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Does this forum have a martyr complex?

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Posted by: Maxzero.4032

Maxzero.4032

Gw2 has one of the best ingame communities but one of the worst out of game.

Basically take everything you read here with a grain (bucket?) of salt.

[Vid] Traited Pistol: -10s per Interrupt

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Posted by: Maxzero.4032

Maxzero.4032

Was always worried it would only work with pistol-5; glad it is universal. I presume you actually have to have your pistol as active weapon? I.e., if you cast Duelist then swapped to Staff and interrupted via Chaos Storm, would the cooldown decrease happen?

Yeah, any interrupt will decrease the cool down even if pistol isn’t the active weapon. Its worth noting though that I was specced into Illusions so iDuelist already had a 20% reduction.

Once that Bleeding stacks iDuelist is going to be so good single target. Pity Confusing Combatants was removed.

[Vid] Traited Pistol: -10s per Interrupt

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Posted by: Maxzero.4032

Maxzero.4032

So both aspects of Duelists discipline are bugged one in our favor one against.

Continue waiting for the patch.

Mesmer Patch Notes 6/23/15

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Posted by: Maxzero.4032

Maxzero.4032

Duelist’s Discipline is bugged and doesn’t work.

Mesmer sucks again. We had a good run guys.

The bleed does not stack with Sharper Images which is annoying.

The CD reduction works well though. If you interrupt multiple targets with Magic bullet or Mantra of Distrction its a 25% reduction for each interrupt.

[PvE] Dungeon Mesmer Builds for June 23

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Posted by: Maxzero.4032

Maxzero.4032

I tested out condition hybrid vs a power phantasm build (my usual playstyle) and while I still prefer the phantasm build over all the condition hybrid is much more viable post patch. I was running rampager as well (I don’t have sinister yet) and was able to stack a hefty amount of bleeds rather quickly. Staff seemed to give better results compared to greatsword (standing close and autoattacking with 3 clones put up a ton of burn and bleed) and the pistol was a beast, as expected.

However, I’ll also add that conditions are not my normal playstyle so I’m sure the damage could be upped a good amount with a better trait/utility setup and rotation.

Keep in mind there are some bugs. The duelist trait does not stack with Shaper Images (annoying).

I strongly recommend sinister. The damage is just brutal.

So. Much. Stealth.

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Posted by: Maxzero.4032

Maxzero.4032

The stealth isn’t what im excited about, im excited about the ferocity thing and GS cripples.
I have a build that I look forward to losing with, but enjoy the experiment.

GS perma Cripple is just nasty.

[PvE] Dungeon Mesmer Builds for June 23

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Posted by: Maxzero.4032

Maxzero.4032

Based on my calculations (and if anyone has done other calculations, please tell me), the best DPS is sword-pistol/focus on a mixed sinister + just enough rampager to get close to 100% crits (assuming fury + banners or spotter), with both condi signet, rune krait.
Doing this, the DPS is WAY above our pre-patch DPS.
We have enough damage to use the sword efficiently + massive bleed damage over 8s or so.

Yeah I got the feeling Sword/Pistol will take over from Scepter/Pistol eventually.

The bonus 150 Ferocity is just too good. Add to that Scepter overwriting Phantasms is a real problem.

[PvE] Dungeon Mesmer Builds for June 23

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Posted by: Maxzero.4032

Maxzero.4032

On the other hand, I agree with telekinesis, GS would be better on a full berserker. The phantasm hits only 4 times basically (depends on hit box I think) so at most 4 bleed stacks, well below the duelist possible 12 stacks which was the reason we went into hybrid in a first place. Now if you only run a GS as a plan B, keeping sword-pistol as main, then you probably want to stay on rampager/sinister.

I’m a bit confused with Maxzero’s suggestion. The opening you mention does not have anything to do with GS. Sure, without the staff, you may not go for chaos and keep domination instead and thus get the vuln from the daze/interrupts, but except for that, there is no mention of any GS skill in your rotation.

Okay think of it this way.

You have full sinister gear and have the Domination/Dueling/Illusion lines.

You start the fight and cast Duelist and Confusing Images (or Duelist/Flurry if Sword).

Now what? Wait 16 seconds (if there is nothing to interrupt)? Or Switch weapons?

Switch to Staff and you cast Chaos Storm (once every 35 seconds), Warlock (which I generally find inferior to the Berzerker and has a longer CD because no trait) and then what auto attack? Minimal stack of might and vulnerability (basically get lucky on staff and Chaos storm procs) and no perma cripple. And you just end up waiting for Duelist to come back.

Switch to GS and you are casting Berzerker (who will put on more bleeds then Warlock), Mirror Blade and AAing. You will get 9 stacks of vulnerability (13.5% extra damage), 6 stacks of might plus your auto attacks (easily another 6).

When you switch back to x/Pistol you have 12 stacks of Might, 9 vuln stacks on the target and more Bleeds.

If you go Sword/Pistol then GS works far better with that as well (benefits from the Ferocity stacks).

