Showing Posts For NevirSayDie.6235:

PSA: PVP Leaderboard Reset Tomorrow

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Posted by: NevirSayDie.6235

NevirSayDie.6235

You got some serious dark point of view on the mankind dude. xD

That’s true, I do :/

They wouldn’t begrudge you the rewards, they’d be mad about the other people in top spots who synced/afk’d to stay on top.

Another way to view it: glicko2 is a very, very accurate system. Within maybe a dozen matches, everyone’s leaderboard rank will pretty much be exactly what it was before.

(Exceptions: it will be generally higher for people who didn’t sync or had few easy wins under the old system; it will be generally lower for people who did sync or had a lot of easy wins under the old system, and haven’t played much since.)

Glad this queuing system makes matches even

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Posted by: NevirSayDie.6235

NevirSayDie.6235

They’ve already stated that there are more changes being coded to address the issue.

PSA: PVP Leaderboard Reset Tomorrow

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Just give me 1 good reason why people who put hundreds of hours into this arent rewarded in any way, while people who suicide on skyhammer are getting 4 times the rewards.
I mean come on, i played like 500 hours of this and now some trolls tell me i havent deserved anything? Maybe at least give glory for the top300 or stuff like that. Its not that i want much, but ANYTHING would be appretiated…

The same feeling you have right now—that someone who didn’t deserve it got more rewards than you—is the feeling everyone else would have had if Anet had given us special rewards for being in the top X solo leaderboard spots.

PSA: PVP Leaderboard Reset Tomorrow

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Posted by: NevirSayDie.6235

NevirSayDie.6235

@NevirSayDie:
I see a lot of similaries in this. Each one put their effort/time into this. Why it shouldnt be rewarded? EVERYTHING in this game get rewarded, why not PvP?

I don’t think this is a discussion about PvP rewards. Everyone knows they are lacking and that we’ll be seeing an entirely new system being rolled out over the next several months. I’m for improved rewards as much as you are, but I’d rather see them done well.

The point is that it would have been somewhat arbitrary to suddenly decide to give special rewards before this reset. People don’t like that.

PSA: PVP Leaderboard Reset Tomorrow

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Posted by: NevirSayDie.6235

NevirSayDie.6235

So all players who put in hundreds of hours into soloQ/teamQ need to suffer to hold the crowd calm? If this is Anets philosophy, its even twice as bad…

Think about PvE players who farmed hundreds of hours for their legendary. But Anet removes them because of too good stats by mistake. Plus they do it without any replacement. Thats basically the same, i would like to hear the crowd over there.

I don’t think being high on the leaderboard is really very much like crafting a legendary.

Look, I ended in the top 100 as well. I could have easily ended a lot higher than I did by not playing after the harder matchmaking hit. That’s essentially why there would have been qq if there had been special rewards.

PSA: PVP Leaderboard Reset Tomorrow

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Posted by: NevirSayDie.6235

NevirSayDie.6235

1. The recent matchmaking changes were very significant and we can’t trust the MMR that resulted from previous matchmaking is an accurate measure of skill.

Honestly, this sounds like you never played your own game much. I did quite a lot of games and fighting the top100 guys have never been easy. So i would definetly say everyone in there had some kind of skill, even the 5-10 guys who only did 10 matches must have beaten some pretty good opponents. And im not even talking about tPvP…

Everything in this game gets rewarded, some people would have made like 500g spending their time in PvE instead of soloQ/teamQ. But we dont even get a silver, because the devs guess they made mistakes…

If you´re totally quite, i swear you can hear them laughing about us. :P

The minor qq we’re hearing from the top players right now is nothing compared to what we’d be hearing if there had been special rewards for solo queue.

People got really upset about skyhammer farming because other players were getting stuff they didn’t “deserve.” It would have been the same for solo queue leaderboard.

Condition Spamming

in Guild Wars 2 Discussion

Posted by: NevirSayDie.6235

NevirSayDie.6235

Those are all utilities so you’ll only have to worry about three of them at a time. Let’s say you get hit with a fear and don’t stunbreak it in time, and get hit with a signet of spite—that’s bad, but it’s not impossible to deal with.

