Showing Posts For Lexander.4579:

Thief is a good and skill-based class, but

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Posted by: Lexander.4579

Lexander.4579

You don’t watch good thieves if you rarely see them use head shot (pistol 4). On demand daze is incredibly strong.

I know that good thieves use headshot and thats the sole reason why impacting disruption trait is used in d/p build

but good thieves is a very small fraction of thief players and even without the player being particularly good d/p is a strong option and it becomes even stronger in hands of a good player making it a headache of old d/d ele level to deal with

Alex Shadowdagger – Thief – Blacktide

Scrapper Offense + Defense = Too High

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Posted by: Lexander.4579

Lexander.4579

scrapper was a top tier class along with b/s mesmer bunker

mesmer got gutted and scrapper just got a couple of laughable cooldown increases, lol

Alex Shadowdagger – Thief – Blacktide

Thief is a good and skill-based class, but

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Posted by: Lexander.4579

Lexander.4579

Braindead option of d/p weapon set gives the class a bad reputation. It features every single annoying trait of thief identity while having next to no decision making or interesting interactions.

You can spam 3 until the enemy is in HP range for spamming 2, you can use 5+2 for a safe stealth and I doubt I’ve ever seen d/p thieves opting to use 4 to interrupt someone over using 3 just one more time.

Now that dagger auto-attack was buffed thief is in peril of getting smashed into the dirt again because of overpowered synergy of d/p weapon set while another weapon set which uses dagger auto-attacks (d/d) is perfectly fine and probably even could use a buff.

The bottom line is that its probably about kitten time to nerf d/p and buff other thief weapon options, except staff probably which seems to be in a good spot right now.

Alex Shadowdagger – Thief – Blacktide

Mid-air leap/movement skill nerfs

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Posted by: Lexander.4579

Lexander.4579

no more wall exploits for you OP

Alex Shadowdagger – Thief – Blacktide

Amulet Stat Combos

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Posted by: Lexander.4579

Lexander.4579

there should be an amulet with 1k power and 1k ferocity

thats all

Alex Shadowdagger – Thief – Blacktide

Ele exploit to bring us to meta

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Posted by: Lexander.4579

Lexander.4579

bads dont realize that all you need on ele is equipping d/d and putting signet that heals on spell cast

after that you dont even need to target anything you just press 2345 while rotating your attunements and collecting free kills

Alex Shadowdagger – Thief – Blacktide

A rundown on why PvP in this game wont work

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Posted by: Lexander.4579

Lexander.4579

And how exactly is stronghold easy boost to legendary?

because nobody plays it allowing organized groups of people to abuse matchmaking of that mode in their favor

also, bump

Alex Shadowdagger – Thief – Blacktide

A rundown on why PvP in this game wont work

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Posted by: Lexander.4579

Lexander.4579

Tell me if I’m wrong, but reading you I have the feeling that you don’t really like Conquest. The thing is, you can’t enjoy GW2 pvp without enjoying Conquest (Stronghold is not balanced). So… this might not be the game for you. Have you tried Smash Bros 4? It’s a 1v1 fighting game, with a mix of offense and defense, and I don’t see why it’s so inferior to Melee, you bigots!

edit: also your character name is a bit lazy <3

thing is that I really like the identity of classes in this game, most skills are really fun and game devs did a good job in bringing to life the fantasy of most classes

also no doubt there are certain fun interactions such as combos (which unfortunately were extremely trivialized with that new update)

and im proud of my char name despite i made it up 12 years ago when i was 13 years old!

Alex Shadowdagger – Thief – Blacktide

PVP now pay to win

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Posted by: Lexander.4579

Lexander.4579

Anet fanboys can spit all the b/s they want in the defense of buying HoT update, but not when it comes to sPvP.

Because Anet guaranteed that in sPvP everyone is going to play on even terms and they destroyed their credbility by adding these pay2win specs in HoT and restricting players without update from using them.

There are several professions you can use to compete with. It’s only at the 5 v 5 premade level when it will really matter. I’m not sure why so many are getting their panties in a bunch, if you’re good enough you’ll have no problem playing core builds.

no its not only on 5v5 level where it matters and forcing people to play on uneven terms against those who pay is the definition of pay2win

take off your fanboy glasses man

Alex Shadowdagger – Thief – Blacktide

PVP now pay to win

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Posted by: Lexander.4579

Lexander.4579

Anet fanboys can spit all the b/s they want in the defense of buying HoT update, but not when it comes to sPvP.

