(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
- You said you are awarded with a Key. That is not true, the key is the bonus you get on top of the usual rewards
I was trying to illustrate the amount of things that need to be done, before having access to the labyrinth at all. And making a point that the rewards for doing so, do not weigh up against the effort needed to open the pod. This is not about the details of whether or nor you get anything else apart from the key from killing those 5 bosses. You are derailing the actual point. And further more, you are claiming I am lying, because I left out that you also get other drops from killing the 5 bosses.
“The rewards of the defense is not under discussion”
Oh okay, then why the … fluffly little kitten did you bring it up? Was this part there for just show: “The whole map organizes itself, and defends the fortresses.
They then defeat these 5 bosses within the time limit, and are awarded with a key.”
I think it is painfully clear that I was illustrating the chain of events needed to access the nightmare pod. Does that really need to be explained?
You get the buff for like 10 seconds (dunno exact, too lazy to Wiki it up), which is more than enough to get to midde
Which is not true. Try it, I dare you. In fact, look at the screenshot. Notice the players whose buff have already ran out BEFORE they’ve reached the room.
Noticed that when he/she picked one sentence out of what I said instead of discussing anything in my post. Think it’s a troll XD
When I respond to a particular point, I am attacked for not addressing everything else.
When I reply to every single line in someone’s post, people complain that it is too much of a quote war. When I post multiple responses, people lose track of the discussion. Further, I had to look if you actually made any other points, and you really didn’t There was NOTHING else in your post to reply to, at all. You expressed an opinion that you liked it, which is fine. But I have nothing to add to that, you are perfectly entitled to like the labyrinth when others don’t.
These are all dishonest forum tactics. Just discuss the point, or don’t post at all.
It is patently dishonest to attack someone, because they didn’t respond to all of your points. ESPECIALLY, if they did address those points, by replying to someone else who made the same point. If you feel a particular point needs answering, then by all means say so. But please stay clear of personal dishonest attacks.
Just as a note, Stealth seems to be perfectly functional against those Luminescent wolves or w/e they are in the Labyrinth.
My suggestion: Find yourself a pair of thieves who are built for stealth and tag along with them. Get enough thieves and you can actually perma-stealth through there, I’d imagine.
That might work, but it indicates a bit of a design flaw, when this sort of strategy is called for.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
(edited by Mad Queen Malafide.7512)
That place in the center of the labyrinth has 2 entries and the shortest way is not always the best.
In this particular case, there was an equal amount of monsters camping this entrance, as the other. When I finally did make it to the pod, I tried to leave through the other path, and noticed a dozen dead players there as well, with monsters camping their position.
I think maybe they should have made the central chamber a safe zone.
Why would you want a game that doesn’t change and mix things up?
I never said that I did.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
That still is a hyperbole, and I’m also not interested in hearing it. It is a dishonest argument.
I think a better question is, what is the added fun of having to gather 3000 bandit badges to get a particular armor piece, instead of just gathering a 1000? It already takes quite a while to gather a 1000. Having to gather 3 times that amount, does not make it any more enjoyable. I’d argue it makes it less fun.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
(edited by Mad Queen Malafide.7512)
I’m really sorry but this is: It’s either the hyperbole ride again, or you are not paying attention at all what happens in game, or just plain ly… … hiding away parts of the truth to make your argument look better.
I’m relaying my experience. I don’t see how you would come to the conclusion that I was lying. Hyperboles, lying, hiding the truth…. How about discussing the issue, rather than attacking the person for expressing her opinion?
So I guess this thread is about rewards now, fine.
It’s about the labyrinth in general. The rewards are part of that discussion.
1. You get rewarded throughout the whole defense section of the meta event. Meaning you get shovels, bags of gear, bandit crests and an occasional rare from completing events.
2. You get rewarded for killing your own breach boss.
3. You get rewarded for how many breach bosses your map has killed. Killing all 5, contrary to your statement, does not award you with 1 key. It awards you with Champ bags (5 I think? not sure), 3 rare bags, Bags of gear (again, not sure about the number), and Bandit Crests. You get the 1 Key on top of that.
The rewards of the defense is not under discussion. It’s the reward for the labyrinth that I’m discussing. Yes, killing the 5 bosses rewards you with a key. That is true, and most definitely not a lie, or hiding the truth. Yes, it also rewards you with champ bags…. but that is NOT under discussion. I was making a point about the rewards from the nightmare pod in the labyrinth, and not the rewards that you receive before the labyrinth.
