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Corsair CX500 PSU, Kingston V300 60GB SSD
This is your opinion, and I respect that even if I disagree. To have unique skins for some people is winning in a game, whether you recognize it or not, in their mind it’s winning. Open your mind, think outside the box that developers have created for you to play in.
I don’t think playing dress up is winning either, but I respect the fact that some people do feel that way. It’s up to you whether or not to realize that.
If we allow arbitrary and subjective criteria for “winning”, then every game ever made is P2W and the entire argument against P2W is invalid.
Some words have actual meanings, and they apply regardless of what some players wish they meant. “Winning” is such a word.
Those players may get more enjoyment out of playing dress up, but they cannot ever win by doing it.
OK, but you do understand that by paying a subscription, all the items should be obtainable in-game somehow, and an item mall should not be in the game!
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PvP isn’t winning for everyone. A lot of people don’t even play it. Winning in this game can be gold, skins, PvP, achievements, all kinds of stuff, and it varies player to player.
No. Absolutely incorrect.
You cannot win at playing dress up. You can only win where objective criteria are present for determining who has won and who has lost.
This is your opinion, and I respect that even if I disagree. To have unique skins for some people is winning in a game, whether you recognize it or not, in their mind it’s winning. Open your mind, think outside the box that developers have created for you to play in.
I don’t think playing dress up is winning either, but I respect the fact that some people do feel that way. It’s up to you whether or not to realize that.
I agree. Winning can be different things for different players. I, for ex, like to show off my titles and items. That’s a win for me. Luckily for me, I don’t have to pay real money (if I don’t want to) to get those.
Edit: Dressing, specifically, can too be a win, but it is debatable if skins on the gem store are actually prettier that those available outside the gem store. But still, like I said in the post below, for a sub-based mmo, there shouldn’t be a gem store or the like, at all.
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(edited by Meehael.8240)
Buy something benign like transmutation crystals (who hasn’t), ding, these gems were bought with real money – even when you buy them with in-game gold.
Can you elaborate on that?
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3k hours GW2 playtime, including early beta on couple of accounts here. After playing about all MMORPGs last 8-9 years, most of them hardcore I am pretty confident that I am much happier with subscription based model with complete lack of cash shop. For the overal superior gaming experience with GW2 compared with the competition I’ll be happy to pay £10-15/month. Overall I feel more satisfaction achieving feat or winning item purely because of my skills or time investment in game than just buying it with cash (example being, making the achievement with 8 orbs Liadri, so far my most satisfaing moment in GW2). I worked our pretty fast that working 16 hours real life overtime to buy legendary is easier than “working” 1000 hours game time unpleasent and repetitive farming of gold and materials to craft it. So To have legendary I work 2 days instead of playing 2 days, seems wrong to me personaly. Thanks.
Thumbs up!! Nice post!
Corsair CX500 PSU, Kingston V300 60GB SSD
I’ve had the game for about a year, but I finally hit Level 80 with my first character last night. I know next to nothing about the game, so I figured I’d ask for a little advice/guidance.
1. Money: I only have 19 gold. I really like the looks of the cultural armor, but it is very expensive and I’ve never seen anyone else actually wearing the cultural armor. Whether or not I eventually buy the Level 80 cultural armor, what is the best way to make money?
2. Dungeons: I’ve never been in a dungeon, not for my story, not for anything. What would be a good “n00b” dungeon to start with?
3. Builds: This character is a Sword/Axe & Rifle warrior with 30 Strength, 20 Arms, and 20 Discipline. Again, I don’t know what I’m doing. I’ve googled builds, but some of them seem like they could be outdated. What is a good source of information for Warrior Builds AND Slot Skills?
4. More: Any other advice or anything you can’t believe I didn’t mention (or don’t know about)?
It’s an awesome game, my daughter and I play together and we are really enjoying it. Any advice or direction is greatly appreciated.
1. Daily dungeon chests reward a nice sum of money (1-2g per path). Some dungeons and their paths can be pretty quick to complete (AC p1+3, COF p1+2)
2. AC (Ascalon Catacombs). First the story mode, then practice explorable mode p1 and p3
3. Personally, I play zerk warr. Get two axes, or an axe and a mace and armor with berserker/rage prefixes/suffixes. Get exotic versions at least.