[PvE] Dungeon Mesmer Builds for June 23

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Posted by: Maxzero.4032

Maxzero.4032

The release notes do not match exactly the ones previously given. In particular, the minor confusing combatant has been changed to an almost perma-fury. I actually like that, I though the confusion from this trait was really lackluster and we definitely need a boost to our crits.

About the GS vs staff. If Maxzero wants GS, it is probably because he wants/need to stay at range sometimes. In that case, the staff is not amazing. I really don’t see the staff as a ranged weapon: the chaos storm is very nice to apply on yourself as well as the enemy + this allows to get chaos armor by staff 2 which is the best way to get CD reduction and thus to use chaos storm more often. So at range, the staff loses so much of its benefits.

Thats part of it. Also the superior Aoe.

While Staff does have better Condition application thats basically all it does.

With a Staff and Scepter/Pistol you basically only has real three attack skills. Chaos Storm, Confusing Images and Duelist. While Warlock benefits from conditions on the target it basically generates none itself. It’s also single target with a average attack speed.

Once you cast Duelist and Confusing Images what do you for the next 16 seconds while waiting for Duelist to come up again? Warlock and Chaos Storm? Both have long CDs as well.

If you take the CD reduction talent then you lose the 10% toughness to condition damage (which is just about the only damage trait in the Chaos line).

You spend so much of your time just auto attacking, hoping you Phantasms don’t die (because you can’t bring them back fast) with no sustainable AoE.

With the loss of Confusing Combatants and perma fury replacing it leans that way even more.

For me Staff just takes too long to get to max DPS and recovers too slowly from setbacks.

A Greatsword build with Domination can do:
Duelist

Magic bullet
2 x Mantra of Distraction

2nd Duelist

If the interrupts are there that’s 2 duelists out in 4 seconds with 24 stacks of vuln on the target (+36% direct and condition damage).

Can Staff/Chaos build get off to an explosive start like that?

(edited by Maxzero.4032)

[PvE] Dungeon Mesmer Builds for June 23

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Posted by: Maxzero.4032

Maxzero.4032

greatsword and domination are really bad for conditions imo. 12.5% to condition damage, sure but how are you applying conditions with a greatsword in the first place, and u’d rather be berserker to get the full use of 12.5% physical damage boost.

this.

The entire reason we are using staff for condi is for the AOE on chaos storm and the extra bounce from the AA. We can burn/bleed extremely easily not to mention a strong phantasm which now has a bounce.

Dont see any reason to use GS in PVE really to be honest, except occasional spots in frac

Thats the thing I am not playing it has a condition build but as a hybrid.

Duelist works with condition because it multi hits. So does Berzerker except its more AoE focused.

Running Sinister now I find that the only decent Staff skill is Chaos Storm. Warlock is weak with pure Condition damage. The Staff AA is really no different to Scepter AA.

To me there is just no rotation with Staff, Scepter/Pistol with pure condition. You cast Duelist, Confusing Image and Chaos Storm then just AA?

Sinister Greatsword with Sword/Pistol I find has way better AoE and Single target damage. It also help stacks might, vulnerability(which it takes full advantage of and a 50% bonus) plus cripple spam for control and has 2 interrupts so it can bring up its pistol skills faster.

(edited by Maxzero.4032)

[PvE] Dungeon Mesmer Builds for June 23

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Posted by: Maxzero.4032

Maxzero.4032

Been using Greatsword instead of Staff in Sinister gear pre patch and I found it working much better. Been trying out because the Domination line looks a lot more appealing to me then Chaos.

The minors are all great especially Fragility. Basically improves Vulnerability by 50%. Most world bosses will have perma 25 stacks and organized groups often have something similar. Thats an extra 12.5% damage to BOTH direct damage and condition with the new vulnerability. Also gives some condition removal and distortion if you are running signets (many builds are).

The domination GMs actually have a very good selection as well.

Now I have to decide between Scepter and Sword to go with pistol. They both have their benefits. The buffed Confusing images will be extremely strong.

[PvE] Dungeon Mesmer Builds for June 23

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Posted by: Maxzero.4032

Maxzero.4032

One big advantage the Rabid set has is if you are poor or just starting out you can but the entire exotic set including the trinkets from Orr vendors.

[PvE] Dungeon Mesmer Builds for June 23

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Posted by: Maxzero.4032

Maxzero.4032

http://intothemists.com/calc/?build=-R;4k2l51U7oWV71;9;4TUW;0248156046;414Z810;0LPd_LPd_X0kILZxP;0hQQ293949596979451Wk791;4V05N7-51;9;9;9;9;0k0;3V6-7C

Probably something like that.

Sinister with Sword/Pistol and Staff.

Pizza + Malice + Nightmare runes + Midnight sigil + 5 boons and Chaotic persistence is +100% condition duration.

5 boons shouldn’t be hard with Sigil of inspiration, permanent Chaos armour (3 leaps) and 13 sec CD Chaos Storm.

