God, I miss the mountain of badges I used to get.
When you learn to not look at the scoreboard, or care about it or PPT, you start to have much more fun. Things don’t frustrate you as much overall, and you really just realize that you are simply outgunned/outmanned and it "is what it is.
Funny thing is the less you look/worry with the score, usually the better you do.
Even when leagues start, the score will actually matter then, but the outcomes are already pretty much decided. And the few upsets that will occur will most likely be attributed more to server stacking/destacking that is currently occurring which is going to skew the rankings, rather than true underdogs defeating a favored server.
We learned to play for second and to not really care about it…and then, we do well! Though, I’m sure every guild’s gonna stay away from SF. I heard BG came to our server to take on Teq, and they rage-quitted due to some of our players. PvE players, not WvW players.
It’s like watching a bug zapper on a summer night.
Glad we could amuse you.
I already fixed blowouts: Delete the scoreboard.
Its pointless anyway, all a blowout tells you is that you are fighting a higher tier server with much more population and coverage.
All a close match tells you is that you are doing a good job holding as much as you can while matched up with servers that have like/similar coverage (and/or coverage gaps).
Any system where you can be winning by 5k on sunday and losing by 40k on Tuesday is pointless when being used as a metric to correlate “winning”.
Amen, get rid of it.
While the match-up has had its frustrations with being outnumbered and knowing when to run, having no supply most of the time, and constantly defending what we have, it has been fun. Nothing quite like watching that YB zerg roll up on QL or Durios and coordinating our two commanders to sandwich them in between the cliff and the gate.
I like my idea of using an exponential decay function more;
y=0.99^(x) Where x is the number of friendly players within a 2000-3000 unit radius and y is your stat multiplier.
I made the limit 20 because I know that some people like squads of players. As the number of players increases, people wouldn’t exactly notice a difference in their stats until their 35-40 man zerg gets rolled by a group of twenty. You wouldn’t be able to see it listed, though I’m not sure how I would inform players of that change, to watch their numbers since it has a bigger impact now, and to work as individual squads rather than one giant ball.
Although, I think that the stat debuff should be locked in whenever a player is in combat and said player then leaves the count so that when friendly players join in to help a group out in a massive field fight, they aren’t rally bait.
(edited by Madora.9340)
There’s just too many things going wrong with GW2. I took a long break few months after release, came back and really enjoyed WvW again. Was kinda excited about those WXP ranks. Found out it’s an endless grind. Meh. They bring in ascended weapons. More Grind. Meh. Won’t take too long until they bring in ascended armor I guess. Even more grind. Meh. Everything in this game seems to just evolve around grinding out <whatever> endlessly.
I’m not really into PvE content, but even on that front GW2 fails to deliver. Is there any end-game content at all?As far as living story goes; stopped participating in that a long time ago. Was kinda excited about it at the start, but everything just seemed so boring, repetitive, uninspired and.. well.. grindy after a while.
I constantly hear my guild mates say what rank they are after they rank up and while it does suck to hear they’re rank 634 or something and you’re still rank 13, the only thing it does is make them a bigger target, or that’s what I’ve heard from them. People seem to see ‘Bronze Champion’ or ‘Silver Invader’ and lock onto that tag.
I actually stopped caring about my rank because when WvW rank is character bound rather than account bound, there is no overall point to playing alts when they will be weaker and not be as proficient with siege as your main, and I didn’t like that thought one bit. If my guild or team needs another Mesmer, I’ll switch. They need a Guardian? Sure, I’ll change. If they ever need someone to disrupt enemy supplies (While I’m not very good at it yet.), I’ll do it. I’m willing to put my own progress aside to help out my server, and I think I get more of a reward out of doing that than straight up grinding.
I’m willing to admit that the latest Living Story has been kind of lame lately, following the same old formula over and over again. It started out kind of cool with Southsun Cove and exploring that island (Or heckhole, one of the two), Fire and Frost was also cool but now that we’re getting ready to jump into Twilight Assault, the trend really hasn’t changed; more monsters to fight IE; the clockwork devils, another story dungeon that will be incredibly hard, a new JP, possibly a boss, and new craftables. Yippee, yawn. I gave up on SAB due to it being a chore rather than something fun and on Scarlett’s Invasions because Frostgorge farming was more efficient. They need to introduce a whole new explorable area, or something.
While Sorrow’s Furnace is a mostly PvE server, we still have a very strong and dedicated WvW following. Things have been stable for the most part and although we are put against some tough opponents, our smaller force always manages to come out on top and proves that size doesn’t actually matter. The only thing that we seem to have trouble with is our night presence due to most of the people on it being in the eastern US. If you’re looking for some good fights, feel free to stop by.