4. Fractals are fun, and are also the source for ascended items (even better than exotic). There is also PVP and world bosses. World bosses might be fun, but I farm them for a chance of getting a precursor I also like exploring and discovering + beating jumping puzzles
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You guys are hopeless :P
You seem to be playing as if doing a chore. “In two weeks I’ll get my precursor, and then I have yet to see what to do next and if I’ll even bother with this business”. Then you’ll realize it’s boring and quit. Luck, face it, spices things up. In your case, for the worse, but nevertheless, it spices things up. It keeps you on your toes, and you might even rage-quit, but then you might come back a month later and try your luck again. Or completely abandon this legendary item business, and do something else you find appealing. But you never know when you’ll get the 1-in-5000 rate drop.
Seriously, I’m over and out. It’s drained me.
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Making everything craftable (read: obtainable in a certain way) is a double-edged sword. The game becomes more accessible, but less fun. More pleasing, but less challenging. And by “challenging”, let me make myself clear, I don’t mean buying it off the TP. That’s merely a convenience for crafter-like ppl. By “challenging” I mean, you either play hard against the odds, or you quit pursuing legendaries, because, it really isn’t for the faint of heart. There is this risk of spending much time and not getting anything. That’s the challenge I’m talking about. And that’s why you ppl whine. Face it.
The solution is not in making everything craftable. It will either kitten ppl off or dumb down the game. Or both.
So your idea of “challenge” is “who has the most luck on his side”, I do not think there is anything challenging about that, it’s just mindless repetition. Something bots might find enjoyable.
Spending much time and not getting anything is kittening people off already, haven’t you noticed? It can’t be any more dumbed down than “pray to the random gods”, it’s already at the very bottom of the challenge rating, so whatever they do, it can only go up.
Then give up trying to get what you want and get it from someone who’s more lucky than you. It has always been like that. That’s why the TP or personal trade exist.
PS. crafting is challenging in your opinion?
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Showing off a legendary is useless — they’re sold on the TP, so having one doesn’t impress anyone. Being lucky with the mystic forge doesn’t impress anyone. All a Legendary shows is that you grinded out a ton of karma, got world completion, and have lots of gold.
And yet so many ppl whine about not being able to get a precursor. What’s the big deal if it the system is left as it is, if you can buy it at TP?
Because progress towards something is much more satisfying than RNG to 99% of us.. In addition they have been assuring us the crafting has been coming for pres for a year now… So basically what you’re saying is that “it’s no big deal” to take back what they’ve been saying for the past year and cater to the1% who enjoy the ridiculous RNG. And you see NOTHING wrong with that? Then you sir are extremely selfish.
99%? You’ve come up with a pretty bold number.
One thing is if they promised it, but if they didn’t… The solution isn’t to have multiple ways of obtaining everything. Imo, current ways of obtaining stuff is crafting (boring guaranteed way), luck (fun and unpredictable) and pvp (skill, esport). Now, if everything would be obtainable in all of these three ways, there would be absolutely no reason to try different ways of playing the game. So, for ex, if you hate PVP, you will forfeit the rewards offered by winning there, and focus on something else. Unless you want that fancy title or skin obtainable only in PVP, then you’ll have to get into the pits. If ANet introduces crafting for that pvp title, for ex., the whole concept is ruined! And that’s what’s currently at stake.
People that dice hate always have the opportunity to buy the item they need off the TP. It’s just like that. Period.
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It’s going to be interesting to see how will ESO fare among the competition with its sub-based plan.
Corsair CX500 PSU, Kingston V300 60GB SSD
I don’t rent games.
Hehe, I hear ya.
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no. I finished Candy Crush without spending ANY money on any of the boosters, I can and WILL play Guild Wars the same way. I’ll get my Legendary that way too. Eventually.
Well, you understand that from a economical side of view, youre not exactly a desired player. You only spend server bandwidth.
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That would probably also include less time gating, maybe a bit higher drop rates… You name it!
That does of course go very much against a subscription.
In a sub-based game the company wants you to stay and pay for as long as possible, and as such it is quite likely that they would rather INCREASE time-gating and lower drop rates, in order to make people chase after stuff for longer and thus paying more money on subs.As for adding subs to the game I would say no.
I prefer to support the game at my leisure rather than paying and then feeling “forced” to play constantly for said month. We also saw the reactions on these forums (and reddit, and other forums) when the Chinese subscription details were data-mined some time back. And it wasn’t pretty.
With a subscription they get a steady income, so I don’t see a reason to increase time-gating. On the contrary, with a subscription introduced, they could lower it. Make new and interesting content, and players will enjoy playing the game without restrictions.