I4. I’m sorry to say, but if it took you 20 tries to get to the chest to the middle, you have some serious issues. Getting there: get the first flower transfer thing, run straight. You have arrived, congrats.
And that’s not always true. See screenshot.
IIf you really died 20 times during the time you wanted to get to middle (which I highly doubt)
Why do you doubt it? Dozens of players that joined me also died, and a lot more than 20 times. See screenshot. The flowers do not give you enough time to reach the middle, if the monsters are in the middle corridor (which is where they start). Which means it becomes an annoying affair of trial and error to make it past the monsters, to the pod.
Further more, with that many players running to the middle, the monsters do not move away from the center of the labyrinth. They stay there, killing players over and over again.
The screenshot shows players running to the pod for about the 15th time. These people would soon die shortly after, because as you can see in the screenshot there is a huge mob of monsters waiting for us, and the flower is about to run out for all of us.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
(edited by Mad Queen Malafide.7512)
For the rewards, I found it really underwhelming (gold wise) the first time around. Then I organized a map with killing all 5 breach bosses. Turns out you get a big key (for the big chest in the middle) if you kill all 5 breach bosses, so that’s a nice bonus.
That’s what I did as well. I helped command one of the fortresses the day after this episode went live, and we killed all 5 bosses on our first try, and got a key. I went into the labyrinth, died about twenty times trying to get to the center, and then got some green items from the chest for all my trouble.
So let me get this straight.
- The whole map organizes itself, and defends the fortresses.
- They then defeat these 5 bosses within the time limit, and are awarded with a key.
- And that key opens up a chest, that is annoying to get to, and gives a few greens, with a very minor chance to drop a box with armor.
All I need to do is use one shovel, to dig up a better reward. Is there really any reason to do the labyrinth? I don’t like the game play, so is there any real gain?
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
This is a feedback forum. The entire purpose of this forum, is to discuss the game. What we like, and what we don’t like. The OP did not get the memo.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
is it about the labyrinth or is it not? decide.
That was a bit of a tangent, I do apologize for any confusion. But it is related to the topic at hand. The inconsistencies. Up to this point, I had no idea that the armor repairs were free. I assumed that it still required money. I can’t be alone in thinking this. But the way points do still cost money. Why? This is inconsistent.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
because there are too many players playing PvE, not enough playing sPvP.
It would seem to me that the best way to get more players into sPvP, is to add new exciting content for it. Hopefully the upcoming pvp patch will do just that.
because fighting humans takes more skill than PvE content.
True. I don’t see why that deserves a better reward though. Arguably, you’ll face both easy and difficult opponents in sPvP. And not every team you face is a big challenge. It makes more sense to me that you should receive higher rewards based on what tier the team is in. Rewards based on the pvp skill of the opponents that you defeat.
Similarly, PVE has easy opponents, and opponents that require more teamwork (Tequatl, the Jungle Wurm), and thus have better rewards.
because we want to promote sPvP
I think the best way to promote sPvP, is to show people that sPvP is fun, and to provide new players to more easily get into it.
because current rewards of sPvP is pathetically low
I do not know what the current rewards are for sPvP. Are they that bad?
gem store related reasons being:
because if sPvP is more rewarding, sPvP players may be more able to buy gems using gold, helping with the gem inflation, causing more PvE players to buy gems using real cash, thus more profit for ANet.
That is a bit of circular reasoning. I mean you can use the same argument to argue that improving rewards in PVE, allows more PVE players to buy more gems using gold, helping gem inflation, causing more sPvP players to buy gems using real cash. In fact, if the PVE population is higher than the sPvP population, it makes even more sense to handle it this way, considering the size of the target audience.
If you want to get sPvP players to buy more from the gemstore, I think it would help if there were more things in the gemstore that would appeal to sPvP players. Not just finishers, but other stuff.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
But unless you do it once and then get everything, it will be seen as a grind by some people thus you would suggest that we completely remove the need to do something more than once.
Or remove the need to grind 2000 extra bandit badges, when earning 1000 is more than enough. Why do we need 250 globs of ectoplasm and 250 of dozens of other crafting materials, just to make certain items? It seems like a needless grind to require the maximum amount of a material as part of a crafting recipe. Grinding isn’t fun. We’ll do the event if there are nice drops too, and if the gameplay is fun. You don’t need to make us grind for 3000 bandit badges, and unlock the light, medium AND heavy versions of an armor piece, just to unlock the luminescent one.
