Showing Posts For Kyus.3812:

Make Commanders worthwhile... here is how..

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Posted by: Kyus.3812

Kyus.3812

This is one of the areas where you don’t need game engine related changes. This is the role of the world/server community.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Please remove Commander and Explorer's logos from the enemy.

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Posted by: Kyus.3812

Kyus.3812

in regards to mesmer stars. I only noticed it last night, but it was blindingly obvious. I can confirm that it 100% works on the downstated mesmer and the downstated mesmers clone. I am pretty sure thinking back to another fight that it doesn’t appear on standard clones either, but I am 98% sure on that.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Melee useless in WvWvW

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Posted by: Kyus.3812

Kyus.3812

Junkkis

In short your statements are false.

now I’m going to try and get in here before nastier people start the insults about learning to play etc.

The warrior at present has a lot of viable specs in WvW. I personally do not playh one but play in a guild with a lot of warriors that play and succeed well in WvW.

One thing that might be the issue is are you playing solo, warriors thrive with other players their hammers are fantastic for control and adminishing aoe when combating a zerg. They have glass cannon specs that can nuke rapidly and then retreat.

I play thief and play in melee range and often spend my time hopping in and out of the postern doors wiping people. we also have a 900 range. I think you should look for another class though as clearly this playstyle doesn’t suit you.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

free server transfer

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Posted by: Kyus.3812

Kyus.3812

give people a deadline to move now or have to pay and you’ll see more people moving to balance themselves or foerver have to que.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Are WvW imbalanced the reason for the SWTOR-like fall of GW2 numbers on Xfire?

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Posted by: Kyus.3812

Kyus.3812

remember its not a drop in total players its players playing less regularly. oh what will people do without subs to count!

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Trebuchet and other seige weapon ranges

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Posted by: Kyus.3812

Kyus.3812

I think we get the idea that OP wants a medieval war simulation instead of a fantasy mmo. Keeps should be evening based activities to take down not week long projects. Video games have to cater to a target audience and the average gamer has 2-3 hours of night to spare maximum during this time that person needs to accomplish things.

also having giant firery rocks flying through the air overhead as you clear aoe off the walls of a keep is epic!

contracting dysentery in a medieval war simulation and losing 40% of your force to “the squats” isn’t epic

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Please remove Commander and Explorer's logos from the enemy.

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Posted by: Kyus.3812

Kyus.3812

It also makes fighting mesmers a lot easier.. mesmers do not get 100% world completion, so I can fight you as the game intended.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Are WvW imbalanced the reason for the SWTOR-like fall of GW2 numbers on Xfire?

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Posted by: Kyus.3812

Kyus.3812

SWTOR was a poorly designed game from the foundations up. It was stable and it was star wars were the two crowning glories.

GW2 in particular WvW are incredibly well made and thought out products. there is always a decline after the first month in the ammount people play but not neccesarily in the ammount of people playing in total.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Please, fix stealth!

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Posted by: Kyus.3812

Kyus.3812

Kuys.3812 and offcourse when you say PvP,you mean WvW right?
The Culling there sometimes will allow you to run trough entire camps of enemies ,even without “the right utility skills and not bat an eye lid”…

No when I refered to a camp of enemies I meant in PVE environments.

So no not talking about culling. I really don’t understand whats happening to people in this post. I am not trying to just intentionally say this to be difficult, It is just that from my perspective when i dissapear in PVE all enemies stop attacking and leesh back. I will shadow shot into a camp get a couple of enemies dodge twice and then use a stealth heal run through the rest hit a couple of shaow steps a dodge then a shadow refuge. maybe shadow step out of this and you can just run across maps with little to no problem.

I’m not refering to pvp in the slightest.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Supply economy

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Posted by: Kyus.3812

Kyus.3812

Supply already plays a major role in WvW, it is needed for upgrades and even a few arrowcarts can decimate a zerg without an issue. There’s no need to use it as ammo – that would be overdoing it.

Gold is necessary, otherwise people would just waste the community resource without even the slightest personal risk. That would lead to even more supply wasting, malicious and otherwise, then we see now.

This guy! speaks the truth. Its not like you can easily erect 5 trebs and just go nuts you will cripple your world by using that much supply on 5 static engines.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Trebuchet and other seige weapon ranges

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Posted by: Kyus.3812

Kyus.3812

the point of treb range is so that you can’t just turtle up in a keep, you have to send groups out to eat away at trebs health and actively defend by attack too. this is part and parcel of WvW..

in regards to realistic distances I think the trebuchets are in keeping with trebuchets in other fantasy settings such as LOTR. Siege should be exciting not an episode of scrap heap challenge.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Scorpion Wire ...

