shells you have to endure it.
FALSE.
If you want karka shells, you can just buy them. That still exists as an alternative, as expensive as it is.
Men of Science [MoS] – Tarnished Coast
YB constantly zerg Rogue’s, but our camps aren’t usually quiet.
lol, that’s a joke right? The back and forth between Rogues/Speldan is typically 4:1 in favor of TC. Zerg my kitten
Half of the time you guys flip the Dredge camp you storm into our camp too. In fact today we were barely able to scratch you guys at Speldan while you flipped Rogue’s at least three times. Don’t tell me you guys don’t consider 30 Yak’s Benders a zerg?
Men of Science [MoS] – Tarnished Coast
Night score update below:
Just to comment about FA’s defenses vs YB’s defenses again, this is not the first time we’ve had basically this same exact picture these past few weeks. We (Tarnished Coast) have trouble taking anything from Yak’s borderlands because their defenses are strong/off-putting. You guys are easy mode in comparison.
I’m not trying to talk smack here. I’m trying to get you guys to play better defense so that we’re challenged. You guys are 8th place, Fort Aspenwood. We might not have a ton of servers but that’s still the top ten. Have a little more pride in your defenses.
Men of Science [MoS] – Tarnished Coast
I have mixed emotions about moving up to T2. On one hand, I’d like something new, challenging and it’d be interesting to know how TC has grown as a server. On the other hand however, this 3 week battle has been one of the closest and most engaging battles I’ve participated in. All three servers keep bringing the fight day in and day out and it’s something that you guys should be proud of. I’ve been on other servers before, usually the good fight stops Sunday evening. I’m kind of disappointed with all the alliance accusations going around because we’re all just having fun and you guys are ruining some of the best WvW GW2 has to offer with drama.
Really?? I look forward to getting my kitten kicked in T2. I still believe TC will make an impact in T2. But this way we will learn more and become better.
As I said to a handful of people in-game earlier today, I really want Tarnished Coast to move into Tier 2. I want to be 6th place for a week. Whether we fail miserably or succeed beyond expectations, I don’t want to spend a month fighting Yak’s Bend and Fort Aspenwood.
It’s nothing to do with the people on the other servers. I just want to see fresh faces. I’m sure that our opponents would agree. Right now, us moving up is more likely than Yak’s Bend dropping down. I would rather have our kitten kicked for a week or two (and force people to remember how to play well) than have these hugely unbalanced matches continue.
As an FA player and commander I came to a realization tonight. I’m NEVER going to care enough about winning tier 3 to sit with 3 other people in an empty supply camp and watch Dolayks for hours on a Saturday night.
There’s no gold medals for any tier. I just want to kill people not role play NPC guards.
Really? That’s interesting. That’s exactly what I did tonight. I ran dolyaks, defended camps, and ran repairs while FA and YB zerged us. We repelled you guys for hours and hours because we did exactly what you have decided not to do.
It might be because FA constantly throw themselves at Golanta or because YB constantly zerg Rogue’s, but our camps aren’t usually quiet. You guys keep losing camps/supply/towers (and today your keep) to both us and Yak’s Bend because you’re ignoring your defenses. This spills over to your borderlands too. You’re easy prey, sorry.
Men of Science [MoS] – Tarnished Coast
I think TC’s been hit with this as well. Couldn’t build a single thing earlier in EB, despite some of our siege having been destroyed by invaders over the course of combat.
Maybe until this is fixed, ANet can just lift the siege cap for now?
Part of that is likely because we’ve been overcompensating siege at our camps. For some reason someone built 7 arrow carts, a catapult and 3 ballistas at Rogue’s Quarry for our whopping three-man team to make use of (what?).
We don’t need that much guys, the majority of it just gets destroyed anyway.
Men of Science [MoS] – Tarnished Coast
So wait someone on Fort Aspenwood has been spamming rams inside of your keep (or where ever)? Is there an achievement or title or something that has to do with building siege items (there is right)?
No wonder you guys are having problems taking Stonemist from us. We held it for like 12 hours with no outer walls when we really should not have been able to do so.
Edit: Wait this is in your borderlands? No wonder we’ve had a fully upgraded hill keep pretty much non-stop for the past couple weeks. I’m all for winning but that’s a bit unfair, even I can see that.
