WvW is probably too hard for most people.
It was still beautiful. I hope it will endure in some form.
We have some astonishing fights.
You must be new here
lol
I will not say how many hours I got in WvW
You must be one of the uplevels we use as meat shields.
I don’t know enough about gaming to know if a game mode being hard is a turn off. Seems interesting to me.
WvW is probably too hard for most people.
It was still beautiful. I hope it will endure in some form.
We have some astonishing fights.
I would like better drop rates. It really does cost a bit to play WvW right with no way to recuperate.
In WvW, the balance of players depends on human personalities, politics, real stuff. In PvP, the balance of players is determined by an algorithm.
exactly
15 characters or whatever
WvW is resistant to change because it is a known game, like chess. You don’t change the rules, the pieces or the board mid-game.
just because you just got here and have no idea what is going on, and it seems confusing to you.
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blueprints are much cheaper on the trading post.
big machine/little machine. If you don’t lag, T1 is a wonder of human nature. Almost a work of art.
we know how easy it is for ANet to change the rng. Just give us better drops. Do it.
WvW players need better drops to make up for the time and gold costs of playing that part of the game.
The drops of ascended and precursor stuff is much appreciated since WvW players are always playing WvW and don’t have time to go stand at the forge or kill dragons or whatever it takes to get that stuff.
WvW should at least pay for itself. You need to make enough to buy the siege and upgrades, and upgrade your players. WvW really doesn’t come close to covering the cost of playing for hardcore.
You need to run well equipped characters with the best food and utility buffs for hours. The commanders and their guilds spend tons of gold on siege and upgrades.
you can go to T1 for roaming. It will be scouting when you get there, but we need that.
Basically, you run out there into enemy territory and tell the commander where you got killed. And by how many of which brand.
The key to understanding T1 is going to be voice communications. You will need to establish how voice comms work on your server and always use them. T1 will make no sense without voice comms.
This is a completely off-the-wall question, but what is the current capacity of the voice comms around T1-ish? In other words, how many concurrent connections do you have at one time? We’re rising through the ranks a bit on ET and we’re starting to attract more players because of it and I’d like an idea of what we might need capacity-wise if we continue to grow.
Thanks in advance.
At reset night we can have 250+ people on TS, in different channels. On week days prime time, we regularly have an average of 50 people on one float channel and a bit less on other one or two BL channel.
Thanks for the answer. I wasn’t sure how many, just knew it was more than 100.
wvw is a way for leaders to emerge. turned out most of the servers had no leaders.
maybe watch for the drop in fps that feels like the ground is shaking. watch out or get ready to suicide/report what your corpse sees in black and white.
you need to live thru the fights to see that. : )
lots of qq about blob fights from people who fail them. massive zerg fights are gorgeous, probably the best thing in GW2 both conceptually and visually. Big zerg fights can be absolutely beautiful expressions of human creativity.
could swing back thru the waypoint and pick the pugs back up and do it again, if desired.
You can run with the zerg and be ignorant of how it is moving. The zerg actually may depend on that. We need meat shields, people who over commit because they don’t know where the commander is going. They protect the rest of us as they die.
seems like a bad idea to insult servermates and potential servermates
prolly oughta keep your mouth shut here and just make fun of them on those voice comms of yours
No insult intended. It’s just good information. In my experience, if you cannot hear a commander who has explicitly asked you to get in voice communications, you may get used as a meat shield. It’s a very effective strategy for a commander being followed by a lot of pugs. Run them toward the enemy, then back up as the enemy blows their cooldowns and the pugs die, then advance.
[some commanders will actually count and comp the pugs by asking people in voice communication to stand to one side while the tag clicks each one who did not stand aside.]
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You can run with the zerg and be ignorant of how it is moving. The zerg actually may depend on that. We need meat shields, people who over commit because they don’t know where the commander is going. They protect the rest of us as they die.
You can roam in T1 and be ignorant of the movement of forces around you. People do that.
The key to understanding T1 is going to be voice communications. You will need to establish how voice comms work on your server and always use them. T1 will make no sense without voice comms.
lol. As a decades long software tester, I have to say like so many devs I have heard, works on my machine. I don’t have lag. Maybe it is just USER ERRRRORR
Maybe I am blessed as an angel of water ele, but for some reason, I rarely skill lag in even the biggest fights.
My computer is Dell garbage can mix. All I got is Comcast.
I am not experiencing this. Some factor in my mix eliminates that problem.
I get skill lag only occasionally and at random. I am geographically close to ANet corp offices. I hear people complaining about this while I enjoy full color, shadows, big particle shows and so on, on a lame machine. Not sure what that means, except there is unequal treatment maybe on the basis of something reflected in geographical hardware. blah blah
noticed the spawns are what hurt when you solo because it takes so long. You can stay alive, but the stuff keeps spawning.
Discussions about lag making me wonder if the geographical location of the player may be a factor. My fps in T1 right now is 72. It’s almost always above 60 on a 4 year old frankenstien machine I am afraid to turn off, because it has trouble rebooting all this mess.
If I come across unbuilt siege in an objective with plenty of supply coming in, I just built it.
amazingly good time suck. Honestly I have been, um, puzzled by good commanders deciding to waste a LOT of ranged dps focus on unmanned built in siege, especially when they have a small number on tag.
The unmanned siege might turn into a problem if someone gets thru the portal. And they might if no one is watching or ready to stop them.
