Yes, there is still pie available!
Also adding SMALL but interesting prizes only for the first.
So 2nd ad third willAlways try to win.
Correction: So 2nd and 3rd will be encouraged to transfer.
Man i get so sick of the wvw was never meant to be balanced bullkitten..
No, the game meant to be balanced, but we don’t really care or have enough cash miked from our community to get people to work on it. Or had time before game release to get the system checked, tested or immaginatively designed. so we came up with this carcas people still play with and hope to get the game working as intended future. But that would require someone going over the horribly written code and try CPR for a couple of years.
So we took the easy way out and came up with the statement “it never was meant to be balanced” so we don’t have to look at it again.Sincerely yours,
Ncsoft’s accountant overseeing Anet’s expenses.
You clearly are new here. WvW was always discussed as unbalanced. That is fine.
As to the OP: I’m sure there will be a way to get everything you need in WvW. What people do not understand is that WvW may not always be the BEST place to get the mats. That is perfectly fine. You’ll eventually earn the same stuff just by playing WvW.
There is a world of difference between “discussed” and “meant”.
Just sayin.
And yes, there is. It was slow, but I got everything I needed for 3 weapons, and I have enough for a 4th. Debating on putting that off till armour though. All from WvW.
Did I mention it is mango pie?
You can be my [HERO] baby…
lol. This is shiny.
It definitely is a huge power creep and it shoudln’t have been implemented in the first place. Anyone arguing that WvW is supposed to be imbalanced is just trolling in my humble opinion. You don’t advertise your game for being imbalanced. In it’s current implementation ascended gear is just a terrible addition to the game.
And with this I agree 100%. Both statements.
Well, again, not saying it won’t be an increase, just saying, it will be on both sides of the fence… thus, won’t make a zerg on zerg difference. Well, not a big one that is.
I like guard. I have 4 of em. I have 1 for dungeons, and 1 for fractals, and 1 for WvW, and 1 for having 4.
My other WvW toon is a ranger. I guess I did not read the whole memo…
lol, we are debating my opinion on your statement based on nothing more than “how I feel”… which is funnily in itself, but also not on the topic in discussion :P Related, yeah, but not on topic. Not gonna discuss it further, but like I said, I do agree that ascended gear probably won’t make too much of a difference.
^ Yeah, “night” in a 24 hour game is relative. If our server gets a NA night-cap… we will be in deep smelly stuff, because for us, night is when NA wakes up.
that’s where you misunderstand. the difference is amplified as the groups get larger. take an organized guild in a 20-man pain train, all with a 7% stats advantage fore example. almost all damage in WvW is aoe damage. even survivability is aoe (boon sharing).
Well, granted, that is a valid point about total damage output…. however, why would only one side run ascended stuff? You are suggesting that only one server in the fight will field players with ascended gear… That seems a bit odd at best. I think the numbers will be relative and you will find the averages the same.
Again, it will simply come down to zerg size and coverage… as always.
@ lordkrall: Yeah… its a game, not war, for one. If the intent was to make it unbalanced, why not just limit blue to 10 players per map, red to 30 and green to 100. Done. war simulated. Nah, effort was taken to make is balanced… well, as balanced as possible. Again, I do not feel that it was so much a design intent as a design result.
(edited by MAGpie.7962)
Another thing to keep in mind is that WvW was never meant to be fair or balanced.
This always struck me as a bit of a flawed philosophy. I am sure it is “intended” to be fair and balanced, its just not practically achievable do to the current design.
However, I do agree that ascended gear probably won’t make too much of a difference. Certainly not in a group/zerg. Individual on individual… perhaps if skill level is at the same scratch and builds are identical…
I agree. I would like to see this not only back, but staying. It is shameful how quickly this knee-jerk reaction to a few ridiculously zealous children took place.
I can’t have it, so nobody can!
Soooo childish. Don’t hear any WvW players crying about the fact that the WvW med set is the base used for the med armour… No; “It cost me 1350 badges of honour! Do you know how long I had to grind for that!” <— Say that in the voice of a 12 year old for the full effect.
Children, that’s what you guys (the against crowd, that is) are acting like. If Anet was planing to expand the range of armour by the additional 12 set’s that are in the game, but not available for every class, I am all for it!
I like it. This will enable 12 additional sets of Armour to become available to each class.
