Showing Posts For Matt H.6142:

BWE 3 Guardian Feedback (Core/DH)

in Guardian

Posted by: Matt H.6142

Matt H.6142

This was my favorite of the weekend, (but my #1 is still tempest and didn’t play much of that so as not to be tired of it by launch.)
The bow sounded great, and really delivered all its abilities. Hunter’s Ward is a supernova on screen when it hits though, and should maybe be toned down.

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BWE 3 Daredevil Specialization Changes

in Thief

Posted by: Matt H.6142

Matt H.6142

Could really feel the improvement from last BWE. It was very reactive, and I could feel I could be in all places at once. Breaking stealth because of the some of the dodge rolls did have me swearing though. I think many of us did.
However, there are a lot of one shot kills on thieves right now. I saw a 10k gun flame, not including the double hit. Dragon hunters pack a bunch too. I hope that fragments trap is broken, cuz I saw several 5ks on that. I had a mix of berserker, knight and Valkyrie gear.

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Function Gyro Deployment?

in Engineer

Posted by: Matt H.6142

Matt H.6142

Double click on friend or foe works and may be quicker when selecting allies.

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Overload Water - Safety bubble

in Elementalist

Posted by: Matt H.6142

Matt H.6142

Spec Overload Water right, and you get something like this –
HOTS Murky Safety Bubble
https://youtu.be/ByoGAUl1J8I

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Elite Weapons won't work in Core only?

in Guild Wars 2: Heart of Thorns

Posted by: Matt H.6142

Matt H.6142

I just created a character, went into HotM, equipped an off-hand weapon (unlocks at level 6), and hopped back into PvE; all that happens is the off-hand weapon has a lock icon appear over it (you can still unequip it) and the associated skills are disabled.

It’s reasonable to expect the same thing will happen if you’re wielding a weapon you no longer qualify to use: it’ll stay in your hand, but it and all its skills will be locked.

Nice. Thank you. Very clever.
Still, I’m petitioning that after unlocking the new weapon, it can be used regardless of specialization. Leave the spec to augment the new content though.

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Let's Vote ONLY! (Tempest)

in Elementalist

Posted by: Matt H.6142

Matt H.6142

1. Mid range offhand damage was missing for ele. Aoe auras without weapon, trait, or attunement consideration. (Aftershock your ally when they have rapid fire focus). Boon share means group armour of earth and half the effort needed for fire blasts. Then Mesmer can pass it back as well. 20 stacks of stab. This means arcana isn’t necessarily a must though it does make the best choice for boon share
Group super speed for your “escape”. If you get caught it was bad positioning. What happens when you combo super speed and mist form?
Largest area chill for elementalist to date.
Ele can overload fire during group fire blasting to contribute might.
Traits do need a shout reduction option. (Is that present in any elite specs? Necro greatsword has a skill based one.). Stability in tempest would help. Armor of earth would be a bit much if needed to get one off.

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Horn fields are insane

in Elementalist

Posted by: Matt H.6142

Matt H.6142

If your playstyle is nothing but blasting fire fields and invul, then don’t use horn. That play is well covered already. If horn had all that, it would invalidate the other weapons. The group support means others can blast the fire field for you, and they don’t have to huddle in a circle. A 600 long carpet vs a 240 ring?
And now there is a aoe reflect in shouts and I don’t need staff or powerful aura to do it.

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Leah Hoyer: "Any Sylvari could turn..."

in Guild Wars 2: Heart of Thorns

Posted by: Matt H.6142

Matt H.6142

It’s not impossible. In the first Beta, there was a closing event that caused you to become Branded if you died, and then you could defeat your once-allies. It was sort of an elder dragon zombie outbreak.

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Elite Weapons won't work in Core only?

in Guild Wars 2: Heart of Thorns

Posted by: Matt H.6142

Matt H.6142

Thanks for the source quote that says you have to equip the elite spec to use the new weapon. I’m still curious what will happen to the weapon when the spec is dropped.
We’ve not seen forced disarming in the tech yet.

