(edited by Leo G.4501)
Ever try meleeing in dungeons?
-raises hand-
I do! And since swapping to my Axe Warrior (which is actually hilariously good with omnomberry pie with the off-hand) I stopped using the pies and eat Orian truffle and meat stew or Truffle steak dinner or just Mango Pie when none of it really matters.
I’ve got berserker armor, berserker trinkets except for a cleric’s amulet, berserker axe and I believe perision/vit/healing warhorn. 20/0/0/30/20 spec with regen banners. It’s pretty easy (using CoE as a base since that was the last dungeon I ran on him). Just keep moving and mobs don’t hit you.
The meat stew gives you increased endurance regen when you don’t have vigor up and might when you dodge (dodge roll into foes so you do damage, get might and evade attacks). Steak dinner is good for the extra power and crit. You can keep that 200+ power when fighting trash to keep the kills going. When I don’t really care, I use mango pie for 88HP/sec + Signet HP/sec + constant regen from banner.
None of this was as good as omnomberry pies on high crit chance builds, but any of those works just fine in pretty much all my dungeon encounters.
(edited by Leo G.4501)
It looks AWESOME! Leave the poor thing alone! I need spider feet and tail on my epic one too!
It’s already there.
I agree. I like this change. They actually look kind of cute now instead of…neutral. A faceless ball has no cuteness factor but put some legs and a tail and suddenly they seem to be alive.
I don’t need to say anything, but honestly, how was the nerf justified?
How is it not justified?
- The builds they’re used in are still usable. You are wrong about them being worthless.
- Saying you don’t like it is not a justification.
You do need to say something if you want to convince others that you’re right. That’s how a “discussion” works.
This will be my last response.
I don’t feel contributing further will do any good. Either you get it or you don’t.I wash my hands of thee.
Don’t step out! This is something that should be discussed! And not with just omnomberry pie/ghosts.
That the devs are looking into food balance is a good thing. Now they need to keep adjusting things as there still are builds that revolve around food.
Let’s take a discussion up about the life-steal crit build:
-It basically rewards your offense. It presses you to be more offensive and rewards you by sustaining you. This isn’t an inherently bad idea. It gives you more damage and heals you some. I suppose tests should be done to outline the difference in survival you get with and without.
-The reward is capped though, soft-capped by crits over time and hard-capped by 1 proc every 1(2?) seconds. So the reward for this type of playstyle is limited to one target. More than 1 (and definitely more than 3) will end up far worse, giving you a higher chance of life-steal over time but effectively less health overall since multiple foes = multiple damage sources. That isn’t inherently flawed, but it’s extremely limiting in how this food can be applied effectively.
Other foods like Veggie Pizza or Lemongrass Poultry Soup, on the other hand, can substantially improve a build. You can change a 3sec Immobilize to a 4+sec one with just this and with traits, you can push it to over 5 with Pizza or cutting off 5+sec of a cripple with the Soup.
I think the dev’s direction was to push builds away from being focused around food. But you don’t want to make the food worthless! I think they should reassess how they look at foods. Your build should be good without food but kicked into overdrive with (when you actually build with a specific food buff in mind). This new change sort of hamstrings any build who focused around life-steal…but yeah it was broken.
But that isn’t the kicker. It also nerfed pretty much any on-crit food you can get. Ghost Pepper Poppers weren’t that good before and now they are likely completely worthless now.
I’d suggest adjusting it so you can get multiple procs of the effect using AoE which then puts it on a cooldown. This will still be a huge chance, since it’s only 66% chance to lifesteal from crits (which often aren’t 100%) and since AoEs are 5target at most, you’ll be lucky to get the lifesteal from all of them.
Either that, or they could adjust upward some of the effects. Improve the lifesteal a bit (heals for 725HP instead of 325HP) or perhaps keep the life heal and the lifesteal damage on their own timers (leaving the heal at 2 sec but the damage on a lesser timer). Adjusting other foods up to be a bit more relevant too, like higher chance for might/chill with poppers, more HP regen from mango pie, additional effects and so forth.
Why? Why did you nerf it ? Oh why ?
It could be done before. Now it is going to be face roll
We’ll see if Wethospu can solo it now.
Why 8?
I wouldn’t be opposed to a “An attack puts the effect on 2 sec of cooldown” meaning a single attack, including all the foes you hit can be triggered at once. This would cap it at 5 since that’s the cap of AoEs and if you can only proc this on 1 target even if you hit 3, it goes on 2sec of cooldown.
