Agile melee classes have always been most fun to me, but somehow only “assassin” classes usually fall under that category in online games so I play Thief since my first day in GW2 and until now.
Everything in your post can be fixed by a simple answer of “Play free/paid tournaments.”
if you actually came here to do something more than random trolling you would see that i mentioned other problems related to map design which spread on free/paid tournaments as well
besides i have mentioned that non-tournament mode is also important, its where all players start and its important that it shows them that they are playing a competitive game
on the other hand, sadly now that i re-read my topic and the first reply to it im starting to feel that discussing serious things is completely out of place here, everyone’s too busy with whining about thieves and bunkers
Also a small request. If you are going to post here please refrain from mentioning class balance, its a thing that is better left to game designers rather than being judged with prejudice by community because in most cases the community is wrong here.
Wall of text incoming, but if you care to see GW2 on a competitive scene you might want to read that.
1) First of all its unbalanced teams (4v5, 6v5 etc) while you can say as much as you want “it doesnt matter whats going on outside of tournament mode” it DOES matter, players need a place to practice or merely have fun at if they like sPvP. Besides no serious competitive game allows leaving matches go unpunished even if its a non-ladder game mode.
There should be added some serious penalties for leaving a match. Most matches hardly last for 10 minutes, a player who respects his opponents and teammates should find time to finish the match that has began and avoid ragequitting it.
Whats even worse is that matches simply start too often in unbalanced teams even without anyone leaving, player placement system should be more advanced than this.
2) Another significant problem that is unthinkable in a competitive design is free switching of teams, if a person is in a losing team they can simply switch teams if enemy team is lacking 1 player and grab the win bonus and there is even no limit for team switching. It completely makes no sense for balance because either way one of the teams is going to end up with 1 less player.
The only way to stop that is to block the team switching completely unless one of the teams is 2 players short compared to another one and even then team switching should be processed by randomly picking a player through the existing autobalance system.
3) Another problem is free farming of rank points. Its easy enough to explain: you simply go with a friend on an empty map and farm it together by recapping points from each other. Or you join in a non-peak hour, get into a 1v1 match with a newbie enemy, kill him couple times and make him ragequit, then you just run around switching teams and recapping points from yourself.
Effectively that brings more points than skirmishing and active playing even in a 8v8 match. The main design flaw here is that in a pvp mode player is able to get pvp rank points without participating in pvp at all.
4) Bad rank system. While its already too late to change something right now for the future it would be good too see the whole rank system revamped.
Ranks mean completely nothing and bring nothing. From above point you can already see how easily a player can get to high rank while not being a pro player or not even doing pvp at all.
5) Another thing is that no matter how much rank does mean players should be placed against equal opponents and preferably with equal teammates. That being said there should be no way that 3x rank 40 players and 2x rank 20 players will be placed against 5x rank 10 players. And that happens often enough, matchmaking is completely random without doubt.
Even if high rank (unfortunately) doesn’t determine player’s skill it still means that player most likely spent a lot of time pvping and they have more experience than a low ranked player. And in most of cases the team that heavily outranks their opponents wins.
There are more things that also affect tournament mode.
6) Some maps are unbalanced in favour of one team over another. While its not necessarily to have an absolutely identical map for both teams since good players should be able to adjust to some conditions the present differences are rather significant.
- For example on Battle of Kyhlo map red team has destructible boxes near the building that allow them to get to the clock tower faster than blue team. Blue team also has those boxes on their side, but they are at the wrong place so blue team has to take the longer way.
- When you own the Ruins point on the Raid on the Capricorn map sharks dont always become hostile to you if the enemy has neutralized the point. Not only that bug should be fixed but also once the enemy neutralizes the point sharks should reset their aggro and have a 50% chance to attack the ex-owners of the point too if they are in sharks’ range.
Losing the control over point should mean losing all the benefits it gave to you, but right now sharks just lock on their current targets and wont attack anyone else unless they take enough damage.
- On the Legacy of Foefire map its possible to kill either Lord while not triggering 2 or more of its NPC defenders also its possible to take out NPCs one by one and hitting defender NPCs is not displaying alarm to the team. I doubt that its working as intended – killing the Lord brings a lot of points and its supposed to be the main event of the map where teams fight for their last chance of try to achieve an overwhelming victory, but the way it works right now is a bit of broken.
That’s all from me. Constructive criticism and opinions are welcome.
(edited by Lexander.4579)
these mods hardly make any sense with their actions, letting all those dumb whine and nerf topics around while precisely taking out every post out of every section that has a word about thieves in it and putting it here like its some trash bin or exterminating every slightly off-topic post with military accuracy
with all his karma and skill points earnt daish has less than 4k kills in wvw? is daish a pve commander?
are you sure its a backstab build? looks more like “black powder-heartseeker-out of initiative” build
if alarm is going to be added thieves should have an ability to disarm it!
dem arrow carts, shooting out so many arrows!
if pressing V to dodge 7 dancing daggers is too mainstream for you try to type /dance while dying from dancing daggers, at least it will be funny
oh hey that sexy guy is me
(edited by Lexander.4579)
Clearly elems in downed state are far above other classes, you spend half of match killing bunker elem who’s kiting you and healing then you spend another half of match chasing their mist form.
The “best” escape existed before was thief’s 600 range teleport during downed state, mist form allows you to create around 900-1000 range gap? Oh and not to forget it actually allows you to choose positioning much better than thief’s teleport, it also resets your downed state hp and makes you invulnerable for the whole duration of mist form.
Funny but it sounds like 3 downed skills in one. To make it fair with other classes mist form in downed state could first of all
- Have its run speed cut down to a combat state’s run speed, because its not funny when a downed guy easily outruns living people with a speed buff.
- Remove hp reset;
- Remove invulnerability.
There, you get a balanced downed escape+interrupt skill which is STILL better than another escape+interrupt that is being thief’s teleport (mesmer’s interrupt is very strong but too unreliable to call it an escape).
How about not letting everyone in party kick/invite by default?
in Suggestions
Posted by: Lexander.4579
Its not “multiple” people, you need only 2 votes to kick someone. And what I suggest is just adding an option to select which party you want: “free-for-all” or “just leader”.
How about not letting everyone in party kick/invite by default?
in Suggestions
Posted by: Lexander.4579
I just spent around 15 minutes making a group and then around an hour in CoE only to get kicked by 2 (or 3) buttfriends at pre-last boss who wanted to invite another one in place of me and grab all the loot from the dungeon while I lose all progress and get nothing for the time I spent.
I did nothing wrong at all and clearly there were 2 or 3 people premade who invited each other when I was assembling the group and after kicking me they instantly invited another one.
Well enough about my tough luck with people’s attitude, I just wanted to point out that there should be an option to give the control over the party’s kick/invite privileges only to party leader.
Hope some dev is going to read this, meanwhile Im gonna assemble another party and pray that this time I won’t get assh?les who will kick me to invite their friend.