Showing Posts For Mirta.5029:

Tanks being tankier, dedicated healing class

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

No Trinity needed. As many have said, the many builds we can make leaves the trinity boring and out of date.

I also think that mocking a Guardian for being a low HP glass cannon is just ridiculous…since it’s one of the top rated builds I’ve seen. So someone must be using it. :P

Also find it funny the Mirta turned into Rizzy all of a sudden at the end there. (that the boyfriend?)

:D

Well I could have hijacked his account and posted a post here for him, but that wouldn’t really be good or fair
Though I get your criticism and will only mention my own position from now on.

Tanks being tankier, dedicated healing class

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Posted by: Mirta.5029

Mirta.5029

I would rather it would not go to trinity. Ever. You can still heal as a heal dedicated character and you can still tank just fine using your utility blocks, dodges and piling toughness on yourself. I like not being forced into a role.

Toughness scales poorly, endurance runs out quickly if you like to dodge, and all blocks are associated with significant cooldowns rather than passives :[

you don’t dodge at random, you time your dodges, yes, there’s cooldowns, that’s why you use your abilities in an intelligent manner instead of spamming them. It also helps to learn the bosses mechanics so you would know when to dodge, when to block, etc.

The problem is being able to see the boss mechanics in the first place.

how is every boss having their own pattern that you need to figure out even a problem?

If you have to ask that question, it’s obvious you’ve never played a melee class in this game or you’ve played it solely in the ranged mode.

Particle effects make it impossible to see boss mechanics when playing melee.

Really? Funnily enough I’m doing quite fine with my warrior equipped with 2 swords.

Oh, well good for you.

A lot of people aren’t.

well then those people should take this game more seriously and pay more attention.

Tanks being tankier, dedicated healing class

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Posted by: Mirta.5029

Mirta.5029

I would rather it would not go to trinity. Ever. You can still heal as a heal dedicated character and you can still tank just fine using your utility blocks, dodges and piling toughness on yourself. I like not being forced into a role.

Toughness scales poorly, endurance runs out quickly if you like to dodge, and all blocks are associated with significant cooldowns rather than passives :[

you don’t dodge at random, you time your dodges, yes, there’s cooldowns, that’s why you use your abilities in an intelligent manner instead of spamming them. It also helps to learn the bosses mechanics so you would know when to dodge, when to block, etc.

The problem is being able to see the boss mechanics in the first place.

how is every boss having their own pattern that you need to figure out even a problem?

If you have to ask that question, it’s obvious you’ve never played a melee class in this game or you’ve played it solely in the ranged mode.

Particle effects make it impossible to see boss mechanics when playing melee.

Really? Funnily enough I’m doing quite fine with my warrior equipped with 2 swords.

Tanks being tankier, dedicated healing class

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

I would rather it would not go to trinity. Ever. You can still heal as a heal dedicated character and you can still tank just fine using your utility blocks, dodges and piling toughness on yourself. I like not being forced into a role.

Toughness scales poorly, endurance runs out quickly if you like to dodge, and all blocks are associated with significant cooldowns rather than passives :[

you don’t dodge at random, you time your dodges, yes, there’s cooldowns, that’s why you use your abilities in an intelligent manner instead of spamming them. It also helps to learn the bosses mechanics so you would know when to dodge, when to block, etc.

Problem with that is that crits from a bigger mob can land you in just as much trouble as their dodge-or-die attacks. Never mind that it is not always easy to spot the tells through the fog of particles that can form around a mobs, especially if there are a couple of elementalists around.

sorry to tell you, but I think that you should play more to become more familiar with mob mechanics, because me and my boyfriend can get by without dodging at random.

I do not have the mental capacity to memorize the behavior pattern of every last mob in the game. Nor do i have the detachment needed to run a single dungeon path enough that i can do it with my eyes closed.

well I’m sorry that the game is not easy for you then, but if it got any easier I could fall asleep in dungeons. All games have a learning curve. Running a path once should be enough to memorize how the bosses act.

Tanks being tankier, dedicated healing class

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

I would rather it would not go to trinity. Ever. You can still heal as a heal dedicated character and you can still tank just fine using your utility blocks, dodges and piling toughness on yourself. I like not being forced into a role.

