Kitten – Zerker Ranger – http://gw2efficiency.com/c/Kitten
Kitty Smallpaw – Condi Ranger – http://gw2efficiency.com/c/Kitty%20Smallpaw
That youtube videos is old and the pet AI was fixed a lot with the last patch, making things like that no more happen (or just sometimes).
Anyway, if the skill is the one mentioned before (pet skill 3-4), the only way to evade it is dodge/block/immune because it’s a multi-teleport attack that hit’s a lot of times.
if that skill hit every time for 3k the total damage on a single target can be higher than 21k, in 2 seconds.
It’s a little too much also for a full buffed pet, don’t you think?
And it’s not even the activated skill, that skill cna be the one that hit you for 10k.
Activated+pet skill = 31k in 3-4 seconds?
That has not to happen.
Those youtube videos aren’t old, I personally made them last night. As you can see I was a druid when I made them.
The druid doesn’t really change up much how the original ranger plays, it can add some nice things but over all it isn’t vital to the ranger experience. Now if you want to heavy druid healer type then doesn’t play nice with the ranger core.
Here is how easy it is to dodge pets:
https://www.youtube.com/watch?v=GBZtYUa-pLg
https://www.youtube.com/watch?v=b7DWcU3ULtw
Even with this showing how bad pets are against moving targets, there’s already crying about smokescales’ damage on the “revenant-like” skill. Expect a nerf on smokescale, before anything at all happens to pet “stickiness”.
https://forum-en.gw2archive.eu/forum/game/pvp/What-the-problem-with-druid-s-pets/
Of course. Devs have proven time and time again that they are very quick to respond to things that benefit rangers. Just to name ONE, that was just a few days ago – We heal as one.
As for other issues that – not so fast to fix, if at all.
This is a critically game breaking issue for rangers, it is the biggest reasons rangers are bad atm.
Right now the scrapper has much more potential for reliable sustain than the druid. With the proper trait they can heal roughly 100 with swiftness on per second or 400 a second with super speed on. With access to multiple blocks and ability to nearly always keep swiftness/super speed on they are very hard to take down.
Here is the bird, only time it hit is when it gave itself swiftness – https://www.youtube.com/watch?v=b7DWcU3ULtw
Lol!
If you got the time, please make more videos. Try with sic’em and ohter abilities like QZ for superspeed!
Really devs, take a look at the videos and ask yourself if this looks ok to you?
The first video had the ranger owners pet using Sic ’Em. Ranger pets are completely broken and not reliable with their damage. Want to fix rangers? Fix pets first.
Trying it out and the pointholding potential is insane, but I find that any class with a modicum of CC combined with burst ends you instantly.
Which happens to be most classes.
By far the MOST unbalanced clunky stance.
- Requires full energy to get into Avatar…
- Removes all energy IF DOWNED, GET IN STANCE AND LEAVE IT
- Can fill energy ONLY AND D**MN ONLY STAFF… [what????]
This stance critically needs stab for wvw,.
Sure, but that’d mean a feature from HoT would have to be cut in order to make up the lost development time. Is that something you could live with?
You heathen! how could you fix the cutie giant bristleback. You are like literally the worst thing to ever happen to Tyria!
/Teasing
Here is the bird, only time it hit is when it gave itself swiftness – https://www.youtube.com/watch?v=b7DWcU3ULtw
First off you were not attacking (putting you in combat which would make you run slower).
Secondly if your send all your time running from the pet then you are not dealing with the ranger. The pet isn’t suppose to do all the work. Rangers have tools to aid their pets.
Pets are supposed to hit, and when I do get into combat, which is about 20 seconds into the video, it still is painfully easy to dodge. On top of that this isn’t any different movement than what happens in combat, in fact more active defenses are taken in combat so the pet will miss more in real combat.
So I am just going to leave this here: https://youtu.be/GBZtYUa-pLg
How is this acceptable? 10 hits in 2 minutes while the pets owner was using “sic ’em!”
^in a sense this is true. “just healing” will never work in this game. druid needs to be doing quite a bit of damage to make a difference and to make him viable
And there lies in the problem, if you are using druid as a typical druid with the staff you won’t be doing any real significant damage or worthwhile damage.
correct, which is why people should try hybrid or offensive druids.
I am running a power ranger with the druid line which is fun.
^in a sense this is true. “just healing” will never work in this game. druid needs to be doing quite a bit of damage to make a difference and to make him viable
And there lies in the problem, if you are using druid as a typical druid with the staff you won’t be doing any real significant damage or worthwhile damage.
