Showing Posts For Laraley.7695:

Yep Burning is fine.

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Posted by: Laraley.7695

Laraley.7695

Did you literally have 0 condi removers? I mean, it’s not liek guardians have a ton of conditions, so it makes no sense to me as to how someone could take 24 ticks of burning from a guardian without having ever popped condition removal

Guardians apply burning faster than you could remove it. While they do not have many other conditions, the amount of burning they have is quite insane.

Elementalist is very OP

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Posted by: Laraley.7695

Laraley.7695

I do not think the damage by an ele is anything higher than the videos I have seen other classes do. The survivability was buffed because staff ele survivability was a joke before the patch. I just see a ton of whines and no real video showing exactly wtf is goin on

Excuse me? D/d ele survability was superior, the other specs lacked any good survability. The class has to trait into survability, but then it’s too strong. And yet, the celestial spec got buffed again instead of actually making some changes to the baseline, so ele would have more options than one.

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: Laraley.7695

Laraley.7695

staff main sword off would be jsut stylish. But i can live with warhorn too :-)

Warhorn 5 is elemental storm (like glyph for each element)
Warhorn 4: Fire: team Retaliation, Earth team resistance, air a blowout cone, water chill cone).

that will fit the theme and horn.

So basically warhorn would be a reworked glyph + some dagger like skills. Yes, that’s exactly what ele need. And people still cannot realize why this would be bad.

Elementalist is very OP

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Posted by: Laraley.7695

Laraley.7695

Re read what I said I didnt say eles dmg is crap.

Sorry, I missed that. But what do you expect? Spec into defensive trait lines and be able to do insane damage? It’s not like ele is underpowered, it definitely has some stuff that could use some nerfs/changes.

I do not expect anything of the sort. If anything needs to be reworked its burning across the board before we decide how to tone down the class.

It’s not only burning. I really don’t know what to tell you if you cannot realize what strong traits ele has. I don’t know about you, but I wouldn’t want my class to be easy mode just because it provides some traits with complete or partial passive play that rewards you too much for basically no input from you.

Elementalist is very OP

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Posted by: Laraley.7695

Laraley.7695

Re read what I said I didnt say eles dmg is crap.

Sorry, I missed that. But what do you expect? Spec into defensive trait lines and be able to do insane damage? It’s not like ele is underpowered, it definitely has some stuff that could use some nerfs/changes.

Confounding Suggestions Suggestion

in Mesmer

Posted by: Laraley.7695

Laraley.7695

If warriors can stun/cc us consecutively without drawback how come we can’t.

Because warrior hammer is actually very well telegraphed and there is a counterplay to it. Mesmer will just spam mantra on you without even interrupting anything and get the stun proc. No counterplay and it rewards bad play.

Imo, it should be on interrupt.

Elementalist is very OP

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Posted by: Laraley.7695

Laraley.7695

Don’t know if you deserve a cage or an award at this point Rosicky.

I’m up for the cage.

As for ele, I honestly think this has lots to do with burning, which needs to be fixed. Also, the fire line adds 150 power in each attunement + 150 in fire, that needs to be fixed, too. Not fan of Blinding Ashes either, don’t like traits like this, same goes for Diamond skin and Stone heart, they provide quite too much sustain for the ele. However, at this state I’m not even mad since there’s just too much damage around.

I don’t know how to feel about people saying s/f fresh air ele is the best spec atm. Like really.

Re read the 150 power trait. K? K. You’re a funny guy. Cried about both EA’s being moved to GM, did not see the possibility of how OP ele would be if we were allowed to trait into 3 lines…(When I called it way back then…) and bam…You’re asking for a nerf. Oh how quickly you flip flop.

I did read it, the trait states you gain 150 power in fire attunement, it doesn’t state you gain 150 power in each attunement and 150 more in fire, so 300 in total. It’s bugged, your point? Yes, I would like to see nerfs to some things, not to something that’s crucial for ele, your logic is quite flawed. Not wanting some specific nerf doesn’t mean I wouldn’t want any nerf.

Yes you are right its bugged. 150 power is maybe 5% more dmg and eles dmg is pretty crap in anything but air or fire as you know so I doubt this is really a major issue breaking the class currently. Let’s not try and imply that a class needs a nerf because of a bug, this seems like your intention but perhaps I am wrong. I think it’s reasonable to be concerned about how diamond skin works if youre running in pubs since you might not have a good comp vs it. Stone heart is probably sort of annoying if youre on a mesmer or thief so i can feel your pain, but come on is stone heart really op? Is diamond skin really op? Are these traits breaking the game? Id like to think not, not by them selves anyway. Id like to think that its a conbination of a class with superior bunker capability while also being able to exploit the current burning mechanic.

Ele damage is not crap, it’s actually quite high if you go fire on celestial ele. That’s partly due to burning, which needs to be changed. Everyone has higher damage atm, I’m not saying it’s only ele’s problem. All I did was pointing out that it needs to be fixed, the class is getting additional 150 power for no reason.

Diamon skin needs a rework, it’s a badly designed trait. Stone heart just provides too much without much effort and it’s a partly passive trait. The damage decrease is quite high due to the fact you’re not able to proc fire and air on the ele.