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Posted by: Kyus.3812

Kyus.3812

I couldn’t agree more with Shomaruki’s comment, it really makes it that much better and hit more often too.

this is gold,

I used it more than usual last night, important to note that on keep walls if you can see part of a character they are probably still blocked. you have to wait until they are right on the edge.

as for in open fields I had mine fail a few times, but it was largely due to either the enemy dodging, using a skill that blocks or prevents it from being cc’d orthe skill actually misses (blind?).

I have had it knock down but not drag people. I’ll experiment more though and see if its actually a game engine thing or just clever well buffed enemies or debuffed users.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Please, fix stealth!

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Posted by: Kyus.3812

Kyus.3812

I really don’t see what is happening here, when I play pvp and stealth everything ignores me. stuff stops attacking me and buggers off back on its leesh.

it seems that people are kind of mistaking the dodge mechanic for stealth and you are hit by enemies with long cast times. As a thief you can run through entire camps of enemies with the right utility skills and not bat an eye lid.

I tend to throw a dodge in as I enter stealth just in case but as for anything technically broken with stealth in the game engine i’d probably disagree.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Dagger storm

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Posted by: Kyus.3812

Kyus.3812

as much as I love my thief, yes it definatelyt hsould have a longer cool down it is way too powerful in its current form.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

World Rankings need to go

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Posted by: Kyus.3812

Kyus.3812

They don’t do any real harm, the rankings largely show the distribution of servers with the greatest level of daily 24 hour activity. They do show who is the best server playing 24/7. they probably don’t show who the best guilds and alliances are but they do show the servers that have managed to get numbers on and use those numbers effectively.

all of the personal, guild and alliance kitten stroking should stay inside those guilds and alliances guild chats and websites if that happened we could acknowledge the rankings as simply how the servers stack up in their population distributions.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Pulled off wall, working as intended?

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Posted by: Kyus.3812

Kyus.3812

I think there is a bit of a strange ideal that when defending you should be able to stand on the edge of the wall unchallenged to the enemies below. there is another thread about aoe on walls as well.

The way I see it if attackers are organsied enough to clear the walls and attack sensibly pulling people off preventing people running in its just playing well.

working as intended

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Night Capping and YOU

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Posted by: Kyus.3812

Kyus.3812

if ever conclusive proof was needed that WvW is all about who can pillage during the night when the competition sleeps its in our battle , gandara V abbadons mouth (german) and underworld.

gandara had ammased a 60k lead since the start and all of a sudden it seems the germans have a bank holiday today so could stay up all night and this morning control 500 points owrth of the maps. so far at 2pm UK time all we can do is get back our are of EBG for 85 points and same with underworld.

so either suddenly the germans became uber or its conclusive proof that skill and tactics mean jack and its all about who doesnt need to go to bed on your server.

so anyone else wake up to find the germans have suddenlt became “uber” this morning? if so its just more weight to the evidence that this system downgrades skill and tactics to meaningless except at a small portion of the day while night crews rule the world…….

lame

Ps i,m pasting this in here cos the moderators obviously closed down another thread talking about this isue .

If the scoring system was altered to something that was not so biased to these initial surges of points during low pop hours you would still see a loss for the day. But the difference in points shouldn’t be insummountable in comparison to what you could achieve during the rest of the week. if you get me.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Night Capping and YOU

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Posted by: Kyus.3812

Kyus.3812

Why can’t we have dynamic queuing?

I am sure someone must have suggested it already, however having dynamic queuing mechanism seems reasonable. The way I picture it, if for example:

Server A has 10 people in a borderland, the dynamic queuing mechanism will only allow a total of 20 ( or configurable number ) people in Server B and Server C for that borderland. Now if an additional player joins Server A the Server B/ C cap is increased to 21. This will allow a more fair battle.

One disadvantage of this mechanism would be much longer queue times in the beginning for few players but I hope they will move servers to better match an opponent (server) with comparable size.

this breeds defending by not defending.

also if you don’t show up to fight you should lose. this kind of queing locks people out of content due to other peoples choices you simply can’t do this.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Night Capping and YOU

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Posted by: Kyus.3812

Kyus.3812

Night capping is ruining WvWvW and ArenaNet’s responses have just been insulting. If you can’t do anything to fix it, just say so and cut out the BS!