There are people that find grinding for stuff fun. Why not allow them to do that? There is nothing in the game that you NEED that require grinding.
That is simply not true, and I just gave you an example.
You paid attention to a single video, released years before the game, which was very shortly after clarified.
Really? That’s your defense? I mean seriously. This was the one video that woke everyone up about Guild Wars 2. This was THE video that got everyone excited about Anets intentions. Have these intentions changed? The game does not need grind, this still holds true today. So why do they insist on adding grind?
Scratch that, let me rephrase the question, why are you defending this? Why?
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Why should spvp be more rewarding than pve?
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
So basically make people do something once and then be done with it?
Not what I said. I said no grind.
People are already complaining about lack of stuff to do, if you remove the whole reason to do stuff more than a single time there will be even less stuff to do, seeing as there would be no point whatsoever to ever repeat anything.
How about just doing things because they are fun?
As for it being sold with “promise of no grind” that is simply a case of people not actually paying attention or reading what they actually said.
I paid attention alright.
I think we all saw the same videos.
Colin Johanson: “When you look at the art in our game, you say ‘Wow, that’s visually stunning. I’ve never seen anything like that before,’ and then when you play the combat in our game, you say ‘Wow, that’s incredible. I’ve never seen anything like that.’ In most games, you go out, and you have really fun tasks, occasionally, that you get to do, and the rest of the game is this boring grind to get to the fun stuff. ‘I swung a sword. I swung a sword again. Hey! I swung it again.’ That’s great. We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun. We want to change the way that people view combat.”
Perhaps YOU’VE actually not been paying attention, or listening to what they actually said.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
(edited by Mad Queen Malafide.7512)
I think you need to get rid of your glass cannon build…
Very few players are capable of staying alive long in SW with a full DPS build.
You are clearly one of the many.
What…? No I’m not. I’m wearing full knights, and nearly everything about my build is about survival. I have about as much tanking power as is possible in the game (plus I am a necromancer, so I can also hide in Death Shroud, and my runes turn me to Mist Form at low health). I have excellent staying power in the Silverwastes, and hardly die at all. But all that is irrelevant, that was not under discussion at all. It seems odd how you would instantly jump to that conclusion that that is what this thread is about. As if you casually glanced over the title, instantly dropped a quick standard reply to bash the skills of the poster, and then scampered out of the thread again. Its a pretty cheap thing to do. And it couldn’t be further from the truth.
The labyrinth insta-kills anyone, regardless of their equipment. That is the entire point of the labyrinth. The labyrinth, which we were discussing. Not the Silver Wastes, but that sub-area of the Silver Wastes that was recently added.
“I wonder why the developers seem so eager to abandon the core game play” – and this is just überhyperbole, and you know it.
How so?
Edit: I’m not even sure at this point what this thread is about.
Still about the labyrinth.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
(edited by Mad Queen Malafide.7512)
the “only” thing you pay is the silver and some copper for the waypoint
Except if that waypoint happens to be in the same town you are in, because then it is for free. See, this is what I mean. It feels like almost everything in the game has some sort of exception. It’s full of inconsistent design.
Think labyrint more as a kind of mini-game (like southsun survival, crab toss, etc), but in normal outworld. It is just a little break time activity. Something a bit different than nonstop combat that the rest of the silverwaste “round” is.
I understand that it is meant as a sort of minigame, but it doesn’t seem like a very fitting place to put a minigame. Currently it is the conclusion of a long row of fortress defense phases, and a lot of fighting. Right after we beat all the bosses on the map, this area opens up, where we suddenly are not fighting, but running around in a maze. It’s a nice idea, but this does not feel like the appropriate place to put such a minigame. It feels like an anti-climax (plus I don’t like the mini game, it is too much trial and error, with poor rewards).
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
(edited by Mad Queen Malafide.7512)
Quick question to the devs. Why is an MMO that was sold to us on the promise of no grind, so focused on grind?
I don’t get it. Just get rid of it. Get rid of all the RNG nonsense, and endless grinding for bandit badges and 250 rare materials just to craft a fancy looking weapon. Get rid of it, and focus on fun. Just make it fun. No grind.