You get 150 extra ferocity and every time you interrupt you get 5 stacks of might and a bonus boon while the enemy gets immobilized for 4 seconds (!) plus another random condition. A dodge also Blinds and confuses enemies.

With the changes to condition stacking condition duration is super powerful. Poor old veggie Pizza is going to get so nerfed.

Interesting times ahead.

[PvE] Dungeon Mesmer Builds for June 23

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Posted by: Maxzero.4032

Maxzero.4032

@frifox
Well they did increase the duration of most burning and poison skills to make up for the nerf of the damage/stack.
But it is clear that this is a HUGE patch, and there will be a lot of tweaks in the future to get it balanced. The first weeks, there will just be a succession of new broken build until Anet nerfs them all!

@Telekinesis
Yes, with proper rotation, I can see staff and scepter being relevant to PvE now (not only in solo)!
I am very much looking forward to the changes, and I’m really curious to see if the meta for mesmer (and other professions) will include conditions or not. As it is right now, I cannot find a damage build beating the hybrid or condition ones (at least in the optimal settings that I use for computing), except for short (less than 7-10s) fights.

Bleeding stacking with iDuelists just looks plain broken. The combination of Sharper Images and Duelists Discipline is amazing. Now if only you could take Phantasmal Fury as well…

Super Veggie Pizza and Krait Runes are now OP. What a time to be alive.

Is Revenant the final profession?

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Maxzero.4032

I hope it is. I think this specialization system is all they’ll need to bring more diversity to playstyle without totally turning over the balance of the now 9 classes.

*8 classes and off topic but what balance???

Exactly,,, no MMO is balanced when multiple classes are playable. Waiting on balance to do anything new, means you will be waiting forever. No MMO with multiple playable classes are balanced. None.

All developers can do is buff and nerf to try to get things as even as possible, but never balanced, because that would mean making all classes into a single class which they don’t want to do.

I rather get new classes and Specializations than to wait on the “never coming” balance

Sure as long you carry archetypes mindset it will always happen and since they keep copy and pasting them it will happen but you can’t deny that many stuff obviously need change and they balance around 5v5. I disagree on the balance turn off, you can create classes with equal potential in all areas but different in theme, a class could burn using light,flames,venom etc. The idea of class with more HP,damage,CC etc is similar to trinity roles in those pvp/class balance is awful, it is definitely possible to create balance classes without copy and pasting them under a different name,just no one ever tried.

Also other stuff prevent balance like RNG cough cough crit cough and a lot of melee trash mobs and etc. But off-topic and too late anyway.

Name one game that has classes that are unique ,yet still balanced…

It’s not rocket science you just don’t follow archetype no tank,rogue,ranger,knight etc the classes may look like them but they play differently just have themes. A berzerker class can easily become a blood mage using a giant fan made of blades replacing the GS, a mesmer like class be replace by a shield wielding class replacing whatever with cards as median for spells the shield becomes a roulette https://www.youtube.com/watch?v=_D9SV3OIE2w

The human mind is smart enough to do this, you just don’t copy and paste what was done before aka archetypes especially crit. The game in the video is by no way that btw just an exmaple with the class. If they ever make GW3 hope they realize it or someone else. With a system like that class discrimination is absent and skill is more easily rewarded.

So what you are saying is that there isn’t a game where classes are unique but balanced.

No matter what system you use you will never have balance.

It’s common sense and definitely feasible,all you are doing is changing animation and theme and not following archetypes . How hard is it to give every class same HP and defense. Why does melee has more tank …because of the risk is higher at melee with AoE and most mobs are .That creates stacking ,if was the other around more ranged more mobs and aoe less melee pressure would it still be necessary?? Only difference would be gap closers and makers, play styles would be even out without people asking what’s the best PvP or PvE class, it would just be skill of the player.

No dev team can think like that it seems.

Or maybe its not as simple as you think it is?

Balance is probably the hardest thing to achieve in any game. In a large MMO like this it would be a massive challenge.

I don’t think you really understand the scale of the request you are making.

Is Revenant the final profession?

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Posted by: Maxzero.4032

Maxzero.4032

No matter what system you use you will never have balance.

Its fascinating what a low standard of expectation is applied to computer RPGs vs. tabletop RPGs.

Its probably the presence of live, thinking gamemasters who tend to stomp the crap out of spotlight hogs and who occasionally present scenarios that can’t be resolved entirely by doing the maximum Damage per Round.

Or it could just be that since tabletop RPGs don’t take 200+ people, 5+ years, and millions of dollars they iterate on their mistakes much, much faster.

You said that’s the difference right there. There is a living person in each group who can react to players actions. How would you extend that model to an online game with hundreds of thousands of players? Add to that tabletop GMs can actually change the game rules through house rules, etc.

Simply a reflection of the fundamental differences between cRPGs versus tabletops. Currently playing DM for a Descent 2 campaign complete with house rules on hero selection.

Is Revenant the final profession?

