Showing Posts For Marmatt.8590:

WvW Suppressor

in Elementalist

Posted by: Marmatt.8590

Marmatt.8590

Signet of Restoration with staff is a terrible idea. Just saying.

^

Mystogen 80 Mes
Knights Of The Knightmare
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Pinnacle weapon skins

in Guild Wars 2 Discussion

Posted by: Marmatt.8590

Marmatt.8590

Does anyone else think that the pinnacle weapon skins are too unattainable? I get that theyre supposed to be based on your achievements, but the highest amount out of all of the players who play gw2 is 26k, shouldn’t that tell anet something about their standards for rewards?

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Barrage & Meteor EXPLOIT

in Profession Balance

Posted by: Marmatt.8590

Marmatt.8590

http://wiki.guildwars2.com/wiki/Lava_Font
http://wiki.guildwars2.com/wiki/Symbol_of_Faith
http://wiki.guildwars2.com/wiki/Symbol_of_Judgment
http://wiki.guildwars2.com/wiki/Symbol_of_Protection
http://wiki.guildwars2.com/wiki/Symbol_of_Swiftness
http://wiki.guildwars2.com/wiki/Symbol_of_Wrath
http://wiki.guildwars2.com/wiki/Glyph_of_Storms
http://wiki.guildwars2.com/wiki/Fire_Bomb
http://wiki.guildwars2.com/wiki/Smoke_Bomb_
http://wiki.guildwars2.com/wiki/Poison_Grenade
http://wiki.guildwars2.com/wiki/Choking_Gas
http://wiki.guildwars2.com/wiki/Caltrops
http://wiki.guildwars2.com/wiki/Uncatchable
http://wiki.guildwars2.com/wiki/Combustive_Shot
http://wiki.guildwars2.com/wiki/Impale_
http://wiki.guildwars2.com/wiki/Acid_Bomb
http://wiki.guildwars2.com/wiki/Napalm
http://wiki.guildwars2.com/wiki/Box_of_Nails
http://wiki.guildwars2.com/wiki/Purging_Flames
http://wiki.guildwars2.com/wiki/Entangle
http://wiki.guildwars2.com/wiki/Muddy_Terrain
http://wiki.guildwars2.com/wiki/Frozen_Ground
http://wiki.guildwars2.com/wiki/Ice_Spike
http://wiki.guildwars2.com/wiki/Static_Field_
http://wiki.guildwars2.com/wiki/Ring_of_Fire
http://wiki.guildwars2.com/wiki/Flamewall
http://wiki.guildwars2.com/wiki/Ice_Storm
http://wiki.guildwars2.com/wiki/Firestorm
http://wiki.guildwars2.com/wiki/Well_of_Corruption
http://wiki.guildwars2.com/wiki/Well_of_Darkness
http://wiki.guildwars2.com/wiki/Well_of_Power
http://wiki.guildwars2.com/wiki/Well_of_Suffering
http://wiki.guildwars2.com/wiki/Fetid_Ground
http://wiki.guildwars2.com/wiki/Chaos_Storm

Well kitten.. We are all exploiting. Good point OP. Nerf all these skills too.

(did I miss anything?)

/thread

Well someone did their homework :p

Mystogen 80 Mes
Knights Of The Knightmare
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WvW Suppressor

in Elementalist

Posted by: Marmatt.8590

Marmatt.8590

You are speculating that they have no stun breakers, and no condi clear. Which is why it is rather useless, because there are so many counters to its “strengths” that its not worth the trait points you need for it. using it in arcana, or water would be better.

Mystogen 80 Mes
Knights Of The Knightmare
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Legendary Collection Soon?

in Guild Wars 2 Discussion

Posted by: Marmatt.8590

Marmatt.8590

or how about that legendary trinket they talked about a while back.

Mystogen 80 Mes
Knights Of The Knightmare
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Critique my D/D ele roaming build

in Elementalist

Posted by: Marmatt.8590

Marmatt.8590

I would change your back piece, and celestial earring for knights, having more than half of your gear being celestial isnt recommended.

