The new changes to AC have baffled me. I don’t disagree or agree with the changes. I will learn and adapt. my only real complaint is, they’ve changed all the bosses and what they do, But they have not updated the text under the boss names that warn you of what they do.
The spider queen for example says “sprays posion” Does not mention the new web or the fact that she throws 6 stacks of bleeding on you when you she hits you in melee.
I was busy fighting for my life against the cave troll, but i am sure there was no mention of fearing in the name description either. nor kholer now summoning adds.
I appreciate the need for changes, But for the sake of new player and old. update the text under the bosses HP bar to more accurately represent what you are walking into to, after all isn’t that why the text is there in the first place?
I guess I can agree with that – although they have changed the Howling King/Ghost Eater/Rumblus text, they should also change the queen / troll / kholer.
Its too easy now. Tried it with 5 people who never tried after revamp and it was too easy.
Eh, I think it can really go both ways. With a good coordinated group who works together it is very easy, but by a PUG who only type and don’t play synergetically and go w/ w.e utility they choose, it can go very poorly. People need to adjust their play style, specifically all these people whining on the forum.
I just don’t want this to get nerfed due to so much whining – it happened to Simin (not that she didn’t need one, I did her pre-update and kinda agree, although w/ good spark runners high dps was not neeeded) and would hate for it to happen with the new AC.
I dislike it. Because of the reason that gull group counts more than player’s skill. Pre-update the path’s 1 and 3 could be done by 2 people in 6-7 and 10-11 minutes without doing mistakes. Now the dungeon is just a cruel pain trying to solo or duo but even easier in a 5 men group. So, 5 completely new players are more efficient than 2 perfectly playing ones. And this isnt my interpretion of good game design.
Well, dungeons are meant for groups of five people, but I’m sure when you first started running AC you couldn’t duo/solo it. In time I’m sure you’ll be adjusted to the revamped AC and duoing will become a breeze.
(edited by Levistis.8356)
First of all, I’ll state that I believe the new Ascalonion Catacombs is great. This is coming from someone who got a lot of gold from that dungeon, has 3000+ tears, and has LvLed two characters to 80 through it.
The new revamp is great and encourages smart play and teamwork. No more are the days of sitting spamming high damage moves on the spider queen. No more do we watch for one attack at Rumblus and the Howling King. No more do we beat on the Ghost Eater mindlessly ignoring his adds for 3-5 minutes. We the players must now use strategy, work together, slot some utility skills, use the Call Target function, and just keep trying. This dungeon, now, is the perfect representation of what many players on these forums have been asking for, “Boss fights/encounters should only take a long time if the players are not familiar with the mechanics/not working together. They need to learn the mechanics, and then it will become fast. Once you learn the mechanics, it becomes quick and easy. That’s the way dungeons should be.”
That is the way it is for my guild, we ran the dungeon the night it came out, wiped a numerous amount of times, had a lot of great laughs, and now, a couple days after, we’re bringing at LvL characters. The lowest inside so far was LvL 37. We have no trouble any longer. The only fight that takes a bit longer than it used to, and it shouldn’t and won’t soon, is the Ghost Eater.
tl;dr Great job devs, change all the dungeons and make them require teamwork like they were meant to be. This revamp is creating tons of fun for many people, ignore the crying on the forums. They will learn soon enough, and then they will complain it is too easy.
-A Satisfied Gamer.
(edited by Levistis.8356)
Agree with IamDuddits and Dog. People are so used to not thinking during the spider queen/howler/rumblus that they cannt adjust to change. These new paths are a representation of what every GW2 dungeon should be like, and I hope the devs do not give in to the massive uproar.
Hmm I have not encountered that issue yet. Ran it 5 times since the patch.
Hope I don’t
Colossus Rumblus is thkittendboss.
When grast dies, we have everyone but the person appearing to have Rumblus’s aggro go rez grast. It works most the time.
Story modes are the introductory dungeons for new players. The only reason people have to do the explore modes is to get tokens needed for level 80 gear.
And fun.
15chars.
When they fix the massive lag when there are many gravelings, I’ll run it with my 35 and and 4 other 35s. It’s all about the skill/strategy guys, I haven’t been killed once after the initial run through when the update hit. We’ll all get used to it. I ran through it with 3 pug lvl 50, 76, 49 yesterday. I took the time to type out how the fights work, and we only wiped once on Rumblus. It’s alright.
And remember, the DEVs are supposedly doing this to all dungeons, so hopefully dungeons will get a lot harder.
Is this serious? I find the new AC a lot of fun.
I find it funny that people are saying the new bosses require no skill or coordination and the old bosses did. Funny.
I love their new abilites. Poison AOE in threes and they gain quickness for like 4 or 5 seconds occasionally.
Thirded…
and lex, I’ll have kitten or something tonight probably, after learning the dungeon last night, tonight my guild is gonna run it on our lowbies.
The boss fights are much more interesting than they were before. End of story.
Just learn them, and you’ll be fine.
Well, it’s completely fair. Guilds have to go through a huge unlock process to begin the fight, so you being able to walk up and hit him is kind of…not the way it was implemented.
I’ve ran it twice since the patch, no issues other than the Ghost Eater standing still for ~30 seconds before unbugging.
I found the new paths very very fun, and hope they revamp all dungeons to be like this.
I’m sure the other ones will be harder too, being AC is the beginning of dungeoning in GW2.
I don’t think he is either. The new AC is very, very well designed imo and just has a few kinks that need to be worked out.
Agreed, awesome.
I hope all dungeons are revamped like this.
I have no issue meleeing him. Took my group 2 tries, first time doing it since patch. Just make sure to stand inside Grasts circle during the rumbling attack.
