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Quick update

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Posted by: Mammoth.1975

Mammoth.1975

Watching != Nerfing. Drama queens.

Of course it means nerfing. What else should it mean? Also, mentioning “watching” eles in the same sentance as the ridiculously OPed guardians and mesmers? That’s just aweful.

I don’t know, what else do you think watching could mean? Hint, starts with W.

They’re watching the build. If it’s fine you have nothing to cause concern, do you?

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)

Quick update

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Posted by: Mammoth.1975

Mammoth.1975

Watching != Nerfing. Drama queens.

If you’re not playing to win, don’t complain when you lose.

what do you want to see in the blog post?

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Posted by: Mammoth.1975

Mammoth.1975

Outrage in the comments section.

If you’re not playing to win, don’t complain when you lose.

Tournament games are fun

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Posted by: Mammoth.1975

Mammoth.1975

You can’t switch when teams are even.

If you’re not playing to win, don’t complain when you lose.

Stomping While Invisible? Working as intended?

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Posted by: Mammoth.1975

Mammoth.1975

Your one daze/knockdown/whatever from most classes downed state isn’t going to help you without assistance from a teammate anyway in 90% of cases. Like I said, I hate it too, but it can be countered. Considering that I can down half the thieves in 8v8 with my downed state autoattack in the time it takes them to stomp me, they kind of need it.

On the other hand, if they didn’t have it, we would probably see a lot less 10k backstabs, since they’d have to stop running builds that need to run away as soon as someone glances in their direction.

All irrelevant though. There are counters to it. That’s what you asked for, that’s what I gave you.

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)

Stomping While Invisible? Working as intended?

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Posted by: Mammoth.1975

Mammoth.1975

All of those are aoe effects. They’ll interrupt a stealth stomp. Well, except the ones that teleport you away from the stomper, but those will also interrupt a stealth stomp obviously.

If you’re not playing to win, don’t complain when you lose.

It is essential to Builds that Amulets become more flexible:

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Posted by: Mammoth.1975

Mammoth.1975

I tried and failed to replicate the reanimator bug. Doesn’t work all the time or what?

If you’re not playing to win, don’t complain when you lose.

Stomping While Invisible? Working as intended?

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Posted by: Mammoth.1975

Mammoth.1975

Err, stealth or no stealth that story remains the same. You got your daze off, that’s about all you can do against anyone 90% of the time.

If you’re not playing to win, don’t complain when you lose.

Quick update

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Posted by: Mammoth.1975

Mammoth.1975

You may want to rethink telling a game dev that their world seems to lack deadlines

If you’re not playing to win, don’t complain when you lose.

(edited by Moderator)

Do u like Pvp in GW2?

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Posted by: Mammoth.1975

Mammoth.1975

TA died a lot faster than AB.

AB died because you could farm the PvE ranks faster in FA and JQ anyway. It came back when they upped the rewards.

If you’re not playing to win, don’t complain when you lose.

Stomping While Invisible? Working as intended?

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Posted by: Mammoth.1975

Mammoth.1975

If you’re not playing to win, don’t complain when you lose.

Quick update

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Posted by: Mammoth.1975

Mammoth.1975

Good stuff. I’m guessing they’re still keeping a close eye on bunker builds and portals, but glad to hear they’re not outsourcing game design to the forums like some other games have.

If you’re not playing to win, don’t complain when you lose.

It is essential to Builds that Amulets become more flexible:

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Posted by: Mammoth.1975

Mammoth.1975

Would prefer more sigils. If you don’t take a precision amulet the selection of decent sigils gets fairly thin.

If you’re not playing to win, don’t complain when you lose.

Do u like Pvp in GW2?

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Posted by: Mammoth.1975

Mammoth.1975

I want to get it pregnant.

If you’re not playing to win, don’t complain when you lose.

Jon Peters talks spvp - mesmer on trebs, bunkers op, etc.

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Posted by: Mammoth.1975

Mammoth.1975

Obviously offense needs to be able to somehow overcome defense, because if an offensive build can’t, what kittening hope does a balanced build have?

If you’re not playing to win, don’t complain when you lose.

sPvP Class Statistics over 39 games!

