Its also worth noting that if you PvE the focus is shifting to harder content which translates into more one hit kills and lots of dodging or in other words, Rangers have to do it without pets (Mesmers are also getting hurt by this too but too a much lesser degree).
Yup. PvE is now all based on reactive buffing, while the ranger is all passive.
Yes they read them and remove threads that make them quiver. 2 threads have been magically removed today.
They’ll remove this one too and prob infraction me for saying it, if this hurts there image in anyway.
Yup, I got that special little PM in my box that makes you all warm and fuzzy inside today with my very calm-headed post.
Don’t criticize their actions, it’s against the rules of conduct.
This is serious though, it’s best to avoid it at all costs — sadly.
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It makes me sad that such a good post doesn’t have more support. Proof positive that we’ve all but given up on theory crafting — especially when half the builds that come up here now are from other professions telling us what’s so great about our class.
Lets focus on real topics where there is hope of actual conversation, shall we?
Play a ranger; hopefully it will all become apparent. If it doesn’t, please post your build so I can enjoy myself.
think i’ve apologized a few times already for my performance on the SoTG – it was 2 a.m. in the morning for me and during my internship, while this is not a perfectly fine excuse, i still should have done better.
so sorry again for that.
It’s never really the person the people mean to attack, it just feels sometimes for certain players that they are in a soundproof box screaming while no one listens to them. We all feel that way sometimes; it’s a bad place to be.
No doubt about it though, we need some REAL talk going on. Not just some casual greetings. Half of that is up to personal preference, though, I will admit. I know it’s hard to push someone for more when you’re face to face, and it is to be expected — just part of the process.
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Nah, but I do play a ranger.
I laughed.
As a ranger player i’m glad they nerfed the spec a bit. Tbh it was bad for the game and boring to play. I don’t really know if these changes have made the spec not viable, we will see.
No more autoattack spam (And yeah some stuns, but it’s already on an uber master level of skills and it’s not for everyone) while op spirits do the job? So sad…
The autoattack spam is a shortbow related problem, it has nothing to do with spirits. Spirits simply made the spam more effective.
On a side note, all this hate towards the ranger class is really sad and depressing. It seems like rangers are the only ones spamming, while other classes require so much skillZ.
This. A thousand times this. All rangers are clearly terrible because they HAVE to rely on passives. This is a weapon and skill design problem, not a fault of the ranger. I’m sure many rangers want more active control.
No doubt about it, our trait lines needs a total re work, and evaluation on effectiveness.
Remember this thread before we got sustain buffs?
Thanks for playing.
If they do, they sure as hell don’t have anything to add.
So… why does it matter that it heals my pet?
Cause your pet has an up time of 100%, duh. OP lulx
I can’t believe this is actually a concern.
I’m bumping this for visibility, if for nothing else.
I think this is one place where they missed the mark on this type of balancing. In my opinion, you don’t go after potency on something like this, you go at the ability to do it multiple times in a relatively short period of time. Neither one of those being an issue before the nerf.
A useful skill?! Do you not know what class you’re playing?!
I’m honestly not a fan of any of the shouts to be honest. Protect Me is the only one that’s marginally good, but if you didn’t need 30 pts in Marks to make signets useful no one would use that either.
Agreed.
Reroll entirely if you wanted a ranged class. If sword or greatsword are your thing, then have fun.
Here, done all 13 maps atleast 3 times , some of them even more, while taking part in the closing-portal events and staying until the end (getting end reward), didn’t ever swap characters or disconnect within the duration of an invasion.
Yet, I have been stuck at 12/13 invasions since the early stages of the patch, and still there.
I know many people who also got affected by the “12/13 syndrome” after all their work, which made them less couraged to keep attempting at big time consuming achievements like this.
I suggest for us players to get some kind of compensation regarding the matter, perhaps making the achievement cut at 12/12 as users in this thread pointed out.
Also, with the new Super Adventure Box patch out, we’re still getting invasions at a slower pace, but is Invasion Canceller still obtainable?
Agreed. I’d also like to know if this is still obtainable, as it should be considering this ridiculous bug.
I know for a fact that I did each zone more than once getting full kill credit on the portals, and would at the very least like this fixed or moved to 12/12.