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So, would you pay $10 a month for the game if the Gem Store ceases to exist, no need to buy bag and bank slots, expand this, expand that. Pay for boosters of various kind. Buy unlimited mining picks. What not…
That would probably also include less time gating, maybe a bit higher drop rates… You name it!
In short, you get a full service for $10 a month. I’d say if the game’s good, I’d pay that money.
Corsair CX500 PSU, Kingston V300 60GB SSD
Showing off a legendary is useless — they’re sold on the TP, so having one doesn’t impress anyone. Being lucky with the mystic forge doesn’t impress anyone. All a Legendary shows is that you grinded out a ton of karma, got world completion, and have lots of gold.
And yet so many ppl whine about not being able to get a precursor. What’s the big deal if it the system is left as it is, if you can buy it at TP?
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LOL. Crafting is not the point. People just want a guaranteed way to get one because they don’t really care for RNG. In any case, you can simply choose not to craft, but use the mystic toilet instead. How does other people crafting one hurt you?
Please, read my last three posts.
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tldr: make gw2 subscription-based, and all problems are solved.
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Then don’t craft precursors. Let other people do it if they wish.
Legendaries aren’t even prestige items anyway since having one just means either you lucked out at the forge or you have lots of gold.
Then, if you want to craft it, craft some items, sell them on the TP and buy a precursor. That’s the current system, and I say you’re lucky the way I see it.
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Id dislike both as a total only system to receive Precursors….
GW2 needs variety. Many different ways on how to gain your Precursors so that everybody has the choice on how to work on their precursors with a potential way of earnign them the way you personally like most to play the game by doing something, that makes FUN for you….Precursors should be craftable – YES
Precursors should be receivable through Mystic Forge – YES
Precursors should be given as rewards from Scavenger Hunts – YES
Precursors should be given as rewards for Ending the Personal Story – YES
Precursors should be buyable with Dungeon Tokens – YES
Precursors should be tradeable for Pristine Fractal Relics – YES
Precursors should be simpy buyable through Karma – YES
Precursors should be Achievement Point Rewards – YES
Precursors should be WvW Rank Rewards – YES
Precursors should be SPvP Rank Rewards – YES
Precursors should drop as Loot from beating World Bosses – YES
Precursors should drop as Loot from beating Legends – YES
Precursors should be Loot from Jumping Puzzle Treasure Chests – YES
Precursors should be Meta Achievement Rewards for every 12 Months of Time – YESSomething along the line like this big variety is what the game needs for Precursors.
Maybe not so much variety, I just brainstormed all of the possibilities I could think about simply said.So more well balanced out variety, so better.
I strongly disagree on multiple ways of getting a precursor. The system is fine just as it is.
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One of the most fun things in mmos to me is showing off. Either with titles or items. How can I show off if every kid on the block got a legendary because he played for about a month or two and crafted one? Legendaries are for showing off, they are not utility. It kills the purpose of the game. I certainly won’t be spending time on something boring and unrewarding as crafting every piece of equipment, be it basic or legendary!
Hasn’t nobody really played classics like D2 and GW1? I envied (and respected at the same time) ppl with obsidian armor and ecto gloves so bad, but I knew they played hard and spent maybe thousands of hours into game. At the time I didn’t have a guild that runs the underworld and fissure of woe. Why dumb down GW2 now, when it could be played for thousands of hours even now? I would even go to such extremes to pull precursors off the TP (make them account-bound).
I really care about gw2, it’s a great game, and that’s why I spent the time to start a discussion about this issue. Personally, it’s really those super rare items that drive me to play more, and I know I’m not the only one. Shinies! If that’s gone, there’s no motivation for me to play anymore. No shinies for me any more. It’ll become a flower-in-a-pot game. you just water it every day and wait until tomorrow. Grow some plants, pick weeds and then pluck them. Repeat. You know exactly the outcome of every action you make. Boring as watching my grandma’s hair to grow.
We need a carrot, a challenge (read one of my previous posts on my definition of challenge). We need SHINIES!
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I have had to repost this:
[censored]
You have to understand: there is no jump-for-joy effect in crafting or certainty. I like the 1 in 5000 chance of obtaining a precursor. I know that the day I get one, I’ll break the floor of the neighbour above me with my head.
I hope they will make the same with legendary armor. No more craft-it-all, please!
Please, ANet, don’t further dumb down the game with crafting or certainty. If you do, you might as well deal a precursor at the end of each dynamic event. It comes down to the same as being able to craft one. It only takes more time.
