Showing Posts For Maxzero.4032:

Final story boss encounter insanely buggy

in Guild Wars 2: Heart of Thorns

Posted by: Maxzero.4032

Maxzero.4032

Just soloed him after about 10 ish attempts?

Had the standard invisible bugs, mid air spawnings, etc.

But I got it done. Mesmers have some advantages this fight with Illusions being able to keep up DPS during certain phases and distracting the boss.

Couple HoT questions

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

It looks like a full Ascended set (weapons/armor/jewellery-no backpack) is going to be roughly 42% condition duration.

That plus 15% set bonus from armor and 10% from Malice gets you to 67%.

Nerfed food (+20%) and a Midnight signet will get you to the 100% cap for daily stuff. For serious stuff Toxic Crystal and food will get you to 97% (which should round up to 100% in most cases).

Once the prices on Viper recipes come down (and they will) I’ll be making a set. For Shatter builds that use a mix of Bleed, Confusion and Torment to do damage it should help a lot.

Phantasmal Warlock, bad synergy?

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

Scepter would be a decent condi weapon, and the AA wouldn’t hurt all condi builds since you’d want to spam shatters for confusion+torment unless running pistol bleeds.

Even for Bleed spam you want to shatter just need to be aware of the 1.5 second daze of Chronophantasma. Do it right and they still fire faster then just leaving them up normally.

Malicious Sorcery fixed?

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

The ‘huge amount of rage’ after the last update was in response to the changes to Necro’s scepter. Mesmers would also like their Scepter skills improved. Specifically, most would agree that the Clone produced from the AA is a hindrance to the scepter’s overall function and would prefer it removed.

The Clone generation is fine. Its when it overwrites Phantasms that it becomes a problem.

Now that its shatter city though its no longer a major issue.

Open world pve

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

Just farm the first map or the great tree on the third map (plus other events) till you unlock Chronomancer and then just spam Shatter and kill everything.

Sinister is fine for now.

Eyeballing Viper though, with the nerf to condition duration food the Expertise on Viper is interesting.

This isnt how i imagined it would be.

in Guild Wars 2: Heart of Thorns

Posted by: Maxzero.4032

Maxzero.4032

Got home from work excited to try out the new expansion and unlock daredevil on my thief. Didnt realize the huge grind it would take just to experince the new classes. Spent about 5 hours in the jungle got 1 mastery point to unlock the glider. I like the glider its fun. Decided to roam around and collect hero points to atleast unlock the first thing for daredevil so i could have fun killing stuff with the staff before i continued the main quest line. Long story short, it didnt happen. Now im left feeling unstatsified and frankly have no desire to play the game anymore. The mastery system is fine, it’s okay that it’s a grind. But locking the elite specs behind such a huge wall is the deal breaker for me. I wanna do the new story, and maps enjoying/playing with and customizing the new class. Not spend hours upon hours unlocking it. I really wish i had not bought this expansion, the buyer remorse is very real for me right now.

After 5 hours I had to take a break from HoT. Was too frustrating.

Came back, managed to get my mastery rank up to 4 so I could actually do stuff, unlocked enough of Chronomancer to make it usable.

Now Gw2 is fun again.

I know its annoying but preserve OP it does get better.

Clones overwritting 3rd Phantasm

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

Its a legacy from when we had traits that worked on clone death. They are gone this feature should be gone too.

Its annoying and counter productive and hobbles Scepter for no reason.

Thanks.

Future of our Specializations

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

Something with MH pistol thanks. Like a Gunslinger or Duelist.

Mesmer Fashion: Lets see them outfits!

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

All this thread tells me is that I should of been Human. All the best looking armour is Human models.

Chronomancer Changes for Next BWE

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Posted by: Maxzero.4032

Maxzero.4032

Actually I prefer the 2 Illusion requirement over a 5 sec CD.

To be honest most people who take IR are going to take Chronophantasma as well. So the Phantasm will be around for 2 Shatters. If you start with 1 clone and stagger your Phantasms summons you can get off 4 × 3 man Shatters in quick succession.

Yes its more of a PvE thing but do Mesmers really need anymore help in PvP?

