Personally, I’m currently more concerned about the clipping-stretching issues associated with the non-human races and body-types with armor sets then I am with the gemstore faces and hairstyles. And to be honest, I’m happy with the nonhuman racial choices in GW2; they are incredibly unique compared to most of typical elf/dwarf/orc/sparkle-colored human/etc, out there. It’s not every day in the MMO world where you get to play as a little techno-gremlin, or a sentient bioluminescent plant, or a giant cat-beast that runs on all fours. Or 6-foot samurai turkeys if we eventually get the Tengu.
The problem is that the non-human quality of the races was never properly implemented or utilized into the gameplay design, let alone the armor design for that matter.
Let’s say I’m playing as an Asura and I visit the miners’ cave in the new Dry Top zone. You know, the really dark one where you can’t see anything. Lore-wise, Asura had been living in caves some 250 years prior and evolved large ears and eyes to cope with the dark environmental conditions. So why can’t my Asura see in the dark? Maybe it would be more interesting (and meaningful) if night vision was implemented for Asura only, then maybe I could help lead or direct my non-Asuran party members through dark areas in zones or dungeons.
Another example: there’s a dialogue conversation between two charr in the Black Citadel, where one soldier warns another to always keep his claws sharpened as an “extra set of weapons.” Yet Charr players were never given a racial skill to use their claws so that they can inflict x3 bleeding for 5 seconds or something. Or even better, if I’m playing as a cat that can run on all fours, why do I have to run at the same speed of the other races? Why not have a skill option where I can almost as fast as a WoW Worgen with 10 second exhaustion cooldowns in between ever 30 seconds or so?
Another: Sylvari say they can sense the foliage and the plants around them. The current LS story takes advantage of soundless Sylvari by making them far more susceptible to Mordremoth’s corruption. What if a player’s sylvari character has the ability to sense Mordrem plants within a certain distance so that they can avoid being hindered by any potential Tower of Nightmares-inspired hallucinations from Mordremoth if they choose to run away?
Instead, all races are given the same treatment, there are no genuine advantages or disadvantages when it comes to choosing a race and their potential abilities are reduced to measly profession-inspired skills which do not play a key part in the gameplay mechanics. Making such skills quite useless and therefore rarely-used.
That basically leaves the player to choose their races based on aesthetics and personal preference. Animations and physical appearance become the prime factors, and it doesn’t help when a majority of the armor sets look kittening awful on the nonhuman races. Like the Sylvari or Asura? Be ready for your ears and leaves to clip through your armor or just be completely covered. Rolling Norn – specifically male Norn? I hope you like stretched textures. Play Charr? Congrats: you get both clipping AND stretched textures!
It’s even worse when almost of the armor sets are tailored to suit players with human characters, with the only exception being cultural armors. You get pieces that cover up the elaborate tattoos, fur patterns and bioluminescent lights on Norn, Charr and Sylvari and such; you know – the physical characteristics that make them unique from the other races. And then you have headgear that completely gets rid of the Asuras’ most defining tait – the ears. It then quickly becomes of case of “what’s the point,” or “why not just stick to generic elves and dwarves if they’re going to be this lazy with such unique MMO races?” Or simply – “why bother playing as anything else other than human?”
Still, it’s good news to see that Arenanet is finally starting to learn from their mistakes by including the PC’s race and upbringing into the LS narrative and finally fixing the tail-clipping with Charr when it comes to gemstore armor. But they still have a long, looong way to go and the cutesy baby-doll face options are the least of it.
(edited by La Goanna.8142)