Don’t waste your dodge rolls after that (instinct is to dodge roll when you feel like you’re in trouble). Wait to get hit with a scepter auto attack—since conditions are cleansed on a last in, first out basis, if you use even a skill that removes one condition, it will always get bleeding if you wait for the right time.

Then, wait for his third scepter auto and use another single cleanse, and you’ll get rid of poison. Alternatively, if you have a skill that cleanses two conditions, just wait for the third auto and you’ll get all the bleeding and poison off of you. After you get the poison off of you, heal.

If you do have a lot of boons up, you’ll need to be ready to do the same thing for corrupt boon. Well of corruption doesn’t really overload you with conditions, and no condition necro will take plague signet since he’ll already have staff 4, dagger 4, and consume conditions.

So if you have at least two condition removals that get rid of at least two conditions, you should be able to recover even from eating a signet of spite and corrupt boon both.

Food and rally on killed person/mob

in WvW

Posted by: NevirSayDie.6235

NevirSayDie.6235

I typically put up very good fights 1 v 3’s as scepter/focus ele and all to often i down someone who I can’t stomp because i used my invulns for surviving damage or they get rallied while im invuln and trying to stomp them because they were being ressed as soon as i downed them and as we all know stomping takes forever.

This to me is unfair

Even if you don’t have any safe stomp options off cooldown, there are still tactical decisions you can make. If you’re running s/f you have some pretty amazing cleave damage with dragon’s tooth and phoenix. Comet is a nice low-CD rez interrupt. I know it’s difficult/borderline impossible, but if you can afford 20 in earth, you’ll have literally the best downed state control in the game.

It is true that if no damage is being put on a downed player, someone who instantly starts rezzing can get him up faster than the stomp will go off. There’s always something you can do, but it isn’t always a good choice to attempt a stomp.

PSA: PVP Leaderboard Reset Tomorrow

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Awesome! Thanks for getting the improved matchmaking in and resetting the boards. Looking forward to (hopefully) climbing a more meaningful leaderboard in the near future.

I'm horrible at killing people (PvP)

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

Bombs/nades is a pretty tough set to use, especially in the open field.

You might look at taking elixir gun over toolkit. The block is hard to give up, but you gain a ton of utility with elixir gun.

Bombs and nades require different tactics vs. different opponents. Vs. melee opponents, you’ll want to try to kite them and bait them into trying to keep up with you. Vs. ranged opponents, you’ll need to try to gapclose on them, because you won’t be able to land nades from further than about 300 range, except on downed players.

Food and rally on killed person/mob

in WvW

Posted by: NevirSayDie.6235

NevirSayDie.6235

I dislike rally and the whole idea of downed state in pvp.

Basically it just gives whoever already outnumbers more of an advantage. If you’re fighting 1 on 3 and down one, without an invuln you are not getting that kill which you VERY MUCH SO DESERVE AND EARNED.

Rallying: I was roaming with a friend the other night and we hit a four person guild squad. I put out some damage on our first target, but got focused hard and had to kite for my life. It was an awesome fight where we outplayed the other group pretty hard, but I went down right as their first player went down.

Instead of giving up, my friend went for the stomp, used a well-timed instant blind to avoid the cc of the downed player as I interrupted another opponent. Stomp successful, I rally, get my heal off, we down another enemy, they go for the rez, we cleave on the downed player, and suddenly we’ve downed and finished all four of them.

tl;dr rally system is out of balance in zergs, nowhere else. Just limit the number of people who can rally off one kill and we’re good. Some of the most exciting moments I’ve ever had in the game have been with 1 or more people down.

Bunker engi is so OP/lame

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Posted by: NevirSayDie.6235

NevirSayDie.6235

AR is just badly designed. I am glad it has counter play to an extent (condi bombing someone) that takes skill to use but the game is better offwithout it. Change it to something that doesnt create a hard counter.

Can you change the thread title away from bunker engi (not viable) to just AR being silly or seomthing?

/signed.

OP: Apologies for the arguments, if I had realized earlier it was just AR that you were against I would have been agreeing with you. Please remember that a good suggestion must be presented clearly and reasonably to be heard.

