Sooo….no one’s getting to make out with an alive Tybalt then?
These are actually pretty good ideas.
Improving bursts depending on trait lines. Easy to balance too since it’s top tier traits.
Also get a fix on that ridiculous 3% increase to burst abilities from bottom tree. Make it cooldown reduction or something.
The thing I like most about the idea is, there’s a bit of mystery to your attacks. Against a human foe that can’t tell your build, your bursts’ effects are an unknown. Since it’d be different from warrior to warrior, they won’t know until it hits them.
Burst Heals would be nice… but without 2 perma regens, vigor, protection its just not enough, and i’m sure we arn’t going to get that, we don’t need BURST healing, we need sustain in melee.
Well you can already trait yourself to recover 50% endurance upon activating a Burst skill (it’s instant so it’s better than vigor in a way…).
Defense Tree – Grandmaster Trait: Spiked Soldier (replaces Spiked Armor)
Gain 5sec of Retaliation upon receiving a critical hit. Fortifies Burst Skills.
This makes burst skills more defensive in nature.
Axe Burst = Fleeting Eviscerate Evade during this attack.
Greatsword Burst = Sweeping Arc Slice Blocks attacks for 1 sec during this attack.
Hammer Burst = Fleeting Earthshaker Evade during this attack.
Longbow Burst = Combustive Shot > Flashbang Detonate your fire field to blind all enemies within the area.
Mace = Punishing Skull Blow Removes 1 condition from yourself per bar of adrenaline.
Rifle/Harpoon Burst = Assassin’s Bullet Stealth upon activating this skill.
Sword Burst = Meditative Flurry Take 50% less damage while channeling this skill and 1 second afterward. Gain 5sec of vigor.
Spear Burst = Meditative Whirl Block attacks for 1 sec while using this attack.
Tactics Tree – Doesn’t get one :P
Discipline Tree – Grandmaster Trait: Adrenaline Bursts (replaces Adrenal Reserves)
Burst skills cost less. Breaks the limits of Burst Skills.
Focuses on improving the utility of burst skills.
Axe Burst = Flying Evisceration Range of this leap improves with adrenaline (up to 700 range)
Greatsword Burst = Expert Tower Slice Steal a boon from the target for each bar of adrenaline.
Hammer Burst = Crashing Earthshaker Radius of this skill improves with adrenaline (don’t know what the current radius of this is but perhaps max of 300)
Longbow Burst = Combustive Shot > Born in Fire Detonate your fire field to clear 1 condition and grant 1 stack of might per bar of adrenaline to all allies within.
Mace Burst = Expert Skull Crush Target receives special bump on the head. Target randomly receives bleeding(x2), blind, confuse(x2), daze every 3 seconds for 6 seconds.
Rifle/Harpoon = Expert Kill Shot The chance to knockdown/sink your target improves with adrenaline.
Sword Burst = Explosive Flurry Reflects projectiles for 2 seconds. Breaks stun.
Spear Burst = Explosive Whirlwind Strike Reflects projectiles for 2 seconds. Breaks stun.
Because I’m bored and I had fun writing up a post in another thread, going to just relocate the post here and add to it. Feel free to share your ideas or criticism of mine (burn them to the ground if you like :P)
For this idea, each trait line gets its own Burst modifying Grandmaster trait. These basically replaces your current burst skill with a copy that ADDS extra stuff to it. Mind you, these bursts have the exact same damage/effects as the current bursts, just with the extras specified by in the descriptions I’ll write.
Since they’re grandmaster traits, this means you can only have 2 out of the 4 (Tactics doesn’t get one of these because I feel changing one of the current traits into the modified one would reflect nicely on the other…currently, you can just swap back and forth between Inspiring Battle Standard and Vigorous Shouts at your discretion). Since you can have 2 of these traits, the option to modify your burst to either is available out of combat (or maybe just have the 2nd option available for F2?).
Strength Line – Grandmaster Trait: Berserker’s Burst (replaces Berserker’s Might)
Activate Berserker Stance upon gaining 5 stacks of might. Powers up Burst skills. Makes burst skills more condition centric to apply pressure.
