Axe auto is one of the highest dps ranged autos in the game. The problem is that it doesn’t really count as ranged :P
Staff 1 being able to hit players.
I can’t believe all the negative responses. Its all in good fun. I don’t see how making fun of players is a bad thing. If its just for entertainment. If this seriously offends you then you may have been traumatized at an early age and should seek professional help. This in no way is a bad thing. Make fun of them, mock them, make them the pun of your joke, then get real and make serious suggestions as to how to increase the effectiveness of their build. Its not that big of a deal. In the end kittenally cares what some random people on the internet think about your build and overall game play? Laugh and let it go.
It’s about driving potential players away because the community is the kind that picks on new players and laughs at them. Making fun of others says a lot more about your character than it does about them anyway. Conformity born of timidity. It’s always the bad players who do it too. Except in wow, where some of the good players would talk kitten, but that game had a kittenty community all round.
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People still cling to the idea that taking someone out of the fight for 8s with a single button takes skill?
Keep firing off those excuses, definitely avoid taking responsibility for how you come across in the video, wouldn’t want to break your routine.
More BS. Yeah, I’m a real bad guy for calling them noobs. You’re making videos of them, laughing at their characters appearances, and generally being a dipkitten. Good work.
Love the dodging and excuses, ‘oh it’s constructive criticism!’
You’re singling out noobs and saying how noob they are. You’re not even blanking the names. Way to grow the community kittens.
I don’t even know where you got the idea that you’re some kind of authority on builds anyway at rank 800 NA. Hopefully you’ve been a lot higher than that before you started criticising others.
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Still unplayable. Whatever was broken needs fixing. 50 mb/s down 20 up. Runs fine everywhere except pvp maps.
CPC has advantages over shortbow but they don’t really make up the difference.
To keep choking gas up for the duration, the thief uses one initiative bar. In the same amount of time he regenerates about 2/3 of an initiative bar. Basically, for a thief to keep a poison field down for the same amount of time, the only other thing he can do is fire 2-3 cluster bombs. CPC is fire and forget, allowing you to chill and boonstrip in the meantime. Weakness, poison, and chill basically turn a guard into a punching bag when stacked together. I could definitely see a chilling darkness/focused rituals build using CPC effectively, if only chilling darkness was worthwhile.
On the other hand, choking gas has a massive list of advantages over CPC, so yeah it could probably use looking at. A much shorter recharge or a slightly longer duration would be good. Removing weakness from it would suck though. People always mistake weakness for a defensive condition.
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Tpvp still unplayable. Everything else is fine.
Or you could look at it as epidemic forces the enemy to full cleanse 5 people every 12 seconds, which they can’t do with one skill slot, while they can just move out of wells. They both bring different things.
Blowing a transfer isn’t that big a deal, to be honest. If you’re under any sort of focus you’ll probably have a bunch of conditions you want to transfer anyway and if you’re NOT under focus, then you can either eat the damage or blow the transfer and wait through the cool down. Compared to most other professions, Necros have a lot of condition clears. Being down one isn’t that big a deal.
This for pvp, although I’ll add something else. Corrupt boon used right is a free kill on a guard, and those don’t come around too often. BiP is 8k+ damage and ten stacks of might. Epidemic can deal north of 50k damage with a single button press. There’s no point trying to play down the strengths of these skills. I’ve tried them all pretty extensively, and imo corrupt is by far the best, then epidemic, corrosive poison cloud, bip.
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http://www.wowhead.com/spell=30108/unstable-affliction
or something similar.
In current meta it could be quite overkill, but the overall idea is to punish people from cleansing, and maybe something able to scale well with power, too ( in order to help power necros in teamfights).
I still believe punishing people from cleansing is a very bad move.
I mostly play Ele and often find mysefl with 20-30 seconds of pretty much every condition, that i cannot cleanse. Introducing a new condition that is similar to the ones we know, or one that will punish cleansing will turn the meta into relying on condition dmg.
Some might like that idea because they are fond of conditions. However, as for spectacting and developing a competitive environment there is not much skill in applying conditions.