Please rethink your diamond skin change

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Powerr are indeed good players.

From the last few comments I’ve heard from him, and from what I’ve heard of other players, yeah not really. No offense to Powerr, but they don’t seem to be on page with any other Necromancer. And that’s a problem I seem to get from at least a few of the profession communities – ANet as a whole doesn’t seem to understand where we’re coming from. On certain issues they are really on point, on others they say something that just makes you think “are we talking about the same game?”.

There is just a disconnect from the community, and while the recent from Peters (and whoever else helped out there as well) definitely was a big step forward, it’d be nice if that was more common than once a year. It’d help solve issues like this, where it seems like even the people who want eles buffed don’t seem to care much about the trait itself, only that it’ll be a buff to eles (who need it).

When was the last time you played with/against Powerr? You might want not want to make that judgment based on the “last few comments” you’ve heard about him.

I’ll again reiterate that this change is exactly in line with what the community has been asking for over the last 4-5 months. Big change, forces build/playstyle changes, hurts condition builds. That sounds pretty much like exactly what people have been asking for. I’m not saying I think it’s a great trait idea, but charging that the devs are “disconnected from the community” seems pretty odd to me. The evidence seems to point to the devs being connected to the community nearly to a fault.

Please rethink your diamond skin change

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Posted by: NevirSayDie.6235

NevirSayDie.6235

However some of them require awareness and some are just there forever. You don’t need to think about them actively. To completely negate a whole source of damage is a pretty bad and lazy design.

But DS won’t be there “forever”, an elementalist can’t keep its health that high passively, and a single tick of damage can simply disable the entire trait down. An opponent will have so many opportunity to counter-play that trait, that an elementalist player will either have to try hard to take advantage of DS, or DS will simply not work. An elementalist will need to think about it actively.

Right right. Our definition of “Passive” seems a little strange. Getting something automatically when doing X is active, but getting something automatically under condition Y is passive?

IMO, a better definition of passive/low skill floor abilities would be warrior stances. They’re very 1:1, straightfoward stuff. If you’re getting conditions on you, press zerker stance (or longbow F1 or signet of rage). If you’re getting cc’d, press balanced stance. Sure, you have to “press a button” to get the effect, but that doesn’t necessarily make it easier or harder to use than a trait like DS.

Anet's plan with all the Passive Play?

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Posted by: NevirSayDie.6235

NevirSayDie.6235

The funny thing is that GW2 combat is way more active than most MMOs. There are a few really powerful traits that make the skill floor a bit low for certain builds in comparison to other builds in the game. But what are we comparing it to?

PvP also has a pretty massive learning curve compared to a lot of games. r30 in GW2 is maybe 100-150 hours, and it’s extremely rare to see someone below that who is really good. How much higher should the skill floor be?

Bunker engi is so OP/lame

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Completely right. But the OP is not talking about that. It is about passive-play, how it influences the skill-ceiling and hard-counters a whole damage-source. You rarely see that in any other game.

In your example, take away the trait Terror and you won’t be able to kill an engi with AR. Nowadays you can kill an engi, because Terror is existing, which is just a poor and lazy design. (please don’t use power-necro as an argument)

I don’t think the thread is even about bunker engineers, I think it’s just about AR. Yes, engineers are fine with AR being nerfed.

Even with AR I don’t think engineer has problems with the skill ceiling being too low.

Carrion necros can finish off AR engineers, with or without terror.

is matchmaking really good ?

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Posted by: NevirSayDie.6235

NevirSayDie.6235

People should form some mid-tier PvP guilds. One of our main problems is that most of our teams/guilds won’t really accept anyone under ~r40 or so.

The population is also relatively low, but I think there are plenty enough people to have good matches. It’s just that most of them are polarized.

Please rethink your diamond skin change

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Posted by: NevirSayDie.6235

NevirSayDie.6235

then they get themselves into more kitten, it’d be more beneficial for them to fix it slowly. They got themselves into this kitten in the first place by whack a mole balancing to necro.

I’ve been posting in the forums for months trying to get people to calm down and lobby for small changes, but have been unsuccessful.

It’s kind of like when people complain about the president they voted for. Or, when they complain about the president but never vote.