What I dont like is you dont know if you hit them or not when they are stealthed. Should see a number or something.
I know when I hit one is when my auto attack chain goes up a step, usually.
Once upon a time a person could invest a relatively modest amount of time to gear up in exotics. Figure out a decent build and then head off into WvW knowing they would be fighting on mostly even terms with their enemies.
That was fun.
Where the devs are taking us is definitely not ‘fun’ territory in my book.
Man, I’d like to see a day like that. Hardly get an exotic anymore.
Geeze..honestly….comon…
Hold 3 points in ONE OF 3 BL to obtain an orb buff. Wah wah wah my server zergs too much and wah wah wah we cant capture and hold 3 points. Carebears these days, holy kitten takes one freaking person to capture a point, you would think one out of 75 or so could capture it, Anet had an oversight, Gw2 players suck at anything that isnt blob v door.
Try fighting Yak’s Bend and HoD the same week, where they populate every server with 50 people and have the man power leftover to defend their BL and EB. It’s not the point that your server zergs too much, it’s when one side captures multiple points, holds them, and still has people left over to take the rest of the map. Sure, it may only take one person to cap, but there might be ten bad guys in the area holding the points.
Why do people keep saying that +150 to stats is “broken.”
Look at banners. Banner of Strength gives you +170 to Power and condition damage.
Because this buff stacks on top of that.
Because banner effects limited players in a limited area, not everyone everywhere.
Because Banner is a player choice, you slot Banner or you slot another ability.Ark – I agree with you for what it’s worth. For as long as I can think of, WvW was not meant to be “balanced” to begin with.
I guess if thats your argument for orbs to be fine, then i guess we shouldnt complain about Perplexity runes either.
Afterall, WvW isnt suppose to be balanced. I guess we can throw in some more silly things then.How about this, we let Engineer blow up walls with their bomb kits. Like, 3 or 4 good hits should do it.
Ow and there will be a new Trap. If it triggers, ALL ENEMIES WITHIN 3000 DIE. It also awards 1point per kill.
Afterall, WvW isnt meant to be balanced and that according to some translates into “hey lets kitten up the balance of WvW even more”.
Dude, no. I can see like maybe 200 bombs to destroy the door, maybe 1000 to whittle down the giant wall, but 4? No. Also give the mortal elite the ability to damage the walls while you’re at it.
Everyone would build that kitten trap in every tower, every camp, every keep, build them everywhere. Just a bad idea.
I don’t know if going into WvW as a level 2 is a good idea or not seems how you need some good skills to play WvW effectively. Other than that, go nuts.
Stun warriors
/end thread
Pretty much. I currently have an interrupt warrior that I feel dirty when I play her, but not really. Saw one guy in a zerg I stomped/hammer burst/juggernaut into and he had 12 stacks of confuse. Did not feel a bit guilty about doing it, either.
The engineer profession is not weak, it’s just incredibly difficult to play. I’m gonna go out on a limb and say that it is one of the strongest roamers in WvW while still offering a very competitive zerk dps option (bomb kit) for dungeons. The problem lies in that it is very difficult to accomplish these tasks.
Anything one class can do with one button press you are going to have to do with three. That’s just the design of the class, and is the reason why it can’t be buffed, or else it will just become a god mode profession for good players. If you don’t get it, and it doesn’t appeal to you, then I highly suggest playing another profession that you do enjoy, because I will warn you, a bad engineer is basically one of the most useless professions in the game, more so than any other player playing their respective profession poorly.
If you are a good player, and can master the engineer, then go for it. You will literally be at the wheel of the strongest profession in the game. If you can’t though, then I highly recommend one of the other seven professions.
This.
I played WvW last night and did not notice any effect that Bloodlust gave me, nor did I notice it for my enemies. Either they did not have any stacks of it and neither did I, or the fact that stacks are removed when the point gets inevitably reset by roamers. Christ, chill everyone.
This is a step backward for balancing population differences. Seasons are another step backward for creating balanced, competitive matchups.
How many steps backwards until WvW falls on its kitten For many, it already has.
I wouldn’t say it’s a step backward, but it isn’t a step in the right direction. I would even agree that it’s awful for balancing server populations. Seasons won’t help either, but I think A-Net is trying to get more people interested in WvW than trying to appeal to those who already play WvW and fix the issues already there.