Axe Burst = Malign Eviscerate Returns any of your conditions to the target (Condition return is like Condition transfer, except you don’t cleanse, you just copy whatever is on you onto the target)
Greatsword Burst = Scornful Slice For every boon on the target, apply 5 stacks of bleeding.
Hammer Burst = Hades Shaker Smash the target area, creating a field for 3sec that applies Burning and Cripple.
Longbow Burst = Molten Shot Has a chance to immobilize foes within the field.
Mace Burst = Skull Crush For every condition on the target, apply an extra 1/2 second of stun (max of 2 extra seconds)
Rifle/Harpoon Burst = Malign Kill Shot in a 600 radius of yourself, grant a buff to yourself and 5 allies that boosts condition damage by 200(at lvl 80) for 10seconds.
Sword Burst = Malign Flurry in a 600 radius of yourself, grant a buff to you and 5 allies that improves condition duration by 25% for 10sec.
Spear Burst = Bloody Whirl for every condition on you, apply an extra 1/2sec of stun.
Arms Line – Grandmaster Trait: Furious Burst (replaces Furious)
Critical hits grant extra adrenaline. Intensifies Burst Skills.
Focuses on attacking more and faster to deal extra hits.
Axe Burst = Eviscerating Cleave can hit up to 3 targets.
Greatsword Burst = Flashing Arc Slice 2x faster than Arcing Slice and will always crit.
Hammer Burst = Earthshaker > Momentum Shatterer After activating Earthshaker, you can activate Momentum Shatterer for no Adrenaline cost. Leap to the target (600 range) and knock them down.
Longbow Burst = Combustive Shot > Inferno Detonate your fire field to do high damage to foes near the center of the blast.
Mace Burst = Grazing Skull Crack If the target is not stunned, instantly get back 5 strikes of adrenaline and Grazing Skull Crack recharges in 3 seconds.
Rifle/Harpoon Burst = Murderous Kill Shot Chance to gain quickness for 2 seconds upon successful kill shot. (would be a % chance per target, multiple procs do not stack).
Sword Burst = Intense Flurry Strike an additional 2 times per bar of adrenaline. Cast time is the same.
Spear Burst = Murderous Whirling Strike Range of attack is increased, foes within 150 range are also pulled to you.
If I were aid the warrior, I’d add to all the burst skills a special boost depending on the Grandmaster traits you pick (would make it tough to choose which) and flavored to their trait tree:
Strength tree – Grandmaster Trait: Berserker’s Burst (replaces Berserker’s Might)
Activate Berserker Stance upon gaining 5 stacks of might. Powers up Burst skills. Makes burst skills more condition centric to apply pressure.
Sword Burst = Malign Flurry Adds a 600 range buff to you and 5 allies that improves condition duration by 25% for 15sec
Greatsword Burst = Bloody Slice For every boon on the target, apply 5 stacks of bleeding.
Mace Burst = Skull Crush For every condition on the target, apply an extra second of stun (max of 3 extra seconds)
Arms Tree – Grandmaster Trait: Furious Burst (replaces Furious)
Critical hits grant extra adrenaline. Intensifies Burst Skills.
Focuses on attacking more and faster to deal extra hits.
Sword Burst = Intense Flurry Strike an additional 2 times and stack 2 more bleeds on your foes.
Greatsword Burst = Flashing Arc Slice 2x faster than Arcing Slice and will always crit.
Mace Burst = Grazing Skull Crack If the target is not stunned, instantly get back 5 strikes of adrenaline and Grazing Skull Crack recharges in 3 seconds.
Defense Tree – Grandmaster Trait: Spiked Soldier (replaces Spiked Armor)
Gain 5sec of Retaliation upon receiving a critical hit. Fortifies Burst Skills.
This makes burst skills more defensive in nature.
Sword Burst = Meditative Flurry Take 50% less damage while channeling this skill.
Greatsword Burst = Sweeping Arc Slice Blocks attacks for 1 1/2 sec.
Mace = Punishing Skull Blow Removes 1 condition per adrenaline bar.
