Showing Posts For Laraley.7695:

Maybe Backstab should have a cool down.

in PvP

Posted by: Laraley.7695

Laraley.7695

I know, the dude is like standing there like one of the training NPCs in HotM just waiting for you to set up the backstab.

Meanwhile in gudland,…
https://www.youtube.com/watch?v=cQglrsPBeF0

Player applies appropriate amount of damage to low health, high glass enemy (which he knew was there) to down him, and he’s “gud”? Surely this is just a basic math problem XD

Lol, compared to a guy that stands there while some baddie thief tries to backstab him through invulnerability and doesn’t turn around and cleave the thief down? Yes. xD

@StikerHappy my point with the video is that a person doesn’t just have to stand there and wait to eat 7k damage. Sure we aren’t all as good as these pros but sitting there while blockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblock7kdamage is like hearing someone breaking into your house and doing a really bad job of being quiet and you sit there until after he finally gets in and takes all your stuff before calling the police just because you couldn’t see the burglar because it was dark and he was wearing dark clothes.

And in the other guy defense, Helseth didn’t eat the backstab because the thief didn’t even plan to do so, otherwise he wouldn’t be on his sb AAing him.

I think you missed the point.

You said your point is that you don’t have to stand there and eat 7k damage. That happens when you’re going to get backstabbed from stealth, it didn’t because the thief didn’t plan on using backstab. While your point is true, having this video as a proof is not correct since there was no need to avoid backstab. Don’t think I did.

Ok, let us change that situation a bit theoretically, having in mind that Helsith did not know if the thief would engage with backstab or surprise shot (what is a normal move to bait defenses). What if in that moment Helseth used his Sword 2 invulnerability the thief would have used steal + backstab (greedy greedy thief) and continud to cast backstab into blurred frenzy. You think that Helseth would just stand there and eat the backstab after that? Never…
Even if the steal + backstab would have landed, break stun and counterburst, invulnerability from F4, etc. Of course the thief could have been on full zerker DA, CS, trickery and oneshot Helseth. Well, in that case it can happen the other way around easily.
If I´m watching right, the thief tried to time his surprise shot for hitting after blurred frenzy finished. Dodge and reflect the second arrow back. Thats counterplay for its finest ^^

Again, I did say the point is true and never claimed you have to stand and eat the damage, but acting like you can avoid it each time is wrong.

Maybe Backstab should have a cool down.

in PvP

Posted by: Laraley.7695

Laraley.7695

I know, the dude is like standing there like one of the training NPCs in HotM just waiting for you to set up the backstab.

Meanwhile in gudland,…
https://www.youtube.com/watch?v=cQglrsPBeF0

Player applies appropriate amount of damage to low health, high glass enemy (which he knew was there) to down him, and he’s “gud”? Surely this is just a basic math problem XD

Lol, compared to a guy that stands there while some baddie thief tries to backstab him through invulnerability and doesn’t turn around and cleave the thief down? Yes. xD

@StikerHappy my point with the video is that a person doesn’t just have to stand there and wait to eat 7k damage. Sure we aren’t all as good as these pros but sitting there while blockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblock7kdamage is like hearing someone breaking into your house and doing a really bad job of being quiet and you sit there until after he finally gets in and takes all your stuff before calling the police just because you couldn’t see the burglar because it was dark and he was wearing dark clothes.

And in the other guy defense, Helseth didn’t eat the backstab because the thief didn’t even plan to do so, otherwise he wouldn’t be on his sb AAing him.

I think you missed the point.

You said your point is that you don’t have to stand there and eat 7k damage. That happens when you’re going to get backstabbed from stealth, it didn’t because the thief didn’t plan on using backstab. While your point is true, having this video as a proof is not correct since there was no need to avoid backstab. Don’t think I did.

Maybe Backstab should have a cool down.

in PvP

Posted by: Laraley.7695

Laraley.7695

I know, the dude is like standing there like one of the training NPCs in HotM just waiting for you to set up the backstab.

Meanwhile in gudland,…
https://www.youtube.com/watch?v=cQglrsPBeF0

Player applies appropriate amount of damage to low health, high glass enemy (which he knew was there) to down him, and he’s “gud”? Surely this is just a basic math problem XD

Lol, compared to a guy that stands there while some baddie thief tries to backstab him through invulnerability and doesn’t turn around and cleave the thief down? Yes. xD

@StikerHappy my point with the video is that a person doesn’t just have to stand there and wait to eat 7k damage. Sure we aren’t all as good as these pros but sitting there while blockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblockblock7kdamage is like hearing someone breaking into your house and doing a really bad job of being quiet and you sit there until after he finally gets in and takes all your stuff before calling the police just because you couldn’t see the burglar because it was dark and he was wearing dark clothes.

And in the other guy defense, Helseth didn’t eat the backstab because the thief didn’t even plan to do so, otherwise he wouldn’t be on his sb AAing him.