Toughness scales poorly, endurance runs out quickly if you like to dodge, and all blocks are associated with significant cooldowns rather than passives :[

you don’t dodge at random, you time your dodges, yes, there’s cooldowns, that’s why you use your abilities in an intelligent manner instead of spamming them. It also helps to learn the bosses mechanics so you would know when to dodge, when to block, etc.

Problem with that is that crits from a bigger mob can land you in just as much trouble as their dodge-or-die attacks. Never mind that it is not always easy to spot the tells through the fog of particles that can form around a mobs, especially if there are a couple of elementalists around.

sorry to tell you, but I think that you should play more to become more familiar with mob mechanics, because me and my boyfriend can get by without dodging at random.

You can say L2P all you like but that won’t turn this game into Dark Souls.

that made no sense what so ever.

What I actually want to see next patch

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Posted by: Mirta.5029

Mirta.5029

Confusion – To remove one stack everytime a skill is used.

Lets face, this condition is OP as it is to be able to stack so high and take chunks of your HP from just normal attack.

Even retaliation doesnt hurt that bad.

Confusion is just Empathy and Backfire on Steroids.

it’s that OP because it’s easy to avoid. Just don’t do anything for a while and your health won’t fall.

Yes, thats what I tell people who got backfired or empathied too in guildwars, you know what happens when they dont do something?
They still get attacked.

because you can’t perhaps move away from the mob? Run away for a short while and get a teammate take aggro for you?

What I actually want to see next patch

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Posted by: Mirta.5029

Mirta.5029

Confusion – To remove one stack everytime a skill is used.

Lets face, this condition is OP as it is to be able to stack so high and take chunks of your HP from just normal attack.

Even retaliation doesnt hurt that bad.

Confusion is just Empathy and Backfire on Steroids.

it’s that OP because it’s easy to avoid. Just don’t do anything for a while and your health won’t fall.

Tanks being tankier, dedicated healing class

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

I would rather it would not go to trinity. Ever. You can still heal as a heal dedicated character and you can still tank just fine using your utility blocks, dodges and piling toughness on yourself. I like not being forced into a role.

Toughness scales poorly, endurance runs out quickly if you like to dodge, and all blocks are associated with significant cooldowns rather than passives :[

you don’t dodge at random, you time your dodges, yes, there’s cooldowns, that’s why you use your abilities in an intelligent manner instead of spamming them. It also helps to learn the bosses mechanics so you would know when to dodge, when to block, etc.

Problem with that is that crits from a bigger mob can land you in just as much trouble as their dodge-or-die attacks. Never mind that it is not always easy to spot the tells through the fog of particles that can form around a mobs, especially if there are a couple of elementalists around.

sorry to tell you, but I think that you should play more to become more familiar with mob mechanics, because me and my boyfriend can get by without dodging at random.

Bounties can be fun, but often frustrating

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

Not sure if you are aware but Confusion is a condition.
Every profession has the ability to remove conditions both from themselves and from their allies.

http://wiki.guildwars2.com/wiki/Condition#Skills_that_remove_conditions

It gets easier when you understand it

it also deals damage to you when you attempt to remove it. 20 stacks of it, if you will attempt to remove it, would probably kill you.

Tanks being tankier, dedicated healing class

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

I would rather it would not go to trinity. Ever. You can still heal as a heal dedicated character and you can still tank just fine using your utility blocks, dodges and piling toughness on yourself. I like not being forced into a role.

Toughness scales poorly, endurance runs out quickly if you like to dodge, and all blocks are associated with significant cooldowns rather than passives :[

you don’t dodge at random, you time your dodges, yes, there’s cooldowns, that’s why you use your abilities in an intelligent manner instead of spamming them. It also helps to learn the bosses mechanics so you would know when to dodge, when to block, etc.

The problem is being able to see the boss mechanics in the first place.

how is every boss having their own pattern that you need to figure out even a problem?

Tanks being tankier, dedicated healing class

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

I would rather it would not go to trinity. Ever. You can still heal as a heal dedicated character and you can still tank just fine using your utility blocks, dodges and piling toughness on yourself. I like not being forced into a role.

Toughness scales poorly, endurance runs out quickly if you like to dodge, and all blocks are associated with significant cooldowns rather than passives :[

you don’t dodge at random, you time your dodges, yes, there’s cooldowns, that’s why you use your abilities in an intelligent manner instead of spamming them. It also helps to learn the bosses mechanics so you would know when to dodge, when to block, etc.