On SF, I know we put up a fight all day long but at night, other servers night-cap us and get to enjoy 700 PPT for about 8 hours, putting us in second for the rest of the week. A-Net said they were looking into ways to help balance it out, to reduce night-caps or capping while the majority of the population isn’t there, yet it’s hard to implement such a solution. Hell, they said they’d balance out AC’s or make a viable counter to them and they still haven’t done that yet. (I still think a portable shield bubble would help, maybe have five charges on it. Or maybe have things that reflect projectiles also reflect AC AoEs.) There will be a time that WvW will take a step forward, but when that will be, I’m not sure. I’m still having fun either way.
Why do people keep saying that +150 to stats is “broken.”
Look at banners. Banner of Strength gives you +170 to Power and condition damage. Banner of defense gives you +170 Vitality and Toughness. Banner of Discipline dishes out more DPS than banner of strength does.
Are banners broken? Are people “too hard” to kill when they’re within banner range? I mean really now this is just getting silly.
The orb buff is not broken. Stop complaining about it.
Not only that, but I remember A-Net mentioning something about a diminishing returns system where an additional 100 to a stat really doesn’t help that much after a certain point. I don’t know if that’s true, however.
I played WvW last night and did not notice any effect that Bloodlust gave me, nor did I notice it for my enemies. Either they did not have any stacks of it and neither did I, or the fact that stacks are removed when the point gets inevitably reset by roamers. Christ, chill everyone.
I guess it’s time for a new debuff for groups greater than 25, and they won’t notice it until they get rolled by a group of 15. It will be called…The Inverse Law of Ninjas, and it will follow this formula;
y=m*0.999999999^-x
Where m is the normal value of your stats and x is the number of people surrounding you in a 2000-3000 unit area. It’s an exponential decay function that will make large groups of players exponentially weaker and unfeasible as the group grows larger. Do it A-Net, and I’m sure people will hold to the threshold.
Interesting, except that with the equation you’ve got y will actually increase with x. 0.999^-x is the same as 1 divided by 0.999^x. So as x increases, the denominator becomes smaller and smaller and thus the stat value increases.
Oh, whoops. I flubbed it up. I should have kept it simple and kept it above 1. Either way, I think it would work.
you’re level 20 crying for buffs.
next thread.You say the same thing when a level 80 asks for buffs.
Why are you on these forums if you have nothing to contribute to discussion?
Our traitlines DO suck.
-One of our MAJOR GRANDMASTER traits is a MINOR ADEPT TRAIT for Rangers. 50% faster endurance regen IS NOT GRANDMASTER MATERIAL.
-Infused Precision is the same as Furious Speed (Warrior), but triggers half as often and lasts half as long.All of our Grandmasters are pretty bad, but there are also many other traits (like Scope) that are even more useless.
Not all of our Grandmasters are bad, I think the good ones outweigh the bad.
When I was leveling my engineer back in the day, I ran rifle and turrets I think. I’m trying to remember fully, but I know I ran Healing, Rocket and Rifle turrets and it wasn’t that bad. That was when using the Healing Turret skill healed the most out of all the skills and did so much more than what the elixir did, but all that’s gone now. What you really need to do with the turrets is get Metal Plating, because it reduces damage to turrets by 33%. An engineer, in my honest opinion, is a condition damage class because you can apply so many debuffs so quickly, and have access to multiple ways to apply conditions other than Torment. Once you figure that out, things get much easier.
As for beginning traits that are good; Self Regulating Defenses, Rifled Barrels, Hair Trigger, Metal Plating, Precise Sights, and Incendiary Powder are excellent choices.
Your weapon also greatly matters. Whether you want the long range, piercing effect of the rifle or the sheer condition application of pistol/pistol. I’ve never, ever used the shield and I doubt I ever will. Remember, the rifle also automatically pierces targets, so you’ll tag a group of enemies if you position yourself correctly.
The engi is a finicky class but once you get used to it, you realize that it is one of the most versatile classes ever. Once you get about level 30 or so, things will become a lot easier.
Also, the 1% to damage per boon may suck initially, but if you’re running Elixirs, that’s an additional 4% damage whenever you pop Elixir B, and that lasts for 14 seconds. Team up with anyone who’s a boon factory and that’s easily 5-6% more damage for however long, plus Might. An engineer can get crazy just by might stacking alone.
