And why did the just expand server volume to hold more people on various servers? That might be a better question.
Did they? Or has the name changed from “full” to “very high”?
No, I’m not a conspiracy theorist, and I’m not advocating tinfoil hats. I AM saying, however, that it’s not hard to create a perception that’s different from reality, and people often do…so I tend to ask myself questions before accepting some things at face value.
So my point is, we really don’t know, and there’s no way for us to figure it out.
1. They said they did
2. More servers are experiencing overflow in zones that there shouldn’t be an overflow on
3. I’m seeing more complete newbies on Underworld than I did before.
There is zero room for error if you run a DPS build
Isn’t this just a truism of a DPS build? You give up survivability to deal more damage. If you want survivability, you must put it into your build somewhere, whether it be vigor for more dodging, or passively in more toughness/vitality, for example.
Perhaps it may behoove you to have 2-3 pieces of knights or soldier’s gear that you can quickly swap into before you start that section of the dungeon.
Additionally, if possible, consider what your team composition is and what assets they might be able to use differently for this fight. Guardians are always valuable in fights like these.
Best of luck!
Thank you for the advise. I should point out that as a berserker elementalist I have trained my dodging and kiting skills to the utmost degree. Group events involving champions that have primarily melee attacks (such as trolls, risen knights, and oozes) are a joke to my elementalist. Through slows, immobilizes, and stuns I can endlessly kite their attacks and dodge any range/AoE attacks. I can solo them.
But this level of player skill is meaningless when I get stuck in overlapping poison fields. Even with mist form I still take DOTs, and the damage from the poison is preposterously high.
I don’t want to be able to do this fight with one-hand, and I want to be punished if I kitten up; but I’m sick and tired of going down whenever I get caught on the edge of the oversized poison fields. A little forgiveness in the fight is needed.
1. It doesn’t overlap
2. It only does 75% of your health in damage if you stand in it for full duration
That spider queen is not a hard fight at all.
(6+6+7) * 3 = 57 chests.
No skins.
A guildmember I did most of the runs with has opened 45 chests, and gotten 4 skins.
Some people just have all the luck…
Some people lie all the time.
it’s not that unlikely though. I have 4 skins so far. Though I lost count of how many runs I’ve done, because for a few days now I’ve been consistently doing 8 runs a day.
2. No one should see your account name until you add them to friends. They party userface kind creeps me out.
3. When someone wants to add you to friends, IT SHOULD ASK YOUR PERMISSION before they are allowed to see your account name and every toon you log on.
I use my friends list to catch botters. If I see someone acting suspiciously I add them to friends list and if they start teleporting to nearby nodes I find their name on my friends list and report them. If these changes would be made catching botters would be so much harder.
This is so bizarre on so many levels. I don’t even think Cartman would do this if he played an mmo.
Oh and those accounts you are reporting are the only thing keeping things on the TP at a reasonable level. Bots are horrible but Anet should police it’s own game and not make it the responsibility of the players.
“keeping on a reasonable level” and preventing you from making money by selling those materials that you have gathered, yeah.
Though I do agree with your second statement. I feel as if the forum is over moderated and the game is under moderated, if we moved like 3/5ths of the moderators from the forum to the game so much more botters would get banned.
More than likely they have less players playing, which allowed them to “increase” the server capacity. Otherwise they would have set the maximum size earlier.
But I’m sure I’ll get infracted again for stating that. Its a biased forum run here, that distorts the truth.
except that it’s not what we’re witnessing. I had to ask a player are they a bot recently while leveling in low level zones again. They weren’t. They were just a really bad player. Why bad? Because they’re new to the game. Underworld is constantly getting new players. And higher level zones are still pretty busy with old ones. So your “truth” is only true to you.
Love the dreamer for its unicorn effect XD
It’s kind of disappointing that some legendaries give close to the same effect as low level exotic equivalent. Example: Rodgort. Except for the footprints you can get the rest with an exotic.
There seem to be a huge variety of greatswords (Sunrise, Twilight, Eternity), but there’s less of everything else. I would probably go with a bow for my ranger opposed to getting a dagger for my elementalist or a torch for my guardian, because I don’t find the fire effect as special. If there was a bigger choice maybe my decision would be completely different having in mind how I play my guardian and elementalist more than my ranger.
Here are my concerns with how the current system works.
In game, other players can easily gather enough information to make life hard for others. Take my username for example. Unless I’m mistaken, that username was assigned to me when I signed up for these forums.
That is the same username that is displayed to all players in-game. Because I don’t have many tools available to me to limit the amount of information others can see about me while I’m online, it opens the door for abuse.
Imagine that I’m online and someone decides to plug my username into Google, or on these forums. They can very quickly find every post I’ve ever made on here. If I happen to be one of those who has an account on another website, they can start putting together information about me such as my age, location, sex, etc.
As gamers we should have the opportunity to control what information others see. While it may not seem like a big deal to some, there are situations where online stalking, bullying, and identity theft are a very real possibility.
Some people don’t care, but for those who have found themselves on the receiving end of an unpleasant situation, not having the ability to protect oneself is a big deal. Everyone should feel safe when playing games online. No one deserves to have their gaming experience ruined because a company doesn’t understand or care about privacy. I really hope ANet starts to take security more seriously.
Great job bringing this up Snow White.
I find it weird that you’re afraid of other players, but not the people on the Forum. I could do the same right now by taking your username from here and start bullying you. I won’t do that. I’m just pointing at the gap in logic.