There are weapon improvement traits in most every spec (except ele). Which spec would you put the new weapon improvement traits but the elite one? It’s not to give an advantage over core. You should see I want to ex. equip war horn without tempest. The tempest spec only adds ally stun break. I do believe you need HOT to be able to use it though. Pay for new content. Same with shouts. Equipping tempest would be smart if you want bonuses for that skill type, but what if one skill has good utility with the rest of the core kit. I have to equip an entire spec for one skill? It would be like Mesmer needing inspiration to run time warp because it’s a glamour.

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Elite Weapons won't work in Core only?

in Guild Wars 2: Heart of Thorns

Posted by: Matt H.6142

Matt H.6142

I’m not sure where you got that from my op. In short, aftering unlocking the new weapon, it makes no sense that it can only be equipped with the elite spec slotted. Mechanically, what would the game do about un equipping skills and weapons when I change the elite out? What if I switch out on accident and now I have to reset everything?
Are you saying it’s not fair I can use new paid content unless it locks in 1/3 of my spec selection? This must be on the belief the new content puts out more damage. See guardian and ele elite specs to disprove that.

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Tempest elite skill very underwhelming.

in Elementalist

Posted by: Matt H.6142

Matt H.6142

Reposting this Elite idea from general discussion.
Put the Stunbreak on Rebound, demote to utility. Your next skill after stunbreak is probably your life saver, so 25% cooldown on that will be nice. Slot it into the trait as well for a free reduction.
Rework Eye of the Storm to Elite, creating the non-transform tornado people have been asking for.
Rework classic Tornado into an Elite Cantrip or Signet.
Some old GW1 names – Master of Magic, Ward Against Harm, Double Dragon.

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Warhorn long cooldowns

in Elementalist

Posted by: Matt H.6142

Matt H.6142

Warhorn cooldowns are not much different than most skill 4 and 5 ele skills. All are from 25 to 50 seconds.

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Horn fields are insane

in Elementalist

Posted by: Matt H.6142

Matt H.6142

Gliph takes up an utility slot.
Those fields come “free” with warhorn

“Free” he says. Yeah, it’s totally free, just ignore the fact that by taking warhorn, you lose 2 blast finishers, an invuln, a personal reflect, a projectile destruction field, and/or one of the very VERY few mobility skills that Ele gets. Not to mention the fact that you have to take the Tempest trait line to even use the warhorn in the first place. So, which trait line are you going to sacrifice to run Tempest? Water? There goes your sustain, cantrip cooldown and condi removal. Arcane? There goes your access to boons. Fire? Kiss your damage goodbye.

Dust Storm isn’t even all that good! It’s two blinds at most per target, on a 30 second cool down. Glyph of storms (earth) has five times that on a 60 second cool down.

And gain the largest fire field, second longest water field for ele, boon share, push, pull, and max cap breaking blind. If your party isn’t helping you, then look out for #1 and run focus.
Drop water for the condi cleanse overload and grandmaster, breakbar, and extra protection.

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Tempest & Glyph of Storms

in Elementalist

Posted by: Matt H.6142

Matt H.6142

I don’t even know what you’re saying through the profanity filter, but warhorn and shouts cast quicker than most glyphs. Yes, overloads are the longest casts in the game, second only to Guardian full heal, but they give out something during the entire cast time, and if they complete, big pay off.

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Warhorn long cooldowns

in Elementalist

Posted by: Matt H.6142

Matt H.6142

Since the June patch, ele weapon cooldown traits in the other lines give 33% cooldown reduction, and that is usually bundled with another bonus for the attunement.
Water Globe would be almost 30 seconds and Sand Storm would be 20 seconds.
When you are asking for a 25 second cooldown, which would trait down to 16 seconds, do you still think it’s fair?

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Tempest & Glyph of Storms

in Elementalist

Posted by: Matt H.6142

Matt H.6142

Warhorn Fire 5 is the biggest fire field seen to date. Damage can change, and he was in Crusader gear, so it won’t be the biggest dps.
Glyph of Storms does not pulse might in fire, sandstorm can’t blind more than 5 targets, icestorm doesn’t heal and in any attunement, it doesn’t move, so easy to avoid.
If you like damage builds, do what’s been working for you already. If you’d like more support, look at Tempest.