Maybe Backstab should have a cool down.

in PvP

Posted by: Laraley.7695

Laraley.7695

I know, the dude is like standing there like one of the training NPCs in HotM just waiting for you to set up the backstab.

Meanwhile in gudland,…
https://www.youtube.com/watch?v=cQglrsPBeF0

Player applies appropriate amount of damage to low health, high glass enemy (which he knew was there) to down him, and he’s “gud”? Surely this is just a basic math problem XD

I’m not a total fan of Helseth, but this play was a really nice to watch.

Taunt doesn't let you target

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Posted by: Laraley.7695

Laraley.7695

The idea is that when taunted you’re “forced” to have the taunted as your target of choice. It’s a new effect, but it’s doing exactly what it’s intended to do.

Can you tell me where it is described that this is its intended effect?

Do you know what a taunt is? Or the purpose? Simple knowledge of background on effect types, coupled with how they clearly designed it should be enough. I don’t think it’s reasonable to write a paragraph on each tooltip for each little detail in includes. It says you involuntarily attack a specific target. Hence; your JI being aimed at the taunted is involuntary. Otherwise, the skills still work as intended, it still breaks the taunt.

I really cannot understand how target locking is the purpose of taunt. The purpose is you’re unwillingly forced to attack something else, which is totally okay. However, why should you be unable to target whatever you want? And no stealth doesn’t work the same way, since someone going in stealth won’t make you cced.

How about we nerf...?

in Elementalist

Posted by: Laraley.7695

Laraley.7695

So, I’ve been thinking as everyone has been asking for buffs, which is totally understandable, there could also be a list of things that should be nerfed. I’m asking for an opinion from people who actually main ele/play ele a lot, to see things from their point of view.

What I think should be nerfed/reworked:

1. Diamond skin. I’m not a fan of this at all, it’s either too strong or completely irrelevant. I do not like how easily it counters condition builds in 1v1 scenario.

2. Stone Heart. Again, this trait just promotes passive play and to gain the most out of it, you would need to be camping earth. I think this is just badly designed trait.

3. Blinding ashes. Another passive that I’m not a fan of. Blind is pretty strong and therefore it should reward a skilled play, not random burn proc you get from another trait.

4. Tempest defense. As much as I love this trait, I think there should be some rework to it, there’s literally no counterplay to it since Shocking aura will proc the stun from basically anything.

5. The buuuuurn. It’s not just ele, it’s all the burn in general, it’s a bit too strong I would say.

So what are things you would nerf/rework if you were on the ele balance team?

TY Anet Mesmer are OP once again :)

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Posted by: Laraley.7695

Laraley.7695

I think this is the best logic thinking I’ve ever seen on forums: ’’Don’t nerf us because we too OP.‘’ I can’t quite figure out how I feel about that.

Elementalist Utilities

in Elementalist

Posted by: Laraley.7695

Laraley.7695

I have another reason why no other utilities are used.

Because they freaking sucks.

Best Attrition Class/Build Post Patch

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Posted by: Laraley.7695

Laraley.7695

Ok, let me say this once again. I do NOT want a zerker build. I want an attrition build.

But honey, then you would have to stop playing phantasm builds and say how you lose damage with that.

Best Attrition Class/Build Post Patch

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Posted by: Laraley.7695

Laraley.7695

Easy.

What to do:

If you’re able to press more than one skill at a time:

Step one: Create a mesmer.
Step two: Make sure to equip zerker/marauder amulet, pick random traits, utilities, runes and sigils.
Step three: Faceroll everything.

If two skills are too much for you:
Step one: Create an engi.
Step two: Equip random everything, but make sure you have Grenadier.
Step three: Use Grenade Barrage.
Step four: Faceroll everything.

If you have suicidal tendencies:
Step one: Create an elementalist.
Step two: Equip a zerker amulet, this is very important. Equip the best traits, utilities, runes and sigils.
Step three: Die.
Step four: Repeat.

Stealth and (lack of) counterplay

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Posted by: Laraley.7695

Laraley.7695

Rofl thief is not squishy at all, it’s the most forgiving class in the meta right now and will be even more after patch.

What discerns a bad thief from a good thief is the capability to apply pressure or not, surely not the survivability.

A good thief can LITERALLY never die even when focused by 3 people.

See, this is what happens when players make assumptions.

Have you played thief since the patch? With the damage flying around, the heal from Shadow Rejuv is almost nothing – any player that isn’t going full bunker can fart and deal 900-1200 damage to a thief. There’s also the fact that SE was changed to damaging conditions only (not the biggest deal in the world, really), and no longer cleanses on stealth (this is where the big deal is, it basically kills SE). Taking SA over CS also severely limits your damage potential, and the tiny bit of sustain you get from SA does not compare to the damage lost.