I feel this is somewhat balanced and those players that did ‘build around the food’ can still get decent returns against multiple foes (get your crit chance up to around 100% and hit 5 foes and you will heal 1/3 of those hits every 2 seconds).
I wonder what the tiger one looks like.
You know, you guys can still eat Mango pie if it hurts that much
88 HP per second but requires no trigger (no on-crit, no on-hit, just hp/sec).
The change is justified. Use other foods, please.
Although, I might be in favor of a parallel trigger cap. Something like “Lifesteal can trigger multiple times but once triggered, the effect goes on a 2sec cooldown” so you can effectively get up to 5 triggers of the effect IF you can hit 5 targets with a skill.
In those situations, I feel it’s justified to scale since more targets can sometimes = more danger. But making the effect ineffective against structures would be needed.
Could have put up a pic so I don’t have to wait till I get home to find out what it look slike…
I may play this dungeon again.
It’s understood that with just a bit of coordination from a team, the fight was around 10-15min…but without enough coordination, that fight could go on for 30-45min….and I just don’t think that’s acceptable. Even 10-15min, the ‘fight’ wasn’t exciting, dodging out of killer attacks or whatever. It was just attack spam and running sparks. No jumping, dodging, etc.
I hope this assures the fight will remain a 10-15sec fight regardless…and maybe someday, they’ll make the fight not boring.
From Game Update Notes – February 26, 2013:
“Lesser air elementals now have legs and a tail.”
This is the most important news for elementalists! Leave out RTL!
It’s the only buff my glyphs ever get! And I don’t even use Air elemental T_T
It’s a good chance, unless they overdid with cooldown.
Seriously, that food increased your damage more than “damage”-food while also offering very good healing.
Yeah, there’s also the damage…While I wasn’t using it, I almost felt I was nerfing myself for not using it. I’m hoping the internal cooldown is something like 2 seconds. But yeah, o-pie wasn’t the only food with on-crit effects. I hope they actually go back through and buff foods like Ghost Pepper Poppers and junk to keep them relevant with the new cooldown changes.
Regarding the auras, it feels rather cheap they didn’t do something for Magnetic Aura since it’s also an aura. 2sec of stability upon taking damage? Probably not worth much but don’t just forget about the skill.
It was overpowered.
There, someone said it. Good thing I started weening myself off of pie lately. There’s lots of good food out there.
Like what?
Some defensive foods to help sustain under conditions, remove them or dodge more.
http://wiki.guildwars2.com/wiki/Bowl_of_Lemongrass_Poultry_Soup
http://wiki.guildwars2.com/wiki/Bowl_of_Orrian_Truffle_and_Meat_Stew
http://wiki.guildwars2.com/wiki/Bowl_of_Saffron-scented_Poultry_Soup
Great for condition users or to eek out another second from your immobilizes
http://wiki.guildwars2.com/wiki/Rare_Veggie_Pizza
Good for offensive focused characters.
http://wiki.guildwars2.com/wiki/Bowl_of_Curry_Butternut_Squash_Soup
http://wiki.guildwars2.com/wiki/Plate_of_Truffle_Steak_Dinner
Offense and mobility
http://wiki.guildwars2.com/wiki/Bowl_of_Seaweed_Salad
Of course, you can still use omnomberry pie, I’d just imagine it wouldn’t let you refill your health with 1 move.
It was overpowered.
There, someone said it. Good thing I started weening myself off of pie lately. There’s lots of good food out there.
More testing is required!
Got no input as I don’t know much about the profession but wanted to point out you left some words out on this part:
-Spiritual knowledge: Maintain same current effect but increase the
I’ve been looking at rangers as my next alt and it probably would be nice to have some alternate playstyles/builds. Dunno what they can do now, but IMO, it’d be kinda keen if there was a play style that incorporated calling on your pet to charge in with potent effects but for short periods of time (call in the pet to maul down a group, maybe knock around a target a couple of times then be stowed back after a period of time). This would sort of take the place of having the guy out for long periods of time. Maybe in conjunction with your idea to empower the ranger while the pet is stowed…
I just think it’d be boring to give the class substantial buffs for not using their class mechanic at all…kind of like how I don’t care much for the Warrior ‘sit on your adrenaline bar all day’ kind of builds…they work, but not ideal for certain weapons.
After verification you can only keep 3-5 stacks of might average with 9 at the start of a fight.