Please rethink your diamond skin change

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Posted by: NevirSayDie.6235

NevirSayDie.6235

force the meta into a more kittened state, i like it.

Well I did say devil’s advocate. But I mean come on, we’ve been begging for massive changes that would force the meta to change for a long time now. We’ve also been claiming that the meta is all about conditions.

Response=massive changes to force the meta away from conditions. I’m not saying it’s a great decision, but it makes sense based on the feedback we’ve given.

Bunker engi is so OP/lame

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Posted by: NevirSayDie.6235

NevirSayDie.6235

He’s not talking about bunker engineers, he’s just talking about AR. It took me a while to figure that out, but the thread makes much more sense when read that way.

cough read the title cough

This trait is, along with others, just bad design… This game by now consits of passive skills / passive traits / immunity skills / aoe condis / aoe stun / undodgeable on-crit blasts / stealth and a lot of cleave dmg, while the aoe skills are braindead spamming.

I did read the title, that’s what confused me.

Bunker engineers don’t have any on-crit traits because they have a 4% crit chance. Nor do they take aoe conditions (except for sometimes bomb kit in the really niche bunker engineer builds).

Change Default to "I am Ready"

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Hmm, currently if you want to discuss your team’s opening before a solo queue starts, no one is obligated to respond or participate in the discussion, but no one gets angry.

If “ready” were default, I’d probably make people mad at me by “unreadying” myself and trying to convince someone to take close point. I guess I like that most matches give you 45-60 seconds with all of your teammates loaded in before they start. It…doesn’t seem like such a long wait, does it?

Possible Bug with Healing Turret?

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

Overcharge abilities don’t happen when you press them, they happen on the turret’s next “fire.” This is true of offensive turrets as well as defensive turrets.

The healing turret’s rate of fire is 3 seconds, so if it doesn’t overcharge as soon as you put it down, it will take another .1-3 seconds to use its overcharge.

Things that cause this to happen are lag or waiting too long to press 6 the second time. I can’t remember if being interrupted will also keep you from overcharging turrets, anyone know this off the top of their head?

Bunker engi is so OP/lame

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Duke tbh it doesnt make much sense i read over most of the responses here and i actually facepalmed myself…looks like my theory of only newbies to pvp checking the forums is actually true..i cant believe so many people actually defend passive play..

I don’t know, maybe when I played engi bunker I did something wrong, but in every tournament I had to be extremely careful not to get wiped out by people.

This because I couldn’t afford Elixir C in my build, and because there was always a thief jumping on me.

IMHO engi bunker (unless you are talking about condi bunker, but that’s a different story) made just to hold a point is extremely punishing to play: every immobilize might mean certain death, you have to actively avoid knockbacks AND you are weak to spike damage. (talking about builds like this: http://gw2skills.net/editor/?fcAQJAqel0picX3y5F17IxIFdW0hUYfDL6R+1vjB-ToAgzCmIuRdj7GzNybs3M+Y2A).

As you can see, I can’t afford an elixir C, because I have to fight multiple enemies, and power is as dangerous as condi. If I want to sit at 25% health, I have to be EXTREMELY careful, and prepare to get downed by a single heartseeker.

IMHO you can even nerf Automated Response, as long as engies are given decent passive regen.

He’s not talking about bunker engineers, he’s just talking about AR. It took me a while to figure that out, but the thread makes much more sense when read that way.

Please rethink your diamond skin change

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Because I enjoy playing devil’s advocate, I’ll argue for diamond skin temporarily. (Note: as I’ve stated many times, I am all for a nerf/redesign to AR, Zerker stance, and probably DS once it comes out).

What Anet is probably going for is to force people to re-build to something besides pure condition pressure with nothing else. In other words, hardcounters are bad for the game, but so are one-dimensional builds that do well just because that one dimension is so important.

Please rethink your diamond skin change

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I’m not 100% sold on diamond skin either, but this change is definitely not out of touch with the PvP community. Honestly the community would probably like to see even bigger hard counters to condition builds and even bigger buffs to eles.