I really hope druid becomes a strong healing specialization, it would benefit full glass cannon builds in a team composition.
healing will never have a strong place because glass will always be better exp when you can blow up the healer really fast with a burst, a stand 4 v 1 split or 3 v 2 split and those 3 will just target the druid and nuke it. Against random pugs? Sure it might have some place but against any high competitive team or a team that knows what they are doing then it shouldn’t last long.
Was trying some roaming with reaper tonight, and i finally met a druid with is pet (dunno what it is). I think there’s a little problem with damages.
Run around in a circle, if you are being hit you are doing it wrong. They are literally the easiest thing to dodge.
Not really, until core ranger is fixed they will only fill niche roles.
I disagree. Its been very powerful. In fact, with a well coordinated team that follows the plan, a good Druid can lock down a spot.
With no stability and not great self survival they are easy to focus down/deal with.
not at all. mind you, I run with celestial amulet and protective ward. getting focused is an issue sometimes, but it’s so easy to just staff #3 out of there, heal to full and go back in. we have so much sustain.
that being said, I feel we need at least one small source of on-demand stability.
Cele Druid has 21k health, a good burst class like a mesmer can go through that nearly instantly. You are easily locked down with CC. Against a competent team you won’t be about to survive or you will be made ineffective. This is due to a few facts – Healing isn’t that strong in general in pvp, you offer nothing else significant to the team like boons, stun breaks or stab.
Not really, until core ranger is fixed they will only fill niche roles.
I disagree. Its been very powerful. In fact, with a well coordinated team that follows the plan, a good Druid can lock down a spot.
With no stability and not great self survival they are easy to focus down/deal with.
Cele form really needs a way to generate stability. Right now it is very limited due to the fact that in wvw raids there are lots of CC spam that prevents you from being able to do anything within the form.
after running a bit in wvw roaming and zerg here are my initial thoughts.
-Healing is to low increase healing by roughly 20~30 percent
-Daze in cele form is to high go from 3 to 2 sec
-Glyph radius is to small increase from 300 to 400
Not really, until core ranger is fixed they will only fill niche roles.
The staff idle animation (just holding it) seems really just grabbed from warrior hammer :/ Doesnt make it feel like a staff at all, maybe use the ele one, or create something new? Just feels really lame holding my big hammer
Animation for staff holding is so cringe worthy
So, the Bristleback is bugged when overgrown with Signet of the Wild. It grows to Godzilla proportions, which is hilarious, and looks absolutely epic.
Let’s hear the voices to please please please not fixing this, let us keep our Champion Siege Bristleback!
Come on rangers, let’s have your voices heard!
Sorry but rangers aren’t allowed to have nice things so it will be fixed. Patch notes will look like this: Ranger was given something nice, this isn’t allowed, it was taken away.
The underlying system of combat is built around area attacks. This is why the majority of base weapon attacks strike multiple targets in the affected area, unlike other games which strike one target – the one you have selected. Our system makes things like positioning and facing far more important and engaging; this also means that the concept of ‘AoE’ is not as easy to distinguish and thus handle in different ways.
That said, we are currently looking at systemic ways to help with player pet and minion survivability.
Wouldn’t the code be something simple like:
Pet Defense ( If(PetAggro == true){Set PetDefense = 0;} else if(PetAggrp == false){Set PetDefense = 80;})
PetAggro would be for NPCs and if player has pet target, it then would come up true too. Just doesn’t seem to hard in theory to put in, or is the engine designed in such a way you can’t make these type of calls/checks?
how about a 66% aoe damage reduction in pve and WvW? I think WoW did something like this for hunters and it worked great. Pets should still take full damage from single target attacks and cleave, just not the ground targeted ones.
That is what I suggest, including an increase in their melee range and increase in their melee arc. These should help improve the rangers drastically.
I think it is important to note that until pet mechanic is fixed, all the other improvements will not fix the ranger. Pets are the most critical thing we need fixed in order to fix the core ranger experience.
look at the new pets. they were beautifully designed, and all 4 will be immensely useful. now to your point, they need to go back to the old pets and give them that same treatment =)
for example, drakes should all have some version of their tail whip as the f2 to give us an on-demand blast finisher. feel free to decrease the damage.
It isn’t about the new pets, they will have the same issues as the old pets (I do agree they look cool) pets miss most of the time in spvp, in fact good pvpers will dodge almost every attack a pet does. In PvE/WvW pets die way to fast to to AoE and Cleaves, we have 30% of our damage balanced in pets. Furthermore, we should have more control over pet actions.