Mystogen 80 Mes
Knights Of The Knightmare
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New Elementalist

in Elementalist

Posted by: Marmatt.8590

Marmatt.8590

Looking at the stats your sitting at about 1500 power. Which is a wet noodle. Lets say your theory is correct, so if you add 10% it would be 1650. Add another 10% would be 1850. Which is ok damage, but thats only if your able to gain 10 stacks of might, in the middle of a fight, which some experienced ele’s cant even do. You cant take things like that into account when you’re new to the class. (not trying to sound condescending XD) I would reccomend keeping your ascended armor, get runes of holebrak or strength, then getting knights or valkery trinkets. Then once your more experienced and you can stack might then go to full celestial. But overall full celestial isnt reccomended.

Mystogen 80 Mes
Knights Of The Knightmare
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I really wonder necro is viable to playe now?

in Necromancer

Posted by: Marmatt.8590

Marmatt.8590

I would agree, if else’s as a whole didn’t rely so heavily on might stacking. If they nerfed it the whole elementalist class would take a serious blow in power.

Mystogen 80 Mes
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[Poll] How many candy wrappers you submited?

in Guild Wars 2 Discussion

Posted by: Marmatt.8590

Marmatt.8590

10, but i really dont expect me to win XD.

Mystogen 80 Mes
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I really wonder necro is viable to playe now?

in Necromancer

Posted by: Marmatt.8590

Marmatt.8590

I would argue that necros have a lot of options for powerful group utility, but it’s not focused enough or meaningful enough to be a worth considering in group comps. It also depends on if you’re referring to fractals or regular dungeons. I think necros have a better spot in fractals because survivability and damage reduction can be pretty relevant, as opposed to dungeons where zerg is king. The lack of fire fields (and surplus of other fields that are less desirable) and almost no blast finishers means its inherently selfish in the zerg mentality, but the substantial amounts of conditions like weakness, vulnerability, poison, chill, some decent defensive fields like poison/dark, one of the best boon strippers, some aoe condi cleanse in a pinch, above average aoe and solid single target damage gives them a decent spot. It’s tough to argue they’re optimal in any PvE setting but I think they get a worse rap than they deserve. It’s frustrating spending the whole dungeon trying to justify your existence against elitist pricks. I want more dungeons like fractals that push party to their limits instead of just trying to max dps.

Also, nerf fire fields.

Why nerf fire fields? Please elaborate.

Mystogen 80 Mes
Knights Of The Knightmare
S3 Legend

Continue crafting the Predator or not?

in Engineer

Posted by: Marmatt.8590

Marmatt.8590

I would say finish it since you have alot of what you need, plus some account bound stuff for it. Finish it, then sell it and then go and buy what you want, since you look better with the phoenix rifle imo.

Mystogen 80 Mes
Knights Of The Knightmare
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New Elementalist

in Elementalist

Posted by: Marmatt.8590

Marmatt.8590

Based on your link, you will be hitting like a wet noodle. Which is common with full celestial builds. Most d/d builds that have celestial are baseline celestial, they have either their armor or trinkets full celestial, while the other is knights, or soldiers. The reason why you must use runes of strength, or holebrak is because of the might increase and power boost you get. Without them you wont be doing as much damage as you possibly could. Sigil of blood isnt really a good sigil since you dont really have that much crit, sigil of battle/doom would be better since your constantly switching between attunements, which counts as a weapon swap. The oil does help, but doesnt help to the point where the sigil would become viable. Your trait set up is good, but you could change your master water trait so that you get regen and vigor when you use a cantrip since you get condi clear when you grant regen. I understand that the prices are rather rediculous (i remember buying mine XD) but its because theyre required for ele’s, especially when using d/d.

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WvW Suppressor

in Elementalist

Posted by: Marmatt.8590

Marmatt.8590

oh lawl understand what you tried to say there now XD ye the extra lightning rod dmge can be usefull+200 fero+200 prec but not worth the amount of traits invested in :p

lol thank you XD all i was trying to point out. It being in water or even in arcana would be better fit.