Because Anet guaranteed that in sPvP everyone is going to play on even terms and they destroyed their credbility by adding these pay2win specs in HoT and restricting players without update from using them.

If you do not agree pvp is now pay to win then you are fan boy cause, well……logic.

Lol. So ridiculous. New expansion, not everything balanced yet, just give it time. Also, I still do just fine on my vanilla necro, so maybe you all are just bad and can’t adapt?

i see you are having problems reading a simple sentence, let me explain this to you how they do this for people with certain issues

new specs are stronger than old specs
hence new specs win more often than old specs
to play new specs you have to buy update

therefore we get pay2win, see you next week on our special classes

Alex Shadowdagger – Thief – Blacktide

PVP now pay to win

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Posted by: Lexander.4579

Lexander.4579

Anet fanboys can spit all the b/s they want in the defense of buying HoT update, but not when it comes to sPvP.

Because Anet guaranteed that in sPvP everyone is going to play on even terms and they destroyed their credbility by adding these pay2win specs in HoT and restricting players without update from using them.

Alex Shadowdagger – Thief – Blacktide

A rundown on why PvP in this game wont work

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Posted by: Lexander.4579

Lexander.4579

Outside of typical complaints that sound on this forum (or reddit) Im going to adress problems which for reason never sound around. Probably because people got used to these annoying oddities or finding workarounds towards enjoying the game in some way.

1. Defense always overpowers offense in small scale fight scenarios.
2. Utility always accompanies defense builds making them even stronger than offense in teamfights and objective defense.
3. The entire pvp system is tied to fighting for small slivers of ground making it the definition of lazy idea and poor execution (outside of stronghold game mode which is mainly used for easy boost to legendary and doesn’t greatly differ from conquest anyway). Also the above two statements greatly worsen that problem.
4. Offense is not fun to play as or against. You either burst someone in a moment or get bursted.
5. Defense builds are even less fun though, I almost never see people going bunker chronomancer/scrapper/druid in unranked matches. Regular players suffer playing those boring builds only when they want easy rank points.

Thats all for now, going to bump this topic from time to time so that Anet can finally wake the hell up and realize that to make this game into anything fun they have to scrap the entire pvp system and get back to the drawing board.

Alex Shadowdagger – Thief – Blacktide

I'm excited to play on the 26th

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Posted by: Lexander.4579

Lexander.4579

you are all delusional if you think mesmer, crapper, ranger and rev wont dominate the meta anymore

those changes, even the mesmer ones are far too few for all the extreme advantages those classes have

Alex Shadowdagger – Thief – Blacktide

By FAR the Best Thief build VIABLE.

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Posted by: Lexander.4579

Lexander.4579

nice traits m8, gl with ur stream advertizing

Alex Shadowdagger – Thief – Blacktide

Leeto is a legend

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Posted by: Lexander.4579

Lexander.4579

the best part about the whole stream culture are brainless fanboys making buttcults centered around foul and toxic behavior of their streaming idols

Agree, i think thats the best part about streaming too.

Lexander PM’d and said he wants to become a famous streamer too, please send him valuable advice.

I wouldnt become an internet clown even if I was offered a guaranteed revenue, but apparently there is plenty of people willing to part with their dignity just for a chance to milk the brainless twitch crowd for their donations

Alex Shadowdagger – Thief – Blacktide

Please don't forget us Solo Qers

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Posted by: Lexander.4579

Lexander.4579

According to the recent Dev thread. Season 2 will rank groups by highest division. Meaning if one Diamond queues up with four Ambers. They’ll be facing five Diamonds.

Considering how groups are already weighed in with the current system. I don’t see how the solo queue experience needs additional rewards for queue’ing up as an individual.

5 premade diamond players on voice chat and with clearly defined roles are going to perform far better as a team than 5 random soloq diamond players, thats the point of that topic

premades should be matched against premades but i honestly cant see that happening

Alex Shadowdagger – Thief – Blacktide

who made DS

in Guild Wars 2: Heart of Thorns

Posted by: Lexander.4579

Lexander.4579

no idea what are you talking about, I easily access all the pods though which is the only real goal to achieve once DS is complete

Alex Shadowdagger – Thief – Blacktide

Will there be a new legendary longbow ?

in Guild Wars 2: Heart of Thorns

Posted by: Lexander.4579

Lexander.4579

agreed, a real man doesnt need those flowers, unicorns and rainbows

Alex Shadowdagger – Thief – Blacktide

Why has Diamond Skin not been removed?

