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Highest uptime of any stability in the game, on the shortest cooldown. Which clearly isn’t enough for a few people, who would probably whine if they had 30s stability on a 5s cooldown because it could be removed.
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Getting out of the circle won’t work against a competent ele who actually wants to land his churning earth. Nuking his face for 3 seconds while he casts it, then dodge rolling works. Or if he is quite low, do like hackks said and putrid mark the 8 bleeds back onto him. I’ve been doing this less and less though, eles just have too much condition removal to make standing in the ~3k aoe worth it.
BTW when he is casting churning earth is a good chance to build some life force by landing staff 1 a couple times. I wouldn’t say that’s a strong play, I just enjoy the novelty of landing staff 1.
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I tend to agree with sigil of energy. Ignoring vigor, double energy gives you twice as many dodges as someone using different sigils. It’s just a tiny bit too good.
Actually, I also agree with mesmer staff 2 and sword 2 possibly being a little strong in light of the shatter buff putting their burst on par or close to the two melee burst classes.
Also agree with ele healing combined with their mobility advantages having the potential to be a bit much if eles get buffed any further.
None of them are major issues though.
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If game is bad – its bad and from 20 posts u get avrg score 4,3 / 10.
Nothing to do with the game, just forumwarriors opinion of the game. Lot of guys who are bad at gw2 and good at blaming gw2 for it. All the most common complaints on this forum could be restated as “I’m bad, please change the game to help me win sometimes”.
Bad at conquest?
Conquest is boring!
Die to backstab?
Thieves are OP!
Can’t kill a bunker?
Bunkers need a nerf!
I’d give it a 9+. GW1+2 are two of the three best pvp mmos I’ve played. The thing is, I’m bad, but I’m not a complete mess of fail like 90% of the posters on this board, who think things like thieves are OP.
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9/10 wahhh tdm is for pros.
9.5/10 thief qq.
10/10 baddies blaming the game for their inability to play it.
Overall gw2 forum pvp gets a 9.5/10 from me.
I was going to say ‘play a class that is strong 1v1 if you want to be strong 1v1’, then I realised that every class except warrior can spec to be strong 1v1, and this thread is a complete waste of time.
Stack the longest possible chill you can then epidemic for real hilarity.
So explain the threads about now even free tournament queues taking upwards of 20mins+ during prime time? Why is this such an issue for people but you somehow have priority to tournament games.
I don’t know, I don’t play in primetime much, but frees pop fast anytime I queue. It takes me longer to get a match on dota2. I guess the forums are more accurate though, they always are
So I guess you and the other 30 active PvP players set the bar for the entire PvP community then? Hm, I wonder if what the OP states is an actual issue or did 2 millions players drop off the face of Mists just because a pretty light caught their eye and they haven’t returned back yet.
I see new faces in tournaments all the time, both free and paid. Lots of them. In fact, I used to queue into a free tourney and see one or two people I knew on every map 90% of the time, now I barely recognise anyone. I guess we all just like losing to the tremendous OPness that is heartseeker spam.
No, the OP’s point wasn’t that heartseeker is overpowered. He was merely pointing out that it is possible to play competently using only heartseeker. His argument is basically that the skill-floor difference between professions/builds is too much. I think there’s some truth to that, and it could be why PvP has failed to keep the new players trying it out.
In other words, the traditional “l2p” does not apply. He even said he knew what to do, and just failed to respond fast enough. Sure, spamming heartseeker isn’t going to cut it in tournaments, but this is a discussion of skill floor.
It’s not possible to play competently using only heartseeker. It’s possible to troll people who can’t react within 3 seconds. How low do we want to set the floor? Is 5 seconds enough time to start reacting? 10? Maybe I should be able to go make a cup of tea when I see a thief stealth right in front of me and then come back and kill him?
No he didn’t. Do you know how to read? He said he saw him, he used shadow refuge, putting him – back into stealth! then he re-attacked the OP. Now necro’s can see stealth at all times? I wish i had that ability.
I know what he said. The point I was making is that he wasn’t caught off guard, he was sitting on his deathshroud key and still couldn’t press it within 3 seconds, then decided to make a thread about that fact.
Sounds like you have a lot of trouble with ‘overpowered’ stuff in every game you play.
So I guess your guys tactics is roll all the time, never stop and stack endurance regens?
Or he could just do exactly what he said, only start doing it slightly faster than the three kittening seconds it takes to spam 5 hasted heartseekers. Reactions like a brick? He even SAW the thief coming. This whole thread is ridiculous.