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Tempest Discussion Thread

in Elementalist

Posted by: Matt H.6142

Matt H.6142

I think warhorn is the most impactful offhand available now.
Offhand dagger and focus were kind of dull for their passive nature in half the attunements, and neither synergized well with scepter’s range besides blasting fire fields. That 600 range on warhorn is a nice middle ground between dagger and scepter.
I saw that the ele can continue to cheat the max 5 target cap (I’m sure Feel the Burn will be capped on launch.) See Dust Storm, Lightning Ball, Cyclone (and maybe tidal surge.) And the biggest fire field we’ve seen to date.

I’m happy for the aoe magnetic aura, and to a lesser extent, the aoe frost aura.

Armor of Earth and then Heat Sync means the biggest share of stability possible. Imagine then Mesmer signet of Inspiration handing it back for 20 stacks of stab? Lock it up with sand squall. Pumping out improved protection to almost 100% uptime if spec’d right.

Armor of Earth and a breakbar would see the earth overload almost always complete.
Would be nice if you could get that Rebound off before armor of earth or mist form.
Perhaps the aoe stunbreak should move to Rebound (literally more appropriate) and then Eye of the Storm could maybe drop a mini-elite Tornado? Promote eye of the storm to Elite.

The traits are niche but not as game changing as say the Chrono Phantasm 1-UP or clone dodge. The stun cleanse is nice (Earth’s embrace only working when health drops below 50%) as well as the debilitating cleanse.

And Karl, you rock my socks every time! Loved all the noise puns in the blog, and your final statement certainly had me rallying behind you!
“The tempest cannot be stopped; your enemies cannot endure. Press forward!”

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Elite Weapons won't work in Core only?

in Guild Wars 2: Heart of Thorns

Posted by: Matt H.6142

Matt H.6142

Is it certain only the elite spec can “hold” the weapon newly introduced to the class?
This would mean when you drop the Spec, the weapon would have to automatically be unequipped (and what if your inventory is full?), or put up a message you can’t unequip the spekittenil you change your weapon, which just seems dunce to me.
I can understand dropping hero point into training in order to unlock the new weapon, but the rest doesn’t make sense.
Same with the new utilities. A little easier to achieve elite spec exclusivity, because the skill bar is so easy to manipulate, but still clunky.
Now the elite spec should certainly improve the new weapon and utilities to warrant picking it when building like that, but exclusivity it should not.
Even if current design was exclusivity, I’m sure we will see a roll into core later down the line.

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Ice Shards range bugged

in Bugs: Game, Forum, Website

Posted by: Matt H.6142

Matt H.6142

I experienced some inconsistent range with Ele scepter auto Ice Shards. The projectiles were hitting a teragriff in SilverWastes between Red and Indigo during a bull escort event, but there were no hits registering. I had some luck at a 300 range, and later in an area slightly further from where I first witnessed it, it seemed to be working at a longer range again.

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Auramancer Specialization

in Elementalist

Posted by: Matt H.6142

Matt H.6142

Water is useless for you. You can only share auras from weapon skills, making aura-share really bad. I think the new direction kills your build. Sorry.

The current game has the same tooltip but signet share actually works. It should probably read as Skill Use, but the wiki says trait auras work as well, so that water adept one should be good. You just can’t share combo auras, light aura from radiance runes, and I don’t think Arcane Resurrection shares beyond the revived either.

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Auramancer Specialization

in Elementalist

Posted by: Matt H.6142

Matt H.6142

Going to do the same with a protection build which was 3,0,1,1,2 with cantrip cooldown and arcane cooldown (shield, blasts, burning fire, armor of earth)

Specialize in Fire, Earth, Arcane.
+Earth’s Embrace and Elemental Shielding Can’t choose more than one adept now. I’d choose as I keep Armor of Earth on my skill bar.
+Geomancer’s Training
+Elemental Contingency/Final Shielding
+Diamond Skin or Stone Heart
-Cantrip reduction
(Diamond Skin would be good as the build was condition weak before)
Lava Font merge allows for Power Overwhelming or Burning Precision which is new

Fire, Water, Arcane,
-Earth Line Protection
+Water Condi Removal (Could maybe swap out Burning Fire, but 3>1, or 3=3 if stop drop and roll is picked up but that’s 2 to 1 traits.
+Bountiful Power

Getting a lot out of these Earth and Fire changes now that attributes are out of the equation.