Men of Science [MoS] – Tarnished Coast
(edited by Kerithlan.1659)
Worst thing is the WvW requirement that is there EVERY month. Now don’t get me wrong, I love spvp, but WvW is like pulling teeth trying to find people to kill.
Hop in the Eternal Battlegrounds. Join a zerg, a siege, a defense, or really anything. Camp the jumping puzzle if that’s your thing (please don’t lol).
Just go anywhere you see big orange x’s on your map, or a blue commander badge. I was in WvW today and got 40/50 kills in about 3 hours. That’s not because I’m good — it’s because I go where the people are. There’s a Little Mermaid reference in there somewhere.
Men of Science [MoS] – Tarnished Coast
Just the way it is.
Some things will never change / that’s just the way it is
Orr was designed by Bruce Hornsby.
Men of Science [MoS] – Tarnished Coast
My only problem is warping into the Lyssa shrine when we control it, only to find it absolutely swarming with undead and the pact NPCs not even lifting a finger to prevent it.
So yeah we control the shrine, but you still need a raid group of 20 people if you want to use the karma vendor (and most of those people that’ll show up just want to grind mobs, which doesn’t help with the hyper-spawn).
It’s also incredibly not fun to be using the vendor and suddenly you get flung across the pedestal (sometimes into monsters) because apparently controlling a shrine doesn’t mean the siege goes away.
I just wanted to buy a pair of kittening boots. Why did it take me nearly an hour to do that? WE CONTROLLED THE SHRINE.
Men of Science [MoS] – Tarnished Coast
Folks…
Still, if you are a “tank”, can you really hold aggro on that boss for the entire 4-5 minute duration of the fight? Any time I run with a “tank” the boss turns and starts walking toward someone else to smack. Yes, you can control it, slow it down, stun it, etc. Thats not tanking. Its control. The traditional holy trinity does not exist in this game, and if you some how manage to resurrect it, then arenanet did not do their job. Also, the control aspects that you would employ on the boss usually have diminished powers… Ever notice one of the buffs on the boss says something like “control effects are 25% less effective” or something like that? This is so that you cannot control and/or tank.
Make a pure tank spec, and it will take the group that much longer to kill the boss. Make a spec that is DPS, but has good survivability or group utility, and we kill it a bit faster. Make a glass cannon, yes you might go down more, but if you’re not an idiot you will be fine and the boss goes down even quicker.
I would say pure dps is a detriment as much as pure tank/healer. One should always strive to build in survivability in their build, or some group utility.
Its up to you to survive while doing the absolute most damage your class can do…and thinking your sword and board tank build does more damage than my thief, or whatever weapon loadout you use, you are sorely mistaken. Not even close.
Hi,
You’re simply wrong. Sword/Shield with Hammer secondary is what my guild mate runs on his guardian. In Fractals especially, as long as he grabs aggro first they never, ever peel off of him. It’s even easier in fights with trash adds because he just needs to focus on kiting the boss while we focus on the trash then the boss in that order.
He’s built very tanky, but gains damage through constant (unbuffed) burning and raw power. The current setup he uses allows him to constantly attack and redirect attacks while simultaneously buffing allies and passively healing himself. He’s able to eat a 6k damage hit and be back to full health within 10 seconds just by dodging.
His armor is high, his attack damage is high and his survivability is high. He deals adequate damage while making the rest of the party deal more damage. Sure he doesn’t deal as much damage as your glass cannon thief does, but I would sure as hell take him along over a glass cannon any day. Full dps parties usually result in people falling over dead and the entire group pausing to resurrect them. I’d rather not be slowed down by your trash.
Love,
A friend
P.S. The secret to being a good tank is having the ability to stack Might, Fury, Retaliation and other buffs. You know, what every member of your party should be doing for each other anyway.
Men of Science [MoS] – Tarnished Coast
ANet can fix this by having the icon automatically disabled in all cities and having the icon bought by some other means than gold… I mean seriously… Why gold?
It’s sold in gold to keep it in like with other book items.
I would prefer it to be sold for 250-500 marks. I don’t want it to be permanently disabled outside of WvW because it has use for people rallying to events and so on (and there are events that are held in cities). I want the people that have it to have earned it and be responsible with it.
Men of Science [MoS] – Tarnished Coast
When I first started the game someone was running around in Queensdale with their badge on and I was horribly confused because I thought that they were an NPC or an event that I was supposed to be looking for. When I found them and asked what was going on, I was called a stupid noob and berated (pretty much uncalled for). I didn’t figure it out until I went into WvW for the first time a week later.