I have the same 12/13 problem as well. I know I have done at least one full closing event in each of the 13 maps.
Same here for the 12/13 glitch. I know for a fact that I have completed at the very least one main event for each zone. This is pretty terrible – taking the fun out of playing and replacing it with blinded grind. At least put the effort into it and make a zone UI.
Frankly put, pets and action combat do not mix at all. I fear as though this part of the holy trinity was brought over without due thought on how the action combat aspect of GW2 would pan out. I wish I knew the answer to this problem, but until something good comes forward, I believe getting to work on a customizable pet bar would be a great first step.
I had mine disappear too because my bags were full; seems like a bug.
The tonic is indeed awesome, and the cooldown is also somewhat long, but I can clearly see why they did it. I, too, would like to play a game where characters assumed their real forms for the most of their existence. Having this on too short of a cooldown would cheapen the atmosphere of things I fear.
I remember playing runescape many blue moons ago, and one of the things that inevitably pushed me to quit was the cheapening of the real world feel by all the overly flamboyant cash shop appearance items.
I do think that the cooldown should still tick even when logged out, though.
This is a thread about perceived skill cap. If anyone wants to make pity arguments over the specifics of one class not equaling another, then you have either missed the point, or want to serve your ego by eliciting some good ol troll response.
So… skill cap. As far as rangers go currently, I don’t see how having two buttons to control AI is very complex; much less being too demanding to add some much needed functionality like pets bars or basic skill controls.
Yep, same thing just happened to me.
Same problem here; go through the whole event completing objectives just to be kicked 10 mins from the end and get placed into an overflow where it’s not occurring.
Sad.
Make SB 1200 range and LB 1500 range default. Remove Eagle Eye trait and start making traits that aren’t gimmick garbage.
Yes, please.
Let it apply one stack of torment in addition to cripple, lol.
I’m just going to go ahead and stop this here, because talks about feminism in gaming tend to go pretty sour pretty fast and there’s no point arguing the matter on the internet. Needless to say, I disagree entirely and don’t find “I’m a woman” to be a valid argument against the matter.
Also: I’m not arguing for women’s rights above men and neither are most feminists.
I’m going to end the discussion with
1. If I’m a female gamer and I don’t find the gaming industry being sexist towards me how is this not a valid argument? If they fight for all of us shouldn’t we then see that the fight is needed? And if most females don’t see it what does it tell you?
2. Then why are a) actual matters are nver discussed by feminists and what was protested by them recently was a man making a dongle joke in an IT conference, video games, females being drafted to the army, with the woman protesting against that saying that men should be drafted, because who else will protect the country (even though forced army service is silly), a bunch of feminists interrupting a male fatherhood conference with pulling the fire siren and cheering. Feminists ruined their name with their actions. If you are really for equal rights be an equalitarian and see for both rights of men and women.
The minority speaks for the majority, while placing the burden of proof on everyone but themselves. Real issues apply equally to men and women, I agree. We can tackle real problems without having to use gender as a qualifier. The gender street goes both ways.
Find answers where problems exist, not where they are placed.
I don’t know why I really responded, but I wanted to say my two cents as well. =]
This exact reason is why all gear is balanced so close to each other in terms of stat contribution. There’s not really a limit, more than the fact that there’s an artificial one.
The real shame here is the inability of a vast majority of players to realize the fact that people want different things from a class. Some may like a more defensive role, and that’s fine, because obviously that’s what the design team is moving towards, but the original assumption that players were led to believe was a power focused primary bow layout that they’ve absolutely failed to deliver on.
We’re getting closer to an actual vision with the ranger, but we still have the final stretch to go. We need a couple things:
- More love given to ranged power weaponry.
- Consolidation of MM line traits, which helps with the point above.
- Improved control on our pet mechanic; including, but not limited to: pet bar and refined controls.
- A design philosophy going forward that doesn’t punish one class mechanic over another based on circumstances out of the player’s control.
It’s a certain view that the range is being slowly taken out of ranger in favor of more defense on these weapons, of which define our class. Some don’t agree with this, and have every right to voice their opinion on the matter.