I’d again recommend you to look at carrion amulet. I believe you should be able to drop an ele below the 90% threshold if you land one or two deathshroud autos. Especially with signet of spite for another 180 power at the start of the fight…

Look, I know you’re a good player, but I can’t condone this type of thread. The counterplay is to figure out how to beat it. I’m glad that people will need to theorycraft after Dec. 10th and not just use their same old builds and expect to be good to go.

MMR.....

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Posted by: NevirSayDie.6235

NevirSayDie.6235

They are different, just like the leaderboards are separate. The leaderboards just list everyone in order by MMR (after adjusting for decay). At least that’s the way I understand it to work.

Frontline Engineer

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

Man, I cannot wait for that 50% extra healing to hit. You posted a very good sustainable support-frontline build. I like it a lot.

Remember that it’s just the scaling with healing power that’s being improved, not the total amount healed. So it’s not a huge buff. After the patch, bombs will heal for 50 more hitpoints per 1000 healing power you have, according to the current patch note preview.

Confusion on leader boards and decay

in PvP

Posted by: NevirSayDie.6235

NevirSayDie.6235

This system is temporary and will be changed in the near future.

Your rank rose because the current system erases all decay every time you play a match.

The leaderboards will be reset at the end of this month (I think it was the 29th, maybe?)

Bunker engi is so OP/lame

in PvP

Posted by: NevirSayDie.6235

NevirSayDie.6235

Hahaha I had to check PvP out after reading this thread. Jumped into a random match and had to fight a condition spam: Ranger, Warrior, THIEF and 3 Necros. After dieing repeatedly from CONSTANT conditions over several matches it just made sense to tack on AR. Easy and understandable decision for an engi.

Maybe just figure out how to play a hybrid Necro…

Explain how to play a hybrid necro then? The scepter/d and staff dont scale AT ALL well with power. So hybrid really cannot be good until this is remedied. Unless you want to run dagger main hand and staff. Then you are power though and not hybrid at all

Isn’t hybrid necro carrion with +50% crit in DS? I’d think that would drop an engi his remaining 4000 hitpoints even if he’s running elixir C and wiped all your conditions off as soon as he hit 25%. Should take at least 3 life blasts. I wouldn’t think you’d need to change your weapons or utilities at all. Taking 10 from spite in the regular 30/20/0/0/20 should give you a build capable of almost the exact same condition damage (minus the ~100 extra dps from dhuumfire) plus a good burst of direct damage when needed.

"True Balance"?

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Hey remember when the forums talked about how bad warriors were for like 4 months incessantly and wouldn’t talk about anything else and we kept pushing and reminding and scolding Anet every time there was a patch with no warrior buffs?

And then Anet started buffing them but we still thought they were weak so we told them to buff warriors more?

And then a team took warriors to a major tournament and matched them up in 1v1s vs. spirit rangers on sidepoints?

And suddenly we realized warriors weren’t weak any more.

"True Balance"?

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Balance is already better than it was at launch. Also, every single profession forum has constant qq about all their undeserved nerfs, not just the thief forum.

If you made a thread in each profession forum to rate the 8 professions from best to worst, every single profession would rate themselves on average between 5th and 7th.

Will Dec patch do smth about condition meta?

in PvP

Posted by: NevirSayDie.6235

NevirSayDie.6235

Necros are receiving minor nerfs to their most common condition spec; engineers are receiving two nerfs to their most common condition spec (they’re not really “bunkers”). In addition, several professions are getting some nice buffs to condition resistance.

After thinking it over, I believe the meta will solidify as lockdown/dps, which is honestly what’s been emerging the last couple months. Whether it’s condition or power makes no difference. Warrior cc chain+focus fire is essentially the same gameplay as immob chain+focus fire. I’d hesitate to call it a burst meta, since it’s usually lockdown+heavy sustained dps, either power or conditions.

Bunker engi is so OP/lame

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Posted by: NevirSayDie.6235

NevirSayDie.6235

People use the term ENGI BUNKER for engis that know how to live forawhile. Their is a huge difference between engi bunker and not. The bunker does 0 damage.
cough spirit ranger is shaman ammy and higher condi removal + more evades/dodges than engis. Stop your complaining.