Turrets are for pvp (rifle and healing work for pve though). Flamethrower auto sucks. It’s horrible. Don’t use it, ever. Grenades don’t do damage till level 60. Don’t autoattack with flamethrower. Bomb autos are strong if you like being all in your face, just make sure to use explosives III so they can hit. Stop using flamethrower autos, it may look cool, but it is not good for dealing damage. Rocket boots are like, awesome mobility. Make sure you have swiftness when using them for a further jump. I can tell you’re using flamethrower autos. What did I say about flamethrower autos?
But the cone of damage, fireforge trigger and getting Juggernaut at 20 in Firearms…+200 toughness…Just build condi damage and toughness…
(edited by Madora.9340)
Manoa, this is pretty much what is happening to Blackgate currently from all the other people guesting over.
What happened: with the new build from the patch, those who were dedicated on Blackgate were fighting Teq in the old build, while those who patched got in. In order to get everyone that was in BG Teamspeak and ready to fight organized, we all went to ET.
Unfortunately, with the population in Blackgate (both guests and local) getting everyone in who is active and on Teamspeak guesting to a low population server seems to be the best option for us.
Regardless, our guesting to ET showed other people the general strategy. With proper organization other servers can do it as well. Eventually it won’t even be necessary for all the teamspeak once people know the mechanics and how best to deal damage.
But our server isn’t low population though, last time I remember, it was high.
My server is Overflow, the same for 90% of us who haven’t even seen him drop past 80.
I’ve yet to see a fight where anyone demonstrated that they’d learned anything. It consists of a half-dozen of us giving a two-minute explanation of mechanics, then 15 minutes of all the players present ignoring every single instruction they were given.
I’m sorry to hear that, something’s got to give though. Every server has the potential to being able to beat him, but everyone needs to be into it.
This credit issue is a big problem and becoming a plague for Anet’s ‘new trinity’. Why be a SUPPORT if you will never get rewarded for it? Fail.
Clearly it’s a bug that needs to be fixed because everyone should get credit. Give it time.
And I think you haven’t learned what it is like to do things simply because they need to be done. It’s called being selfless rather than selfish, to give rather than expect to receive. A lot of people seem to overlook this, yet appreciate acts okittendness without giving acts in return. Whatever. I’d gladly support even though I wouldn’t get one last chest, I can farm champs later.
Too late SF, you’re next.
You’re lucky I’m not home at the moment because I’m not a big fan of the guesting thing. We’ve got the PvE force to do it, we even have leadership, we just need to get everyone together and marshaled much like BG did and I’m sure we can do it on our own. Nobody seems to believe me, though, and that’s a shame.
People on the turrets are not getting chest drops. What is the point and why shouldn’t we troll those who would get it?
Because that would make you an kitten and officially ‘that guy’, merely increasing toxicity amongst players and making people quit the kitten game. That would be the point.
All right SF, ET beat it with help…we can do it without it.
This is why I think it’s a bit funny when ANet talks about commanders helping organise during Taco (pretty sure they did…) as the ability to have 100g and buy an item does not bestow actual leadership qualities on the person now wearing that blue dorito.
No matter what people think, you will always get that one commander who blows. Badges of Honor doesn’t necessarily mean that he’s good in WvW (Remember, achievement chests now have Badges), nor does having 100 gold make him a good commander. It’s very hard judging who and who should not be the commander, but I think the easiest way is having him lead by example…which I plan on doing.
A victory shows that a method worked, and that luck is not a factor involved.
You’re a fool.
You happen to be lucky that your server is PAYING for a TS server.
You happen to be lucky that a WELL-ORGANISED guild managed to actually get all of their players into the SERVER instance, instead of the Overflow.
You happen to be lucky that the people who showed up could read and follow instructions.
You happen to be lucky that not a single waste of space managed to occupy a turret for the entire fight.
As other servers slowly manage to get lucky enough to see the population of useless players in their instances drop off, other servers will continue to win.
That’s not sustainable, and that’s sure as hell not attributable to anything BUT luck.
How is he a fool?
It isn’t his fault that either his server, his guild or perhaps he had a TS server just sitting around and figured he could get some magic going.
It isn’t luck that they are well-organized. How many times did they fail until they got it right? Probably a lot much like everyone else.
It isn’t luck that they had motivated people that wanted to be Teq and read how to beat him. ANet posted their live stream several weeks ago and gave us a sneak peak.
A single turret wasn’t wasted because everyone wanted to kill him. I’m sure the guild group outnumbered the PUGs and even then I’m sure the PUGs were willing and able to help the greater good.
People will get better, give it longer than two or three days after people get frustrated and only the determined remain. You have absolutely no faith in anyone, so how can you expect your server to win? It depends on everyone’s attitude, and judging by yours, you aren’t going to beat Teq any time soon.