(edited by Maxzero.4032)

[Summary] Updated chronomancer feedback

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

They have said for some time they don’t want “on-death” traits anymore. They want us to “actively manage” our illusions. If they died before being shattered, it’s our fault.

Since “on death” traits are gone it would be nice if Illusions no longer overwrit the 3rd Phantasm.

Makes sense since there is no reason the for overwrite now.

(edited by Maxzero.4032)

Chronomancer scepter or sword

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

i was using condi Chrono … but if things go as they was
Sinister mesmer will be crazy OP

i was using dueling illu and chrono and could stack 20+ confusion easily
scepter + pistol / shield

20 stacks isn’t that amazing if you think about it.

You get 11 just from Scepter. A full 4 hit traited Cry of Frustration is 8-9 more.

Don’t even need Chronomancer.

Of course if you want a 4 hit Mind Wrack with super speed illusions then follow up with a 4 hit Cry of Frustation then Chronomancer is the stuff.

(edited by Maxzero.4032)

August 11: An absolutely unconscionable nerf!

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

Since they do balance patches every 2 weeks means we got at least 2 more weeks of waiting.

[Summary] Updated chronomancer feedback

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Posted by: Maxzero.4032

Maxzero.4032

1. On f5 I have discouraged against making this any shorter of a cool down. In pvp you will still have time to do another shatter or cast your elite twice in 5 seconds. However, decreasing the cool down from 6 to 5 seconds will hurt pve mesmers a lot.

2. Agree with your shield and well comments, good job.

3. Traits: also agree with you, good job. I think slow should still be put on breaker bar enemies in a weaker form. Else time warp essentially has not secondary ability for group support.

I have explained this in a different thread. However, once again I don’t think people will take illusionary reversion over chronophantama. My suggestion is still to make is so illusionary reversion resumons a clone the first time it shatters. This will help end shatter sequences. I have also explained before why chronophantama is better than illusionary reversion in burst shatter builds.

We still have to be careful with f5, if needed we might need to make it so certain skills can’t trigger in it, like signet of illusions. However, I would like this tested in played more in actual pvp instead of on golems until they make that decision.

I have also explained in a different post that I think siege the moment should remain where it is and it should grant 1 second of quickness per shatter to 5 allies. I used it with signet of inspiration and illusionary inspiration. It only gave about 2 sec on quickness to allies since you have to press the signet or cast another phantasm. Seems very lacking for a grand master trait paired with a specific trait or skill. I think this change will help it compete better with chronophantasma and lost time.

also thought f5 should be changed to 2 sec base plus 1 sec per shatter so you have 3,4,5, and 6 sec in continuum shift.

I agree with not trying to make IR compete with Chronophantasm. Although I do prefer the idea of applying a daze (or extending the duration of them) rather then a limit on how many Shatters you can do. The number of Shatters is not so much the issue but the speed at which you can do them.

I am not too keen on having certain skills of same type having arbitrary exceptions. Having only half your bar refresh when F5 ends would make an already complicated ability even more confusing. We already have a thread on this forum explaining the mechanics and current exceptions already.

[Chronomancer] 8 Phantasms attack chain

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Posted by: Maxzero.4032

Maxzero.4032

I don’t think that’s how it works. They still have to wait for their normal attack time. The daze just prevents them from attacking immediately.

Well the text says re-summons them no that they don’t disappear on first Shatter. Didn’t think to test it when BWE was active though.

[Chronomancer] 8 Phantasms attack chain

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Posted by: Maxzero.4032

Maxzero.4032

Does the Phantasm re-summoned by Chronophantasma have reset attack timers?

Could use Shatter to reset the attack timers on Phantasm faster then they could attack normally. On Duelists this would be massive once Duelist Discipline is fixed. But all damage Phantasms would benefit from it.

Plus you could get 13 Shatters in (abusing F5 and Signet of Illusions/Ether). Abuse the baseline Illusionary Persona, Chronophantasma and Illusionary Reversion to make each Shatter a 3 man shatter. That would be 39 stacks of Torment (prenerf Maim would be 78 stacks lol) plus 48 stacks of Confusion from Shatters alone.