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(edited by Matt H.6142)

Auramancer Specialization

in Elementalist

Posted by: Matt H.6142

Matt H.6142

It is currently possible to go 2,1,1,3,0 and share all the aura bonuses with signets with allies. That’s swiftness, fury and protection. (This along with rune of radiance seemed to really support a small group in WvW.)

I’m trying to achieve the same result with Specializations with little or no opportunity cost.

My conclusion:
+Water is a given for Powerful Auras.
+Fire and Earth allows for Protection and now access to Written in Stone (signets with reduced cooldown and always active passives.)
-Forfeit Zephyr’s Boon (Swiftness and Fury).
+Gain Fury from Persisting Flames though instead
+Might from One with Fire (but will probably need to run Burning Fire)
+Air Signet Passive never goes away
-no group speed though.

—Other Theories—
Water has the new Frost Aura minor for a weaker protection. Requires that Powerful Auras not be limited to Weapon Skills.
Fire For Conjurer+One with Fire (Water line for some condi cleanse)
Air for Zephyr’s Boon, could see a lot of Shocking Aura uptime now.
-Forfeit Written in Stone

Air, Earth, Water,
+all bonuses
-nothing on signet use or fire attunement

Anything I haven’t considered?

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(edited by Matt H.6142)

keep death shroud or change ?

in Necromancer

Posted by: Matt H.6142

Matt H.6142

Long story short: Next patch, I’d like to see less death shroud, more classic necromancer themes. More disease. More immediate access to poison outside of staff.
——
I think death shroud is in a really good place now, but so much so, it’s really taken over the profession. This becomes apparent when you see 4 of the 5 XIII traits had to do with death shroud, and during Ready Up this week, the hosts said necro’s place is not in vigor and protection, but in death shroud.
Though through traits, death shroud has all kinds of variety and utility, when I’m playing I often don’t think about that. I combo torment and fear, life siphon, and just autoattack until I can think there’s a weapon skill I need now.
Dark path definitely needs a fix, because there seems to be a lag between casting the skill and the projectile firing. Dark path is a throwaway skill.

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did portal get nerfed..?

in Mesmer

Posted by: Matt H.6142

Matt H.6142

There is definitely a noticeable gap until the portal is active again. I wasn’t sure if it was a time thing or if I had to move my character a bit to find the activation site. Might have been added because twitchy fingers were burning through the 20 uses too much.

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Mesmer skill idea: Hastened Destruction

in Mesmer

Posted by: Matt H.6142

Matt H.6142

Hastened Destruction: Apply Quickness for x seconds and x stacks of Confusion.

The idea is pretty simple, but would have a lot of play. Your foe is attacking faster, moving through their skills quicker, and activating confusion more frequently.
It is a high risk move, but I think would work well in a high pressure situation when health is low (the foe’s hopefully more than yours.)
Counterplay is to cleanse the confusion and enjoy the free quickness.
Think about giving this to a ranged foe and then catching them in feedback.

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Tireless Tools

in Guild Wars 2 Discussion

Posted by: Matt H.6142

Matt H.6142

Just saw the dulfy videos on the tireless tools. Anet, you really have to change the player animations for these. You are shredding in the face by the harvesting minion because you put your head in the blades, and a bit more circumstantial, the logging minion sometimes eats you along with the tree.

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Next Trick: Wall of Reflection

in WvW

Posted by: Matt H.6142

Matt H.6142

Pretty simple. With the new ranger meta in WvW, we need some counter play. It works just like Engineer Throw Elixir U. Costs 10 supply. Give necros some reflect options they don’t currently have.