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Posted by: Lexander.4579

Lexander.4579

I don’t want a vast majority of the mechanical complexity of this game to exist, because it is too hard

/facepalm

this 4 year old meme? Seriously?

This was the exact same rubbish people were spouting back then, and we’ve all learnt it was and remains self-defeatist nonsense.

funny how u effed up all I said but still you dont sound convincing

conditions are complex and interesting as long as they help to disable the target setting it up for a kill with proper burst, such conditions are immobilize, slow, chill

however dropping 15 stacks of some kitten and then waiting for people to drop while hiding behind a bunker build has nothing complex or interesting and thats the sort of playstyle diamond skin punishes

Alex Shadowdagger – Thief – Blacktide

Why has Diamond Skin not been removed?

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Posted by: Lexander.4579

Lexander.4579

actually having a scarecrow against condi spammer is making the game much more healthy since condi spammers cant bear a thought something counters them they have to play something else thus decreasing the amount of players with mad condi skills per match

Alex Shadowdagger – Thief – Blacktide

[Feedback] [Important] I think its about time

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Posted by: Lexander.4579

Lexander.4579

To enable Replica Job-o-tron backpack phrases to work inside arena.

I just hate it that I have to go WvW to hear him saying “Kill—count—plus—one.” or “Commencing—search—for—loose—change.” when I kill a player.

Its time to share the fun of Replica Job-o-tron inside the sPvP too, especially considering how salty people get lately inside that ranked mode.

Alex Shadowdagger – Thief – Blacktide

LFR...

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Posted by: Lexander.4579

Lexander.4579

the PvE isnt that hard in that game to completely exclude some classes out of it just people are bad and filled with fear and prejudice and you cant do anything about it other than follwing the usual advice: “make your own raid”

Alex Shadowdagger – Thief – Blacktide

Why is matchmaking so bad?

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Posted by: Lexander.4579

Lexander.4579

tell your friend to not play when he’s on tilt

Alex Shadowdagger – Thief – Blacktide

Please don't forget us Solo Qers

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Posted by: Lexander.4579

Lexander.4579

Anet is still tryharding to get their game into a cesspool known as esports and playing with your own team is a foundation of every esport game

so logically they will continue to allow full premades to kitten all over soloq since that is oh so fun for the premades

Alex Shadowdagger – Thief – Blacktide

Bunker to dps ratio

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Posted by: Lexander.4579

Lexander.4579

with all the free defensive CDs of rev i would hardly call him a non-bunker class, more like a mix of bunker and damage dealer

you wont even see any legit damage dealers such as sh?tter mesmer or d/p thief more than once every 5-10 matches

Alex Shadowdagger – Thief – Blacktide

The Esports Dream

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Posted by: Lexander.4579

Lexander.4579

esports is the worst thing that can happen to a game

the only reason i came back to GW2 is because Anet’s attempts to break into esports fail every single time, thus promising a bright future to this game, unlike cesspools around such as WoW, LoL and Dota

Alex Shadowdagger – Thief – Blacktide

Current Class Tier

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Posted by: Lexander.4579

Lexander.4579

faceroll tier:
engi, dh, rev, mesmer

unkillable tier:
elem, druid, mesmer

casual tier:
necro, dh

recycle tier:
thief, warrior

Alex Shadowdagger – Thief – Blacktide

Comparison: Eye of the North and HoT

in Guild Wars 2: Heart of Thorns

Posted by: Lexander.4579

Lexander.4579

ye but HoT isnt about snow and norns so thats a huge plus

Alex Shadowdagger – Thief – Blacktide

Runes of Daredevil/intelligence sigil

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Posted by: Lexander.4579

Lexander.4579

they stack

you get a 200% chance of doing a critical attack doooh

Alex Shadowdagger – Thief – Blacktide

HOW TO FIX SCORPION WIRE

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Posted by: Lexander.4579

Lexander.4579

how to fix thief traps:

copy paste damage from DH traps and add an overkill of free buffs which are received upon trap trigger

Alex Shadowdagger – Thief – Blacktide

Leeto is a legend

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Posted by: Lexander.4579

Lexander.4579

the best part about the whole stream culture are brainless fanboys making buttcults centered around foul and toxic behavior of their streaming idols