Then Tempest defense should have a higher cooldown, it’s quite low for what the trait provides.

Behold, eles, we might get WARHORN!

in Guild Wars 2: Heart of Thorns

Posted by: Laraley.7695

Laraley.7695

All of a sudden, anet swerves us all and gives elementalists mainhand and offhand mace. XD

I would actually be happier with offhand mace than warhorn, not satisfied but happier.

If ele is getting a warhorn and mantras, I’m already sure I’ll never use the elite spec. We don’t need more offhand choices, we need another mainhand/twohand to bring some diversity. Ele doesn’t have a pure melee weapon (dagger is really not) and it would be cool if we actually got one.

For mantras, they would most likely be only useful in pve. Ele already suffers from long cast times and mantras are not really something I would enjoy playing. In pvp it would be possibly to take one mantra max, but still think it wouldn’t happen, you just cannot spend weeks casting a mantra in a such fast paced enviroment.

Please give Anet time to balance things

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Posted by: Laraley.7695

Laraley.7695

You’re suggesting we should start complaining 1 year after HoT release and till then just give them time to balance? I think people do not want to wait months for balance patches anymore.

Rampage > Lich

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Posted by: Laraley.7695

Laraley.7695

Honestly…L2p instead of crying about an elite that’s FINALLY worth something.
Also,blinds/blocks/stabi/vulnerability/and keeping distance.Don’t pretend like u can’t do a thing vs em,besides you can still melt your condis on em aswell.

Can you really? With 50K hp?

You know while been in rampage you cannot heal right? 50K goes faster than 24k with healing.

Yes, but melt something with 50K hp is not really that easy if you’re in 2v2 with rampage for example.

Rampage > Lich

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Posted by: Laraley.7695

Laraley.7695

Honestly…L2p instead of crying about an elite that’s FINALLY worth something.
Also,blinds/blocks/stabi/vulnerability/and keeping distance.Don’t pretend like u can’t do a thing vs em,besides you can still melt your condis on em aswell.

Can you really? With 50K hp?

How about we nerf...?

in Elementalist

Posted by: Laraley.7695

Laraley.7695

How about we nerf… nothing.

Elementalist finally got an overall buff in a patch. There are thieves doing 36k damage right now and condition build classes like engi and necro are having a wet dream.

If you want to retool the way certain traits work, to make them more well-rounded, that I can agree on. But nerfing something? kitten right off.

Let’s look at the two most significant traits you mentioned.

Diamond Skin
I have a soft spot for this trait, ironically. It’s the one I use, and I think it works absolutely fine the way it is. Do you have any idea how much active gameplay and knowledge of skill rotations is necessary for making a build with this work? Tons. I can hold nodes against two pure condi opponents by keeping my health above 90% as much as I can. It’s the perfect counter to the current meta where everyone and their ugly pink moa is applying conditions. Let them get frustrated by facing some decent Diamond Skin players and go get some power gear. kitten this condi kitten.

Stoneheart
On the other side of the spectrum from condi builds are those cowardly kittens who hide in stealth until they can backstab you for 6-9k damage, plus whatever proc sigil they have that deals another 3-4k. If ANet refuses to reveal them the moment they even LOOK at their attack button, thereby allowing them to SPAM their abilities through your block/invuln duration until they get a hit, then the best counter to their bullkitten is a build that is immune to critical hits. Let them get frustrated by facing some decent Stoneheart players and go get some vitality/toughness gear so they can withstand a swat when they act like a kittening mosquito.

You want to retool these skills so that they’re less situational? Fine. Make Diamond Skin render you immune to the following abilities over 75% health:

  • Bleeding
  • Burning
  • Poison
  • Vulnerability
    And make all conditions half as effective (half damage, half duration) over 50% health.

And for Stoneheart, make it so that the Protection boon makes you immune to critical hits. That way you have to stay active with refreshing your boons, and if Protection is stripped you become susceptible to critical hits.

There, retooled but not nerfed. Happy?

Not being able to be critically hit under the protection boon would make the trait insanely broken. Do you realize that ele has so much access to protection that you wouldn’t be getting any crit hits most of the time?

It’s not like ele was underpowered before the patch, it needed more options, not a buff to d/d spec.

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: Laraley.7695

Laraley.7695

I don’t know why people are so excited about the idea of elementalist getting a one-handed sword.

Because Bolt lightning aura looks awesome, while Bifrost and Incinerator looks awful.

This is not the reason why people were glad it’s a sword…

glass cannon>tanky/healer

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Posted by: Laraley.7695

Laraley.7695

Bunkers still exist. Problem is that there’s almost nothing in between full-on damage and bull-on bunker which works.

Well, from bunkers you don’t have many options either. There’s quite a lot diversity in the dps specs, but that’s about it.

Grenade Barrage Bug

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Posted by: Laraley.7695

Laraley.7695

Just to note, I’ve seen many bunkers easily surviving these new burst builds without dodging, aka actually eating the damage. After, they are still not close to death.

I don’t think bunkers should be dying to one skill from an engi if they fail to dodge it once, this argument really doesn’t prove anything. Nothing with 3K armour should die to Grenade Barrage and the skill is definitely not okay despite the fact a bunker won’t get one shot by it.