Strictly PvE only but it does counter the biggest issues of Mesmers in PvE by not needing Phantasms to stay alive.

They’re dazed for 1s after CP, so… unless you or a Tempest brings an AoE stunbreak, they’re not gonna attack.

Then wait one second. The delay between damage Phantasm attacks is about 6 seconds. Still come out ahead.

[Chronomancer] 8 Phantasms attack chain

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Posted by: Maxzero.4032

Maxzero.4032

Does the Phantasm re-summoned by Chronophantasma have reset attack timers?

Could use Shatter to reset the attack timers on Phantasm faster then they could attack normally. On Duelists this would be massive once Duelist Discipline is fixed. But all damage Phantasms would benefit from it.

Plus you could get 13 Shatters in (abusing F5 and Signet of Illusions/Ether). Abuse the baseline Illusionary Persona, Chronophantasma and Illusionary Reversion to make each Shatter a 3 man shatter. That would be 39 stacks of Torment (prenerf Maim would be 78 stacks lol) plus 48 stacks of Confusion from Shatters alone.

Strictly PvE only but it does counter the biggest issues of Mesmers in PvE by not needing Phantasms to stay alive.

Mesmer bugs 6/23

in Bugs: Game, Forum, Website

Posted by: Maxzero.4032

Maxzero.4032

Without Duelist Discipline conditions will never be viable in PvE for Mesmers.

Guess it will take at least 2 months then.

Yay more nerfs! /dance

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

Still no fix to Duelist Discipline? See ya in another 2 weeks.

Chronomancer PvE

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

Slow spam will be awesome.

The increased crit chance on slowed enemies is really good. If it also applied to your Illusions that would be awesome.

The Shield can summon two Phantasms in ideal situations but yeah it seems limited.

Wells are good, especially the damage one.

Staff/scepter+pistol condi build viable?

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

My advice at the moment would be to wait a bit.

Traits are seemingly changing at random. Maybe just wear exotics sets for now to see which one you enjoy more and keep and eye on patch notes to see if they effect you.

Duelist's Discipline "half fixed"?!!?

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Posted by: Maxzero.4032

Maxzero.4032

It’s pretty easy since we focus on Bleeding.

Signet of Midnight 20% all
Utility buff 10% all
Food buff 36% all (cheap) or 40% all (expensive)
Sigil of agony 20% bleeding
Krait runes 45% bleeding

Pick and match. An easy and cheap way is Krait runes, Signet of Midnight and super veggie pizza (only ~2 silver each).

If you go the Rabid route you max out at 80% since you run crystals and Undead runes.

Duelist's Discipline "half fixed"?!!?

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Posted by: Maxzero.4032

Maxzero.4032

I mean, 704 (average 18 stacks from SI and 16 from DD) bonus DPS isn’t big. Actually, fixing the trait would give, on average, 352 DPS with no CD (once all 3 duelists are up).

Yeah but comparing condition traits without CD or increased duration is kinda pointless.

With enough condition damage plus improved vulnerability (37.5% increased damage for 25 stacks) to get 300 damage Bleed ticks and 100% condition duration you be looking at 15k+ DPS from bleeds alone from the Duelist’s.

Condition DPS is something that is a bit of an unknown. DnT DPS spreadsheets didn’t even bother calculating them (their tables only include DD).

Now for current content that’s fine because we are so overgeared that most fight mechanics don’t matter. Xpac content will be made with current gear levels in mind though.

Duelist's Discipline "half fixed"?!!?

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Posted by: Maxzero.4032

Maxzero.4032

Yep, so if they do golem-testing (like for MtD), they’ll say we’re OP and nerf it. Of course realistically, having 3 duelists up and alive is strictly impossible in PvP. And in PvE, even like this, it would barely outperform and direct damage build. But those are big numbers you know…

I think someone mentioned something like 20k theoretical DPS with 3 Duelist’s out.

The ramp time is an issue but once you get there (and stay) you become number 1. I think top DPS according to DnT spreadsheets is 17k (feel free to correct).