Alex Shadowdagger – Thief – Blacktide

I challenge the devs

in Guild Wars 2: Heart of Thorns

Posted by: Lexander.4579

Lexander.4579

the most difficult challenges have 0 RNG in them

while they are very hard to get gold at indeed you are just making up stupid excuses right now

Alex Shadowdagger – Thief – Blacktide

The Floor Is Lava?

in Guild Wars 2: Heart of Thorns

Posted by: Lexander.4579

Lexander.4579

it sounds like you are having really huge ping issues m8

something around 200-300 ms spikes

Alex Shadowdagger – Thief – Blacktide

The story of cheese

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Posted by: Lexander.4579

Lexander.4579

at the launch of the game thieves were dominating pretty badly but that was because the game was fresh and there wasnt any meta or builds so everyone was running full damage and getting 1-shot by d/d thief. 5-steal-1 instakills weren’t anything special back then

after massive QQ and thief nerfs bunkers stepped into the meta with guardians and engis being annoying af (apparently just like they are now), also back then necros cemented into their sPvP role which they still hold until today (not saying they are annoying though)

in 2013 i quitted until HoT so cant say anything about that period

Alex Shadowdagger – Thief – Blacktide

Don't lose faith!

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Posted by: Lexander.4579

Lexander.4579

Well done, mate, ignore the haters who can’t hold their spite, you really did something cool there.

Perhaps you can give some tips on how to deal with D/P thieves? I’m also running a staff daredevil and I have no problem fighting most other classes or at least staying on my toes but I also seem to be outmatched by D/P thieves most of the time (as rare as I encounter them).

Alex Shadowdagger – Thief – Blacktide

Does Diamond skin need a nerf ?

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Posted by: Lexander.4579

Lexander.4579

actually Elementalists are totally fine simply because this game is all about trash ranged classes spamming projectiles or showing off their mad condi skills

Alex Shadowdagger – Thief – Blacktide

New mechanic: throws!

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Posted by: Lexander.4579

Lexander.4579

that mechanic is already in game

you can clearly see it in work on the Temple of the silent storm map when you are 150 points ahead and your team gives up Tranquillity + Stillness and loses the game

Alex Shadowdagger – Thief – Blacktide

[Teef] A good time to revert nerfs

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Posted by: Lexander.4579

Lexander.4579

You forgot some

Backstab received a special pvp damage nerf.

Dancing dagger used to be able bounce between the same targets. That was nerfed to dagger hitting only unique targets. Paired with the damage nerf the skill which once was great for taking down zerging baddies is now trash tier.

Stealth used to stack up to 30 seconds by spamming cluster bomb into smoke screen, now its capped at 15 seconds.

Alex Shadowdagger – Thief – Blacktide

Mobile Spawn Point

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Posted by: Lexander.4579

Lexander.4579

u already have that, its called mesmer’s portals

Alex Shadowdagger – Thief – Blacktide

The thief and its gameplay - Your feedback [Merged]

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Posted by: Lexander.4579

Lexander.4579

Most sure everyone has already posted a ton of repetitive feedback about certain broken Thief skills such as Flanking Strike (everybody’s favorite) and weird skills such as Dancing Dagger (lol damage and 50% slow for 4 initiative) so I’ll just say what I generally think about Thieves.

They offer horrible utility to the team. Seriously you make this game a team game giving completely no options for 1v1 or at least 2v2 pvp and in these conditions Thief ends up as a solo play class. Every other profession has a variety of skills to offer to their teams (hi Guardians), shield fields, combo fields, buffs, massive debuffs on enemies etc. Thief has nothing except decent damage [8/10] and moderate mobility [6/10] (people who actually play the game already know that GS Warrior has way more mobility let alone Mesmer’s portals).

But even in rare 1v1 occasions anyone who is smart enough to get some vitality/toughness can deal with Thief easily. Im not speaking of broken bunker Guardians, Engineers, Necromancers or Elementalists, even simple semi-tanky Mesmer can beat Thief by simply running around and spamming illusions while doing Blurred Frenzy sometimes to block occasional Thief’s burst. The only thing Thief can kill are dumb glass cannons who only think about getting more kills and then run on forums to complain about OP Thief. Thief always strikes first and thats why they easily kill other profession glass cannons.