(edited by Laraley.7695)

Elementalist is very OP

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Posted by: Laraley.7695

Laraley.7695

Don’t know if you deserve a cage or an award at this point Rosicky.

I’m up for the cage.

As for ele, I honestly think this has lots to do with burning, which needs to be fixed. Also, the fire line adds 150 power in each attunement + 150 in fire, that needs to be fixed, too. Not fan of Blinding Ashes either, don’t like traits like this, same goes for Diamond skin and Stone heart, they provide quite too much sustain for the ele. However, at this state I’m not even mad since there’s just too much damage around.

I don’t know how to feel about people saying s/f fresh air ele is the best spec atm. Like really.

Re read the 150 power trait. K? K. You’re a funny guy. Cried about both EA’s being moved to GM, did not see the possibility of how OP ele would be if we were allowed to trait into 3 lines…(When I called it way back then…) and bam…You’re asking for a nerf. Oh how quickly you flip flop.

Lol @ him complaining about 150 power minor, not even understanding how it works.

Uhh, the minor says “Gain 150 Power while in Fire Attunement.”
Am I missing something? This trait doesn’t work like Soothing Mist AFAIK, so it’s not supposed to actually carry over.

It’s bugged atm. You gain 150 in each + 150 in fire. Just people who do not know how the trait works currently telling others they have no clue, quite normal on forums.

No it doesn’t work like that. It’s in fire only. And it doesn’t add 150 in other attunements. Swap out of fire, your power goes down 150. I think grim and I know what we’re talking about when it comes to ele. K? K.

Switch fire for another line and your power will go down by 150 in air/earth/arcana, switch from fire and it will go down by 300, it’s pretty easy to check. So either you just want to flame or are trolling.

Elementalist is very OP

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Posted by: Laraley.7695

Laraley.7695

Don’t know if you deserve a cage or an award at this point Rosicky.

I’m up for the cage.

As for ele, I honestly think this has lots to do with burning, which needs to be fixed. Also, the fire line adds 150 power in each attunement + 150 in fire, that needs to be fixed, too. Not fan of Blinding Ashes either, don’t like traits like this, same goes for Diamond skin and Stone heart, they provide quite too much sustain for the ele. However, at this state I’m not even mad since there’s just too much damage around.

I don’t know how to feel about people saying s/f fresh air ele is the best spec atm. Like really.

Re read the 150 power trait. K? K. You’re a funny guy. Cried about both EA’s being moved to GM, did not see the possibility of how OP ele would be if we were allowed to trait into 3 lines…(When I called it way back then…) and bam…You’re asking for a nerf. Oh how quickly you flip flop.

Lol @ him complaining about 150 power minor, not even understanding how it works.

Uhh, the minor says “Gain 150 Power while in Fire Attunement.”
Am I missing something? This trait doesn’t work like Soothing Mist AFAIK, so it’s not supposed to actually carry over.

It’s bugged atm. You gain 150 in each + 150 in fire. Just people who do not know how the trait works currently telling others they have no clue, quite normal on forums.

Elementalist is very OP

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Posted by: Laraley.7695

Laraley.7695

Don’t know if you deserve a cage or an award at this point Rosicky.

I’m up for the cage.

As for ele, I honestly think this has lots to do with burning, which needs to be fixed. Also, the fire line adds 150 power in each attunement + 150 in fire, that needs to be fixed, too. Not fan of Blinding Ashes either, don’t like traits like this, same goes for Diamond skin and Stone heart, they provide quite too much sustain for the ele. However, at this state I’m not even mad since there’s just too much damage around.

I don’t know how to feel about people saying s/f fresh air ele is the best spec atm. Like really.

Re read the 150 power trait. K? K. You’re a funny guy. Cried about both EA’s being moved to GM, did not see the possibility of how OP ele would be if we were allowed to trait into 3 lines…(When I called it way back then…) and bam…You’re asking for a nerf. Oh how quickly you flip flop.

I did read it, the trait states you gain 150 power in fire attunement, it doesn’t state you gain 150 power in each attunement and 150 more in fire, so 300 in total. It’s bugged, your point? Yes, I would like to see nerfs to some things, not to something that’s crucial for ele, your logic is quite flawed. Not wanting some specific nerf doesn’t mean I wouldn’t want any nerf.

About Diamond Skin complaints.

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Posted by: Laraley.7695

Laraley.7695

Good report.

The problem is that Diamond Skin is way over-budget for even a Grandmaster.

There are some grandmasters that can give you the feeling of “god mode” maybe 1-3 times a match (like unholy martyr for Necros). However, they are worthless most of the time.

With Diamond Skin, it’s way too effective in almost every battle. Some grandmasters don’t even proc at all in fights and even when they do, they don’t give you the bang for the buck that diamond skin does. Thus, you could either buff all the other grandmasters or nerf diamond skin.

I don’t think it is, I just think the trait is badly designed. You either are unkillable versus condition specs in a 1v1 scenario or you don’t benefit from it at all in a teamfight since there’s always enough direct damage. I definitely think it should be reworked.