I don’t agree with your proposed stealth cap and auto-revealed suggestions, though I do agree that SA is a terribly designed tree. Instead of some silly stealth cap, SA should be redesigned as follows:
Any trait that encourages stealth camping (SE, SR) instead grants part of its effect on gaining stealth, and another portion on becoming revealed. For example, SR could heal for X on gaining stealth and grant 1 init, and then heal Y health per second while revealed. SE could remove 1 condition when gaining stealth, and 1 condition when revealed. This removes the SA based incentive to remain in stealth, and forces the thief to remain active in combat to gain the benefits. You could even backload the bulk of the benefits on the “on revealed” if needed. This is a much better solution than a stealth cap and auto-revealed suggestion.

i agree after patch thief is more squishy than it should, doesn’t change the fact SA is terrible and stealth camping is even more terrible.

Stealth needs to be fixed and thief buffed accordingly if needed.

It’s lame both in 1vs1 and high level pvp, where teams just stealth stack and instagib the unlucky guy.

I have to agree about one thing. SA is cancer.

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: Laraley.7695

Laraley.7695

The reactions here is proof how much people in general care so much about appearance over mechanics and skill workings. You want to swing a sword as an ele? well… too bad.

There’s absolutely no information available about how the warhorn would work or what kind of skills it will have. So why are people QQ’ing already?

I don’t dislike the idea of a warhorn.

it’s been sad several times that ele needs a mainhand or twohand weapon rather than offhand, it brings very little diversity to the class. How is that connected with looks? Warhorn is usually a support weapon and ele doesn’t need that either. Would be cool if there was actually a viable dps spec for ele for once, but that’s not going to happen with a warhorn. And people actually care about the mechanics, that’s why they don’t want warhorn. The reason people would like warhorn were usually like ‘’It would be so cool’’ and ‘’I can use my Howler’’, so please restrain yourself from statements like this.

HEY EVERYBODY! This guy says Ele can’t do damage!

He’s saying you’re at best mediocre and not viable to deal damage! Can we confirm this now, that Elementalist is at most a pity spot in group content and can’t solo anything within a reasonable amount of time nor get decent kill ratio in PvP?

This post only shows you have no clue about the ele viability of dps ele in high tier pvp.

Radioactive - 2nd Best Team NA

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Posted by: Laraley.7695

Laraley.7695

Radioactive’s team also have pretty obvious counter with 2 rampage war.
people just still haven’t gotten used to the new meta yet.
and i don’t think this is the best set up.

Obviously it’s not. The best set up is 4 rampage warriors and bunker guard for diversity, jeez.

Obviously it’s not, the best set up is 3 rampage warriors and 2 DF eles, cuz abjured+radioactive=winning?
christ.

Obviously it is, if you have 4 rampages, you can time them to have one each 25 seconds. 17 is the number of dodges guardian has to perform to heal a warrior to 64,5% hp. 25+17 is 42. Jeez.

Honk Honk!

in Elementalist

Posted by: Laraley.7695

Laraley.7695

Still 8 new skills not counting an F5 as long as it a realty power house off hand kind of staff level effects fields etc.. it should be good. I could image calling down a ice storm on a target spot or on your self. I just hope the sounds are very unique and realty strike fear into ppl when they here them hehe.

Warhorn is going to be lame.
Warhorn is going to be lame.
Warhorn is going to be lame.
Warhorn is going to be lame.
Warhorn is going to be lame.

Please stop acting like it’s a good thing if we got a warhorn or you give them other horrific ideas that will ruin the class in the end.

Radioactive - 2nd Best Team NA

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Posted by: Laraley.7695

Laraley.7695

Radioactive’s team also have pretty obvious counter with 2 rampage war.
people just still haven’t gotten used to the new meta yet.
and i don’t think this is the best set up.

Obviously it’s not. The best set up is 4 rampage warriors and bunker guard for diversity, jeez.

Honk Honk!

in Elementalist

Posted by: Laraley.7695

Laraley.7695

I could live with Flaming Toot…

I am a Toot and I find this offensive. Please rename to ‘’Flaming Foot’’.

Honk Honk!

in Elementalist

Posted by: Laraley.7695

Laraley.7695

Honk Honk.

Not gonna happen.

Tututurututurututu.

Help Please

in Elementalist

Posted by: Laraley.7695

Laraley.7695

Despite the buff to conditions, I think it’s pretty safe to stay zerker will stay meta.

So I started playing warrior...

in Warrior

Posted by: Laraley.7695

Laraley.7695

…and it’s really fun!

Enough said. I’m trying gs and axe/shield stances zerker with rampage, but I wanted to ask for some tips about sigils and runes, I’m not sure there. Bear in mind I never really played warrior, but this build is just so much fun.

Attachments:

Lets be honest about necro

in PvP

Posted by: Laraley.7695

Laraley.7695

Because of all the might and vulnerability you can get some insane life blasts off. Between 4 and 10k at its very best.

10k lf? Are we still in pvp??

Before patch I was able to hit 7K on life blasts, so I imagine 10k now is very possible.