Mystogen 80 Mes
Knights Of The Knightmare
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WvW Suppressor

in Elementalist

Posted by: Marmatt.8590

Marmatt.8590

it’s not working on vapor form only. vapor form is just a last chance saver with only 20 sec cooldown. throwing 2 in water will result in a loss of 100 ferocity+100 precision over only 100 vit+100 worthless healing. using cantrip CD reduction trait will force u to use cantrips aswell instead of ice bow+sandstorm (unless you want a 100% useless trait ofc xD) like i already mentioned sandstorm is one of the most OP skills in the game 55 blind ticks, 1.5-2k crits, 4 sec bleeding, ~300 dmge ish. Frost bow doesn’t need any explanation i think and arcane wave will give you some healing and might+fury uptime aswell and therefore definitely worth it.
bolt to the hearth trait =20%more dmge/-33%HP is usefull because of the bonus dmge to low HP, if it was above 2/3 health, it would actually be okísh but not fantastic. under 1/3 health will mean that the enemies are probably retreating and you need to kill them asap be4 they ran back to the restack. giving you that extra 20% gives you that difference btween catching them or not.

by adding 2 points in water you’ll lose alot of damage potential while only gaining a small amount of surviveability. When you’re getting gankers on your kitten you still can’t survive long with 2 points in water. you can go 02066 with full zerker, however you’re talking about a totally different build in that case

i dont think you quite understood when i said “i agree with you” but i AGREE. XD its not the other parts of the build that i dont agree with its the two points in air that give lightning rod. Look at any other post on the forums. Lightning rod is a pretty useless build, and unless your using d/d since it has alot more CC capabilities.

Mystogen 80 Mes
Knights Of The Knightmare
S3 Legend

A Fun PvP Build

in Mesmer

Posted by: Marmatt.8590

Marmatt.8590

I use a build similiar to this on my mesmer. Except its focused on dps rather than condi’s. I would take 1 out of dueling to get the prismatic understanding trait since you are using torch, because those boons and extended stealth’s can be useful.

Mystogen 80 Mes
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WvW Suppressor

in Elementalist

Posted by: Marmatt.8590

Marmatt.8590

..signet..

Ranger said sigil. And there’s no CC in fire in any weaponset, so why would you even bring that up?

talking about the signet of restoration, and i mis-read what he said in a previous post thinking he said that.

Mystogen 80 Mes
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WvW Suppressor

in Elementalist

Posted by: Marmatt.8590

Marmatt.8590

My ele survives pretty well but then again with all the tags I get sigil of restoration goes off like a broken alarm clock. Not exactly the toon i play in 5 man teams but when im running with 10+ yah absolute area denial. And Retaliate isnt as common as it should be, i should probably look into making a guard/warrior build that can abuse that.

Retaliation is actually more common than you think, especially since every other person in wvw is a guardian your going to be dealing with it quite often. So having some form of burst healing like evasive arcana, or ether renewal would be better. The reason why people mostly use the signet on d/d or s/d is because theyre always casting spells, whilst on staff you have charge times, and long cool downs causing it to be not as effective than the other weapon sets.

More common than you think… more common than you think…. you realize i play 20 hours of WvW a week minimum right? I know EXACTLY how common it is, and its really not that big of a problem. That said most of my healing comes from sigil of restoration, no really tag everything get healed every single time anyone dies. plus if your using heal sigil never leave an attunement without blowing all your CD on it. free heals and some quick damage from fire to lighting and some free heals and cc when you switch from lighting to water. Honestly if your Ele is relying on its toughness vitality or active heal to survive your not aggressive enough.

Yes it is more common, based on the fact i had given you previously. The signet is not viable for staff, and CC on a staff….really? What CC do you get from fire?

your not a very good reader are you cc from lighting before switching out of it …….

One CC two CC in air (if they go through static field), and theyre CD is too long for it to be a viable part of the build. I think this is an ok build, you need more survivablility because with the build, as it is, your just one hit from being killed. Also condi clear will be a major issue, if you try to use ether renewal that could be a more reliable way to gain health plus remove conditions, since it has a semi-short CD. Also insults arent the way to convey your opinion.