Staff/scepter+pistol condi build viable?

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

No darling, I do read your stuff and as I already told you in the other thread:
What is “strong damage in dungeons” for you? What is “decent”? I still want more than just words to verify this statement, otherwise it’s just obsolete.

I’m not the kind of person who sugarcoats something that is semi good or “sub-par” as a very important person here would say. You do the same thing again as in the other thread we’ve argued about this. Do NOT ignore the OT’s problem for the sake of how “viable” condis are! It’s all about TO HELP THE OT!!!

Let me show you what I mean with this by quoting the OT here:

I have not played my mesmer for a long time.
Now I am slowly hoarding Damask cloth so I will be in 2 weeks able to craft set of cloth ascended armor. Question is – what stats?
Month ago it would be quite easy – Zerker all the way… but now I am intrigued to go condi torment/confusion mesmer… it seems to have lot of synergies in trait lines/signets?

I have zerker warrior and would like to try something different but also do not want to waste resources on something sub-par…. another intriguing on condition build is full set of ascended jewelery I have got as side product of LS….

Maybe someone has experience with these builds? I do mostly silwerwastes and EoM lately… but also open word and occasional daily fractal.

  • he does not have too much gold (let’s not do a mistake)
  • he can craft ONE set of asc. armor (and light armor is very expensive)
  • he would like to try something different (BUT!!)
  • he does not want to waste resources ON SOMETHING SUB-PAR (key message here)

Therefore – aslong as noone out there can prove me that conditions are optimal (not sub-par!), I will protect any young mesmer from crafting a condi outfit as their first one – ANYONE. Especially if they want the optimal one.

- greez Madame Le Blanc

See the problem is the OP does not want Berserker but wants apparently optimal. How do you reconcile that contradiction?

Staff/scepter+pistol condi build viable?

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

Its funny playing my Burning Elementalist the difference in playstyle. Yes the Elementalist does more pure condition damage but its more of pain to use.

Mesmer condition is viable, it certainly is enjoyable. Once those bugs are fixed it will be in a really good place.

Duelist's Discipline "half fixed"?!!?

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

I did a quick test just letting my Duelist solo kill Wasps north of LA.

Was only getting 3-4 stacks of Bleed per attack (~50% crit rate). The fact that you are not getting more then 8 (Duelist hits 8 times) is telling though.

I don’t have time to retest but a third opinion would be cool.

(edited by Maxzero.4032)

Mesmer bugs 6/23

in Bugs: Game, Forum, Website

Posted by: Maxzero.4032

Maxzero.4032

I take it nothing made it into the patch? Next patch maybe.

7.7. Mesmer Patch Notes

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Posted by: Maxzero.4032

Maxzero.4032

Neither the Scepter nor Duelist traits have been fixed.

7.7. Mesmer Patch Notes

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

Now we wait for any undocumented changes to be discovered.

CD reduction: Conditional vs Flat amount

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Posted by: Maxzero.4032

Maxzero.4032

Actually Pistol is the one I want to change the most. If you are fighting a Champion or something else with Defiant how rewarding is it to get no CD at all?

Hrm, fair point though I don’t generally evaluate these issues much personally, for these two reasons:

  • I’m ok with not all traits being equally useful in all situations. Especially across game modes.
  • I’d rather err towards PvP (though I should clarify this means WvW for me, not the wannabe-MOBA that is sPvP) as my balance metric instead of PvE, as, in theory, PvE can be rebalanced on the mob-side, too. I could always design mobs with plenty crucial-to-interrupt ads if need be, basically.

As break bars/CC immunity (Warrior for a start) start appearing in PvP it might start becoming an issue there too.

CD reduction: Conditional vs Flat amount

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

If I had to re-write the condition reductions:

  • Pistol: Kept as-is. Works fine, feels rewarding, requires active input.
  • Torch: Reduces CD by 20% if a stealth effect runs the full duration (this balances it against not having PU since stealth ends faster) and expires naturally. Even for stealth not applied by us or via combo fields.
  • Staff: Reduces CD when Chaos Armor triggers. This works even if Chaos Armor from your field is applied to someone else (you were either part of the chain, i.e., saw the combo marker) and then triggers on them being attacked. More active this way, just sitting on CA doesn’t do anything, CA actively doing what it is supposed to do does. Reduction amount can be increased in return, especially with the AE functionality, 5%~10%

Actually Pistol is the one I want to change the most. If you are fighting a Champion or something else with Defiant how rewarding is it to get no CD at all?