Tempest & Warhorn confirmed – Feedback [merged]

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Posted by: Laraley.7695

Laraley.7695

I just want to point out (again) that the argument about Swords similarities to Dagger is totally totally unfair, as Warhorn is even more similar to Focus. Warhorn is the dumbest weapon in the game, and I think Arenanet want to conveniently forget that. I know there’s the odd Warhorn lover out there, but we have to look at it realistically. A Focus is basically an object that is not a traditional weapon, but can be used as the FOCUS of magical power to perform some sort of offensive or defensive magical spell. If you look at the Focus skills on Elementalist now it even already has a clearly stormy reflect zone. Consider thematically what a Warhorn is once you put it into the hands of an Elementalist – it literally IS a Focus. Sure, maybe Arenanet think they’re being real crafty by making a Warhorn call storms rather that a Sword, because if they don’t take that chance it’s unlikely Warhorn will ever thematically fit a future Ele Elite Spec, but is the thematic link between storms and warhorn really worth continuing to endorse the ugliest weapon in the game by giving it to the class that will likely get the least out of it in terms of actual playstyle, ie. what every Ele I’ve met cares most about? Based on every discussion I’ve been a part of, the response from players to the concept of a Warhorn Elementalist is dramatically negative, and considerably more so than the response to any other elite spec thus far. There’s really no burst damage Elementalist build worth speaking of in Conquest, and a main hand weapon would make significantly more sense to fulfill that role. In PvE, there’s really no reasonable tanky role for an Elementalist, and the potential for Sword or Warhorn to fulfill that role is pretty equal (although focus already has 2 reflects and an amazing total invulnerablity skill that fit that role fine). The problem is that ultimately we know so little about the way either would work that to say that one weapon would have a bigger impact on playstyle changes than another isn’t really fair. There is only one true speculation we can make, and that is that it has very clearly always been the intent of Arenanet that your main hand weapon choice has a heavier impact on playstyle than your offhand weapon choice, particularly when we consider that most of the damage a player does comes from the main hand, and off hand choice doesn’t effect the Ele’s 3rd skill. If they want to really make any difference to the way Ele plays, it HAS to be a main hand weapon or a two handed weapon, as Elementalist has 1 less option for main or two handed weapon than any other class in the game with the exception of Engineer, and Engi can take 5 kits and not have to plan nearly as much to use them as we do to use our conjures, all of which pretty much suck in sPvP.

TLDR

It’s impressive someone can write so many words about a spec we don’t know anything about.

Maybe you should read it before you comment.

Tempest & Warhorn confirmed – Feedback [merged]

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Posted by: Laraley.7695

Laraley.7695

The reactions here is proof how much people in general care so much about appearance over mechanics and skill workings. You want to swing a sword as an ele? well… too bad.

There’s absolutely no information available about how the warhorn would work or what kind of skills it will have. So why are people QQ’ing already?

I don’t dislike the idea of a warhorn.

it’s been sad several times that ele needs a mainhand or twohand weapon rather than offhand, it brings very little diversity to the class. How is that connected with looks? Warhorn is usually a support weapon and ele doesn’t need that either. Would be cool if there was actually a viable dps spec for ele for once, but that’s not going to happen with a warhorn. And people actually care about the mechanics, that’s why they don’t want warhorn. The reason people would like warhorn were usually like ‘’It would be so cool’’ and ‘’I can use my Howler’’, so please restrain yourself from statements like this.

Doesn’t change the fact that you have absolutely no idea what warhorn would give, other then an assumption of it being support.

Maybe tempest will change the entire way dagger or scepter mainhand would work beside getting warhorn. So far, all elite specs shown us it’s not just a new weapon.

Also there is just as much lack of offhand as mainhand skills right now. Seeing how dagger/scepter are in a strong position, while dagger and offhand are not makes more sense to see a new offhand rather then new mainhand.

Yes, that was an assumption. However, it doesn’t change the fact that it’s still and offhand and both offhands are in a good spot atm. You can’t say that about scepter for example, it’s far from being a good weapon. I doubt tempest will change how mainhands work and seeing as most eles seem not to be happy about it, I would say that you’re in the minority.

It’s not really fun anymore, playing the same old stuff over and over. Nothing really changed for ele, only the fact we now have two more traits. So getting yet another offhand that won’t change the way the spec is played seems completely useless to me. Obviously it could be different, but I highly doubt that. So excuse me, but I hate the idea of warhorn for ele.

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: Laraley.7695

Laraley.7695

The reactions here is proof how much people in general care so much about appearance over mechanics and skill workings. You want to swing a sword as an ele? well… too bad.

There’s absolutely no information available about how the warhorn would work or what kind of skills it will have. So why are people QQ’ing already?

I don’t dislike the idea of a warhorn.

it’s been sad several times that ele needs a mainhand or twohand weapon rather than offhand, it brings very little diversity to the class. How is that connected with looks? Warhorn is usually a support weapon and ele doesn’t need that either. Would be cool if there was actually a viable dps spec for ele for once, but that’s not going to happen with a warhorn. And people actually care about the mechanics, that’s why they don’t want warhorn. The reason people would like warhorn were usually like ‘’It would be so cool’’ and ‘’I can use my Howler’’, so please restrain yourself from statements like this.