So basically, you’re saying Eles using Diamond Skin would make for a great home-point defender? I don’t see where that warrants a re-work. Some skills/traits work better in small scale, large scale and 1v1s. That’s why there are certain roles in pvp for builds to take.

No, I’m saying one trait counters a whole variety of builds and that’s not right.

Tempest & Warhorn confirmed – Feedback [merged]

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Posted by: Laraley.7695

Laraley.7695

TLDR

It’s impressive someone can write so many words about a spec we don’t know anything about.

Actually I wrote so many words about exactly that – that we don’t know enough about the spec to make any more speculation than simply this – Most people don’t like warhorn thematically, and most people would rather have a main hand. If you’re not interested in having discussions about this, why are you on the forums in the first place?

I think that people may just be too attached to the idea of sword, especially after believing it for so long, that they don’t want to accept Warhorn as the current bandwagon and/or are tricking themself into thinking that it doesn’t fit thematically. Or, y’know, they could just be greedy and want more skills = more diversity.

If we had no proof either way and simply looked at which weapon, Sword or Warhorn, would best fit a specialization named “Tempest,” I think the warhorn would come out on top.

Or people care more about the functionality of the weapon and what new playstyles it could open up for ele. I guess it’s a crime to want a good weapon, not a weapon that could fit a bit more thematically these days.

About Diamond Skin complaints.

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Posted by: Laraley.7695

Laraley.7695

Good report.

The problem is that Diamond Skin is way over-budget for even a Grandmaster.

There are some grandmasters that can give you the feeling of “god mode” maybe 1-3 times a match (like unholy martyr for Necros). However, they are worthless most of the time.

With Diamond Skin, it’s way too effective in almost every battle. Some grandmasters don’t even proc at all in fights and even when they do, they don’t give you the bang for the buck that diamond skin does. Thus, you could either buff all the other grandmasters or nerf diamond skin.

I don’t think it is, I just think the trait is badly designed. You either are unkillable versus condition specs in a 1v1 scenario or you don’t benefit from it at all in a teamfight since there’s always enough direct damage. I definitely think it should be reworked.

That’s the definition of badly designed, the trait itself is heavily lopsided.

OP’s Bad Example 1 actually has counterplay to it – don’t condi burst on Earth attunement. As over powered you think Example 1 may be, it’ll be a whole lot better than what it currently is.

Erm what?

I was talking about the current Diamond skin trait.

Elementalist is very OP

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Posted by: Laraley.7695

Laraley.7695

Don’t know if you deserve a cage or an award at this point Rosicky.

I’m up for the cage.

As for ele, I honestly think this has lots to do with burning, which needs to be fixed. Also, the fire line adds 150 power in each attunement + 150 in fire, that needs to be fixed, too. Not fan of Blinding Ashes either, don’t like traits like this, same goes for Diamond skin and Stone heart, they provide quite too much sustain for the ele. However, at this state I’m not even mad since there’s just too much damage around.

I don’t know how to feel about people saying s/f fresh air ele is the best spec atm. Like really.

About Diamond Skin complaints.

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Posted by: Laraley.7695

Laraley.7695

Good report.

The problem is that Diamond Skin is way over-budget for even a Grandmaster.

There are some grandmasters that can give you the feeling of “god mode” maybe 1-3 times a match (like unholy martyr for Necros). However, they are worthless most of the time.

With Diamond Skin, it’s way too effective in almost every battle. Some grandmasters don’t even proc at all in fights and even when they do, they don’t give you the bang for the buck that diamond skin does. Thus, you could either buff all the other grandmasters or nerf diamond skin.

I don’t think it is, I just think the trait is badly designed. You either are unkillable versus condition specs in a 1v1 scenario or you don’t benefit from it at all in a teamfight since there’s always enough direct damage. I definitely think it should be reworked.

How about we nerf...?

in Elementalist

Posted by: Laraley.7695

Laraley.7695

Is this only in regards to SPvP/WvW? If not, then for the sake of PvE balance, Icebow should receive significant nerfs to open up more slots for other professions in dungeon/fractal teams. Having at least two icebows is pretty much mandatory for getting the most damage out of 5 people. Staff damage and blasted fury alone are good enough to make ele desirable.

Well, I did create the topic with pvp in mind, but every opinion is welcomed. And I think you’re right about that, I was almost sure ice bow would get nerfed with the patch, but they actually decided to buff it, not quite sure why.

Grenade Barrage Bug

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Posted by: Laraley.7695

Laraley.7695

Grenadier is banned in in every organized PvP interaction, can this please be fixed so grenades can be usable

But Chaith, didn’t you hear the forum warriors? It’s not bugged, there’s nothing wrong with it! :P

Several people stated it is not a bug, but they do think the damage is too high. Stop putting words in other people’ mouths.

And a few people have said its fine and people need to l2p, stop trying to apply what I say to everyone just to pester me. Inter that you don’t like me because I pointed out Ele is likely getting Warhorn but grow up.

Eh, no. I just dont agree with your opinions and feel like some of your statements are just exaggarating to prove a point that’s not there. I have nothing against you and frankly, I don’t follow the logic why I wouldn’t like someone figuring out ele is getting a warhorn. That’s what ANet would decide. I just don’t like the way you present your opinions.

