My backstab: 10187 —> 25 bloodlust, 5 might, 2999 base power with 256% ferocity
Guardian: 8238 --> 0 bloodlust, 3 might, ?? base power ?? feorcity (his fero around max 230%) i ran CS this time
Nothing
Im sorry but conditions other name is Damage over Time in other mmos they are called dots (dont get me wrong my fav type of damage), but atm they are Death in a Blink, which is a failed concept it, just look at the gears in the game, they were designed as the basic concept DoT giving you condi damage and defense, because it took time to kill someone , but with the new condi stacking system having 10+ stacks of conditons from 3 diff. type is quite common…
If people killed you with just AA then sorry but i dont consider your opinion valuable, and to you [Reaper Alim.4176] this is a WvW sub forum pls keep your PvE views out from here, also PvE and WvW are not the same cos in PvE this trait gives you 5 stacks while in WvW 3 stacks.
A good fix would be it to drop a fix exotic/day on completion, it would increace the population quite hard, exclude precursors from it if u think they are so precious but this change would increase both wvwers and pvers mood to go into it.
Seriously this makes the game unplayable, my question to anet devs to you test these kind of changes? How u dont feel like this is aint utter bulsh*t?
Or u tested it and thats why its aint in PvP?
Anet, druids can glitch into Wildcreek Run too from the tree close to the south-east Bastion, these are ASAP fixes we need, rotate the tree a bit 30 degree or anything, even C- MMos fix these kind of glitches faster…
There are serveral reasons I can think of if you are complaining here:
1. You aren’t used to strong necromancers. You usually just see them as punching bags, free kills etc. Then you met one that can actually fight and loses. I fight a lot of duels in wvw as necros, and one thing I can say is: Don’t underrestimate every necro. The moment you do, the moment you have lost. And people were more or less right when they say that necromancers don’t bother fighting you: The reason is because they are outclassed as necromancer, and the second reason is they are 99% build for zerg fights. You need to be above average skill level to fight a below average warrior.
2. You are not prepared. Fighting a necro and end up with 32 bleedstacks ? Were you literally just standing there and let them hit you ? LOL. That is possible in pve only, because you can still dodge/cleanse/invul a lot. Besides, the most bleed comes from their reaper spinning combo, so if you just stand in there, expecting them to deal 0 dmg like they always did until now, you are at fault. Secondly, deathly chill alone can’t stack up to 32 bleeds. It’s a new thing to you, because people are rolling condi necro instead of power necro, which means they use viper/trailb gear to extend their condi duration, thus, more bleed stacks incoming. It’s the whole build that makes them strong, not just one trait.
3. You did not bring any condi cleanse. No excuse. I use necro and I notice that a lot. I use scepter 2 on them, and people just let it ticks until the very end. They didn’t bother to remove it. We are playing condi necro now, don’t think it just ticks for 90 dmg like usual.
4. You don’t know their skills. You simply jump in and expected to kill them through skill spam. Condi necro were always stronger than power necro in terms of dueling(people just rolled power until epi meta). Roll a necro and try dueling, maybe you can learn a thing or two. They use a different skill set, and some skills are stronger as condi necros than with power necro(for example reaper skills).
The buff necromancers got was really needed. Otherwise, it doesn’t make sense if they don’t have much mobility and invul/block stuff like other classes do. They are suppose to be the damage dealer, what’s the reason you use him otherwise ?
All the nerf, especially season 2 nerf, took away 50% of our fighting power along with more nerfs in other balance patches, to be more detailed:
- They nerfed out chill duration(from a lot of areas, including traits, roughly 33% each, even our elite skill)
- our amount of combo finisher through Soul Spiral(from 11 to 6) which makes the deathly chill strong
- They reduced our stability uptime with shroud and increased our CD on top of it
- They decreased the durations of reapers “ice field” Executioner’s Scythe
- They nerf deathly chill to ground. Removing our unique chill damage(did roughly around 400-500 damage per tick) to give us 8s of bleed.