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Float Havoc's Heir over to Dry Top

in Living World

Posted by: Matt H.6142

Matt H.6142

When the Royal Terrace was introduced on an airship, I thought ‘great, this can be moved to all the active LS content.’ I have the Captain’s passes saved in my bank waiting.
We are in the mid-season hiatus, and no Airship. The three vendors on the map just aren’t enough.
I’m assured it’s a safe fly zone. The zephyrites were downed by an inside man.

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No!!!!!!!!(spoiler)

in Living World

Posted by: Matt H.6142

Matt H.6142

I called it as soon as the lieutenant told her to go to Fort Salma when she really wanted to go to Dry Top.

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Immobalized / Cannot Move for no reason bug

in Bugs: Game, Forum, Website

Posted by: Matt H.6142

Matt H.6142

I find this happens a lot after getting petrified, so thief basilisk venom has that going for it.. Happened to me just today.
Quite often if you die petrified you will revive with your arms frozen, and you end up running around in some awkward positions.

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Cloak and Dagger on SMC walls

in Bugs: Game, Forum, Website

Posted by: Matt H.6142

Matt H.6142

I’m sure this has been posted before, but the search function is broken. Thieves can stealth by C&D SMC walls (and bridges in EotM), and a thief that can achieve permastealth and shadowsteps all around is kitten near invincible.

Thieves can spec to handle conditions really well. I had 65% condi duration, 100% fear duration, chained 3 fears, staff marks and mark of power, and still he recovered. I’m kicking myself for having switched out Terror before that encounter.

I know gates were changed to not activate Cloak And Dagger. I’d think any structure should fall into the same category.

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Shadow Clone Jutsu!

in Mesmer

Posted by: Matt H.6142

Matt H.6142

Has anyone seen a Naruto inspired Mesmer in game yet? I know I’ve seen the name in game ages ago, but I forget which profession it was.

If Naruto was a GW2 character, I think phantasms would be his harem jutsu.

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Are Turrets Any good?

in Engineer

Posted by: Matt H.6142

Matt H.6142

Really? I’m seeing a lot of turrets being used since the patch. Granted, most have been Supply Drop, but turrets really spam the map. Between that, minions, and illusions, the maps are a mess. I think we might even see a nerf coming like minions had.

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Bugged Longbow/Bump Signet of Renewal problem

in Ranger

Posted by: Matt H.6142

Matt H.6142

Today I’ve found that Hunter’s Shot isn’t always providing me stealth even if it hits, and I’m not revealed. And Point Blank Shot isn’t hitting. I’ve had to give up on longbow because I just can’t rely on it.

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Bugged Longbow/Bump Signet of Renewal problem

in Ranger

Posted by: Matt H.6142

Matt H.6142

Does anyone know what bugs longbow out? I switch targets, and then activate rapid fire, but sometimes it seems to fire at my last target. How frustrating is it to watch rapid fire tick down, and my target isn’t even being hit!

Speaking of frustrating, Signet of Renewal really needs a rework. The only way for a ranger to mass clear conditions, and I have to be mindful of how far my pet is, and sometimes those things just get lost unless they are in passive mode. This skill needs to always be linked to the ranger.

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Ele vs Minions

in Elementalist

Posted by: Matt H.6142

Matt H.6142

As an ele, do you ever focus down phantasms and minions, or do you stick to the player? I find the damage is really high in the minion master builds for mesmers and necros, and all the body blocking cuts down on my damage output. Since the patch, I’ve found myself quite capable as an ele, and have solo’d a number of classes now, but when a mesmer stuns me and seems to OHKO from there, I still want to say the ele needs to be buffed.
This one mesmer really had my number. Stunned, immobilized, flurried, mind wracked. How do you counter that? I run armor of earth and arcane shield, but the mesmer is invulnerable to the shield blast during flurry.
I’m running 30-0-10-10-20 which gives me added fire blasts and maximum protection uptime.