It’s not hard, just do it. Make it happen.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Sorry to nitpick again, but if you mean by “gimmicky” that you can’t use your own skills (which you can btw), or not using game mechanics (not sure what you mean), than how would a Tower defense be less of that?
Tower Defense, I assume, would simply be us running around fighting enemies, while building defensive structures. Just like how Toy-pocalypse still has us running around, fighting enemies.
I’m not saying tower defense is a great idea, since it has been done to death already in countless other games. But it’s in my opinion a better alternative.
And no, you can’t use your skills. Not while transformed, which you need to survive against the hordes of insta-kill enemies. Anything in between is just you popping a running skill, or invulnerability. But you are not fighting any enemies. That is what I mean with gimmicks. Anything that disables normal game play, in favor of something else. The game’s mechanics are combat oriented. So making you unable to fight for what ever reason, feels like a departure from what the game is about.
I wonder why the developers seem so eager to abandon the core game play of their own game? Just make regular game play fun! Don’t disable our skills, make use of our skills!
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I agree Balsa. I think I would have liked to see something that was less gimmicky, and more about using existing game mechanics, rather than negating them. I feel the designers are doing that too much: Negating existing game mechanics, because they don’t work very well, and coming up with exceptions. I don’t want exceptions. Either fix the existing game system, or work with what you got. But don’t negate it, and don’t constantly add exceptions to the rules.
So yeah, a basic tower defense game, or something where the whole zone battles their way into the labyrinth, would have been much more fitting.
Now we have a game of basically pac-man, as the climax to an event where we defend fortresses WvW-style, against hordes of enemies. This doesn’t fit.
It makes more sense to me, that after defending a bunch of fortresses, that the logical conclusion to that, is that you strike back. I wanted to see an epic finale, where we assault the underground labyrinth, and face off against a big boss. Running around in a labyrinth does not feel like a fitting follow up.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
(edited by Mad Queen Malafide.7512)
Yea that is how it goes, things and mechanics change many times during the life span of any mmo. That is one good reason to check the patch notes after larger patches.
Of course they do, and that is to be expected. I expect them to improve on the game. But there are so many conflicting ideas in the game right now. Like those insta-kill enemies. I get it, it’s a game of pac-man. But why do they insta-kill players? And will we be seeing the same enemies in regular content in the next episode? Because if they don’t insta-kill outside the labyrinth, that is just highly inconsistent. It confuses the heck out of me, and I’ve been playing this game since launch. Why is the design so all over the place? Can’t the designers agree on just one thing, and then consistently apply that change to the whole game?
And now we have this magic find buff in the Silver Wastes which gives us extra magic find when opening bandit chests… but Anet has been pretty explicit regarding the fact that magic find “does not affect chests”. So now they’ve added an exception to that rule just for this one zone. Make up your mind anet! And this leads to all sorts of confusion. Is the buff the only thing that affects your magic find when opening those chests, or are the chests affected by your total magic find value as well? If not, why?
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
This is just so confusing. I’m pretty sure I was paying for my armor repairs yesterday at Camp Resolve.
The design seems all over the place. Now you pay for armor repairs, now you don’t. Now you have magic find, now you don’t, and now every boss drops champion bags which negate magic find entirely. Now we have bosses that have indomitable, and pretty much negate half the game’s combat mechanics entirely! Some items are account bound, some are not, and some are character bound on acquire. Some items can be salvaged, some cannot, even if they are of the same item-type as items that you can salvage (which is especially fun after doing Fractals, and getting that gold item that you cannot sell, thanks!). Some transformation tonics can be traded, some cannot, because they are account bound. Now we have dye drops, now we don’t, but now we do because they still drop from quest rewards. Now we unlock skills as we use a weapon, and now we unlock them with every few levels. Now we buy traits with skill points, and now we have to unlock them by killing certain champions.
-Breaths deeply-
Speaking of which! Veteran enemies, Champion enemies, Elite enemies, Legendary enemies! Some champions and elites take a lot of players to take down, some can be easily taken down solo. I no longer know the difference. Now we have red rings of death that you have to dodge, but we also have red rings that hardly do any damage at all. And now with the living story we have orange rings of certainly death, and we have exceptions where the orange attacks are still painful, but not deadly. And now we have a maze filled with enemies that insta-kill people, for no apparent reason. Want to bet that these very same enemies will not be insta-killing us in the next Living Story chapter?
This game has turned into such an inconsistent mess!