Nightcapping does not ruin WvW the scoring system in place, is the element that is causing the problem. you can not discount people playing whenever they want to play. if they want to alarm clock and get up at night they should.

what shouldn’t happen, is that scoring points at lower population hours with little opposition, completely make any other points scored during high population hours redundant.

I will also state that unfrotunately player population based score adjustments should never ever happen either, you should not get a benefit from having less players you should lose still but not at a rate that makes all other WvW pointless.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

(edited by Kyus.3812)

Points for player kills

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Posted by: Kyus.3812

Kyus.3812

@ Zero and Larsa,

It could work but my personal opinion is that rewarding kills on an individual level, but team work on a server level just makes sense. It drives people to work together for that server score but offers rewards to the individuals based on pure player vs player combat. The scoring system at present is currently pants as well with the ammount of score accumulated in low pop hours in comparison to at prime time so before introducing new elements that should be addressed.

not to say it wouldn’t work I just don’t think people should mix oat meal and spag bol

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Points for player kills

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Posted by: Kyus.3812

Kyus.3812

I’m going with no

The problem with this is it breeds farming players at their spawn as an option, the objectives need to be the main focus to spread the population out across a larger area.

player kills are rewarded on a personal level whilst group and server coordination is what contributes to the servers score.

This would also put an unfair pressure on new players coming into WvW who may get killed more due to being underleveled and geared.

any World scale pvp systems primary function should be to encourage as many new players to join in as possible and keep it alive. insentivising killing people over playing objective based pvp doesn’t work with this primary premise.

my 2 cents

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Where is the fun in WvW or SPvP?

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Posted by: Kyus.3812

Kyus.3812

well you can do sPvP at any tmie if you really want an equal footing.

Personally I like WvW roaming, keep it interesting and always try and take on more than you can handle. everyone likes something different but my enjoyment comes from trying to take on 3v1 + encounters, win or lose thats where my enjoyment comes from. if you are undergeared, I’d higly recommend using some of your badges to purchase siege equipment, you’d be surprised how effective a well placed ballista or arrow cart can be.

being a mid level character if you see someone with a * indicating 80 and level completion i’d be finding tactics to take these people down, thats the challenge fighting someone beyond your statistical power and winning. (if not as I said get into sPvP)

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

WvW Map completition rewards

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Posted by: Kyus.3812

Kyus.3812

Cal just take a moment as that kind of sounds like ranting, which was sort of what I was talking about.

If they can easily give you the rewards they will. However I doubt that it is that simple for them to do so.

the fact is its not fair, but what they have done is better for the game as a whole and there has to be a cut off point where the community just lets them get on with it rather than cry about a few easily obtained lost rewards.

If we don’t do this you could argue that a jumping puzzle chest that you completed that now gives better rewards should be handed to you. or if you obtained less experience from an event thats now been upgraded that should be back dated to you.

If they change these rewards in the future to be less than what they are now should they be able to take some badges and transmutation stones from peoples accounts. I’d imagine you’d say no.

when you play an mmo you play a ruleset that is set at that time you play that build of the game. They change it some people profit some people loose out. a good company compensates for major issues but this is frankly so minor it just needs to be chalked off as bad luck.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

WvW Map completition rewards

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Posted by: Kyus.3812

Kyus.3812

@Cal,
Its 10 badges of honor and 2 blue prints that now you can get on another character. games evolve and change they can’t backdate everything with every change. what is important is they look and identify a reward that isn’t quite up to scratch and then alter it. If you want your 10 badges and 2 blue prints you can easily make an alt complete a map and get them. or you could just walk out into WvW play for 30-40 minutes and have the same silver and badges.

self entitlement to everything spoils mmo’s I missed out on these rewards for all of these zones, I completed all of them last night. my response to this news is simply lol bad luck..

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

WvW Map completition rewards

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Posted by: Kyus.3812

Kyus.3812

I think some people are having an overly serious reaction to what are purely supplemental rewards. some of the responses are bordering on childish, arena net could just leave it as is but they have improved it for new people doing the rewards. accept that you are unlucky and just enjoy playing the game. rewards are nice, playing well and enjoying the experience is what counts.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Night Capping and YOU

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Posted by: Kyus.3812

Kyus.3812

You can not score points based on population, this is unfair, it devalues peoples effort.

like I have reposted about 100 times across various forums. The scoring system is the thing at fault. yes it needs to be adjusted.