Tactics Tree – Doesn’t get one :P
Discipline Tree – Grandmaster Trait: Adrenaline Bursts (replaces Adrenal Reserves)
Burst skills cost less. Breaks the limits of Burst Skills.
Focuses on improving the utility of burst skills.
Sword Burst = Expert Flurry Reflects projectiles for 2 seconds.
Greatsword Burst = Expert Tower Slice Steal a boon from the target for each bar of adrenaline.
Mace Burst = Expert Skull Crush Target receives special bump on the head. Target randomly receives bleeding(x2), blind, confuse(x2), daze every 3 seconds for 6 seconds.
Just examples. I’d imagine with the Defense Tree using Axe Burst, it’d become an evade or grant Vigor per target hit with Hammer to help you be more defensive by exploiting bursts. While in the discipline line, abilities warrior normally doesn’t have like extra conditions, boon stripping and more mobility (longer leaps) would be its theme…you get the idea.
(edited by Leo G.4501)
Tybalt bit into a poison apple rather than be killed and end up as one of the risen.
Borrowing from fairy tales, since ANet’s writers’ creativity was lacking the day they wrote this story (actually, they were all hung over at the time, but don’t tell anyone), Tybalt lies in a coma in the middle of the forest waiting for Princess Charming to wake him with a kiss.
He is surrounded by the seven dwarves (Azura) who will talk you to death if you attempt to approach him.
Your personal story will have you searching out the forest to find him, fighting your way through the dwarves, and giving Tybalt a big kiss… after which time he will awake, complain about the slobber in your kiss, you’ll ride off into the sunset (actually, you’ll use a waypoint since there’s no riding in the game, and there won’t really be a sunset because the sun never sets in this game), and you’ll live happily ever after…
…until the next expansion.
The only part I like about that is giving Tybalt a kiss…
I’m actually very curious why they simply ‘replaced’ the content. They could have kept the old AC while adding new challenges to the bosses and such but it should be rather random. Sometimes you get the easier boss and other times the tougher one.
Not saying I want old AC back, but it was still fun in it’s own way too.
I think the key to improving Warriors is the Bursts
You speak as if Axe is somehow more profound than GS just because it has a situational attack. “Standing there spamming 1 and 2”? For max DPS with Axe, you’re literally spamming 1 button the majority of the time.
Ideally, for max DPS, you want to use both Axe and GS.
Well it would be 3 mobs Namu not 5, since warrior max target on 100b is 3 not 5. The food heals for 325 and 100b hits 9 times. So hitting 3 mobs for the full 4 second channel would give you 27 chances to crit. With the food procing on 66% of crits that would give you a 5,850 heal if you have 100% crit chance.
I wouldn’t consider a under 6k heal to be vastly higher then any other heal in the game.
Also, take into consideration that HB is a sub-10sec cooldown skill while the weakest of heals recharge in 15sec and some of the strongest cooldown in 30sec. Also, this heal was continuous as long as you attack. The dev’s statement about “Hundred Blades being the best heal” was more a whimsical exaggeration that was closer to truth than stretching it. It certainly healed for more than my Mirror which is a 1 1/4sec cast on a 15sec recharge and used to only reflect attacks for 1sec…The skill is more a reactionary heal but could do practically nothing to bring me back from 1/4 of an HP ball.
Many people didn’t think the developers would break something without compensation, or would do so after they improved many of the broken or buggy trees by adding new mechanics that allowed the classes (Like Warrior.) to thrive without using the same gimmicky builds that everyone else used.
But can we get a show of hands of people who ACTUALLY thought it would play out this way?
I sure didn’t. But then I tend to expect the worse and expect not to be completely screwed. I haven’t been screwed just yet.
Hmph, well I’m going to try that on-kill heal tactic in some fractals. I only like doing 20-30 fractals anyway >_>
Actually I have 4 (2 lvl 80 warriors; Asura and Charr :P), but I think the thing people forget when they go back to the game with their GSs is Hundred Blades likely wasn’t meant to be spammed. It was meant to be used when you had the opportunity and pies just broadened that opportunity window.