You saw the thief coming, you had LF, and you didn’t have time to use an instant cast ability when you have 20-25k health. Be serious. I play necro and if I died to heartseeker spam I sure wouldn’t post on the forums about it. I’d probably keep it very quiet.
Lightwhirl and waterblast are potentially even too strong.
That’s a ton of good recommendations.
I disagree with this. As a glass cannon, your survival is entirely in the other players hands. If they dodge well twice, you’re boned. You will die to autoattacks and incidental aoe. Nothing you can do except try to reset. Playing glass cannon well is almost entirely about staying the hell out of the way until someone has blown his defensive cooldowns and/or is out of position, then exploding him. If anyone wastes their dodge on autoattacks, they’re dead. Sure in a 1v1 or poorly coordinated environment it’s simply build wars, but in team fights vs good players, your endurance bar and other defensive cooldowns are your LIFE.
so its skill if they are forced to dodge two big hits from someone else then you jump in and spam 2 keys and kill them? lolwat
If they’re standing somewhere you can jump on them with zero endurance and their team doesn’t/can’t kitten you up for doing so, and you set up that situation before they set up the same situation on one of your guys, then yeah, they’re going to die. Your team is trying to create that situation, and the glass cannons job is to capitalise when they do.
I’m not good, but Follidus is right. Some of the complaints about ‘low skill cap’ are caused by people being so far from reaching that ‘low’ cap that they can’t even see it.
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I disagree with this. As a glass cannon, your survival is entirely in the other players hands. If they dodge well twice, you’re boned. You will die to autoattacks and incidental aoe. Nothing you can do except try to reset. Playing glass cannon well is almost entirely about staying the hell out of the way until someone has blown his defensive cooldowns and/or is out of position, then exploding him. If anyone wastes their dodge on autoattacks, they’re dead. Sure in a 1v1 or poorly coordinated environment it’s simply build wars, but in team fights vs good players, your endurance bar and other defensive cooldowns are your LIFE.
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1 is a really bad idea. It’s already a nightmare trying to kill double bunker mid on map 2, let’s not have even more points like that.
1)Ele
2)Guardian
3)Portal
4)Infiltrators arrow
5)Ranged revives
6)Everything else, except:
7)Mesmer without portal
8)Thief without shortbow
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Everyone here is going to be on top of the ladder when it comes, because they’ve already mastered the combat in gw2. It’s going to be a very top heavy ladder.
Downstate nerf. Necros aoe corpses hard, and revive from outside aoe. We were doing pretty well before the nerf, but now there’s a necro in every team.
for someone who barely plays tPvP: what is this downstate nerf?
Reduced downstate HPs to 75% of what they were before. It’s a lot more difficult to revive people normally now. This might see some adjustment in today’s patch judging by the state of the game talk, likewise with some kind of change to how aoe on downed players works.
Downstate nerf. Necros aoe corpses hard, and revive from outside aoe. We were doing pretty well before the nerf, but now there’s a necro in every team.
I like the ideas in the thread, if I am available I would be happy to be part of or help run one of the teams for the evening.
One thing I was thinking that would be cool would be to get a big group of players together and then pick captains to choose teams pick-up basketball style and either do match ups in a 5v5 server or a tournament if you had enough people and then mix up the teams after some matches.
I’ve been thinking exactly the same thing the last couple days. Gives people who aren’t already involved a chance to meet some likeminded people too.
More of this kinda thing please
The more regular players who get involved, the more fun it is for regular players.
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Pop is high enough that PvP was unplayable due to lag during the lost shores events, and the events themselves were even worse. Ridiculous amounts of people.
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People want deathmatch because it’s casual/newbie friendly. All you need to be able to do is play your class.
Could the activation of Locus be more ballenced
90 sec cool down for a 800 heal, is pathetic
it needs to be more like 60 sec cooldown and heal for 4k
and no that wouldnt be overpowered, many many many classes can heal 10k with just their heal skillwarrior and gardian and theif all outheal a necro (not to mention ele also)
Well of blood heals for 14365 on one of my builds. I don’t think any other class can approach that with their 6 skill. With a 32s cooldown, that’s 449 health per second. Add permanent regen for another 303. Necros can definitely outheal everything except engi and maybe s/d ele.
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If it was just about the res like you’ve been trying to say for fifteen posts, people would bring rangers instead. They have a better res.
but they don’t.
Exactly.
grats on missing the point. the discussion was about the meta and use of necro which has a lot to do with rez signet which they touch on in the q and a and basically say there are certain rez abilities that they feel are too strong and make them a must have. but hey thanks for playing and acting like you know what’s going on.