No this should not be based on population. Why? because that leads to defending by not defending and if someone has 200 players and the other worlds have 0 they deserve to score a vicotry equal to that of prime time play.

so whats the solution? well you normalise the scoring so that having a multitude of keeps does not cause progressive benefits that leads to exponentially greater score lines. You can accomplish this by either, splitting the day into time areas that count points individually and score a win 2nd place and third place at the end of them or you change capture point ticks in a way that holding them indefinately is not as extremely rewarding as it currently is.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

WvW Map completition rewards

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Posted by: Kyus.3812

Kyus.3812

@Kyus, I hardly in honor badge, 40 badges are 1 month = WvW, SO i needed it badly to get my 500 badges collection!.

I appreciate your pain.. I guess the fact I WvW a lot lets me be quite biased.

If you dedicate a day too it you should net 150-200 badges, remember the legendary weapon isn’t meant to be that much of a cake walk ;-)

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

WvW Map completition rewards

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Posted by: Kyus.3812

Kyus.3812

@Catchach
Please do not spam the topic with irrelevent things. Getting 10 badges is 1-2 20+ people fights.

My question stands still:
Will the people that got “wrong” rewards for map completition get the correct one after the patch and how.

in all fairness Cal,

IMO its not that big a reward for us to care about, we already got our mediocre reward and we can complete these maps on alt characters. its not like a 100% world comp reward or a end of story line reward. its similar to dungeon rewards and so its been changed and now we can only benefit should we get it on new characters.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

WvW Map completition rewards

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Posted by: Kyus.3812

Kyus.3812

going to be honest Cathach that is a very slow method, you’d have to complete your turtoial each time and then just running over the whole map would be a nightmare.

you can get 10 badges in about 30 minutes roaming solo or in 10 minutes with a medium sized group. I am happy that there are WvW rewards now though sounds like a good improvement

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Night Capping and YOU

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Posted by: Kyus.3812

Kyus.3812

There is a reason other games have lock out periods on captures. The past has shown time and time again to maintain a competitive environment 24 hour activity will always bring forth these issues and hemorrhage players until you’re left with a small group. Now i’m not advocating a flat out lock out period as it doesn’t fit here, my suggestion will be a bit more down.

This is not something arenanet should want or the players involved.

I’m all for PvP solutions to a PvP problem however the only solution here right now is either team up with cross region guilds or have a large populace of the unemployed on your server.

I would be more open to the idea of night captures if you Arenanet for starters made the servers international to begin with, however you did not you setup servers regional, while not locking them It does give plenty a clear view that if another region join there they will always be on top.

Let’s say a night is at least 8 to 10 hours this means a tick every 15 minutes, so this means 32 to 40 times 500 to 600 point gained when the rest is below 100. So let’s say easily 20K points gained the other party has a hard time to recover from and this is me not including the remaining morning and work day what makes that a 40K point leap. Now to recover from that the Night capping server needs to have little activity during peak hours, what doesn’t happen and so even being in disadvantage during the peak hours but still 200 points near them you cannot regain it.

Generally if it was just you against the other region it would balance out as their activity would be low during your times but it isn’t in reality.

Please do not adopt this Ostrich stance and write it off as just a vocal minority issue, check your graphs and see how the server point shifts from near equal or with some advantage to almost everything to one server during off hours.

Anyway i think my stance on this is clear i find it a flaw in the system and an error that will cause more issues down the line.

So what do i propose?

We get rid of static point gains and make them variable, the amount of points per type of structure gained per tick is based directly of how many people are active.
This would lead to off hour camping when there’s no to barely any resistance to not give the full amount of points now but only a minor fraction.

This allows those kittenally play on the other region server to be with friends from europe and vice versa, but removes the situation now that each day the other servers end up with

This reasoning is based that from a design point of view you want a competitive environment, so you want to focus the biggest rewards on the time where the activity is the most another side effect is that you also keep the points closer together what removes the discouraging element we see now when another is miles ahead when the region peak hour starts and keeps WvWvW really competitive.

The large point gaps served their purpose when getting a more correct balance now it doesn’t anymore for the biggest part at least in my opinion.

This could indirectly also effect server population balance if you think further on it or at least gives incentive to not pick the largest populated servers as your main choice, while server queues already play a discouraging role there.