The insensitivity in this thread is staggering. Stalkers DO use whatever means they can to “keep tabs” on people, including monitoring game log-ins through friend lists.
To those of you who feel the OP is just being “paranoid,” if you ever got stalked, you’d change your tune — in a hurry.
I would change my account -_-
And that would most likely do the trick. But what of the person who has multiple 80’s on their account, with exotics/ascended, lots of achievements, etc.? Isn’t it a better solution for ANet to tweak their UI a bit, and include the option to appear offline to those on the “blocked” list? And to provide a way to log in “invisible?”
It seems obvious to me.
Edit: oops, sorry — cross-posted with Tolmos.
I’m not opposed to the idea of starting invisible. I would support your idea. However I’m just saying that if you got a stalker in real life it’s pretty kitten serious and how many hours you have put into an online game shouldn’t get a say in the decision to stay safe or not.
The insensitivity in this thread is staggering. Stalkers DO use whatever means they can to “keep tabs” on people, including monitoring game log-ins through friend lists.
To those of you who feel the OP is just being “paranoid,” if you ever got stalked, you’d change your tune — in a hurry.
I would change my account -_-
hmm. If you had such a violent relationship and have a person tracking you on real life how about you just pick up a new copy of Guild Wars 2, that it’s likely you will do. I don’t see the problem.
A) Because that is unnecessary when GW2 is a tweak away from fixing the problem and one of the only MMOs available that actively ENABLES stalking.
That’s even assuming she has the 50 dollars to throw away on a pointless venture C) So your suggestion is that she give up everything in her character that she’s worked on just so that stalking can continue to be easy in the game?
Not to mention police should know about it and you should have some security at your place. Otherwise the person could just as well wait for you to go back from work at your door step just as efficiently.
The police knowing about it doesn’t change that there is danger. And not everyone who has trouble with another person and has their personal welfare endangered suddenly grows a money tree in the backyard with which to fund security systems, new copies of GW2 and whatever else.
You could also be logging and playing on your account from a different location, like for example your friend’s house.
Or she could be home. And him knowing that puts her in danger.
I’m pretty sure that a) he wouldn’t bother checking GW2 for her and just stalk her house and beat her to death there (so much simpler) b) she would have changed the place she lives in and WOULD buy a new copy.
Nice for you to invent an illogical situation just to support your own argument.You’re trying to downplay a very real possibility, due to your own insensitivity, by trying to say that it is “unlikely”. Shall we just go a step farther and say “It’s unlikely he’d even stalk her since that isn’t normal, so stalking doesn’t exist”? Sounds legit to me!
Stalkers aren’t some mythical monster with no other whims or desires. They dont sit around all day thinking “stalk stalk stalk stalk” and then when the opportunity appears, they strike. They do have other things they enjoy doing, and if they happen to play GW2 they will very likely be on it at some point. If that happens to be the same time the person they are stalking logs on? Welp, sucks to be them.
No, I’m saying that if she is being in danger, NOT changing her living place, NOT announcing it to the police and NOT hiring guards is really not smart. I’m also saying that real stalkers and murderers DO NOT take their time to check the internet because they CAN just stand outside your unguarded door. I just think that you have NO idea how stalking works and should not attempt to participate in the discussion.
hmm. If you had such a violent relationship and have a person tracking you on real life how about you just pick up a new copy of Guild Wars 2, that it’s likely you will do. I don’t see the problem.
A) Because that is unnecessary when GW2 is a tweak away from fixing the problem and one of the only MMOs available that actively ENABLES stalking.
That’s even assuming she has the 50 dollars to throw away on a pointless venture C) So your suggestion is that she give up everything in her character that she’s worked on just so that stalking can continue to be easy in the game?
Not to mention police should know about it and you should have some security at your place. Otherwise the person could just as well wait for you to go back from work at your door step just as efficiently.
The police knowing about it doesn’t change that there is danger. And not everyone who has trouble with another person and has their personal welfare endangered suddenly grows a money tree in the backyard with which to fund security systems, new copies of GW2 and whatever else.
You could also be logging and playing on your account from a different location, like for example your friend’s house.
Or she could be home. And him knowing that puts her in danger.
I’m pretty sure that a) he wouldn’t bother checking GW2 for her and just stalk her house and beat her to death there (so much simpler) b) she would have changed the place she lives in and WOULD buy a new copy.
Nice for you to invent an illogical situation just to support your own argument.
So… beedog minipets anyone? Surely this can happen…
They already exist! A Super Trio minipet set is available in the Gemstore
one of the three pets in there is a Beedog!
I need to pay better attention.
Wait… is it the queen beedog or the underlings?
underlings. But gosh they’re so cute!
What I’m talking about is the harassment not of you per-se, but that of your digital character in a virtual world where the person stalking you has absolutely no means of obtaining your personal information (or they shouldn’t if ANet has done their job which I believe they have), or harming you (or your character) in any way.
Who cares about your character? They can see that you are on GW2 and effectively know exactly what you are doing at that moment. That also gives them a pretty solid guess of where your current physical location is at.
A girl who plays GW2 with a violent ex-bf who plays GW2 and is stalking her and trying to catch her when she is home will likely be getting a knock on the door not long after she logs on. The only option atm is for her to just not log on, losing yet 1 more thing in her life she enjoys because the current system favors the stalker.
hmm. If you had such a violent relationship and have a person tracking you on real life how about you just pick up a new copy of Guild Wars 2, that it’s likely you will do. I don’t see the problem. Not to mention police should know about it and you should have some security at your place. Otherwise the person could just as well wait for you to go back from work at your door step just as efficiently. You could also be logging and playing on your account from a different location, like for example your friend’s house.