I would want to be based on some sort of application of Daze and incorporated into break bears somehow. Like the CC would reduce the breakbar as normal but count as an application of Daze (without actually dazing the target).

CD reduction: Conditional vs Flat amount

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

The Pistol one has the highest amount because its the most likely to have no effect.

You can stealth in all situations, you always have access to at least 2 Chaos Armour’s’ with staff but you can’t always interrupt.

The worst thing is the enemies where you would want multiple Duelists up quickly (Champs) is the time where you are least able to interrupt.

Gif flat 20% pls.

12k confusion! Video added

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Posted by: Maxzero.4032

Maxzero.4032

The flip side being against things where you want multiple Duelist’s (Champions, etc) it provides no CD reduction at all.

I would prefer if they got rid of the gimmick CD reduction skills on Pistol and
Staff and just gave it a flat 20%.

12k confusion! Video added

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

I farm Silverwastes a lot and this only really works on Mendors. They do this channeled heal which is interrupted by damage and you often get large stacks of Confusion (20+) fairly easily.

Most of the time the best you can do is 2-4 on other enemies.

It is very useful for killing large packs of Menders though.

So... condi mesmers ... ? (long read)

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Posted by: Maxzero.4032

Maxzero.4032

Notice a pattern?

It’s all burn. Burn is OP. Burn will get nerfed.

We will see after next Tuesday if they are still doing 25k burn stacks.

The thing is, they would have to reduce it like x3 or x4 to be on same level as mesmers and that just ain’t gonna happen, even if they reduce it by 1/3 or by 1/2 it will still be in a whole different league. And I doubt they will go that far because too many people switched to sinister gear etc. There would be a huge outcry over it if it became ineffective.

And then there are bleeds, poison etc. My ele easily outperforms mesmer in PvE DPS on bleeds alone, even if I didn’t have any burns for example.

Considering that nerfed MtD 50% and Staff CD reduction talent 60% without a moments hesistation I think you might be surprised how far they will go nerf wise.

On the Bleed front you need to take into account that one of our best Bleed traits (Duelist’s Discipline) does not work fully.

I would like to see the Elementalist build that has 3 pets applying 10+ 10 sec Bleeds EACH every 6 seconds.

Ele doesnt need any pets, on mine I apply 8-12 stacks every 4 seconds without pets pending crits, usually its around 11. On top of that, surprisingly, my base condi damage in same gear is much higher on my ele then my mes. This is anotehr something that may be bugged.

Speaking of pets, this brings me to another thing, many of our illusions still die off too quick before they can shatter, due to the massive amount of AOE damage I find myself most often shattering at 2 illusions, including phantasms, which is of course anotehr huge DPS loss when considering PvE. Going for 3 illusions for condi shatter is just not viable, at all, kinda like trying to get off a chaos armor proc on a world boss / champ. Happens here and there but mostly not.

So let’s see the build then. I presume you are using Eruption so that’s 6 where is the other 5 non critical Bleeds coming from?

My Elementalists Burns are amazing but even my bugged Mesmer kills it for Bleed application.

6-11 Bleeds every 4 seconds is not comparable to 30 every 6.

OK, so giving you the benefit of the doubt and say that you can theoretically get 30 bleed stacks, which I can not because illusions die to AOE damage at boss encounters and my cooldowns, Can you with all your bleeds + everything else you throw in beat 55k / sec which I do without any pet issues on my engi ? Or 30k+ / sec which I do between burns and bleeds on my ele, rmember beeld stacks alone are less then half the deeps on the ele, and even after the burn nerf it will still be leaps and bounds ahead. Afterall the discussion is about overall condi deeps, not just number of bleedtstacks, and please focus more on practical application rather then just theoretical maximums.