- Dhuumfire(shroud skill 1) trait got their burn duration cut by 50% (4s->2s)
- Rise! got their damage reduction cut from 50% to 33%, the minions summoned was weakened in both health and toughness.It’s not the complete list, but what would you think if your classes got cut by 50% in every area?(while most of the other classes got stronger at the same time.)
1. In pvp i was in Platinum league, yes i meet strong necros, and i never underestimate any opponent
2.Its because of the new trait which is hilarious as i stated above, lets calculate with 60% bleed duration which is aint correct but lets assume necros aint run atleast 80% bleed duration, Deathly chill applies 3 stack of bleed for 5 seconds, with 60% duration its 8 secs, chill is quite common against a necro, but lets just assume he only applies chill evry 2 seconds, for 6seconds, which then adds to condi reapers normal bleed stack which is around 10, now im at 19 stacks of bleed, excluding geomancy sigil and calculating this quite under the avregae, and its nearly 20 stacks of bleed and 10 stack came from one trait, a chill condition which already punishes you quite hard and then u get this too in your face, and how i got 35s tack from one guy lemme help you it chills it stuns
(and as i said million times im up for any form of balance icd to the trait or anythign like 3-5 second)
3. i was on my ele trying out another tanky build this time with more condi cleanse so yeah i had plenty of condi cleanses when i wrote this thread, (i noticed the problem on my thief tho ran SA)
4.My first character was a necro i still play it somtimes, my fav damage type is condition/dot, so yeah i know necro skills, 514 macthes just on necro so u really cant call this too
5. Necro might needed a buff as i stated above, but it needed a defensive not another offensive
Hello there guys! I know that World of Warcraft has this dueling feature, but does that really prevent Anet from implementing it in GW2?
Will it be implemented? And what do you the rest of you think?
4 years and still nothing sorry dude
Right, stepping away from all the ego posturing for a second: how does Deathly Chill now (with it’s 3 bleed for 5s) compare to it when the trait changed Chill into a unique damage source (before it applied any kind of bleed)?
It stacks intensity now rather than duration then so that’s a big difference obviously, but just curious what the damage of say 1sec of original deathly chill tick would equal in terms of number of bleed stacks needed to get the same damage from 1sec of bleed ticks, if anyone knows?
I calculated it for you 1 sec of chill with the condition damage of 1800 used to tick for 661 (with 2200 armour) damage, now 3 stack of bleed for 1 second does 390 regardless of the armour.
And after this if u say okey but its 270 lower then the original version, i present yuo the real problem atm in wvw, you ususally ran into 16+ stacks of bleed no kiding 16+, this can be applied to seconds, 16 stacks = 2080 per tick i would say it is “fair” 2080 but then lets just say it happens u meet with 2 necros then RIP in peace bro guaratated 40 stacks of bleed thats 5200/second without other condis…. 2 seconds to a zerker thief, 3 seconds to a maraude, 4 seconds to my full minstrel ele, and then comes epidemic, and this is why all the QQ about epidemic atm, reapers applying so much bleed they dont even realize it……
I’m not making a judgment call either way. I just wondered what it looked like in a different frame of reference. As I said, I know it stacks intensity and not duration.
Yeah i know broh under you i mean evryone and not just you
Right, stepping away from all the ego posturing for a second: how does Deathly Chill now (with it’s 3 bleed for 5s) compare to it when the trait changed Chill into a unique damage source (before it applied any kind of bleed)?
It stacks intensity now rather than duration then so that’s a big difference obviously, but just curious what the damage of say 1sec of original deathly chill tick would equal in terms of number of bleed stacks needed to get the same damage from 1sec of bleed ticks, if anyone knows?
I calculated it for you 1 sec of chill with the condition damage of 1800 used to tick for 661 (with 2200 armour) damage, now 3 stack of bleed for 1 second does 390 regardless of the armour.