Nothing wrong with punishing cleanses provided cleanse is still the correct play in most instances. All it does is reduce the impact of cleanse. Some of the suggestions here open up new windows of play and counterplay too, which is always good. Anything that provides a tension between ‘cleanse now’ and ‘cleanse later’ promotes better play, because right now the only tension is ‘do I have enough conditions to bother?’
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GW1? LoL? DotA?
Condition that applies a random damaging condition with every tick.
DoT that grants might to nearby allies when active or when removed.
DoT that stacks in duration, dealing high damage initially and lowering over time to a base point.
DoT that applies itself to anyone who removes it.
DoT that chains into a skill that consumes it for half the remaining damage.
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There are optimal strategies however, and 99% of GvG games played out in a very similar fashion in the later years. It’s really about appropriate allocation of resources, just like conquest. Well, just like conquest on maps where the nodes aren’t all in a line.
If people are actually running rangers on the side point now, the competition is definitely weaker
I apologize, but if you’d like to catch up on the current meta and see what the top teams run right now, there are a multitude of recent tournaments recorded and shoutcasted on twith.tv. Necro is near non-existent.
There have been a numerous amount of patches since you’ve played 4-5 months ago.
Sorry, I’m not trying to be irritating. I just don’t think it’s a patch issue if teams are no longer taking advantage of slow side bunkers. Two infiltrators arrows and their point is decapped, forcing them to run all the way back and recap, both of which take them out of the fight for longer than the thief, while they also miss out on a few points. To hold a side you need to be at least close to as fast as their fastest guy on any given map, even if it’s only over a short distance or on a long cooldown.
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If people are actually running rangers on the side point now, the competition is definitely weaker. Rangers are great 1v1, probably the best, but without the mobility it’s just too easy for a good team to decap, keeping him out of the fight, or keeping him out of the fight and preventing him from doing his job.
Yeah we actually get significantly higher protection and stability uptimes than guards, and the shorter stability cooldown is a big plus that easily outweighs the shorter duration.
If you strip down conquest to its core benefits, it is actually a very strong mode:
You are rewarded for outplaying your opponent: points for killing, node capped/uncapped
This one time advantage wears benefits overtime : 1 point /3 sec per node, 15 sec re spawn.
Until the opponent outplays you.
It is “fair” because if you’re dominating the whole match then the other team has very little chance to come back.
It is exciting because if the opposite plays better -and I mean really better, not just a single move of genius/luck- they can come back at any time.As for the absolute boredom to keep a point, it has to do with this esport thing again: just like goalkeepers don’t do much until the enemy strikers come, it’s alright to have players doing nothing between action-packed moments.
If you really think about conquest, with careful map design you have all the key elements that make GvG exciting and intense. The problem is with the current maps, although Temple is actually heading in the right direction… There’s also the fact that some of the other game mechanics don’t lend themselves to certain exciting aspects of GvG, but the game mode itself is quite similar at its core. More accurately, the strategies that each game mode enforces can be quite similar at their core, with the right maps.
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I’m looking at the current leaderboards and unless some players have gotten a lot better in the 4-5 months since I played last, the competition in NA looks a little softer than it used to be.
A lot has changed since 4-5 months ago. Back then, Necro was actually wanted for at least the 30/30/10 power wells build. Players that were just OK before have become much better.
There are certainly less players playing now, but that just means that the higher-tiered players and mid-tier players play the same top teams more often. Which breaks groups after losses more oft than not due to playing the same top team over and over. Players not wanting to queue because “X team is playing right now” and you’ll only match up against them every queue, but I digress.
Let’s not compare ourselves or any bunker build on any class to a guardian. Guardians are the best mid-point defenders hands down. Lets specifically compare to a close-point defender where viability should be a possibility.
Sadly I don’t think we can really do side points either. Our few ways of getting decent mobility require utility slots that we need for survivability. We did try it for a while, and it was fine at just holding the point all day, better than anything else actually, including guards, because you could actually kill oroamers solo. The problem was that was all it could do. You can’t move off point without RtL, portal, permaswiftness, etc.