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
(edited by Mad Queen Malafide.7512)
What do you mean? There is repair anvil right next to the entrance and repairing is free.
Is it really? So wait, if I repair using that anvil the repairs are free? But if I repair anywhere else, it costs money? Argh! Why is this game so inconsistent?!
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I’ve ran through the labyrinth enough to notice that the rewards do not weigh up against the armor repair grind. Constant instant kills, and every death damages your armor? No thanks! Not to mention that when you do have the key, the central room is crawling with enemies, so it’s pretty much a trial and error affair to get to that nightmare pod alive, plus it also has terrible loot!
You simply get better rewards from digging up buried treasure. So it there any reason to do the labyrinth, after getting the achievement? I don’t see any reason.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Necromancers with swords? I’m fine with that.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Idiot ball writing is bad. Here is how I would have had done it differently:
The player suspects that Caithe might be a liability, since she is a Sylvari, and Mordremoth affects plants and the mind. After a talk with Canach, we agree to set up a trap for Caithe. We take her along at first, but then have her taken captive, for her own good. Or at least until we know what her secret is. But much to Canach’s surprise, we have him taken captive as well, because we still don’t trust him. Then it turns out someone else turns on us, someone totally unexpected, and takes off with the egg.
See, if the plot demands that the egg gets stolen, come up with something clever. Don’t make your characters hold the idiot ball, for plot convenience. None of the dialogue from the player in this episode, echoed the thoughts of the actual players. And that’s frustrating. Caithe would have been THE LAST person we would have brought along for this mission. Personally, I would have brought Marjory, Braham or Rox.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
If they just addressed me with “commander” that would be fine. But they should really be addressing me with “Your Majesty.” of course.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I might be misremembering, but I’m pretty sure I’ve seen Soure Doomsday use a Mesmer-y looking invisibility skill when you first meet him, giving him the purple-y translucent look of Mesmer invisibility skills. This was back during BWE1 though, so that might even have been changed.
Breaking news, Soure Doomsday is now being shunned from the Necromancer Collective.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
There are plenty of things in GW2’s geography and geology that make no sense what so ever. I think this is one of those things you just have to take for granted, since this is a fantasy universe. So tropical Kryta being right next to giant snow covered mountains, it makes no sense, but what ever.
Massive floating islands, with waterfalls with seemingly infinite amounts of water… yeah, it is stupid (You heard me right James Cameron, if you are reading this!). But a lot of these are just esthetic choices, done simply because it looks cool.
There are a lot of fortresses now in the Silver Wastes that I don’t remember being in GW1 at all. But since in GW1 it was a jungle, I suppose you could explain it away by saying that the deforestation revealed these ancient structures underneath the jungle. It still doesn’t make a whole lot of sense. But with a new game you can expect them to add new stuff that isn’t found in GW1.
So with all of these things in mind, Dry Top’s sand isn’t such a big deal really.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
My theory is that Rytlock simply won a game of “Pin the tail on the dolyak”, and that is why he is wearing the blindfold.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Events should simply not scale based on dead players. Considering how broken the in-combat detection is, it would not surprise me if the game also incorrectly detects combat activity during bosses.
I don’t like being automatically teleported out of a boss fight. Fix what is broken, don’t make the experience more punishing.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I did notice a large amount of players during these events wearing nothing but cardboard armor (berzerker), and who then spend the majority of any boss fight taking a very long dirt nap, or being revived. People need to learn to bring some defensive stats as well. I know the entirely of the game is DPS focused, but if you’re not skilled at it, wear Knights.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
(edited by Mad Queen Malafide.7512)
I’ll have you all know that necromancy requires years of intense dedication and study into the dark arts. It is not something a mere street rat picks up. It is a life dedicated to following in the footprints of Grenth.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Sure you can! Only 800 gems in the Gem Store!
Hahaha. Sadly, there’s some biting truth to that remark.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I pack a lot of toughness on my necromancer, and can hold my own against waves of Mordrem, as should be expected.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I was in a party for level 10 fractals recently, and the moment a ranger joined, they kicked him. I immediately told them that they were not the kind of players that I wanted to play with, and left the party willingly.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
@Mad Queen Malafide: While I’m not sure I agree entirely with Alga’s assignations (particularly with how specific they are), you’re the exception that proves the rule. For most nobles, the dark and unsettling reputation of necromancers to most humans is a problem. For you, going against the norms is part of your nature.
Why thank you darling!