And after this if u say okey but its 270 lower then the original version, i present yuo the real problem atm in wvw, you ususally ran into 16+ stacks of bleed no kiding 16+, this can be applied to seconds, 16 stacks = 2080 per tick i would say it is “fair” 2080 but then lets just say it happens u meet with 2 necros then RIP in peace bro guaratated 40 stacks of bleed thats 5200/second without other condis…. 2 seconds to a zerker thief, 3 seconds to a maraude, 4 seconds to my full minstrel ele, and then comes epidemic, and this is why all the QQ about epidemic atm, reapers applying so much bleed they dont even realize it……
Right, stepping away from all the ego posturing for a second: how does Deathly Chill now (with it’s 3 bleed for 5s) compare to it when the trait changed Chill into a unique damage source (before it applied any kind of bleed)?
It stacks intensity now rather than duration then so that’s a big difference obviously, but just curious what the damage of say 1sec of original deathly chill tick would equal in terms of number of bleed stacks needed to get the same damage from 1sec of bleed ticks, if anyone knows?
I calculated it for you 1 sec of chill with the condition damage of 1800 used to tick for 661 (with 2200 armour) damage, now 3 stack of bleed for 1 second does 390 regardless of the armour.
Necro gets a buff and the forum drowns in tears.
No its not about that necro got buffed, im happy to see a buff to that class even tho i know at my skill level necro is fine, but as i said classes need to be balanced around the majority.
But this buff is just overpowered and plain stupid, why revert back something which aint worked in the past, also i understand devs wanted to compensate for light combo, but combo fields can be placed on each other, not evryone lookin on them sadly, and most of the classes lack light field.
This post is not about necro hate, also fun fact: when i wrote this post my reaper roaming partner killed 2 drds and 1 dh with viper set while defending my inactive character, enemies were from kodash and avg skill level.
Not evryone playing with a group of 3, and not evry class has a light field
And not every class has stealth, and most do not have repetitive invulns.
Necro gets one buff, and people lose their minds…
So, did you look at how many skills were needed to place the 25 stacks?
A condi cap in general would be good. But don’t nerf the one small buff that has been given to Necro in almost a year.
Okey i get your point, but honestly 75% of the necro players just plain bad, they yolo into groups or moving alone in meta builds but they always forget most of those builds rely on team8s, but i agree, if 75% of the necros are bad they are the majority so we have to balance around them.
But why damage all the suggestions on forums were towards defense, then they get this….
25+ bleeding in seconds from one class is not normal, especially if it can apply cover conditions too, buff its defense not its offense, it was good already…
Also if you meet 2 Reapers well, may Dwayna bless your Soul……
Not evryone playing with a group of 3, and not evry class has a light field
This trait is over the top atm, u die to 25 stacks of bleeding, my record is 35 atm from one guy!!!
I dunno if this got tested or something but it ruins wvw, and even ruins more GvG cos in PvE it stacks 5!
This needs to go ASAP!
His suggestion isn’t preventing you from interrupting weapon skills. His suggestion just means you can’t get PI procs from weapon skills.
Why would i interrupt his hundred blades if i got nearly nothing for it, to waste 4 initiative, no ty….
If stealth did contribute to caps, you’d see all the stealth camping builds arise.
Gyro is an extremely good aoe stealth provider which scrapper aint needed, that party support stealth what actually thief needed to make them more useful in pvp, stealth on scrapper is plain stupid, and the way they can counter stealth with it too -.-
Also thief shadowrefugge pulsing stealth and if u leave it you get reveled while in gyro? u stack like 3-4 shadowrefugge, u leave it oh no problem m8
My suggestion is (maybe PvP only change) to make Impacting Disruption only work on skills that are not weapon skills. Steal, B Venom, Impact Strike, Bandits Defense etc. This removes the spammable nature while still allowing thieves to burst, and gives more of a purpose to Distracting Daggers.
No ty, i want to interrupt 100blades
Side note: The only thing i would understand on thief nerf would be shaving evades, but in that case u should increase thieves base sustain, and yeah evade spam is actually boring, but first and foremost pls remove ICD ON STEALTH ATTACK IT KILLS THIEVES IN ZERGS MORE THEN EVER BEFORE…. -.-
Thieves have 12 initiative, but since trickery is a must traitline lets assume evry thief have 15 initiative.
U say headshot and pulmo can be spammed, since its a pvp section we assume thief runs marauder amulet(basically thief cant run else then marauder if power).