Thief has the worst sustain and zero tankiness, every other class has a better heal skill than Thieves, of course Thief also gets invisibility, but seriously what serious player would be confused by 3 sec stealth now? You just keep swinging weapon or throwing AoE in the location where you saw Thief last time or behind yourself thus Thief only harms himself by relying on deceptive safety of stealth.

ANet wanted to grant Thieves good mobility and elusiveness instead of utility and tankiness but they only partly succeeded let alone that no mobility can compensate being useless in your team apart of doing damage (everyone can do that). And now ANet does weird stuff with cutting Thief damage even more while there already was no way for Thief to deal with bunkers no matter what Thief build do you use.

On top of everything else Thief has laughable crowd control, while of course it would be stupid to turn assassin class into a CC machine like in some other games, Thief’s CC right now is simply a joke. The only CC worth attention is Headshot and Venoms. While Headshot is a good interrupt for its instant cast you would hardly find yourself using a Pistol in off-hand let alone that it deals near to no damage and costs 4 initiative. Venoms… really? EVERY hostile action uses a venom stack: Heartseeker, Caltrops, Traps, Chocking Gas, even kitten Infiltrator’s Arrow that deals no damage uses up a Venom stack but doesnt give its effects. Thus if Thief has enabled poisons he cant use his 2 main mobility skills if he doesnt want to lose poison stacks.

About bunkers its a whole different story, seriously how could you make armor/hp completely outscale all the damage components in the game where the only competitive game mode consists of holding a point and not moving anywhere what clearly favors all this armor/hp stacking. Passive gameplay like this should be severely punished in conquest game mode but ANet isnt even going to move away from this. But thats unrelated to the topic.

Fixing Thief: add tankiness, add healing, add team utility, add at least 2-3 RELIABLE CC, if its necessary cut some damage and/or mobility. You’ll have to take away some assassin components from Thief because currently that option has no place in the game let alone that ANet keeps pointing at how they dislike the damage Thief deals. So it would be easier for them to remake the class than remake the game.

End of the rant.

Alex Shadowdagger – Thief – Blacktide

(edited by Lexander.4579)

Hidden Thief not working with Pistol [Merged]

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Posted by: Lexander.4579

Lexander.4579

Im not sure if thats the case, but most likely you break steal’s stealth with auto attack because you use steal while already shooting.

Steal is instant cast and it doesnt cancel the animation of the skill you were using before Steal. Since pistol auto attack has a significant cast time its highly possible that you just use Steal during your auto attack, gain stealth, then finish your auto attack immediately losing stealth.

Its only possible to avoid that by removing auto attack and avoiding to use Steal during casting any other skill.

Alex Shadowdagger – Thief – Blacktide

Warrior's Shake it Off-skill bugging?

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Posted by: Lexander.4579

Lexander.4579

Possibly because you use it while being airborne.

Why airborne? Because its not the same with being stunned or knocked down, normally you cant use any skills in the air but some stun-breaking skills are usable in that state, but they dont break neither airborne state nor incoming knockdown.

You can see that yourself, try using Shake it off or Frenzy while jumping – unlike other skills you can use them before you land down.

So you should wait until you firmly land down so the “real” knockdown starts before using your stun breakers and then they will work. Probably ANet would have to add some game message or debuff which lets you know if you are airborne but right now the above explanation is the only way to deal with it.

Alex Shadowdagger – Thief – Blacktide

Trickery line provides wrong Steal recharge ratios

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Posted by: Lexander.4579

Lexander.4579

Basically when you go full 30/30 in Thief’s Trickery trait line you only get ~10 seconds faster Steal recharge rate that is wrong because reducing 45 seconds (base Steal recharge) by 30% should lower Steal’s cooldown by 13,5 seconds.

When you take only 5/30 in Trickery it works correctly and reduces Steal’s cooldown by ~2 seconds (5% from 45 sec = 2,25 sec). The further you go in Trickery the less cooldown reduction is provided by each “5%”.

I think this is caused because each point in that trait line reduces Steal’s cooldown based on Steal’s post-calculation recharge rate instead of reducing Steal’s base recharge rate.

For example Steal’s base cooldown is 45 seconds. 1 point in Trickery reduces it by 0,45 seconds. The new Steal’s cooldown becomes 44,55 seconds and currently the next point in Trickery will reduce Steal’s cooldown by ~0,445. This goes on providing less and less benefit for Steal’s recharge the further you go in Trickery line.