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
One word:
YES! So much YES!
Another thing to do: Make the Durmand Priory Basement (access to Ogden’s secret room pending) accessible to everyone via The Durmand Priory instance with a new set of books.
This as well. What I would like to see, is for us to be able to collect snippets of lore, and have them be accessible either through the Priory, or from the hero panel. It would be great if any books, notes and scroll we find on our journeys, are instantly added to this feature. For example, those small notes that were left behind at the abandoned bandit fortresses, why can’t we collect those? I’d love for stuff like that to be added to a notebook, that we can complete. That would be one more thing for us to collect, which is always fun. But it’s also great to have this big ever expanding in-game lore resource.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
We currently do not know where Mordremoth is exactly. He might be at the Falls, and I know a lot of us want to go there. But that doesn’t mean he is. He could also be right on top of the Bloodstone for all we know. If I were to hazard a guess, I’d say we at least have to go very deep underground to find him.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
If that was done conveniently, I’d love to know how. I realise you can just manually cut out a character in Photoshop, but depending on lighting and colours that’s a bit of a pain.
3dsmax to rig and assemble the models, and Photoshop to create custom bump maps, to bring out more of the detail on the textures. But of course you also need to acquire the models first, for which multiple solutions were mentioned earlier. I’m not exactly sure what Anet’s policy on that is, so I won’t go into detail on that.
Suffice to say, it is a lot of work, and it helps to have some understanding of 3d modelling as well. Hopefully I’ll soon be able to share a video with you all, that Gaile can send around the office multiple times.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I hope this is the case. It would make sense that Glint, a dragon capable of compiling prophecies, would have been able foretell what was going to happen in the battle versus Kralkk.
Compiling prophecies does not make you an individual who can see the future. Glint most likely knew what she knew, because she had lived a very long time. Currently I don’t think we have any evidence of Glint actually looking into the future. That doesn’t make it impossible, but I would not want to jump to that conclusion too fast.
What if she had a backup plan to be re-born sort of like how a Phoenix would rise from it’s ashes, perhaps Glint can resurrect from her crystals.
We don’t know if this is possible, but we can’t rule it out either.
It is assumed that the egg was given to the master of peace shortly after Glint’s death, so perhaps she had a plan all along.
We don’t have any indication on a time frame. The Brotherhood of the Dragon could have watched over her eggs for years after her death, until finally giving custody of this one egg to the Master of Peace. The mere fact this egg seems to be the only remaining of Glint’s eggs, suggests that perhaps a lot has happened in between Glint’s death, and this event.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
i thought the egg might be taken to Glints crystal place. you know, to take advantage of what glint left behind, ion cannons, crystals, egg. in many movies and games, crystals can be used to purify energy into beams (real life as well i guess).
Yes, the Master of Peace is heading NORTH WEST, to take the egg from Glint’s lair, to Glint’s lair which was originally in the Crystal Desert, in the SOUTH EAST. Makes perfect sense.
Note: The scene in the priory suggests that Glint’s crystal lair is a pocket dimension inside a grain of salt, that could literally be opened from anywhere, as long as you have the sand. So it’s not really bound to any specific location it would seem.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
(edited by Mad Queen Malafide.7512)
I agree that permanent, unstrippable Retaliation needs to go. Badly. Actually, permanent, unstrippable boons should go away entirely (Stability, Might, and Fury as well). There aren’t tactics involving those.
I am in total agreement. I think worst offenders are boons such as Indomitable, that completely negate just about everything except DPS, and can’t be removed. Ugh!
Retaliation should be redesigned. If I were to redesign it, I would make it a boon that is instantly removed when you are not receiving damage, and lasts very short by default. That way you actually have to time it against heavy-hitting attacks. It should also have far clearer tells when it is hitting you.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I doubt about the bloodstone :
“The rock behind the throne is thought to be the Bloodstone from Bloodstone Fen where the White Mantle slaughtered Krytans that could become the fulfiller of the Flameseeker Prophecies. The reason given as to why it may be displayed here is that it can be a symbol of the defeat of the tyrannical order that ruled before Salma’s lineage.”
“Even though the Bloodstone are—at least in Guild Wars—red, and this one is whitish, the cracks glowing are something these two rocks have in common.”
The wiki is wrong, there is no reason to believe that is a Bloodstone. It’s just a lot of wild speculation. Bloodstones look nothing like that, and we’re never given any clue or statement in-game that it would be a Bloodstone.