What does “actual viable dps spec” mean? PvP??? Because pretty sure in PvE Staff is one of the top DPS (or at least, was prior to the patch). If you mean in PvP, celestial does okay. That wasn’t going to change just because you were using a sword. They still had plans to add conditions to the sword skills and Ele would still have 11k base hp. People would likely still run Cele in PvP if Sword was viable at all…

I’m not talking about pve. And celestial d/d ele is not a dps spec. I don’t know how esle to explain to you what I mean than saying a spec that’s based on doing damage. Not really, you can equip marauder. Sword could have completely changed the way dps ele works and actually make it viable in high tier, which is totally not atm.

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: Laraley.7695

Laraley.7695

The reactions here is proof how much people in general care so much about appearance over mechanics and skill workings. You want to swing a sword as an ele? well… too bad.

There’s absolutely no information available about how the warhorn would work or what kind of skills it will have. So why are people QQ’ing already?

I don’t dislike the idea of a warhorn.

it’s been sad several times that ele needs a mainhand or twohand weapon rather than offhand, it brings very little diversity to the class. How is that connected with looks? Warhorn is usually a support weapon and ele doesn’t need that either. Would be cool if there was actually a viable dps spec for ele for once, but that’s not going to happen with a warhorn. And people actually care about the mechanics, that’s why they don’t want warhorn. The reason people would like warhorn were usually like ‘’It would be so cool’’ and ‘’I can use my Howler’’, so please restrain yourself from statements like this.

Misunderstanding

in PvP

Posted by: Laraley.7695

Laraley.7695

Okay, I really don’t care if it’s intended, bug, exploit or whatever. It seriously needs to go, something like this cannot stay in the game. Defend it as much as you want, but hitting 27K with one skill is just plain stupid.

Tempest & Warhorn confirmed – Feedback [merged]

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Posted by: Laraley.7695

Laraley.7695

What if the Warhorn was part of the Revenant’s specialisation? The ascended warhorn that has been datamined looks “misty” and the overall aesthetic could be related to the Revenant’s elite hero.

I feel like people are making the elementalist warhorn assumption purely because it looks airy/wavy and “Tempest-y”, whilst not looking at the heaps of opposing evidence. The only thing that slightly worries me is that the sword skills have been currently removed from the .dat .

The Shield is Revenant’s Elite for Glint.

The reason the Warhorn falls on Elementalist is that it follows the same normal version+ascended version as all of the other Elite Specialization weapons have that were datamined. We already know most of the class weapons, except Warrior (has Warhorn), Thief (Seems to be getting staff), and Elementalist who ironically is getting a specialization based around air and storms (which doesn’t only work on the level of the weapon’s design but the fact that it requires the elementalist’s physical air to use, which seems clever).

I wouldn’t worry too much, though. I’ve fairly sure about WH and Tempest, but they already said they’d be adding more specializations, so it’s not like it’s the only shot, and who knows.. It might be cool.

Do you really believe they will be actually adding anyhting new after the release of hot? I don’t see that happening for months after the release and it’s not fair ele will be stuck with the same old stuff for that long again. We need some diversity, come on. Not another bad weapon ele will have to make a use of or never actually pick up. If it’s going to be warhorn, I’m going to be seriously disappointed and finally drop ele, I guess.

First Experience as a Mesmer in PvP

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Posted by: Laraley.7695

Laraley.7695

I have similar experience, I didn’t play mesmer much before the patch and sucked on it. I tried to play it now to see how much changed and I did way better. I feel like mesmer got a lot easier than what it used to be prior patch, maybe too easy.

Why are double class combs allowed?

in PvP

Posted by: Laraley.7695

Laraley.7695

stop hating on combs, what did they do to you?

Taunt doesn't let you target

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Posted by: Laraley.7695

Laraley.7695

*Taunt: can be used to close the gap, prevent res, landing AoE and it forces the taunted to autoattack it’s locked target.

There is a nice pattern in the design of these CC skills. The slower effects namely Fear and Taunt have an added effect. Pull and Push happens instantly while Taunt and Fear have less distance but an additional “side effect”.

Sounds balanced for me.

Does anybody even read my post or just read the title and misunderstand the whole point?

Yeah, I think people do not understand what you mean with it at all.

Tempest & Warhorn confirmed – Feedback [merged]

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Posted by: Laraley.7695

Laraley.7695

No.

/15 no’s

/more no’s

Who/what are you no’ing to? Warhorn? Or what I wrote?

To the title of this thread. -_-

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: Laraley.7695

Laraley.7695

No.

/15 no’s

/more no’s

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: Laraley.7695

Laraley.7695

Great. Time to look for a new main to play in HoT. Congratulation devs.