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EOTM Overgrowth Huge advantages

in WvW

Posted by: Matt H.6142

Matt H.6142

FA was green this week, and I do love Overgrowth. It will be when I’m Red I’ll really be swearing about those advantages.
Invulnerable travel. Omniscient sentry turrets. Supercannons in our backyard to defend the towers. Mortar that can defend Supercannon. (Racked up a lot of lovely kills with that one.)
3 capture points on Observatory. 3 mobs to kill in keep. Healing and Condition Removal Buff.
Whereas
Red has the Mechanical Devourers in its backyard which we’ve turned on them every single time we’ve taken them to tear down their wall in 20 seconds.
A zone wide collection event for an AOE attack.
Blue has a chill buff that works against them if they have to retake their zone regardless if the enemy is defending or not.
A zone wide collection event for a transform after killing a veteran.

Ignoring Koda armour and Wurm tunnel, how does everyone else think it’s fair or not?

I think we need to see some of these advantages/design choices spread out among the zones a bit more.

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PvP Chest form Achievement Point Rewards

in Guild Wars 2 Discussion

Posted by: Matt H.6142

Matt H.6142

I’m closing in on that giant 10,000 point reward, but I don’t think it’ll happen before April 15th. I was wondering what will happen to the PVP chest it currently drops. Will these chests continue to drop skins I can use account wide, is it removed from the reward completely, or is there a substitute?

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My thanks for the epilogue

in Battle for Lion’s Arch - Aftermath

Posted by: Matt H.6142

Matt H.6142

I enjoyed the finale at Dead End bar. Everyone calls you over, share a laugh. Jory took my sly jab about the kiss really well. (Though I found out it wasn’t response specific, the reaction to the kiss prompt was perfect.)
I really LOL’D at the Big Beli joke, and glad to see these characters having a family outside their own group.
Seeing both Braham and Taimi limp together was sweet, as unfortunate the situations are.
And exploring LA without any purpose but to see what’s changed, and when Lament starts playing really made it feel like this place has gone through something terrible and will never be the same. Exactly what Living Story promised.

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Another lesbian relationship?

in Lore

Posted by: Matt H.6142

Matt H.6142

Sylvari hetero pairings:
1. Morrigu and Leurent
Tiachren and Ysvelta
Gairwen and Evart
4. Variella and Hanar
Lintoina and Garrett
Leanuit and Santach
Erisdae and her partner
A citizen and his love in Ronan’s Bower
Two sylvari citizens in the Garden of Night

Non-sylvari same-sex pairings:
2. Marjory and Kasmeer
3. Linnea and a female player character
4. Fronis and her mate
Saldis and her girlfriend
Wjerd and Fibharr
Exiffa and her partner

Non-sylvari hetero pairings:
1. Jennah and Logan
Kazz and Doxa
Tonn and Ceera
Ralena and Vassar
Snarl and Galina
2. Eir and Borje
Braham and Ottilia
Ottilia and Ebbe
Rox and Nonus
Peneloopee and Bloomanoo
Merri and Fel
Lyrica and Ewan
Lyrica and Oswald
Oswald and Zola
Oswald and Henrietta
Oswald and Estrella
Oswald and 4 other women
Fenn and Maisie
Rufus and his wife
Faren and Jasmina
Minister and Lady Wi
Deborah and Beirne
Elli and Zott
Senna and her partner
Caudecus and his wife
Doern and his wife
Forgal and his wife
Citizen that Faren hits on and her husband
Bartender in “Desperate Medicine” and his wife
Uptown Johnny and a female player character
3. Dwayna and Malchor
Cassie and Mepi
Wrelk and Broga
Jaden and Aaron
Remi and Trundle
Famke and Wjerd (unconfirmed)
Pier and Esmet
Levvi and Blingg
Harlow and Dotta
Kalle and Aldis
Eda and her husband
Myr and her husband
Kimber and her husband
Webb and his wife
Gareth and his wife
Traveling noble and her husband
Kevach and a female player character
Linnea and a male player character
4. Eir and Krennak (his dialogue suggests they had something)
Yngvi and Brynhildr
Aggren and Marcela
Gwen and Keiran
Althea and Rurik
Via and Feros
Knut and Gaerta
Bandito and Seraphette
Lord and Lady Marduke
Nellie and Caden
Dugh and Amaybel
Jorge and Bethsha
Diah and Jeb
Russ and Cicely
Welkin and Alicia
Gunther and Ine
Cobiah and Isaye
Tessa and Logan
Citizen in Rurikton and Tessa
Weyandt and at least 4 of the 12-ish people he married, if not all of them
Eliza and her husband
Arlo and his wife
Kol and his “woman”
Lyasa and her husband
Watchful Moon and his wife
Vollym and his wife
Dessa and her boyfriend
Brother-in-law of the citizen in District Promenade and his wife
Citizen who talks to the Priest of Lyssa in DR and the woman he loves
Noble in Ossan Quarter and his wife
Enthusiastically married couple in Ascalon Settlement
Refugee steadholder and her mate (unknown gender but they had children)
Guard formerly of Blue Ice Shining and his/her mate (unknown genders but they had children)