What’s difficult for you? If it was just about the res like you’ve been trying to say for fifteen posts, people would bring rangers instead. They have a better res.
Get off the forums and learn to play the damn game.
lol what? pro teams are the ones talking about reliance in certain rez skills. that’s not one.
My point exactly.
listen to the q and a and otherwise stop posting, if you can’t see the difference between an aoe ranged rez vs a single target rez, well just lol.
And you’re the guy criticizing me for not playing other classes.
http://wiki.guildwars2.com/wiki/Nature%27s_Renewal
Hint, the area is much bigger than SoU. It also casts faster. And recharges faster. In fact, if you include the 4 minute recharge time on the spirit, you still get more revives per second than SoU even if the signet is traited for reduced cooldown. Plus it can be used to self revive.
So, as I was saying, if it was just about the res, everyone would bring rangers instead.
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If it was just the res everyone would run 4 rangers and instarevive every 30s, or quickrevive if anyone managed to die in between. Stop blaming the class for your own failures.
And Xom, comments about over inflated egos from you are incredibly ironic.
Its simple Mes has game changing power that wins maps I wont go into theory crafting detail what the mes and other classes bring that wins games because i dont think any of you casuals care about the details in tpvp. I will again say there is a reason Necro is so underplayed in Tpvp and its a low percentage of top teams setup.
If only you hadn’t been quite so absurdly wrong about that, you could almost have looked like you knew what you were talking about. Thanks for not boring us casuals though.
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Which brings us to the real issue, imo. Frenzy.
If frenzy was the issue, QZ would be too. Frenzy+HB does nothing without bulls. Bulls+HB does pretty good damage without frenzy. If there was even an ‘issue’ here, it would be CC. All these quickness complaints are misdirected, unless you’re talking about time warp.
You are probably the only person I talked to on the forums so far that has no idea how under-powered rangers are.
You can add me to that list. Rangers are strong, probably the strongest 1v1 class. Their issue is that they don’t really fill a team role. That stems from several causes, but a lack of damage is definitely not one. Damage compression on the other hand, is an issue for them, mainly because their CC is less reliable than thieves/warriors/mesmers.
I agree that the game needs to be enjoyable for inexperienced players. The problem is that 100b is SO easy to avoid that it’s hard for people to comprehend that anyone is having trouble with it, no matter how new they are. The best thing about it is the huge aoe dps on downed players making regular revives very difficult.
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Can someone elaborate on how the necro is being used in these lineups? And possibly link to a build? I played an engineer and a condition thief before starting on my necro. I’m having some difficulty understanding what the role is in organized pvp (conditions, boon removal, tanking, what?). My main source of experimentation atm is hotjoin and that probably doesn’t help.
Eating guardians alive from range, big aoe damage on downed players, reviving from outside enemy aoe with signet of undeath.
This build covers the essentials, the rest is up to you:
http://www.gw2build.com/builds/simulator.php#1.5.7.0.0.0.0.0.0.0.0.119.0.0.0.0.0.0.0.0.0.0.0.0.332.0.0.0.0.0.0.0.0.0.0.10.0.0
ITT guy who only plays one class saying it’s fine without playing other classes and seeing that they do the same things, but better. MMO forum classic.
You’re just embarrassing yourself dude. No one does what a necro does. If they did, people would run that class instead. Maybe you should let us all in on the meta changing secret mr ‘I haven’t been to the hotm in months’.
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Only thing that bothers me is that he counts as a kill for vengeanced warriors, and going to assume people under illusion of life too.
ITT bad players blame class. MMO forum classic.
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Give you toons name next time I see you we can duke it out.
Sure, all my necros are named Draaz or some variant. I don’t know what makes you think 1v1 is relevant in any way but I’m happy to beat you up again if you want o.0
excuses? do you even frequent the spvp forums? I guess all the na pvp is dead, no tournament pops during off hours, posts about teams possibly returning in february after the “pvp patch” are just my imagination. There are maybe 10 NA teams that pvp regularly. Guess you consider that a thriving pvp scene lol.
Err, too busy playing usually. I guess you’re too busy with forums to play?
you obviously have plenty of time to post in this thread, check out the spvp forum some time and youll realize that there’s not many people pvping seriously in this game. and why i laugh at your 35 QP. What teams did you beat to get those QP btw? oh right, other map chat pugs. mad skillz brah.
and no i dont think necros are broken, they just have a lot of bugs that need fixing, just wanted to step in this thread to say how pointless it is to post pvp screen shots as a reference of skill
also the fact you dont play other professions at all in tourney play makes me think even less of your skills and knowledge of balance.