Tanks being tankier, dedicated healing class

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

There is nothing wrong with keeping almost everything the same. Some chars can be made more damaging, some can be made more tanky or healy. All should still have to avoid fire, obviously. That makes it really fun.

But tank and healer types, deserve their place. It brings order and we just love to help.

and, like I said, you can still do that. If you need more of trinity however, you should find a new MMO, because a lot of us are here because of no trinity.

Tanks being tankier, dedicated healing class

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

I would rather it would not go to trinity. Ever. You can still heal as a heal dedicated character and you can still tank just fine using your utility blocks, dodges and piling toughness on yourself. I like not being forced into a role.

Is CoF Farm an exploit ? *

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Posted by: Mirta.5029

Mirta.5029

No, i’m DM guardian who is currently leveling 40+ FotM and plays other classes too (DM title got with necro, puging) and who doesn’t care about CoF farming cause legendary is just grind now.

So why do you care ’bout cof farm then?

I don’t care about farm, i’m just saying how d…. and s….. you whiners are, people will just farm something else if they nerf this, 4 war + 1 mes.

and that’s a good thing, because farming absolutely any other dungeon takes more skill and time.

Not really, SE p1 is also super fast with this party but you can’t buy rare with tokens, hotw p1 is also fast, there are others (didn’t do some paths for long time) that are very fast with huge dps and very easy (if not easier then cof).

well then those need to be upped in difficulty too.

What I actually want to see next patch

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

I like how a lot of people want
1. to leech off others
2. to buff already strong classes
3. to make already easy content easier
I’m happy than neither of us are on Anet’s team -_-

Is CoF Farm an exploit ? *

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

No, i’m DM guardian who is currently leveling 40+ FotM and plays other classes too (DM title got with necro, puging) and who doesn’t care about CoF farming cause legendary is just grind now.

So why do you care ’bout cof farm then?

I don’t care about farm, i’m just saying how d…. and s….. you whiners are, people will just farm something else if they nerf this, 4 war + 1 mes.

and that’s a good thing, because farming absolutely any other dungeon takes more skill and time.

Is CoF Farm an exploit ? *

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

It has nothing to do with warriors\mesmers. Anyone can have one.

The real question is “Should some people who spend a lot of time in-game be allowed to be richer than others?”. And when you look at it this way, you can see how ridiculous all this anti-cof thing is.

you see when it comes to cof the question changes to “are less skilled players allowed to be richer than others?”. Cof is the easiest, shortest dungeon out there, than requires no skill to complete. If people were farming any other dungeon for money I wouldn’t mind, because EVERYTHING is harder than CoF.

Why are classes so hit-and-miss?

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Posted by: Mirta.5029

Mirta.5029

I feel like half the posts in this entire forum are Vayne telling people that trust me, bad classes are fine (because…reasons?) and it doesn’t matter if they’re bad. Over and over and over again, all day, every day.

I never said bad classes are fine. I said bad classes don’t exist…except MAYBE engineer. The problem is I play with engineers in the guild and they do fine. Rangers are NOT as broken as people say they are. They’re perfectly viable.

Can they use some love. Sure. That’s not the same thing as saying they’re completely broken.

When someone says a profession is completely broken because another profession can do more DPS, that’s when I peak my nose in.

But maybe you haven’t noticed all the other people saying they’re doing just fine on those professions.

from my experience engineers have a variety of builds and is a very strong class, though underused and not well known by the community, because of how they used to be when the game just came out.
Necro and ranger are far weaker.

Retribution?

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

mirta u getting out of subject. this is not spvp fanboy club post..;)
its more about upcoming expanstion on the 30th;) so stick to the subject plz

you asked for a warrior buff in your first post of the topic, I was perfectly sticking to the topic by explaining to you why it’s never going to happen.

Support class/New player

in Players Helping Players

Posted by: Mirta.5029

Mirta.5029

well necromancer is a viable support build
healing ele is stronger than the necro on damage and heals very nicely
guardian heals less but is a strong class
A lot of classes are capable of healing really.

Retribution?

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Posted by: Mirta.5029

Mirta.5029

1. highest dps does not bring u the win ;’) in spvp , utility does more.
2. do you have parser in game to prove ur point mirta about us been top dps in spvp ?

how about the fact that hundred blades does enough damage to kill a person in one burst? Also how about stuns, knockbacks, immobilize? That’s utility skills and you have plenty of it -_-
Really though if you’re having trouble with a warrior in Spvp, just re-think your build and practice more.