QFT, that’s essentially what was confusing me. I haven’t seen a “bunker engineer” (i.e. an engineer filling the role of a bunker, built to contest/support/survive/rez in teamfights) for a year, literally. There are still a few really tanky sidepoint engineers around, but not many. There are a ton of rabid sidepoint/teamfight dps engineers.

It’s the difference between saying “bunker thief” and “s/d thief with too many evades.” If you say “bunker thief” people will be confused, because they don’t really exist. If you say s/d thief has too many evades because of a couple out-of-line traits, people will agree and remind you that they’re getting nerfed on the 10th.

Bunker engi is so OP/lame

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Serious build question because I love theorycrafting engineer builds. You’re going for full survivability but with no healing outside healing turret. Do you take backpack regenerator or vigor? I can see going no vigor if you use sigil of energy. But either way, it feels like a major weakness (low dodge or low healing). I mean, gear shield is great, but there’s 16 seconds in between that you’ve either got to avoid or sustain through damage.

Either way, if you’re finding a way to bunker without vigor or significant healing, props to you.

Worst #1 Skills in the game... Please Improve

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

Enjoying the talks and debates. Seems everyone agrees that pistol #1 needs some help. Rifle is our most balanced weapon except for the whole range issue. almost need a choice of a shotgun or a rifle as a weapon, not this half and half stuff lol.

Actually the engineer is supposed to be a medium-range skirmisher, so it fits very well. I really like the fact that our weapon skills have different effective ranges and generally become more powerful the closer you get, it’s part of what makes the engineer playstyle.

I mean, I’d hate to have to choose a shotgun with a short-range auto, and I’d also hate to have a pure ranged rifle with no close-range skills like blunderbuss or OC shot. Both of those would seem much less interesting to me.

Bunker engi is so OP/lame

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Posted by: NevirSayDie.6235

NevirSayDie.6235

But you have your heals.

Healing turret with blast finishing is one of the best HPS in game ( the best if we do not account 3 clones on Ether Feast or 5+ condies with Consume Conditions).

Healing Turret toolbelt skill grants regen ( every 20secs) and is a water field which can be blast ( and you have 1 always available with shield 4).

Add this to a 3 secs block every 16 secs, shield 5 blocking, flamethrower CCs, shield CCs and magnet pull and you have a beast decapper which won’t be killed 1vs1 by anything.

If there’re 2 power builds they’ll just scratch him. You need a necro+thief in order to proficiently kill him, and NOT in a reasonable amount of time, especially if they run with melandru runes.

Basically i told you my whole build, try it with energy sigils and feel the brokeness.

I think I’ll stick to my builds, but if it works for you, that’s great! I’ve never seen anyone run a flamethrower/toolkit settler’s decapper. Actually have you tried it with soldier’s and rifle? Rifle is much better at decapping, I honestly don’t think you’d notice the lower healing power affecting only your HT/regen, your leap finisher will heal you on a lower cooldown than magnetic inversion, and you’d put out a ton more damage (your burns tick for ~350 instead of ~500 and of course your direct damage will skyrocket). Plus your 25% health threshold would be higher.

That’s the great thing about engineers, there’s so much possibility for theorycrafting and build variety. Yes, energy sigils + perma vigor is ridiculous, so it’s a good thing that’s already getting nerfed on the 10th.

Bunker engi is so OP/lame

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Posted by: NevirSayDie.6235

NevirSayDie.6235

A settler’s engi is a bunker engi. If you run with toolkit-flamthrower-elixir C you’re a beast which can’t be nuked in any way, especially since you take so little damage when CCed ( that is the perfect time to spike) that you can’t really be brought down. Once you get low, you only take damage via power ( which can be easily blocked-dodged) and are up again to heal and facetank.

Bunker engi is really strong, really really strong as a side point assaulter.

Actually even better than the already semi-OP bomb engi.

Maybe. I’d find it odd to take settler’s without any skills that heal, but to each his own.

I was just trying to say that the entire thread is really focused on AR—no one has a problem with toolkit block or flamethrower. And as I said, I’m fine with nerfing AR on point assault builds or any other kind of build. It’s just not what I thought the thread was about.

