Showing Posts For Madora.9340:

Gear setup for Tequatl fight

in Tequatl Rising

Posted by: Madora.9340

Madora.9340

Don’t neglect Knight or Sentinel gear, sometimes it pays to be sturdy.

The point I was trying to make was that Precision and Crit are useless on Teq, so it’s better to stack attributes in other categories than waste them.

Right, but Knight gear is probably cheaper and more common than Soldier gear. It still has use protecting the cannons and have people pop off to help the main assault in a pinch.

Gear setup for Tequatl fight

in Tequatl Rising

Posted by: Madora.9340

Madora.9340

Don’t neglect Knight or Sentinel gear, sometimes it pays to be sturdy.

Teq has killed WvW and pve

in Tequatl Rising

Posted by: Madora.9340

Madora.9340

God, give it a day, Jesus. It’s Day 1 and everyone wants to see what Teq is all about.

Are you going to still play WvW?

in WvW

Posted by: Madora.9340

Madora.9340

I guess it’s time for a new debuff for groups greater than 25, and they won’t notice it until they get rolled by a group of 15. It will be called…The Inverse Law of Ninjas, and it will follow this formula;

y=m*0.999999999^-x

Where m is the normal value of your stats and x is the number of people surrounding you in a 2000-3000 unit area. It’s an exponential decay function that will make large groups of players exponentially weaker and unfeasible as the group grows larger. Do it A-Net, and I’m sure people will hold to the threshold.

[Guide] Damaging Tequatl Guide

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Posted by: Madora.9340

Madora.9340

Don’t forget about might and quickness, guys. Every bit of damage helps.

Tadia Covington needs more time

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Posted by: Madora.9340

Madora.9340

Tadia Covington has been ignored by just about anyone playing Bloodtide Coast because she’s rough, but I agree with the arbitrary timer given to all world bosses. There’s no real reason for the timer, and thanks to the scaling when more players are around, it just makes things longer.

i dislike timers

in Tequatl Rising

Posted by: Madora.9340

Madora.9340

These timers don’t make it easy, but I think 15 minutes is too short.

Tequatl and critical hits

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Posted by: Madora.9340

Madora.9340

Any little bit of damage helps, but I think you would be better off with Quickness and Might. Hit him harder and faster.

Tequatl: Tactics (New Video of Success in OP)

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Posted by: Madora.9340

Madora.9340

I’m hoping that Mesmers are popping Time Warp for the melee gang, that 10 seconds of quickness makes a huge difference too.

EDIT: Guardians can help too! Use your Tome of Wrath and pop 3 and 4 to heal your allies, apply might and quickness.

(edited by Madora.9340)

Who thinks this is impossible?

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Posted by: Madora.9340

Madora.9340

Just stick with it, you guys. It’s the first twelve hours of this event and people are still learning the ins and outs of this event. I think it’s an unrealistic expectation to be able to ace the new content the first time you try it, or even repeated attempts. Maybe the people that remain after the ‘mass exodus’ of the impatient will we find success.

Shame if abandoned

in Tequatl Rising

Posted by: Madora.9340

Madora.9340

I’m sure people will start having more success when the frustrated filter on out and the more determined stick with it. It seems like people are getting better and better the more times they fight Teq, despite all the complaining going on.

Lets all survive a little longer.

in Tequatl Rising

Posted by: Madora.9340

Madora.9340

Bumping this so it doesn’t disappear into obscurity. This seems feasible for protecting you against any Risen nasty that Teq spawns. Expect prices to jump.