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You’re mistaken if you think a necro bunker can’t survive in high tier pvp. They’re just not as effective as guardians. It’s not a survivability issue though.
I would certainly love to see a Necro bunker defending back-point vs any high tier team in NA right now. Because when I queue tournies it’s a team from the top 25 on leader boards.
And when I say high tier, any decent team in the top 50 of the leader boards. You will get neutralized, back-capped when you try to help mid, and die too fast vs two of them to receive support in time.
Necro is by far my favorite class. More power to them. I have over 2300 PvP games as this class. 1500 hours played total. I want to see it have any viable build for top tier play as much as the next Necro. I’m not trying to deter a Necro bunker build at all. I just wish it was just as viable as say a Ranger BM back-point is right now.
I’m looking at the current leaderboards and unless some players have gotten a lot better in the 4-5 months since I played last, the competition in NA looks a little softer than it used to be. A few friends and guildies are up there in the top 50, good players, but players who would rarely goldbox paids, and were, like me, struggling around the lower end of the old top 100 QP leaderboards. If anything, now would be a better time to play it than back then.
Still, as I said a couple times already, you’d definitely prefer a guard. Just pointing out that it’s not a survivability issue.
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just type this in Google or YouTube and enjoy:
Guild Wars GvG : rawr vs KMD
Nice vid. It reminds me though, if you look at gw1 videos from the perspective of someone who never played it, you’d have no idea what is going on there. Great coordination, but unless you play, you just wouldn’t even realise. Spikes are so fun to watch though.
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You’re mistaken if you think a necro bunker can’t survive in high tier pvp. E.G the only time the build I posted was burst down was by a PZ war/thief/mes spike build. Against more balanced teams, you’re fine.
They’re just not as effective as guardians. It’s not a survivability issue though, it’s the utility. Particularly when it was always kyhlo for map 3, you’d be really silly to run a necro over a guard. At the time we only had one good guard player though, and he wasn’t on 24/7 obviously :P
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AoE blind, aoe boonstrip, aoe cripple, group healing, group condition removal, stomp protection. Pretty sure the build I listed provides more group healing than a guard too. In fact I’m pretty sure it heals most allies for more than their actual heal skills can, at 424/s averaged out. There’s no question that guards are better on mid, but necros have their upsides.
Of course, wells and marks give great numbers but pbaoe is pretty dubious in actual play. No one should be standing that close to the bunker unless there’s a very good reason. Same goes for shouts of course but the instant effect means you can duck in and out. You don’t get much benefit from a single tick of well of blood. Foot in the grave is really strong on paper, but burning your DS recharge for stability can result in major problems as a bunker.
It’s harder to kill than an engi bunker (post elixir fix), but terribly slow so you can’t really hold a side properly. It applies and alleviates more pressure in clustered up groupfights than a guard bunker, but that’s not tremendously relevant against properly positioned opponents, and again, that’s only in a theoretical sense. If you were to put a number value on guards movement control such as wards, hammer KB, sword tele, and group stability, that number would be a very high number. An unattainably high number for any other class imo, which is why guards have always been the first inclusion in any team.
Oh, and I played around with siphon on wells, and it’s actually pretty strong. Just not as strong as the alternatives. Which would you give up, stability or protection? I used to run it as 0/0/20/30/20, without foot in the grave, but you get decapped far too easily.
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Here’s an old bunker build from last year:
http://gw2skills.net/editor/?fQAQNAW7YjQah6daaa87JAJFPj9kivHn6h7sfOA-TsAg2CrIASBkDIDQSgsAN+Y9xuBA
It’s pretty decent at what it does. You can survive 1 or 2 guys indefinitely. Most outlast builds can’t kill you and you’re pretty immune to burst from less than 3 guys unless you think you can facetank. I did used to facetank solo 100b warriors for laughs though.
The only problem is that since I last played it people figured out rangers are good, and rangers destroy it with ease. It’s still inferior to a guard or engi anyway. Well, definitely the guard, it’s probably competitive with an engi since they fixed the super elixir bug.