How to put on armor from locker

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Double click on armor you have received to place it in your inventory.

Note that the locker has a slot for every possible piece of armor you can get, in addition to those you already have. If you haven’t gotten a particular piece of PvP armor through playing PvP, you’ll be able to preview it but not actually use it (since you don’t actually have it).

Bunker engi is so OP/lame

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Well, at first I thought this was a thread about actual full-bunker engineers, which confused me since no one really runs them. But I think it’s really just about AR, so that’s no problem, we can nerf that definitely without harming fun, creative engineer builds.

I’d also recommend toning down some necro condi flips or consume conditions, since apart from AR condi necro hardcounters condi engineer. Since we are talking about reducing hardcounters in general, which I am all for, it would only make sense.

Engineer in PVP

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I feel like this is getting off-topic. I posted saying that I agreed with you that engineers were in a good place in PvP, I just didn’t feel comfortable with the specific thread/build used as evidence for that. No one is overreacting, let’s keep it that way.

I also tried to explain that the OP is a new player, and engineers often feel weak to new players because of the rather high skill floor. In other words, this isn’t a qq thread that needs to get debunked, it’s an honest question that I was attempting to answer clearly.

Elixir/Rifle Engineer

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Actually, you can do really well in WvW with all elixirs and no kits.

The thing is, on the engineer forums, there are so many with blinders on, that you cannot even discuss it. Its a crying shame that the OP asked for improvements on a all elixir/rifle build, and so many cram bombs/grenades down his throat.

I have yet to a single thread with a build in it, that didn’t have grenades/bombs in the build, in which multiple posters do not derail the thread completely into a bombs/grenades discussion.

Actually, I didn’t notice any posts telling the OP he needed to run bombs/nades. One poster said most engineers run nades with their elixirs, another gave a nice rifle/toolkit build, another suggested SD. I agree that sometimes engineers get too obsessed with explosives and miss some other good, fun builds, but that really hasn’t happened to this thread.

Worst #1 Skills in the game... Please Improve

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Rifle is a fairly strong ranged auto. Not the strongest, but definitely in a decent spot. Compare it to, say, ele staff or scepter autos.

Engineer in PVP

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Posted by: NevirSayDie.6235

NevirSayDie.6235

coglin

Know troll by who? Where is his troll level registered? I have to ask, because I do not know him to be a troll. I mean, for all we know, he stole your girlfriend in high school and your holding a grudge.

As well, you do have a history of making claims about what “top” teams do that prove to be inaccurate. If your that in tune with what the top teams do, I am curious, how many of the top 25 teams have engineer? Who officially ranks these teams in the top 25? What roles do their engies play?

NevirSayDie is one of the most level-headed people I have ever seen on these forums. I would not call Lordrosicky a “troll”, but rather someone quick to play the OP card when it comes to certain things.

Why are you so defensive anyway? I am not sure how much trouble other engineers are having in PvP, but as Nevir said, engineers are in a good spot in PvP.

Why thank you

Yes, “troll” was maybe a bit strong. Didn’t mean to toss out accusations, just warning people not to take the thread too seriously. There are other threads about bomb/nade engies being too strong, which are much more accurate and well-reasoned.

If you read through the thread, you’ll see replies such as “eh he makes a thread like this every week” and top players saying “bunker engineer isn’t even viable, let alone OP.” That’s all I meant, didn’t want to be throwing out an accusation.

FML uses 1-2 engineers (usually just one). Their builds are carrion bomb/nade and a special burst build
Chaith, who runs power/control nades. Umm, usually plays for GF’s tournament team I think.
There’s also JinDaVik and Ostricheggs, who have played on various teams.
Let’s see…quilja plays a bomb/nade build. Vvv if I remember correctly.
Hiba often runs burst engineer builds for [yumy].

And there’s probably several that I’m leaving out. The top teams aren’t hard to identify, because there are weekly tournaments as well as pretty accurate team leaderboards.

What is Mechanically wrong with Conditions:

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Posted by: NevirSayDie.6235

NevirSayDie.6235

40% condition duration, standard traits 30.20.0.0.20. No Earth Sigil.