Mystogen 80 Mes
Knights Of The Knightmare
S3 Legend

WvW Suppressor

in Elementalist

Posted by: Marmatt.8590

Marmatt.8590

The baseline of this build is actually very nice, full berserker while getting 80% crit chance for crit% cap this results in very high dmge which isn’t variable bcause of crit chances. I know there are alot of people argueing that this build will only result in insta retal kill and will only help the enemy by being a rallybot. However this build DOES work because of vapor form. Vapor form will make sure you get out of the dangerous situation while also giving yourself 3 more seconds for a rally up.
Frostbow is excellent nuking skill+sandstorm is best aoe blinder ingame so that are very good utilities. arcane shield+signet of restoration are abit of a waste imo though, you better pick arcane brilliance and arcane wave for extra blast finishers.

http://gw2skills.net/editor/?fFIQFAWlcMonhVPwpBktNABgEOQkBiKV+93yA-T1REABLp8LiLEAK7PknOCAegAWq+jWKBDAgAszdGozdm1re1re1re25O35O35OLFQ56qA-w

i’d pick this build myself if you want to go burst all the way, without losing much on dmge perspective you’re gaining boon duration and some extra surviveability.
you’ll get 6 in arcana giving you 10 sec cd cleansing wave 1300 heal (130hps) regen 50% uptime another 65 hps and your omnomberry pie giving 314 every ~1.25 sec=~250 hps. brings a total of 450 hps while still dealing massive damage apart from the other boons/condi removal you get.
the extra boonduration on strengthrunes and arcana will give you alot more might uptime, especially in combination with battle sigil. resulting in equal dps.

The superior sigil of restoration is just 100% crap in my opinion. it gives you HP on player kills, however when engaging harder fights your sigil of restoration will proc less. it’s an uncertain heal and therefore you shouldn’t take it.
Last but not least this build isn’t meant for ganker heavy zergs since you’ll just get insta buttraped. For the rest it’s positioning all the way, gl practising it’s definitely one of the funniest builds for ele in WvW

^ i agree with you, but in my opinion, i dont think a build should work around one skill in order for it to not be an insta-kill. I would suggest taking two out of air, and putting it in water, so that you have more health, plus a reduction on cantrip CD.

Mystogen 80 Mes
Knights Of The Knightmare
S3 Legend

[Spvp][Elementalist] D/D celestial needs nerf

in Profession Balance

Posted by: Marmatt.8590

Marmatt.8590

Meh ele is the strongest(not by much) but its not game breakly op. People could still choose other prof without gimping there team. Balanced is actually quite good that any prof is viable.

If we look at EU meta still heaps of teams running guard+mesmer+thief.

Also I have notice most of the threads crying about op ele and engi are created by players that main thief. So thier view is generally very bias.

EU meta is far behind NA meta atm

So are you saying NA teams are stronger than EU?

#shotsfired

Mystogen 80 Mes
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WvW Suppressor

in Elementalist

Posted by: Marmatt.8590

Marmatt.8590

My ele survives pretty well but then again with all the tags I get sigil of restoration goes off like a broken alarm clock. Not exactly the toon i play in 5 man teams but when im running with 10+ yah absolute area denial. And Retaliate isnt as common as it should be, i should probably look into making a guard/warrior build that can abuse that.

Retaliation is actually more common than you think, especially since every other person in wvw is a guardian your going to be dealing with it quite often. So having some form of burst healing like evasive arcana, or ether renewal would be better. The reason why people mostly use the signet on d/d or s/d is because theyre always casting spells, whilst on staff you have charge times, and long cool downs causing it to be not as effective than the other weapon sets.

More common than you think… more common than you think…. you realize i play 20 hours of WvW a week minimum right? I know EXACTLY how common it is, and its really not that big of a problem. That said most of my healing comes from sigil of restoration, no really tag everything get healed every single time anyone dies. plus if your using heal sigil never leave an attunement without blowing all your CD on it. free heals and some quick damage from fire to lighting and some free heals and cc when you switch from lighting to water. Honestly if your Ele is relying on its toughness vitality or active heal to survive your not aggressive enough.