Pity short-sighted overly critical ego killed it.
Man… imagine Norn heavy armour on a Charr… or a Human for that matter! It would be sweet!
Not sure about Asura :P
Seriously, if you think this is a bad idea, you are very short sighted indeed…
(edited by MAGpie.7962)
Yeah. you are mixing it up. As I read it, the pool is like AP points, for example. It is shared by the account. So if you have a poll of 100, ALL your characters will be level 100. It may be adjusted for the level 1 to 5 which is half price and 1 is for free. So, could be slightly less due to that, but you get the idea.
You could add in a better UI for commander/squad.
There’s also the game mechanic that favors zergs, just like it favors population and coverage.
I saw another thread on here complaining about spys on third party VOIP.
We also need a better reporting UI.
Defenders and scouts don’t get the rewards they’re due.
Three way battles for SMC turn into a auto-attack lagfest.
There’s a large part of each map that is unused. There’s no logic why a BL garrison is at the front, easily attacked before you have to take the NE and NW towers.
Very valid points. i will incorporate and cluster some. Have a look to see if you agree..
As for the VOIP spies, although extremely annoying and very unsportsmanlike (and I can see those who condone this type of behavior posting “all’s fair in love and war” quotes here), I do not believe that this is something that is within the development teams ability to address. This is a matter that will have to be resolved by VOIP hosts, or by a commitment from commanders to discourage such behavior. As I cannot see this ever happening, I really do not see a solution other that host policing.
Grieving however, I think is a real threat that can be addressed by a better reporting UI and moderators on map.
Put a lot of thought into Free server transfers… is that the answer for pop-balance?
Thanks for the positive and constructive comments so far guys. Lets keep this discussion as objective as it has been and see if we can draw some attention to it.
I have incorporated some comments into the posts (and will continue to do so as time goes on), but in doing so realized a critical error… I posted 2 categories in 1 post.
I do believe I am going to run out of space.
Discussion Post:
For all those sensitive and/or disputed subjects.
The idea is to reach consensus on these subjects first before moving them to the SWOT. In terms of numbers, (acknowledging the fact that I doubt we will all agree on everything, every time) the rules of a greater majority will apply. IE, 66%. Of the votes = consensus.
- Be objective.
- Don’t take things personal.
- Don’t make things personal.
- Don’t focus on just the bad. If everything is so terrible, why on earth are you still playing?
- Be constructive.
Opportunities
- Character/Personal ranking system: This can be so much more than it is right now, and strides have already been made in it. I am tempted to list this as a strength as well, simply because it is mana from the heavens for WvW players. However, as an opportunity, this could bridge the disparity between PvE and WvW and give us WvW’erd something to brag about as well.
- World balancing: Finding a way to balance population active in WvW over either all of the worlds, or (on a micro level) across the 3 worlds in a match, will go a LONG way to make playing WvW a lot more fun.
- Community involvement: There is a strong impression hat Anet simply does not involve the players in anything that is done in WvW.
- Community trust: There is a general lack of trust that Anet has the community at heart when making decisions.
- Character/Personal ranking system: It really should be account-wide and in line with the rest of the game (including now; Fractals)
- Season: It’s a good idea over all, but the schedule needs some serious consideration and care must be taken to reward based on effort and not numbers, even if it is on an individual basis.
- Edge of the Mist: There is a new wvw map that exists purely for having fun, which is clearly necessary since people get very stuck on who wins which match. – BAITness.1083
- Comander UI: I think we all know more than enough about this discussion. – Swamurabi.7890
- Map Design: There’s a large part of each map that is unused. There’s no logic why a BL garrison is at the front, easily attacked before you have to take the NE and NW towers. – Swamurabi.7890
- Rewarding: Defenders and scouts don’t get the rewards they’re due. – Swamurabi.7890
Threats
- Cheating: A lot of it has been reported of late. Although eliminating it may be quite hard if not outright impossible, a few VISIBLE moderators/ adjudicators/ refs… (and not just on high-pop servers) would go a long way to curb this. Additional reporting functionality may also help.
- Matchmaking: We have all seen the threads asking why XYZ server is playing dead. Nobody likes getting stomped every time they set foot out of their spawn.