The good thing about GS though, is it’s mobility. Just use that to your advantage and keep HB for the right opportunity (or use skills to create opportunity). This is no different from using Armor of Earth to assure I can channel Churning Earth or Magnetic Aura while channeling Meteor Shower…or using stealth or distortion to assure I can channel mantras( if I did, in fact ever use mantras :P)
But the change harmed a lot of professions just as much as warrior as well as other on-crit foods. The difference though was they didn’t have the HP to rely completely on it. You probably won’t hear people complain about it now but other professions were jaded about how “Warriors could still be tanky with zerker gear” while they could not. Enter the rampant reign of the ‘War-only’ dungeon runs which is what took the place of people complaining about Omnom pie.
But even beyond that, you can search back through guides for builds that exploited pie, and they almost universally describe the pie as ‘overpowered’ or ‘borderline broken’ because it was. No one ‘complained’ about it because it was beneficial and everyone knew it was going to eventually get fixed. I think where people are having an issue here is, those that figured it was there so just use it, didn’t come up with a contingency plan for when it got nerfed. They were unprepared so now feel overwhelmed by the content. Those players that made the guides probably should have warned people better. I bet after this change, they won’t have a problem adapting to new strats but the people that followed those guides are probably lost.
The only reason I use GoEH over Ether Renewal is because I’m traited for glyphs and getting 30sec of swiftness, regen or might or 14sec of protection from a 20sec recharge heal is just better.
ER is good to wash away all your conditions, it heals nearly the same as the glyph, recharges faster and while it is a channel, you can just use it when you need to back off. If you’d like, you can trait so ER quickly recovers a dodge as well (endurance recovery while channeling).
Why not put all your defensive trait ideas into one thread?
Over at the GW2Guru Warrior forums there was a discussion on lifesteal. (http://www.guildwars2guru.com/topic/80514-lifesteal-an-acute-approach-from-a-dual-axe-warrior/ – Toward the end of the thread is where the “extra damage” discovery was made and proven)
I’d assume everyone was aware of the extra damage the food procced on your crits…
But if you guys read that thread, there’s another approach you might be interested in for daunting PvE content: heal on kill. It still doesn’t have a cooldown so Sigil of Restoration will proc every time you get a kill and Omnomberry Compote will do the same and stack with the sigil. All you have to do is tag mobs and not die = profit. Curious if it is affected by healing power or not.
Only tried that sigil on my mesmer and it worked decently well since the entirety of her gear is offensive (berserker/rampager mix) and her means of survival is to not get hit. If you want some sustain, there are options out there. Just don’t expect them to be as broken as Omnom Pie.
They don’t pounce or waste a pounce on you if your already knocked down or have a immunity to it up, they wait until its over then waste all there CDs on you.
I’d suggest trying it before jumping to conclusions. By the way you described your past run-ins, I’d assume you popped your stability/immunity too early or too late and suffered another round of their pounce while your cooldowns were still unavailable.
Just a simple cripple from Greatsword and a backward dodge is enough.
Cool on paper, but does mobs crit? And hows about conditions? Do they crit too? And bunker builds without crits at all?
I think he misinterpreted your OP as saying “Crits received heal you”.
Personally would rather something like Renewing Stamina: Burst skills heal. Scales with Adrenaline.
With the proper set-up, you’d have healing and endurance recovery by using your bursts. Get burst cooldown lower and adrenaline bonuses (crits or being hit) and you have a pretty interesting playstyle with dodges, burst spam and lots of Adrenaline.
Have you played a lvl 80 warrior Leo G? Omnom didn’t take any thinking out of using HB you had to time it right or be ready to cancel it. But nerfing Omnom on the other hand took all thinking out of using HB now you just know you can never use it on trash mobs or in group wvw.
Of course I have a lvl 80 warrior and I also have a lvl 80 elementalist and mesmer. The thought that came with using HB with pie was how many foes you’d hit with it and if they had CC to interrupt you. Compared to other high burst channel abilities, other factors came into play like placement, proximity and most importantly, survival.
I honestly believe, it’s not about how much thought you did or didn’t put into HB before the nerf, but it’s comparative effectiveness to other DPS weapons. You had to spam that HB otherwise you fall behind those Axes. So while you’re crying about having to think about sustain now, you can simply be using Axe and circling, taking practically no damage and doing nearly the same damage.