This way thieves usually have around 2200 power, this means an average 3k pulmonary impact(i think this is above avregae tho, the real avg would be around 2.8k).
So this is an ideal “spam” attack:
1. thief interrupts a skill with sleight of hand bamm 3k
2. guy uses stunbreaker since sleight of hand is 1 sec daze then wanna use a skill but bamm headshot 3k
3.then another one
4.then another
this is 4*3 12k damage after 3 seconds since pulmo aint instant.
Warriors stun combo with mace which is kinda common meanwhile would be:
1.Headbutt 5k + 3sec stun
2.uses taunt, does arcdivider 4k
3.swaps weapon does shieldbash 2k
4.then do mace burst. 3k
This will be around 14k if all crits, usually it does, u couldnt do nothing while chain stunned.
Meanwhile with theives daze u can move, headshot is 1/4 daze basically only to interrupt a skill, u can use no cast skills like port, shadowstep, etc, if u aint got rupted u take only a minor damage around 600 if crit if not then around 250, warrior can use other skills after, thief cant.. if drains its ini pool, basically he is dead, he cant do “op” blind as u mentioned above he cant stealth only thing he can do is evade away, he cant even use shortbow 5 cos used all the initiative(it costs 6).
But lets assume doing only headshot + interrupt skills is stupid, which is true.
So an average thief player gonna interrupt you around 2 times in a 15 seconds intervall thats 6k damage. Is it a lot lol nope
But nyenyenyenyenye u are right but the real problem is the spam so your point is invalid pls learn to play bronze pleb…..
- No because if a thief does a spam fest on you he will be vulnerable for 4-5 seconds in this intervall he can only do AA, if you get a headshot spam to your face you should not be angry rather happy cos u know the thief aint gonna do kitten for 5 seconds
- If the thief interrupted you 4 times and proced PI on you im sorry but you should learn to play and watch your screen while playing not just facerubbing your keyboard
(from experience i sometimes do this spam if i see a rank below 50 wvw palyer who palys necro/ranger, above it actually aint works)
- Pulmo needs time, u might have a healskill available that time, invunerable if u somehow got 2+ PI on you, Skills that ignore PI are available on nearly all the classes i see ranger dying to 2-3PI yet they dont even use they stone signet -.-
Im sorry but nerfing this skill atm is uneeded would hurt thieves quite hard and just plain stupid when we have classes that can place unblockable backstab on the ground.
Also i main a warrior/thief i dont said warrior cos i hate it in my example but it needs some dmage shave on Headbutt and adrenaline shave in general(out of core)
Is there an option to disable that, when u push the button 2(which is normally hs) and u push it a little longer it casts twice, it kittens up my intiative management quite hard and it happens nowdays quite a lot :/
Also any solution to that when u are stunned and u are mad for a HS spamming the key 4 and stun expires on you then your char does 3 HS and drains your whole initiative pool, i know its rather my fault then the previous one but still
thanks to 1 sec cd to stealth attacks all hail anet
The problem would be that team wipes on mid, wiped teams thief goes perma stealth(35 seconds max not perma), and till that time enemy cant decap cos point contribution, so i say this as a thief main that would be op, howerver a slower decapping contribution might be something, cos its kinda annoying u cant go stealth for a sec cos enemy decaps, also if enemy evades or mblind your backstabb, u gonna stay in stealth for so long time the point will be decapped
Hey all!
Quick post advertising todays ESL 1v1 Tournament. This along with the 2v2 take place weekly.
You can sign up in the link below after clicking on your chosen tourney: https://play.eslgaming.com/guildwars2/global
Get yourself in there!
Todays tournament will stream at 11am PT/7pm GMT on: https://www.twitch.tv/jebrounity
Thanks all, have a gooden!
Jebro
Nice event, sadly i got elinimated int he first round, guys dont w8 for bow at mid, after the first rdy u are free to go
, also correct prize helpful staff,(even tho some participants are rude af), and read the rulez guys if u apply for it :P
i think this tourney hits hard thieves(1v1)
10 sec cd a"small nerf " i dont now what to say…..
I tried some thief and shadowstep is lol.