Which teams did you beat again? Mad forum skills. I don’t even know why you’re so upset by the pic. Once again, it was posted on request. I know I’m not good
However, there are a couple of good necros posting here, saying necros are doing fine despite the bugs.
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Well proves two things other then one person all the people claiming games balanced dont tpvp. Second thing is even in that case its a player that has not played other classes seriously.
If you have seen me in tpvp Mammoth its pugging because thats all I do in this game it has no rated games. A deadly glad in rated match system play just cant take it too seriously at this point. All I do really is tpvp pug time to time I beat most pug vs pugs and the only pug necro I know worth a kitten is Well Whale Well and half the time he is grouped. The other necros I see are just farming pugs in vent with double guardian team makeups and rez sig running typical condition builds.
I hardly play anymore and when I do its on my mes. Few days ago did get some silver chests pugging on my test fear power necro build. Got one gold chest beating a typical bad vent team but for the most part non-vent pugs get crushed by vent teams on the last map.
If you played me possible you would remember as I tend to troll high ranked vent teams in free tpvp with hacks comments and stuff like that to see them yell noob and get worked up, dont take it personal I just dont have any respect in the guild wars 2 pvp system and never will until matched ratings.
Actually I remembered you because I always see you talking about how amazing you are on the forums and you played like kitten. Maybe you were having an off day.
excuses? do you even frequent the spvp forums? I guess all the na pvp is dead, no tournament pops during off hours, posts about teams possibly returning in february after the “pvp patch” are just my imagination. There are maybe 10 NA teams that pvp regularly. Guess you consider that a thriving pvp scene lol.
Err, too busy playing usually. I guess you’re too busy with forums to play?
And no I have no QP because, along with most other pvpers, I haven’t step foot in the mists since before QP was added because of how awful spvp is right now without match making, ladders, etc.
Keep making excuses.
Actually, I pugged most of those. Compare to my ‘all games’ win rate. Unless you think I was stomping pugs in hotjoin too. In fact, half those QPs came from random groups too, ‘you know any decent mesmers?’ kind of stuff.
Not really the point though. Someone said ‘if you think necros are fine you don’t play tpvp’. Someone who I have never seen in a paid tournament, and only once in frees, where I was not terribly impressed.
90% of NA matches right now – guard/ele/mesmer/necro and either warrior or thief. Both mesmers get close point, everyone else goes mid, mesmers drop portal and run mid, both teams try to set up the kill on the other teams necro, whichever team succeeds wins the game.
I don’t remember ever losing to a team without a necro in paid tournaments, and as Sprawl with his zero QP so kindly pointed out, I lose plenty of paid tournaments
Honestly, as harsh as it sounds, I’d suggest sucking up your tears and bracing yourselves for nerfs.
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Still waiting for those screen shots showing all of you claiming Necro is ‘fine’ have actually done a fair amount of tpvp.
You people have the nerve to post L2P crap when you dont even play.
Regarding the argument of some top players on teams using necro, they are getting carried or have comps that kind of fit the class but another could class could fill the role with no problems and probably do better.
Just post your tpvp wins with necro already or admit what we already know… you people saying necro is fine dont tpvp.
Thanks.
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This thread is difficult. Hman is an absolute beast but I’ve seen at least two better warriors and they were both nonames in frees. I could say something almost exactly the same about most of the names mentioned actually.
BTW, one player I find consistently impressive no matter what class I see him on is Apollo, but there’s no category for that.
Conquest has all the mechanical elements of GvG except VoD/aggression. The only issue is the layout of the current maps is getting in the way. Temple of the Silent Storm is better.
Mark of evasion applies 2 stacks for 8 seconds instantly, uncatchable applies 1 stack for 3 seconds per second they stand in the circle, which happens to be a quarter of the size, and lasts for 4 seconds. Instead of 3s of cripple, it applies 6 seconds of regen.
Mark of evasion on a single target provides a hp swing of 3-4k. Honestly, comparing that to something like 2s of protection is silly. Unless you’re taking six thousand direct dps.
There are legitimate problems with necros, this is definitely not one. If this had been about eles getting blasts back on their dodge rolls when they have a huge variety of both fields and finishers already, while we are stuck with minions that don’t work and putrid mark which is extremely awkward to blast with for our finishers, then sure, legitimate issue. Saying mark of evasion doesn’t compare well to other classes dodge traits, not so much.
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Still a ton of walls of text from casuals blah blah blah
I don’t think it’s in anyones best interests, let alone yours, for you to be belittling people dude.
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