The game will ultimately be more fun with random drops. Scratch certainty! We’ve got too much of it already!
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Personally, I still like luck-based drop more than any tedious and boring chore (be it crafting or quests). Like I said, if we’re talking about a quest for a precursor, that has to be a really hard quest with a possibility to fail a start all over again! Please, no hand holding! High risk and challenge, even for the most experienced players! Or else…
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If we go in “precursor quest” direction, that has to be some kitten quest. And I’m talking about GW1-final-mission-HM hard quest. Not let’s-go-on-a-journey-around-tyria type of quest, again. Or: you only need to play the quest for about 10 hrs, and you’re bound to get it. Real hard, if you die or dc, you restart from the begining! 10hrs wasted, sry bro. You get my drift?
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As I am approaching the 2,000 hrs mark, I agree completely…
Never had a ascended drop…
What do you mean? I got three ascended rings in five Lvl11 fractal runs from the daily chest.
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Making everything craftable (read: obtainable in a certain way) is a double-edged sword. The game becomes more accessible, but less fun. More pleasing, but less challenging. And by “challenging”, let me make myself clear, I don’t mean buying it off the TP. That’s merely a convenience for crafter-like ppl. By “challenging” I mean, you either play hard against the odds, or you quit pursuing legendaries, because, it really isn’t for the faint of heart. There is this risk of spending much time and not getting anything. That’s the challenge I’m talking about. And that’s why you ppl whine. Face it.
The solution is not in making everything craftable. It will either kitten ppl off or dumb down the game. Or both.
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Please, ANet, don’t further dumb down the game over these players.
LOL! Because RNG is so intellectual??
Thanks for the comment, though, because I don’t think I could make this stuff up myself.
I didn’t say it’s intellectual, but at least it’s fun atm. It could become much less fun soon.
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(edited by Meehael.8240)
RNG should ONLY be used for serendipity. Take dungeon runes for instance. Their droprates are low, especially the superior versions but no one complains about this. Why? Because they is an alternative to way to buy those runes and this way can be measured. If one person happens to get a drop while the other he plays with has to buy the full set with tokens, there is no problem.
When RNG becomes the ONLY way to gain something, it creates problems. It is completely possible for a hardcore player to kill every world boss every day on three different servers for the next 5 years, dump all the gold you made off of them into buying rares for the mystic forge and never get a precursor. It is also possible for someone to play casually today decide to give two metabosses some love taps just because he happened to be close enough to the events and get 2 precursors. The first person would be furious and feel like they have wasted their time, effort and energy. That first person’s scenario is also more likely to happen than the second person.
Sorry, tough luck! I feel for you!
I hope that, one day, the naysayers will come to understand that people aren’t whining for an easy way to get a precursor. They’re whining because they want a GUARANTEED way to get a precursor and there isn’t one. No, the trading post doesn’t count because it is also susceptible to the problem with rng-only drops. It’s possible for no precursors to drop for days and for all the ones on the trading post to be sold out. No amount of gold saved up is going to make a desired precursor appear so even the richest player will have to wait until it drops for someone and that someone is willing to sell it. This has already happened on several occasions and WILL happen again in the future!
Guarantee=boring! A tiny little ant minding its own business and working toward crafting its legendary. Where’s the unpredictability and fun in that?
Another problem I have with naysayers is that they think implementing a way to make a precursor will make legendaries easy. At most, it can be argued that a precursor is 1/4 of the necessary materials required. Even if you get one, you STILL have to get the other 3 gifts. Good luck getting world completion if your server is up against the tier 1s and don’t even get me started on clovers! At the very least, a precursor will require the same effort needed to make an ascended weapon. If someone told me to choose between gambling on the mystic forge for a chance of getting one or making it with the ascended formula, I would go ascended every time!
I, like many others with bad luck, am not afraid of working hard. I’m afraid of working hard and getting nothing for it.
Go play Minecraft, then. You’ll get a great sense of accomplishment there. One day you’ll build a castle for sure, and then you can put a video of it on youtube!
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I want some challenge in the game! Some of you said that the hardest part of obtaining a legendary is obtaining a precursor. There you go! Challenge accepted! If ANet makes precursors craftable, believe me, it will come down to being Farmsville, not GW2. Do you really think that farming fractals and bosses for ascended mats is challenging? I do that with a blindfold. I know that exactly after a certain number of runs or days I will craft the ascended item.
