BTW I noticed that someone just started a thread on the engi forums raising the valid point mentioned above: the dev activity on the engi forum is staggering if you compare to say necros or rangers.
That thread was quickly locked with no explanation that I can see.
Haha, look at ele subforum. We got one short message about blasting staff being added in the changes and then nothing for months ^^
Yep, Zephyr’s speed definitely makes sense. When ele has Singet of Air and superspeed. Most of the time it will be overwritten again, come on.
I don’t see the buffs, definitely not enough to be able to face mesmers and thieves.
It makes sense in that 10% did not get noticed at all while 25% is the equivalent of the Air Signet. So for Air focused builds (D/F notably) we can go without slotting Air Signet unless we’re needing it for the stunbreak. If worried about maintaining high mobility during combat One with Air can be slotted, otherwise the 25% trait will suffice. Superspeed caps you to the same movement rate that swiftness does out of combat so One with Air is more on the Meh side for that. Ironically though, Zephyr’s Speed would have been a lot more glorious had we retained Lingering Elements.
Outside of air builds though the Zephyr trait will be useful when doing open-world or roaming of sort as you can have your working utilitys slotted rather than awkwardly having to burn cooldowns for swiftness stacking or temporarily have Air signet slotted.
Anyways, for being a minor adapt trait, it has decent value. All it takes it just being attuned to Air.
It’s hardly an equivalent to Signet of air, when it only works in air. It’s useless for me as much as 10% movement speed. Signet of air has quite a lot utility to just give up for one bad minor trait.
Yep, Zephyr’s speed definitely makes sense. When ele has Singet of Air and superspeed. Most of the time it will be overwritten again, come on.
I don’t see the buffs, definitely not enough to be able to face mesmers and thieves.
Yep, guards don’t have enough blocks.
tanky ish specs like dd ele, cele engi who had 50% uptime easy… (+60% in teamfight from CtA)
vigor indeed needed a tonedown but in the side of the skills that providing it, not yolo easywork lets nerf to 50%… guess anet didnt think about squishy specs who actually RELY on evades 0-24 to not get killed while above mentioned ones just gonna take a big sigh and pretend like noothing happened.Not true at all!
D/D eles have 100%+ uptime (renewing stamina every 5sec for 5sec without boon duration+all cantrips 6s/each) Thus they don’t even run Sigil of Energy which would be a great fit for them with their Evasive Arcana trait.
You do realize that eles are quite squishy and actually need the vigor? They don’t have that many stuff to survive, having now 50% less vigor is kittened. Not everyone plays d/d, but we might have to.
I just don’t like the idea of global nerf. Some casses indeed depend on vigor because they do not have such strong base defensive mechanisms, I honestly don’t understand this nerf much, especially after buffing some classes so much.
Yes, but we gain an extra GM Trait and Elemental Attunement as Minor in Arcana. It more than makes up for it (you can take Elemental Contingency for more boons).
If only Elemental Contigiency wasn’t this bad.
Besides I wouldn’t be happy about this, I don’t think they will build another elite spec around chill.
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Posted by: Laraley.7695
So if you buy a t-shirt today at Target for $20, then 2 years later, random person A buys the same T-shirt that is on sale for $10, then Target is being unfair? They are not getting more value than you, you’ve been playing this game sans subscription fee for x number of years. In that time you have managed to accumulate more in-game resource than they have. Experienced content that have now been permanently removed that they can’t experience as a new player. Given the chance to obtain skins that are now no longer obtainable. Received the LS2 updates for free, while they would have to pay around $20 to unlock all of that.
Your arguments don’t even make any sense anymore, that T-Shirt at Target would never be ‘free’ 2 years later, it would still cost something, the core game now evidently does not cost anything for new players if they buy the expansion, and yes they do get more value then me, they will ALSO get to play the game subscription free for years to come, seriously your entire argument is “You got to play for longer, that is your reward” which makes NO sense whatsoever, if -you- are happy with that as your reward for being a loyal customer and supporter of the game then fine? Good for you?