I think it is important to note that until pet mechanic is fixed, all the other improvements will not fix the ranger. Pets are the most critical thing we need fixed in order to fix the core ranger experience.
Mistsim I really like all those suggestions!
In order to fix the core ranger I think the following issues need to be addressed along with potential fixes:
Pets:
Pets are the most vital aspect of the ranger that needs to be fixed. Most issues with balance and poor performance stems from the fact that a large portion of ranger is balanced around having a pet. Right now pets underperform in almost all areas.
-Improve pet AI and Pathing
-Improve hit rate of pets by increase melee from 130 to 260 range and improving the attack up to 180 degrees.
-Improve ranged pets by increase the velocity of their ranged attack
-Give pets a buff that decreases damage taken by AOE and Cleave by about 80%
-Increase pet responsiveness with controls
-Give us more control of the pet skills
-Allow us to properly stow pets, don’t auto pull the pet out after we stowed them. In some fights having a pet is a negative thing, such as in Jade Maw.
Spirits:
Spirits are good option in PvE they lack any significant value in PvP and WvW.
-Increase spirit survival, as of right now in most encounters they die way to fast.
-Allow Spirits to be mobile again through traits
-Make spirits take decreased damage from AOE and Cleave like pets
-Spirit of Nature this is just really bad redesign it to be helpful, could even see a lot of synergy with druid if done so
Shouts:
Shouts are our weakest skill set and are really hampered by the fact that they rely on pets. Pets in of themselves are not a good mechanic right now.
-“Sic em!” arguably the best shout skill it requires pre-emptive using to prevent stealth, instead using this skill should also knock anyone out of stealth
-“Protect Me!” this is just a much worse version than Signet of Stone, instead relying on a weak pet to take damage, maybe make this so if attacked within the 6 seconds the pet will disable the attacker for a set amount of time
-“Guard!” Where will this ever be useful? Pets again don’t’ do much, and the buffs are that great. This skill should be totally redesigned maybe teleport the ranger to the pet.
-“Search and Rescue” while this might have some application it should really do more than just raise someone, perhaps bring them back to full health after raising them?
-“We Heal as One!” maybe instead of boon share between the pet and ranger and then share those boons with the rest of the party.
Signets:
Signets in general I believe are in a healthy position though could use a few tweaks
-Signet of Stone decrease the CD from 80 seconds to 60 to be in line with other similar skills like endure pain.
-Signet of Renewal increase the ranger from 600 to 1800 to be in line with longbow type ranges
Survival:
These are kind of hit and miss.
-Sharpening Stone this is also a trait, with a 45 CD it only applies 5 stacks of bleeds over kittens meaning the chances of it hitting will be very low. Decrease the CD on this and increase the amount of bleeds to be in line with other skills.
-Muddy Terrain the tell for this skill is very obvious making it really easy to dodge, decrease the from ¾ to ¼ second
-Entangle elite skill that is very easy to dodge and easily to negate through condition removals and now dash type of attacks with a CD of 60 seconds this skill really is lacking. A good start will be to decrease the cast time from ¾ to ¼ and CD to 30 seconds. Or make it so the entangle follows the target and harasses the target with immobilization. Oh and the root is also killable, seems odd an elite is so easily dealt with.
Traps:
Traps in general need love for WvW and PvP purposes.
-Allow traps to be deployed at range
Weapons:
-Longbow animations are very easy to predict making most of the skills easily mitigated compared to other skills
-Longbow has a 2000 range when it should be 1725 with the 15% buffer zone on projectiles
-Sword is very unresponsive with attacks
-Shortbow make the auto attack always apply bleeding
-Greatsword while really only taken for its defensive capabilities increasing greatsword’s damage of slash, Maul and Swoop will give the weapon much needed burst ability.
Traits:
-Stead Focus is very niche, we should gain vigor when endurance isn’t full with ICD
-Predator’s Instinct lower the ICD from 30 to 15
-Vigorous Training feels under whelming for a T2 trait, maybe swiftness or another buff alongside to bring it in line with other traits of the same level
-Invigorating Bond why does this have an ICD? F2s already have a cool down it is also a grandmaster trait
-Nature’s Vengeance the increase health doesn’t help spirits much
-Natural Healing doesn’t do much for pets in almost any instance of the game, seems a pretty bad trait, even more so at the slot you have to take it
-Major Master with the slot and how many disables there are in the game why is this on a 60 ICD?
i think the sad truth behind this act ultimately is that they simply don’t test anything, in any depth, before making it go live. it’s as if they gave us WHaO while it was still in its conceptual phase, as if it was maybe tested by someone who never played ranger before. this is the disheartening part. if any of us tested this before released, we could have told them within 10-15 minutes that certain boons could be perma maintained. this knee jerk reaction is the proof that they simply don’t have anyone who plays ranger testing this stuff, which is why so many of our GM’s in June were half-baked and useless. i don’t wanna wait another 6 months before our useless weapons and utilities get looked at again.