And why would they take such a valuable and dangerous magical artifact, that has quite an important influence on the flora and fauna in that region, remove it from the region, and put their Queen right next to it? And only a part of it as well? It makes little sense.
Unfortunately the wiki often states things that are stated as fact, but aren’t so.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
The nerf hit the zone far heavier than I think anyone would have hoped. The insane chest farming was mostly due to the imbalance in the spawn rate near Amber, and they were right to nerf it. But instead of just nerfing that, it would seem that Anet has also nerfed the lootdrops, and the amount of bandit crests that you receive from the chests. With the chests being no way near as profitable any more, a lot of people have stopped farming them, and that is a shame.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I don’ t think it could be one of the Edge of destiny. WP (wooden potatoes) speculated it could be Snaff,
That seems very unlikely. Why would Snaff, who is dead, be the one that hands the egg?
and somes of you guys speculated Logan, or others members of the destiny member. But to me, again, the voice clearly looked like “mess up”, “no emotion”. It was more like a really really “wise” and “old”(in the sense, who saw a lot of things during the years person.)
I agree, it’s unlikely to be Logan.
At last, somes said it could be the Forgotten. But again (LOL), the problem here is that the voice doesn’t sound snake at all xD.
What does a snake sound like then? Frankly, we do not know what the Forgotten sound like. I’m trying to remember if there was ever a cut scene in GW1 where a Forgotten was voiced, but I can’t remember.
- It is E. Ogden cleary underthough we should “know” him. And he was surprised we didn’t see only a part in the vision. And E is really really powerful. Maybe a Mystic, and can be able to see the future
We have no reason to assume E is very powerful. If anything, his hands are tied. Which is why he is communicating with others to do the work.
- Maybe a Mursaat (back from the mist and now to not be an enemy)?
Why would the enemies of Glint, help Glint? You should definitely check out this cutscene to understand Glint and the Mursaat:
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
(edited by Mad Queen Malafide.7512)
I understand that Kralk is covered in crystals, and that it’s minions are as well, but aren’t those crystals simply chaos crystals? Similar, if I recall correctly, to the crystals in the chaos crystal caverns, if not outright the same.
You would first need to connect those caverns to the powers of the dragon. All I see among its minions, is crystals that have a corruptive influence. They don’t use chaos magic.
Would it not therefore be better to define it as the chaos Dragon? That would account for many of the characteristics that we see outwardly from it, like the storms, which resemble the mesmer skill.
Resemble, but that is just a visual. It doesn’t make it chaos magic.
Therfore it’s minions displaying crystals on themselves, the corrupted plants, ground etc., are merely solidified versions of its energy. I think I also remember reading that it’s body was composed of crystal and energy. To me that sounds like a chaos storm that just solidified in places to form a dragon.
Sounds to me like you are reaching very far to make this connection work. I’m right there with Konig on this one. Kralkatorrik and his minions seem more in line with the aspects of the Zepherites (which are again using fractions of Glint’s magic), but corrupted versions of those spheres of magic.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
as a B5 fan, Mesmer Collective reads too me very much like the Psi Corps… I’m naturally very sceptic,
I’m right there with you. They have Psi Corps written all over them. I am naturally distrusting of them and their illusions and deception.
even though I have a mesmer alt who wants to be part of this
I didn’t hear any of that.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
For now you just get a minor reward. I hope that with the next patch, the follow up on it, and expand the event chain.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Good riddens, honestly. It is very annoying to be fighting an enemy, and suddenly find yourself lying on the floor for no clear reason. Plus their up-time on that buff was absurd. They took forever to kill.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I agree with you Flitzie, they all look absurd, and I wouldn’t want to be caught with one of them. I’ve been holding off with crafting a legendary, in the hope that some day they add new legendaries that look better, and are less absurd.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I worry about this thread. How many characters are throwing themselves of cliffs, buildings, and bridges to see how drastic their death will be?
My answer: Enough to kill my char.
We sort of made a thing out of it during the Horrorween, called The Amazing Swandive. Encouraging people to throw their characters off of high places… ah the joy of being an evil queen.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I’m just going to throw this out there, but it looked like it was about the same size as Glint was…
That is incorrect. Glint is clearly a size category bigger.
What is also interesting, is that the new trailer shows us tiny dragon minions as well. They almost look like mini versions of this dragon boss.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)