If you aren’t responsible enough to know how to turn a badge off, then you’re not responsible enough to wear it imho. It goes both ways.
Men of Science [MoS] – Tarnished Coast
Just because there’s no “holy trinity” doesn’t mean that you are unable to play a niche role. Try playing a pure defense/survival/tank guardian in WvW and laugh as you easily stall a 20 man zerg for a good 3-5 minutes before they learn to ignore you. Try playing a pure support elementalist in the same situation and again laugh as you not only hold them off but heal your allies.
These roles still exist. They just aren’t important or as useful as the standard hybrid player builds are.
Men of Science [MoS] – Tarnished Coast
Hey ANet,
How about releasing more town clothing into the cash shop? I’d really like to be able to have more than just the standard garb that all races wear.
How about instead of just in the cash shop, make some recipes for tailors/leatherworkers/armorsmiths/etc too?
Men of Science [MoS] – Tarnished Coast
@ Kerithlan.1659
No I redirected your point that no one in the pact would bother making this thing, which leads to this being hosted by Inquest, which means another rehashed lore content about Asurans again.
Except that people in the Pact did bother making this thing — asurans are a part of the Pact. I’m not sure if you realize that or not.
The Inquest have gathered most of their golemancy knowledge from Snaff, who is more or less a post-mortem, de-facto member of the Pact. This is exactly the kind of thing that Snaff would have built, too.
Maybe you should take a step back and stop blindly raging at the asura for doing something insane and irrational. It’s sort of their M.O.
Men of Science [MoS] – Tarnished Coast
@ Kerithlan.1659
I promise you, NO Charr, would ever help an Asuran make a Golem Airship. NO human would help an Asuran make Golem airship, since it doesn’t have Human God Characteristics.
Yeah no kittenherlock, that was kind of my entire point. The Pact took the best parts of each race’s technologies to more or less perfect the art.
Taking out the charr and human aspects leaves us with a highly volatile, hilariously dangerous, and all around unsafe ticking time bomb of holiday cheer flying toward Tyria’s most densely populated areas.
Asuran Golemancy 101: total and complete catastrophic failure is still a monumental success, assuming losses remain within acceptable parameters.
Men of Science [MoS] – Tarnished Coast
It’s an ASURAN airship. The ones the Pact use are a mix of asuran, charr and human technologies (therefore they undoubtedly work better).
If this thing DOESN’T crash and burn like a super Hindenburg all over the Gendarran Fields, I am going to be horrendously disappointed. In fact, I’m looking forward to the Inquest tampering with this giant flying golem and causing it to go mental.
Men of Science [MoS] – Tarnished Coast
Yeah I sure do like doing math and doing research to level up my crafting, or alternatively spending all of my gold on material purchases. That sure is that thing that I like doing!
Instead of being forced to either aimlessly wander Orr and hope I stumble across what I need (frustrating), or doing research and camping node spawns to get it (boring/tedious), I can just have someone distract a huge monster a couple times per day (exploitative).
Excuse me for taking advantage of a game mechanic that’s functioning correctly (monster aggro) — if not in its intended way — to avoid a bit of the grind. I just want to be self sufficient — is that too much to ask?
Edit: since I know some internet wizard is going to try to “Gotcha!” me on this: I think that the current mining/gathering system is fine. What’s frustrating about it is needing orichalcum when 90%+ of the nodes are mithril, and it changes at random. It’s like trying to find a single red marble in a bag of 100 green ones. Luck isn’t fun.
Men of Science [MoS] – Tarnished Coast
(edited by Kerithlan.1659)
I want Magister Seiran to come back. That’d be pretty much the perfect gift.
Men of Science [MoS] – Tarnished Coast
Forget resurrection, bring back the scriptwriter for that part of the storyline, at least. Tybalt and Sieran were the best npcs in the game, and most of the other characters in the storyline didn’t live up to them. Except for that Asuran guy. Or the other one. Both of whom also die.
Why do certain well known failures of scripting and voiceacting survive, while the good ones all die?
If you’re talking about Agent Zott, he went from “that guy I really don’t care about, why am I saving him from dwarf ruins” (and even forgot that he existed) to being one of my favorite characters in the entire game.
Men of Science [MoS] – Tarnished Coast
How would you feel if Tybalt, Seiran, and a handful of other Clawrl Island survivors washed up on Southsun Cove (risen or not, alive or not)? That’d be a twist of M Night Shyamalanian proportions.