I think the main point of that paragraph was pointing how you’re stacking all the banner effects as well as FGJ effect in your rundown when you’re not going to have all those things at once.
You’re not better off with only 1 banner, with a party at least a bit intelligent you dont need massive AoE condition cleanse as most bosses never give more than 2-3? average, and most experienced players have self condition cleansing via heals, sigils or utilities.
Well you’re certainly better off with 2 or less banners, was the point. Besides, as a support character, you don’t just leave others to their own devices. If that were the case, let others get their own fury and regen, not to mention for a support warrior, Warhorn is just really nice. Perma Vigor/Swiftness and can give boons by converting conditions? Oh, and it inflicts AoE weakness.
Eles can only drop fire, water and lightning fields that are significant, while the lightning field being on the staff and on a long cooldown. And you can only put 1 fire field or 1 water field every 12 seconds unless you stay in an attunement (which is, most of the time, nerfing your DPS by a lot). Meanwhile warriors can keep a fire field up most of the time (combustive shot).
It depends which weapon you use. A staff can pretty much keep a perma fire field down and other weapons often can blast off their field 3+ times before it expires. But might isn’t the only boon Elementalists has.
i havent seen trash be any kind of problem to any kind of group, and a hammer warrior has more CCs,
conditions from a support build(unless using apothecary gear) is a nerf to the group’s damage( due to condition caps)
Hammer is near useless on boss mobs and only minutely good vs trash mobs. Hammer only has 1 cripple and some knocks (as well as a stun with Adrenaline). Traited, your cripple can immobilize and if you have Bow you can have another immobilize and blind. Just daggers blows that out of the water with its various skills. For staff, it’s no contest. AoE chill, AoE cripple that stacks more cripple duration, line immobilize, AoE daze that daze multiple times and can create daze leaps but the knockback is still slow with a long cooldown but it is ranged.
And bleed/burn/poison isn’t the only conditions. AoE Chill, AoE Blind, AoE Vulnerability. The only thing they can’t do is Confuse and Poison.
But then most teams don’t do condition damage. It’s there but most don’t focus their build around it. In those cases, burn and bleed is just extra damage.
The only field where a support ele has the advantage is projectile reflecting which, often are, really usefull., but then again : warrior has the warbanner which gives a insta rez (much better than the ele glyph) and gives AoE stability for short while. I’d still rather have a banner warrior than a support ele.
No doubt, Warrior has the better rez skill. Warriors that use the banner are perfect support even if they don’t build for any other other supportive skills. But Warrior utilities are largely static whereas Elementalist are just too wide to fully comment about. I mean, just sticking a lightning hammer in your utilities + Glyph of Storms + Staff and you can keep a rotation of AoE blind long enough to destroy most foes. You don’t even need heals/regen in those cases. Warrior has nothing like that in their kit.
Pretty much anything you can list as Warrior support, Elementalist can do to a degree but the same doesn’t work the other way around. I think the only thing a warrior can do that an elementalist can’t is the secondary buffs of the banners and condition conversion. Any condition a warrior can apply, an elementalist can also. Any boon a warrior can apply, an elementalist can too…with the exception of Aegis…a warrior can grant Aegis by converting burn (I believe) using warhorn. AoE stability? Elementalist can do that on earth swap. Regen? Water swap and easily with staff. Might? Ha! Fury? Ha ha!
I wouldn’t be so quick to judge, though. I just like support characters in general. Lots of professions can support a team in their own unique way and they are usually all welcomed by a team. Personally, I like them Thieves that keep AoE weakness down over a support Warrior or Ele, primarily because they are so rare.
Or you could just enforce borders; only characters of a certain level are able to enter certain areas.
Nah, then certain areas would be ghost towns. A lot of areas already are, but imagine how much worse it’d be if you couldn’t enter areas not your level or dungeons not your level? You’d only be able to group with people in your range, no more or no less.
I still stand by my idea to expand dungeon content. The dungeons feel like they have more potential, and if more events proc’ed determined by the level range of your party members (events that gave modest-good rewards), people would be more inclined to bring those low levels for extra events.
Also, if bosses could be more difficult, having more attacks to swap between, and the likelyhood these bosses would have these extra attacks goes up by the number of lvl 80s in your group, that would enforce 80s to use more skill/utility to accomplish rather than the same static boss encounter regardless.