One look over the forums suggests that the majority of said customers are not, so we being the majority and you being the minority, please explain how ‘everyone’ is wrong and only you and a few select individuals are ‘correct’.
If you don’t actually enjoy playing the game, then why are you even here?
Wow…really, I mean it really is not that often I find someone either this horrendous at logic or just lacking the ability to read before posting.
Not once did I say I do not enjoy playing the game, not once did I mention anything in relation to my enjoyment of the actual game, only about this whole expansion, free core game and price situation…seriously, I’m starting to think you are just trying troll now.
ok let me give you a better example. If you buy a car for $20k today, then two years later a new version of the same car (the base game) is being sold for $15k, but this new model comes with better seats, improved headlights/braking whatever (the expansion). Were you ripped off? No you were not, you have used that car for two years as a mode of transport. You got to use that car to go to some one-off festival last year that will never happen ever again. You got to use your car to go on a road trip with some friends, if you didn’t have that car you would’ve had to rent a car or go hitchhiking instead etc. In the same way the game has given you x years of enjoyment. It allowed you to enjoy content that is one-off and will never come back. You have got your money’s worth in the form of experience.
What about the people who bought the core game 2-4 hours ago and paid $40? Did they get their money’s worth?
Especially when they had the information they will need the core game to play HoT.
Ok thanks guys. But I think you have not understood my question. Let me ask it again in more detail.
Suppose that I have 2 computers:
1.- computer 1 has GW2 installed.NOW,
Suppose that I buy GW2 + expansion, this I will install it on computer 2.Question:
Will i get 2 accounts to play?
Okay, I’ll answer your question.
You do not need another pc to have multiple account.
You will only get another account if you wish not to upgrade your current one and get a new one and start from scratch.
Only the second account will have HoT.
You can have a million accounts and play on them, but not at the same time.
My guess is that there will be separate game keys for the original and for the expansion, so that you will be able to give the base game to your friends or start up a second account yourself so that you can troll people by entering dungeons with 300 AP, breezing through and then saying you don’t know why everyone says that you need to learn them first.
But this is just a guess, I would wait until official word comes to clarify.
What? Are you trolling?
You may need to read the preorder announcement again.
Christ, no. You’re not getting a freaking new code for the vanilla game if you have an account already.
What? Are you trolling?
He’s not. According to multiple sources, you only get one key – which includes the base game if you don’t have it, but doesn’t give you anything extra if you already have the base game.
Not what I meant. Pretty sure everyone who is older than 10 years knows you do not need multiple pc’s to have different accounts.
What? Are you trolling?
Im confused. The descriptions says that if you buy HoT it comes with the core game + the expansion. That means that if I install Gw2 on a new computer then I will be able to get 2 accounts right?
The old account and the new account?
Can someone please give information or links? thanks
I’m pretty sure you’re trolling, but in case someone actually wants to know this:
If you’re an existing player, you’re not getting the vanilla game, only the xpack. The core game is added for free for new players, simple.
Which is sad. Could have avoided Stronhold and save 50 bucks.
What? Are you trolling?
No, you’re getting only the xpack.
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Posted by: Laraley.7695
What are you people on about?
You have an account and you buy the xpack > you’re only getting the xpack, no new core game you could hand out to someone
You don’t have an account and you buy the xpack > you get the xpack and the core game.
If you have an account already, you’re nothing getting anything else but an upgrade to your account.
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Posted by: Laraley.7695
…
You and your partner in crime that I responded to previously are missing the point.
You really applaud paying twice for the core game? Sure $50 or £50 for the xpac with a character slot is fine. No character slot and the core game for $50? I already own the core game, all of us already own the core game, what use is that to us?
Remove the core freebie for vets and add 2 character slots or 1 character slot for the Revenant profession.
Blindly defending such a foolish move by Anet is bad and you should feel bad because you encourage this sort of marketing ploy which if you read through this thread and the many threads created, many people are angry with. You are by proxy hurting this game, a game I love.
No. I don’t feel bad. I like the decision. And I will stand by it.
Yes, it would be nice to have a character slot. I will give you that.
But I will pay the 50€ for the expansion (but more likely 75, because I like the additional stuff, maaaaybe 99 because the gems are a good deal…).