I Would like to have a developer poke holes in my suggestion here, although asking for a response can make you generally persona non grata on forums but taking no course of action will not make WvWvW a competitive enviroment PvP guilds looked for in this game in the long run and it will be treated as a mini game inside the game.

You can not have population based point control, if its 200 v 0 v 0 the 200 deserve to win during that period.

what you have to do is make the points won for winning with 200 v 0 v 0 equal that of winning when you have 200 v 200 v 200. even though you may have a narrower victory the contribution to being victorious during different hours needs to be the same.

lets change our tune, less about the play time hours and less bout night capping when is off peak etc. more about the scoring system, that is the thing in error not people with irregular hours

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

WvW Map completition rewards

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Posted by: Kyus.3812

Kyus.3812

ha ha oh god I completed all wvw maps last night, BURN to me!

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Night Capping and YOU

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Posted by: Kyus.3812

Kyus.3812

I do like the arena net acknowledgement to a possible change in scoring. If the community had any sense it would have stopped harping on about night capping and started discussing the scoring from the off.

capturing stuff 24/7 is rightful and intentional, what is an issue is that during times of lower population the score is therefore completely skewed that trivialises playing the rest of the time.

This does not mean scoring should be population dependant if a server puts 200 players in a lake and the other two put 0 they deserve to be winning and contributing. what they shouldn’t be doing is contributing 10000000000’s of points more in a match up than those playing when its 200 vs 200 vs 200. the narrow victories during more populated hours need to better be reflected in the score in comparison to the landslides in low population hours.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

so the answer is locking all debate down about night capping

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Posted by: Kyus.3812

Kyus.3812

I kind of feel sorry for Kazim on page 5 he’s trying to talk a lot of sense and people are just reading 2 lines and commenting back with what is basically a load of rubbish.

The problem is not capping at night the problem is the scoring system and how it is easier to focus on point scoring during lower population hours of play and how these points scored make any contribution during prime time hours worthless. So currently 150 people playing against 10 and 10 score such a massive ammount of points that when the same server plays equal numbers those points (scored during max population time) are completely negated

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

so the answer is locking all debate down about night capping

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Posted by: Kyus.3812

Kyus.3812

Why are people so freaking out about losing a day time dominance to a night crew?

How much fun do you really think the night crew had (PvE’ing keeps….woooo.)
vs
How much fun is it to FIGHT TOOTH AND NAIL for them back?

If a whole map is one colour, i look at that and say, look at all the opportunities.

The ‘winning’ server doesnt actually matter. Everyone is winning (world bonus’).

Getting Zerged on a map? consider going to a different map.

good healthy attitude and one I personally share with you.

The reason i care about this topic is the same as the reason I care about people not being able to operate ticket machines at train stations. Its stupid and that bothers me

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

so the answer is locking all debate down about night capping

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Posted by: Kyus.3812

Kyus.3812

Ok I’m going to start rejoining this ridiculous debate and post virus that is “night capping”

First off, Night capping is not a problem. People should be allowed to play on an equal footing 24 hours a day, if you bring more people you should win. if you bring more people over a longer period of time statistically you should win.

What is the current problem is that the nighttime capturing is now the main way to win, because the massive ammount of scores that can be made using the current scoring system at night far outweigh winning with the most objectives during prime time.

We are in the situation where. 100 vs 10 vs 10 is where you win the game not 150 vs 150 vs 150. what happens during the time of day where servers are maxed out in WvW population is now irrelevant to the entire matchup.

The scoring system is the issue not night capping. People with irregular sleep/work patterns, day time gamers, students, people in different time zones should not be punished because of a bad scoring system.

I totally agree, the scoring system are to blame in most cases. But what do you do when a server basically has 2 communities ? And borderlands are full at all times?

if they have a full server 24 hours a day they probably will and probably deserve to win, but it would be nice that if you beat them during prime time that the scoring registers in a more meaningful way than it does currently. In the present system someone winning off peak with two communities can net +100,000’s during the week when their is no opposition but if they are beaten every prime time by superior coordination the winning servers then can only ammass 10,000’s of additional points. this gives the scored where you have order of magnitudes bigger between servers with two timezone populations.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

so the answer is locking all debate down about night capping

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Posted by: Kyus.3812

Kyus.3812

Ok I’m going to start rejoining this ridiculous debate and post virus that is “night capping”

First off, Night capping is not a problem. People should be allowed to play on an equal footing 24 hours a day, if you bring more people you should win. if you bring more people over a longer period of time statistically you should win.