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Posted by: Maxzero.4032

Maxzero.4032

I hope it is. I think this specialization system is all they’ll need to bring more diversity to playstyle without totally turning over the balance of the now 9 classes.

*8 classes and off topic but what balance???

Exactly,,, no MMO is balanced when multiple classes are playable. Waiting on balance to do anything new, means you will be waiting forever. No MMO with multiple playable classes are balanced. None.

All developers can do is buff and nerf to try to get things as even as possible, but never balanced, because that would mean making all classes into a single class which they don’t want to do.

I rather get new classes and Specializations than to wait on the “never coming” balance

Sure as long you carry archetypes mindset it will always happen and since they keep copy and pasting them it will happen but you can’t deny that many stuff obviously need change and they balance around 5v5. I disagree on the balance turn off, you can create classes with equal potential in all areas but different in theme, a class could burn using light,flames,venom etc. The idea of class with more HP,damage,CC etc is similar to trinity roles in those pvp/class balance is awful, it is definitely possible to create balance classes without copy and pasting them under a different name,just no one ever tried.

Also other stuff prevent balance like RNG cough cough crit cough and a lot of melee trash mobs and etc. But off-topic and too late anyway.

Name one game that has classes that are unique ,yet still balanced…

It’s not rocket science you just don’t follow archetype no tank,rogue,ranger,knight etc the classes may look like them but they play differently just have themes. A berzerker class can easily become a blood mage using a giant fan made of blades replacing the GS, a mesmer like class be replace by a shield wielding class replacing whatever with cards as median for spells the shield becomes a roulette https://www.youtube.com/watch?v=_D9SV3OIE2w

The human mind is smart enough to do this, you just don’t copy and paste what was done before aka archetypes especially crit. The game in the video is by no way that btw just an exmaple with the class. If they ever make GW3 hope they realize it or someone else. With a system like that class discrimination is absent and skill is more easily rewarded.

So what you are saying is that there isn’t a game where classes are unique but balanced.

No matter what system you use you will never have balance.

Boycotting HoT Content until its released

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Maxzero.4032

I agree with the OP. I refuse to play HoT until its released.

Thats how you make a stand!

will anet loose or win players

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Posted by: Maxzero.4032

Maxzero.4032

Good question.

Almost as good as the question as to what the best Revenant leveling traits are.

Just need someone to ask what the best build for level 80 Revenants and the circle will be complete.

Revenant OP? Why?

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Maxzero.4032

I’ve been thinking myself that people may have been missing some of the weaknesses of the revenant.

A big one in my mind is a lack of customisability. It’s even worse off than the elementalist in that respect – you can’t even choose your utilities, you just choose your weaponset and your two legendaries and that’s your entire skillbar set. It probably means it’ll be relatively easy for ArenaNet to balance, due to a relative lack of distinct builds, but it also might mean that revenants find it more difficult to eke out the most optimal setups and to adjust to changes in the meta.

This. If the Revenant is to be of any kinda threat in PVP, it will have to have different build set ups (like everyone else is now) or numerically over the top to make up for the fact that you have no hidden cards. One of the biggest things you hear PVP’ers of any caliber talk about is figuring out your opponent’s tool kit and then countering it for the win, and if the Rev is basically “Yo Dawg, he’s my kitten”, I think any half decent PVP’er will be able to avoid a lot of the big things and latch on to the Rev when they are in their downtime.

It would also suck if the Revenant had less Utilities then the other classes because of the legend lock out. I can think of a few way to avoid this off the top of my head, but that’s for a different post XD

Considering the prevalence of meta builds I think customisability is not much of an issue. How is a Turret engineer customized? Show me the Power Rangers that don’t run Lightning reflexes and Signet of Stone. How many Elementalists don’t run Cantrips as their utilities?

Builds aren’t as unique or mysterious as people think.

(edited by Maxzero.4032)

Revenant OP? Why?

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Posted by: Maxzero.4032

Maxzero.4032

That barrier raises all sorts of questions. You just know there will be a trait that reduces two handed weapon cooldowns by 20% so you would be looking at 9.6 second CDs.

Imagine if they got traited reflect on Barriers?

That’s a lot of “if’s”. Not all weapons get cooldown reductions from traits I think.

But that barrier is already broken in the way we saw it and it would need to get a cooldown increase and a duration nerf, and it would be a prime candidate for applying some of the new tech where barriers absorb X number of projectiles and then shatter. Like the Koda’s in EotM.

It’s mobility is such a big strength. Something like Swirling Winds, or Smoke Screen are powerful as well. But they have much longer cooldowns and are static.

To my knowledge every single weapon has a trait somewhere that lowers the CD. It’s possible the Revenant will be different though.

It’s ease at applying Confusion, Retaliation and Stability all of which is tricky for other classes (except Mesmer for Confusion) is another big plus.

But as someone else said it’s going to have the benefits of experiences from the evolution of all the other classes. Don’t see any boring signet builds, not reliant on AI, access to quality AOE, access to boon striping etc.