What should i have had reported them for its not illegal for kicking people?
it’s illegal to kick a person at the last boss chest.
We should have a chat about the definition of “illegal.” It doesn’t mean what you think it does.
well it is a bannable offense, so in the game universe “illegal”. Nobody will arrest you over it though.
It’s not a bannable offense unless you are doing it to grief someone and that can be proven. Even then ANET isn’t too clear on what actions will be taken.
if you throw someone out without any valid reason at the boss chest or at the boss itself it’s normally considered griefing. Anet has data of the party chat so they can check if something actually was going on.
2. No one should see your account name until you add them to friends. They party userface kind creeps me out.
3. When someone wants to add you to friends, IT SHOULD ASK YOUR PERMISSION before they are allowed to see your account name and every toon you log on.
I use my friends list to catch botters. If I see someone acting suspiciously I add them to friends list and if they start teleporting to nearby nodes I find their name on my friends list and report them. If these changes would be made catching botters would be so much harder.
ANet has seemed to have been doing a pretty good job at catching botters—but beyond that, automated video game playing is way, way less important than human safety.
Botters only get investigated if someone reports them. If they’re harder to report Anet will do worse job at catching them.
Since when was research the same as actual participation?
I thought that was the reason why in general, we separate practice and theory.Sure, it’ll give you a rough standing on the game, but getting in, trying things at a personal level, seeing how things work is different from just reading a review, or scrolling through endless threads on reddit or here about “QQing”.
Anyway…what’s so bad about allowing a trial period?
You can however get a rather good feel about the game by checking those millions of youtube-videos and such out there.
As for what is bad with it: The massive amount of trolls that will make accounts simply to troll. If it is free they lose nothing by trolling and getting banned.
It’s easy to say “just use youtube”, when we both know that very few of them hold a well rounded view of the game, very few of them are an overall look at the game on the whole, and have been done very shortly after release which means they’re not updated (which should be a big deal since it’s an ever-evolving MMO), and what GW2 videos there are, usually focus on key things in game that an already established player is looking for…not one that knows nothing about the game would be looking for.
Not sure how far the trolling could go in game. I get it in forums, but don’t know about it in terms of In-game. Care to elaborate?
And does this mean the karka event promoted trolling by having trial invites? does this mean every other MMO with trials promote trolling?
I think that there’s free weekends going on now and then. I suppose people should just wait and catch that weekend before buying :P
Upgrade your computer and internet line?
It’s nothing to do with that.
I believe they are working on doing away with culling in PvE, not sure if we will see it included in the next patch.
Culling is really bad in PvE, get a few metres away from somebody and they disappear, or run into the bank for the merchant to appear after you get there.
They could clean up redundant scripts and graphics. Or preload certain things, but bottom line, if your computer cant receive and process data fast enough you will always see a delay.
and it has nothing to do with that. People literally disappear. You wanted to meet up with your friend at an event or even a busy city without partying up? Well tough luck because you will NEVER get to see them.
@Mirta: while I find it admirable that you’re trying to catch botters, you’re not playing a game in order to police it. To be quite frank, I’ve never seen a friend list being used in this manner. All things considered, it’s rather disturbing that a friend list can be used in this manner, because effectively, you’re stalking botters. Or, to put it more correctly, persons that you believe to be botters (sorry, I’m a lawyer, I couldn’t help myself).
well if a botter has a name including different characters from different languages, chances are that without a friends list you will never catch it. I don’t just believe them to be botters, I can see them botting. They either teleport from enemy to enemy or they teleport from node to node. They’re very easy to recognize.
There’s probably people that hate me that have me in their friends list and are stalking me. So what? If you block them they can’t send you messages or whisper you, if you have a phone authenticator they won’t break your account no matter how much they try. There’s no benefit to them to even know what zone you are in.
The mathematical inescapability of why you will hate the RNG eventually in eight easy steps
1. We do have a 1:50 chance and on average we do get it. Why? Because of the RNG. It works, the chance is 1:50, if you look at all the people in the world and all the chests, the result is most likely 1:49,9999997 or 1:5011112. in other words, 1:50
2. BUT that does not mean each single player gets the 1:50 chance every time. Random means there definitely will be a deviation from the 1:50 chance for everyone of us. 1:50 is the average chance NOT the maximum amount of attempts after which your are guaranteed one drop.
3. Imagine a six sided die. “On Average” the number six comes up once for every six times you roll the die.
4. In reality you have 29.6% chance to roll a six sided die six times without rolling the number six at all.
5. The mathematical formula for this is [(x-1)/(x)]^x
Put in any number and you have the chance to miss it under RNG rules when doing the “average” amount of dice rolls. E.g. a coinflip. Two sides, toss two times, chance to miss heads both times is 25%. [(2-1)/(2)]^26. Nice thing about the complicated formula: it also works for large numbers in Excel. There you will find that the chance to miss your “average” chance trends towards 36%. Which means that if three people open 50 chests, all three will have opened the average amount of chests, but only two will get skins. On average that is.
7. The chance for Chrisplotion to reach 109 chests 0 skins was roughly 13.2% Lucky him. That is not unreasonably unlucky in terms of thing that can happen, but 109 chests is definitely enough chests to come to the forum and be angry.