Men of Science [MoS] – Tarnished Coast
Human-specific skills are useless… i hope ANet will do something about this
Hounds of Balthazar is pretty great if you need aggro-hog meat shields to absorb a few hits or to fizzle a few spells.
Men of Science [MoS] – Tarnished Coast
In lore, the dragons are supposed to be as strong or stronger than gods.
Maybe Abbadon is just a really powerful god? Or maybe we haven’t seen the full extent of the dragons’ power?
Abaddon was able to take on up to 3 of the other gods in a fight. It took the combined might of all of them to lock him away. To kill him, it took the combined might of all five other gods (in the form of blessings) plus a battalion of humans plus him being completely chained up. To say that he was a really powerful god is a gross understatement.
Men of Science [MoS] – Tarnished Coast
You should continue to play so that I can continue to take advantage of you via the inflated market prices. Convinced yet?
Men of Science [MoS] – Tarnished Coast
I’m absolutely against an automatic dungeon finder, but having a party search interface similar to GW1 or how games like Star Trek Online handle it would be welcome.
Men of Science [MoS] – Tarnished Coast
Tarnished Coast is the unofficial RP server (and we’re not horrible at WvW either). Join us!
Men of Science [MoS] – Tarnished Coast
Survive the burst and turn to face them. Be careful of how you’re kiting and be willing to spend a dodge roll to position yourself if you have to. If you’re getting jumped from behind, you can break stun and dodge backward to reset your situation. If you’re a heavy crit build and have at least 5 points in Honor you’ll be able to dodge almost toe-to-toe with the thief, assuming you land hits.
Other than that the guardian is more or less a hard counter to the thief, assuming players of equal skill. Condition removal helps as a general rule, so you can consider bringing the Purity trait (10 point valor) and/or Signet of Resolve to help with those if you need to.
Men of Science [MoS] – Tarnished Coast
I’m just putting it out there that I really enjoyed the orphan storyline. It was more about throwing back to GW1 lore and re-establishing it within GW2 than it was about making me laugh or feel like the Batman, sure, but it also dragged me through the Krytan underground and gave me more insight into the Shining Blade.
As the Shining Blade showing up has been established as “A really, really big deal” it felt exactly like “a really, really big deal.” It’s similar to the giant sinkhole in Divinity’s Reach and the Shining Blade showing up: it wouldn’t be hugely important if the Shining Blade weren’t there. They’d just have the Seraph handle it if it was mundane.
I had more fun with that story than I did with my asura and sylvari characters, as it had the very big-time player feel to it that neither the asura nor sylvari had.
Men of Science [MoS] – Tarnished Coast
This is why I’m not even going to bother with Fractals of the Mists at all.
When new content or a new game comes out, I like to see it in advance but I don’t like to be in the first rush to complete it. That’s partially because I don’t like competing for server resources while everything’s still hot, and that’s partially because I don’t like trading in experimental/evolving markets. If I wait a month or two after new content comes out before looking at it, then I can be certain that many of the bugs and exploits such as this are hammered out and that there’s people around that can give me tips regarding how to face encounters better.
I can’t really do most of that with Fractals yet, and possibly not ever, due to the nature of the dungeon. The only thing on that list I can reliably look at right now is the idea that others can show me through the dungeon, and even then that’s completely stripped away by the level gating system.
It’s that much harder to find a group because if I wait and fall behind I’m going to play catch up much longer than I usually would, and if I jump in right now I have to deal with mindless munchkin grind drones. It’s bad enough that I don’t like the ascended gear without dealing with any of that, so I’m simply not going to play Fractals.
Men of Science [MoS] – Tarnished Coast
RNG. Learn it, love it.
A few days ago I found four unidentified dyes in an hour, and I’ve been averaging one dye drop every 1.5 days. It’s not unbalanced. Some days I get a ton, some days I get none, but when I get dyes from harvesting carrots and get daily achievements from falling on top of bunnies then there really is no reason for people to complain about such things.
Men of Science [MoS] – Tarnished Coast
If you want to be boring play a human. Seriously, you’re a human in real life, why play them again in a fantasy game when you have such other nice options? Something like 50% of the people in game are humans (made up fact).