And if someone new gets the base game too – good for them. Why do you people have to be so jealous of something someone else gets. Be happy for someone once in a while…I am not defending blindly. I can see what I’m doing here.
I’m sorry but it doesn’t feel like the best stragety to add bonus for new players and completely leave out players that have been supporting your company for years now. Unless you of course want to end up having no playerbase.
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Posted by: Laraley.7695
kittening this.I believe it’s fair as well. I just really don’t want another account…
Lol, you’re not getting one.
if we got the extra account, I’d almost be happy. upgrade my main to HoT, keep the alt for extras. this would be good.
but we don’t get the core game. only new players do. what makes their money worth more than mine?
I do not want another account, I already have 4 of them. But paying 50 for xpack is just ridiculous, when others will get the core game, too. Not even a freaking character slot.
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Posted by: Laraley.7695
I am willing to pay $19.99 for an account upgrade that has the HoT content and includes a character slot. I am not interested in your products if you’re trying to scam me.
My thoughts exactly. Not buying at that pricepoint especially kitten off no character slot. LOL!
How is it a scam? Have you ever bought an expansion for an MMO before? News flash, they’re all $50+.
I beg to differ.
http://store.steampowered.com/app/359480/We also don’t pay a subscription fee.
Because if we did, gw2 would lose half of its population. Doesn’t mean people will want to buy xpack this expensive.
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Posted by: Laraley.7695
I just think they made a mistake I think the should have worded it like this “Contains the core game for new players” I think people would be less upset if they just thought this through a little. The price point is inline with the industry standard pricing so I don’t have a problem.
So 50 for the core game + xpack for people who do not own it.
And 50 for the xpack for people who do?
Yep, that would make everyone happy.
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Posted by: Laraley.7695
I believe it’s fair as well. I just really don’t want another account…
Lol, you’re not getting one.
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Posted by: Laraley.7695
Hey, John Smith, bought the $99.99 version. The value isn’t what I’d call “ideal,” but I am one of the players that was looking to buy a physical collector’s edition ($150-200.) Overall, disappointed with the versions offered, but I was going to buy gems tonight anyway – ended up working out I guess. Also, HOW DARE YOU EXPECT PEOPLE TO PAY FOR YOUR EXPANSION.
Sorry your official forums are full of vitriol instead of more constructive feedback.
It’s okay to expect people to pay for the expansion. It’s not okay to expect them to pay for the core game again.
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Posted by: Laraley.7695
if you look at the world through the cold cynical eyes of economics
You rang?
I like how there is no word why we need to buy the core game again in this post.
I’m thinking fire/water/earth could be a good option too.
burning precision + power overwhelming + persisting flames
soothing ice + soothing dirsruption + cleansing water
elemental shielding + strenght of stone + stone heartPerma fury with persisting flames, tons of protection with elemental shielding (aura on fire atune, aura on crit taken, and d/d auras), good condi pressure with burns and bleeds
I seriously doubt any d/d ele can go without water, it’s just not possible.
Honestly, it took 2 years to rebalance this game and all youre doing is destroying all the balance you had over this time
Just think logicly for a second, this won’t benefit anyone
I am glad this is happening, the classes I play the most are not part of the meta, so I am glad there is a chance to “reset” and let see how things play out.
The people that are crying because their mains are part of the meta, that’s just too bad.
Really? What do you play? My impression from the changes is that they reinforce the meta (exception: mesmer).
Are you saying that mesmers either weren’t part of the meta at all or are you saying that mesmers won’t be part of the meta? Because neither is true. They definitely weren’t as common as thieves, but they were still played way more than ranger or necro. At least on EU.
My comment was pointing out that most classes currently in the meta got buffed (Ele, Engi, Guard, Thief), and those that aren’t in the meta got nerfed (notably necro); I haven’t read up on the ranger/warrior changes yet. The exception to this is the mesmer, which was not meta and got a buff.
What are you smoking? Mesmers got the most buffs of all.
Yeah man, reread my post o0
Oh yeah, I missed that. But still applies what I said before. At least on EU mesmers were seen quite often.