- Rewards based on server coverage: Rewarding players simply for being on a high-coverage server (as it seems will be the case at the end of season one), will decimate the lower pop servers. People will continuously stream to where rewards are guaranteed and a vacuum will ensue, especially if those rewards are “significant” as was stated in a Dev-Post not too long ago. This system of rewarding will hurt WvW. Be fair. Consider this carefully. Very, very carefully.
- Lack of meaningful feedback: WvW does not enjoy the feedback that other aspects of the game enjoy. Perhaps it is a perception, but it is one that is persistent throughout the community. That creates the impression that there is no support either.
- Apparent lack of support: As above.
- Population disparity: ANY league, #1, #2 and #3 servers, VS. The Rest. Do I really need to go on? Matter of fact, ANY league, #1 server VS. #3…
- Forcing players to do things they do not want to do: Most of us PvE as well… we just like WvW more. Please don’t force us to choose.
- Competitors launching products: Just google it.
(edited by MAGpie.7962)
Strengths
- Strong and enjoyable concept: The idea behind WvW is rock-solid and makes for really enjoyable battles when all the elements are balanced.
- Arena size: The WvW arenas are small, but this is a good thing as it makes it easy to respond to threats, encourage fast paced and continuous action, and facilitate a sense of urgency and danger, yet big enough to enable players to be sneaky at the same time, avoiding other players and capturing objectives secretly.
- Team work and collaborative effort: WvW is not a fractal run, but it takes a lot of team work and collaboration to pull things off in tight matches. Especially if there are main-force zergs and havoc squads operating to achieve the same goal.
- Breach racial/language barriers: LA map chat is rampant with people screaming and demanding person XYZ chat in language ABC for no other reason than arrogance. Although present in WvW, it is by no means as disruptive and blatantly disrespectful as in other areas, and is usually dealt with fairly strongly by most on the map.
- Community: The WvW community is a dysfunctional family at best, but it is a community, and anyone who regularly plays WvW feels that sense of belonging.
- Sense of achievement: Nothing feels better then capping SMC after a 2 hour back and forth battle. It. Is. Awesome.
Strong back-end:* Although frustrating to be kicked from the game at crucial moments, the game is fairly stable as far as on-line games go, and updates continue to improve things such as skill-lag etc. - Fun: Well… it’s fun. If you play WvW, then there really can’t be anything else you can say to this.
Weaknesses
- Uneven/ blow-out matchmaking: This needs no explanation. It is what it is.
- Over reliance on server coverage: As the first Season has proven, the winners are: Numbers. Coverage wins. Unless a way can be found to spread coverage or limit it somehow to “lowest number”, it will always be an issue.
- Server ranking system: The only thing the ranking system reflects at the moment, is coverage.
- Unrealistic and unbalanced achievement system: One million babies… um, dolyaks.
- Class balancing: Seems (and this is only a perception) that balancing is aimed at sPvP, and secondarily at PvE. WvW does not seem to be on the meeting agenda when balancing is discussed. (Again, only a perception)
- Equipment balance: Perplexing, isn’t it. (Same as above.)
- Season schedule: In silver league for example, a server played the top 2 servers in its league 4 times, twice individually, and twice against both those servers in the same matchup (essentially, a guaranteed 3rd place), while most of the other server at most faces the top 2 only 3 individual times, giving them the opportunity to nab a second place in their matchup. Basically, said server never had a realistic chance to get anywhere in the league. It is an unfortunate blunder.
- Stagnant: WvW is incredibly stale right now. Three borderlands that all look the same and EB. We need more variety. -BAITness.1083
- RNG in Matchups: RnG is ok but has too great a variation at times (as much as 600 rank point between opponents in extreme cases) – Chris.3290
- Transfer Costs: They need to base server transfer costs on WvW population not total home population. – Chris.3290
- Reporting UI: The reporting UI has significant gaps, and a lack of feedback in regards to action taken from reported issues damage the amount of trust that is invested into the system. – Swamurabi.7890
- Zerging: The game mechanic favors zerging and capping objectives by rewarding those actions. – Swamurabi.7890
(edited by MAGpie.7962)
A SWOT (Strength, Weakness, Opportunity, Threat) analysis is a very effective tool to set focus and identify areas that needs immediate attention in whatever the subject matter is that is being analyzed. It can be done on an individual bases, but becomes quite powerful when it is based on feedback, cooperation and involvement of a larger group of people with a vested interest in the subject matter.
