Balancing
- Balance around the entire game
I know that you guys have said that World vs World is supposed to be a casual game. But the ones actually playing world vs world want it to be more.
Right now the class balancing is about sPvP, which is game breaking for WvW. There should be balancing around 1v1, 5v5 and 20v20.
By having 3 different balances other modes don’t have to be affected. The elementalist is a great example. D/D is a strong duel class, it’s nice for 5v5 with the aura sharing but in 20v20 the staff ele will (in most cases) outdo a d/d ele. The other way around, the d/d ele will outdo the staff ele in 1v1.
The elementalist has multiple builds which can be used for different types of group play, which is awesome.
Sadly for other classes there are some major problems.
When reading the following part I want you to imagine the following situation, there is a group setup, where there is not more people allowed to play than the agreed numbers.
In the following examples I’m talking about 1v1, 5v5 and 20v20. When adding a class you are taking up a slot of possibly another class. So take in mind: what will this class bring me that no other class can do better?
Guardian:
1v1: Not many builds – could use more builds.
5v5: Fairly balanced.
20v20: Overpowered – loads of healing to group members, condition removal, retaliation, protection, swiftness and regeneration. For every guardian you have the closer you get to 100% uptime.
Warrior:
1v1: Underpowered, not many builds, forces them to go really glassy in most situations – could use more builds.
5v5: Fairly balanced, maybe a bit underpowered.
20v20: Balanced, hammer stuns are great, just enough condition removal and/or healing on a decent cooldown. The warbanners are great if you make a mistake.
Engineer:
1v1: Strong duel class, fairly balanced.
5v5: Fairly balanced, great dps while still being tanky. Good stomp control.
20v20: Close to useless, reasoning: guardians can too easily spread retaliation, the engineer ignores aoe limit in most cases and because of it’s good dps will almost kill himself. The engineer doesn’t bring anything to the group that no other class can do better (underpowered) – could use more builds.
Ranger:
1v1: Very strong duel class, some builds are a bit overpowered – could use more builds.
5v5: Fairly balanced, maybe a bit underpowered.
20v20: The ranger doesn’t bring anything to the group that no other class can do better (underpowered) – could use more builds.
Thief:
1v1: Very strong duel class, some builds are a bit overpowered – could use more builds.
5v5: Fairly balanced, good stomp control.
20v20: Good stomp control, poison fields and blast finishers. Other than that the thief doesn’t bring anything to the group what no other class can do better (underpowered) – could use more builds.
Necromancer:
1v1: Very strong duel class, some builds are a bit overpowered.
5v5: Very strong, maybe a bit overpowered.
20v20: Very strong, not balanced, but this should be the tone.
Elemantalist:
1v1: Very strong duel class, fairly balanced, dps, cc, healing, cleansing, all in one package.
5v5: Strong class, fairly balanced, aura sharing for team members.
20v20 Strong class, fairly balanced. Support class with decent dps and soft cc.
Mesmer:
1v1: Very strong duel class, some builds are a bit overpowered.
5v5: Decent, fairly balanced.
20v20: Other than the veil the mesmer doesn’t bring anything to the group that no other class can do better (underpowered) – could use more builds.
This is my opinion on the balancing, yours may differ but you can see that the balance focus is based on 5v5 causing some underpowered and overpowered classes in the 1v1 and 20v20 sections of the game.