The thing you quoted here wasn’t an opinion, just simply making a joke and poking fun at a very few select individuals who think how it is is fine, of which, I said no names lol.

That was a reference to something else. Anyways, this is off topic, so let just leave it here.

Grenade Barrage Bug

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Posted by: Laraley.7695

Laraley.7695

Grenadier is banned in in every organized PvP interaction, can this please be fixed so grenades can be usable

But Chaith, didn’t you hear the forum warriors? It’s not bugged, there’s nothing wrong with it! :P

Several people stated it is not a bug, but they do think the damage is too high. Stop putting words in other people’ mouths.

And a few people have said its fine and people need to l2p, stop trying to apply what I say to everyone just to pester me. Inter that you don’t like me because I pointed out Ele is likely getting Warhorn but grow up.

Eh, no. I just dont agree with your opinions and feel like some of your statements are just exaggarating to prove a point that’s not there. I have nothing against you and frankly, I don’t follow the logic why I wouldn’t like someone figuring out ele is getting a warhorn. That’s what ANet would decide. I just don’t like the way you present your opinions.

An attempt to be reasonable: Mesmers

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Posted by: Laraley.7695

Laraley.7695

Don’t you think it’s a bit too much when you look at classes that got one trait or none as a baseline?

I can give you an analysis for 7 traits that became baseline.

  • Manipulation skill range. It should have been defaulted to 1200, weird that we had to even trait for range increase. Most other professions got range increase for their skills.
  • Pistol skills. Same as the Manipulation skill range explanation.
  • Projectile bouncing. Another one of those arbitrary thing that begs the question why didn’t it exist by default. Many other profession skills have 3 bounce by default. Mirror blade is only exception which got buffed by this change.
  • Glamour skills. The cooldown reduction didn’t change many aspect in PvP. It was mostly PvE usage that demanded short cooldown.
  • Mantra channeling. 2.75sec to prepare a skill, I believe this is actually a reasonable buff.
  • IP. I do admit this is a big change/buff given to mesmers. However the trait itself was also why mesmers were so limited in their setup. They had to invest into IP to function. This change frees up builds to be more versatile.

I’m not at all saying some of these changes weren’t reasonable. I’m saying there is an imbalance in what mesmers got and other classes got despite the fact there are traits that could have been made a baseline if we follow the same logic as with mesmers.

Grenade Barrage Bug

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Posted by: Laraley.7695

Laraley.7695

Grenadier is banned in in every organized PvP interaction, can this please be fixed so grenades can be usable

But Chaith, didn’t you hear the forum warriors? It’s not bugged, there’s nothing wrong with it! :P

Several people stated it is not a bug, but they do think the damage is too high. Stop putting words in other people’ mouths.

So it’s not bugged but somehow the damage is magically higher? It has higher damage because the skill does more hits than supposed to (aka bugged).

The only way to deemed is not a bug if it is intended to pierce. However no piercing projectile skill in the game ever double hits the first target. Imagine rapid fire arrows hitting twice, the horrors.

I never stated that it is/isn’t a bug. I said I don’t care what it is, I just want it gone.

I’m just saying that he should stop clamining people don’t see what’s wrong with the skill, most of them do. And that is – it does way too much damage, it doesn’t really matter if it’s a bug/exploit/whatever, it just needs to be fixed. Arguing about this won’t change anything.

An attempt to be reasonable: Mesmers

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Posted by: Laraley.7695

Laraley.7695

Well, when you consider prepatch mesmer was almost always looked over in the meta for top tier..yea i think it was neccessary.

Besides that.
It brought it inline with what other classes can now do this patch.

People complain about mesmer doing high damage when I can jump on a zerk necro and two shot people from lich, or well bomb 3 people.

I agree mesmers deserved some buffs, but what happened is the fact they got overbuffed. There’s no counterplay to stealth burst, the stun, blind…On the other hand there is a counterplay to lich.

Honk Honk!

in Elementalist

Posted by: Laraley.7695

Laraley.7695

Still 8 new skills not counting an F5 as long as it a realty power house off hand kind of staff level effects fields etc.. it should be good. I could image calling down a ice storm on a target spot or on your self. I just hope the sounds are very unique and realty strike fear into ppl when they here them hehe.

Warhorn is going to be lame.
Warhorn is going to be lame.
Warhorn is going to be lame.
Warhorn is going to be lame.
Warhorn is going to be lame.

Please stop acting like it’s a good thing if we got a warhorn or you give them other horrific ideas that will ruin the class in the end.

Why? I realty want to know why a warhorn would be lame? For a class like ele the “big” hits are class defining and the big hits tend to be on a 4 and 5 skill. If any thing a 1h main hand wepon may end up being more generic then an offhand wepon.

Look at all the warhorns in the game and tell me which one has some big hits. Do you want to get an offhand that could be just a reworked gylph of storms? Or an offhand that will provide you with some support? Because this is likely. And let me remind you on scepter the highest hitting skills are 2 and 3, so that doesn’t mean anything. Main hand would at least open up a new playstyle with higher probability than an offhand. I seriously do not understand why people want warhorn and summon storms. Ele can already do that.