Basically, more dynamic and randomness for dungeons and scale it by level.
you have to wait the very last moment, when you see the “evade” text pop out of your dodge you get the score. actually dodging wurms make you score twice. with some practice it become very easy
Also, persistent patches that pulse, like poison fields or whatever, if you’re hit by them but dodge out, if you manage to dodge a pulse, it will also show up as evaded.
if you can’t stand to dodge, heal, kill thinks under or above water, if you think that crafting 10 bolt of jutes or ingots or leather or whatever is a waste of money, just stop doing the dailies and shut up.
-slowclap.gif-
Thank you. I was actually rather appalled someone complained about the daily crafting. There is absolutely no reason to complain about that. No reason at all. But if you can find an excuse to complain about it too, then yeah, you’d probably complain about anything, even if it’s something you personally want to do…because one of your made-up friends might not like it sometimes so it’s a problem…
-belch-
Heh, I bet the devs are all like “Stop trying to rule 34 my game!”
Excuse me for not wearing pants btw.
That’s just nuts. O_o
Hah, puns.
Perhaps. I’m not really commenting on the suggestion itself, but the problem. The points risen about the dailies feel far more forced than most of the previous dailies ever were.
Come on, saying ‘I don’t ever get targeted’. That sounds like a farce to me. I mean, look at some of the most simple basic events you come across constantly: Harpies taking Priory camp, any fight skillpoint event, large scale group events like dragons or frozen maw, any Orr event, etc. You don’t even have to be targeted to be able to dodge AoEs that mobs will throw out.
It’s impossible to never be the target of attacks. If so, you have to constantly move as far away from danger as possible as mobs could come from any direction. Then there’s roaming from point to point. Unless you’re under stealth constantly, you’ll be targeted by something eventually.
I’m starting to feel sorry for the rangers’ pets. They feel like they do so much and yet the ranger themselves wouldn’t return the favor to them…but yeah, I’ve never played a ranger. Maybe after seeing pets die often enough they become desensitized to it and don’t care :P
Don’t the unicorns have Arena Net cutie marks? Since cutie marks is a staple of My Little Pony, you can technically say it does shoot ponies considering all the ponies, even the Pegasus and Unicorn variety, all fall under the blanket of ‘My Little Pony’.
There is no reason I should have to leave the zone I’m in, or go someplace I don’t want to go, to complete a daily. As it stands now, there are a variety of places that simply don’t have enough dead npcs.
Then don’t. Do events and NPCs will go down. The tougher the content, the more likely NPCs will die. The only way I could imagine people having trouble with this is if they literally do no exploration (you can find dead NPCs on the roads to other areas!) and absolutely refuse to do more variety in dynamic events…or they simply choose very easy content in the starter areas.
But even in the starter areas, Charr are getting beat down by ghosts, Vanguard are always going down trying to take Centaur camps, Hylek are constantly harassed by by Krait and Asuras are always sick inside that reactor.
Go ahead and list exactly what your group does and we might be able to find your problem.
Daily gatherer, then sell or store the mats to speed-level an alt. There is absolutely no reason to craft useless things, wasting time, and throwing perfectly good money down the drain.
This is no excuse. Bank only stores 250 of an item. Once you fill it, you either refine, craft with it, sell it or upgrade it to finer material. When you gather/salvage things, there is NO reason NOT to refine that stuff.
Nobody ever targets me. Ever. If they do, either my friends are doing something deeply wrong, or I am. That’s how group play works, very few people ever have to dodge if two of the people are doing their job right. It would be nice if they did, but I’d find a way to make them not in 45 minutes of any update A-net makes. You can’t make AI smart enough to outsmart a good team of five thinking humans. Not with the hardware and programmers that A-net can afford anyway. If dodges would count in sPvP, that would be awesome, as that’s someplace where the dodges actually happen for me, but I’m assuming that they don’t for a reason that hopefully makes sense to someone…
What kind of events do you do!? Are you only fighting 1 mob at a time? There are events with dozens of mobs throwing AoE, ranged and so forth. Bragging that 2 people carry you isn’t something to brag about.
Five days a week, the daily healer comes up. Revive 10 allies. That would mean everyone in my group of friends has to be downed at least twice, and some of them three times, or we waste time hunting around for dead npcs.
Open world events. Dungeon NPCs. You don’t have to revive allies, NPCs go down often enough to supplement any of your allies going down. Swap in a revive skill every now and again. This speeds up the process.