Count them. 6 ticks of Burning, 4 Bleeds that each last 8 seconds and 5 seconds of Poison. From one 900 range instant hit auto-attack chain that takes 1.5 seconds to complete.

Even if Dhuumfire magically becomes 66% less duration in sPvP you never needed Burning and you never needed Torment. This is just rabid power creep of the devs adding conditions to the game while trying to counter it with more condi removal.

Necros could kill all professions fine before both Dhuumfire and Torment, it used to be a skilled class. Now it’s the epitome of condition spam easymode.

I already posted this, but there’s a bug that makes the heart of the mists function as a PvE map. Dhuumfire has a longer base duration in PvE maps. As others have said, the longest burn you can get in PvP from dhuumfire is 3 seconds.

Also, the four burns come from two crits in a row that both proc barbed precision, a necromancer trait that has a chance on a critical hit chance to proc a 2 second bleed. If you watch the video, you’ll notice that the four stacks of bleeding only stay up for a couple of ticks, and then the bleed damage goes back down to 217/second (the two longer bleeds from the actual scepter attack). So first off, it is incredibly unlikely for a necro to get both procs in a row (it would be like saying that a thief auto chain does 6k damage because it’s possible that all the hits could crit). And second, it’s not four stacks of bleeding for 8 seconds, it’s two stacks of bleeding for 8 seconds and two stacks of bleeding for 3 seconds.

I don’t even like playing necro, but I feel it’s important for balance threads such as this to be more accurate. People are posting numbers that are double what is actually possible. That’s not healthy feedback.

PvP players = Second-class citizens.

in PvP

Posted by: NevirSayDie.6235

NevirSayDie.6235

@nevirsaydie
Balance changes based on Zerg V Zerg is just as silly as Balancing based on PVE..
It’s basically the same game mode in my eyes.

Warriors were overbuffed for SPVP too.. No one is safe from bad balance changes.

Right, I’m not saying otherwise. However, the claim was “PvP players are second-class citizens” and the rebuttal was “but the majority of balance changes across all three modes are (rightly) made based on PvP.”

I agree that there have been some unfortunate balance patches in the last 6 months, but the point is that they were done based on feedback from PvP (forums and internal data).

Who is the easy target ?

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Thought it was pretty clear I was making a generalized statement, but yes, didn’t disagree with Coglin’s point!

Right right, didn’t mean to come on too strong. Carry on and keep killing as many thieves as possible then!

Who is the easy target ?

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Theives are juicy targets for engineers because we can quickly overload them with conditions that they can’t easily cleanse, and have the survival tools to live through their burst.

Unless it’s a thief who knows how to play and is running basi venom + lyssa runes. I agree that thieves are generally not too tough to bring down (as long as they overcommit, since we can’t catch them generally) but it’s true that build/skill matters at least as much as profession.

Matchmaking

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Just out of curiousity I googled elo vs. glicko 2 and found a thread on LoL’s forums asking for them to change to glicko 2. Several people agreed. There were other people saying “don’t change it, glicko2’s better but it would be too much hassle.” Other people said “the current system would work fine if it weren’t for all the afk/ragequit players.”

So yeah…turns out game forums are all essentially the same.

Frontline Engineer

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Posted by: NevirSayDie.6235

NevirSayDie.6235

It would work. I assume you mean frontline as in 15+ groups in wvw?

You’re 30 deep in explosives and inventions but aren’t taking grenadier or elixir-infused bombs?

If you want full tank frontline, I’d drop grenades, put more points in alchemy for protection/regen or vigor, and pick up healing bombs. If you want a tanky dps bomb/nade build, go condition damage with rabid/dire mix. Or if you don’t like condition damage due to being in a zerg, use soldier’s nades and drop bomb kit.

Engineer in PVP

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Posted by: NevirSayDie.6235

NevirSayDie.6235

This thread seems to have an opposing opinion of the OPs perspective.

https://forum-en.gw2archive.eu/forum/pvp/pvp/Bunker-engi-is-so-OP-lame

That is a thread from a well-known forum troll. There are not any top teams that have taken a bunker engineer for about a year now. But yes, engineers are in a good spot in PvP, it’s just for a person completely new they’ll feel weak for quite a while.