It basically makes thief 0 skill. It is impossible to die because whenever you mess up you just shadowstep out.
It is a stun break (basically double stun break)
A 1200 range instant cast teleport
It removes a ton of condis
It is only on a 40s cd of something after the return (lol)Solutions (one of the following):
1, Make it not a stun break
2, Make it not remove any condis.
3, Reduce the range to 600
4, Increase the cd to 90 seconds
5, Make the cd only start when the return is used and increase the cd to 70 secondsSo skill-less. Impossible to die on thief because of this skill.
First you should stop trolling.
Second. The guys who agree with you, wth? seriously you think a “40” (actually 50) seconds stunbreaker is op to a class which dies in seconds if stunned?
Also 85% of the thieves using only this stunbreaker in ranked pvp, you cant stun more then once a thief? Headbutt, shieldbash f1 war meta, necro fear mark, shroud 3, 5 ,elite
This argument is pathetic, 3 condi remove is nothing not even using condi priority, mesmer can shatter 3 times in a row…..
Third why im feeding these trolls?
atm yes but only because the dumb signet + bound(damaging eavde) + vigor
I would rather tone down bound damage or remove the leap finisher from it
saying this as a thief main
actually thew signet aint dumb it just become dumb with dd elite
atm yes but only because the dumb signet + bound(damaging eavde) + vigor
I would rather tone down bound damage or remove the leap finisher from it
saying this as a thief main
i mean Channeled Vigor
atm yes but only because the dumb signet + bound(damaging eavde) + vigor
I would rather tone down bound damage or remove the leap finisher from it
saying this as a thief main
i dont care these players are the shame of our community deserved to be recognized and hated
you sure hate thieves
So this guy basically threw up the match at 170-189 because he died at far while ressing me…
We got -20 rating, and we couldnt do anything so correct….
Im a simple player, i play max 2 hours a day, i dont watch e-“sport” gw2, i dont care about top tier player problems, im atleast 35% of the player base of gw2, how about balancing the game to my skill level? And not to some special snowflake kids playing 28 hours a day…..
game is already balanced around you…. look at all passives from warrior, druid literary lets the game play for him
Hope this was some advanced sarcasm
Nope it is true, the amount of Passive Defenses and offenses in this game as well as all the kindly AoE Spam, and skills that are both Heavily offensive and Defensive at the same time are designed around Casual players otherwise they would have designed skills around PvP instead and have more active game play and not have skills so frontloaded with effects. There are classes that have severely low Skill floors and they essentially pilot themselves and get carried by passive defenses.
Then the reverse side of this look at all the competitive Game types they have no real rewards for performing well, the Rewards are designed to benefit Casual players more so than the competitive players, hell when a player feels like they can’t achieve something Anet instantly hops to and complies most recent example AP points for the Top 250 on Leader board, previous example Legendary Backpiece from PvP.
If 2 hours a day is casual i dunno what the hell is going on….
Im a simple player, i play max 2 hours a day, i dont watch e-“sport” gw2, i dont care about top tier player problems, im atleast 35% of the player base of gw2, how about balancing the game to my skill level? And not to some special snowflake kids playing 28 hours a day…..
game is already balanced around you…. look at all passives from warrior, druid literary lets the game play for him
Hope this was some advanced sarcasm
Im a simple player, i play max 2 hours a day, i dont watch e-“sport” gw2, i dont care about top tier player problems, im atleast 35% of the player base of gw2, how about balancing the game to my skill level? And not to some special snowflake kids playing 28 hours a day…..
Whats the point of this video? my 3rd match in gold tier was 4vs5 we win to 425 – 500 , and now im in gold tier 2 again, the way you get not noob, but bad players as team8s in gold and plat is hilarious, i should have stopped playing for like 3 weeks after i got palced into platinum, getting team8s in high gold who starts stomping downed thief with 5%hp is just ridicolous, maybe next time anet
also food that give you 10% dmg well moving still 21k hit is very hard to do are you sure you did not have downstate effect on you ?