It’s sustainable because they’ve learned quicker after their failures and know what to expect when things hit the fan and have a proactive server rather than people who troll or get disconnected. Part of that may be luck, but it also depends on your server’s general attitude.
What about Hogger runs?
BANZAI!!! I throw my hands in the air for challenging content! If only I had the time!
The problem has been resolved, it would seem. Feel free to close the thread.
I’m trying to get things in motion on SF and within my guild, but sure, send me an invite. I’ll see what I can do.
Ick. As much as I would hate to be yet another one of those guys who buys a commander tag to led other people, I feel like I have the ability to lead everyone effectively. Until I make that other 50 gold, I’ll have to keep watching people suffer.
Now the scores are messing up all over the place. Here’s another screenshot about 5 minutes later. Check my previous screenshot and look at the scores vs this new one. Wtf?
It’s trying to normalize! The timelines are merging! Gaaaahhh!!!!
It would appear that after a patch or something, Sorrow’s Furnace is now fighting Magumma and Henge rather than GoM and Kainegge. (However you spell it) What’s going on there?
Because the only thing Teq got was a new coat of paint, why else should there be story?
Aside from the PvE Tears from Teq right now.
This is one of the best patch that Anet put out because of this wagon.
That’s like saying Call of Duty is innovative for having a dog as a playable character.
Wow, really? Seems like it would be rather easy to add due to how they have achievements follow the account.
It’s as confusing to us as it is to you, but yes, they don’t want to play ball on it.
Guess we need to raise a huge uproar on it in order for it to get done.
I killed zhaitan easier
That’s because of plot armor and being able to complete the story. Congratulations, receive epikz lotz
Wow, really? Seems like it would be rather easy to add due to how they have achievements follow the account.
I believe it can be done. The amount of wailing in the forums really needs to stop and be quiet for a second so we reflect on the knowledge gained thus far;
1. Cannons are incredibly important, and have the highest chance to be trolled, so to the serious player, guard them with your life.
2. Your gear. Bring something durable to the field rather than your ‘zerker set because, well, you’ll be getting hit really hard.
3. Get rid of the poison fields with the cannons and keep the zerg alive.
4. Don’t neglect boons like might and quickness(Time Warp, Tome of Wrath are the big ones). Dealing more damage while actions are 50% faster? Yes please. Also, stability.
5. Don’t forget your potions of undead and possibly undead sigils. Seems like they would be really handy with killing zombies and the like.
6. Keep Teq from gathering the toughening buffs with the turret’s 2. It’s a must.
I haven’t played the event yet thanks to homework, but I’m sure that the brief synopsis I gave will make the biggest difference in the long term.
Lets be honest, 80% of a server population never does WvW ;P
Yes because WvW is a big pile of dung that could be fun by fixing some small problems. Instead they insert a zerg friendly middle zone that is just a zerg camp spot. Now the small groups when fighting large zergs have no chance at all.
Awesome…two horrible changes at once.
That’s when you take other things than just the middle, dude.
There are already mechanics in place that punish players if they don’t protect the turrets or batteries. What it comes down to is that complainers are asking for more time, simply because their server is failing to cooperate in a efficient manner. This isn’t Anet’s problem to fix, since it’s up to the players to band together and figure things out.
Those are the mechanics that should cause failure. At least that makes sense, and is a more reasonable barrier than “you must have X DPS to win.” This type of time limit can work for an organized group of players that are used to playing together and communicate well, but it’s not suited for 80-100 random players. Trying to get a large group of people to listen to someone they don’t even know is not an easy task.
Even the only server that seems to have a fairly organized group, which I’d guess consists of at least a few decent sized guild/friend groups, has only managed to get Teq to about 25%.
Got him down to 1% now…
Let everyone leave. I’m sure with enough practice and teamwork, guilds will be able to take him down.
I had a idea that would make WvW easier for those with alts and that would be linking WvW ranks and levels with your account. I’ve got five characters and they range from rank 28 to rank 5, which means the rank up points are close to meaningless seems how I’m switching characters so often.
While I get the idea and feel the pain, I WvW in my spare time. I will continue to do so until something better comes along.
T.V. absolutely sucks. SO outside of spending time with my wife and daughter, WvW it is.
I’ve been playing the XCOM remake; it’s really fun.
XCom? Terror from the Deep? MAN…. I LOVED that game.
Off topic; I played the original and it has held up reasonably well, all things considered.
Eugh, that kind of sucks, but inevitable if you know a patch is inbound.