There are also specific places on maps where NPCs are dead 24/7. Try the reactor in Metrica Province.
Three days a week, I waste materials crafting, when I’ve already maxed every craft on my character, and have everything I could ever want, made everything my friends could ever want for them.
This goes hand-in-hand with the daily gatherer. Just gather materials, refine them and sell them. What is wrong with you people?
Four days a week, I have to stop everything about how I play my ranger, jump in to melee range with a weapon I don’t like, and suck at the game enough to get 15 dodges.
This goes hand-in-hand with the daily gatherer. Just gather materials and DODGE enemies that try to hit you while doing so. Orr is perfect for this (lots of aggro and projectiles to dodge). If not that, mobs have projectiles…dodge them.
Every Thursday, my friends and I have to stop what we’re doing, and go in to a town to see a Laurel Vendor.
Whaa?
Every monday and saturday, my friends and I are forced to go play underwater combat, which A-net still hasn’t quite fixed.
This can go hand-in-hand with the daily gatherer. Just search for nodes in water, fight mobs you encounter and DODGE their moves. Refine the materials you craft later.
Veterans are ok, but annoying when you’re in the wrong place, or when people get to them faster than you.
Dungeons have plenty of Vets. Respawn timers are insane. You’re bound to come across an event or area where a Vet spawns if you don’t want to do Dungeons.
Kills, kill variety, gatherer, events. Each of those can be done in the widest spectrum of areas. In and out of water, in any zone in the game. A lot of people had trouble with Kill Variety in Orr, but there were a wide enough variety of critters you could kill to finish it, and it was never all that hard if you knew where to look.
Now, every day of the week has at least two daily objectives that force me and my friends to do stop playing the game, and do something stupid.
I dunno. Seems like you guys are just unimaginative. Some of these dailies you can do without even realizing you did them.
It could be. I know I didn’t bother worrying about achievement points until they introduced laurels. I figured, before, dailies and all that were if you were aiming to get cool stuff from the mystic forge which I wasn’t interested in.
Now that ascended gear is on the list, I need my kittenuff. I probably had <3k achievement points before the last update since I practically never did that stuff. Now, I’m pushing close to 3.5k. I wouldn’t say I’m a great dungeon player, but I know what I’m doing, I keep learning new tricks and most important of all, I do dungeons because they’re fun. I think that last part comes with various other advantages like having patience with others, being flexible in how runs go, and seek challenge rather than exploiting mobs (which is bad!).
Warrior:
- Perma Fury
- 6-7 might group stacks average (not exactly sure the number)
- Perma Regen
- Close to perma swiftness when needed (no necessary during boss fights
From banners:- Power: + 90 (+70 more if in range of your trait)
- Cnd dmg: +90
- Precision: +90
- Crit Dmg: +10%
- Healing Power: +90
- Boon Duration: +10%
and the ability to still do decent damageTL;DR : Warrior support > Ele support
Don’t see why you break up each banner into their own little bullet. And you can’t have all 3 of those banners’ effects AND have those 6-7 might stacks without FGJ. You’re honestly better just picking 1 banner, keeping 1 ‘oh crud’ button and another team utility like SiO or FGJ. You’re wasting the majority of your potential using 3 banners. 2 banners has their place in certain circumstances.
But frankly, all that stuff, all that stuff provided by banners (the extra boon duration, power, etc) is completely outweighed by decent team condition removal.
The utility and support of an Elementalist is wholly different and very complex and can overshadow a good support Warrior. Simple coordination via combo fields can be a huge contribution. But then there’s also auras, the varying effects you can employ from various weapons like wide AoE CC, AoE conditions, reflects, projectile destruction, healing, even the skills wrapped up in the conjure kits can turn some slog encounters into kitten. In the wrong hands though, it can be useless but in the right hands, there is no situation an elementalist cannot adapt to.
How often do you dodge during a complete play session? It’s not that hard if you’re not cheesekittening the mobs by ranging them where they can’t hit. If you’re fighting and not camping on your endurance 24/7, I don’t see how this could ever be a problem to complain about.
Just facking dodge!!
It’s still a huge problem.
I play a ranger a lot, it’s my favorite. If any enemy ever even targets me, I’m playing my profession wrong. Getting hit is what the pet is for.
Probably why people have a stigma against Rangers. I doubt the pet was meant to be used as a crutch.
They chopped you in half and threw your parts over a cliff!?