8. Sooner or later everybody will have run into the RNG often enough to have missed a chance and gotten a chance to hate it. And this is what we see over and over with every new chest and event.
And this is why you will hate the RNG eventually. Is this necessary? Not at all. There are far superior mathematical constructs and implementation of random loot distribution which do not bum out players as fast. The game could easily compare the average intended amount 1:50 and compare it to the amount of times a single player actually opened the chest. If the counter hits 75, the game auto-corrects by handing out a slice of guaranteed luck. If you are clever about it, a player will never be able to abuse this for his advantage and still the game will hand out enough skins so players never get angry on the forums.
Database-Charged RNGs, the future of using loot to reward players without risk of shortstacking 36% of your audience and totally screwing 10%.
so in your system nobody would get super lucky too. I’m sorry, but I like having the chance to get a skin when I open 5 chests. It’s sort of reality. Nobody can have guaranteed luck. RNG in this game is better than in other MMOs and in my opinion it should be kept the way it is.
2. No one should see your account name until you add them to friends. They party userface kind creeps me out.
3. When someone wants to add you to friends, IT SHOULD ASK YOUR PERMISSION before they are allowed to see your account name and every toon you log on.
I use my friends list to catch botters. If I see someone acting suspiciously I add them to friends list and if they start teleporting to nearby nodes I find their name on my friends list and report them. If these changes would be made catching botters would be so much harder.
So, I’ve been curious about where the inspiration for the beedog enemies in Super Adventure Box came from. The way I see it, there are three main possibilities that I know of:
1) When I first saw them, I immediately thought they must be a reference Geraldo Beedog from The Journalism Show. It’s made by Topher Cantler, who has been affiliated with gaming sites like Destructoid, so maybe one of the devs happened to know about him and this is a nice nod?
http://rockmelonsoda.com/episodes/2) It could be a reference to that episode of The Simpsons…
http://www.youtube.com/watch?v=fLCZjw2FXPE3) http://www.beedogs.com/
This is what I found when I did a Google search for “beedogs.” Why does this exist? This frightens me.
Also:
https://www.facebook.com/photo.php?fbid=10151445441439209&set=a.10151445441349209.1073741826.114036714208&type=1&theaterShe wins extra bonus points for naming her dog Leeloo Dallas Mulitpass.
Anybody got any more information on beedogs?
When I got to ArenaNet, there was a guild that a number of my friends at the company were representing named “Cats Cats Cats Cats [Cats].”
I decided to start an Anti-Cats guild with the tag [Dogs] and I remembered a website from the Golden Age of the internet, beedogs . com. So I made the guild Beedogs Dawt Com to semi-troll my friends. When the novelty began to wear off, I decided to take the joke to its logical, hyperbolic conclusion, and just began to talk about beedogs pretty much non-stop. When I joined the SAB team, they asked for a suggestion for accessorizing their animals, so I naturally suggested that they take their bees and turn them into dogs DRESSED like bees. Jeff Weber, one of our prop artists, obliged, and thus the beedog was born.
I would like to say that, of this list, number 3 most accurately represents the origin story of the beedog, but the Queen Beedog is a reference to the Simpsons.
Also, there is nothing sinister about beedogs . com. It’s a wonderful site dedicated to helping shelter dogs find loving homes, and I deeply respect that. If you are planning on getting a dog, please consider adopting.
Have a Super Adventure Day!
.b
and because of you the best, cutest, most adorable mini-pet in the game was born. All of my characters are sending a big hug to you
I personally like how it looks with the gems and all. It goes with the feel. Then again there’s other things that I absolutely hate – like how necromancer scythe effect slashes trough the staff skin. They should really release weapon recolor, effect recolor kits on the em store. More people would feel happy then.
Greatsword for mesmer is the worst weapon for damage. Go with a guardian instead
I main Mesmer since start and i can’t agree with this assessment!
GS is very powerful if played well, although fo
well me and my boyfriend both have a mesmer and from what we found any other weapon inflicts more damage than a greatsword. It probably still can be a viable build if done right, but I wouldn’t suggest it for people, because there are far better weapons for a mesmer to use.
Greatsword for mesmer is the worst weapon for damage. Go with a guardian instead
What should i have had reported them for its not illegal for kicking people?
it’s illegal to kick a person at the last boss chest.
We should have a chat about the definition of “illegal.” It doesn’t mean what you think it does.
well it is a bannable offense, so in the game universe “illegal”. Nobody will arrest you over it though.
What the hell? My small guild of 4-5 members use this often when we get a chance to play together.
We don’t stand a chance getting any merits from guild missions and we’ve just resolved the fact that the weenie small bounty reward of influence is all we’ll ever get.
NOW you’ve completely alienated small guilds in this game with cutting off guild transports for us. I can’t believe this!!
I’m getting more tired of getting the anet shaft with each passing patch and starting to regret buying this game as well as convincing a lot of friends to as well.
Rethink this please!!!!!Quite a change in requirements huh? Convenient for Arenanet that small/medium guilds that were used to using that feature now have it taken away from them for a period of time that could be conveniently cut short by… :drumroll:… paying real cash
Amazing how that works out, isn’t it?
I wonder how paying real cash shortens the time it takes to access the guild vault.
Cash-gems-gold-guild influence-purchase guild upgrades. Still have to get the commendations though.
Did an edit while you were typing that, but at face value that makes sense.
gems to cash is so not worth it. The amount that you get is so small that it makes no difference.
I don’t mind farming gold to get the influence but the merit requirement as well???? We’re lucky we get the measly 3k influence on a guild bounty training mission. We kill the same dang bounty…no chest! no merit!