Honestly, I would not be surprised if no one on the balance/character design team (testers or devs) actually played ranger as a primary or secondary class. The changes they make just scream of not fundamentally understanding the class and if they do then it is even worse than that…
Guys, please keep things constructive and classy.
You have ANETs full undivided attention, really… you do at the moment. I’ve talked to Gaile for a while last night and I can assure you she is not giving you lip service to make you feel better and forget about this.
I volunteered to help out this week and early next week to do reports for Ranger & Druid as well. If they would like, I will be more than glad to include Ranger & Druid into my weekly reports alongside PvP.
TDLR:
Don’t make kitten out of your selves, you have anets full attention, don’t waste it or use it to take a quick puck shot at someone.Honestly, I don’t think this is true. Its been 3 years, the body of evidence is really against you. We want action, we want the devs to put forth a road map for ranger to explain what they think is wrong, fundamentally at the core of this is that the ranger community does not trust the devs, nor should we. They have disrespected this community for a long time, and now you are seeing the frustration boil over for 3 years of neglect.
You’re welcome to believe what you want to believe.
I have direct communication with Gaile and I’m telling you what I see.For those who do not know, Forum Specialists are not developers nor are we people who work for ANET. We are not given any type of compensation, we are players who report on the forums.
I’ve played Ranger since Guild Wars Prophecies and I love the class, I share the same frustration as you guys do. This is why I’m bothering to spend hours to assist ANET on this matter.
I’m ask you guys to not make @ $ $ 3 $ out of your selves when it comes to venting. It’s appropriate to be angry and it’s appropriate to be frustrated. I’m frustrated with a lot of things with Ranger. The difference, I’m not going to run around the forums naked yelling at the top of my lungs. I’d rather use this opportunity to spear head some positive change and use this as an opportunity to be learned from.
No one is telling you not to be angry, the only thing I’m asking and what ANET is asking is for you to use your anger in appropriate ways.
Instead of demanding for Roy to be crucified, what can he do to make up for this?
Instead of throwing Gail under the buss, what can she do to help us out?
The issue is that we have been ignored for 3 years, the devs have treated this community rancidly, we have tried making suggestions, but you know what? The devs are none existent. They have never opened up dialogue or tried in any real attempt to improve the ranger, nor be open about what they think the ranger needs. If things are going to get better, than they need to stop hiding from the community set up a list of things they see as wrong with the class (we already have done this as a community for the past 3 years to no real avail) and have an open discussion with us. This is on them, but their history has shown that they fundamentally do not care, or want to interact with the ranger community that has put up with their contempt and neglect for the community for the past 3 years.
Now that they want to open up dialogue and want to give us attention, do you want them to go away? do you want them to leave with the impression that no matter what they try to do Rangers will never be happy?
Ya, it would be nice if we got the attention 3 years earlier, it would be nice if everything went our way. But guess what, it’s happened… You can’t do anything about it, I can’t do anything about it, O’Brien Can’t Do anything about it, and not even Mad King Thorn can do anything about it to change it from happening.
We can sit on our hands and rage at the monitors or we can try and actually have our annoyances, bugs, broken content, and grievances resolved.
You and every one else, are more than welcome to vent off and rage. I, on the other hand plan to be diplomatic about this and work to get things done as much as I can. (With the understanding I’m not a developer or have dev rights).
They aren’t speaking or opening a dialogue. Their actions are speaking louder than your words(and I am trying not to word this as an attack against your or the devs personally). I don’t believe they will ever speak, they have done this exact same routine before. Said they wanted to speak the community never did they do it. Never did they reach out. So until they actually start doing it (which they still haven’t yet to do it), I will not believe it. The past 3 years of lies and neglect has made me not trust the devs word when it comes to Rangers.
Guys, please keep things constructive and classy.
You have ANETs full undivided attention, really… you do at the moment. I’ve talked to Gaile for a while last night and I can assure you she is not giving you lip service to make you feel better and forget about this.
I volunteered to help out this week and early next week to do reports for Ranger & Druid as well. If they would like, I will be more than glad to include Ranger & Druid into my weekly reports alongside PvP.