Retribution?

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Posted by: Mirta.5029

Mirta.5029

Warriors are still the highest DPS class in the game. You’re even in Spvp.

Coming back

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Posted by: Mirta.5029

Mirta.5029

well the game is better than the forum community for sure. Nothing much was introduced. This month there’s SAB. It’s a mini dungeon with an awesome feel to it and the skins from it look really nice. Then there’s the living story which is interesting, but it’s only getting released in small pieces every month.

Why are classes so hit-and-miss?

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Posted by: Mirta.5029

Mirta.5029

A full-Zerk warrior isn’t going to die to anything that a Necro is going to survive, and vice versa. Having survivability in this game is a simple waste of stats. You’re either going to get one-shot by a mechanic that you were supposed to dodge, or take very manageable damage that can be healed through. Survivability has it’s uses in PvP, but in PvE it’s worthless. That same could be said for utility in PvE.

I would disagree here. A lot of zerk warriors are only good for CoF. Take them to CoE or Arah and they’re dead on the floor. There’s no such thing as infinite dodge. Survivability is good. But being able to survive 200 hits just to take 2 hours to down a boss is not a fun way to play.

No more low level maps/farm killing?

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Posted by: Mirta.5029

Mirta.5029

If you want any cool stuff like Tier 3 gear, you have to farm. Otherwise, you can’t have it.

it’s really odd that I managed to buy mine without farming then O_O

Professions are difficult to build

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

If everything was equally strong a character a) would be OP b) trait lines would be useless. You’re picking your strong points and shaping your gameplay around them. That’s why various builds exist.

Why are classes so hit-and-miss?

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Posted by: Mirta.5029

Mirta.5029

I play a necro. I have fun playing the necro. We have a couple of guys in my guild who main necros. They love it.

Maybe you’re just too focused on damage.

Ignoring the problem by saying “I love the class” is not the best way of going around it. ALL of my other toons do more in condition damage, do more in regular damage, do more in healing than necros do.

Why are classes so hit-and-miss?

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

I simply say not everyone plays games the same way and efficiency, rated very high by some, isn’t rated as highly by others. As long as I can get the job done, I’m quite happy and so are a whole lot of other people.

Do you really think the vast majority of players are min/maxers or they’re worried about killing something 10% slower? I don’t.

Sure there are balance issues. I never said they weren’t. But they’re only the sky is falling type of balance issues for a certain type of player and those type of players, in my opinion, do not hold a majority.

Way to fill up the thread with multiple posts saying the same thing, all of which can be summed as:

1. Me and other people I know like it.
2. If you disagree, you are probably in the minority.

I asked for a certain kind of evidence to demonstrate that everything is as fine as you say it is (class analysis with skills, numbers, etc., the kinds of information that’s useful in this situation). You just repeat your anecdotal evidence and add more anecdotal evidence to suggest, without any statistical facts or figures, that people who disagree with you are in the minority.

How is this rational or helpful? All you’re saying is that people who don’t share your preferences should just sit down and or go away. Well, thanks for nothing. Why would you think your personal stories carried so much weight as to be able mollify everyone on the other side of this issue?

Some consistency is also in order: by your standards, you shouldn’t care that we’re raising this issue. If the majority don’t care about min/maxing, then the majority shouldn’t care if we ask the developers to fix our issues, since it won’t negatively affect the majority anyway.

I repeat what I say, because people repeat what they say.

As for statistical analysis, there have been tons of things written about the dominance of the casual player in the genre over the hard core. When you look at the highest level raids in a game like WoW, most of the gaming population never even sees them. Furthermore, there’s a big of common sense involved in thinking that most people who play games play them casually and that’s any game. There are more pro baseball players than amateur ones. Pretty simple really.

People who really get into the number crunching aren’t a minority because I say so. They’re a minority because most people don’t like math that much. Do you really need a poll to know this.

Devs from companies have gone on the record talking about casual players and also solo players. Games thrive on them. If you don’t want to believe it, that’s your own lookout.

So people keep saying, OMG this game is so imbalanced, it’s the worst thing ever. I point out that I’ve seen this on every MMORPG forum I’ve ever logged into. Every single one. While my word on this is annecdotal, it’s easy enough to research for yourself.