Big slap in the face for our small guild who have been avid GW fans since the beginning of GW1!!!
they did say though that you wouldn’t get any merits in the guild bounty missions. It’s just there so you could get enough influence.
I’ve played two characters up to level 5 or so. Others to level 2. I wasn’t really getting into any of them.
For the elementalist, I did a bit of the story.
well then try at least doing one full map and following the story for a bit before shelfing it for good. It can’t hurt right?
because you find it fun. It seems not for you though.
I get dragged in with the story of your character, nice scenery, the difficulty of dungeons, new content than I can do, different builds that I can play with, dynamic events of giant dragons, the whole lore of the place, skins that I can aim for, the complete freedom of choosing what to do.
There’s really a lot that I like about the game. If you need direction did you try following your story? Then doing the zone your story has moved to and continuing your story?
But like Hawkian said it can’t be for everyone.
Hmm, I see what you are getting at. However, I think that building your character up is part of the fun. I also think that planning and preparation your strategy is part of the skill. Skill is a function of stats + preparation/planning + execution. Take away stats and preparation, you only have execution. It sounds like that is what you want, but I would have to disagree that it is the most skill-focused option. I am unsure if it would be more challenging, in fact the most challenging option is to enter into combat with inferior stats and see if you can win based on your superior planning and superior execution. I am quite certain an execution-only game would get boring very quickly (for me), as I would not be able to ‘mix-it-up’, and would then constantly just use the same strategy over and over.
well you can still have the planning part without it being stated. Example: we all have lots of skills, but during a fight we only have a certain amount of them on our skill bar and we’re locked into those choices.
Fair enough though – you like a more stated play, I prefer a less stated play. Therefore it’s good that games are increasing their variety assuring that there would be a game for everyone. Guild Wars 2 is a happy medium in my opinion.
(edited by Mirta.5029)
These could also be in conjunction with other stats. i.e. you gain more strength at the expense of health, which allows you to use the heavier items but not lose out on attack speed. Alternatively, you could have more agility, which would allow you to move faster in combat, but at the expense of having less strength or health.
those are the stats you would really want to get away from, because now instead of playing it with skill you’re making it easy on yourself and having an advantage against the other person.
There is also skill in the current state of the game.
Yes, there’s plenty of skill in Guild Wars 2. Because stats actually mean less. It’s all about how you use your abilities. If stats were everything when two beserker warriors would battle it out in PvP the chances of winning would be 50/50. The current situation means that one of them will use his abilities better (example: stun the other player, hit the hell out of him while he’s stunned, use invulnerability, etc), therefore a skilled play. If you were playing Warcraft though, all of it would be basic calculation of stats. Hit, hit, miss, miss, critical hit, etc, no matter your sword goes trough the person or not. Also stats of how much damage you can do would come into play allowing you to one hit a person.
Yup I 100% agree. I definitely prefer Guild Wars. I would however, like to see more stats. Stats are not necessarily what make Guild Wars more skill based than wow, you also have action-oriented combat, dodging, trait builds, combo effects etc.
I do not entirely understand your first argument?
“those are the stats you would really want to get away from, because now instead of playing it with skill you’re making it easy on yourself and having an advantage against the other person.”
Personally, I would really like to see these added and think it would add another level of planning to the game and change outcomes quite a bit, due to the larger number of customized combinations. Perhaps you can explain your argument in more detail?
but that’s the thing. You’re planning for combat. That’s strategy. In combat you’re trying to use your abilities to counter your opponent, you dodge his attacks, you jump around him, you know exactly when to get close and what to hit him with. That’s skill. Adding more stats (like strength, agility, etc) makes you plan more (possibly grind for gear that other people won’t have the time to go for) and makes your battling time less skill based (because you can just out-stat the other player). The less stats matter, the more skill you require to have. In guild wars there’s very little stat increase between a green item and an orange item. Stats don’t play as big of a role, making the combat more challenging.
These could also be in conjunction with other stats. i.e. you gain more strength at the expense of health, which allows you to use the heavier items but not lose out on attack speed. Alternatively, you could have more agility, which would allow you to move faster in combat, but at the expense of having less strength or health.
those are the stats you would really want to get away from, because now instead of playing it with skill you’re making it easy on yourself and having an advantage against the other person.
There is also skill in the current state of the game.
Yes, there’s plenty of skill in Guild Wars 2. Because stats actually mean less. It’s all about how you use your abilities. If stats were everything when two beserker warriors would battle it out in PvP the chances of winning would be 50/50. The current situation means that one of them will use his abilities better (example: stun the other player, hit the hell out of him while he’s stunned, use invulnerability, etc), therefore a skilled play. If you were playing Warcraft though, all of it would be basic calculation of stats. Hit, hit, miss, miss, critical hit, etc, no matter your sword goes trough the person or not. Also stats of how much damage you can do would come into play allowing you to one hit a person.
To be honest stats are an outdated mechanic and an RPG can go without it easily. No rules or boundaries would make it a sandbox and there’s a market for that as well.
To be honest RPGs are an outdated genre and it’s all about retro indie games.
Actually, a game without stats is pretty much a group of people sitting around running improv theatre for each other/themselves. Nothing wrong with that, but it’s less a “game” as we’re talking about here and more a “thing to do to kill some time”.
(Yes, I’ve done this sort of thing, mind you. I lost my taste for it after a few years.)