I dont know if its intended but I doubt that, also those 3,5 seconds which I lose on Steal’s recharge rate can mean the difference between life and death. So please take a look at it.

Alex Shadowdagger – Thief – Blacktide

Superior Rune of the <class> Bug

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Posted by: Lexander.4579

Lexander.4579

it may go 7/6 because of the rune in the aquatic helm (even if you are on the ground) however runes are working correctly

Alex Shadowdagger – Thief – Blacktide

How to counter this thief build?

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Posted by: Lexander.4579

Lexander.4579

Dont stand in thief’s caltrops and focus on removing conditions. To put a killing amount of bleed stacks condition thief has to spend all their initiative and it takes around 11 seconds to regenerate initiative from 0 to 15 while you can easily remove bleed stacks in water attunement.

I would assume you fought P/D thief since you mention conditions and going in stealth, its harder for D/D elementalist than backstab thiefs due to easy kite tools but still its a cake.

Alex Shadowdagger – Thief – Blacktide

Dagger on auto attack? And what is Twisting Fangs?

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Posted by: Lexander.4579

Lexander.4579

Hi all,

When main-handing Dagger, do you leave skill 1 on auto attack or do you manually trigger it to ensure best use of backstab?

Secondly, I see on the list of Thief skills a mainhand dagger skill (#3) called Twisting Fangs which is available when you have no offhand weapon. Why would you ever not have an offhand weapon?

Im not having problem with putting 1 on auto attack with main-hand dagger right now. Before it made sense to turn it off to ensure that you activate Assassin’s Signet before Backstab, but now… not much.

All kinds of theif’s main-hand weapons have a special 3rd skill when you are not using any off-hand but basically its much weaker than normal dual skills, left alone that you are losing weapon stats that could be in your off-hand. So using only main-hand weapon on thief isn’t making any sense, unfortunately, because possibly it could be a cool feature to use only one single-handed weapon.

Alex Shadowdagger – Thief – Blacktide

Please make defending on a wall an advantage

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Posted by: Lexander.4579

Lexander.4579

Has everyone forgotten that the thief can use scorpion wire to drag you off the wall? As a mesmer, unless they’re sitting on the ledge I can only drag them into the ledge. A thief managed to pull me through the ledge into the zerg below. Not sure if it was a glitch or if they can do this constantly.

Scorpion wire requires the target to be on the ledge of the wall, it randomly becomes obstructed at plain sight and sometimes it fails to drag the target even on a terrain with no obstacles.

Alex Shadowdagger – Thief – Blacktide

Please make defending on a wall an advantage

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Posted by: Lexander.4579

Lexander.4579

You forgot to mention mesmers sending their illusionary berserkers regardless of LoS to attack siege engines and multiple defenders that are unreachable for any other AoE or ability from any other class.

Mesmer’s don’t really have many other options. With a Greatsword from the ground there are only 2 attacks that can be used to actually hit something. It’s this or mind sword which has 120 aoe and can only be placed on the wall or ledge. If they’re standing on the ledge I’d be better off switching to focus and dragging them off the wall. Or we can equip a staff where the only attack that can hit on the wall is chaos storm with its long cooldown.

Plus, illusions don’t really take a lot to kill. To take down an arrow cart it takes around 8 berserkers (who take forever to attack again so they’ll be dead before take 2).

Mesmers already have a whole lot of strong and/or unique tools for attacking the walls, apart of what you and me mentioned there are also chaos storm and projectile blockers and possibly something else that I could forget.

That is in addition to insane utility that mesmers offer to their party and zerg such as portals, mass stealth and illusion of life.

And on top of everything 2-3 DPS-orientated mesmers are able to make wall defense impossible.

Alex Shadowdagger – Thief – Blacktide

Please make defending on a wall an advantage

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Posted by: Lexander.4579

Lexander.4579

It is an advantage.

The only thing that can hurt you are siege and aoe rings.

You cannot be hurt by projectiles.

You forgot to mention mesmers sending their illusionary berserkers regardless of LoS to attack siege engines and multiple defenders that are unreachable for any other AoE or ability from any other class.

Alex Shadowdagger – Thief – Blacktide

I feel weaker?

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Posted by: Lexander.4579

Lexander.4579

The game evolves and players start moving from 100% glass canon to more tanky builds, actually the majority of skilled players already did that, the only hope is that ANet will see this evolution before they give Pistol Whip’s treatment to Backstab.

Alex Shadowdagger – Thief – Blacktide