Wow, that’s a lot of digging into NPC dialogue. I find myself saying Who to most of them though. And showing the bias for lesbian same-sex couples too.
I’ll list the ones I’ve encountered and remember, believed to be a couple, and their current status.
Tonn and Ceera – Tonn dead
Ralena and Vassar – both dead, enemies to the player
Braham and Ottilia – Ottilia’s a maneater
Rox and Nonus – Nonus dead
Merri and Fel – Cute couple, completely avoidable in Personal story

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Another lesbian relationship?

in Lore

Posted by: Matt H.6142

Matt H.6142

I can’t think of a hetero relationship in game you don’t have to dig through minor NPC dialogue to find. I’m rooting for one. I’d like to see this couple have children and grow old together.
The only pairings I know of are:
Logan and Jenna, which to read the book I highly doubted Jenna’s intentions because it sounded more like mind control to me. Convenient to have a Seraph thrall protect you.
Eir and the Dolyak Shaman
The two quaggan Peneloopee and Bloomanoo – Frankly the only couple I’m hopeful for.
Adoption in Tyria would be interesting if Kas and Jory follow that same route.
Rox and Braham would have been an interesting one too. There’s no cross-race pairing.
I just don’t want the game to go the way of Glee or Desperate Housewives. Everyone unconvincingly came out in those shows.

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All Professions Level 80

Overgrowth Waypoint unlocked for Enemy Team

in Bugs: Game, Forum, Website

Posted by: Matt H.6142

Matt H.6142

Yesterday, We, green servers, had captured the red keep, and the waypoint was accessible to us. When we captured the blue keep, its waypoint was not, as I know was the intention from Ready Up.
Please (hot)fix this.

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All Professions Level 80

Lightning Reflexes discuss/opinions

in Ranger

Posted by: Matt H.6142

Matt H.6142

Have they fixed it being disabled when first CC’d yet?

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10K backstab!

in Elementalist

Posted by: Matt H.6142

Matt H.6142

I’ve only solo’d a thief once on ele, and that was zerker fresh air build. (It felt good.) And I get it how quickly a thief will fall to ele aoe, but this has usually only been when I was with other people they had to fight against. It feels very much like a thief will go straight for my ele though and I’m 2 OHKO.
Anyway, what gear do I need to help? All the toughness gear seems to be a real sacrifice to damage output. I started the game in undead carrion, 0-10-30-10-20 and that didn’t seem to help. Zerkers been fun in a ‘finally big numbers’ kind of way.
I’ve been enjoying this Elemental Surge build, which means I can bypass precision so long as my Critical Damage is high for some good damage. The pvp soldier rune really helped me survive too. That was 0-25-0-15-30 build.
And you’re so right Juno, I do remember the thief having a couple (not quite 5) stacks of that guard junk. I have 9 toons. I’m nowhere near that with any of them. Needless to say, I’m very interested in account wxp and the changes to zerker coming. On the point of the 10k backstab, it all may be irrelevant come tomorrow.