So if every single forum for every single MMORPG has had people saying this is the most unbalanced game ever, or no MMO is as badly balanced as this one, they can’t all be right, can they?

I’m not saying there’s not work to do. I’m saying the sky is falling reaction to the work that is going on and will continue to go on changes neither the work nor the state of the game as it stands now.

You have a problem, apparently a serious problem with the game balance. Most people that play this game are still trying to figure out what a condition is. What a boon is. Where to find stuff in LA.

This is also true on most MMOs. You don’t need to be a brain surgeon to know that the average intelligence of gamers isn’t a zillion. The guys who min/max and crunch numbers and really get into that stuff are a very small percentage of the population because intelligent people are a very small percentage.

Yes, it’s a big deal to you, I get it. But that doesn’t make it a big deal.

play all classes. When a class deals so little damage it feels broken (Necro) even a casual feels it. Sure we don’t all want to have the damage of a warrior, but kitten when you deal like no damage at all it’s just not that fun.

I haven't played since October last year...

in Players Helping Players

Posted by: Mirta.5029

Mirta.5029

Thanks. It doesn’t really help they give you 5 character slots, which cost $10 each.

Just going to have to work out my top 5 favourite.

By the time you have 5-80’s you’ll probably be able to afford the 40g into exchange to open another slot. Well… after you finish gearing up your guardian, warrior and mesmer

well you don’t need to get the most OP professions and farm gold to unlock your remaining slots. I managed to buy some slots by just playing the game. Plus those 3 are not the only powerful professions that feel fun.

Is this a reportable offense?

in Players Helping Players

Posted by: Mirta.5029

Mirta.5029

that was extremely rude of them. I would just block them to never run with them ever again.

Bots logging out

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

This game needs a major bot hunting team.
So far all I can say:
1. If a bot is clickable, click on them, add to friends, report from there and then block.
2. If a bot is not clickable, take a screenshot, go to your screenshot folder, look at their name, re-type the name in the add to contacts thing, proceed to report from there.

Fast Leveling? 1-80.

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

probably impossible.
However if you want to make leveling less boring you’re not tied to one activity.
If you don’t want to do any zones, a good idea is to log in to a low level character to do the dailies and then log into your normal level 80. Did this lazy leveling with my warrior up to a point. It takes really long this one, but you put in close to no effort.
You can switch between doing zones, map boss events, WvW and when you hit level 45 – dungeons.

Why are classes so hit-and-miss?

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Posted by: Mirta.5029

Mirta.5029

Some classes seem to be almost a “must have” (Warrior, Mesmer), while others seem to be considered useless (Ranger, Necro). Has ANet even considered buffs to the “lesser” classes?

I think you’re premise is incorrect. People might think this is the case, but it doesn’t seem to play out.

In PvE, they really do balance well.

if you think that necromancer balances out well, have you ever played one?
No matter your specs your damage will still be bad. So viable builds remaining – support healer, tank, condition and anything in between.
I wanted to still do some damage so I went for condition, while still leaving some toughness for myself for survival. My damage is lower than of any other condition based class. My necromancer is the only character that I bothered going up to fractals level 20 with. Every time I join a group I feel embarrassed, because my only real good points is that I have a revive signet and can take more hits than other people. I’m a reviver with a bit of damage.

Item Rewards at end of runs instead of money?

in Fractals, Dungeons & Raids

Posted by: Mirta.5029

Mirta.5029

if that were the case, I would just stop doing dungeons.

Interesting, may I ask why? Is it so much worse to be getting a rare from the end of a dungeon run instead of 26s?

I’m not saying you’d be wrong for doing so, I would just be interested in being enlightened on your opinion.

because market would be overflown by rares more than it is right now and their price would drop down from 19s to 5s making it even harder to make money.

GW2 PS4 and Xbox 720

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

I remember reading somewhere that Anet has confirmed and said they had a small team working on a console version. That was last year though and whether or not they are still working on it is anyone’s guess really. Lets not forget Sony’s big purchase of Gaikai. Having Guild wars up in the clouds could mean no long downloads, the possibility of no downtime for patches and having the servers take the majority of the processing which could mean 60fps no lag huge WvW battles. (Not too certain on how Anet servers would work with a cloud gaming service, thinking outside the box here lol. Who knows that could just be how MMo’s of the future will be played)
IMO: As long as they focus on improving the game, I’m fine with having a team in the background doing this. Just means more people will be able to enjoy gw2. Like people have said, if anyone could pull off a console MMo is would be anet.

sources: http://massively.joystiq.com/2012/02/15/guild-wars-2-console-version-confirmed/

cloud is not a good idea. What you get is latency issues with it. Even on single player games.