In the future though, if you want to have a real conversation on the matter, and not breed vitriolic posts, try to avoid making broad statements about your dissenters and say something positive to, I don’t know, change someone’s mind on the matter.
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Power weapons, in general, need some buffs when it comes to ranger. Outside of the sword, I feel as though they balanced our damage coefficients way too dependent on our pet, who in pve or elsewhere, may be oneshot and left out of the equation for the rest of a fight.
Greatsword may still need a coefficient buff and a shortening on the precast of maul.
Could we get a dead miniature horse pet on a leash that we can drag around with us and let people kick?
Apparently every class is meant as a counter to ranger, or so others want us to believe.
I geared up my fresh level 80 guardian after getting dropped through the ring on my ranger too many times to count when she was down at like 5-10% health and was able to beat her second try.
Those speed boosters really help as well, if you have any laying around.
Sword remains viable; good to know.
The problems with ranger come from how people view and want to play their ranger. Sadly, at this time, the bow class that comes to mind when you think of ranger/archer isn’t really as top tier as people want or hope.
The biggest game problem so far though isn’t a ranger specific one, though. It’s the fact that they’ve pigeon holed game types in to only running certain setups to even be competitive. If that play style isn’t one you find enjoyable, well it’s on to something else – no amount of gearing will change that.
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I don’t think she can really be a villan for the simple fact that she is a vital part of the human personal stories. Killing her off, or marking her as a traitor would ruin the timeline; aka a character could see her as a traitor before facing her in their personal story instance.
She’s always had her qualms with the way in which Logan goes about doing things; especially when trying to get in good with the Queen. I’m sure all this was just a snarky tip of the hat to Logan which turned sour when the aetherblades showed up.
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It’s probably from the bad optimizations in the game engine giving priority to what’s going on on screen rather than the audio given to the cpu. I’ve noticed it happening almost exclusively when in very lag intense situations.
It’s almost as if the cpu doesn’t process the audio in favor of rendering graphics, and then the queue for all the delayed sounds comes in and plays them all at once, making a terrible piercing sound.
Sorry about the titles. This was kind of an oversight. I am nearly certain that the Gauntlet will return. Possibly as part of the activity rotation someday. Ideally we’ll extend it with more tiers of bosses, gambits, and achievements (and titles). I’m not sure if its possibly to retro-actively associate a new title with an old achievement but I will investigate. If so perhaps we can add some titles when the Gauntlet returns.
Can you confirm that when this activity comes back, it will include all the current achievements? Including liadri?
I often walk the Green Mile.
I don’t have any doubts that I can’t complete it, it’s just that I’m scratching my head as to why I’m not finding it nearly as fun as some of you, as I too like real challenging content.
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I never beat Mike Tyson (Dream) in Punch Out but I still love that game…I never beat Super Meat Boy but I still love that game. Odd that when a real challenge appears in an MMO, lots of players—hardcore and casual alike—call foul. Check you ego at the door versus these bosses because this is gw2’s Punch Out. And I’m glad ANET challenged us to learn more about the game this way.
Punchout and super meat boy aren’t going anywhere; I can’t definitively say the same for these achievements.
In my view there are three things that need to be taken into consideration before pushing out new challenging content.
- Does each class face relatively the same difficulty curve?
- Does the content run smoothly and provide a consistent play experience?
- Will this content give players the opportunity to achieve all there is to, at a pace at which they choose?
Challenging content is often made worse when people have to worry with a set timeline.
I still wish them the best going forward, but in order for them to actually receive real feedback we as a community need not attack a player’s opinion because it differs from our own.
The problem with casual vs hardcore comes in mostly when players don’t have the opportunity to pick when they want to attempt something. We’re in the development cycle of do it now, or never be able to do it again, which in my opinion, cheapens the achievement system greatly. More consideration needs to be made for other classes as well; consider a mechanic that disappears in these fights in two seconds flat like ranger – or one who needs time to deal damage like a necro.
The content will return next year according to my understanding of the devs high level schedule as revealed by Brohansen in a recent interview.
What they conveniently forgot to mention was if the rewards were staying the same. If they did, I’ll be glad to be corrected.
This content is challenging for all the wrong reasons, is what most people are having a problem with.