I wouldn’t be so pessimisic yet. We should just wait and see what weapon ele is getting when they announce it.

However, if it’s a warnorn, then I suggest to break ele forums down.

I don’t know what they’re trying to do honestly, but you can lock the datamined skills, they do not have to be removed. If they really decided to remove them and give warhorn to ele, I hope someone is praying for the devs souls, because they clearly lost it.

sigil of doom seems to be bugged?

in PvP

Posted by: Laraley.7695

Laraley.7695

Yeah, I noticed it, too. It’s probably to buff it to old damage, however they should really update the tooltip or post it in changes so people do not have to wonder if it’s a bug or intended.

Taunt doesn't let you target

in PvP

Posted by: Laraley.7695

Laraley.7695

When they explained what Taunting was going to be, I was under the impression that the effect actex exactly how you explained. You’re not suppose to change targets during the condition. If you could immediately attack a different target after they applied Taunt… then what’s the point?

Pretty sure it’s not the point of they’re trying to say. If you’re taunted you should be attacking whatever taunted you. However, you should be able to target (read: have something targeted on your screen, not attacking it.) anything else. I don’t understand why there should be a target lock when taunted.

Grenade Barrage Bug

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Posted by: Laraley.7695

Laraley.7695

Please ban every engi exploiting this in competitive pvp.

Look, this guy is making the rules for PvP now.

ANET has been patching everything they consider a bug. We will soon see if it is actually a bug or working as intended.

^this

And you two would be completely fine with a skill that one shots everything staying in game? Especially when the engi can just pull you from stealth? This is ridiculous and if this is intended, I am amazed people still want to play this game.

I don’t care if it’s a bug or exploit or whatever, I just want it to be fixed. Nothing skilled or fun about this.

Diamond Skin - Working as Intended?

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Posted by: Laraley.7695

Laraley.7695

Elementalists: Diamond skin – Earth – Cele build variant.

Is this Anet’s solution to balancing out conditions in the game? The Ele can literally 1v3 or 1v4 condition classes… should such a thing even exist? Currently, no condi teams will be viable with these classes on a team. Much like a Thief vs Mesmer/Necro/Ranger pre-patch… only 10x more OP.

Thoughts?

Let me take this straight :a celestial amulet ele user with 1500 toughness , takes a trait that become useless after taking 10% dmg, can now 1vs4 ????

1500 toughness against 4 of you? and you can’t keep the ele below 90% HP?

Even worst! the cele ele got only like 560 healing power, in real world it’s impossible for the ele to keep up 100% HP at all time. And against 4 enemies?…not even a god could keep 100% HP, basically what you’ve just stated is high caliber BS

I think it’s BS too. Exactly why i’m asking whether or not Diamond Skin’s performance vs condi builds, at this caliber, is intended.
I purposely changed your wording’s intentions because it’s Not impossible to do this in solo pvp against full condition players, with God knows what condi build types they were running. The scenario is equivalent to Condi Guard (pre-patch) able to 1v3 glassy builds. Yes, of course it’s possible and it shouldn’t be done efficiently nor even once a week on a given solo pvp game. The DS vs Condi scenario happens at every engagement… it’s not a L2P issue for condition classes who fight DS ele. If it is then please tell me how condi can beat said class.

Diamond Skin Ele builds directly hard counters condition builds. Are we suppose to ignore them like Turret Engineers before they got nerfed?

Can you explain to me how 4 condi players cannot do roughly 1.7K non condition damage to an ele? I’m really curious.

Probably a mix of dodge rolls, soothing mists, CC, regen, healing signet and… Ah, having a brain? You realize you can’t fear, chill, cripple, immobilize or poison them either, right? And if they run can trips they have access to stability. Essentially, you can’t even make them sit still. If you’re having a hard time understanding how this could be possible, you should really explore the class a bit more. I think you know that it’s ridiculous, just stop defending stupid crap and let it get changed to something useful but not broken and move on.

…but if 4 Condi Necros launch Life Blast or just auto attack with Staff at same time you will lose 10% of hp… I doubt you will dodge every second…

Uh with perma protection a rabid life blast hits for 400-500 dmg on a 2600 target, without protection, every 1.4 second. I’m not going to go through the math, but yeah, you can outheal it. Very very easily…

No, you can’t. People are just exaggarating. If a cele ele can get through the 10% hp, then 4 condi specs can, too. I’m not saying the trait is okay, but this is silly.

I’m not exaggerating. The difference between a rabid necro and a Celestial Ele is a.) burst damage, b.) actually having power stats, and c.) more sustain to put up with the BS.