GW2 PS4 and Xbox 720

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

Have tablets and phones replaced consoles, PCs, and media set-top boxes yet? Methinks one day soon the video game industry will have to come to terms with that. Things like HDMI output, bluetooth, and especially DLNA over WiFi make it so that a tablet/phone could become a media gateway for the whole house one day. I think that’s going to happen and when it does, video games will suffer a regression in graphics quality and complexity for a while until the hardware catches up to current PC standards.

… but then where will PC standards be by that point? Seems like it would be a never ending cycle of catch up.

For retail customers and home users, desktop PC sales have declined. I think PC performance will eventually become a moot point except for commercial/academic use.

BTW, my generation will staunchly cling to what we know and like. I think it’ll be the younger generation of consumers (those in high school and college) that will more readily accept the changes. They do things differently. For instance, they don’t sit down to watch TV with undivided attention. They watch TV in the background while being online and doing other things.

not true here either. 18 years old, I see no potential in consoles. At all. They are worse in specs, games for them cost more, plus you have to own a PC anyway. I can see consoles dying in the future. I can’t see the death of PCs though.

the thief condition

in Thief

Posted by: Mirta.5029

Mirta.5029

no you haven’t. 25 stacks of might, 26k damage maximum to any mob of the same level as themselves. That’s in full besekers gear and power build.
Backstab does 14K damage or so, you can do 2 backstabs in the time it takes 100 blades to recharge.

LOL!!! this guy telling me what I have seen before.

https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/59489/BEST_DPS.jpg

https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/57522/gw178_1363135923.jpg

http://img854.imageshack.us/img854/9246/gw331p.jpg

I guess I was shooting a little low when I said 46k… I don’t know what you’re doing to only get 26k but you’re doing it wrong.

Remember in the 32k screen, the guy was only effective lvl 75

and how did you manage it without hacking?

Dungeon armors for sale please?

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

Yea but its so hard to find groups

http://www.gw2lfg.com/

not really CoE and Arah runner here for the most part. Even when I needed to run CoE a bunch of times to get my armor, even with it being an unpopular dungeon I could still find pugs for it.

Have you ever wondered...

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

I have wondered why the Quaggan aren’t extinct. They can’t fend for themselves and they are being culled by krait every single day.

well if you interact with quaggan for long enough you will find out that they have an ugly warrior side that they’re ashamed off and that your hero helps them to embrace it and fight for themselves.

the thief condition

in Thief

Posted by: Mirta.5029

Mirta.5029

over 1k damage loss of your burst skill that you could previously spam, hence it got nerfed. You still output as much damage as a warrior.

I’ve seen warriors (who share a very similar build as most power thieves) dish out 46k damage in 1 hundred blades with 4300 autos. That’s also in an aoe. If I had my team giving me 25 stacks of might (unlike warrior, I can’t stack it myself) and they being nice enough to put 25 stacks of vuln on the boss (unlike warrior, I can’t stack it myself), maybe then I could be somewhat close to having the same damage as a warrior. As it is though, it’s not even remotely close. I can get (depending on the boss) 10k backstabs and 2500 autos. That’s no where close to warrior. What we had going for ourselves what the extra conditions, the good initial burst, great ability to take down certain structures, and higher than warrior dps ONCE THE TARGET IS BELLOW 25% HP and assuming we all have the same level of might stacks.

Another thing I forgot to mention is when I lay down smoke screen, I could get 3 backstabs off using the smoke field IF I used it right. Now, no matter what, I get 2. Before with pistol 5, I could get 2 invis hs out of it. Now, no matter what, I get 1. There are many more points to this where the 1s revealed threw off the timing and fluidity of our skills but as you said it’s early and I too haven’t had my coffee.

no you haven’t. 25 stacks of might, 26k damage maximum to any mob of the same level as themselves. That’s in full besekers gear and power build.
Backstab does 14K damage or so, you can do 2 backstabs in the time it takes 100 blades to recharge.