So chivalry is not a game? No actual game could take the mechanics of this fighting game and use it as its own combat system?
Shooters don’t have stats. They’re not worse as a game because of it.
Dark Messayah didn’t have stats. Just lots of spells.
Imagine an RPG with lots of different items having different uses and abilities, but no stats to speak about.In my opinion it sounds pretty boring.
Also, in my opinion, guild wars is too light on the stats.
you might want to look into a game with a steeper vertical progression then. Like WoW. Because I prefer actual skill based games.
I have played WoW, and I did enjoy it. I like Guild Wars and Guild Wars 2 more though. To say there is no skill involved in any of these games is a bit of an overstretch.
1. Choosing your stats is part of your skill. Preparation in your customization takes thought. Specifically, one must weigh the benefits and costs of choosing certain stats over others and then applying them to your build of traits and general playstyle.
2. Performing your prepared build takes skill. That is why when you run a dungeon with newbies you die a lot more than when you run it with an experienced group. Even if you had the same 5 classes and same 5 sets of gear.
As you told me that I should leave and play WoW because I like stats (even though this game has stats????), I will provide you with the same courtesy. Go play call of duty.
you told me that you want more stats. I assumed “gear progression”.
Now imagine a statless play – you chose your weapons and armor. Armor weighs differently therefore it affects your movement speed, how flexible you are, etc. You chose your weapon, once again that affects how fast you swing it, how much damage you can do, how easy it is to get you off balance, etc. Then you chose whether to do a quick attack or to give your all and risk not being able to steady yourself to defend fast enough. There’s still thought in that. A lot of it actually. There’s also skill.
the ones that you mentioned seemed to be games played in real life and not PC games. I probably should have specified it though, my bad. The point that I was trying to make – you can build game on physics and a completely different skill based combat that does not have numbers and still make it interesting.
True . . . you can do that. However, try expanding on it into multiplayer . . . then into massively multiplayer online. You might reach some hurdles with interest versus development costs.
Well first of all not really, because it is the general direction games are heading towards now (Chivalry is a multiplayer, the next step is an MMO), however I was mostly thinking of implementing ideas of statless play into single player games (because you did mention the plain simple RPG in one of your posts and not an MMO RPG).
In my opinion also everything that can exist should exist. I’m happy that a lot of genres are actually budging somewhere and I wish that the would go even further. An example: Smite is a moba game that plays more like Guild Wars 2 than a regular moba game.
There has been a lot of first person – third person tower defense games with a hero character that you control in them. That genre didn’t see development for a while before it too.
http://en.wikipedia.org/wiki/Chivalry:_Medieval_Warfare
It has stats. Can also cheat in it, google Chivalry Medieval warfare exploits.
http://en.wikipedia.org/wiki/Dark_Messiah_of_Might_and_Magic
it has stats
All shooters have stats on their guns
Games use numbers. Unless you play a pure non combat game, like Journey, or some TellTale game. And even those use stats, the stat being your mind.
you’re understanding stats wrong. We’re talking about the ability to upgrade your item for a better number to hit a bigger number. A lot of games don’t function under that system anymore. I think that stats melted your brain or something, because a mind is not a stat in any way shape or form.
That’s upgrading, not stats. Stats are a part of upgrading that is affected.
http://en.wikipedia.org/wiki/Statistic_
Mind=IQ (to an extent, but not wholly)
https://en.wikipedia.org/wiki/Intelligence_quotient
Perhaps you should be more clear in what you are speaking of? Stats or upgrading?
we’re talking about stats, as in numbers in the game that go up, strength, agility, etc
You’re attempting to pull a strawman by playing dumb and speaking about stats in the wide sense. In that sense even kerbal space program has stats, because you hit a certain speed, a certain resistance force when landing, etc.
On the other hand, you have yet to read my posts where I said I had played games with no stats, minimal rules, and no score to keep track of. But you can be forgiven for your lack of reading comprehension if I can be forgiven for my lack of Google. Deal?
the ones that you mentioned seemed to be games played in real life and not PC games. I probably should have specified it though, my bad. The point that I was trying to make – you can build game on physics and a completely different skill based combat that does not have numbers and still make it interesting.
(edited by Mirta.5029)
you’re making excuses now.
Research dark Messiah
Chivalry: Medieval Warfare is a very nice combat game that as far as I’m aware of you can’t cheat in it
Why are you afraid of a game without stats without even trying one?Be clearer about what the heck you’re talking about and I won’t be making excuses. If “I have never heard of that game so can’t comment on whether or not it suits” is an “excuse”, then I guess I will continue making excuses.
I don’t follow all the games ever when I stopped being able to afford upgrading my computer every three-to-nine months . . . or have time to actually play them. I have console games from two years ago I purchased and are still in the shrink wrap because I just haven’t had the time.
So, instead of “chivalry” you could have said the title of the game and who published it and not laid a trap of misunderstanding.
or you could… I don’t know… Google?
http://en.wikipedia.org/wiki/Chivalry:_Medieval_Warfare
It has stats. Can also cheat in it, google Chivalry Medieval warfare exploits.
http://en.wikipedia.org/wiki/Dark_Messiah_of_Might_and_Magic
it has stats
All shooters have stats on their guns
Games use numbers. Unless you play a pure non combat game, like Journey, or some TellTale game. And even those use stats, the stat being your mind.
you’re understanding stats wrong. We’re talking about the ability to upgrade your item for a better number to hit a bigger number. A lot of games don’t function under that system anymore. I think that stats melted your brain or something, because a mind is not a stat in any way shape or form.