You are the one claiming that regardless of Burn your Elementalist beats Mesmers Bleed damage. Hyperbole does not do anyone any favors in a balance discussion.

The vast majority of that damage is Burn. I have a condi Engi and Ele too. I know what they are capable of.

My point is to wait until the game stabalizes before we make any knee jerk reactions. We have already seen (in my opinion) some poor balance changes done by Anet due to short term overreaction.

If, after a balance pass, condition balance is terrible then by all means grab the pick forks but I think it is premature at the moment.

So... condi mesmers ... ? (long read)

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Posted by: Maxzero.4032

Maxzero.4032

Notice a pattern?

It’s all burn. Burn is OP. Burn will get nerfed.

We will see after next Tuesday if they are still doing 25k burn stacks.

The thing is, they would have to reduce it like x3 or x4 to be on same level as mesmers and that just ain’t gonna happen, even if they reduce it by 1/3 or by 1/2 it will still be in a whole different league. And I doubt they will go that far because too many people switched to sinister gear etc. There would be a huge outcry over it if it became ineffective.

And then there are bleeds, poison etc. My ele easily outperforms mesmer in PvE DPS on bleeds alone, even if I didn’t have any burns for example.

Considering that nerfed MtD 50% and Staff CD reduction talent 60% without a moments hesistation I think you might be surprised how far they will go nerf wise.

On the Bleed front you need to take into account that one of our best Bleed traits (Duelist’s Discipline) does not work fully.

I would like to see the Elementalist build that has 3 pets applying 10+ 10 sec Bleeds EACH every 6 seconds.

Ele doesnt need any pets, on mine I apply 8-12 stacks every 4 seconds without pets pending crits, usually its around 11. On top of that, surprisingly, my base condi damage in same gear is much higher on my ele then my mes. This is anotehr something that may be bugged.

Speaking of pets, this brings me to another thing, many of our illusions still die off too quick before they can shatter, due to the massive amount of AOE damage I find myself most often shattering at 2 illusions, including phantasms, which is of course anotehr huge DPS loss when considering PvE. Going for 3 illusions for condi shatter is just not viable, at all, kinda like trying to get off a chaos armor proc on a world boss / champ. Happens here and there but mostly not.

So let’s see the build then. I presume you are using Eruption so that’s 6 where is the other 5 non critical Bleeds coming from?

My Elementalists Burns are amazing but even my bugged Mesmer kills it for Bleed application.

6-11 Bleeds every 4 seconds is not comparable to 30 every 6.

Ele doesn’t rely on squishy phantasms that die if a boss so much as sneezes on them. They also don’t have to take 5+ seconds to set up their squishy pets before they start stacking bleeds.

Thus you have a trade off.

At the moment there is no trade off you just faceroll Fire and win.
If it stays that way I will simply play my Engineer and Ele instead.

So... condi mesmers ... ? (long read)

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

The problem we have with mesmer is that we don’t have much access to conditions. Burning is through torch which is not such a great weapon. The phantasm is lackluster and the prestige is not great at applying burning offensively. Then the staff applies condition randomly and for short duration/intensity.
Poison is also randomly through staff
We apply potentially a hell lot of bleeding with sharper image + duelist’s discipline. But first I don’t think it fits so much the theme of the class to be focused on bleeds; second, duelist’s discipline does not work and third, they nerfed bleeding. Even with 30-50 stacks which we can in principle apply on our own (against a golem, so it will get nerfed I guess), we don’t get such very high damage.
So we end up relying on confusion/torment. Great, I’m all for it, those are true mesmery conditions. Ah wait, how do we apply them? 2 torments for scepter AA which we can’t stack because of their short duration. 6 confusion on peak with scepter 3. And then nerfed MtD shatter.
The problem is that people hate confusion and torment because they just mash buttons and well… they pay for it. So it gets nerfed. Result, condition mesmer lackluster.

For PvE, the situation is worst. The mesmer is just in a bad position because half of its identity (hard lockdown through interrupt/daze, soft lockdown through confusion/torment) just does not work there. For group instances, the boss should not be immune to CC but should only be affected at 20% and have a high enough attack rate that you can’t lock it down completely. Can I remind you of the supposed trinity damage/CONTROL/support?