(edited by Mirta.5029)

the thief condition

in Thief

Posted by: Mirta.5029

Mirta.5029

lol, having a thief and playing a thief are 2 very different things. If that 1s revealed did nothing to you then you really aren’t playing the class right at all. No matter how you play you should be taking advantage of the stealth bonus skill.

Lastly, the topic of 4v3s revealed is for pve only. Didn’t say anything about wvw there. Last refuge on the other hand, that’s just an overall awful skill that needs replacing.

In pvp and wvw, there’s nothing wrong with the 4s revealed, a nerf was needed for wvw thieves although we got the wrong nerf. Revealed on stealth exit would have been a better nerf though as it affects the target group and fights against the stealth cheesing in wvw.

I am taking advantage of stealth and I invested somewhere around 200 hours into my thief. That 1 extra second is NOT much of a nerf.

So over 1k damage loss is not much?
Cool.

over 1k damage loss of your burst skill that you could previously spam, hence it got nerfed. You still output as much damage as a warrior.

the thief condition

in Thief

Posted by: Mirta.5029

Mirta.5029

Sorry but BIG difference between using a skill to it’s potential and abusing something. That’s like saying a warrior shouldn’t be using 100 blades every time they can cause that’s just abusing the skill.

nope, actually you were the only class that you spam your burst skill, therefore it got nerfed. You can still do steady dps with all of your other skills.

the thief condition

in Thief

Posted by: Mirta.5029

Mirta.5029

You just said d/p thief with unload being your major damaging ability. I don’t think you know what d/p means or if you even know what a stealth based build is. You are a p/p thief who only uses stealth as a defensive perk. If you were d/p, you would be using bp-hs-bs-aa rotation>repeat (now bp-hs-bs-aa rotation, dual strike again (worst part about the rotation) then bp-hs-etc.)

You are NOT an offensive invis thief so this thread doesn’t concern you. Also other thieves shouldn’t need to convert to your build because it’s in many ways, subpar. No aoe and even with the new clumsy feeling of d/d or d/p, still deals more dps than p/p.

sorry for the typo bro, I still need my coffee, it’s morning here and all. I need that stealth for damage. I can put on a hell of a lot of vulnerability and sneak attack for massive damage. I didn’t say to convert to my build. All I said that 3s to 4s is not a major nerf.
Edit: typos typos typos, I should get coffee now.

(edited by Mirta.5029)

the thief condition

in Thief

Posted by: Mirta.5029

Mirta.5029

from the sounds of it then you’re a condi thief who doesn’t break your stealth. For d/d, d/p, or s/d thief, it throws off the timing immensely. For p/d thief, it makes forcing the most defensive thief combo stay in harms way 33% longer before being able to do your 1 strong move again.

nope, not a condi thief at all. A power based p/p thief with sneak attack being my major damaging ability. And guess what? I can still deal with doing that every 4 seconds instead of 3 without it having a major impact on my damage or gameplay.

(edited by Mirta.5029)

Item Rewards at end of runs instead of money?

in Fractals, Dungeons & Raids

Posted by: Mirta.5029

Mirta.5029

if all bots were gotten rid off the economy would balance itself out better. People would earn more by selling, but ecto prices, crafting prices (with that crafted item prices) would all rise, creating a bigger gold sink right there.

the thief condition

in Thief

Posted by: Mirta.5029

Mirta.5029

lol, having a thief and playing a thief are 2 very different things. If that 1s revealed did nothing to you then you really aren’t playing the class right at all. No matter how you play you should be taking advantage of the stealth bonus skill.

Lastly, the topic of 4v3s revealed is for pve only. Didn’t say anything about wvw there. Last refuge on the other hand, that’s just an overall awful skill that needs replacing.

In pvp and wvw, there’s nothing wrong with the 4s revealed, a nerf was needed for wvw thieves although we got the wrong nerf. Revealed on stealth exit would have been a better nerf though as it affects the target group and fights against the stealth cheesing in wvw.

I am taking advantage of stealth and I invested somewhere around 200 hours into my thief. That 1 extra second is NOT much of a nerf.

the thief condition

in Thief

Posted by: Mirta.5029

Mirta.5029

I have a thief and being revealed for 4 seconds instead of 3 did nothing to me. I still can fight just as well as I did before. I did go for less op pistol pistol setup though.
When I go to wvw and see all the backstabbing thieves… Thieves do need balancing and 1 extra second of revealed is not a major nerf.