(edited by Maxzero.4032)

Revenant OP? Why?

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Maxzero.4032

Concerns about unbalance are grounded in the content we have seen so far. Some things might change, some might.

But if you don’t see a problem in an ability that removed 2 boons and applies 5x confusion (to up to 5 enemy targets), that can be spammed, I don’t know what to tell you because you’re obviously not into any kind of pvp content.

Another is the Hammer ability to raise a wall that protects against projectiles. It lasts 6sec and has a 12sec cooldown. A 50% uptime on something that grants complete protections against projectile based attacks, not just for you but anyone else behind that shield, seem balanced to you?
In WvW a zerg with a few Revenants and a bit of coordination is almost untouchable for ranged builds if this ability goes live as it is. Ow and it’s also a Dark field, so yummy yummy Lifesteal.

Just two examples, but there’s more. If you’re more of a pve player, what about that aoe field that displaces a target? It pulses, jump that on a boss and it will remove a lot of that new defiance mechanic. Simply because the boss doesn’t get displaced, stays in the field, and eats 5 CCs from a single ability.

Now obviously it’s still a work in progress. However everything seems to incredibly streamlined for Revenant and very good. Even the “bad” stuff we’ve seen so far is still very good when compared to other professions. And that’s where concerns come from.

That barrier raises all sorts of questions. You just know there will be a trait that reduces two handed weapon cooldowns by 20% so you would be looking at 9.6 second CDs.

Imagine if they got traited reflect on Barriers?

Revenant Concerns

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Maxzero.4032

I’ll guess it’s designed that way. However i agree. A workaround would be the change of weapons outside of combat manually.

My concerns are that the profession does not do enough damage. From what i’ve seen hammer ain’t that great. And sure you can argue and say it’s a ranged thing. And i know it is not a finished product.

Also mace and axe. In PVP it might be great to have torment on that weapon but in pve in melee range it is not that powerful.

Yet again some game mode discrepancies. Who would have thought that they occure?

Keep in mind we have only seen the tanking and condition Legends. Not to mention we have not seen the power trait line or the melee power weapon (staff?).

Damage is simply a numbers game. For example I am very curious to see the damage scaling and accurate cast times of Hammer 2. It seems to have extreme potential.

Why I won't be playing the Revenant

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Maxzero.4032

Bottom line, I think what we’re talking about here is a matter of personal taste. I strongly prefer having more control over my character in combat. Cooldowns are an obstacle to that. I’ve never liked GW2 for its combat design (except for thief). You, and others, do. That’s fair enough. People are different.

Revenant may not be a profession suited to GW2’s existing build/meta-ophiles. It may be for players like me – expanding the breadth of players the game can appeal to.

I feel the same way. The extra limitations out of combat and the extra in combat options is what attracts me to the Revenant.

We have 8 classes that play like Wizards surely we can have one that plays like a Sorceror?

Why I won't be playing the Revenant

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Maxzero.4032

People keep saying that that (most) other classes get two weapon skill bars so it’s equal to Revenants two utility skill bars. Thars not true individual utility skills have far more gameplay impact then individual weapon skills. Remember 1/5 of your weapon skills is an auto attack. The 2/3 are often just harder hits on longer CDs and it usually takes until the 4 and 5 skills for real utility effects.

Utility skills often are the major game changers in combat. Imagine Engineers who could take their kit skills AND all their turrets? Or Elementalists who could take all Cantrips AND Glyphs.

Combine that with a universal resource and little to no CD and you begin to see the real power. Gaming mechanic wise the Revenant is so much stronger then all the other professions and I am going to very interested to see how Anet balance them.

Reminds a lot of when Favored Souls and Sorcerers came into computer D&D. Clerics and Wizards got left behind (at least as far as pure classes went).

This is very true. But not the problem. The problem is the idea that there may be no way to choose.

The problem isn’t, what if the elementalist could bring all their cantrips and glyphs, it’s what if, in order to take the cantrip or glyph you wanted you were stuck with two default other skills, period, regardless of how useful they are to your play style or in general. The problem is that you could never take all the glyphs because they were only available with a specific set of utilities which did not include other glyphs.

This is the concern the op is presenting.

I understand the concern but I think it’s simply the way the class is. More in combat flexibility for less out of combat flexibility.

If you play Ranger you have a pet wether you like it or not. If you play a Mesmer then you have to deal with illusions wether you like it or not.

The Revenants distinguishing feature is its unique game mechanics.
With its innate resource mechanic and Legends being able to customize legends I think would just be too hard to balance.

(edited by Maxzero.4032)

Why I won't be playing the Revenant

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Posted by: Maxzero.4032

Maxzero.4032

People keep saying that that (most) other classes get two weapon skill bars so it’s equal to Revenants two utility skill bars. Thars not true individual utility skills have far more gameplay impact then individual weapon skills. Remember 1/5 of your weapon skills is an auto attack. The 2/3 are often just harder hits on longer CDs and it usually takes until the 4 and 5 skills for real utility effects.