But what roll dose ele not fill with there main hand? As things stand a sword is just a reworked dagger skill set but weeker and shorter ranges. Off hand dagger is a game changes off hand foces is a game changes. Ele is very different from other classes who use warhorn to where they need to get use out of the wepon at all times of a fight or its 8 skills they are not going to be on the same level as other warhorn classes who can simply wepon swap as they need making warhorn a pure support tool. Any thing ele gets its going to be strong and if what ele going to get falls into the long cd of 4 and 5 skills its going to be a powerhouse set of skills.

Skills like Fire aura on 40 second cd? Yep, an awesome skill. Sword is not a just reworked dagger skill set and if you mean the datamined skills, they were just placeholders.

An attempt to be reasonable: Mesmers

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Posted by: Laraley.7695

Laraley.7695

wow some kind of mesmer main… lol you are asking anet to nerf pretty much EVERY buff mesmer got in the patch

Kind of you to forget the like 15 old traits that all mesmers now get as passives. Amongst them Illusory Persona an incredibly good grandmaster trait.

15? Calm down with the exaggeration, I count 7.

Phantasm damage has been increased by 15%.
Mesmer skills that create bouncing projectiles will now have them bounce one additional time.
Reduced the recharge on glamour skills by 20%.
Using any shatter skill now creates the shatter effect on you as well by default.
Mantras now give 600 toughness while channeling them.
Manipulation skill range has been increased to 1200.
Pistol skills used by you and your illusions have had their range increased to 1200.

Don’t you think it’s a bit too much when you look at classes that got one trait or none as a baseline?

Grenade Barrage Bug

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Posted by: Laraley.7695

Laraley.7695

Grenadier is banned in in every organized PvP interaction, can this please be fixed so grenades can be usable

But Chaith, didn’t you hear the forum warriors? It’s not bugged, there’s nothing wrong with it! :P

Several people stated it is not a bug, but they do think the damage is too high. Stop putting words in other people’ mouths.

Tempest & Warhorn confirmed – Feedback [merged]

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Posted by: Laraley.7695

Laraley.7695

So what’s your full argument in why you think, without a doubt, we’re getting sword?

It’s funny you come up with this argument when you’ve been acting like it’s for sure ele is getting a warhorn. Also, pretty sure he didn’t mean that at all, he was just stating there might be not enough evidence to claim a warhorn as a sure thing.

Honest mistake, most people in denial of Warhorn are headstrong because they were so sure of sword. Would you like to answer instead?

I’m not quite sure why I should be answering the question since I wasn’t the one you were replying to in the first place. But if it will make you happy I can tell you that nothing is sure, neither sword nor warhorn. Just for the sake of the class, I hope it’s anything but warhorn.

How about we nerf...?

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Posted by: Laraley.7695

Laraley.7695

The reason why I picked these traits is exactly the fact that they provide too much for too little, I even stated that. I don’t think all passives should be removed from the game, but there are plenty of them that should. Sigils are another story and I think lots people are annoyed with the fact this game depends on damage from procs, they have no counterplay.

Also, there’s really a difference between having something proc a hard cc and something lowering your cooldown in air.

Aeromancer’s training doesn’t only lower your cooldown it also passively gives you +190 precision or about 9%.

I see your position I can understand that position and there are others that share it. I just don’t think it’s a strong one, because they provide a lot for you ,or like minded playstyles, while water will provide a lot of passives for some support healer.

Geomancer’s training passively drops movement impairment conditions combined with Hoelbrak for -53% duration.

I can get a +21% damage increase as long as they burn and I’m in fire just by picking one trait that is a choice.

I’m probably detracting from the specifics of the topic at hand I think the traits you chose are fine.

We’ll have to agree to disagree then. I’m fine with some level of passivity, but things like Diamond skin and Stone heart (notice you cannot get any procs including fire and air, so the damage drops significantly) are way too much. I would say even without being either completely or at least partly passive traits, they would still be too strong. Diamond skin just totally counters any condi build in the 1v1 scenario and on the other hand the ele won’t benefit from it in a team fight at all since there will be tons of direct damage, too. It’s a badly designed trait and should totally be reworked. I like the idea of having having access to resistance instead, which would alow at least some counterplay.

Tempest & Warhorn confirmed – Feedback [merged]

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Posted by: Laraley.7695

Laraley.7695

So what’s your full argument in why you think, without a doubt, we’re getting sword?

It’s funny you come up with this argument when you’ve been acting like it’s for sure ele is getting a warhorn. Also, pretty sure he didn’t mean that at all, he was just stating there might be not enough evidence to claim a warhorn as a sure thing.

How about we nerf...?

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Posted by: Laraley.7695

Laraley.7695

I agree that especially air and fire sigils should be removed from the game, they do nothing to add to any builds or gameplay, like a lot of other sigils do.

I also agree that passive traits are bad and active traits are better. Yet basically all passive ele traits besides diamond skin are worse / more active than comparable traits from other classes.