if u check the combat log i downed after the 21k hit, i had no vunerability only chill if i remember well, and im pretty sure rev aint had more than 10 might, runes and others i dunno ofc but i was full hp so no multipliers like below 50%hp, but nowdays in wvw i encounter with 6-9k hammerbolts, and i facepalm evrytime when i get 9k from 1200 range, also that trait is wow i should check all the hot traits again because i aint know about that one
1,2,3,4,5,6 weapons + heal,
Q E R C Utilities + Elite,
Mouse 3,4,5 Class special mechanics + target acquire
v dodge (no doubletap)
b promote target (dont forget to change this from ctrl+t in pvp promoting targets is crucial)
Just a note: Im playing piano and i have long fingers so u might want to change heal skill bind
1,2,3,4,5,6 weapons + heal,
Q E R C Utilities + Elite,
Mouse 3,4,5 Class special mechanics + target acquire
v dodge (no doubletap)
b promote target (dont forget to change this from ctrl+t in pvp promoting targets is crucial)
you cant make mistakes he can make a tons, u dps him to endure pain then stealth w8 for it to dissapear then dps again w8 for second, then burst again, if warrior is using berserker traitline its gs f1 has 450m range so avoid it, dont get hit by any burst skills or he will get his regen, if he is using rousing resilience stunning them is pointless, if he aint after his stability gone spam headshot to them have fun while fighting
So i was with a zerg to hunt down people with low hp, when i was hunting for this necro he had like 30% hp when out of nowhere i died… i was like hmmm maybe he was a power necro and with some combos he ate my hp, but when i realized he got help from a rev, i was curious for the combat log and i found this gem 21, 432 CoR, he had no buffs from zerg cos he jsut arrived to the fights so im kinda curious i had 2.3k armour at that time and full hp (19,116)
3 class that melts DH easily.
1. druid
2. thief
3. revif u dont believe it just look at top 20 NA. full of thief and revs
Thief dies to a DH in seconds, actually DH hardcounters thief
any power war should do. Rifle is the best weapon vs guard. Dont forget that pp thief is also autowin vs guards.
Yeah p/p thief and rifle war are soo kitten good in pvp, wonder why not evryone playing them oh wait
dont worry guys none knows it even in high tiers platinum/gold, 5 out of 4 matches were won by the team who had more dhs
well about your your rating i was paltinum and now im in gold tier 3, and in evry match up i got a team8 who randomly roaming the map for free kills no kdiding, had a match up where a longbow ranger(base longbow ranger) didnt even fight on point , gold tier 3…..
My last 3 games I literally didnt’ have a single competent teammate. Between typical non-plat thieves not doing ANYTHING they’re supposed to do, druids basically going afk (no idea why 90% of druids in lower MMR do this, guess it’s just something about the personality of players that play ranger), etc.
I can’t blame the matchmaking anymore. It’s just bad luck. Fortunately it’s probably short-run, but it makes me not want to play when I’m absolutely dependent on 4 other people to stand a chance in the game and they fail me a LOT.
Did two more matches, lost all of them, but found out the new meta 2 condi necro, 2 dh doesnt matter if bunker or not both do the usual “dh bunker damage” u know 2-4k test of faith, and sone random it can be anything this 2, my team8s are dying like flies, not even a single condi cleanse were used, u know 12 torment lest just run trhought that trap, they so kind a thief who cant dps down a scrapper with 5% hp, a kind ranger who leaves point to get the kill, finishing the enemy fast noooooo autoattacking it from 1m with longbow, how the hell people like this got into gold, also lets assume im this naab too and i just qq here rather then studying to my exams, so i get 3 top stats and become number 1 on the leaderboard with points we win i get 28 rankpoint, (we win to 350-500) next round we loose i gain also 3 stop stats which is like kinda rare with thief this time number 2 on the leadboard with points and i loose 32 ranpoint…. is this intended, why not monitoring the palyers individually even if i loose im trying so hard in the last seconds too, where y team8s stops at 340-450 cos they lost a point… duh
well about your your rating i was paltinum and now im in gold tier 3, and in evry match up i got a team8 who randomly roaming the map for free kills no kdiding, had a match up where a longbow ranger(base longbow ranger) didnt even fight on point , gold tier 3…..