For the record, the only mesmer in NA thats even close to prominent in pvp these days is Supcutie, and I’m pretty sure he used to be a thief main and/or played many tournies in the past year as a thief.
I don’t really watch the NA tournies that often, but pretty sure it was the other way around with Supcutie. There are several mesmers on EU appearing in tournies, though.
Thats what happens when u troll too much on the forums asking for (breaking) nerfs for all classes and asking buffs for your dear Necro, Lordrosicky.
Haha, this is actually the only logical explanation for the nerfs necro got.
Umm…they kinda did. That’s what the Ready Up was.
Did they give you the rationale on absolutely everything? Probably not…but they spent over 2 hours just scratching the surface of 4 professions, so just bear in mind that time where they’re trying to calm the neverending uproar on the forums is time that they’re not balancing/coding/working/etc.
Oh and supposedly, they covered the other professions even after the twitch died and that vid will be up later.
What? They spent like 10 minutes on ele. They even talked longer about the condition changes.
Well, some heals hard or impossible to counter with poison. Like consume conditions ;-)
Well, some heals have ridiculously long cast times even a person with 24 years reaction time would interrupt them. Like consume conditions.
What I don’t understand is the fact how it’s even possible to go such a wrong direction. I mean, they have to think about the impacts of the changes they introduce, right?
Adapt. Or die trying.
I feel like at this point people are just throwing this out there to sound cool or something. Staff getting pretty majorly buffed, and it wasn’t lacking by any means before.
I would argue with that, I can see why people are disappointed. I mean look at mesmers and engis, they got some new fun stuff to try while we’re here arguing if soothing mist will work outside water and how you’ll be able to apply it to someone when the radius is small. All I wanted from this was a wider build diversity, something new to play, but we didn’t really get things like that.
Shooting Mist is something aplied in water for 10s. At this moment you don’t lost shooting mist if swap to other attument. Lingering elements have never anything to do with that.
Description of shooting mist at this moment and that in future are the same.
If they didn’t stated something like that: shooting mist works only while attuned in water and ends while leave water attument and also ends for allies, I didn’t hear/saw, so that mean that they didn’t change.
Wow that is really interesting. I had never noticed that. I guess lingering elements is really useless. (although who doesn’t like 150 armor)
I was rather what is going on when people started to talk that remove of lingering elements would change something that never didn’t have anything to do with it. Even if I knew I went ing to check.
Well, I thought this, too, but then people started saying it will only work in water, so I dropped the thought. However, it does get affected. It’s true you’ll have the buff when you leave water, but the duration will be slightly reduced without lingering elements. So this means you won’t be able to have SM on you permanently due to cooldowns on other attunements and the fact you would have to just spend very little time in water.
<i got easy 1k++hrs on thief and 1400+ matches on the new system />
lets face it: D/P did force the rest of the builds out of the meta already. And now its gonna be more silly than ever.
For someone who says they have so much thief experience, you sure don’t know what you are talking about. D/P didn’t force the rest of the builds out of the meta. The nerf to precasting flanking strike hurt S/D. The initiative increase on pistol whip hurt S/P.
He’s not wrong, though imo. The nerf to sd did change a bit, on the other hand dp brings more utility to the group. I think if dp thief didn’t exist, sd would still be in play due to the mobility + sr.
So 3 times per 8.5s? How much the difference does it make when before it’s 3 times per 9s?
I don’t think it’s that significant. There are other things Ele need to worry about:
- Our kitten Elites
- Some of our useless weapon skills (please help contribute to the thread in my signature and let me devs know!)
- Cantrips are still the best. Arcane/Glyphs/Signet/Conjure are very far behind.
- Bugs: e.g. fire aura not working
It matters because they buffed something to give us an illusion of getting a but, while fresh air won’t gain much from this. On the other hand, it’s a stupid buff that promotes spamming instant kitten, it’s that simple.
And you know instead of buffing this they could have buffed scepter, so easy.
To helps new players we want to keep only 2 main-hand weapons viable for elementalists, dagger & staff.