TDLR:
Don’t make kitten out of your selves, you have anets full attention, don’t waste it or use it to take a quick puck shot at someone.Honestly, I don’t think this is true. Its been 3 years, the body of evidence is really against you. We want action, we want the devs to put forth a road map for ranger to explain what they think is wrong, fundamentally at the core of this is that the ranger community does not trust the devs, nor should we. They have disrespected this community for a long time, and now you are seeing the frustration boil over for 3 years of neglect.
You’re welcome to believe what you want to believe.
I have direct communication with Gaile and I’m telling you what I see.For those who do not know, Forum Specialists are not developers nor are we people who work for ANET. We are not given any type of compensation, we are players who report on the forums.
I’ve played Ranger since Guild Wars Prophecies and I love the class, I share the same frustration as you guys do. This is why I’m bothering to spend hours to assist ANET on this matter.
I’m ask you guys to not make @ $ $ 3 $ out of your selves when it comes to venting. It’s appropriate to be angry and it’s appropriate to be frustrated. I’m frustrated with a lot of things with Ranger. The difference, I’m not going to run around the forums naked yelling at the top of my lungs. I’d rather use this opportunity to spear head some positive change and use this as an opportunity to be learned from.
No one is telling you not to be angry, the only thing I’m asking and what ANET is asking is for you to use your anger in appropriate ways.
Instead of demanding for Roy to be crucified, what can he do to make up for this?
Instead of throwing Gail under the buss, what can she do to help us out?
The issue is that we have been ignored for 3 years, the devs have treated this community rancidly, we have tried making suggestions, but you know what? The devs are none existent. They have never opened up dialogue or tried in any real attempt to improve the ranger, nor be open about what they think the ranger needs. If things are going to get better, than they need to stop hiding from the community set up a list of things they see as wrong with the class (we already have done this as a community for the past 3 years to no real avail) and have an open discussion with us. This is on them, but their history has shown that they fundamentally do not care, or want to interact with the ranger community that has put up with their contempt and neglect for the community for the past 3 years.
I hear what you guys are saying, but at this point…good luck getting a comprehensive pet overhaul, which is why I suggested giving most of the pets damage back to the Ranger on weapon skills other than longbow
Not against that idea totally, but you’d also need to give the damage back to the longbow whether in the form of a flat 30% damage increase, or redoing the skills to give the bow more burst. Either case would need a flat 30% damage increase to all weapons and skills.
Fortifying bond Baseline and Permanent Stow option would do all the tricks.
It would probably band-aid most of problems without much coding.If I want to deal damage in PvP – I pick the spider. No pathing issues or on-the-move attack misses.
And it has an immobilize.
It narrows down the pet choices but well. I won’t even dream they’d take the effort to fix this moving target issue.
A better solution as a temp band aid would to increase the pets hit range from 130 to 260, and increase the angel to 180 degrees. Also give pets a static buff that reduces damage from AOE and Cleaves by 80%.
I hear what you guys are saying, but at this point…good luck getting a comprehensive pet overhaul, which is why I suggested giving most of the pets damage back to the Ranger on weapon skills other than longbow
Not against that idea totally, but you’d also need to give the damage back to the longbow whether in the form of a flat 30% damage increase, or redoing the skills to give the bow more burst. Either case would need a flat 30% damage increase to all weapons and skills.
Guys, please keep things constructive and classy.
You have ANETs full undivided attention, really… you do at the moment. I’ve talked to Gaile for a while last night and I can assure you she is not giving you lip service to make you feel better and forget about this.
I volunteered to help out this week and early next week to do reports for Ranger & Druid as well. If they would like, I will be more than glad to include Ranger & Druid into my weekly reports alongside PvP.
TDLR:
Don’t make kitten out of your selves, you have anets full attention, don’t waste it or use it to take a quick puck shot at someone.Look i truly do appreciate you coming here and advocating restraint, for me if this was 3 years ago i would be restrained. It’s is 3 years later, i have been restrained enough, i have been patient enough, i have dealt with all the neglect and outright undeserved mistreatment, i do not claim to speak for others but i bet deep down alot of those of us who main Rangers are FED UP.
Do you think Warriors would be happy if there New Elite Spec line was to be a healer ?
If Roy up and decided Warriors might stacking needed to be nerfed just like he decided WHaO was to be changed so drastically, that the Warrior community would be happy and pleased ?
It is years and years of this type of treatment, and it falls squarely on the shoulders of the developers.