I play a human because the humans of Tyria aren’t the humans of Earth, and I am capable of making such observations without exerting any effort. I’m capable of looking at the complex race of humans that exists in the Guild Wars universe, appreciating them for being vastly different than myself, and enjoying the fact that I can play a fantasy race that’s both interesting and different.
Until Guild Wars becomes Oil Wars and starts taking place on Earth, I’m just going to continue to laugh in the face of players like you who have trouble separating reality from fantasy.
Do you get upset because the characters in Team Fortress 2 are too human, too?
Men of Science [MoS] – Tarnished Coast
(edited by Kerithlan.1659)
I’m only going to get the quiver. I almost have enough gold to purchase the mats. Honestly, I’m only getting this quiver because of the look, not because it’s ascended. ANet could’ve made it exotic and I still would’ve went for it.
I’m going to ignore the rest though. I’m definitely not going to grind FotM and hope for the rings to drop.
Hopefully ANet either scraps the idea of ascended gear or adds other ways of getting it. Otherwise I’m going to continue running in my exotics.
what would suck is if they put a quiver or other back items on the cash shop. I am honestly shocked there are no current back skins on the cash shop, it’s the perfect time to take advantage of the fact that there are so few in game.
They need to scrap the idea of town clothes and turn them into costumes that you can display in PvE, like you could in GW1. Then make a killing selling cool costumes in the cash shop. I know for a fact that I’d buy them as I purchased many costumes in GW1.
Totally disagree. They need more opportunities for players to make use of town clothes, they don’t need to scrap them.
The concept of town clothes is pretty awesome in an MMORPG. The lack of town clothes is disheartening, as is the lack of places to viably wear them. Why isn’t there minigames in Divinity’s Reach that require town clothes, for example? Why not have a minigame or have jumping puzzles or even a dungeon that focuses on skill over combat?
Men of Science [MoS] – Tarnished Coast
Guardian: Shortbow
— Guardians are by design a melee class. Shortbows are better for a melee skirmisher, and yet have maximum range. To keep with the flavor of the class, a shortbow is more appropriate.
Warrior: None
— Warriors already have a ton of weapon options. Any more would be overkill.
Engineer: Hammer
— I think that the Engineer has a lot of potential with a hammer weapon, given the nature of the profession. The attacks would be more tricks, such as spring-loaded/rocket lunges, or static barriers similar to the shield.
Ranger: Off-hand Sword
— Like Warrior and Mesmer, this would be some sort of riposte paired with a utility skill. One possibility would be causing a poison combo field if the opponent is suffering from poison.
Thief: Off-hand Mace
— This would be for sapping targets and other more passive forms of CC.
Elementalist: Shield
— Similar to the focus in style, but with an emphasis on group support rather than just the elementalist.
Mesmer: Longbow
— There is no other reason for this than I’ve always liked the idea of a mesmer shooting magic missiles that shatter on impact, causing conditions or other effects.
Necromancer: None
— I would fix the Necromancer before considering other options.
Men of Science [MoS] – Tarnished Coast
I remember =r when we were told the cities would all ave events going on and mini games.
I also remember reading how our personal home instance would change and people would react to us differently and we could invite friends to visit our home instances and see what we have built and so on….I dont see any of that…..
Hoelbrak has the keg mini-game. That’s all I can remember off-hand.
The content is there, it’s just not used. That’s partially because no one looks for it and partially because it isn’t well-advertised.
Men of Science [MoS] – Tarnished Coast
Yes but it’s really difficult making players not congregate in one central location to advertise for groups and such.
Agreed…but then that should point to the need of getting a real looking for group system put into the game.
That way people don’t have to sit in one place all day spamming LFG and so on.
I am way against a dungeon finder with automatic party creation. That’s not what this game is about.
However, I am in favor of a system similar to Guild Wars’ party system. Opening the party panel allowed players to see which other players were looking for teams. I want a version of that which can be sorted/filtered/searched and encompasses the entire server. I think that’d sort the majority of problems.
Imagine being able to open a panel that allows you to find a dungeon group, find a guild, find a WvW raiding party, and so on. I think that’d be very welcome to the majority of players.
Men of Science [MoS] – Tarnished Coast
Any one else notice the 5 main cities are pretty much dead most the time except for on rare occasions?
Unless its just my server lol.
Lions Arch is turning into the main hub…which is sad imo…they are following most other MMO’s out there by turning the other great cities into ghost zones and only focusing on one city…
I know lore wise LA is the central hub for all races…but does no one else think the other cities need some love to?