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Good place to see this in action is at Bravost when a team is trying to break the VK wall across from Brovost. You can defend that corner with a ton of siege because commanders will try to take out every single arrowcart before they do anything.
Teams trying to take an objective will waste a lot of dps focus on cannons, mortars and oil before they set up siege and try to take down the wall or gate. The built in siege is a time suck for the ranged opponents that drains their effectiveness as providers of might or healing or control on the portals or whatever. Built in siege buys a little time. Makes sense to keep it built up if you have enough supply.
thief can solo smc? haha. I have to level one.
Mine is only lvl 61 and has not figured out how to perma-stealth let alone stay alive long enough to kill the whole smc lord’s room before someone shows up to stop you.
Best I have ever done is a group of four random players. Don’t remember but at least one was heavy armor.
I don’t see why we couldn’t have great loot and great fights at the same time.
“The only difference is coverage.”
That theory.
The only difference between a T6 server and a T1 server is the number of players.
It is. Put the same amount of players on the three sides, 24/7, and you’ll have close matches all the time.
Not sure why people on the servers you play never learn anything.
That isn’t an issue for mine.
I actually kind of like doing this sometimes because I can listen to music instead of the commander. Flip the merc camp then follow the mercenaries to the nearest enemy supply camp and flip that too. If you get away with all that, plus points for you. If you get killed out there, you can provide remote eyes for 4 minutes or so while you go get a drink and start the next album.
Suicide scout still applies. If the white swords go away, there will be plenty of work for scouts willing to lay there dead and report.
The mercenary camps make a great place to pass the time until you get run over by a zerg.
Stability is more important as fields. Hard to call stability rota with ele.
That’s the truth. How would you even do that?
I guess this must be one reason people in the wvw forums keep insisting ANet find a way to equalize numbers of players on the servers. They believe the only difference between the tiers is the number of players, and that the number is something only ANet can control.
“The only difference is coverage.”
That theory.
The only difference between a T6 server and a T1 server is the number of players.
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hope this can be fixed. wow, would it be fun with no lag.
It would be good to test that theory. I believe playing against strong servers makes you a better player. That would mean the longer TC is in T1, they better they get.
Players are not interchangable NPCs. They learn and change over time.
I don’t agree it is just a matter of numbers. For one thing, one thing some guilds do for fun before reset is go to EotM and kill hundreds of players.
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Coverage wins. Always. There’s no talent involved when it comes to ppt.
The population imbalance is a myth most of the time. Even on the high population servers, players and guilds drift in and out. There is massive downtime. What is working is players jumping in at the last minute, on demand. That is talent.
there you go again confusing population for talent
Not sure what you mean.
I play support ele on a teir 1 server. I pay very close attention to different commanders’ strategies. I have to predict seconds in advance where a commander will move to target effectively and time cool downs, and to stay alive as a light armor player. I can see how they are moving. I see screw ups and wins on our side and the other guys side. I can see one side overextend and the other take advantage. I can see the difference between facing a tightly organized guild group and facing a random blob of people who aren’t paying attention.
Maybe that kind of stuff isn’t obvious on your server.
Literally everyone who is a good team comp player does this. It doesn’t matter which tier they’re in.
I have seen people who just blow me away they are so good at this. I’m pretty good and getting better.
Commanders also draw out players’ best skills by taking time to tell the force what he expects to call for and when, in what order. It does make a difference. It’s not just numbers.
In general, I think TC is sort of shooting for being able to handle twice our number half the time and equal our number all the time. I have heard some people say 2x or even 2.5x our number as a goal, although that’s hard to imagine against JQ.
We think JQ outnumbered us by nearly double this week, but that’s ok : ) Good fights.
this right here:
What is working is players jumping in at the last minute, on demand. That is talent.
that isnt talent. i dont know why you are calling it talent. it is pure population. you go call people from elsewhere to come…
Some accepted command structure has to decide where to send players. It is a combination of wvw guild strength (which takes talent to create), commander talent in working with a mixed zerg of players half of whom are not in voice command, individual responsibility of scouts to stay in communication, convey good information, and use good judgment.
When players show up and see that in action, see how much fun it is, they stay. When they show up and see none of that, they leave.
What’s so hard to understand about it?
Of course TC has all kinds of players, but the ones who are capable stand out.
Coverage wins. Always. There’s no talent involved when it comes to ppt.
The population imbalance is a myth most of the time. Even on the high population servers, players and guilds drift in and out. There is massive downtime. What is working is players jumping in at the last minute, on demand. That is talent.
there you go again confusing population for talent
Not sure what you mean.
I play support ele on a teir 1 server. I pay very close attention to different commanders’ strategies. I have to predict seconds in advance where a commander will move to target effectively and time cool downs, and to stay alive as a light armor player. I can see how they are moving. I see screw ups and wins on our side and the other guys side. I can see one side overextend and the other take advantage. I can see the difference between facing a tightly organized guild group and facing a random blob of people who aren’t paying attention.
Maybe that kind of stuff isn’t obvious on your server.
also plan ahead a little bit and find the main zerg commander in voice communications so I can shout out if needed. Your server do that?
I don’t understand why you can’t tell whether you win a fight or not.
I jump into fights way outnumbered all the time. That’s one reason my server wins over all. I run flat out into the middle of their whole zerg to get into a tower, to jump on top of them with a field. I suicide with siege disablers. I think fast and run back.
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