What is the current problem is that the nighttime capturing is now the main way to win, because the massive ammount of scores that can be made using the current scoring system at night far outweigh winning with the most objectives during prime time.

We are in the situation where. 100 vs 10 vs 10 is where you win the game not 150 vs 150 vs 150. what happens during the time of day where servers are maxed out in WvW population is now irrelevant to the entire matchup.

The scoring system is the issue not night capping. People with irregular sleep/work patterns, day time gamers, students, people in different time zones should not be punished because of a bad scoring system.

Completely agreed. Scoring system should take “how many players online on map” to account.

No this isn’t what I am saying at all population dependent scoring breeds defending by not defending. the score needs to be shrunken and normalised so a marginal win during prime time is still a win equal to that of a land slide during an off peak section of play. peoples ability to score points shouldn’t be downgraded because of when they play and how many opposition show up. If you don’t defend you deserve to lose.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

so the answer is locking all debate down about night capping

in WvW

Posted by: Kyus.3812

Kyus.3812

Ok I’m going to start rejoining this ridiculous debate and post virus that is “night capping”

First off, Night capping is not a problem. People should be allowed to play on an equal footing 24 hours a day, if you bring more people you should win. if you bring more people over a longer period of time statistically you should win.

What is the current problem is that the nighttime capturing is now the main way to win, because the massive ammount of scores that can be made using the current scoring system at night far outweigh winning with the most objectives during prime time.

We are in the situation where. 100 vs 10 vs 10 is where you win the game not 150 vs 150 vs 150. what happens during the time of day where servers are maxed out in WvW population is now irrelevant to the entire matchup.

The scoring system is the issue not night capping. People with irregular sleep/work patterns, day time gamers, students, people in different time zones should not be punished because of a bad scoring system.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Scoreboard Issues

in WvW

Posted by: Kyus.3812

Kyus.3812

I’m not sure if this has been posted yet and I’m not going to claim this as my idea. There is a discussion going on over at the GW2 forums about getting people to play later on in the matchups. The idea put forth was to take the score off the scoreboard.

http://www.guildwars2guru.com/topic/67511-biggest-problem-everyone-is-overlooking/

By removing the score from the game, you are far likelier to get individuals into the matchups because they will be unaware that they are actually down 70k points. I’m not saying remove scoring. I’m saying just remove the ability for people to see it. ANet can then post the scores as the end of the week.

This is one of the few good suggestions going on about progressive changes to WvW. I’ve seen it mentioned on guru. Its not my prefered solution to make scores more meaningful but it would definately have a positive effect.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Solution to Night Capping...

in WvW

Posted by: Kyus.3812

Kyus.3812

Better yet, realize that the other servers are just like your and realize they have the same issue population wise. Stop blaming “offpeak” because you offpeak players are worse then the other server’s offpeak players.

Better yet, open a map, check where which languages are actually spoken and where servers can realistically recruit a player-base and then come back with an informed opinion.

Not everywhere is the United States you know.

What the actual problem is, is that the scoring system reflects too heavily on who has the majority of players during low population hours. This trivialises primetime combat. A medium populaton server can win at prime time against a full/high pop server. Any scoring during that time is irrelevant in comparison to the score that the server is able to maximise during the lower population hours.

Well said,

maybe calling it “night-capping” really isn’t that helpful to the debate because people can’t look past the word and see the real issue.

It’s about the reliance on overseas players to be competitive (not possible for every language).

It’s about the relative meaninglessness of daytime achievements compared to what goes on during the night. (E.g. 100 vs. 10 vs. 10 is more rewarded than 150 vs. 150 vs. 150)

Those are the true problems and they are real ones.

And yet people half the people still get caught up on “lol..but it’s not night time here, rolf”.

I would make a new topic on here, but having tried to make people understand normalising score on here and guru I don’t think I have much more to give on the subject.

I’m also personally not fussed about the situation I just like to roam about and make sure that we win whilst I’m playing the overall weekly score is irrelevant

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Solution to Night Capping...

in WvW

Posted by: Kyus.3812

Kyus.3812

The nightcapping debate needs to change names to what the actual problem is.

Its not about night capping. night capping should be there as a viable tactic. it should also encourage people to play who have an alternative work/sleep pattern or live in another time zone.