Do you guys remember why Diablo 2 was so popular? The loot! And yes, random loot drops! That was fun. You give up or try harder! Guild Craft 2 ain’t challenging, and in the long run, fun. I tell you, if precursors become craftable, every 10-year-old will walk around with an Eternity. It’s the certainty that’s boring, for goodness sake!
Does anyone hear me? Anyone?
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(edited by Meehael.8240)
Not even close, Troll. As it stands now, it’s pure RNG or just “Buy with Gold.” No skill there.
Touchy, touchy. So, crafting is skill and it can’t be bought with gold?
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I disagree with the OP. My primary reason is because the Precursor should one of the first ingredients that you’re able to get. The point of the Precursor, is to have a weapon to use, that you’re eventually able to upgrade into a better one. As it currently stands, the Precursor tends to be the last thing most people are able to get. Therefore, the only thing it is used for, is the last item to toss into the Mystic Forge and is never used at all. What’s the point of a weapon that you’re never going to use?
In other words, crafting is easy and for kids.
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This. Exactly, this. I think the worst possible solution would be to make precursors (and legendaries) craftable and sellable…
So, in about a month or two every player will walk around in LA with a Twilight :S
That’s utterly boring and completely unchallenging.
I like the possibility of a specific precursor deplete from TP completely. So, you never know when or where you’ll get one, but sure feels epic when you do get one. And not everyone will walk around with the same legendary weapon around.
Crafting=Booooring! How many times do I have to say that?
The crafting of ascended and legendaries is already painful as it is, but don’t make everything craftable.
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Listen to me carefully. A precursor is the only item that drops really rarely, and actually the only fuel that drives me to play the game. That feeling of whether will I get one or not. Everything of importance is already craftable. Legendary item is a vanity item. Leave precursors as a random drop, them at least.
Crafting so many items has become really tedious and boring. Sure, I hate it when a 10-year-old gets a precursor on first mystic forge use, and I already used MF for about a 100 times, and zilch. But, that’s the fun of it! Believe me.
Stop whining, and if you want to craft a precursor, you think it’s gonna be free? Just buy one off the Trading Post, because even if precursors would be craftable, mats could be worth ~500g.
Leave something to luck, don’t make another grind fest.
Thank you, ANet.
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(edited by Meehael.8240)
He’s just a squirrel trying to get a nut, I’m just trying to help push the nut in his direction…. lol
And what does that make you? Thanks, but I don’t need YOUR help.
LOL, calm down child, your question was already answered many posts ago. Enjoy a little levity in life instead of complaining.
Thx for the advice on life, grampa
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Ok, you got me! I’m ordering one!
Corsair CX500 PSU, Kingston V300 60GB SSD
Hi,
my current load time is about two minutes. That is when I start the game and the game makes initial load to LA. Subsequent area changes are faster (half a minute).
Would an SSD help in faster loading?
Thanks!
Corsair CX500 PSU, Kingston V300 60GB SSD
Hi,
why would anyone kick for no reason a player at the fourth fractal after killing the boss and before looting the chest? This has happened to me and I don’t have to tell how mad I was.
OK, let’s say that was pure griefing and there is simply no way of combating that, if, for some sick reason, all party members agree on the kick.
So, I find myself in LA a few seconds later with no knowledge who I was in party with a moment ago (I don’t memorize all party members’ names). Is there some sort of history or Recent Party Members list, so I can at least report the griefers?
Also, I’ve experienced several times that when a specific party member leaves, the whole party gets returned to LA! Why is that? Was he some kind of a party leader? Shouldn’t the leadership pass to the next player, so the party stays where it is? That’s also really annoying.
Thanks
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He’s just a squirrel trying to get a nut, I’m just trying to help push the nut in his direction…. lol
And what does that make you? Thanks, but I don’t need YOUR help.
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I’ve done some testing. If I set the lowest graphics settings, I still can’t get more than 50 FPS. I had VSync On and Frame Limiter to 60, with Frequency at 60 Hz. Once I set Frame Limit to Unlimited it went up to 60!!! Very weird, but that’s how I’ll play the game from no on! Of course, I still have about 40-50 FPS in LA. I guess I have to upgrade my GPU.
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Hello,
I had a i3-2120 CPU and GTX 560 GPU until recently. The game ran at about 15-25 FPS in Lion’s Arch at the highest graphics settings. I’ve upgraded my PC with a i7-3770 CPU. Now, I have about 45 FPS. If I lower shadow details & reflections some, I get about 50 FPS. What could be the bottleneck? Is it possible for the CPU to be bottlenecking the GPU? How can I test it?