Utility skills often are the major game changers in combat. Imagine Engineers who could take their kit skills AND all their turrets? Or Elementalists who could take all Cantrips AND Glyphs.

Combine that with a universal resource and little to no CD and you begin to see the real power. Gaming mechanic wise the Revenant is so much stronger then all the other professions and I am going to very interested to see how Anet balance them.

Reminds a lot of when Favored Souls and Sorcerers came into computer D&D. Clerics and Wizards got left behind (at least as far as pure classes went).

(edited by Maxzero.4032)

Why I won't be playing the Revenant

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Maxzero.4032

It’s good that they make professions different, and the other ~8 are already overloaded with little choices.. I for one prefer when skills come in sets and builds are easy to put together, instead of having the vast majority of random builds very sub-optimal, so happy to get a profession with a bit more fixed loadout, with more big choices and fewer small choices.

I feel the same way. In many ways the Revenant is like a reverse Eng/Ele. Instead of a large number of specialized skills it has a smaller number of more flexible skills.

A lot of high level Eng/Ele play consists of rapidly switching through Att/Kits using one or two skills from the skill bar before going to the next skill set. Due to long CDs they often can’t sit in one skill set for two long.

Revenant has rapid skill usage as well except it’s with skills that can be used rapidly in succession with a variety of effects.

If you played D&D is seems very much like the old Sorceror v Wizard debate.

For the record I always preferred the Sorceror.

How do you want to unlock Specializations?

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Posted by: Maxzero.4032

Maxzero.4032

A simple straightforward quest. NO farming, grinding or collecting of any sort.

The key selling point of the xpac should not be heavily gated.

Some new pets.

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Posted by: Maxzero.4032

Maxzero.4032

Phoenix family of pets that have a self res skill as part of their skill set. 30-40 second CD, so you can always have a pet on bosses that like to insta gib stuff. Big AoE when they self res.

Giant Wasp pet family that has a boon strip as part of their skill set. 20 second CD or so.

Prehistoric Quillbeast pet family that are ranged pets with 1200 range. Family skills could include pierce or knockback skills.

(edited by Maxzero.4032)

Karka=toughness feel like wearing paper

in Guardian

Posted by: Maxzero.4032

Maxzero.4032

Guardians can’t dps? You don’t say…

Next time might want to spend less time fighting in the middle getting killing blows and actually win the game.

Just saying.

The "Pet's Prowess" trait? (30% crit damage)

in Ranger

Posted by: Maxzero.4032

Maxzero.4032

Probably a bug, good spot.

You Decide The Next Ten Ranger Bullets

in Ranger

Posted by: Maxzero.4032

Maxzero.4032

My list

I would remake Spirits to be like Spirit weapons. Immune to damage, high impact but without 100% uptime.

Pets move 30% faster and hit calculations are done at the start of the animation not the end. Pets gets AoE damage reduction.

Longbow shots move 30% faster and pierce as base.

Shouts reworked to affect the Pet and the Ranger. Obviously the bonuses will be lower.

Got kicked out of a group again :D

in Ranger

Posted by: Maxzero.4032

Maxzero.4032

I don’t want to start a flame war or anything, but maybe it’s not the ranger they don’t want. Maybe it’s you the player.

It makes sense to me. I’ve done a lot of AC, CM, TA and HoTW Exp runs and never ever got kicked out of the party, nor in the occasional runs I did in all the other dungeons (except Arah, I’ve never done it :p).

But I’m also noticing that people is getting more and more picky when looking for groups. When I started farming nobody used to ask what level/profession you were. Lately I’ve even been asked to link my gear. But seriously, don’t blame it on rangers, we are not that bad running dungeons. It’s just that some players suck so bad at dungeons with their squishy builds that they only like warriors and guardians to save their kitten

Actually we are quite bad at running dungeons. Mostly because pet survivability sucks and the many projectile bugs in this game. We get on snipers vantage point and we get immunity, we get on flat ground and phantom obstructions pop up. We send pet in which is 50% of our dps and he gets insta gibbed, there are many reasons rangers suck in both pve and pvp.

Maybe it’s just you?

I am happy with my contribution in dungeons as a Ranger. That’s after doing dungeons on my 80 Guardian, Engineer and Elementalist.

Good damage, good survivability and some decent CC (Spike, Frost Trap and Muddy terrain).

Devourer I find survives very well.

Enjoying the Fractal dungeon very much.

(edited by Maxzero.4032)

New Zone Difficulty

in The Lost Shores

Posted by: Maxzero.4032

Maxzero.4032

My Guardian got her faced smashed in.

So I brought my level 29 Ranger in green gear in.

Soloing Veterans like a pro.

A Guardian. Or how it feels like.

in Guardian

Posted by: Maxzero.4032

Maxzero.4032

While I think Guardians are awesome (and prob the best prof in the game right now), its a Paladin.