I thought it could be interesting to put such an analysis to the community and see what we can come up with and dotted down a list just to get the ball rolling.
How a SWOT works:
It is simple, you think on the key statements (Strength, Weakness, Opportunity, Threat), and using those statements as guidelines, you add your views in the appropriate area of concern in a short statement. To clarify your statement, add a short description to what exactly you mean.
It is possible for the same criteria to be in multiple categories. For example (and I am only using it because it has been brought up numerously by myself for one), Character Ranks could be seen as a weakness (due to it being character bound and not account wide), but could also be an opportunity (it can be improved by reflecting the awards or making it account-wide).
Now, one thing to keep in mind with a SWOT is that not all weaknesses or threats can be addressed even if they are identified. In the same breath, nor can all opportunities be cashed in on. Sometimes, things are just the way they are and nothing can be done about them. However, what the SWOT does is identify such aspects and perhaps through a combination of opportunities and strengths, such negative aspects can be mitigated significantly.
As for the SWOT, I ask to keep it meaningful and insightful. Base your statements on strong and logical arguments without getting emotionally involved or argumentative. Dialogue is constructive, arguments are not.
Why participate?
There is no real reason other than to see what the rest of the community perceive about WvW. I have my own perceptions and I am curious to see how they differ or agree with the wider community.
To make this a collaborative effort, I will edit the SWOT as views are presented. Thus, things could be added, taken away, changed, reworded… whatever. Whenever a controversial subject is raised or a statement already on the list becomes disputed, I will list/move it into the “Discussion Post” until a consensus is reached. Rules for this in the post below.
TL;DR: SWOT. Add to it if you want/can. Be nice.
That’s exactly it… I have done that and I have not found the answer… and as far as I know, no-one else has either. It may not be Devon who posted it for example. Makes the search significantly more interesting.
Really??? Really?
Here is a little reality check for you. DB was up against FA and SBI week one.
Guess what, we are up against those 2 again in the last week.
Has BP gone up against them both yet? Lets see… um, no, you have not. Will you… nope.
Well aint that fun.
Yeah, enjoy your 4th place. You sure do deserve it against us complaining evil conspirators.
(edited by MAGpie.7962)
I would really like to get an answer to this. Devon?
Not a bad idea. What about a small “buff” type portrait that display if you have mastery in something. That way, once points reset you do not have the “buff” anymore until you spend the points again. And you can see all the “buffs” any individual has.
I read somewhere that “server loyalty” is a rumor… Now, to this, with the amount of people who simply jump ship for the sake of joining the “winning circle”, we can agree.
So, meh, remove it from the equation. Make WvW a massif, open 24/7 war arena, where you will be randomly dropped into one of the 3 teams. No more servers, bribing, no more ques (as soon a an arena fills up, the next one will be populated), no more pettiness about who is best and who will get the better awards… just one big global cluster kitten.
What worries me is that I am at the stage where I am starting to convince myself its a good idea…
Alright.. soo:
“Your personal fractal difficulty and reward level is being made account-wide! Starting with the Fractured release, you can attempt high level fractals on a new character without needing to level up all over again.”
Source: https://www.guildwars2.com/en/news/upcoming-changes-for-the-fractals-of-the-mists/#mistlock
Now… really, why is this still character based?
I am sorry if this may offend, but I am starting to feel that someone is being dubious about this whole issue.
I’m going to lock this post for 2 reasons. 1) This topic has been discussed ad infinitum and we have given our reasons for the system as it currently exists.
Where exactly, have you given this, Devon?
If I missed this I apologist for it in advance. I simply can’t find it. But I am very keen on the exact reasons behind this, simply as I am trying to understand it… as I am sure others are as well.
I am sure you are as frustrated with this recurring subject as we are with what seems to be a completely illogical decision. Please help us understand.
You expect the devs to actually have reasoning behind their decisions? Dude…
It is my continued and sincere hope… yes.
This thread should be locked because you are making a duplicate of a thread they locked and gave reasons for locking. Just wait until this new info comes out instead of risking an infraction for breaking the code of conduct
Usually when I read a locked thread like the OP’s previous one, and its locked with reasons like “its been discussed before” and “we’ve already responded to this question” ,there is a link where you can backtrack what they ve said. I ve totally missed it this time. I hope if they close this one there will be a link.