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Posted by: Mammoth.1975

Mammoth.1975

Looking through my own screenies, one odd thing that stands out, if you have 3+ thieves on your team, you lose :P

Anyway, got some more data for you. Took only the first game in any sequence, dropped my own stats and Khylo (left in the bottom 2 scorers, will fix that when I have more time if you want). Didn’t take everyones score to average, just # of times top overall and team scores. Numbers are NS, BOS, BTS. 36 games, classes presented in order of how likely each individual member of that class is to top score overall:

Necro: 34, 5, 5
Guardian: 45, 5, 11
Elementalist: 59, 5, 8
Thief: 89, 7, 15
Mesmer: 69, 5, 11
Ranger: 45, 3, 7
Engineer: 48, 3, 6
Warrior: 68, 3, 9

I still don’t think these numbers are as valuable as number of times seen on winning team over number of times seen though. A couple other things that were interesting:
1. In my games, every time a necro topped his team score, he was also the top overall.
2. When I stopped playing necro and started playing ranger (ensuring my team always had at least one ranger), guardians simply stopped topping scores for the other team. Before that, there were 2 guardians getting BTS for every 3 guardians appearing.

It’s very clear that our sample sizes are too small though, looking at the large difference in our NS for different classes, i.e 2.5 thieves per game for me.

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)

sPvP Class Statistics over 39 games!

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Posted by: Mammoth.1975

Mammoth.1975

If these games are 8v8, you should also consider dropping the bottom 2 from each team, as they’re likely to be late joiners, skewing the stats in favour of least played classes.

If you’re not playing to win, don’t complain when you lose.

So are we getting any class balance fixes any time soon?

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Posted by: Mammoth.1975

Mammoth.1975

Classes will seesaw between balanced, OP, and UP all the time, just like in every game ever. Spamming up the forums about it all the time when it doesn’t disadvantage you in any way because you can simply roll whatever comp you think is strongest on the day, that’s not contributing.

Unless you can’t pass the tutorial.

If you’re not playing to win, don’t complain when you lose.

sPvP Class Statistics over 39 games!

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Posted by: Mammoth.1975

Mammoth.1975

You should be removing yourself from these statistics. Not that score is indicative anyway. Roll with the zerg from point to point and tag everything, top scorer. Add another column: number of times that class appears on the winning team. Also remove khylo from your analysis if these games are pickups, anyone can top score on the treb in 8v8.

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)

So are we getting any class balance fixes any time soon?

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Posted by: Mammoth.1975

Mammoth.1975

Play to win, or you will lose. Which part confuses you?

If you’re not playing to win, don’t complain when you lose.

So are we getting any class balance fixes any time soon?

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Posted by: Mammoth.1975

Mammoth.1975

It takes 5 minutes to make another character. See sig.

If you’re not playing to win, don’t complain when you lose.

What on earth are the criteria for glory gain in sPvP?

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Posted by: Mammoth.1975

Mammoth.1975

Zerg around capping points and stomping anyone caught in small groups or solo. Don’t worry about getting backcapped, secondary objectives or anything that will help you win, the win bonus is much smaller than the glory you gain by zerging from point to point. The only secondary objective you need to worry about is the trebuchet, because it smashes 8man trains. Oh, and bring some aoe or bounce to make sure you tag everything. Focus fire will put you at the bottom of those zerging.

The rewards are cosmetic though so unless you really need the approval of your fellow gamers, just play however you like.

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)

mesmer clones are OP

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Posted by: Mammoth.1975

Mammoth.1975

Bouncing attacks are fun against mesmers btw. If you’re built for damage, the first two will kill all the clones and then he takes double damage from each attack every time he summons a new clone. Quite a lot of mesmers appear to find this very confusing.

Also decent against rangers and most necros.

If you’re not playing to win, don’t complain when you lose.

So is everything OP?

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Posted by: Mammoth.1975

Mammoth.1975

Mes and guard are strong, necro is weak, everything else is fine. Not that there’s any reason to whine because it takes 5 minutes to make a mes or guard and take it through the tutorial. I’m hoping they get toned down within a reasonable timeframe to open up more viable team comps, but I’d rather see a few bugfixes first. In the meantime, play what is strong. If you’re not playing to win, don’t complain when you lose.

If you’re not playing to win, don’t complain when you lose.