I logged in and tested it. Life blast has a 1.4 second cast and is easily the hardest physical damage a necro will be doing consistently. 520 damage. Ele has -10% dmg in 360 range and -33% from perma protection, so we’ll say 350 damage x4 every 1.4 seconds assuming the ele never dodges once, is what? 996 damage per second?
Regen ticks about 200 HPS, 136 from Soothing mists, 230 every ~ .75 seconds with signet but we can round up. That’s 566 HPS with Cone of Cold, Healing Ripple, evasive arcana, dodge rolls, burning speed, ring of earth, cleansing wave, counter pressure, etc all not being accounded for. Even if you do break it, it’s very easy to refill it. The other thing is, Healing doesn’t require a hit, the numbers above, you can just assume will be there, while the damage was factored with leniency and assuming 100% landing.

If you don’t see a problem with this, you’re crazy… It’s Automated Response all over again, except worse…

Okay, so I went to test it for you and while one necro will have lots issues dealing with a diamond skin ele, there is not way 4 condi specs wouldn’t be able to get the ele under 90% hp. So what you said is complete bs. With carrion you can get up to 1K hits on life blast. You won’t even have perma protection on ele.

Diamond Skin - Working as Intended?

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Posted by: Laraley.7695

Laraley.7695

Elementalists: Diamond skin – Earth – Cele build variant.

Is this Anet’s solution to balancing out conditions in the game? The Ele can literally 1v3 or 1v4 condition classes… should such a thing even exist? Currently, no condi teams will be viable with these classes on a team. Much like a Thief vs Mesmer/Necro/Ranger pre-patch… only 10x more OP.

Thoughts?

Let me take this straight :a celestial amulet ele user with 1500 toughness , takes a trait that become useless after taking 10% dmg, can now 1vs4 ????

1500 toughness against 4 of you? and you can’t keep the ele below 90% HP?

Even worst! the cele ele got only like 560 healing power, in real world it’s impossible for the ele to keep up 100% HP at all time. And against 4 enemies?…not even a god could keep 100% HP, basically what you’ve just stated is high caliber BS

I think it’s BS too. Exactly why i’m asking whether or not Diamond Skin’s performance vs condi builds, at this caliber, is intended.
I purposely changed your wording’s intentions because it’s Not impossible to do this in solo pvp against full condition players, with God knows what condi build types they were running. The scenario is equivalent to Condi Guard (pre-patch) able to 1v3 glassy builds. Yes, of course it’s possible and it shouldn’t be done efficiently nor even once a week on a given solo pvp game. The DS vs Condi scenario happens at every engagement… it’s not a L2P issue for condition classes who fight DS ele. If it is then please tell me how condi can beat said class.

Diamond Skin Ele builds directly hard counters condition builds. Are we suppose to ignore them like Turret Engineers before they got nerfed?

Can you explain to me how 4 condi players cannot do roughly 1.7K non condition damage to an ele? I’m really curious.

Probably a mix of dodge rolls, soothing mists, CC, regen, healing signet and… Ah, having a brain? You realize you can’t fear, chill, cripple, immobilize or poison them either, right? And if they run can trips they have access to stability. Essentially, you can’t even make them sit still. If you’re having a hard time understanding how this could be possible, you should really explore the class a bit more. I think you know that it’s ridiculous, just stop defending stupid crap and let it get changed to something useful but not broken and move on.

…but if 4 Condi Necros launch Life Blast or just auto attack with Staff at same time you will lose 10% of hp… I doubt you will dodge every second…

Uh with perma protection a rabid life blast hits for 400-500 dmg on a 2600 target, without protection, every 1.4 second. I’m not going to go through the math, but yeah, you can outheal it. Very very easily…

No, you can’t. People are just exaggarating. If a cele ele can get through the 10% hp, then 4 condi specs can, too. I’m not saying the trait is okay, but this is silly.

Diamond Skin - Working as Intended?

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Posted by: Laraley.7695

Laraley.7695

Elementalists: Diamond skin – Earth – Cele build variant.

Is this Anet’s solution to balancing out conditions in the game? The Ele can literally 1v3 or 1v4 condition classes… should such a thing even exist? Currently, no condi teams will be viable with these classes on a team. Much like a Thief vs Mesmer/Necro/Ranger pre-patch… only 10x more OP.

Thoughts?

Let me take this straight :a celestial amulet ele user with 1500 toughness , takes a trait that become useless after taking 10% dmg, can now 1vs4 ????

1500 toughness against 4 of you? and you can’t keep the ele below 90% HP?

Even worst! the cele ele got only like 560 healing power, in real world it’s impossible for the ele to keep up 100% HP at all time. And against 4 enemies?…not even a god could keep 100% HP, basically what you’ve just stated is high caliber BS

I think it’s BS too. Exactly why i’m asking whether or not Diamond Skin’s performance vs condi builds, at this caliber, is intended.
I purposely changed your wording’s intentions because it’s Not impossible to do this in solo pvp against full condition players, with God knows what condi build types they were running. The scenario is equivalent to Condi Guard (pre-patch) able to 1v3 glassy builds. Yes, of course it’s possible and it shouldn’t be done efficiently nor even once a week on a given solo pvp game. The DS vs Condi scenario happens at every engagement… it’s not a L2P issue for condition classes who fight DS ele. If it is then please tell me how condi can beat said class.