So chivalry is not a game? No actual game could take the mechanics of this fighting game and use it as its own combat system?
Are you talking about the same “chivalry” that nobility ostensibly practiced for other nobility and not for common folk? Or is this something else? Because that was a game you could certainly opt out of playing properly or cheat at rampantly and still be all right in the bounds of . . . you know . . . the game terms?
Shooters don’t have stats. They’re not worse as a game because of it.
No, they’re generally bad for other reasons. By the by, I do like how you pounced on “a game” when I misspoke and assumed we’d be staying within the established conversation and not just pulling in anything you like to counter points. But I’ll play regardless.
Dark Messayah didn’t have stats. Just lots of spells.
This game is unfamiliar to me.
Imagine an RPG with lots of different items having different uses and abilities, but no stats to speak about.
I have. There’s always an issue which crops up which is solved by putting a statistic tracking things into play. And once you do that you’re abandoning “no stat” play. Though I suppose we could talk about card games if you want to go down that route. M:TG probably would suit you, or Mille Bornes.
And I have played an RPG which was diceless, classless, and only one rule: “If you want to succeed or fail at a task more complicated than operating simple machinery, you need to pull from the Jenga tower depending on how tough the action is.” It was great fun but I had about three drinks in me at the time. There are a host of other games which are completely statistic-less but they really function less-adroitly in massively multiplayer environments.
. . . especially if you consider writing. Take a look sometime at “Thieves’ World”.
you’re making excuses now.
Research dark Messiah
Chivalry: Medieval Warfare is a very nice combat game that as far as I’m aware of you can’t cheat in it
Why are you afraid of a game without stats without even trying one?
report these people. Also the next time start the instance yourself, that way if they kick you they get no reward too.
To be honest stats are an outdated mechanic and an RPG can go without it easily. No rules or boundaries would make it a sandbox and there’s a market for that as well.
To be honest RPGs are an outdated genre and it’s all about retro indie games.
Actually, a game without stats is pretty much a group of people sitting around running improv theatre for each other/themselves. Nothing wrong with that, but it’s less a “game” as we’re talking about here and more a “thing to do to kill some time”.
(Yes, I’ve done this sort of thing, mind you. I lost my taste for it after a few years.)
So chivalry is not a game? No actual game could take the mechanics of this fighting game and use it as its own combat system?
Shooters don’t have stats. They’re not worse as a game because of it.
Dark Messayah didn’t have stats. Just lots of spells.
Imagine an RPG with lots of different items having different uses and abilities, but no stats to speak about.In my opinion it sounds pretty boring.
Also, in my opinion, guild wars is too light on the stats.
you might want to look into a game with a steeper vertical progression then. Like WoW. Because I prefer actual skill based games.
I have never bought gems to convert into gold, and I am no farming player (I loathe farming with a passion).
You don’t need gold for gear – if you run dungeons you can work toward exotic gear while making gold. Or you can spend karma in Orr. You need gold for travel, but one DE or heart usually is more than enough to cover that expense, so unless you bunny hop all over the maps you should be fine. Same goes for repair expenses.So I really wonder: what are you spending so much gold on?
Like they have a horrible LFG system, so is no point go for dungeons and farm. And is boring and boring
. Also dungeons itself isn’t interested. I think this game is just for free to play players, where no need to think about contest. You just playing same game like others free to play. Nothing interested.
your English is terrible. And there is lots of content in the game. IF you’re not interested in the game it’s not our problem.
To be honest stats are an outdated mechanic and an RPG can go without it easily. No rules or boundaries would make it a sandbox and there’s a market for that as well.
To be honest RPGs are an outdated genre and it’s all about retro indie games.
Actually, a game without stats is pretty much a group of people sitting around running improv theatre for each other/themselves. Nothing wrong with that, but it’s less a “game” as we’re talking about here and more a “thing to do to kill some time”.
(Yes, I’ve done this sort of thing, mind you. I lost my taste for it after a few years.)
So chivalry is not a game? No actual game could take the mechanics of this fighting game and use it as its own combat system?
Shooters don’t have stats. They’re not worse as a game because of it.
Dark Messayah didn’t have stats. Just lots of spells.
Imagine an RPG with lots of different items having different uses and abilities, but no stats to speak about.
I swear the majority of people playing GW2 actually don’t like the MMORPG genre at all, and are constantly coming up with ways to push GW2 out of the mmorpg genre and turn it into an Action Adventure Online Game.
First, the roles and dissolved and almost removed to the point where, 9 times out of 10 someone is playing a damage dealing role. “soft” classes that can do everything. Next we remove the need for grouping and social interaction to tackle content, next we remove levels and make this a Action World Simulator Online.
@ the guy who mentioned monster hunter, MH isn’t an rpg of any sort and also there kind of are levels (there are HR ranks) but they don’t effect your character in anyway they just allow you to face harder monsters.
I like how you assume that MMORPG requires leveling, stat increases, gear grinds, healers and tanks.
These design systems are primitive and obsolete. Just like the elevator man and soon paper mail.
Stats, gear, levels, roles however soft ARE the basis of RPGS. Take them away and the game isn’t an RPG it becomes an Action game.
role playing is what makes the basis of a role playing game. Stats and gear go into games that are not role playing games (like Dungeon Defenders, Starcraft).
And pure roleplaying is, in some sense, impossible in a video game. You are assuming the identity of someone, or you are guiding them through the game rather than being someone of your own fabrication with total freedom to do whatever they would do normally.