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Any kind okittennowledgement from Anet would be good. You know ’we’re aware, we’re looking into it’.
PvP is actually unplayable. Seems like a slight issue for a game with so much effort put into PvP no? TBH, getting advertising about the southsun whatever in my inbox seems a little silly when things are in this state.
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LOS form? Tell them to l2p. It’s a good ability for teamfights when used well but if you lose to a lich 1v1 you’ve got some serious problems.
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Think how many long standing necro forum goes have dissapeared in last 4 months. There used to be so much interesting info on these boards. There were some epic theorycrafting discussions, bug debates, ideas, speculations, lore debates. It’s all gone. All that’s left for the most part are questions from new blood or complaints about something.
I don’t know if you’re wearing rose-tinted glasses or if you’re just making kitten up because it suits your point of view, but the necro forum has always been just a giant whinefest, even in beta. There’s about half a dozen rational posters, and that’s all there’s ever been.
Forums didnt exist in beta, first 3 necro posts were question what build to use, starting a bug list and a question does shadow fiend look to you like a black sperm too or is it just me (that i to this day cherish because it made me pay attention to the kitten minions a bit to notice how bad they are).
Maybe I’m thinking of headstart. The bug list in itself had tons of thinly veiled whining after a few pages, people claiming obviously intended behaviour was bugged. The point remains. This forum has been filled to overflowing with whiners since day 1.
*No, it was definitely beta. They were up for bwe2, and reset of course on release. Actually, they were up for bwe1 too, and frozen in between the beta weekends so you could read them but not post.
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Think how many long standing necro forum goes have dissapeared in last 4 months. There used to be so much interesting info on these boards. There were some epic theorycrafting discussions, bug debates, ideas, speculations, lore debates. It’s all gone. All that’s left for the most part are questions from new blood or complaints about something.
I don’t know if you’re wearing rose-tinted glasses or if you’re just making kitten up because it suits your point of view, but the necro forum has always been just a giant whinefest, even in beta. There’s about half a dozen rational posters, and that’s all there’s ever been.
A lot of teams failed to adapt. Stomping all over my heroes from gw1 was a pretty depressing experience.
Try pressing one.
What happened? I took a break for four months, come back and find I’m lagging like a pregnant whale. I never used to get lag like this. Freezes for like half a second now and then. I have to dodge treb shots when they’re at the top of their arc when I’m standing on our close point.
Funny stuff. All the bad players complained about how bad rangers had it 4 months ago and felt sorry for them. Said at the time ‘if they buff rangers they’re going to be ridiculous they’re already a little out of hand’. Now look. TBH I’m not seeing much of a problem, but this thread is amusing anyway.
Perfect example of why ‘listen to the community’ is the absolute WORST way to run an MMO.
BM Bunker has existed longer then 4 months..
in fact its been nerfed multiple times..
Exactly. They were a little out of hand then, and this forum was alive with ‘ranger so baed’ posts. 4 months later, people catch on.
Did you just imply that gold is tied to skill?
Funny stuff. All the bad players complained about how bad rangers had it 4 months ago and felt sorry for them. Said at the time ‘if they buff rangers they’re going to be ridiculous they’re already a little out of hand’. Now look. TBH I’m not seeing much of a problem, but this thread is amusing anyway.
Perfect example of why ‘listen to the community’ is the absolute WORST way to run an MMO.
Yeah ignore the whining. The complaints about underpowered necros hit a crescendo right around the time when every top tpvp team on NA ran a necro. Of course you’d never see the whiners in paid queues so they had no idea that good teams were running necros or what those necros were doing. Some people will never figure this class out.
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I don’t know why its so hard to compile a rankings its not like every other game has one that you can just use. Heck use the ELO system if you have to.
o.O they already use some rating system, not sure if exactly ELO, but they do…
It’s definitely elo based at least. Win probability determined by comparative ratings influences the rating change after each game. That’s all they’ve told us, and that’s elo.