Yes it is more common, based on the fact i had given you previously. The signet is not viable for staff, and CC on a staff….really? What CC do you get from fire?

Mystogen 80 Mes
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WvW Suppressor

in Elementalist

Posted by: Marmatt.8590

Marmatt.8590

My ele survives pretty well but then again with all the tags I get sigil of restoration goes off like a broken alarm clock. Not exactly the toon i play in 5 man teams but when im running with 10+ yah absolute area denial. And Retaliate isnt as common as it should be, i should probably look into making a guard/warrior build that can abuse that.

Retaliation is actually more common than you think, especially since every other person in wvw is a guardian your going to be dealing with it quite often. So having some form of burst healing like evasive arcana, or ether renewal would be better. The reason why people mostly use the signet on d/d or s/d is because theyre always casting spells, whilst on staff you have charge times, and long cool downs causing it to be not as effective than the other weapon sets.

Mystogen 80 Mes
Knights Of The Knightmare
S3 Legend

WvW Suppressor

in Elementalist

Posted by: Marmatt.8590

Marmatt.8590

In before your ele dies from:

  • Retaliate
  • Rapid Fire
  • Tainted Shackles + Life Blast
  • Arrow Cart

    [insert any skills from any pick-up team]

^ i agree with what he says, if you get hit with just about anything its going to be a one shot, since you will have virtually no health, and no toughness. Even if you are able to shield and dodge at the perfect time and survive against a guardian, your still having pointless traits like lightning rod. On staff you only about 2 (3 for reflect against rangers) interupts to even use the trait. Putting those points into water or even arcana where it would be more useful would be better.

Mystogen 80 Mes
Knights Of The Knightmare
S3 Legend

[Spvp][Elementalist] D/D celestial needs nerf

in Profession Balance

Posted by: Marmatt.8590

Marmatt.8590

and again ..
nerf might from 35 to 25.
nerf cele amulet

dont nerf the ele ..

Yes lets nerf all other specs that also run this, how about we nerf eles without screwing other professions?

How about instead of nerfing eles we fix the shortcomings of other classes.

or we can nerf eles while fixing the shortcomings of other classes.

If we nerf ele, its going to become what ranger was before the update, under powered and under played. Also, staff ele works surprising well against d/d, especially when you use unsteady ground and gust wisely you can interrupt them when they use dragons breath or earthquake then burst with your fire.

Mystogen 80 Mes
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Barrage & Meteor EXPLOIT

in Profession Balance

Posted by: Marmatt.8590

Marmatt.8590

Even though you can “summon” them (i agree with what Roe.3679 said) and the spell will continue, the downfall that you fail to notice is the cooldown on the skills. Skills such as life transfer would become extremely OP, because they have a shorter cooldown, and have a higher chance of damage because the enemy simply has to be within range of you, while with meteor shower or barrage they would have to stay within a set range, based on where you put the spell down.

Mystogen 80 Mes
Knights Of The Knightmare
S3 Legend

How is the Spirit weapon build in WvW?

in Guardian

Posted by: Marmatt.8590

Marmatt.8590

Its definitely been changed for the better, and is more usable in situations. But depending on whether your zerging or roaming its survivability is questionable. For zerging its good for aoe heals/stun but as far as roaming goes, meditation builds are still the meta and are mostly used.

In my opinion, until anet makes spirit weapons like a necros minions, it wont be viable.

Mystogen 80 Mes
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Just hit 80 lvl and need some tips

in Mesmer

Posted by: Marmatt.8590

Marmatt.8590

As far as the dungeon guide goes, it is accurate in telling a mesmers general job when people look for them for dungeons and PvE in general. Often times they simply want one for a portal to skip a specific part of a dungeon, or massive reflect with focus #4 or feedback. (#4 focus reflect requires to be traited to do so) As far as gold goes it depends on what type of build you want, such kittenter or phantasm. Phantasm has more dps, while many shatter builds rely on condition damage/pressure. I couldnt tell you for a full exotic build up, since prices are constantly increasing/decreasing everyday :p but for a full exotic build up with zerker/knights for a dps build would cost around at least 70g~.