LA seems to get all the love for events and everything. Why not have other events that effect the other cities once in a while.
I personally love the Norn city…its so dead though..other then the fact of NPC’s
People roleplay 24/7 in Divinity’s Reach on Tarnished Coast. Not sure about the other cities.
LA is where people go to find dungeon teams (there’s a new dungeon in the center of town so like, no surprise there), but the rest of the cities seem to get some heavy usage. I can’t really speak for Rata Sum or The Grove since I rarely visit them, but I’ve at least seen occasional roleplay in the Black Citadel and in Hoelbrak (just not the same scale as Divinity’s Reach).
Men of Science [MoS] – Tarnished Coast
In World vs World, things like Siege Golems and Catapults are constantly destroyed. Same thing with keep walls and so on. EveOnline is a predominantly PvP game (I can’t think of any actual PvE off the top of my head), so it would make sense that WvW is where you’d see such destructible investments.
It’s a little bit of a moot point to be comparing apples to oranges, anyway.
Men of Science [MoS] – Tarnished Coast
Just because people are playing doesn’t mean they are happy with the changes. No metric will tell you the state of mind of a player. I find it rather foolish to even put forward as proof.
Right, they should just go by what a few thousand posters say on the forums over and over again on 3 dfferent sites. Good point.
You act as though a few thousand is a small amount. What a sorry state this industry has fallen into.
Men of Science [MoS] – Tarnished Coast
To be honest I don’t even stack vitality. I stack toughness and keep my health at 13k. Precision → Power → Toughness is how I stack myself up, and then use my jewelry to cap myself out for hp and condition damage. My current natural crit is 56% and with the one-handed strength trait I’m naturally at 71% with my main hand. After that it’s just buffs/shouts/allies.
Vitality is most certainly important and good, but it’s less important and less good if you’ve gotten practiced at avoiding damage. Dodging/avoiding attacks or timing aegis well is better than taking damage at all.
When it comes to burst, almost all of it in pve is easy to dodge/avoid/mitigate. Blinding a foe right before they drop 6k damage on you is superior to soaking it, for example.
Having said all of that, I’m not as experienced as others and I recommend you take my advice with the understanding that I may be leading you down a dark path.
Men of Science [MoS] – Tarnished Coast
Just because I was curious about how much pvp interaction was actually required to completely map the area, I popped into WvW today just to see how much I could get done.
Our servers were almost perfectly matched when I started. The answer is simply that when your world controls its own borderland, there is very little pvp. Most of it is fighting centaurs or walking around moas. When your world controls just its own third of the eternal battlegrounds, you can comfortably get 2-3 of the four skill points plus a third of the points of interest and vistas.
Most of the vistas especially are easy mode, probably due to the fact that they’re in a light pvp area. The challenge isn’t in climbing things or getting through jumping puzzles but rather in your server’s ability to hold territory.
tl;dr
It is really, really easy to map WvW. Just wait for your server to have a firm lock on territory then run in and take advantage. If you can’t get it right just now, come back in a few days. The only “difficulty” is in your inability to map everything in one day, unlike other zones and maps.
The only time I was in a battle without a zerg, I was jumped by a guild of people from another server going for the same skill point in the eternal battlegrounds. One actual pvp encounter out of 2 hours of play is nothing. You’ll be fine.
Men of Science [MoS] – Tarnished Coast
Use a staff in my opinion, because staff #4 is good for starting fights with. Beyond that staff #3 is a light combo field (so your allies can clean conditions off of you) and staff #2 is relatively good. Staff options are generally pretty good so you won’t feel as awkward or bad swapping to it.
If you need to stay with the staff for a whole fight, then just be sure to use staff #4 on cooldown near allies so that you can keep stacking damage buffs on them. That should more or less negate your softer damage.
Just my two cents anyway.
Men of Science [MoS] – Tarnished Coast
In my opinion, there is hardly any reason to go into Zeal past 10 points, unless you’re going for a Spirit Weapon build. The stats the trait-lines give you are just bonuses and won’t make a very big impact, all things considering. I only look at the traits it gives me (but my focus is on PvP, where stats are lower overall).
As for the burning duration (that’s our only condition), I don’t think traiting for burning is worth it very much. Burning only stacks in duration, and I see it more as additional damage, rather than the focus of builds. This could be different in PvE, where mobs don’t really remove their conditions.
Just to chime in as someone who stacked condition damage heavily for quite a while, burning isn’t worth it as a focus. I switched to a hybrid power/crit build with a focus on crit and crit damage instead of condition damage, and I’m finding myself much more effective. When 9/10 of my attacks are critical hits, burning tends to become a bit obsolete.
That’s not to say that burning is bad because it’s not. Most of your AoE causes burning in some capacity, and you should embrace that as a way to soften up targets that aren’t your current focus. You can mop them up much quicker if they’re at 2/3 health or less. Just don’t bother stacking condition damage specifically for a few burns. Get a couple hundred on some jewelry and you’re more than set.
If you decide to stack Power and Toughness instead, then consider Undead runes (con damage/toughness plus 5% of toughness stacks to your con damage). That’s more than enough if you have no other runes to make use of.
Men of Science [MoS] – Tarnished Coast
(edited by Kerithlan.1659)
I think we all need to pile onto one server and make a guild(s). The game will be much more pleasant if we stick together and have like minded people to adventure with.
I acknowledge that forgoing the gear grind might also mean forgoing expansions, but that’s a tradeoff that I’m willing to make.
Do you roleplay?
Men of Science [MoS] – Tarnished Coast
Wouldn’t it be better to just have a server-wide party search interface like other games have? Set yourself as looking for party and allow players to add a short description of what they’re searching for. From there it’s just a matter of forming the party.
This system sort of existed in GW1. I was surprised that it didn’t port over in some capacity.
Men of Science [MoS] – Tarnished Coast
The only thing I don’t like about Orr is that there is literally no time to stand and look around at the environment. There’s tons of ancient history and lore that we’re seeing in the Guild Wars universe for the first time, and we can’t really examine it or appreciate it correctly because some undead kitten wants to play with my spleen.
Men of Science [MoS] – Tarnished Coast
Honestly the only thing that ever holds me back in group play is myself. I’m both shy around new people (meaning unintentionally poor party communication) and have issues with time coordination. I always feel bad bailing early, but when someone else needs to jump out I feel as though trying to stop them is constraining.
Obviously everything I just said will make most people go, “uh yeah duh, that’s how people work.” My problem is just that I worry a lot. If I had a 100% worry free, guilt free environment then it’d be better.
I tend not to pug dungeons because I worry about letting the party down or being “that guy”. Eliminate that and I’m fine. Maybe split up dungeon rewards to be both group and individual, as in — actually no before I finish that thought I already know it’s a bad idea. I guess the problem is just the lack of nonverbal communication options in my case.
Men of Science [MoS] – Tarnished Coast
I’ve been buying the candy corn for crafting, I’d hate that. Well.. on second thought I guess it wouldn’t really matter when there’s 400000000000 candy corn available.
Meh. Useless post. Sorry.
Men of Science [MoS] – Tarnished Coast
Maybe if I manage to get some Ascended gear, someone will love me.
But then, maybe no-one loves me because Ascended gear exists and I don’t have it?
Love is hard, guys.
I will make love to you. Er, wait no, I mean, crap, I will love you. kitten it. kitten it kitten it kitten it. I will love you. (I always do that, crap!)
I’ll be skipping Ascended gear mostly because I don’t care. I kill stuff at the same rate as my buddies in full exotics, and I’m only wearing the Ancient Karka Shell and a Orichalcum Candy Corn amulet. Whatever, it is not a big deal.
My end game consists of friendly dungeon runs and falling off of cliffs with my friends. I’m not a dungeon jockey. I don’t need to constantly chase something to feel accomplished. I don’t need to constantly kill foes to feel accomplished. I spend more time wandering around looking at how the world was made and discussing with friends where I’d hide secret passages and kitten than I do turning my nose down at other players, thanks.
Men of Science [MoS] – Tarnished Coast
I can only asume it’s to encourage people to try out the free server transfers because other servers are camping them on the one you are on now. Sneaky anet, very sneaky… tipshat
Seriously though, I would say because the achievement if for exploring the world of guildwars and the pvp areas happen to reside within said world.
If we want to be technical, which world? The world of Tyria? If so, the borderlands are located in the Mists, which is decidedly not Tyria. The combined world of the entire game itself? If so, then there’s no reason for sPvP areas to be skipped.
No matter how you spin it, the answer is simply “because.” There’s no scientific reason.
Men of Science [MoS] – Tarnished Coast