While i will restrain from outright vitriolic statements, i am no longer going to be passive and let this continue without making it understood.
Please don’t tell me to relax it’s just i game, i know that, but it is the game i decide to place hours of my time into, hundreds of dollars into. I can choose to do this with another game, i don’t i choose this game, and i chose the Ranger as my favorite 3 years ago, and not once on that day did i think how great it would be to become a healer. . . Noe is it exciting to be barred from joining upper tier content because my class is so unreasonably useless compared to others.
/signed This is exactly how I feel. 3 years of neglect is enough.
Actually going for a mix of Cleric and Berserker. Still have over 1k Healing Power, so I think I’ll be k.
Unless you specifically want the toughness, look at Zealot its PPH
A few things about this build, here are my initial thoughts:
-Spirits do not work in wvw, they are to immobile and die to fast to ever be worth it.
-You are using PHT gear, and have a condi weapon, would serve you better to go with a longbow def since you don’t want to be front line.
-Glyph of Alignment is going to have the same issue, you are mid to back line material not from line this won’t see much use
-The build lacks any active defense. Lightning Reflexes and Signet of Stone should be in this build if you play to wvw and not be a rally bot.
-Your pets don’t matter as much in wvw as they will die very fast. Though the sylvan hound’s healing isn’t worth much when you ad din all the healing you already have.
going to try out Zealot myself. Keeps as much offense while giving healing.
Guys, please keep things constructive and classy.
You have ANETs full undivided attention, really… you do at the moment. I’ve talked to Gaile for a while last night and I can assure you she is not giving you lip service to make you feel better and forget about this.
I volunteered to help out this week and early next week to do reports for Ranger & Druid as well. If they would like, I will be more than glad to include Ranger & Druid into my weekly reports alongside PvP.
TDLR:
Don’t make kitten out of your selves, you have anets full attention, don’t waste it or use it to take a quick puck shot at someone.
Honestly, I don’t think this is true. Its been 3 years, the body of evidence is really against you. We want action, we want the devs to put forth a road map for ranger to explain what they think is wrong, fundamentally at the core of this is that the ranger community does not trust the devs, nor should we. They have disrespected this community for a long time, and now you are seeing the frustration boil over for 3 years of neglect.
Believe 5 – cap is going to demote class diversity in raids so we get two near identical groups.
I think 10 would do the same thing. 1 of everything with a double of something. That’s not variety. What if 3 people want to play Engi? What if 2 people want to play warrior and 2 people wan to play Ele?
Either way, Iris is completely correct in her post, we’re making a lot of assumptions right now.
Each group you are going to want a guardian, warrior, and druid for their buffs and heals. Ele for dps and a random. verses 1 guard/warrior/druid for buffs just opened up 3 spots.
The biggest thing the core ranger needs is a total pet overhaul. 30% of our dps is trapped in the pet. A mechanic that isn’t reliable with hitting people in pvp, surviving in pve and very clunky to design. Until the pet is fixed the class will always be below average.
We are, indeed, reading.
We particularly take time to read the constructive and well-crafted feedback posts.
I don’t want to make promises, which as many of you have pointed out can go horribly awry for a variety of reasons, but we are hoping to make some changes to the old ranger shouts (pre-WHAO & SotP).
When are you going to fix pets?
…and we wonder why devs avoid commenting where they immediately get comments about things that don’t relate to the thread.
Because they don’t answer them in a thread when it does relate to pets.
The devs fundamentally do not understand what they want with Ranger. They need to put out a list of what they think the Ranger needs in order to open a dialogue with the community and to help fix their issues of not understanding the ranger. Or bring in a new ranger dev who does understand it.
I am not trying to insult the devs, this is just a fact after 3 years of evidence. Furthermore, after 3 years of being lied to, and told to wait I think the ranger community is justified in being annoyed at the mistreatment and neglect from the developers.
(edited by Kitty.1502)
We are, indeed, reading.
We particularly take time to read the constructive and well-crafted feedback posts.
I don’t want to make promises, which as many of you have pointed out can go horribly awry for a variety of reasons, but we are hoping to make some changes to the old ranger shouts (pre-WHAO & SotP).
When are you going to fix pets?
While ranger base will never be fixed, at least we can be heal bots. I am excited to be a heal bot assuming it is going to be viable.
Get used to “Shut Up and Heal”
its ok healing will only be useful in raids and potentially wvw (I have my doubts as do others about this)
Burst healing can be useful in pvp as well for sure. It is also useful for the probable 75% of people who play this game casually that like to run whatever builds they like and being able to heal their friends or something will make a lot of people happy in general pve content.