(edited by Mirta.5029)

Too easy to stalk / Privacy concerns.

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

well most of your suggestions to most people opposing them would bring lots of difficulty.

If a person starts invisible, even if you know that they’re online you can’t whisper them. Their mail can be full. Maybe they would forget to the invisibility off and contacting them for dungeons and stuff would get really difficult.

Difficulty for who? People trying to contact someone appearing offline? Yeah that’s kind of the idea. If I’m appearing offline, I don’t want to be contacted at all.

We use the friends list to check for bots and to report bots. Some monitor their friends via friends list and catch hackers that took your friends account.

While I find it admirable you’re so proactive about catching bots, it’s not really your job to monitor accounts, and it’s most certainly not worth the expense of player privacy.

so it is bad when players catch hackers like that too?
Yes, more privacy is nice, but I’m just saying that it should be put in without causing trouble.
One way of doing it would be to make sure that when you block a person they see you as always offline. That way it doesn’t ruin anyone’s game experience.
Though if Anet would hire a professional bot hunting team that would greatly help too.

Is Guild Wars 2 Doing Well?

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

I very much agree with ScottBroChill that just because a company says they are doing well, doesn’t mean they are. These things can affect share values, and the like.

Which brings me back to my original point. We don’t know, and we have no way of knowing.

There’s however less assumptions to be made if we assume that there’s no conspiracy theories, and you know what that means.

The only thing that I’m assuming is that I don’t have all the facts, nor is there a way for me to obtain them.

That’s not an assumption. That’s a fact; none of us have access to all of it.

Given what evidence we do have however, one scenario is more likely to be true than another, that being that there is no conspiracy theory. The possibility that there isn’t one requires less assumptions.

This is true, but I’m still not going to believe something just because someone says it. Especially not when they have a vested interest in me believing it. Without other, impartial evidence, I really have nothing to go on.

And I’m certainly not going to accept something as true just because its more possible or likely than a different scenario.

This isn’t conspiracy theorizing. It’s just common sense.

Suppose there’s a scenario in a store where there’s a broken window and a missing cash register. Most people would say there’s been a break in and a theft.

There are alternative theories though, such as someone stayed inside the store and used the cash register to smash the window then walked away with it.

Are you saying you’re not going to believe the first theory? Kind of what you’re doing here really.

Why would Anet want you, someone who is already a player, believe whatever you think they want you to believe? What might they have to gain from it? I’d prefer to believe something that has a higher possibility of being true than believe something less likely to be true.

I’d say call the police and let them sort it out.

Look, companies are going to say all is well right up until the day they file Chapter 11. So they’re going to say it no matter what. Why? It affects share value. Money.

This is how it is, all over the world, with all sorts of companies.

I’m not trying to be contrary or overly suspicious. I’m just pointing out that we cannot use anything someone says, in particular about themselves, and especially when there’s some kind of interest or gain that can be affected by what is said, as evidence for anything.

Accepting that sort of thing as evidence is no more valid that believing that what your particular guild or group of friends are doing ingame is indicative of the entire community.

That’s all.

So we don’t know how GW2 is actually doing. We never will.

companies are penalized for lying, because normally there’s several independent companies tracking sales numbers.

Too easy to stalk / Privacy concerns.

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

First of all why do have people to be physically endangered in real live to get something done? oO It can be as unpleasant if someone in the game is following someone around. And while this is not endangering someone in real live it can lower his/her enjoyment in the game and I don’t see why that should be necessary.

Second why do have people have to defend their wish to decide themselves which information they show to someone?

They really don’t. Honestly I don’t even respond to the posters demanding justification when all I’m asking for are basic privacy functions that most MMORPGs already have in place. It’s really appalling actually that so many people are upset by the request for privacy.

well most of your suggestions to most people opposing them would bring lots of difficulty.
If a person starts invisible, even if you know that they’re online you can’t whisper them. Their mail can be full. Maybe they would forget to the invisibility off and contacting them for dungeons and stuff would get really difficult.
We use the friends list to check for bots and to report bots. Some monitor their friends via friends list and catch hackers that took your friends account.
It’s not that people are opposing to extra security, it’s how it will be implemented that’s the problem and that’s what most people are discussing.