What the actual problem is, is that the scoring system reflects too heavily on who has the majority of players during low population hours. This trivialises primetime combat. A medium populaton server can win at prime time against a full/high pop server. Any scoring during that time is irrelevant in comparison to the score that the server is able to maximise during the lower population hours.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Exotic Armor/Weapons Vendors in WvWvW Costs

in WvW

Posted by: Kyus.3812

Kyus.3812

You have to think how badges play into the hands of well organised groups though. When we run our guild WvW nights, you can net around 100 badges for an evening.

I am a bit bemused about the costs of WvW as our guild finds it negligible, you may struggle more at a lower level where the gold/silver isn’t as plentiful but this scales with your level and at 80 I can earn a gold or 2 in an evening of WvW after repair and siege costs.

Most of our members don’t buy the WvW sets and spend their tokens purely on siege since the stats aren’t really that great for a majority of classes/roles.

I appreciate if you are running alone its a different kettle of fish though or if you are a lower level.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Piken Square roleplayers in WvW

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Posted by: Kyus.3812

Kyus.3812

This has never happened during any of my time on Piken Square, there is a chance you may have seen one of the many organised WvW guilds the one I’m a member of included preparing to roll out and roleplaying sarcastically (not to offend but just because we are known as the rp server).

I’d say that Piken Square has excellent WvW we generally hold the most points in a lot of our conflicts during EU prime time and then lose it during the less populated hours.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Idea - a more durable Stealth "Sneak".

in Thief

Posted by: Kyus.3812

Kyus.3812

The mechanics you put in place work but there are already trait lines that can use elements of your inniative and utility skills to give you stealth that would outlast what you are describing.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

How Anet could make the Steal Skill Awesome.

in Thief

Posted by: Kyus.3812

Kyus.3812

Stealing is really quite powerful in so many ways. Once you get to the point where your search out which mob to steal from to get X result is when it becomes useful. sure in every situation what you get might not be great but some of the time it can really be game changing.

The shadowstep in itself is nice. I often use it in WvW to escape by stealing off rabbits or other critters which guarantees stealth.

I always make sure I have the two steal buffs from the trickery trait line too these are just no brainers in almost all spec’s

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

A simple solution

in Fractals, Dungeons & Raids

Posted by: Kyus.3812

Kyus.3812

My proposal is to make EACH explorable path accessible only ONCE per day. In additions all tokens should be unified and Item’s prices lowered.

Such change will force people to run through every path at least once (if they are focusing on specific armor). As a result we’ll get more people interested in exploring ALL dungeons instead of mindless grinding of the specific one.

This would make the game a lot more fun I’d rather run varied paths but it seems the majority like to take the path of least resistance.

+1 from me

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

WvW night capping/whining/unbalance can be solved with a fairly easy fix.

in WvW

Posted by: Kyus.3812

Kyus.3812

The simplest solution is score normalising throughout a 24 hour period . this way you don’t exclude anyone playing at irregular hours.

below is a copy from another post.

“I talked this subject to death on GW2Guru, but the answer is normalising scores across a 24 hour period.
To do this whilst maintaining the current WvW infrastructure you would have to split the day into sections maybe 6-8 hours in length. at the end of each period the side winning gets 3 points the second gets 2 and last gets 1 point or 2,1,0 if you are feeling mean.
The maps do not reset the simple ticking scores reset, by doing this if a side dominates completely during the downtime they deserve to win. but if a side scores a hard earned win during the peak hours they also score the same winning points.
what keeps people from not waiting for the time to tick over is that the map doesn’t reset so even if you’re 100,000 points down you’ll want to get as many points ticking over at the start of the next time interval.
by implementing a system like this Arena Net can maintain all of their current WvW scoring systems whilst not trivialising how WvW is won and without devaluing anyones playtime.”

servers fighting each others doenst have same local time. lot of draw will come out of this system in the end. i foresee even more whiners with 2 servers in a draw than one losing

thought about that in the original gw2guru discussions. you have a tie breaking mechanic that reflects number of wins first so who has the most 3 point ticks. you follow this by other tie breaking mechanics and can even resort to the total point score again in case of a draw if you want to. the first port of call in point scoring should reflect a 24 hour fight. at present the point scoring seems to reflect who was more active at a less popular time of play and the ammount of points scored in these hours trivialise points scored at busier times of day.

as for the comment about pvp focus and russain pvp ability. that is also pretty irrelevant form my experience there is a good pvp core in russia but its no different to the rest of europe.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

(edited by Kyus.3812)

WvW night capping/whining/unbalance can be solved with a fairly easy fix.

in WvW

Posted by: Kyus.3812

Kyus.3812

The simplest solution is score normalising throughout a 24 hour period . this way you don’t exclude anyone playing at irregular hours.

below is a copy from another post.