Not interested in farming CoF, but I am interested in the conjures. Feels like every time I dabble in something and put it away, someone posts a thread showing how to specialize it better than I could.
I’m thinking the only way I’ll see glyphs being used awesomely is to stop using them so someone can come behind me and show I was doing it wrong.
Oh, I’m still drinking my morning coffee…I swapped PTR to PRT :P
I guess it brought back memories…
What the kitten are you talking about?
Physical Readiness Test?
Polish Radio and Television?
Power Rangers Turbo?
Perhaps he was low on transmutation stones and he wanted to keep a consistent look?
I know, on my 2nd 80, after I learned more of the ins and outs of the game, I wanted to keep my look the same but it was a pain on the ride up because of lack of transmutation stones. Now I have quite a few just waiting to be used on new alts…hmm, maybe that’s why they reward them so much. I’ve got enough to retransmute armor every five levels now…just waiting on that next new race/profession to pop up and get me to roll something.
I managed to get a group that kept the rabbit alive until the end. Would be cool if you did get something for that. Or maybe the rabbit can’t take any damage at all until the end?
I’ve seen more braindead 80s that have caused more chain wipes than I’ve seen 38s.
Just because someone is max level doesn’t mean they are not an utter failure. And vice versa.
Your second statement seem to be not consistent with the first.
If level has no bearing on how well a person does then why do you personally see lvl 80s cause more wipes than lvl 38s? Wouldn’t your example imply that lower level is better?
Or it could simply mean lvl 80s are common while non-80s are not. I’d say it probably evens out.
Think of it how you want.
I’m not delaying anyone while I’m leveling in dungeons.
My answer is no.
If the devs want story mode to be more popular or to help those players that came in a little late to the game, they have all the means to make you want to run Story over Exp. They’ve expressed a desire to change a lot of things about dungeons, from the difficulty of encounters, to waypoint locations all the way up to loot. I’d wait until after the next update to truly decide if it’s dead or not, but I don’t mind running story if someone needs it. I tend to run dungeons for the even count anyway.
You’re grouping ‘soldiers’ as if they are their own playstyle or direction when that comes down to the utilities of the profession, not the armor sub-class. Making a scholar a front-liner or naturally sturdy could do the exact same as what you’re saying, just that it wouldn’t be categorized as a soldier or have heavy looking armor. The way I see it, even if the concept aesthetic would better fit another armor look, you’re pigeonhole-ing the profession into heavy armor just for some sideways reason that heavy armor is some kind of sentient thing that would feel left out if you didn’t. Hammer/maces aside, nothing you’ve said bounds the suggestion to needing heavy armor to fulfill.
And your #2 neglects the Profession mechanic which is just unacceptable, IMO.
Don’t run dungeons for now, then. It’s not like they will be gone or something.
People value their time, it’s natural. Your progress is your own problem, just like in real world.The other side of the coin is, I value my time too. And dungeons are fun content. Why should I have to wait and not do the content I want to do when it’s designed to do so from early on? Just because people ‘feel’ their time wasted by ‘carrying’ someone who doesn’t need to really just suckerpunches that argument.
This reminds me of when I was on a train home from work the other day. A girl held the door open so the train could not take off whilst she finished her conversation with her friends. The train driver made an announcement, to my surprise, saying “girl in carraige 6 do not hold the door open, your time is not as important as everyone elses on the train”. The same can be applied here. Your time is not as important as the 4 other people you are in the dungeon with.
The saying may hold water, but not that example. Trains are on a set schedule. Dungeon runs are not. You don’t have to have the run done within a special period (server reset aside) to get credit. Also, not being level 80 isn’t somehow holding people back for your own sake. Like many people (of experience) have said, on average you can be just as effective in a downscaled dungeon as an 80.
Another reason the example doesn’t work – if the non-80s are the people waiting for the train to go and the lvl 80 is the one holding the door waiting for someone of the proper level (another 80), they’re just wasting time.
The vast majority of players Ive played dungeons want the dungeon done within a specific timeframe. Anything else and they have been slowed down by the girl holding the door open. You must get some very different players in your group if they don’t have expectations on how long a dungeon should take.
Oand I have 8x 80s now
Who plays with sub 80s, that was so January 2013.
And that’s the thing, non-80s aren’t girls holding up the train. It’s provable fact. Just having a dungeon last a couple mins more because you’re not an optimized 80 doesn’t constitute devaluing other peoples time because too many variables exist. Even having an optimized 80 instead of a non-80, you could be hung up for minutes by things such as lag, disconnects, emergency afk or just luck, making a difference of a few minutes meaningless in the grande scheme.