Not really, the majority of pve in this game is solo stuff, or stuff people do solo so dps will be best here. All dungeons/fractals currently can be done without the need of a healer again dps > healing. Furthermore while healing can be useful in spvp druid will fail by virtue of the ranger class when comparing to other support/bunker specs since they all are able to also output damage to a decent degree. Also – burst DPS is king in wvw and spvp, and a ranger can be burst down really fast.
Whether or not dps is the most efficient way, many people enjoy support and healing as a playstyle. Fractals can be done without healing, sure, but a cleric guard makes it so smooth and easy, its absurd, and people like to play it. Why not let them? It’s not like PvE isn’t just facerolling the keyboard anyway, who really cares if the F50 takes minutes longer if everyone has fun doing it? Nobody I play with anyway.
Nobody has played Druid as yet, so you cannot say that it cannot output damage like other support/bunker specs. Some of the builds I have been working on look to be very nice damage. Good Rangers do not get bursted down really fast, unless it is focus from multiple players, in which case, anything goes down.
People can play what ever they want doesn’t make it balanced, good or get you into groups that will have less headaches.
Again the groups you are talking about do not represent the majority of this games player base which is on the whole very casual. We can not pass judgment on whether the spec is good or balanced or not without playing it. But as I said it will make people happy to have a heal/support spec bc gosh this game does indeed have those casuals that draw ire from everyone else and I think that you don’t understand that the game isn’t about mad deeps to everyone who plays it.
Then why are they trying so hard to get an e-gaming scene or add difficult content. You don’t balance and make new things based on lowest common denominator, that is bad design.
Actually I think that the game is based on average, casual players being able to complete it. Just bc you think that if a dungeon takes 50m instead of 10m, it doesn’t count as completed doesn’t mean it’s not based on the lowest common denominator. The reason why they are pushing the other stuff is that the hardcore, vocal minority always clamors for “harder content”, just so they can beat it and then demand more.
When you balance to the lowest things become easier to abuse, when you balance to the highest things are much tighter harder to abuse more potential for diversity in builds.
Content like dungeons are balanced so that average players will be able to beat them. The meta abuses tactics like stacking or using long duration cc to cheese fights. The meta will always find the fastest and best way to do things regardless of if the content is difficult. If you balance the game to the highest as you claim, it does not give more potential for build diversity, it constricts this potential because you must either do x amount of damage or be able to tank y amount of damage in order to complete content.
Content balancing is different than class balancing, I am talking about class balancing. Content balancing is balanced towards the demographic you are trying to target.
Wouldnt a simple cd increase to we heal as one fix the perma boons while make the heal still desirable. to be honest when traited we heal as one had a 16sec cd and healed for about 7k thats kinda strong
Its about risk vs reward until the reward is greater than the risk no one will use it. It was before now it isn’t
While ranger base will never be fixed, at least we can be heal bots. I am excited to be a heal bot assuming it is going to be viable.
Get used to “Shut Up and Heal”
its ok healing will only be useful in raids and potentially wvw (I have my doubts as do others about this)
Burst healing can be useful in pvp as well for sure. It is also useful for the probable 75% of people who play this game casually that like to run whatever builds they like and being able to heal their friends or something will make a lot of people happy in general pve content.
Not really, the majority of pve in this game is solo stuff, or stuff people do solo so dps will be best here. All dungeons/fractals currently can be done without the need of a healer again dps > healing. Furthermore while healing can be useful in spvp druid will fail by virtue of the ranger class when comparing to other support/bunker specs since they all are able to also output damage to a decent degree. Also – burst DPS is king in wvw and spvp, and a ranger can be burst down really fast.
Whether or not dps is the most efficient way, many people enjoy support and healing as a playstyle. Fractals can be done without healing, sure, but a cleric guard makes it so smooth and easy, its absurd, and people like to play it. Why not let them? It’s not like PvE isn’t just facerolling the keyboard anyway, who really cares if the F50 takes minutes longer if everyone has fun doing it? Nobody I play with anyway.
Nobody has played Druid as yet, so you cannot say that it cannot output damage like other support/bunker specs. Some of the builds I have been working on look to be very nice damage. Good Rangers do not get bursted down really fast, unless it is focus from multiple players, in which case, anything goes down.
People can play what ever they want doesn’t make it balanced, good or get you into groups that will have less headaches.