PvE Stat Calculator

in Guardian

Posted by: Maxzero.4032

Maxzero.4032

Are you sure about the Boon duration? On my Engineer I can definitely notice to difference with just 10% extra boon duration when building Swiftness using Speedy Kits.

I thought the rules were:

Conditions: rounded to the nearest 1/4 second. Damaging Conditions (Burning, Bleeding and Poison) then get rounded down again to the nearest whole number if they are not already a whole number (so 4.9 seconds of Burning would become 5 while 4.8 seconds of Burning would be rounded down to 4.75 and then 4).

Boons – rounded to the nearest 1/4 second on the tooltips but the server records Boon duration 100% accurately.

This is what the wiki says anyway and it seems to match in game performance.

Got kicked out of a group again :D

in Ranger

Posted by: Maxzero.4032

Maxzero.4032

Its because PUGs are morons. This is why you don’t PUG if you can help it because it’s where all the bads are.

A trap Ranger is actually quite good at clearing Explorables quickly. All while being very survivable.

(edited by Maxzero.4032)

This Patch is a Joke for all Rangers

in Ranger

Posted by: Maxzero.4032

Maxzero.4032

Think of it this way: Guardians, Mesmers, Elementalists and Engineers got some pretty heavy nerfs.

Rogues overall got sorta buffed (even they are confused).

All in all while a disappointing patch at least we have not got worse.

Trahearne's Voice Acting

in Audio

Posted by: Maxzero.4032

Maxzero.4032

“We must bring the fight to Zhaitan, He is a big dragon. The fight will be hard. I will lead you. I am a good leader. I think.”

I feel inspired at least.

I can outrun a centaur

in Audio

Posted by: Maxzero.4032

Maxzero.4032

Be nice if I could turn off the Crippled sound effect for my some of my characters.

ARRRRRRRgh! ARRRRRRRRRRgh!

Have had questions thrown at me a few times, “Just what the hell is happening to that women?”

“Its not what you think.”

The outstanding Hatchery Bug

in Bugs: Game, Forum, Website

Posted by: Maxzero.4032

Maxzero.4032

Couple of hours to go and we will finally come to the end of the journey.

It will be the last time I hear:

Oh, Kittaka. Why did you have to be so brave?
Oh, Kittaka. Why did you have to be so brave?
Oh, Kittaka. Why did you have to be so brave?
Oh, Kittaka. Why did you have to be so brave?
Oh, Kittaka. Why did you have to be so brave?
Oh, Kittaka. Why did you have to be so brave?

Ranger update

in Ranger

Posted by: Maxzero.4032

Maxzero.4032

2 hours till patch woot ^.^

Double woot for me, new stuff for my Ranger and my Elementalist can finally finish her Personal Story (yay for Hatchery Bug!)

Ladies in Tyria, watch out!

in Guild Wars 2 Discussion

Posted by: Maxzero.4032

Maxzero.4032

I must admit I was a little freaked out when I first saw it.

Has a sort of thin man vibe…

Why Do People Dislike Their Rangers?

in Ranger

Posted by: Maxzero.4032

Maxzero.4032

To Sleepy and the others that persistently call people who believe the ranger is sub-par at pvp and needs to be buffed “just whiners”, or refer us to the other class forums and say how they are also full of the same type of threads of people saying how UP their class is, please read this:

https://forum-en.gw2archive.eu/forum/pvp/pvp/Rank-dem-Professions-V2/page/2#post734766

Nearly everyone posts ranger as worst or equal worst for spvp. For people that are serious about pvp, you cannot imagine how pissed off we were when our one competitive weapon got nerfed in a patch that was meant to nerf other classes, grrrr, you guys just don’t get it.

Please try to understand that we love ranger and see the potential there, we can still do good 1vs1 or beat noobs or whatever, but if you spend most of your time in spvp you know that Ranger is clearly UP in spvp, and is often a liability to the team.

Here’s hoping that in the next few hours rangers get a significant buff that gives them some purpose in the spvp and wvw meta.

Please the belittling is hardly limited to our our side of the argument. You don’t have a monopoly on wanting whats best for the Ranger class.

I think my main issue (and probably Sleepy’s as well) is this weakness in sPvP seems to be a translated into a general weakness at everything. This is just not true. You can see how hyperbolic some of these arguments of gotten. Furthermore anyone who questions this either:

a) Hates Rangers or,
b) Is some secret sleeper agent who plays another class who is trying to keep Rangers “bad” or,
c) Is some PvE baddie who should be belittled at every opportunity.

Claiming that Rangers need improvements in PvP – reasonable, screaming “OMG RANGERS ARE THE WORST CLASS IN THE GAME ARENA NET HATES US!!!” is not. We both well know that some posters in this forum HAVE fallen to that level.

THAT is what we are pushing back against.

Why Do People Dislike Their Rangers?

in Ranger

Posted by: Maxzero.4032

Maxzero.4032

It’s funny. You can go into pretty much every class forums and find the “my class sucks!” theme.