I don’t really have any sympathy because you’re frankly only thinking about yourself, not the overall effect this change had.
Pies didn’t make Hundred Blades the best heal in the game.
It just allowed you to survive the random mob cleave and complete the attack, lol!
‘Best heal in the game’ doesn’t have to mean ‘makes you unkillable’.
Name a heal that could get you as much HP as Omnomberry pies could WHILE doing as much damage as Hundred Blades….
Go ahead, I can wait.
Name any Healing ability that does damage…?
O_o
Are you going to make a list or not?
Hundred Blades is the strongest attack in the game, so there isn’t really a list that can be made, you awnsered your own question.
Of course. Why the attack was made so strong is exactly WHY it roots you. You don’t just spam attacks like an idiot. You judge when you can get it off safely and optimally. Omnomberry pies let you skip that part (the thinking part, that is).
Pies didn’t make Hundred Blades the best heal in the game.
It just allowed you to survive the random mob cleave and complete the attack, lol!
‘Best heal in the game’ doesn’t have to mean ‘makes you unkillable’.
Name a heal that could get you as much HP as Omnomberry pies could WHILE doing as much damage as Hundred Blades….
Go ahead, I can wait.
Name any Healing ability that does damage…?
O_o
Are you going to make a list or not?
Pies didn’t make Hundred Blades the best heal in the game.
It just allowed you to survive the random mob cleave and complete the attack, lol!
‘Best heal in the game’ doesn’t have to mean ‘makes you unkillable’.
Name a heal that could get you as much HP as Omnomberry pies could WHILE doing as much damage as Hundred Blades….
Go ahead, I can wait.
Also you don’t seem to understand my point, by equipping any weapon that has specialises in CC ability, such as the hammer for example, you effectively have to completely change your playstyle because I’m then left with other skills that are useless with a DPS build for example. Whereas a d/d ele, can play any type of build they desire, direct DPS, conditions, bunker build and they can do all of that while having d/d equipped and still havet he 2 knockdowns. As a warrior, we have 2 weaponsets to use, so 12 weapon skills at one time including the bursts (the majority of which are useless except for hammer and axe and rifle to some extent). If I have to change to an offhand mace just to get a knockdown, then I loose out on blocking ability on my shield, or a loose out on whirling axes. The d/d elementalist 20 skills to use at any time, having an off-hand dagger gives 2 full knockdowns, and and because of the fact that there are 4 weapon sets (attunements) to cycle through, you don’t completely loose out on having other effective skills for your playstyle.
That’s rather the nature of the profession though. Yeah, an elementalist can get condition damage, direct damage, CC and utility from just one set of weapons…but that’s because they can only use 1 set of weapons unless they break combat. The weapon has to be viable for all styles of play with the only limit being range not to mention they likely won’t have cooldown reductions for the majority of their skills since it goes by attunement and not by weapon.
But I do hear what you’re saying. Some of the Warrior utilities could be made better and perhaps some of the CC on weapon skills could be improved. I liked the idea someone had about making the physical utilities ‘chains’ so when you click Kick, it knocks the foe back and clicking it again will leap you to the target and do damage. Maybe if you only use the initial physical skill without the 2nd part, the cooldown is significantly shorter?
That’s a lot of work for undergarmets that aren’t normally seen….
^ That is important. An undergarment option would hardly ever be seen with the majority of armor because so few actually show much combination of arm, leg and torso/chest skin.
I can agree, having such an option would give a good deal more customization to looks that do, but I’d hardly think it worth the time for scant few armors that are sleeveless or sit high on the waist.
The only problem here is that omnomberry pies dragged all the other foods into the nerf-pit with it. Ghost Pepper Poppers were not at all OP and were dirt cheap and severely underused despite being a lvl 80 food that had decent might-stack potential during the day, and an actual unique fun mechanic to apply chill during the night. It was a lot of fun procing chill using the flamethrower. Now It’s gimped to hell which is just wonderful.
This is a point I wanted to bring up for discussion. I posted about it in this thread (my last post in it):
https://forum-en.gw2archive.eu/forum/game/suggestions/On-Crit-Effects-Food/first#post1519587
The topic is valid…in the context of food balance, not so much just Omnomberry pie. Pretty much all on-crit food as well as comparative effectiveness with other foods is something we need to discuss as I’ve felt in an issue ever since getting a character 400 cooking and trying all different kinds of foods.
While I could see an adjustment up for the Omnomberry pie, it should be with all other food in mind, not simply for the sake of abusing life-steal.
For instance, IMO, probably the best foods out there are Truffle Steak Dinner, Truffle and Meat Stew and Veggie Pizza (Butternut Squash Soup is up there though). They’re versatile and effective at what they do but stuff like Ghost Pepper Poppers or Seaweed Salad are very meh because of how unreliable they can be by comparison.
What needs to be discussed, IMO again, is comparative usefulness of the variety of foods. Then we can bring up foods that are lacking, not just buff up pie to be better than the rest.
Had to log in to see what was up. They definitely are harder than I can remember. They’re tougher than a mob of Orr Risen used to be. Occasionally I’d get overwhelmed before they updated Orr but it was usually always the same ‘stuff’. Some knockdown, some poison, maybe some blind and cripple…it depended on which Risen you mobbed, really.
These Krait though…I had every condition in the book. Cripple, weaken, confuse, bleed, poison, immobilize…I think the only conditions that weren’t present was blind and burn. Not only that, but they tended to have buffs on like quickness and might. There were a lot more fields I had to keep out of (there were so many Krait, I honestly wasn’t going to test how many conditions those red circles were going to give me).
I did die once at first because I really wasn’t sure what to expect. After wping back, I had to back off to cleanse and recover and use the NPCs (Warbanner) for cover. We had 2 other players that were in it, 1 besides myself died during and a couple of downs (I also had a down).
It’s certainly doable, but yeah they are pretty interesting now. I wonder what sparked the change.
I think it needs a lightning net/web attack. That would be sweet.
Sarcasm aside, I’m quite sure any devs playing can turn their dev tags off when they want to.
In that case, you should just let anyone you don’t know steamroll you just to be sure.
Seriously, why the hell is this in the “warrior” section? I play a zerker warrior in every aspect of this game, PvE, WvW, and sPvP. I don’t need this food to stay alive.
Obviously, if you can’t, don’t play the build/class.Probably because warriors are hit the hardest by the fix of this crutch. While the change to this food is good for the game, it’s a pretty big hit to warrior’s survivability. I never used it on my warrior, but I also always felt that my warrior had lower sustainability compared to my other classes. Hopefully with this crutch gone, warriors can finally be properly balanced.
But honestly, some people shouldn’t rely on a certain thing, it’s stupid. They should change their build, change class if they can’t survive without it. IMHO.
Yes, because all Warriors should be 30 Vitality or Rifles or they should just quit.
Did I say that? No. I run a zerker build, and zerker gear (full zerk) I can survive without it.
Me too:
I’m not a guardian, I’m a warrior 20/25/0/10/15 – Full zerk, with Greatsword with Axe/Mace for alternative. I rarely use range.
Expect to die … A lot.
This makes me feel more confidence in my playing
But I don’t do PvP and when I go WvW I just take my Elementalist and use a staff
…so I’m not a good player but mob AI is pretty simple when you study it.
(edited by Leo G.4501)
Guardians are the new warriors …food still works.
Lol you keep saying this in the various threads. Repeating yourself doesn’t make it have more meaning.
If you mean Guardians didn’t cheat by 100% crit frenzy cleave 10+ mobs to constantly fill health, then yes. Food still works the same for them.
If you mean Warriors can’t use food the same as Guardian, Elementalist, Ranger, etc use them, then no. Food still works the same for everyone now.
People prefer to be fat, lazy and complacent. I can tell you right now, the devs do not want that to be the most effective path. If something in the game makes content so easy, it requires little to no thought to execute and foregoes learning, expect it to get nerfed.
Granted, using pie didn’t make the content stupidly easy, it did allow players to just face tank and not dodge. Rather than trying to jump on the next easy wagon, keep challenging yourself to do harder things and stop taking the easy path. I used Omnomberry pies too, but when I realized just how cake it made the content, I decided to do what I did but without pies. I still keep pie on me, but I only used it when things were really dire. Having this change sweep so many off their feet just goes to show you should never lean on one gimmick for your sole success. It only leads to your extinction.
There’s also the point that in a team environment, a Warrior improves team damage more than a Thief does.
You’re telling this to a warrior (700h) that spent about (150h) running axe/mace. I made “perfect” axe/mace build, they nerfed it a bit. It’s ok, but my POINT is that we are not getting right balancing! There are constant changes happening to elementalist, thiefs, guardians and so on. They are not OP nor they are perfect, I agree with you. But they are getting somewhere and we are not.
Just wanted to comment that I didn’t stop replying because I gave up or because your point is strong. I’m just stepping back to absorb the whole.
The grass is always greener on the other side of the fence. This being about dungeon content, Warrior is far more popular in that content than Ranger and yet Ranger is “not getting the right balancing” either. What about Engineers and Necromancers? Thieves just took a big hit in PvE dungeons too.
How about we be understanding adults here? There is a LOT of work the devs need to put into this game, including to warriors. Why would you expect to be special and have your special profession be the focus of all the dev’s attention until you’re satisfied? Yeah there’s a lot that needs to be done, from patching exploits, adjusting dungeon content, fixing bugs and building content to make keep the game interesting.
Why are you making this a learn2play? You’re right. Player skill is important. But there are also Guradians and Elementalist soloing dungeons. Tell me, what do all Warriors that solo instances have in common? What weapons they use? What food, what utilites? What build? Go watch videos, find an answer, come back here and read my original post again. ANet is not balancing us warriors in the right direction!
What does weapon, utility or build have to do with this?
As for what food, since that’s the only thing in the equation that’s changed, the difference between the soloers and the people crying here is the soloers weren’t using pie as a crutch and closer to its intended use (life-steal on a target, not on a mob of targets).
But I guess I’m special then. I’ve done AC path 1 up to the burrows, SE path 1 up to Nokk and dabbled with some spawns in Arah. I tend to give up after an hour and a half because of boredom. But I use axe and truffle meat stew.
But this isn’t about me, or even about soloing dungeons. This is about the malarkey that balancing this food somehow is a stab at ONLY Warriors and now they can’t function in melee. The notion is garbage.
(edited by Leo G.4501)
Seriously, try soloing a dungeon for a while. You don’t have to beat it, or even get past the first mob. But just try to sit in the shoes of one of those dungeon soloers. You’d have to be ashamed to be unable to survive with 4 other guys beside you when even I an half solo some of this crap.
Im running on 1,7k toughness with forge runes on 20k hp, i need to get more?
My friend that plays guardian running in full zerk gear, has maybe 12k hp at best and can survive far longer than i do, i understand everything is ok?
I dunno. Are you dying? If you are, then you need to practice.
I hardly dying, i just moves to rifle when things goes bad for me, but i wants to stay in melee entire time like guardians does. IT IS HARD TO GET?
So you want to 1-2-1 with one weapon all day? It can be done, it’s just not always easy.
After spending more than 700 hours just making builds and just focusing on playing warrior, do you think I didn’t learn when to dodge?
Read again what I posted. I tried tanky build, I tried condition build, I tried healing build, I tried hybrid build, I tried endurance build and a lot more! I spent my days making build, trying them out in dungeon, spending kittenload of gold. That’s my end game.
Have you learned to manipulate enemy AI?
Im running on 1,7k toughness with forge runes on 20k hp, i need to get more?
My friend that plays guardian running in full zerk gear, has maybe 12k hp at best and can survive far longer than i do, i understand everything is ok?
I dunno. Are you dying? If you are, then you need to practice.
1. Toughness scales badly, even 3,7k is not enough
Not enough to do what?
2. Vitality pool is an illusions, u can have even 100k hp without sustain u goes down.
This is foolish. I’d understand if you were of the opinion it isn’t as effective of a trait for Warriors or if you left out the last part…but this is just foolishness.