Exactly what I am hoping for. Not looking to stir the pot just looking for a answer to try and rationalize it for myself, that so far I have not seen or have missed.
It’s weekend. Will give the benefit of the doubt.
I’m going to lock this post for 2 reasons. 1) This topic has been discussed ad infinitum and we have given our reasons for the system as it currently exists.
Where exactly, have you given this, Devon?
If I missed this I apologist for it in advance. I simply can’t find it. But I am very keen on the exact reasons behind this, simply as I am trying to understand it… as I am sure others are as well.
I am sure you are as frustrated with this recurring subject as we are with what seems to be a completely illogical decision. Please help us understand.
+1. That is a pretty solid idea.
Even siege has been released from the previous state of only one toon. That essentially makes every aspect of WvW, account wide so to speak… accept the ranks…
So, is this some very ridiculous level system where you need to get to level 10k to max out a toon? I am wondering how much thought has gone into… oh wait that was rhetorical, as you need a million dolyaks for the achievement.
I guess the rank system is very well synchronized with the rest of the rewards system in WvW -_-
Add your voices here:
https://forum-en.gw2archive.eu/forum/wuv/wuv/Any-plans-for-account-wide-WXP/page/2#post3207161
Anet only looks at threads that get “attention”. Dividing our opinions in this matter makes it seem less important and thus, gets ignored.
The worst part for me is the total communication black-out Anet seems to operate under. If they find something uncomfortable, they simply don’t say anything on it. they declared they have no intention to make WXP account wide, but they never gave the reason for that. THAT, implies they have something the general public would not like to hear if they were told, be it a valid reason or not.
This kind of clandistane behabiour is indemic in organizations that operate the “woool over thei clients eyes” model, where, the less your client understand about your product or reasons, the less they will find wrong with your decision. This prompted me to have a quick look at Anet’s core values… except, I could not find the company profile, although I found this:
Community
Team Driven
PERSONAL GROWTH
ENVIRONMENT
Now, you can make what you want from that, but if you understand they idea behind corporate values, then you will understand that those are the things you make your decisions against.
Interesting then, that community is top of that list… assuming that is their values, as it is not exactly written as such on their corporate site.
Yeah, guys, sorry, but they way they see it right now, is its their business, and we, the customers of that business have nothing to do with the way they run it, and nor do they have to justify they way they do things to us.
Reminds you of BP oil much?
It needs to go! The end.
It needs to change! This SHOULD be account wide.
Pretty sure this has been brought up already, but I could not find anything while searching. not sure if I am using the search correctly.
Anyhow, Fractal Weapon Skin.
What am I supposed to do with 5 mace skins? Well, not me, but this misses. She got her 5th one today…
I kid you not! 5!
Why is there still not a “buy your own” option yet? Why not link the skins to pristine relics? 5, 10 even, heck 20 if you want, but give us something to work for rather then throwing RNG at us in regards to this.
Pretty please.
I recommend you get hold of the chaps on the “Guild Wars 2 South Africa Fan Page” on facebook.
There was a post from Mr. Carver a while back saying the topic of account bound WxP was closed, and off the table and not gonna happen, ever. While I hope they change their minds, I am not confident it will ever happen.
Ha!
Arenanet is constantly changing their mind. Even on pretty big things such as “no gear threadmill”
I remember destinctly how two devs where defending random-effects on Elixirs for Engineers as a “fun and challenging mechanic” and they would not change it.
Last month they changed it. I suspect they will eventually change their mind on this point aswell, but it might be a while.
I honestly hope so.
Clones of this thread has come and go… and Anet’s answer has not yet changed; a resounding no…
I would honestly like to see it account wide though.
Achievement for upgrading. That should be there. Replace merc camps with it. Its WvW, not thinly veiled PvE for heavens sake…
Also, just want to give a shout out to Ebay and DB for some great fights.
And to you sir! Some of the best battles and most fun I have had in a long time. Even though DB is dominating the match, CD and Ebay just never give up! That is admirable and you guys have earned my respect ten-fold.
Yeahp. Agree with it all.
+1 Yip, this would be useful.
Sent you in-game mail!
Still recruiting for any who are interested.