Diamond Skin Ele builds directly hard counters condition builds. Are we suppose to ignore them like Turret Engineers before they got nerfed?

Can you explain to me how 4 condi players cannot do roughly 1.7K non condition damage to an ele? I’m really curious.

NEW TO PVP? WELL kitten U!!

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Posted by: Laraley.7695

Laraley.7695

Lol this guy

Get your toxicity out of our nice little forum.

Also this patch has had possibly the most positive feedback overall of any patch (and the stuff people are complaining about isn’t the actually strong stuff except mesmer, it largely L2P).

Lol, you exactly complaining about toxicity is funny.

The fate of the Leaderboard [merged]

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Posted by: Laraley.7695

Laraley.7695

Well, if you only care about leaderboards, then yes.

The fate of the Leaderboard [merged]

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Posted by: Laraley.7695

Laraley.7695

No clue.

#15seasonswe’llneverhave

The fate of the Leaderboard [merged]

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Posted by: Laraley.7695

Laraley.7695

There is no season atm, so no leaderboards.

Has anyone had any luck with not dying? (PvP)

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Posted by: Laraley.7695

Laraley.7695

stone heart in earth, combines with protection from arcane and you take almost no damage during bursts

Saw an ele going from ~60% to 0% in earth and with stone hearth in a 1V1 with a mesmer :x

I’ve been messing with some builds and was on cele d/d (Arcana, water, air) when dueling a friend of mine. He was on mesmer. I went 100% to 0% in a less than a second.

Edit: It wasn’t in actual duel, he was trying how fast I would go down. (fast)

(edited by Laraley.7695)

Fire grab should get a compensation buff.

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Posted by: Laraley.7695

Laraley.7695

So you basically want a high damage skill to be easy to land and your argument is? If you actually suggested lowering the damage AND making it easier to hit, okay.

It’s not just a high damage skill. It’s a high damage skill that requires setup in order to land the high damage.

And that’s how it should stay. I don’t get why it should be easy to hit high damage skills. Because it would actually take some thinking about the game?

You’re misinterpreting. You’re assuming that a high damage skill should be hard just for the sake of it being high damage. What is being said is that its awkward to use, not hard to use. Trying to manipulate weird hitbox mechanics isn’t skillful play.

Phoenix is a high damage skill that takes setup to land. But there’s no weirdness with the spell’s area of effect. It hits where you tell it to hit, as we expect of all of our spells.

Fire Grab’s area of effect is weird, so attempting to use it is telegraphed. And now that we have an even smaller window to use it in, that problem is multiplied.

That’s maybe because I’ve never had any issues with using Fire Grab? I really don’t think it’s that ‘’weird to hit’’ as you’re claiming. And I never said the skill needs to be hard to hit just for the sake of it, but I honestly believe Fire Grab is fine the way it is. Also, there’s quite a lot weirdness to Phoenix quite a lot of times.

Fire grab should get a compensation buff.

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Posted by: Laraley.7695

Laraley.7695

So you basically want a high damage skill to be easy to land and your argument is? If you actually suggested lowering the damage AND making it easier to hit, okay.

It’s not just a high damage skill. It’s a high damage skill that requires setup in order to land the high damage.

And that’s how it should stay. I don’t get why it should be easy to hit high damage skills. Because it would actually take some thinking about the game?

Add option to report AFK's in PVP [merged]

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Posted by: Laraley.7695

Laraley.7695

Pretty sure it’s not allowed to post screenshots like this, it’s considered as attacking another player and that’s against the rules, so you might want to take it down.

Well, if Anet gave us a proper way of reporting these @holes in game we wouldn’t have to.

If you wanna get infracted/banned, do as you please, I was just warning OP to be careful.

Add option to report AFK's in PVP [merged]

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Posted by: Laraley.7695

Laraley.7695

Pretty sure it’s not allowed to post screenshots like this, it’s considered as attacking another player and that’s against the rules, so you might want to take it down.

Fire grab should get a compensation buff.

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Posted by: Laraley.7695

Laraley.7695

got hit 12K by firegrab today, so I think it’s plenty fine.

This kind of “i got rekt” anecdotal evidence hinges on the assumption that you, the rekt, were playing well yet still suffered said rekage because the object of discussion is strong, not weak.

See if you can spot the gap in your logic here.

The point is that the skill hits this insanely hard, so I do not think there should be any changes to it.

Sounds like you and the ANet balance team would get along really well.

So you basically want a high damage skill to be easy to land and your argument is? If you actually suggested lowering the damage AND making it easier to hit, okay.

Fire shield working as intended?

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Posted by: Laraley.7695

Laraley.7695

Imo fire shield will never see a fix.

Thoughts on Staff Ele Build

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Posted by: Laraley.7695

Laraley.7695

You don’t need air signet because the adept minor in air is basically a built-in air signet.

I still use it even with air trait line since it’s low cd stun break and a blind, but that goes more for pvp.