Again the groups you are talking about do not represent the majority of this games player base which is on the whole very casual. We can not pass judgment on whether the spec is good or balanced or not without playing it. But as I said it will make people happy to have a heal/support spec bc gosh this game does indeed have those casuals that draw ire from everyone else and I think that you don’t understand that the game isn’t about mad deeps to everyone who plays it.
Then why are they trying so hard to get an e-gaming scene or add difficult content. You don’t balance and make new things based on lowest common denominator, that is bad design.
Actually I think that the game is based on average, casual players being able to complete it. Just bc you think that if a dungeon takes 50m instead of 10m, it doesn’t count as completed doesn’t mean it’s not based on the lowest common denominator. The reason why they are pushing the other stuff is that the hardcore, vocal minority always clamors for “harder content”, just so they can beat it and then demand more.
When you balance to the lowest things become easier to abuse, when you balance to the highest things are much tighter harder to abuse more potential for diversity in builds.
Believe 5 – cap is going to demote class diversity in raids so we get two near identical groups.
While ranger base will never be fixed, at least we can be heal bots. I am excited to be a heal bot assuming it is going to be viable.
Get used to “Shut Up and Heal”
its ok healing will only be useful in raids and potentially wvw (I have my doubts as do others about this)
Burst healing can be useful in pvp as well for sure. It is also useful for the probable 75% of people who play this game casually that like to run whatever builds they like and being able to heal their friends or something will make a lot of people happy in general pve content.
Not really, the majority of pve in this game is solo stuff, or stuff people do solo so dps will be best here. All dungeons/fractals currently can be done without the need of a healer again dps > healing. Furthermore while healing can be useful in spvp druid will fail by virtue of the ranger class when comparing to other support/bunker specs since they all are able to also output damage to a decent degree. Also – burst DPS is king in wvw and spvp, and a ranger can be burst down really fast.
Whether or not dps is the most efficient way, many people enjoy support and healing as a playstyle. Fractals can be done without healing, sure, but a cleric guard makes it so smooth and easy, its absurd, and people like to play it. Why not let them? It’s not like PvE isn’t just facerolling the keyboard anyway, who really cares if the F50 takes minutes longer if everyone has fun doing it? Nobody I play with anyway.
Nobody has played Druid as yet, so you cannot say that it cannot output damage like other support/bunker specs. Some of the builds I have been working on look to be very nice damage. Good Rangers do not get bursted down really fast, unless it is focus from multiple players, in which case, anything goes down.
People can play what ever they want doesn’t make it balanced, good or get you into groups that will have less headaches.
Again the groups you are talking about do not represent the majority of this games player base which is on the whole very casual. We can not pass judgment on whether the spec is good or balanced or not without playing it. But as I said it will make people happy to have a heal/support spec bc gosh this game does indeed have those casuals that draw ire from everyone else and I think that you don’t understand that the game isn’t about mad deeps to everyone who plays it.
Then why are they trying so hard to get an e-gaming scene or add difficult content. You don’t balance and make new things based on lowest common denominator, that is bad design.
While ranger base will never be fixed, at least we can be heal bots. I am excited to be a heal bot assuming it is going to be viable.
Get used to “Shut Up and Heal”
its ok healing will only be useful in raids and potentially wvw (I have my doubts as do others about this)
Burst healing can be useful in pvp as well for sure. It is also useful for the probable 75% of people who play this game casually that like to run whatever builds they like and being able to heal their friends or something will make a lot of people happy in general pve content.
Not really, the majority of pve in this game is solo stuff, or stuff people do solo so dps will be best here. All dungeons/fractals currently can be done without the need of a healer again dps > healing. Furthermore while healing can be useful in spvp druid will fail by virtue of the ranger class when comparing to other support/bunker specs since they all are able to also output damage to a decent degree. Also – burst DPS is king in wvw and spvp, and a ranger can be burst down really fast.
Whether or not dps is the most efficient way, many people enjoy support and healing as a playstyle. Fractals can be done without healing, sure, but a cleric guard makes it so smooth and easy, its absurd, and people like to play it. Why not let them? It’s not like PvE isn’t just facerolling the keyboard anyway, who really cares if the F50 takes minutes longer if everyone has fun doing it? Nobody I play with anyway.
Nobody has played Druid as yet, so you cannot say that it cannot output damage like other support/bunker specs. Some of the builds I have been working on look to be very nice damage. Good Rangers do not get bursted down really fast, unless it is focus from multiple players, in which case, anything goes down.
People can play what ever they want doesn’t make it balanced, good or get you into groups that will have less headaches.
It is also bad design to design around the lowest common denominator.
(edited by Kitty.1502)
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