I mean look at Necromancers, their life drain heals their targets, their pets are even worse then Rangers and they are pigeon holed into a single build far more brutally then Rangers. The Death Shroud is very limited if they go with a Condition build. The most outrageous bug list.

Engineer kits are still as clunky as hell, Grenades still remains the only really useful kit, turrets suck, only real build is grenade plus elixirs.

Elementalists have great AoE but can have diabolical single target, some of the auto attack damage is insane. Like can’t beat the regen of a Skale bad. Attunements are slow unless you put 30 points into Arcane (and then they are just passable) which means any serious Elementalist build only really has 40 trait points to spend. Forced into tank builds because otherwise they die to a stiff breeze.

Why Do People Dislike Their Rangers?

in Ranger

Posted by: Maxzero.4032

Maxzero.4032

Don’t be too hard on him. He is not the first person to look at a Rogue talents and say “OMG so powerful!”

It’s only when you actually play a Rogue for sometime that you realize how limiting Initiative and cool downs between ability uses is.

I’m just trying to explain from where the thief have twice more damage than the ranger, to the man who calculates the damage from assassination time of mobs dying from five hits.
I myself prefer the necromancer. Or engineer.

But the thing is you are wrong. A Thief can burst better. That’s about it. If you are trying to say the Thief has better sustained DPS then a Ranger (especially once you head into 15-20s and over) then you frankly have no idea what you are talking about.

Why Do People Dislike Their Rangers?

in Ranger

Posted by: Maxzero.4032

Maxzero.4032

You trying to deny the obvious, explaining that with your sense of time?
A fact is a fact. By the way, do not forget to consider the fact that the shortbow – the most powerful ranger weapon. But thief’s weapons… well… all good.

Yes, i’m trying to deny the obvious, that your DPS test only exist in your imagination, as i said in theory that might work wonders.

And it’s sad that you think the biggest DPS/burst ranger has is shortbow, that’s probably why you hate ranger so much.

On a side note, i didn’t imagine these 5-8 seconds, i actually timed it with a chronometer. But hey, i guess people should be really happy with your thief since you can use two skills and autoattacks at the same time…seems scary…

Don’t be too hard on him. He is not the first person to look at a Rogue and say “OMG so powerful.”

It’s only when you actually play a Rogue for sometime that you realize how limiting Initiative and cool downs between ability uses is.

Assuming you mean thief, thief is quite powerful, and saying their initiative is limiting is a joke. Most of their hardest hitting skills can be spammed in quick order, then they have several utilities to gain initiative back, so no, its not limiting. Initiative cost is a big reason why thief is too strong atm.

Yes Thief, wrong game.

Yes it is limiting. Thief is one of the worst (if not the worst) sustained DPS classes going around.

Outside of ‘Roll for Initiative’ you are relying on Opportunist/Quick Pockets/Hastened Replenishment (and two of those are GM traits). It’s just not enough regen to keep up.

Why Do People Dislike Their Rangers?

in Ranger

Posted by: Maxzero.4032

Maxzero.4032

You trying to deny the obvious, explaining that with your sense of time?
A fact is a fact. By the way, do not forget to consider the fact that the shortbow – the most powerful ranger weapon. But thief’s weapons… well… all good.

Yes, i’m trying to deny the obvious, that your DPS test only exist in your imagination, as i said in theory that might work wonders.

And it’s sad that you think the biggest DPS/burst ranger has is shortbow, that’s probably why you hate ranger so much.

On a side note, i didn’t imagine these 5-8 seconds, i actually timed it with a chronometer. But hey, i guess people should be really happy with your thief since you can use two skills and autoattacks at the same time…seems scary…

Don’t be too hard on him. He is not the first person to look at a Rogue talents and say “OMG so powerful!”

It’s only when you actually play a Rogue for sometime that you realize how limiting Initiative and cool downs between ability uses is.

(edited by Maxzero.4032)

bunker builds deserve to be nerfed

in Elementalist

Posted by: Maxzero.4032

Maxzero.4032

TGSlasher.1458

I hope that the water effect is not reduced from evasive arcana, I run tankish bunker spec, with dagger dagger, and the dodge heal is all I can do to survive.

The main problem is Evasive Arcana’s synergy with staff’s Healing Rain combo field. You can just keep spamming dodge rolls through it and keep regeneration up constantly. That’s what’s pushing bunker Ele’s over the top, and some aspect of that is the most likely candidate for adjustment, I think.

I play D/D too, so I’d be bummed to see Evasive Arcana get nerfed, but it’s not entirely unlikely it will happen.

My guess is they will fix the bug where you get a blast finisher on each dodge even if you don’t get a spell effect. This will stop the multiple dodges in Healing Rain which are the problem.

The standard switch to Water, cast Trident/Geyser/Cone of Cold and dodge once will probably be untouched.

bunker builds deserve to be nerfed

in Elementalist

Posted by: Maxzero.4032

Maxzero.4032

Obvious troll is obvious.