We get static aura when CC’d. If the enemy stops attacking this does nothing and even if they attack into it it’s only a 1 second stun and it has a proc cooldown so this has a lot of counterplay. Same for Cold Aura on crit, but it’s even worse because it just reduces damage by a very small amount and gives a short chill to attackers, again with a proc cooldown.

Compare that to the ranger trait that gives them stealth upon getting CC’d or the mesmer one that simply mirrors the CC back. Now those are totally passive traits (and both much better than tempest defense too).

I agree that getting a Shocking aura is a bit weaker than Mirror of Anguish for exmaple, but then again the cooldown on tempest defense is only 25 seconds. These traits in general are quite furstrating to fight against, though.

So I started playing warrior...

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Posted by: Laraley.7695

Laraley.7695

Thanks a lot guys!

Definitely gonna try that mace/axe gs.

Fire line might stacking is too much

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Posted by: Laraley.7695

Laraley.7695

Well, if it requires TWO ele for that, then its fine. If one was enough it would be pve breaker indeed. ( …. oh wait right now pve can’t be broken since its not even finished :o)

Every single d/d or d/f ele with any specs can stack 25 might on their own.

Edit: I just can’t type.

(edited by Laraley.7695)

How about we nerf...?

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Posted by: Laraley.7695

Laraley.7695

The reason why I picked these traits is exactly the fact that they provide too much for too little, I even stated that. I don’t think all passives should be removed from the game, but there are plenty of them that should. Sigils are another story and I think lots people are annoyed with the fact this game depends on damage from procs, they have no counterplay.

Also, there’s really a difference between having something proc a hard cc and something lowering your cooldown in air.

Grenade Barrage Bug

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Posted by: Laraley.7695

Laraley.7695

I’m not quite sure why people need to be arguing about the fact if the skill is bugged or not. If we all agree on the fact the damage it does is way too high, these threads full of insulting and arguing can stop.

The burningreport

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Posted by: Laraley.7695

Laraley.7695

Hey buddies,

Are you up for a little game?
Let’s see you can archive the highest buring damage in the death breakdown.

Here are some pic I’ve taken in the last few days:

Who can beat 37000 dmg taken by burning?

What do I win?
https://forum-en.gw2archive.eu/forum/game/pvp/List-of-OP-traits-skills/first#post5216329

3.5K burning damage per tick on average…Not bad! Here, have a cookie.

Confusions does seem to be a bit crazy, too.

Pls stop the 'nerf mesmer' threads

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Posted by: Laraley.7695

Laraley.7695

@OP
We will stop, once Mesmer will be balanced.

Except people aren’t calling for balance. They’re calling for nerfs. The two aren’t interchangeable.

Except some nerf needs to be done in order to reach balance. :/

Honk Honk!

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Posted by: Laraley.7695

Laraley.7695

Still 8 new skills not counting an F5 as long as it a realty power house off hand kind of staff level effects fields etc.. it should be good. I could image calling down a ice storm on a target spot or on your self. I just hope the sounds are very unique and realty strike fear into ppl when they here them hehe.

Warhorn is going to be lame.
Warhorn is going to be lame.
Warhorn is going to be lame.
Warhorn is going to be lame.
Warhorn is going to be lame.

Please stop acting like it’s a good thing if we got a warhorn or you give them other horrific ideas that will ruin the class in the end.

Why? I realty want to know why a warhorn would be lame? For a class like ele the “big” hits are class defining and the big hits tend to be on a 4 and 5 skill. If any thing a 1h main hand wepon may end up being more generic then an offhand wepon.

Look at all the warhorns in the game and tell me which one has some big hits. Do you want to get an offhand that could be just a reworked gylph of storms? Or an offhand that will provide you with some support? Because this is likely. And let me remind you on scepter the highest hitting skills are 2 and 3, so that doesn’t mean anything. Main hand would at least open up a new playstyle with higher probability than an offhand. I seriously do not understand why people want warhorn and summon storms. Ele can already do that.

How about we nerf...?

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Posted by: Laraley.7695

Laraley.7695

OP you should go play ele for like 5 minutes.

Thanks for the suggestion, I got several thousands hours/games on ele.

Yet you think a blind with a 5 second cooldown needs a nerf? Really it is longer because we don’t camp in fire. It is also a grand master trait. It doesn’t really seem passive to me. If you are in fire and need a blind use drakes breath. We have the lowest base armor in game, I think a 5 ICD is fine. Guardians have 2004281 buttons that heal and make them invulnerable.

I would say a rework rather than a nerf. It doesn’t seem passive to you? How about the fact you proc the blind from another proc? You don’t even need to do anything to get the blind off besides randomly hitting your enemy. Ele has quite a lot healing and invulnerabilities, too. This really doean’t justify a passive defesnvie trait.

How about we nerf...?

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Posted by: Laraley.7695

Laraley.7695

I agree that both stone heart and blinding ashes have a more passive aproach. It will just happen on what you do. But it is part of active play and the build. when i swap between fire, air, earth it will absorb damage.
But i think its good to have somthing that doesn´t only rely on eles button mash, move like crazy and reaction playstyle. Thers alredy plenty of it. Good to have some more relaxed things too …

Maybe, but I feel like that this current earth/water/arcana d/d ele has a way too high reward for a low risk. They’re quite tanky and can do pretty decent damage, too. That’s obviously not only ele’s problem, the damage is high in general, but I think being able to go full in earth just made the spec easier than it should be.