And I didn’t say my dungeon PuGs don’t have timeframe expectations, but they generally don’t put everyone in a bind with something like “Got to finish this run by 3:45 so I can join a friends group in [insert dungeon] at 4:00 and then be ready for a guild run of [insert dungeon] at 4:20 so chop chop guys!”. Basically, the only way you need to have a dungeon done by a certain time frame is if you enforce your time frame on everyone else. Expecting a dungeon to be done within 30min is different from expecting it done by 4pm when you haven’t started or don’t have the group set.
But the main point is…none of this is relevant to level. Needing to have a run done in 20min or done by 4pm, level has no actual impact on this outcome. This is fact.
Hmm, I’d rather just have a Dark Knight then (maybe even something like that Demon Hunter profession thread) rather than a puppet-master Soldier…although I think the DH idea was a medium armor profession…
IMO, I think a non-magic scholar is just as enticing as another ‘soldier-like-guardian-but-opposite’ if not moreso
At best they should be scholars, and we need another soldier not more scholar/adventurers.
I don’t understand this mentality. Why do we ‘need’ another soldier? Please don’t give some OCD answer. We don’t ‘need’ to have the same number of professions per armor class. What’s important, IMO, is concept/utility/playstyle. Whose to say you can’t have such a profession being in light armor and yet as tanky/frontline as any other soldier profession? Or even a heavy armor class that is fragile and stays away from the front lines? It’s all in the utility/playstyle that determines this.
I think what needs to be said has been said for both sides. But I just wanna say, yeah didn’t have any problems getting groups, beating dungeons and lvling up when I was playing my alts. I don’t think that should be changed.
Condition duration is pretty good…if you’re not just applying bleeds.
Conjures can be pretty decent support too. Like little utility knives your opening the cans of annoying content.
Or maybe Frostbow just needs to be nerfed :{
Been playing with Earth Shield though and it’s pretty cool when you need a block every 45sec instead of every 60/75sec.
No, elitist is synonymous for ignorant pricks who think their better than everyone.
Didn’t I tell you about being ‘elegant’? Now someone’s going to have to report you :P
Don’t run dungeons for now, then. It’s not like they will be gone or something.
People value their time, it’s natural. Your progress is your own problem, just like in real world.The other side of the coin is, I value my time too. And dungeons are fun content. Why should I have to wait and not do the content I want to do when it’s designed to do so from early on? Just because people ‘feel’ their time wasted by ‘carrying’ someone who doesn’t need to really just suckerpunches that argument.
This reminds me of when I was on a train home from work the other day. A girl held the door open so the train could not take off whilst she finished her conversation with her friends. The train driver made an announcement, to my surprise, saying “girl in carraige 6 do not hold the door open, your time is not as important as everyone elses on the train”. The same can be applied here. Your time is not as important as the 4 other people you are in the dungeon with.
The saying may hold water, but not that example. Trains are on a set schedule. Dungeon runs are not. You don’t have to have the run done within a special period (server reset aside) to get credit. Also, not being level 80 isn’t somehow holding people back for your own sake. Like many people (of experience) have said, on average you can be just as effective in a downscaled dungeon as an 80.
Another reason the example doesn’t work – if the non-80s are the people waiting for the train to go and the lvl 80 is the one holding the door waiting for someone of the proper level (another 80), they’re just wasting time.
People see this as a soldier class? Looks like/sounds like an Adventurer class or even a Scholar. Interrogations, trials and so forth have no place on the actual battle field and that’s what soldiers are all about (battle).
Beyond that, feels like the armor available to medium or light would fit better than heavy armor (and come on, you know you want to put a wide brim hat on one of these). Also, a scholar profession not centered around magic is a niche not filled.
I do like this idea, I would however maybe restrict the weapon choices to Blunt weapons like : Hammer, Mace, Shield, Staff, Focus, Warhorn, Pistol, Rifle (fires round lead balls) Maybe include a new weapon a War hammer or Tonfa. Mainly because the Domination theme would indicate that killing outright is not the main focus. Or even change the Domination to Persuasion. This game has no good or evil classes. Domination has a negative feel to it.
Oh, how about a new weapon being the Jutte? It’s got style, is a symbol of rank and urgent business and it’s blunt.