I too would prefer a greater focus on Torment/Confusion but due to PvP we won’t get it so we are stuck with Bleed.

I wouldn’t mind if Interupt was a bit more viable in PvE as well. We actually have some great Interupt traits that often don’t work when you need them most.

Once Burn is nerfed who is going to be much better are Condition spam? Ranger has great Burst conditions but not so good sustained, Engineer is great all round though I still find grenades a pain to use.

So... condi mesmers ... ? (long read)

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

Notice a pattern?

It’s all burn. Burn is OP. Burn will get nerfed.

We will see after next Tuesday if they are still doing 25k burn stacks.

The thing is, they would have to reduce it like x3 or x4 to be on same level as mesmers and that just ain’t gonna happen, even if they reduce it by 1/3 or by 1/2 it will still be in a whole different league. And I doubt they will go that far because too many people switched to sinister gear etc. There would be a huge outcry over it if it became ineffective.

And then there are bleeds, poison etc. My ele easily outperforms mesmer in PvE DPS on bleeds alone, even if I didn’t have any burns for example.

Considering that nerfed MtD 50% and Staff CD reduction talent 60% without a moments hesistation I think you might be surprised how far they will go nerf wise.

On the Bleed front you need to take into account that one of our best Bleed traits (Duelist’s Discipline) does not work fully.

I would like to see the Elementalist build that has 3 pets applying 10+ 10 sec Bleeds EACH every 6 seconds.

Ele doesnt need any pets, on mine I apply 8-12 stacks every 4 seconds without pets pending crits, usually its around 11. On top of that, surprisingly, my base condi damage in same gear is much higher on my ele then my mes. This is anotehr something that may be bugged.

Speaking of pets, this brings me to another thing, many of our illusions still die off too quick before they can shatter, due to the massive amount of AOE damage I find myself most often shattering at 2 illusions, including phantasms, which is of course anotehr huge DPS loss when considering PvE. Going for 3 illusions for condi shatter is just not viable, at all, kinda like trying to get off a chaos armor proc on a world boss / champ. Happens here and there but mostly not.

So let’s see the build then. I presume you are using Eruption so that’s 6 where is the other 5 non critical Bleeds coming from?

My Elementalists Burns are amazing but even my bugged Mesmer kills it for Bleed application.

6-11 Bleeds every 4 seconds is not comparable to 30 every 6.

So... condi mesmers ... ? (long read)

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

Notice a pattern?

It’s all burn. Burn is OP. Burn will get nerfed.

We will see after next Tuesday if they are still doing 25k burn stacks.

The thing is, they would have to reduce it like x3 or x4 to be on same level as mesmers and that just ain’t gonna happen, even if they reduce it by 1/3 or by 1/2 it will still be in a whole different league. And I doubt they will go that far because too many people switched to sinister gear etc. There would be a huge outcry over it if it became ineffective.

And then there are bleeds, poison etc. My ele easily outperforms mesmer in PvE DPS on bleeds alone, even if I didn’t have any burns for example.

Considering that nerfed MtD 50% and Staff CD reduction talent 60% without a moments hesistation I think you might be surprised how far they will go nerf wise.

On the Bleed front you need to take into account that one of our best Bleed traits (Duelist’s Discipline) does not work fully.

I would like to see the Elementalist build that has 3 pets applying 10+ 10 sec Bleeds EACH every 6 seconds.

(edited by Maxzero.4032)

So... condi mesmers ... ? (long read)

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

Notice a pattern?

It’s all burn. Burn is OP. Burn will get nerfed.

We will see after next Tuesday if they are still doing 25k burn stacks.

What makes Duelist Discipline bugged?

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

That bleeding you get is actually from Sharper Images. If you trait was fully working you would be looking ~10 stacks of bleeding with a 50% crit rate each time the duelist attacks.

PvE Conditions

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

tested, doesn’t prevent 3 phantasms, doesn’t destroy phantasm destroys a clone though

Wait are you saying Scepter AA no longer overwrites three Phantasms?