Earth/water/arcane ele doesn’t do any significant damage. You’ll never bring down a warrior for example before he kills you.

I completely disagree, they do plenty of damage. If the warrior is shoutbow, then the ele has a better chance than before patch.

An attempt to be reasonable: Mesmers

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Posted by: Laraley.7695

Laraley.7695

honestly can we stop trying to fix the mes already? can we first wait a bit and maybe just divide wvw balance and spvp balance again? cause in wvw mes is finally doing good and feels strong again. in spvp i can see that mes is annoying, but so are other classes atm. granade/ rifle engi is ridiculous, thieves 1 shot u too and cele eles are very very hard to kill. let the builds play out first and then we shall see. i really dont want another nerf the mesmer until only veilbot in wvw again because people dont wanna try to adjust.
im sure there is some tweaking to be done, but not only mesmers, id say pretty much every class has some op/annoying builds atm.

I actually like someone is trying to be constructive about mesmers without telling everyone l2p or the other side crying for nerfs. I don’t see why people shouldn’t be able to express their opinions. This is the game forums after all, right?

How about we nerf...?

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Posted by: Laraley.7695

Laraley.7695

I agree that both stone heart and blinding ashes have a more passive aproach. It will just happen on what you do. But it is part of active play and the build. when i swap between fire, air, earth it will absorb damage.
But i think its good to have somthing that doesn´t only rely on eles button mash, move like crazy and reaction playstyle. Thers alredy plenty of it. Good to have some more relaxed things too …

Maybe, but I feel like that this current earth/water/arcana d/d ele has a way too high reward for a low risk. They’re quite tanky and can do pretty decent damage, too. That’s obviously not only ele’s problem, the damage is high in general, but I think being able to go full in earth just made the spec easier than it should be.

How about we nerf...?

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Posted by: Laraley.7695

Laraley.7695

OP you should go play ele for like 5 minutes.

Thanks for the suggestion, I got several thousands hours/games on ele.

Honk Honk!

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Posted by: Laraley.7695

Laraley.7695

Still 8 new skills not counting an F5 as long as it a realty power house off hand kind of staff level effects fields etc.. it should be good. I could image calling down a ice storm on a target spot or on your self. I just hope the sounds are very unique and realty strike fear into ppl when they here them hehe.

We already have 2 skills that call down an ice storm…

We definitely should get signets as utilities.

Last time I checked we also had signets already.

How about we nerf...?

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Posted by: Laraley.7695

Laraley.7695

1. Diamond skin. I’m not a fan of this at all, it’s either too strong or completely irrelevant. I do not like how easily it counters condition builds in 1v1 scenario.

5 seconds of resistance (the same amount of protection you get from Elemental Attunement) upon swapping to Earth Attunement would suffice and also offer counter-play since resistance is a boon which can be stripped and corrupted.

2. Stone Heart. Again, this trait just promotes passive play and to gain the most out of it, you would need to be camping earth. I think this is just badly designed trait.

That is incorrect. This trait promotes active play in swapping to Earth Attunement to avoid the critical damage of a burst.

3. Blinding ashes. Another passive that I’m not a fan of. Blind is pretty strong and therefore it should reward a skilled play, not random burn proc you get from another trait.

Blinding Ashes is not a random proc. The first target you burn every 5 seconds (assuming you hit multiple targets with Drake’s Breath or what have you) will be blinded. Also, this is a grandmaster trait that is garbage in comparison to Mesmer’s blind-on-shatter trait which isn’t a grandmaster trait. What’s more, a Thief without any relative traits can easily blind more reliably as can a Guardian with a sword and greatsword. Sorry, but this trait definitely needs to be buffed.

4. Tempest defense. As much as I love this trait, I think there should be some rework to it, there’s literally no counterplay to it since Shocking aura will proc the stun from basically anything.

No thank you. All other classes have various similar traits as well (some better than others):

http://wiki.guildwars2.com/wiki/Autodefense_Bomb_Dispenser
http://wiki.guildwars2.com/wiki/Retaliatory_Subconscious
http://wiki.guildwars2.com/wiki/Mirror_of_Anguish
http://wiki.guildwars2.com/wiki/Reaper%27s_Protection
http://wiki.guildwars2.com/wiki/Shared_Anguish
http://wiki.guildwars2.com/wiki/Hard_to_Catch
http://wiki.guildwars2.com/wiki/Last_Stand

5. The buuuuurn. It’s not just ele, it’s all the burn in general, it’s a bit too strong I would say.

I agree with this.

We can argue about how much swaping to earth is an active play, but the fact is eles will be swaping to earth even without getting bursted as a part of their rotation and there will be damage prevented without them even knowing it. I don’t consider this active play, you might, though. The same goes for blinding ashes, it provides some level of defense while you might be playing badly and it doesn’t reward just skilled play.

Other classes having similar traits to tempest defense wasn’t the point. None of these traits actually require you to do anything to gain something and I think all of them are bad. Or do you really think it takes a skill to proc Mirror of Anguish?