(edited by Mammoth.1975)
Watching != Nerfing. Drama queens.
Outrage in the comments section.
You can’t switch when teams are even.
Your one daze/knockdown/whatever from most classes downed state isn’t going to help you without assistance from a teammate anyway in 90% of cases. Like I said, I hate it too, but it can be countered. Considering that I can down half the thieves in 8v8 with my downed state autoattack in the time it takes them to stomp me, they kind of need it.
On the other hand, if they didn’t have it, we would probably see a lot less 10k backstabs, since they’d have to stop running builds that need to run away as soon as someone glances in their direction.
All irrelevant though. There are counters to it. That’s what you asked for, that’s what I gave you.
(edited by Mammoth.1975)
All of those are aoe effects. They’ll interrupt a stealth stomp. Well, except the ones that teleport you away from the stomper, but those will also interrupt a stealth stomp obviously.
I tried and failed to replicate the reanimator bug. Doesn’t work all the time or what?
Err, stealth or no stealth that story remains the same. You got your daze off, that’s about all you can do against anyone 90% of the time.
You may want to rethink telling a game dev that their world seems to lack deadlines
(edited by Moderator)
TA died a lot faster than AB.
AB died because you could farm the PvE ranks faster in FA and JQ anyway. It came back when they upped the rewards.
http://wiki.guildwars2.com/wiki/Shield_of_Absorption
http://wiki.guildwars2.com/wiki/Magnetic_Inversion
http://wiki.guildwars2.com/wiki/Staggering_Blow
http://wiki.guildwars2.com/wiki/Gust
http://wiki.guildwars2.com/wiki/Illusionary_Wave
http://wiki.guildwars2.com/wiki/Air_Blast
http://wiki.guildwars2.com/wiki/Chilling_Wind
http://wiki.guildwars2.com/wiki/Reaper%27s_Mark
http://wiki.guildwars2.com/wiki/%22Fear_Me!%22
http://wiki.guildwars2.com/wiki/Updraft
http://wiki.guildwars2.com/wiki/Stomp
http://wiki.guildwars2.com/wiki/Thump
http://wiki.guildwars2.com/wiki/Tornado
http://wiki.guildwars2.com/wiki/Big_Ol%27_Bomb
http://wiki.guildwars2.com/wiki/Wave_of_Light
http://wiki.guildwars2.com/wiki/Shadow_Escape
http://wiki.guildwars2.com/wiki/Deception_
Don’t worry, I hate it too, but there are answers to it. The issue is that most of these won’t work if it’s just one teammate trying to revive, which is pretty common.
Good stuff. I’m guessing they’re still keeping a close eye on bunker builds and portals, but glad to hear they’re not outsourcing game design to the forums like some other games have.
Would prefer more sigils. If you don’t take a precision amulet the selection of decent sigils gets fairly thin.
I want to get it pregnant.
Obviously offense needs to be able to somehow overcome defense, because if an offensive build can’t, what kittening hope does a balanced build have?
Looking through my own screenies, one odd thing that stands out, if you have 3+ thieves on your team, you lose :P
Anyway, got some more data for you. Took only the first game in any sequence, dropped my own stats and Khylo (left in the bottom 2 scorers, will fix that when I have more time if you want). Didn’t take everyones score to average, just # of times top overall and team scores. Numbers are NS, BOS, BTS. 36 games, classes presented in order of how likely each individual member of that class is to top score overall:
Necro: 34, 5, 5
Guardian: 45, 5, 11
Elementalist: 59, 5, 8
Thief: 89, 7, 15
Mesmer: 69, 5, 11
Ranger: 45, 3, 7
Engineer: 48, 3, 6
Warrior: 68, 3, 9
I still don’t think these numbers are as valuable as number of times seen on winning team over number of times seen though. A couple other things that were interesting:
1. In my games, every time a necro topped his team score, he was also the top overall.
2. When I stopped playing necro and started playing ranger (ensuring my team always had at least one ranger), guardians simply stopped topping scores for the other team. Before that, there were 2 guardians getting BTS for every 3 guardians appearing.
It’s very clear that our sample sizes are too small though, looking at the large difference in our NS for different classes, i.e 2.5 thieves per game for me.
(edited by Mammoth.1975)
If these games are 8v8, you should also consider dropping the bottom 2 from each team, as they’re likely to be late joiners, skewing the stats in favour of least played classes.
Classes will seesaw between balanced, OP, and UP all the time, just like in every game ever. Spamming up the forums about it all the time when it doesn’t disadvantage you in any way because you can simply roll whatever comp you think is strongest on the day, that’s not contributing.
Unless you can’t pass the tutorial.
You should be removing yourself from these statistics. Not that score is indicative anyway. Roll with the zerg from point to point and tag everything, top scorer. Add another column: number of times that class appears on the winning team. Also remove khylo from your analysis if these games are pickups, anyone can top score on the treb in 8v8.
(edited by Mammoth.1975)
Play to win, or you will lose. Which part confuses you?
It takes 5 minutes to make another character. See sig.
Zerg around capping points and stomping anyone caught in small groups or solo. Don’t worry about getting backcapped, secondary objectives or anything that will help you win, the win bonus is much smaller than the glory you gain by zerging from point to point. The only secondary objective you need to worry about is the trebuchet, because it smashes 8man trains. Oh, and bring some aoe or bounce to make sure you tag everything. Focus fire will put you at the bottom of those zerging.
The rewards are cosmetic though so unless you really need the approval of your fellow gamers, just play however you like.
(edited by Mammoth.1975)
Bouncing attacks are fun against mesmers btw. If you’re built for damage, the first two will kill all the clones and then he takes double damage from each attack every time he summons a new clone. Quite a lot of mesmers appear to find this very confusing.
Also decent against rangers and most necros.
Mes and guard are strong, necro is weak, everything else is fine. Not that there’s any reason to whine because it takes 5 minutes to make a mes or guard and take it through the tutorial. I’m hoping they get toned down within a reasonable timeframe to open up more viable team comps, but I’d rather see a few bugfixes first. In the meantime, play what is strong. If you’re not playing to win, don’t complain when you lose.