There’s only three legitimately “wrong” reasons:
1. Hard to see circles. (This can be fixed by adjusting your monitor settings but still a bad technical error.)
2. Round edges of the arena screwing with your camera angle
3. “Lag” caused by zergs. (Because changing arena to one at the opposite side is so hard.)If you are going to cry about one hit abilities or something then i’m sorry to burst your bubble but you are just bad.
quote where I complained about one hit ability?
Note the “If you are going to…” part. It does not imply that you did something and i only gave it as an example because that seems to be one of the biggest thing that people who dislike this fight complain about.
Personally I don’t care about the 1 hit ability rain or shadows,I like them. My issue is with liandri’s high hp, time limit, clunky camera, circles that are barely visible, lag(obviously when 70 people are farming in the same tiny map), time wasted to run there, repair needed after every fight which adds up.
Her HP isn’t really that high. I was able to do her easily with my clerics geared engineer and guardian.. Time limit has to be there for various reasons.
Waypoint being too far away, hardly visible AOE and camera are the only valid concerns here and in my opinion they are quite minor at that.
Even tho having to run all the way from the waypoint is annoying you should try to grab a guildie or a friend to do the Gauntlet with you and he will be there to ress you. Repair fee is a good thing.
If you are lagging it is most likely caused by your old computer or bad internet connection and you should not be expecting to beat the harder content of this game on a toaster.Summary of what you just said: ‘’I finishing it therefore anyone else pointing mistakes just QQ for the sake of it’’. Now thanks to players like you arenanet will continue to release buggy and glitchy content until all the casuals/average players leave and until they have to close the game because most of the hardcore players do not have any reason to buy gems since they already farmed/played the TP and the game will bring no income.
If you honestly believe anything that you said just now i recommend that you seek professional help.
It’s a fact. The biggest diamond buyers are casuals/average players. If those players leave, there won’t be anymore income coming in which means loss of money.
So, you are saying that because there’s one boss in the game which your average casual player cannot beat he will quit the game and never play it again? Even when that boss is a very minor part of that patch?
Do you not understand that this is a common concern going forward, and not at all related or confined to the current content?
Don’t trivialize this. By the sheer amount of posts on the forums, it does seem as though some don’t like the path of action we’ve steered into.
You have a right to think your way just as much as others have a right to view it their way. Openly attacking someone for voicing their concerns isn’t the best way to start a conversation.
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The problem with casual vs hardcore comes in mostly when players don’t have the opportunity to pick when they want to attempt something. We’re in the development cycle of do it now, or never be able to do it again, which in my opinion, cheapens the achievement system greatly. More consideration needs to be made for other classes as well; consider a mechanic that disappears in these fights in two seconds flat like ranger – or one who needs time to deal damage like a necro.
I’m going to keep bumping this thing as longs as it takes to prove a point.
This content is challenging for all the wrong reasons, is what most people are having a problem with.
There’s only three legitimately “wrong” reasons:
1. Hard to see circles. (This can be fixed by adjusting your monitor settings but still a bad technical error.)
2. Round edges of the arena screwing with your camera angle
3. “Lag” caused by zergs. (Because changing arena to one at the opposite side is so hard.)If you are going to cry about one hit abilities or something then i’m sorry to burst your bubble but you are just bad.
You almost got them all:
- Poorly thought out optimizations of putting an arena needing absolute responsive controls above very intensive events.
- Camera issues with taller characters like norn, and the general issue.
- Orbs unable to be attacked by ranged damage, making the fight harder than intended for ranged weapons.
- Hard to see AoE with unnoticeable animations above the character.
- Unnecessary queue, die, runback mechanic crippled with a ticket system that doesn’t belong there in the first place.
Now whether or not someone can overcome this is besides the point. If you want to make challenging content your first goal should be making it as smooth as possible. That “lag” is very real.
Continue telling people how bad they are when these difficulties vary widely between classes and client performance. There is way too much smug on these forums towards people who want real challenging content, not just a layering of gimmicks to make something artificially hard. Even as someone who has beaten it can tell its not really a quality piece of work.
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Pretty much. Still no response as to if this is actually the intended mechanic. I can’t see how it is.
This content is challenging for all the wrong reasons, is what most people are having a problem with.