Scepter still under the table.
33% cdr is kind of big for scepter and fresh air builds. Its going to be less dmg vs 33% hp players but your going to do higher dmg vs 100%-33% players so most of the time.
I really don’t understand how.
It’s a great trade off. You wanna heal? Well, then you’ll be taking more damage!
Honestly, it took 2 years to rebalance this game and all youre doing is destroying all the balance you had over this time
Just think logicly for a second, this won’t benefit anyone
I am glad this is happening, the classes I play the most are not part of the meta, so I am glad there is a chance to “reset” and let see how things play out.
The people that are crying because their mains are part of the meta, that’s just too bad.
Really? What do you play? My impression from the changes is that they reinforce the meta (exception: mesmer).
Are you saying that mesmers either weren’t part of the meta at all or are you saying that mesmers won’t be part of the meta? Because neither is true. They definitely weren’t as common as thieves, but they were still played way more than ranger or necro. At least on EU.
My comment was pointing out that most classes currently in the meta got buffed (Ele, Engi, Guard, Thief), and those that aren’t in the meta got nerfed (notably necro); I haven’t read up on the ranger/warrior changes yet. The exception to this is the mesmer, which was not meta and got a buff.
What are you smoking? Mesmers got the most buffs of all.
Engi ele thief got buffs. People overrate the mesmer changes by alot. Alot. Mesmer isnt even very good ATM and is used for portal and moa. The main reason mesmer can spike is because a thief stealths them. All in all, thief will hardcounter just as hard and ele and engi and thief got thr biggest buffs
Are you seriously telling me mesers didn’t get buffed? They got buffed the most along with engis.
The buffs to ele were medicore, I seriously don’t know what people are talking about. Either they do not understand the class and realize many buffs were to just replace nerfed things or the impossibility of taking some new traits.
It should have a 1 second cast time before the heal and evade happens. Its not like they cant get it off in stealth or by porting away anyway. Add some counter play to it
Lol, then all thieves would start using Hide in Shadows cause this would be completely useless. It’s also used for the immob cleanse and if you put 1 sec cast time on it, it completely lose its purpose.
Guys…it is a horrible, terribad, useless buff.
Now lets talk about how awesome, great, fantastic that they get rid of Fire Embrace.
(last thing you wanna do is to praise the goodness of a trait or post a build based on it)
Fire Embrace we will miss u!
By all 30 of you in all of gw2!
Its a major buff effectively you have 4 air atuments on-top of having a base 10 sec cd on atuments with the ability to push it down to 8.5 sec. Its more then d/d though or s/other staff can get use out of the new fresh air due to its persisting dmg effects images dropping a metor and jumping to air each time you get a crit. Soon staff ele is going to be able to gank in wvw or even spvp. As for pve the dmg out put should be all the higher.
Do i have to explicitly tell you…the more you talk about how great a buff is..
the more likely it will be on the nerf list in the future patches?
Consider how many posts/builds we had all based on Fire Embrace..Poof all gone.
Now do us a favor, and keep all this Fresh Air hype to yourself.I am sure the majority of eles are smart enough to use the right traits nowadays,
since not many are left : P ( Bye Fire Embrace…Bye)
It is a buff, but a really crappy one. That goes both ways. I assume it’s not going to be fun to play nor play against it.
Honestly, it took 2 years to rebalance this game and all youre doing is destroying all the balance you had over this time
Just think logicly for a second, this won’t benefit anyone
I am glad this is happening, the classes I play the most are not part of the meta, so I am glad there is a chance to “reset” and let see how things play out.
The people that are crying because their mains are part of the meta, that’s just too bad.
Really? What do you play? My impression from the changes is that they reinforce the meta (exception: mesmer).
Are you saying that mesmers either weren’t part of the meta at all or are you saying that mesmers won’t be part of the meta? Because neither is true. They definitely weren’t as common as thieves, but they were still played way more than ranger or necro. At least on EU.
My comment was pointing out that most classes currently in the meta got buffed (Ele, Engi, Guard, Thief), and those that aren’t in the meta got nerfed (notably necro); I haven’t read up on the ranger/warrior changes yet. The exception to this is the mesmer, which was not meta and got a buff.