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All Professions Level 80

Thief Culture - Do massive damage or go home.

in Thief

Posted by: Matt H.6142

Matt H.6142

If only thief venom was as good as some of your words, ouch.
—-
If you read nothing else, let it be this:
As a thief, do you judge other thieves if they don’t have the damage output?
What gear should I get if I want to survive that mesmer shatter and still be able to see a player’s health drop when I attack?
——
I clearly state I posted in the ele forum about the 10k backstab on my ele, and here I’m saying I had my face melted by a shatter mesmer on my thief. I’m here to say any such OHKO isn’t fun to receive. I’m not here to say I want my thief doing massive damage. To my original point though, the only people to comment on my play style have been thieves on my thief. Is this a thief culture to judge others on their damage output?
I guess I’m more a roleplayer than a pvper. And yes, I’ve only done HotJoin because I fear elitism in TPvP, and if I am as bad as I think I am, you’re welcome.
At creation, I thought I’d play a carrion venom thief, but that was really bad damage back then. It felt stupid watching my charr whittle a stag in world so slowly. And no stunbreaker on venom was really unattractive.
So I went berserker, and that was good, I could actually see chunks of the health bar disappear now. But I don’t see anything I like in Critical Strikes, so my output can never be these 5-10k hits.
So my build is 0-0-20-20-30. This gives me hidden thief and the 25% health stealth. Dodge might and cripple cleanse. 1500 steal on 20s cooldown and thrill of the crime. Zerker amulet.
The fury gets my crit chance up. I can swift and stealth with steal without a target. Haste for more damage output. Shadowstep and trap to get me out of trouble. I think this will be good for backcapping and scouting. And I’m not a terrible teammate. I can usually score top player in something in this style.
Can anyone suggest a different type of gear for me in PVP/PVE?

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Thief Culture - Do massive damage or go home.

in Thief

Posted by: Matt H.6142

Matt H.6142

well, I mainly do d/p for shadow shot, and s/d for larcenous strike. I like the style. Is it my fault if the skills aren’t as good as say pistolwhip? But no, I can’t say I’ve seen my backstabs do more than 3k. That stealth steal build required I couldn’t put much or any into deadly arts or critical strikes. But when someone commented on my play, I considered putting 20 out of acrobatics (to keep me moving) and into critical.

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All Professions Level 80

10K backstab!

in Elementalist

Posted by: Matt H.6142

Matt H.6142

Well, the Clock and Dagger was the other 5k of my health, and this was a little group fight in wvw, and the thief got me before I even knew he was part of it. They nerfed haste to allow players time to react. I’m looking for the same here.

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All Professions Level 80

Thief Culture - Do massive damage or go home.

in Thief

Posted by: Matt H.6142

Matt H.6142

I’m not a good thief, I get it. But it’s only been while playing my thief, (which is the rare female charr thief) that I’ve had other thieves comment on how low my damage output is. I’ve just posted about the 10k backstab I received on my ele, so yea, I know dealing out 2k hits with my thief isn’t good.
To increase my survivability, I use shadowstep, assault trap (in pvp, you can be across the map in a pinch) and haste to try and increase my damage output. I have a 1500 stealth steal, on the shortest cooldown. It’s an opportunistic build. I’ll be the one that catches runaways. And hopefully, won’t be around to go down to a group.
This is my style, and I was quite happy with it, until I was bested by a shatter spam faceroll Mesmer. Words were said, but anyway, Anet, things like this is why we can’t play the way we want to play.

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All Professions Level 80

10K backstab!

in Elementalist

Posted by: Matt H.6142

Matt H.6142

If we want to balance this game, this cannot happen. I was sore from 5k backstabs, but when I saw that douzy in my combat log, well, here’s my post.
The only thing I’ve seen higher was a 15k Eviserate, and well, we don’t see that build very often.
I don’t know if he burst me down to get that 2HKO, but if you can reliably get numbers like that, why do thieves even need to try skilled play.

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All Professions Level 80

Evasive arcane VS elemental surge

in Elementalist

Posted by: Matt H.6142

Matt H.6142

This topic actually inspired me to use ES for the aoe affect with wave. It was a lot of fun. Arcane wave having no animation is fantastic.

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