You will be better than you are now if you had more HP. Why? because the difference is you might not be dead. Pure and simple. If you can get by with a smaller HP pool then YES! Get toughness. But you apparently can’t. So don’t turn your nose up to Vit.
3. Mace/shield? 3 short stuns and thats all about it
4. Shield stance can be bypassed easily, lasting for 3sec, cd 24 if trained.
I’m not a mace mainhand fan, but shield offhand is great. More armor with it equipped, trait increases toughness while lowering cooldown and you can use it offensively. I.e. stop big attacks with bash and use block to not have to dodge away from big attacks to stay in foe’s face. With more traits, you can gain might for blocking. You can reflect projectiles. So on and so forth. It’s the versatility of the weapon you want not so much using it to only keep you alive.
I liked axe / mace the most, because of the last skill of mace. I tried to go full knight, full cleric, full carrion and full soldier + few mixtures with ruby or beryl jewels. Nothing worked as well as berserker. Why is that? Self healing abilities:
- Vigorous Shouts
- Adrenal Health
- Healing Signet
- Omnomberry Pie
Learn to dodge and when to back off.
I’m mostly just PUGing different dungeons. If I get a team with huge DPS we just eat everything before they eat us. Otherwise we struggle and it doesn’t matter how much support build I make.
Break this flawed perspective. Most mobs are just sacks of HP. You don’t just ‘eat it before it eats you’, not when mobs are stupid and can be outsmarted. You outlast mobs, pure and simple.
Warriors in this game are very broken. Why the hell can D/D elementalist survive more at melee range than warrior?
Probably because they sit on bunker traits and defensive utilities. The FotM D/D elementalist is a bunker that doesn’t do comparative damage to your average zerker warrior.
So your complaint amounts to “Why can a player with a build centered around survival outsurvive my weak-kitten sustain and lack of survival instinct?”
We (I should say you, because I’m refunding) shouldn’t be just high DPS machines, but toe-to-toe with guardians: the only 2 professions that can truly survive at melee range. Although guardians can already do that.
Or you can put away your zerker gear and build defensively until you learn to dodge so that you can make use of that zerker gear properly.
Not the mechanics, I’ve beaten Simin fight in the past.
I’m talking about the concept. Robert’s talking about spitballing ideas to improve the fight but I don’t understand the principals of the fight itself to help form an opinion about his suggestions.
PS: I think the only part I understand is Simin is a Risin Largos so that explains the stealth. She’s like an Assassin/Thief so that explains the petrification somewhat. The tears, statue and sparks are another matter though.
(edited by Leo G.4501)
Can no one explain the Simin Fight concept to me?
Warrior
Healing Signet: Reduced low-level healing for this signet without changing healing at higher levels. This signet now heals for 12 points at level 2 instead of 25 and then scales up to heal for 200 points at level 80.
o_O
Thanks for that! I had to go recheck patch notes to be sure.
I was expecting that one too since with the proper set-up, you were immortal from lvl 2-30. I’m sure it’s still potent though but will be weary how I advise Warriors lvling in the future.
PS: Can’t you just be happy that Engineers got some love? They had been underfoot for quite some time and now they get their time in the sun, huh?
(edited by Leo G.4501)
They only sell for 90 copper now, the ones that are up are ones nobody is going to buy for a long time.
No they’re not. Check in game (because I’m looking at offers/selling right now). No 90 copper as of yet.
Are you counting the bit of precision you get in that calculation for overall crit chance? That should bring up the statistical difference between the foods.
Not sure why some people have said so, but people keep mentioning the food having a 2sec internal cooldown. Has it been confirmed as a 1sec cooldown?
Also, the current price of Omnomberry Pie is over 4 silver each. They cost over 9x more than Mango Pie for 3x the effect ^^
(edited by Leo G.4501)
I’m actually confused by the encounter. Why exactly do you have to draw sparks to a statue of Dwayna and how does this turn off Simin’s stealth? And why do Dwayna’s tears reverse Simin’s signature skill and yet they naturally are found in that area? Wouldn’t she, I dunno, try to destroy the tears so you can’t use them?