What are you smoking? Mesmers got the most buffs of all.
Yeah man, reread my post o0
Oh yeah, I missed that. But still applies what I said before. At least on EU mesmers were seen quite often.
I’m not really arguing that, just noting that the current meta (Yes to Engi, Ele, Guard, Thief, No to Necro) is reinforced: That is, meta builds were buffed, non-meta builds were nerfed). The exception to this** is Mesmers, because they aren’t technically meta (despite your numerous mesmer-sightings), and they were buffed. Cheers.
**I haven’t included warrior or ranger because I haven’t read their changes yet.
Warriors and eles are part of meta and they didn’t really recieve that many buffs. Necros and warriors have it the worst, though. I seriously don’t think mesmers were in such a bad spot and needed these ridiculous buffs.
Honestly, it took 2 years to rebalance this game and all youre doing is destroying all the balance you had over this time
Just think logicly for a second, this won’t benefit anyone
I am glad this is happening, the classes I play the most are not part of the meta, so I am glad there is a chance to “reset” and let see how things play out.
The people that are crying because their mains are part of the meta, that’s just too bad.
Really? What do you play? My impression from the changes is that they reinforce the meta (exception: mesmer).
Are you saying that mesmers either weren’t part of the meta at all or are you saying that mesmers won’t be part of the meta? Because neither is true. They definitely weren’t as common as thieves, but they were still played way more than ranger or necro. At least on EU.
My comment was pointing out that most classes currently in the meta got buffed (Ele, Engi, Guard, Thief), and those that aren’t in the meta got nerfed (notably necro); I haven’t read up on the ranger/warrior changes yet. The exception to this is the mesmer, which was not meta and got a buff.
What are you smoking? Mesmers got the most buffs of all.
Yeah man, reread my post o0
Oh yeah, I missed that. But still applies what I said before. At least on EU mesmers were seen quite often.
Honestly, it took 2 years to rebalance this game and all youre doing is destroying all the balance you had over this time
Just think logicly for a second, this won’t benefit anyone
I am glad this is happening, the classes I play the most are not part of the meta, so I am glad there is a chance to “reset” and let see how things play out.
The people that are crying because their mains are part of the meta, that’s just too bad.
Really? What do you play? My impression from the changes is that they reinforce the meta (exception: mesmer).
Are you saying that mesmers either weren’t part of the meta at all or are you saying that mesmers won’t be part of the meta? Because neither is true. They definitely weren’t as common as thieves, but they were still played way more than ranger or necro. At least on EU.
My comment was pointing out that most classes currently in the meta got buffed (Ele, Engi, Guard, Thief), and those that aren’t in the meta got nerfed (notably necro); I haven’t read up on the ranger/warrior changes yet. The exception to this is the mesmer, which was not meta and got a buff.
What are you smoking? Mesmers got the most buffs of all.
Signet builds are dead…all jump on the cantrip train…-_-
Lets contemplate. Fire Aura triggers when hit right? Spread the burning and all.
- Signet of Earth SNARES your opponent with immobilize. Perfect for setting up an attack rather than wanting to be attacked. Making Fire Aura less useful.
- Signet of Water CHILLS, once again, snares are not a sign for “please hit me” but rather “move I’m going to hit you hard” not good for Fire Aura.
- Signet of Fire burns, which, makes getting Fire Aura kinda pointless.
The ONLY two worthy signets are Signet of Air and Signet of Restoration with Fires Embrace.
Fires Embrace was a noobs trap like Elixir Infused bombs, sounds good on paper but in reality is was very, very worthless.
Also, Cantrip Train? LOL, you can base an Elementalist skill level on how many Cantrips they have. The more Cantrips, the more unskilled the ele. I have a buddy who is an FA ele carrying Signet of Earth, Gylph of Storms and Arcane Shield. And yeah, he kills people and does it very well. He doesn’t need 3 cantrips to survive and guess what? Neither do I. Arcane Blast, Lava Axe and Lightning Flash is all I need.