I have yet to try setting the lowest graphics details and then check the FPS. If having 50 FPS even after that, does that mean that CPU is definitely the bottleneck? That would really be disappointing.
If the GPU is the bottleneck, would a GTX 770 help in having a constant 60 FPS?
Windows 7 64 bit
Intel i7-3770
MSI GTX 560 1GB
Asus P8H61 MOBO
16GB RAM 1600 MHz
All at stock speed.
Thx!
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HOM broken for me also! Tried using latest Chrome and IE10/11 (+compatibility mode).
Corsair CX500 PSU, Kingston V300 60GB SSD
(edited by Meehael.8240)
Hello,
it would be really cool if skins (weapon, armor, etc.) would be unlockable and then withdrawn as many times as one wishes to.
It would be similar to Festival Hat Maker in the original Guild Wars (http://wiki.guildwars.com/wiki/Festival_hat_maker).
There is already a similar system in gw2 with the achievement chests and skins which can be withdrawn from the achievement panel. Unlocks should be account-wide, of course, just like the achievement skins.
Thanks
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Karma gained from these made acquiring temple armors/obsidian shards/orrian boxes very trivial.
To you maybe. Since you can achieve daily once per day, it cannot be farmed or exploited, so it seems sensible to give some satisfaction (in form of karma exotic armor, for ex.) to casual players, or if you like, to simply reward players who play regularly. Hardcore gamers won’t have much of an edge. It is only ~5000 karma per day extra to them. I hope you understand there are players who can’t play the game every day for 4+ hrs.
I like to obtain shinies in gw2 (I’m not a pvp player), but now it becomes painfully slow to get one.
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After taking a two-month break from the game, I noticed that Karma gained from daily and monthly achievements was nerfed. The karma gained is now 10 times lower!! No need to mention the very unpleasant surprise.
Consider us casual players. I play about a half an hour to an hour per day, but there are days I can’t play at all. It is great to have daily and monthly rewards in this fashion, so that I’m able to get an exotic armor, for example, in about a month or two. At least some kind of a reward for playing regularly. Players who have the luxury of time playing the game for longer will still profit, because beside the daily, they will farm additional karma (and other stuff). It will take new casual players about a year to get an exotic armor from karma merchant, which is ridiculous.
This reminds me of EVE Online. What I like about EVE Online, is that no matter if I play or not, or how much I play, whether I’m online of offline, skills level up automatically and hardcore gamers can’t profit over casual players regarding skills. You still need in-game money, where casual players lose to hard-core gamers, because the more you play, the more money you have. But that’s fair. Casual players have the opportunity to spend real money to buy in-game money (like it is possible in gw2).
The paralell between gw2 and eve could be karma (gw2) and skills (eve).
So, if Anet introduced Daily and Monthly achievements, please make them accessible and worthwhile to everyone.
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oh man, that sucks. i hope all goes well!
Corsair CX500 PSU, Kingston V300 60GB SSD
Hello,
It would be nice to be able to disable character outlining. You know, the green border that appears around characters when you hover over them with the mouse cursor.
Sometimes it’s annoying to see it, because I want to see chars as they are, if you know what I mean. It can also help in taking quick screenshots, when you don’t have to worry about the mouse cursor position.
Thx
Corsair CX500 PSU, Kingston V300 60GB SSD
+1 for making the Molten Alliance Mining Pick account-bound.
It’s ridiculous. Since it’s only a convenience item (expensive at that), why should we be restricted to equip it on one char only? Once I mine all the ore I need for lvl 400 Armorsmith, for ex., there isn’t much use for it on that char. I’d like to be able to switch the pick to another char to level his Jewelcrafting or whatever, so I don’t have to do the mining with the char with soulbound pick every time, bank mats and then log onto a different char.
I also wonder what would happen if (one day) I get an Unlimited Harvesting Sickle and accidently soulbind it to a char different from the one with the mining pick? It will become frustrating to find which char has which harvesting tool.
It certainly is out of the question that I will purchase more than one MA Mining Pick.
It simply doesn’t make sense, either.
Please, sort this out.
Thank you in advance.
Corsair CX500 PSU, Kingston V300 60GB SSD
Please, make dye colors account-wide. It’s a really long process obtaining all of them on a single char (I’m at ~5%), not to mention accross all of them.
Thanks!
Corsair CX500 PSU, Kingston V300 60GB SSD