Great job on the new AC Anet, my entire guild loves it.
edit: it worked everytime for us, we were just idiots laughing our butts off due to dumb deaths
Path 1 and Path 2 are amazing, about to do P3 now. Only problem I have is the massive lag when fighting lots of gravelings.
Great job Anet, love the new ghost eater and howling, gonna do rumblus now. Kohler change is cool too.
Well, running ac p1 atm and any area with an excess of gravelings (protecting hodgins, recovering scepter pieces) is associated with insanely bad fps lag. I get around 15 when I used to get like 50-60 in those areas.
I think it has to do with the new gravelings.
Quick, sell the pies!
That would have been useful info yesterday. I think we’ll be eating the pies.
I sold them as soon as I saw the patch notes, made 10/11 gold back.
Eh, I’ll just go with cavalier ascended and axe/shield most likely, maybe full knights too? Not sure at the moment haven’t played without food in a while. Should be fun.
And then there’s these two who can’t read post creation date.
Holy necro batman.
Hey bud, I was just giving the poster before me a bit of advice. Sorry that it bothered you, I most definitely can and did read the post creation date.
Quick, sell the pies!
It’s stupid easy now, as long as one person protects and the rest DPS down the burrows.
They are revamping the “entire” dungeon with the update today though.
50 silver + 100% for 2 rare or better items and guild merits when finishing a guild mission? Oh yeah!
Also, then new PVP map, some class balance, and the AC revamp should be cool.
I’m in a guild of 13 and after we’re done waiting for AoW to finish I’m just gonna buy all the influence.
(with gold i’ve earned in game, mind you)
This looks amazing.
Holy crap, I loved the fire elemental fight in Metrica Province at launch…so many people were downed, the mechanics were cool, overall very fun. I just did it today. 5 manned. In 30 seconds. At level. My god.
Please, add the OLD fight into a dungeon or fractal, with a couple new mechanics to make it a bit harder. This was a fun fight that was nerfed into oblivion I suppose due to all the players who couldn’t dodge im guessing?
As leader I cannot que any upgrades. I click the button, I have the influence, plenty, but it will not let me research it.
Look at these gigantic creatures from other games:
- http://youtu.be/e08HAZHx-p0?t=1m20s
- http://www.youtube.com/watch?v=8R7hgU0CVyc
- http://youtu.be/6sS6U7pTrvs?t=5s
With the development time Arenanet had it’s pathetic that the Zhaitan fight boils down to this:
http://youtu.be/ANQuav3Ekmc?t=7m56s
And after nerfs it’s not even that. A developer response would be appreciated. I refuse to believe the lot of you are happy with how your final boss turned out.
You know that those are all single player games?
Still recruiting new players! Just finished running 3 new guildies up and teaching them each dungeon. Fun, fun times!
DEATH TO TRAHEARNE!
Sorry Trahearne lovers, it must be done.
Just wondering, i think people are saying standard time for 4 warriors and a mesmer is 6-7mins
Yet i just had 6 games in a row of CoF p1 where by we always finished in under 5 were 7mins 1 was 8 mins. roles were, 1 Warrior, 2Ele, 1 mesmer, 1 ranger
honestly dont see why people are only wanting 4 warriors
Dude that was my party! I was the warrior.
Yeah, it’s really pointless to look for four warriors…all i do is post P1 P2 LFXM and fill. Usually takes 7-10 mins regardless of class make up.
Is switching to an alt at the end of a dungeon an exploit?
Late game dungeons, to me and my guildies, are very fun. Killing Lupi always has an adrenaline rush associated with it and when we finally killed Simin there was much whooping and hollering.
I’d totally participate.
I’m sure they’ll post some of this info in a blog post sometime, I’d just save influence for the moment, that’s what I’m doing.
Agree w/ it all. GW2 is bound to keep me hooked for a long time.
I’ve had no trouble with the earth attack you speak of, it doesn’t do as much damage due to the almost instant activation time. If you dodge out of the other AOE and coordinate a bit with your group you should get it.
Never have seen any bugged lightning balls.
Home World: Maguuma
Guild Name: Dragon Blood Cult
Guild Website: None at the moment
In-Game Contact: Levistis, Suulomades, Thirzax.
Focus: Mainly PVE
Quick Notes: We run all dungeons, have four dungeon masters among us (original guild) and love teaching new members. Play night time eastern time during weekdays, anytime during the weekend.
Active in-game recruiting will begin soon! Looking forward to guild missions!
The zone-specific dailies mentioned in this will be a terrible idea, unless waypoint travel to that zone is free for the duration of the daily achievement. Dailies that you have to spend 12 silver to get – fabulous facepalm
(4 silver-ish for lv80 map travel, x3: from current location to first daily zone, then to second daily zone, then back to where you actually want to play)
Don’t choose a zone specific daily.
Yep, it’s a joke now to immense wining.
Ah, weird. Didn’t have this problem since the recent patch. Well, I hope they fix it.
I’ve been running AC since November, and have had no problems with the scavengers – dodge the opening move, flank them, or run. Miss the dodge? Stun break, done.
Ever since the update on Jan. 28th, the scavengers range of the attack is much wider than before. I dodge it, the dodge is registered, them I am knocked down around 300 range away I’d say. Ok…stun break, run a little farther, knocked down again. I assumed maybe it was just a buggy instance or something, but I’ve ran AC around 30 times, and it is still occurring. The part I notice it at mostly is the when you have to recover the parts of the flame scepter for Hodgins. I always dodge, get knocked down even though I’m a ways away, and use stun break, and a second later, knocked down.
Not calling for a nerf but I do believe they have been adjusted, any others notice this, or am I insane?