Yeah, Lava Axe, it’s a pretty amazing weapon conjure. I cannot tell you how many times Lava Axe saved me and killed people.Do you know that aura on signets meant protection on signets? You have missed this point
And that makes it… Good?
No, no it does not.Guess what? After the updates, you can get protection each time you swap to Fire AND Earth.
You still don’t seem to understand you don’t NEED 4 Signets. Like you don’t need 3 Cantrips. If anything, it’s proven that you’ll do BETTER without 4 signets or 3 Cantrips. I don’t have any stun breakers or stability on my ele build because I don’t need any, Lightning Flash and Lava Axe is the perfect get out of death free card.
Oh really? Meta dd ele – three cantrips
fresh air – two arcane + 1 cantrip
Staff ele – three cantripsNow, tell me how you’re better off without them.
It’s called skill, meta D/D is for bad ele’s that cannot survive. Simple as that. Staff bunker is the only one that can get away with it, because bunker
Lol.
No, dd ele is acually the only build that’s viable in top tier, along with staff but that’s the same case.And then you say you use lava axe.
And then you say using actually good skills means you have no skill.
LOL.You last sentence made no sense.
Regardless, you are not a good elementalist if you are running around with full Cantrips or full Signets.
Diverse your utilities, you’ll be surprised how good and viable other utilities are for Elementalist when you don’t dump everything into survival.
Yep, so viable. Like glyphs and conjures are the best skills in game, totally worth wasting a skill slot on.
It’s hilarious you call the top eles bad, seriously.
Honestly, it took 2 years to rebalance this game and all youre doing is destroying all the balance you had over this time
Just think logicly for a second, this won’t benefit anyone
I am glad this is happening, the classes I play the most are not part of the meta, so I am glad there is a chance to “reset” and let see how things play out.
The people that are crying because their mains are part of the meta, that’s just too bad.
Really? What do you play? My impression from the changes is that they reinforce the meta (exception: mesmer).
Are you saying that mesmers either weren’t part of the meta at all or are you saying that mesmers won’t be part of the meta? Because neither is true. They definitely weren’t as common as thieves, but they were still played way more than ranger or necro. At least on EU.
Thief here, I went onto the Thief forums and was lucky enough to have a floaty to swim around in the tears. I don’t get it, I’m excited. I’m hoping these changes get the fotm profession hoppers off of thief, so I can continue to enjoy the profession I chose since beta.
why are the thieves crying? Clearly Mesmers got the the most buffs, and yet Thieves will still eat them alive. If anything, Mesmers should still be crying because with the buffs they are still hard countered by the the same popular thief class.
What about the other zerker specs that will be eaten alive by mesmers?
I honestly dont care about other zerker classes, it’s been so long Mesmer is part of meta, if it does happen this time I will enjoy it to the fullest.
Yes, because aside from thief, mesmer and medguard, all the other zerker specs were viable in the last year. Glad people don’t care about all classes having viable options.
Signet builds are dead…all jump on the cantrip train…-_-
Lets contemplate. Fire Aura triggers when hit right? Spread the burning and all.
- Signet of Earth SNARES your opponent with immobilize. Perfect for setting up an attack rather than wanting to be attacked. Making Fire Aura less useful.
- Signet of Water CHILLS, once again, snares are not a sign for “please hit me” but rather “move I’m going to hit you hard” not good for Fire Aura.
- Signet of Fire burns, which, makes getting Fire Aura kinda pointless.
The ONLY two worthy signets are Signet of Air and Signet of Restoration with Fires Embrace.
Fires Embrace was a noobs trap like Elixir Infused bombs, sounds good on paper but in reality is was very, very worthless.
Also, Cantrip Train? LOL, you can base an Elementalist skill level on how many Cantrips they have. The more Cantrips, the more unskilled the ele. I have a buddy who is an FA ele carrying Signet of Earth, Gylph of Storms and Arcane Shield. And yeah, he kills people and does it very well. He doesn’t need 3 cantrips to survive and guess what? Neither do I. Arcane Blast, Lava Axe and Lightning Flash is all I need.
Yeah, Lava Axe, it’s a pretty amazing weapon conjure. I cannot tell you how many times Lava Axe saved me and killed people.Do you know that aura on signets meant protection on signets? You have missed this point
And that makes it… Good?
No, no it does not.Guess what? After the updates, you can get protection each time you swap to Fire AND Earth.
You still don’t seem to understand you don’t NEED 4 Signets. Like you don’t need 3 Cantrips. If anything, it’s proven that you’ll do BETTER without 4 signets or 3 Cantrips. I don’t have any stun breakers or stability on my ele build because I don’t need any, Lightning Flash and Lava Axe is the perfect get out of death free card.
Oh really? Meta dd ele – three cantrips
fresh air – two arcane + 1 cantrip
Staff ele – three cantripsNow, tell me how you’re better off without them.
It’s called skill, meta D/D is for bad ele’s that cannot survive. Simple as that. Staff bunker is the only one that can get away with it, because bunker
Lol.
No, dd ele is acually the only build that’s viable in top tier, along with staff but that’s the same case.
And then you say you use lava axe.
And then you say using actually good skills means you have no skill.
LOL.
Goodbye lingering elements
I will
not
miss you
What?! This was a key element to the Elementalist, how you won;t miss it?!
I cannot believe it does no longer exists…
It only affected a few traits…
Firstly, if an elementalist uses both Water and Earth line with full defensive and healing traits, he will suck on everything else. Please don’t compare it to the Warrior, we are not wearing Heavy Armor and we don’t have the damage that Warrior has even when he is playing defensive.
Secondly, Soothing Mist is so weak that no one will sacrifice a Grand Master to boost it… also it works only while on Water. Warrior’s Signet works always! Elementalist meant to change Attuments he cannot stay on Water for ever, it is not beneficial.
Thirdly elementalist is the only class that really lacks useful tanky abilities (maybe thief as well). Those trait changes, might give him an extra build to focus on, but still I doubt it, there are other more effective ways to play.
414 heal per sec is not weak. The problem is it makes you camp water.
Signet builds are dead…all jump on the cantrip train…-_-
Lets contemplate. Fire Aura triggers when hit right? Spread the burning and all.
- Signet of Earth SNARES your opponent with immobilize. Perfect for setting up an attack rather than wanting to be attacked. Making Fire Aura less useful.
- Signet of Water CHILLS, once again, snares are not a sign for “please hit me” but rather “move I’m going to hit you hard” not good for Fire Aura.
- Signet of Fire burns, which, makes getting Fire Aura kinda pointless.
The ONLY two worthy signets are Signet of Air and Signet of Restoration with Fires Embrace.
Fires Embrace was a noobs trap like Elixir Infused bombs, sounds good on paper but in reality is was very, very worthless.
Also, Cantrip Train? LOL, you can base an Elementalist skill level on how many Cantrips they have. The more Cantrips, the more unskilled the ele. I have a buddy who is an FA ele carrying Signet of Earth, Gylph of Storms and Arcane Shield. And yeah, he kills people and does it very well. He doesn’t need 3 cantrips to survive and guess what? Neither do I. Arcane Blast, Lava Axe and Lightning Flash is all I need.
Yeah, Lava Axe, it’s a pretty amazing weapon conjure. I cannot tell you how many times Lava Axe saved me and killed people.Do you know that aura on signets meant protection on signets? You have missed this point
And that makes it… Good?
No, no it does not.Guess what? After the updates, you can get protection each time you swap to Fire AND Earth.
You still don’t seem to understand you don’t NEED 4 Signets. Like you don’t need 3 Cantrips. If anything, it’s proven that you’ll do BETTER without 4 signets or 3 Cantrips. I don’t have any stun breakers or stability on my ele build because I don’t need any, Lightning Flash and Lava Axe is the perfect get out of death free card.
Oh really? Meta dd ele – three cantrips
fresh air – two arcane + 1 cantrip
Staff ele – three cantrips
Now, tell me how you’re better off without them.
Nope, because Diamond skin will only protect you for a very short period time, then you will melt to condis if you take Soothing Power.