“I talked this subject to death on GW2Guru, but the answer is normalising scores across a 24 hour period.
To do this whilst maintaining the current WvW infrastructure you would have to split the day into sections maybe 6-8 hours in length. at the end of each period the side winning gets 3 points the second gets 2 and last gets 1 point or 2,1,0 if you are feeling mean.
The maps do not reset the simple ticking scores reset, by doing this if a side dominates completely during the downtime they deserve to win. but if a side scores a hard earned win during the peak hours they also score the same winning points.
what keeps people from not waiting for the time to tick over is that the map doesn’t reset so even if you’re 100,000 points down you’ll want to get as many points ticking over at the start of the next time interval.
by implementing a system like this Arena Net can maintain all of their current WvW scoring systems whilst not trivialising how WvW is won and without devaluing anyones playtime.”

London or Moscow localtime?

London but its irrelevant. set the start time for each interval at any point it will still better reflect what happens during combat than the current system without devaluing anyone in anyway.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

My take on fixing nigthcamping in WvWvW.

in WvW

Posted by: Kyus.3812

Kyus.3812

anything that excludes people during a period is a no go. simple answer is normalise scoring i’m copying this into various threads as its a really good idea

“I talked this subject to death on GW2Guru, but the answer is normalising scores across a 24 hour period.
To do this whilst maintaining the current WvW infrastructure you would have to split the day into sections maybe 6-8 hours in length. at the end of each period the side winning gets 3 points the second gets 2 and last gets 1 point or 2,1,0 if you are feeling mean.
The maps do not reset the simple ticking scores reset, by doing this if a side dominates completely during the downtime they deserve to win. but if a side scores a hard earned win during the peak hours they also score the same winning points.
what keeps people from not waiting for the time to tick over is that the map doesn’t reset so even if you’re 100,000 points down you’ll want to get as many points ticking over at the start of the next time interval.
by implementing a system like this Arena Net can maintain all of their current WvW scoring systems whilst not trivialising how WvW is won and without devaluing anyones playtime.”

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

WvW night capping/whining/unbalance can be solved with a fairly easy fix.

in WvW

Posted by: Kyus.3812

Kyus.3812

The simplest solution is score normalising throughout a 24 hour period . this way you don’t exclude anyone playing at irregular hours.

below is a copy from another post.

“I talked this subject to death on GW2Guru, but the answer is normalising scores across a 24 hour period.
To do this whilst maintaining the current WvW infrastructure you would have to split the day into sections maybe 6-8 hours in length. at the end of each period the side winning gets 3 points the second gets 2 and last gets 1 point or 2,1,0 if you are feeling mean.
The maps do not reset the simple ticking scores reset, by doing this if a side dominates completely during the downtime they deserve to win. but if a side scores a hard earned win during the peak hours they also score the same winning points.
what keeps people from not waiting for the time to tick over is that the map doesn’t reset so even if you’re 100,000 points down you’ll want to get as many points ticking over at the start of the next time interval.
by implementing a system like this Arena Net can maintain all of their current WvW scoring systems whilst not trivialising how WvW is won and without devaluing anyones playtime.”

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

Our wVwVw is like 300k vs. 50k vs. 50k

in WvW

Posted by: Kyus.3812

Kyus.3812

I talked this subject to death on GW2Guru, but the answer is normalising scores across a 24 hour period.

To do this whilst maintaining the current WvW infrastructure you would have to split the day into sections maybe 6-8 hours in length. at the end of each period the side winning gets 3 points the second gets 2 and last gets 1 point or 2,1,0 if you are feeling mean.

The maps do not reset the simple ticking scores reset, by doing this if a side dominates completely during the downtime they deserve to win. but if a side scores a hard earned win during the peak hours they also score the same winning points.

what keeps people from not waiting for the time to tick over is that the map doesn’t reset so even if you’re 100,000 points down you’ll want to get as many points ticking over at the start of the next time interval.

by implementing a system like this Arena Net can maintain all of their current WvW scoring systems whilst not trivialising how WvW is won and without devaluing anyones playtime.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade