Pretty much all the elementalists I encounter do RtL – Updraft – BS … Whyyyyyyy? It’s the most predictable move ever! It’s super easy to counter or dodge, and in addition wasting updraft for this is terrible. There are so many better ways to land BS, and you should always keep updraft for when it is actually needed.
Cause its just a no brainer and people keep advertising it in their youtube build video rotations.
Personally i don’t think burning speed is that hard to land, but i do updraft on cooldown because its just a bit of burst with air5>fire3>5 and then you can do whatever else you want.
Always remember: The only thing that makes a d/d ele actually dangerous is the fire attunement. Without those skills, you are just a punching ball with good healing. So make sure they land.
Edit: I just checked out the build on metabattle. Elemental shielding is total crap compared to zephyrs boon. That’s why you lack damage. And strength runes > hoelbrak.
This pretty much sums up the damage options Elementalists have in D/D cele meta, if you avoid their burning speed, fire grab and drake , or just the first two, then elementalist will d little to no damage to you.
What is also true tho, is that a good elementalist will ride the lightning to you, then knock you down with air 5, after which he will instantly fire 3 into you, so you can’t dodge or avoid it.
Then again, what is also true, is that A5 has a long cooldown, so you will probably be able to use that once per fight, and it won’t deal enough damage to kill anyone or surprise burst them from 100>0.
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Then explain what the point of the cleric amulet is, much less capture and hold point mechanics, and why other professions designed to bunker and hold aren’t subjected to as much vilification as the Elementalist? Why is a Guardian or Engineer designed to bunker “working as intended” but an Elementalist doing the EXACT SAME THING is now OP? Keep in mind that both the Guard and Engy likely are both more survivable and capable of dishing out more damage with a greater margin for error than a comparable Ele.
Its pretty clear to me that you don’t play PvP, or don’t understand the mechanics behind it. There has never been an Elepocalypse dominating PvP, there have been good, organized teams showcasing the Ele’s ability in top tier play, but these are the 1% of the 1%. The Ele has never had the PvP pug-ability of the HS Thief or PU Mesmers, and people that say otherwise just want to keep their free, easy kills.
People are like that Keleban, it takes a while for people to get used to change.
They are just too used that elementalist for the longest time, was a walking free kill for almost anyone.
And at some point, it even became the norm that warriors have so much hp, defense and damage and its considered perfectly okay.
Personally i was blown away, after playing Elementalist for like, forever, i created a warrior a few days ago, literally randomly threw around traits and gear, then equiped a GS and Bow and steamrolled in sPvP like there was no tomorrow and we won by a huge margin with me being top in points.
After which i was like, wow, well that was a load of bullkitten, kay now back to elementalist.
Eh, I think they hate every class in some way. Necros got crap they didn’t want and then got nerfed for it, Rangers have pets, Mesmers have pets, Warriors were trash in the beginning, Guards barely change, Eles have been through a roller coaster ride, Thieves keep getting nerfed all the time, and Engineers are kinda just there.
Yeah but amongst all that, Elementalist was always the worst class in PvP, up until April 2014.
Where we finally got one viable build for god knows how long, until Anet decides its too good for us.
Also about Thieves, i was surprised how bad the class became prior to over a year ago, used to roll faces with it, now it feels even worse than Elementalist was back in the day.
Personally i think the overall damage is okay, sure there needs to be some tweaking here and there, but the lack of vitality for elementaist is mostly the problem, because even mesmer while wearing cloth, still has way more base hp.
I mean, why does mesmer have 21k in zerker gear and elementalist 14k, while both wearing cloth? Yeah, thats food for thought.
If they bump up elementalist HP up to 21k in zerker, then the class will be way better.Mesmer has higher base vitality, thats for sure, about necro not sure.
And they both wear cloth.And some ele weapons are a bit too weak, specifically staff, i wish they would make it a proper 2h weapon, with high burst damage and aoe, like a 2handed weapon is supposed to be.
I always found it weird that D/D Ele is designed to be in-your-face, but has such low health, while Mesmers have clones and some stealth/blinks to cover themselves. I guess Eles do have insane healing and better mobility, but still.
Also, I would love it if we got a strong 2H option. Staff can be fun since you really have to plan out what you do, but it’s so hard so win a 1v1 that it makes me not want to play it. That’s what I would want, just a solid 2H weapon.
Exactly what i wanted to say just now, our D/D builds which is the strongest is designed to be almost in MELEE range, but we have the LOWEST HP pool of all classes in the game, even from cloth classes, Necro has like 19k in zerker and mesmer has like 21k, but we have 14k, while WE are the melee focused class, which makes no sense.
Sometimes i feel like anet either is really incompetent in balancing or just hates elementalists so bad.
EDIT: Inb4 some knight comes around running trying to defend anet saying that D/D Cele meta build is one of the strongest builds in the game atm.
Well, true, but its a gimmicky build that relies on cele entirely and running 6 water for overhealing,, if that gets nerfed, any part of it, then the class is back where it was a year ago, being the worst in PvP.
So yeah, that can change at any moment.
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Personally i think the overall damage is okay, sure there needs to be some tweaking here and there, but the lack of vitality for elementaist is mostly the problem, because even mesmer while wearing cloth, still has way more base hp.
I mean, why does mesmer have 21k in zerker gear and elementalist 14k, while both wearing cloth? Yeah, thats food for thought.
And some ele weapons are a bit too weak, specifically staff, i wish they would make it a proper 2h weapon, with high burst damage and aoe, like a 2handed weapon is supposed to be, but the staff wishes are just purely my own little dream, which will probably never happen, lol.
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wall of text
Aight, we’re going over the same stuff over and over now, while having slight differences in opinion but overall thoughts being the same.
Wait.
Sceptre is bad in PvE, it is only used for burst might stacking, but then it needs to be replaced by a conjured weapon. Speaking of which, the shield and the axe are of little to no use.
The OP did not ask about PvP, Lawful would you please stop mixing these two game modes???
Gah!He asked for every case, WvW counts as PvP you ignorant…person.
Although I would classify it as PvP in a way, most people assume it is PvE. I mean like you hit doors most of the time anywyay so …
Well its a mix of both with higher costumizable stats available, than actually sPvP.
When people talk about WvW or make WvW videos, they mean and record PvP, not how they kill gates, lol.
Wait.
Sceptre is bad in PvE, it is only used for burst might stacking, but then it needs to be replaced by a conjured weapon. Speaking of which, the shield and the axe are of little to no use.
The OP did not ask about PvP, Lawful would you please stop mixing these two game modes???
Gah!
He asked for every case, WvW counts as PvP you ignorant…person.
Well said! However, the way he has put his comment in such toxic way and calling others idiots is totally turn off for me so you could also ignore Lawful.5314’s message like I did
Sure, go ahead and do that, then use that build and pray you never get to pvp against me, or anyone that knows how elementalist works.
Pretty much everything you said makes it look like you have no idea what your talking about.
I certainly think you do not believe yourself what you said.
i’ve had my fair share of success with zerker S/D but it has its limitations, and S/F has even more of them.
Also doesn’t take away from my previous post about that video, its a bad example of your build effeciency in sPvP.
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In PvE every weapon is great, in PvP, we have some builds that are better than others, and fit different playestyles.
The D/D build is usually the bunker cele meta build that focuses on survivability with decent damage.
D/F , F/S , F/D are usually fresh air builds that focus on burst more than anything else.
And Staff is something like a backline supporter type weapon, with which you can hugely influence the flow of battle with your big aoe’s , support and CC, as long as you aren’t left alone to get eaten by that pesky thief.
A good ~60 seconds just sounds like a fair fight to me.
These forums never cease to amaze me, really. One month people are complaining about Ele being unstoppable and murdering everyone in return and the next month the same build has a lack of damage and can only function as a bunker.
Well, here is an example of damage.
My hybrid warrior can oneshot someone, now thats damage, with pressing 3 buttons, while still having 30k hp.
I was never of the opinion that elementalist has damage, unless you build him as zerker, which is paper build.
You have to realize that people that claim that elementalist is “Op” are the 99% of the player base that are not that good.
Same principle as league of legends divisions, the silvers are crying when they get rolled by that 1% diamond player.
I ran cele meta ele build and i met some warriors , guardians and mesmers that were just as good as that 1% , and guess what, no sustain in the world, will keep you alive against them, was frustratingly annoying how all the correct rotations in the world, couldn’t help me.
In rest, i can probably win 60% of my pvp games as cele ele meta, because yeah its that easy to survive against people who are average.
Well, whenever I play WvW or PvP, damage is almost never a problem, so yea, im very real.
Sure, I can’t burst someone down in 3 seconds, but I can kill them much faster than you claim to be able to. Some specs take longer, no doubt.Also, the word “burst” was nowhere in my post.
Exactly that is the problem, yes you can kill someone, but most often than not, it takes a good 60 seconds to do that, sometimes less if they are a squishy zerker and don’t dodge/sustain properly, but in most cases it takes forever to kill anyone and good players will just run if they see that they can’t kill you.
But i already said that, yet you are trying to “teach” me how to play, while supporting my point of view, lel.
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Mhm, really feels like Anet doesn’t like the class and avoids it as much as possible.
Something tells me you don’t know how to land your stronger moves; you should practice that. For starters, Burning Speed + Lightning Flash will hit anything hard, so try practicing that and DO NOT stop pressuring. Lightning Whip has good reach and decent damage, there’s no reason to give them breathing room since you can heal very fast AND Might stack at the same time. You should not lose because of a lack of damage even with Celestial gear, you’re definitely doing something wrong.
The only builds I can think of that you will not kill, can’t kill you back, outside of a Condi PU Mesmer or maybe a Thief(S/D maybe) that’s very good. Everything else should be fair game.
Are you being real right now?
Burning speed and firegrab are the most damage skills we have, and they are both super easy to land, but they don’t do nearly enough damage to be considered burst.
Wait, what? You really think that 4k crit on grab and 2.5k crit on burning speed is burst? lel
Do remember fire grab is 40s cd and the speed is 15s, once per rotation, rest of the kit doesn’t deal almost any damage, except for churning earth.
And with the meta build you have like only 50% crit with fury, 30% without fury, criticals aren’t exactly overflowing either.
How about, let the Elementalist feel like the dominant strong class for once, in its entire misserable lifespan? lol
Elementalist has WAYYYY Too low HP, yes its a cloth class, but that doesn’t justify having 16k HP while having THIS kind of damage in PvP, if we can attain something alike 25k HP, while retaining all our current tankyness and damage, then i would consider the class way more balanced than ever.
Lol @ the dominant for once…..
What? being able to just barely overheal the damage from two nabs, while holding a point, while not being able to kill either of them, doesn’t count as being very fun to play or dominant in my book.
You cmearly didnt play pvp in late 2012/early 2013. D/d cleric bunker eles were rushing far and holding the point 1v3 while never dying and if they got low they just rtld off point and healed to full. Now instead of a cleric amulet doing no damage. Its a celestial with nearly the same healing and more might plus more evade up time. Oh yes d/d eles were very dominant before.
Early 2013 was when the game got released, i started playing back in early 2014, late 2013 maybe, when elementalist was the the garbage of GW2 in PvP.
People are still kitten from way back when a specific few Eles were showing their skills trolling in WvW on the Youtubes.
Mind you, they weren’t actually KILLING anyone, just simply bouncing around and stalling enemies.
Then the QQstorm started, and hasn’t stopped to this day, mostly from people who main Mesmers and Warriors and disliked not getting their free kills anymore.
Exactly the problem, people can’t get a “free kill” off elementalist D/D cele anymore and they tryhard until they die, then they scream OP.
And whats worse is that 80% of the elementalist forums are blinded as hell, and they think that elementalist is actually super good at the moment in PvP, like has damage and everything and the only argument they bring up is: Well you need to learn to play, then its the best!
But its not, its far from the best and the people that make it look strong, are the R80 PvP rank Ele’s that have been playing the game since forever and they put a lot of time into their play, which is like 1% of the elementalist playerbase, maybe even less.
I’ve seen a couple of Guardians, Warriors and Mesmers that are the 1% of mesmer/warrior/guardian playerbase that know their class extremely well, and i’ll tell you that it wasn’t even funny, they just steamroll. We literally had to 4-5 man kill those exceptional warriors and guardians and even then not always succesful.
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In a duel between equally skilled players, the DD wins.
No offense but just because you can’t play DD doesn’t mean the spec is bad. Maybe it’s not your playstyle and that’s why you can’t get into it and there’s nothing wrong with that, but you should still acknowledge its strength.
I did, its survivability is top notch, that is all there is to it, and thats it, there is nothing else to it, the damage is weak and a competent player won’t let you just keep on slowly trying to kill him, as he sees that he cant get enough damage in.
A smart player will just leave the elementalist alone and focus someone else, or go capture another point, not wasting time there.
D/D elementalist takes WAAAAY too long to kill anyone, thats not called strong, its just called being annoying.
And anyone trying to kill a target that he sees he can’t damage, while dying in the process…is not a good player, lol
How about, let the Elementalist feel like the dominant strong class for once, in its entire misserable lifespan? lol
Elementalist has WAYYYY Too low HP, yes its a cloth class, but that doesn’t justify having 16k HP while having THIS kind of damage in PvP, if we can attain something alike 25k HP, while retaining all our current tankyness and damage, then i would consider the class way more balanced than ever.
Lol @ the dominant for once…..
What? being able to just barely overheal the damage from two nabs, while holding a point, while not being able to kill either of them, doesn’t count as being very fun to play or dominant in my book.
Closed the video at 4 minutes, the PvP in the video is a bad example of your build.
First of all, a lot of these fights, like 80% of them, is you coming and finishing off enemies that were already fighting your team-mates and were low aka the illusion of good damage.
And the other part is you unloading every possible skillshot into scrubs that don’t even dodge and are unaware of whats happening around them.
i ran the same build for a while and let me tell you its problems:
1. Low hp
2. Mediocre damage
If you think the damage is high, then that is only because you are PvP’ing against unexperienced players, that are eating your dragon’s tooth, which is a major part of your rotation burst, otherwise if you will PvP against people who aren’t lazy to dodge around, its very difficult to land it, thus negating a good chunk of your damage, since you are running /F in your other hand and don’t have access to other offensive abilities and no escape if you run into someone who knows what he is doing.
You run 14k hp, a decently skilled player will burst you down with almost any class, before you can do any considerable damage without your dragon tooth.
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How about, let the Elementalist feel like the dominant strong class for once, in its entire misserable lifespan? lol
Elementalist has WAYYYY Too low HP, yes its a cloth class, but that doesn’t justify having 16k HP while having THIS kind of damage in PvP, if we can attain something alike 25k HP, while retaining all our current tankyness and damage, then i would consider the class way more balanced than ever.
I cant imagine what other gear sets could be put in game an ele could use. The only things they have left would be some weird remix of gear we already have, like toughness + vit + condi damage gear or something
Either way you could always refine the quartz now so you have it ready when the patch hits and you can decide then, so if they do put in something good you only lose what the quartz cost
Well, as an option, they could add another tier of quality for gear.
Think of it this way, if you have enough mats to make two sets, just make one, since you’ll be having enough stats for the new gear either way, unless they require different stats.
It used to be that when you had two on-crit sigils, proccing one would put the other one on cool-down as well,
is this no longer the case?
I am not actually sure on that one, give me a few minutes and i’ll check it out.
EDIT: Took me a while to test, but you can have two different crit prog sigils in your weapons and they will both work at the same time, without sharing cooldown.
Tested with earth and fire sigils, and bleed+fire proc aoe would go off at the same time.
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is it just me or anyone else think it’s just a L2P issue? because PvP isn’t just about build and know what to do, you need the right positioning, you need fast reflexes, you need some luck… I don’t say you are bad, but if you say you are doing everything right from the theoretic perspective, all that remains is just you
It is, to an extent, but against some builds you just cant win, if you are fighting with a equally skilled player.
But as i said, Ele D/D cele meta isn’t about winning 1v1’s or even 2v1’s, its about surviving long enough to hold a point or be annoying to peel their attention for long enough for your team to make something out of it.
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Personally i don’t like the Focus because the only thing it provides is defense while the offhand dagger offers so much burst, playstyle prefference basically.
I would actually want staff ele to have more damage overall, not CC.
Lmao, yeah sure.
Doesn’t fit neither themetically nor realistically.
Probably new specialization routes are going to be something like sword/focus, and such.
As people already said, D/D Meta Celestial Elementalist is a tank build, focusing in corrosion fights, where you try and starve your opponent by outhealing them, oftentimes 1v1’s lasting for minutes.
You run 6 healing and 6 arcana, with cantrips, what did you expect?
Generally elementalist has low-to-mediocre damage in sPvP, we just have more healing than others at the moment, and thats how we win.
But against full kitten zerker builds, our healing isn’t worth a kitten because we will get bursted way too fast, and we don’t deal nearly enough damage to come out on top.
As for full tank builds, we are considered tanky, but i wouldn’t go to say that we are actually a LEGIT TANK, because we aren’t, we are squishy, but we just stack armor and heals, thats it.
A real tank is a warrior or guardian built under the same pretext as D/D Cele ele, you can’t even scratch their HP, and they will still do enough damage to kill you, faster than you would kill anyone else.
Staff is perfectly viable in PvP, so we have a total of three main builds.
Staff is a backline support, if you are caught 1v1, by almost anyone, chances are that if they aren’t bad, you are dead.
And people that whine that they are OP, are the people that actually never tried the class, are bad at their own class, and ran into a good elementalist.
My friend was also like “lel, you suck in PvP, elementalist isn’t that hard, haha”
And so, i’m like – well if i suck, then how about you duel me?
The result? 4 out of 4, in my favour, as D/D ele tank build, and he plays GS mesmer, yet he has much more success in PvP overall than me, even tho he can’t play Mesmer as well as he thinks he does.
Aside from that tho, the rest of the mesmers i meet, i win maybe 1/2 times against them, and then there are the “good” mesmers that will totally wreck me with no chances.
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What lawful said, i consider myself quite a decent mmo player in general and very fast learner in games but i had 3x more deaths on my ele than i had on my guard by the time i hit 60 on both classes and guardian was my first character ever so yeah. As for damage its nothing great imo, it can be really good if you can aoe bunch of mobs and stay alive at the same time but i found ele to be very lacking in single target dps, though saying “very lacking” is prolly to harsh, maybe lacking is enough. Another issue i found with ele is that the most important traits for some weapon builds are unlocked only at level 80 and those traits change the gameplay style of the class completely which bothered me quite a lot while i was leveling since i always had this thought in the back of my head that i will basically have to relearn how to play once i get those level 80 traits. All in all once you hit 80 its a blast imo.
Also to clarify i wouldnt say it was hard leveling ele, not at all to be honest, its not facerolling on your keyboard with a guardian but its not “hard”, at least i dont consider it hard.
Its a new system, traits used to be unlocked much earlier than 80, the final ones as far as i remember, i don’t know why they changed it so that second tier traits are lv60 now and third tier at 80, makes no sense, along with the change to how you unlock skills per level, ect.
So basically most people say they win against elementalists in 80% of the cases, which goes to show that the class isn’t quite where it needs to be.
Yeah its harder to win against good D/D eles but good D/D eles are rare and you can still win rather easily against them if you are careful.
Ideally you want to be able to win against every class at 50-60% , to say that those classes are balanced.
I like how one of the posts descrbied how Anet balances elementalists : “They keep going from free kill, to tank and back to free kill.”
Which basically describes us right now, as tank.
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Gets pretty rough sometimes if you run solo, you will literally die in a few seconds if you get tanked down by 3 mobs.
in general i shoot for 15k+ vitality 1500-1600 tougness 400+ healing 1.9-2k power.
Might be just me, but 1500 toughness is really low.
And what, we can’t get it fixed for us?
Play d/d meta, and you’ll get a 60% win ratio. If you’re a non meta guy like me, run d/f, has its ups and downs compare to d/d. better for stomps and vs pew pews. S/F fresh air is funfunfun, but hard stuff to learn.
Personally i don’t really like the D/D cele meta, so i tend to steer away from it, it is surely the most reliable build, but i just hate the playstyle.
Myself i also run s/d and have lots of fun and success with it.
Build looks great, i’ll try it later when i’m in the mood to play some GW2, but as far as i’m concerned, is just the healing it provides, but since i run zerker builds most of the time in sPvP, the lack of healing shouldn’t be much of a problem.
But i’m really glad we are able to have a decent signet build too, wasn’t following signet changes much but seems like they are worth giving a try at this point.
Nah, two sigils will activate, i ran doom and battle, which are both swap sigils.
Lawful you must not be playing DD ele right in PvP. Its the strongest spec in the game.
Not even close, only good in the hands of a good player, which i am not.
Just because Ele isn’t your strongest class, doesn’t mean they are not the strongest class in PvP.
Ele’s can be somewhat hard to play, but D/D is so ridiculously good that an average D/D ele is going to be really effective. A highly skilled d/d ele is just going to wreck havoc on everything…Save for maybe a certain type of thief builds that can counter them.
But yes, if you’re less than an average player, there are easier classes that you will do better with. But profession strength is not determined by the lowest common denominator of players.
Oh yes, because the lowest common denomination, which is 99% of the players, doesn’t count, right?
Please, stop with the nonsense.
I said that i’m not a good elementalist, but i can still kill almost any class with almost any elementalist build.
The class is okay, but its not the “strongest” as you claim.
The limit of the class, is its low overall stats in every category, with very poor trait balance.
How good will the elementalist be if they nerf the meta celestial D/D? Not very good, i’ll tell you right now – and everyone will be back to whining (QQ – ele is the weakest pvp class, anet doesn’t know hot to balance, ect, ect)
Compare the current celestial d/d ele with a warrior build that doesn’t focus on zerker and isn’t braindead? Ha, i surely had fun doing NO damage to them, while they mop the floor with me.
PS. Up to now, i’ve only met a couple of warriors like that, and i’ve seen even less “good” Elementalists. And if i had to compare the two, we are not higher on the food chain.
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Basically what everyone is telling you is that, Elementalist is jack of all trades, master of none.
They also have the lowest base stats among the classes, so its hard to balance out the stats of an elementalist and get a “great” feel for it.
For example, if you can balance out guardian who has default high armor, you dont have to focus as much on it and you can work on your other attributes to get over 2000 power and high precision, extra damage, ect , while its not as easy to do that with elementalist, you would have to sacrifice in a few areas to get to the same heights as classes with base higher stats get.
But thats what you have to deal with as Elementalist, we are overall weaker but with more variability in our combat, as in – we can do everything at once, just not as effectively as other classes, we can heal, deal damage, have mobility , CC and somewhat survivability.
Lawful you must not be playing DD ele right in PvP. Its the strongest spec in the game.
Not even close, only good in the hands of a good player, which i am not.
I tried that build in sPvP, sure it doesn’t give as many stats as you can get in WvW and the nerfed crit is there as you say, but surely enough it deals some hefty burst, and has 3 huge burst combo’s that you can rotate trough, pretty good, and S/D offers more combat ability than focus.
Also Might nerf was nowhere as bad as crit nerf as i read somewhere on the forums.
I meant scepter, sorry lol
And what happened with crit damage anyways? Personally i run over 200% crit damage, but how was it different in the past without ferocity?
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I was just wondering how viable focus builds then i ran into this 2013 video, with a ele running focus zerker and dealing insane WvW damage.
This kind of damage even possible anymore? Seems a bit too high o.o
Well, basically this thread summed up into.
Ele is great in PvE, get to 80 then wonder how to build them.
Ele is okay in PvP, D/D is currently strong cause of the celestial meta, but that can change at any time, otherwise PvP ele doesn’t have many amazing builds.
If you enjoy the class, just play it.
They are petty good, you should wait for more replies, but as far as i know myself, staff ele makes for very good support.
I actually think they buffed the water spec somewhat.
Nothing changed, that is how Elementalist is, the damage is rather low compared to other classes, but you have a more skills to spam, to compensate with quantity over quality.
Afaik ele has the 2nd highest DPS in PvE.
In PvE, he is one of the better classes, in PvP, he is still mediocre.
The damage potential is there, but it still doesn’t take away from what i said, overall damage elementalist does, is with quantity over quality, we have to spam all our abilities in 4 different attuenements to be effective, while dealing suboptimal damage with singulary spells.
Not sure if trolling or got 0 experience. A Good S/F ele burst is far from mediocre and the build is hard to play.
And if we don’t go for pure burst – D/D ele is the strongest spec in PvP. Even top teams stack those on their roster. You can even see teams being effective on higher ratings with 3 eles.
Eh? I have plenty of experience, sure its not the “tip top pro player” kind of experience that you guys are day-dreaming about, but its there.
Most people on these forums, overapreciate the class, based on how the tip of the iceberg plays, then the new players try it and get dissapointed. Try to lower the standarts and open your eyes, yes the damaeg on every single ability the elementalist has, is lower than average, while he has just more of them, than the average class with two weapon swaps.
He asked if the elementalist improved over the past two years, and the answer is still, not really, the class is about the same as it was in the past, but it was never a bad class in PvE to start with.
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If you want to play D/D celestial Ele, you should build them accordingly, 6/6 water/arcana with cleansing/healing traits.
The goal is to burn your enemies with fire, while filtering other atunements to try and sustain and get a bit of might out of them.
The most important spells to learn to land, are Fire 3 and 5, those deal most damage in your entire kit, except for Earth 5. (which you can also link with your teleport to deal some nasty damage, if you can manage to cast it off)
The usual rotation for might stacking is Fire4>earth4>dodge roll in earth
I also like going into water and blasting off Water 3 for the additional might every now and then since Earth 4 has a rather long cooldown.
But in sPvP, don’t concern yourself too much about Might stacking, it will occur naturally because you will not be the only one using blast finishers on that fire field.
But sure you should try and stack some might if you have the opportunity.
The general idea of the build is try and land your fire spells effeciently, as you fill in your cooldowns with other attunements.
If you play the build right, the Elementalist does pretty decent damage and is actually rather hard to pin down and kill, after a while you will be able to hold a point in sPvP alone against 2-3 enemies, for a decently long time.
As well as being able to survive most fair fights.
Personally, what i found is that the hardest part, is dealing effective damage with the elementalist for new players (myself included) , focus on surviving, as you gradually get a feel for his damage and how to land abilities properly.