6/23 Economic Forecast

in Guild Wars 2 Discussion

Posted by: Maxzero.4032

Maxzero.4032

It looks like more people returned since last patch than i anticipated, so SW is being farmed hard, which affects quite some markets.
I took advantage of cheap t5 mats and starting crafting rare weapons again to forge pres and got a good turnaround.

With a crafting cost about 42s per rare, i got 6 sparks and 1 legend over the weekend.
The legend was quite costly, taking me around 1400 rare staves but i got lucky on the sparks, needing only 2500 rare daggers to get 6 pres.
At one point, I even threw 1 spark back into forge by accident but got another one from that forge attempt, so i only lost 3 exotics on that.

I lost a good portion of my profits to that kitten skritt though, gambling ectos.

SW is super popular at the moment with the buff to world boss HP SW is so much faster. Been farming hard the last few days and have not seen a single failed VW or breach. So crazy fast kills. There is usually multiple event SW running full maps at even the lowest times (I live in Australia).

I am doing my daily ascended crafting and still come out ahead.

[Suggestion] Illusion interface improvements

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

Wouldn’t mind a number in each ball. 1 being the oldest 3 being the youngest.

Stuck in the map or seeing map art issues?

in Bugs: Game, Forum, Website

Posted by: Maxzero.4032

Maxzero.4032

Zone: Silver wastes

Area: New crater graphic (I think from Air Strikes)

Issue: If you run over the top of them occasionally you fall into one and a trapped in it and can’t move or use abilities and have to Portal out. Happened to a few people so far.

Mesmer bugs 6/23

in Bugs: Game, Forum, Website

Posted by: Maxzero.4032

Maxzero.4032

Fencer’s Finesse: Phantasms not wielding sword still proccing this trait/buff.

Not sure if intended but clearly the description doesn’t match with whats happening.

You sure about that? I tried it just then and it didn’t work with Greatsword Scepter or Pistol.

Which Phantasm (apart from Swordsman) was giving you stacks?

Equip a sword on main-hand, use a pistol and a focus, you’ll see both phantasms stacking the buff.

So its the Warden.

Yeah the Warden’s weapon is considered a sword (a post above me details it).

This may be a bug or a feature.

Mesmer bugs 6/23

in Bugs: Game, Forum, Website

Posted by: Maxzero.4032

Maxzero.4032

Fay: thanks for starting the thread. There seem to be two bugs associated with mantras, one old and one new.

  • Old: with harmonious mantras selected and 3 mantra charges channeled — after transforming (e.g. underwater fractal), you end up with 2 charges, as if you hadn’t channeled with the trait.
  • New: sometimes, after using the final charge, the mantra itself is no longer on cooldown, so you can begin channeling again (I can’t quite reproduce the circumstances on demand).

That’s because Mantra’s now start recharging once they are readied. So , for example, if you ready Mantra of Distraction and wait 30 seconds (the CD). When you use the Mantra twice it will be ready to ready again.

If this is a bug or an undocumented feature is unknown.

Mesmer bugs 6/23

in Bugs: Game, Forum, Website

Posted by: Maxzero.4032

Maxzero.4032

Fencer’s Finesse: Phantasms not wielding sword still proccing this trait/buff.

Not sure if intended but clearly the description doesn’t match with whats happening.

You sure about that? I tried it just then and it didn’t work with Greatsword Scepter or Pistol.

Which Phantasm (apart from Swordsman) was giving you stacks?

Confusing Combatants... Why?...

in Mesmer

Posted by: Maxzero.4032

Maxzero.4032

Its annoying that we now have two (near) perma Fury traits that have no effect on each other.

Then got rid of two +illusion damage traits because “they didn’t see the point” then proceed to do the extra same thing with the two Fury Traits.

Combine the two Traits together (weaken it if you must) and then put Confusing Combatants in the Adept trait position.

It wouldn’t be OP because you wouldn’t be able to take BOTH the Duelist Bleed talent and the Confusing Combatant trait. And Duelist with its large numbers of hits (Warden attacks too slow) would be the only Phantasm that could really exploit it.