Sure, below rank 20-25 people are often still getting the hang of things, but after that it’s anyones game. I was r44 when I stopped playing back in late december/early january (started again a couple days ago) and two of the best thieves I knew were rank 27 and 32, regularly outperforming many of the 40+ guys around. There were less than a handful of 50+ guys on NA back then, so they were better than most of the highest ranked players in the game, with less than half the playtime.
Win percentage adjusted for opponent win percentage is simply a better indication of skill than time invested. Pretty straightforward.
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It should..
That would be silly. Rank has a very indirect bearing on your chance to win.
A matchmaking based solely on rank would work fine.
It wouldn’t be perfect, but games have managed with much worse.
Well, I should say, if the game had PvP worth playing… without that, everything becomes a ‘problem’.
What would be the point? Rank has no bearing whatsoever on skill. It’s simply a function of time invested.
Say you have 70% win rate. That means each tourney game you play is worth an extra 40+.04x rank to you than it is to the average player, where x is the average rank points you earn in the game before win bonuses are factored in. Conservatively, the average player gets ~250 rank points per game, ~136 earned plus win bonus 50% of the time. That means that all an average player has to do to be higher rank than the 70% win rate player is play 18% more games.
If they play just as often, they still won’t be far behind. They’ll be rank 65+ when the better player reaches 80, and that’s as far apart as they’ll ever be. Anytime before then the difference will be smaller. Using the example of rank 13 in the OP, if he was r13 with 70% win rate, he would be r11 and just 500 away from r12 with 50% win rate, only a 2 rank difference, and players of rank 13 and rank 11 would definitely get matched against each other in a rank matching system, despite the likelihood of such a glaring skill discrepancy.
To put it another way, if you’re intimidated by high ranks, or look down on low ranks, you’re making a mistake.
The matchmaking they’re using is Elo based, and it’s better that way.
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Dual daggers, 5 minion skills. For solo levelling necro dps is ridiculously high, especially once you get a golem. You can solo most champs from level ~10 with a kiting set like scepter/dagger, but it generally takes longer than it’s worth.
Minion AI has its drawbacks, but you’ll figure out how to use them effectively anyway.
It should..
That would be silly. Rank has a very indirect bearing on your chance to win.
It’s either the competition or the killing for pvpers. The rest is fluff. Sure, I’d like to be able to win gems again, but that’s not why I play.
Anybody who takes someone seriously after they disparage gw1 pvp is embarrassing themselves. When you align yourself with the clueless guy, you look clueless. I’ve played about a gazillion mmos just for the pvp, and gw1 is one of the best 3.
GW1 had already run a $100,000 tourney almost a year before WoW even had arenas btw.
All I get from most posts on the spvp forum is ’I’m pretty bad at gw2’.
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If it isn’t popular in Asia it isn’t an esport. I can’t think of an exception off the top of my head. That market should be the priority for pvp. There’s still a few very good Korean players around though.
Necro support heal is pretty weak. The two weakest classes right now are Necromancer and Ranger, they got maybe 1 or 2 builds to use that are good.
540% for you. 440% for your allies. I run a build right now for hotjoins that heals anyone in the well of blood for nearly 8k, 14k for me, plus regen over the duration for another 3k.
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Well of blood has a 540% healing power coefficient, and it’s very easy to maintain permanent regen on a necro. Factoring in your cooldowns, you can average ~750 health per second with just staff 2 and well of blood, both of which happen to be aoe. Necro healing is probably the best in the game since they fixed super elixir bug on engis. S/x Ele and staff+mace/x guardian might be close, but that’s all.
I’d say it lacks compared to greater marks and mark of evasion, but is on par with hemophilia. All 3 skills that it affects are markedly improved by a cooldown reduction.
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How many people would Spec 30 into SR if not for FitG?
I think the main issue with Fitd is that the talents beneath is are very sub par. They all have a use, but none of them make you feel any stronger, so why spec for them?
I could easily spend 50 points in SR if the game would let me. III, VII, X, XI, XII.