Mystogen 80 Mes
Knights Of The Knightmare
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New hybrid ele build meant for all

in Elementalist

Posted by: Marmatt.8590

Marmatt.8590

http://gw2skills.net/editor/?fFAQFAWnMISLD2zAWOAfEIgAQoNNUAZlK/+bZA-T1SBABBuqAOqVklSiRVVxMlgXpUojLAAWKhKTZCe6AA4BAAA-w

Here is an updated version based on the “constructive” criticism from other players.
I took out the two points in earth and put them in arcana instead to regain the ability of evasive arcana.

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New hybrid ele build meant for all

in Elementalist

Posted by: Marmatt.8590

Marmatt.8590

“Wow that’s really different”

And it sucks

cya

As much as I agree with you I must say that when I first wrote about the D/F build for PvE many people were like “nah, it sucks dude”, I even had a few rage-posts from the lovely Anierna <3, but look how far my build has come now (all modesty aside) ^^

Yeah, but the OP’s build is, at best, a decent karma train build. His thread title clearly states “meant for all”. It has zero survivability outside of karma trains. So there’s absolutely no chance this build will work especially in 1 v 1 or 1 v X, unless he’s playing against someone who just installed the game…So with that said, I’m fairly confident this build will never be viable outside karma trains even if the best ele NA picked it up and tried out it.

considering is has almost 2.5k toughness with bonus healing, especially with the staff it actually has quite a bit of survivability if you know how to use a staff :p . Plus the fact that is also almost has 2k power and decent crit you can maintain pressure, while using the blast finishers to heal yourself.

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New hybrid ele build meant for all

in Elementalist

Posted by: Marmatt.8590

Marmatt.8590

Mystogen 80 Mes
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New hybrid ele build meant for all

in Elementalist

Posted by: Marmatt.8590

Marmatt.8590

Hello,
My name is Loki God Of Caos and I created a build on my ele to be efficient yet balanced for any weapon type, and any form of play.

The trait set up is 2/3/2/3/4. I know what your thinking "interesting, or “wow that’s really different”, or “that’s just too weak in all areas”, but allow me to explain. This build is for a “one size it’s all” type of build that elementalist a have been needing. Yes, the 0/2/0/6/6 build is still viable but in order to compensate you need zerker gear or soldiers to compensate for the tremendous loss of damage.

The trait in fire is to deal more damage while attuned to fire, which will be handy once I explain later on. The air trait is bolt to the heart, but the reason is because of the “3” point trait that you get, the bolt of lightning. That bolt will do 20% more damage, just attaining to air. The earth trait is to do more damage while enemies are within a range if 600 units. This goes well in hand with the fire trait, because just by being attuned to fire your doing 20% more damage. Which (if you have the sigil of battle) will increase tremendously. The water trait can vary depending if you want can’t rips or arcane, I prefer arcane because I use staff in wvw a lot and the blast finishers are nice such as with arcane brilliance, arcane wave, and arcane shield. If you use the arcane build choose the trait that gives enemies vulnerability with arcane skills. It helps especially when attuned to fire . Then the “3” trait is for healing when attaining to water, which is helpful especially in tight situation. The first arcana trust varies if your using staff or not, if you are I use blasting staff, if not use that trait that gives vigor on critical hits. For d/d or something like that. Your second trait is the one that gives you a boom based on your attune meant, it’s kinda needed for regeneration or might.

My gear is a mixture of celestial, Zerker and soldier. I have 2 armor pieces that are celestial, and two trinkets. The rest is zerker and soldier with traveler runes for boon duration and speed.

My staff is also zerker with the sigil of force and battle.

Bear in mind that this build is meant for all around and does well in any situation,

If I could get feedback on this build that would be great

Mystogen 80 Mes
Knights Of The Knightmare
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