Pure roleplaying, by the by, is also quite terrible as a “game”, if there are no stats, no rules, and no boundaries.
To be honest stats are an outdated mechanic and an RPG can go without it easily. No rules or boundaries would make it a sandbox and there’s a market for that as well.
Expenses are the guild itself, character gear, waypoints and WvW across two accounts.
Break it down with actual values.
Yeah hang on, I’ll just fetch my calculator and my favourite accounts package.
I don’t know the values as it is based on 2 months of game play. All I know is that I’m spending way more gold than it seems possible to make in game. Guild Research, WvW siege deployment, waypoint travel, repairs and character gear are the main money sinks right now. Spent a little on crafting too but have given that up for now until I research it further.
you shouldn’t spend money on guild research. You should accumulate the influence over time like most small guilds do. No reason to buy siege weapons in WvW either. Other things should not be expensive at all.
how about running dungeons, doing fractals, buying gear with dungeon tokens, salvaging and selling it, doing dragon events, doing high level zones? I bought most of my character slots and minies by converting GOLD to GEMS. Never had ANY money problems. You’re doing something terribly wrong in this MMO.
I am not a dungeon runner tbh and am not interested in making lots of in game money. I’m just concerned with the loot drop rate and low in game incomes. I have to finance two accounts and my son does most of the spending on his account. I am an adventurer by trade (in game wise) and have played MMORPG’s since the day Anarchy Online came out. I have ran several guilds in other titles and I am well seasoned in the dynamics of the MMORPG.
Whilst it is possible to get by with the most basic of gear in this title, it’s is very difficult to gear up without making a financial contribution. I have not really had this problem in other titles in the genre, although most were subscription based.
There is no element of surprise in the loot table, little to no money to be made from gathering and very tight margins on crafting. Short of running dungeons repeatedly (A form of grind I thought ANet was against in principle) what other methods are there for making a living in game ?
Crafting in this game is more like something to do as a hobby.
The game encourages you to do dangerous stuff – run dungeons, do map bosses, run fractals, WvW without buying siege weapons ties in a nice amount of money if it’s going successfully, exploring the map gives you a lot of money too.
I never needed a financial contribution to gear up. Buy karma gear in Orr if you can’t get the materials to craft it, if you don’t want to get it with dungeon tokens and if you don’t want to buy it with gold off the TP.
Grandma Funk
I have no money woes. It’s not a question of affordability. I could finance as many gem purchases as I wish and pay to get ahead but, I simply wouldn’t want to do that. I’ve even been advised against crafting in this game as there is literally no way to make a decent in game living from it.
You should be able to work in game and make enough money to facilitate involvement in other aspects of the game but, it appears that this cannot be easily done in GW2.
Over monetisation is driving the product in a direction that is not entirely compatible with my gaming ethic. Despite it being a rare thing of beauty in gaming terms, it feels devalued by it’s uglier side, the focus on monetisation and profit at the players expense.
As stated previously in my original post, I’d be far happier contributing financially if I felt I was doing so voluntarily to support the devs/product. If I feel pushed into it, I’m far more likely to push back and withdraw that support. I’m also far more likely to leave the game completely and therefore reduce ANets income potential to £0.00
Better that they get a little of my money on a goodwill basis than get none at all. That’s basically what I’m saying here.
how about running dungeons, doing fractals, buying gear with dungeon tokens, salvaging and selling it, doing dragon events, doing high level zones? I bought most of my character slots and minies by converting GOLD to GEMS. Never had ANY money problems. You’re doing something terribly wrong in this MMO.
I swear the majority of people playing GW2 actually don’t like the MMORPG genre at all, and are constantly coming up with ways to push GW2 out of the mmorpg genre and turn it into an Action Adventure Online Game.
First, the roles and dissolved and almost removed to the point where, 9 times out of 10 someone is playing a damage dealing role. “soft” classes that can do everything. Next we remove the need for grouping and social interaction to tackle content, next we remove levels and make this a Action World Simulator Online.
@ the guy who mentioned monster hunter, MH isn’t an rpg of any sort and also there kind of are levels (there are HR ranks) but they don’t effect your character in anyway they just allow you to face harder monsters.
I like how you assume that MMORPG requires leveling, stat increases, gear grinds, healers and tanks.
These design systems are primitive and obsolete. Just like the elevator man and soon paper mail.
Stats, gear, levels, roles however soft ARE the basis of RPGS. Take them away and the game isn’t an RPG it becomes an Action game.
role playing is what makes the basis of a role playing game. Stats and gear go into games that are not role playing games (like Dungeon Defenders, Starcraft).
Find a guild that doesn’t exploit and stick with them, other than that – path of least resistance.
and get banned for exploiting too much.
my female charr warrior:
chest, pants, legs and arms: cultural tier one
shoulders: temple
helmet: CoE
my female sylvari necromancer:
chest: honor of the waves
pants: sorrow’s embrace
arms and legs: citadel of flame
shoulders: cultural tier one
head: sylvari starter item
(edited by Mirta.5029)
And now i must just destroy item if i already got same? Is it good idea of arena?
what did you think “unique” meant? Read about an item before you buy it.
That’s even assuming she has the 50 dollars to throw away on a pointless venture C) So your suggestion is that she give up everything in her character that she’s worked on just so that stalking can continue to be easy in the game?
. Also dungeons itself isn’t interested. I think this game is just for free to play players, where no need to think about contest. You just playing same game like others free to play. Nothing interested.