There was rumors of eles getting an Arcane heal! that’s prob it
Instant cast, full heal and 1 shoots someone anywhere on the map ?
Hmm, could be a bit strong but then again, eles do have the lowest base hp and armor in the game. Okay, seems legit.
Besides, bunker condi dodge meta backstab spam, so eles need something like this to level the playing field.
I think it’s completely fair to rate players by their ability to help a team win.
I agree that the blame game can be an issue. However, people are figuring out that raging loses matches, while good communication wins matches. Also, you mention WvW, which is kind of funny because the WvW community is awful, and the tPvP community is relatively decent compared to other PvP communities.
Also, I’ve seen some really, really bad r50s.
No – because in a team fight this trait is still exceptional. And lame and no skilled. A condi class with no direct damage is all a necro can build. The class is designed around conditions and the necro weapons (except dagger) do not scale well with power. You should learn the game
While I’m also suspicious of full-immunity traits, calling everything “no skilled” is not a good argument. Ele will still be more difficult than necro to play 95% of the time.
My point is, complaining that a one-dimensional cookie cutter build will have trouble facing a “no skill” ele is kind of ridiculous. It will be an uneven matchup, but “no skill” is the incorrect term to use. Also, exaggerating things like “A condi class with no direct damage is all a necro can build” is not helping your argument either.
I’m being completely sincere. You’d find a lot of people would agree with you if you would just rephrase your arguments.
SBI; serious question/observation……………..All I’ve seen since reset in EBG was your 80 man blob, no roamers, no havoc groups, just 1 big blob. Do you guys know how to do anything but blob? Seriously, you are the most predictable and boring server we have faced in the silver league. Try something new, you may like it.
DB; good fights as usual, I’m never disappointed in you guys.
I solo all the time. It’s tough vs. FA though because you guys build so much siege in your objectives…it seems every time I go to solo a camp, I have to constantly beat back a stream of builders. And then of course the swords pop up, some 15-man “havoc squad” mini-zerg comes, and I have to run for it…
How many omegas do you have waiting in each BL, anyway?
So if I want to support my group with heals and boons, it could potentially be a 4-step process of: 1. Activate field skill 2. Target Ground 3. Switch Kits 4. Activate finisher skill. All while trying to keep myself alive and applying my own damage pressure on the opponent. Compare that to some other class that can accomplish the same with… 1-button process? Maybe 2?
You are correct. But it works, and it is crazy fun.
A couple of tips about support via healing turret:
—picking the turret up is often better than detonating it, since it will reduce the cooldown.
—if you do detonate it, never mash the detonate button, since you’ll want to save the second water field (on the toolbelt) to use with another blast finisher later
—elixir gun is also great support, but be careful with its light field (super elixir) since it will “overwrite” the water field easily. The oldest field always takes precedence, so if you use your HT over a super elixir, you won’t benefit from the water field.
—engineers are tough to use for downed state control, but you can get some from stealth. Bomb kit is great to have for that, since it’s a good kit and it will give you more support at the same time (as opposed to just taking elixir R or something like that). The smoke bomb doesn’t create its field for about 1 second after dropping it, so you’ll have to time it correctly.
I’ll assume you’re talking about tournaments.
There are several flavors of bunker engineer, none of them officially good enough for the meta. Tanky decapper/solo artist is usually cleric rifle, but it sounds like you want a teamfight bunker.
I’m hoping that will be possible after the patch. I’ve been testing variants of what I hope will end up being a 10/0/30/30/0 teamfight bunker.
Healing turret, elixir gun, elixir S, and bomb kit.
Traits are:
forceful explosives,
protection or 20% DR while stunned, power shoes, elixir infused bombs,
protection injection, backpack regenerator, automated response (although AR is cheesy and I would feel a little bad about using it…it will likely be nerfed/redesigned in the future, though). A good substitute might be lyssa runes, elixir CD reduction, and elixir X.
You can go cleric or settler’s with rifle or p/s, settlers will probably be better in most situations though. You’ll put out massive healing, good area control through bombs, decent cc, and decent downed state control through stealth and elixir S.
The main problem with most support/bunker engineer builds is that they don’t actually have any support, just a ton of blocks/personal sustain and sometimes some decap ability. It sounds like that’s not what you’re after. This build will lack group stability, which is probably the biggest thing that a guardian offers. However, no other profession can compete with SYG realistically. In return, you’ll get more group condition cleansing, healing, and damage than a bunker guard, while sacrificing SYG and with it some downed state control.
I’m actually pretty excited about the build, I think it might be able to stand in for a support guardian in some team compositions, which has never ever happened before.
If you’re absolutely sure he didn’t have stability, the immune messages could be popping up from transmute (8% chance for every incoming condition) or Automated Response (immune to all incoming conditions while under 25% health). Neither of those will affect daze, but they could possibly be the reason you were seeing the “immune” text while using daze skills.
Or he could have gotten a lengthy stability from elixir X. That can be hard to see sometimes.
No. It’s impossible to apply conditions to an engineer using the trait when he’s below about 4500 health. The trait does not remove any conditions, so any conditions that hit the engineer while he was above 4500 health will continue to tick away.
It’s kind of goofy, really. The engineer is at a massive disadvantage vs. a necro most of the time, but a single trait turns the tables at 25% health. It’s not exactly hard for a necro to chain fear an engineer from about 30%-0%, but it does make necro/engi fights pretty strange. I’d trade AR away in a heartbeat (which is easy for me to say, since I don’t use it) for a better matchup between the two professions overall.
how bout elixir c on the top of it? is el c available when feared?
how do u 1v1 necros with condi engi?
Fortunately, you rarely have to. A meta engineer meeting a meta necro on a sidepoint for a 1v1 doesn’t actually happen that often.
Elixir C has a cast time and cannot be used while under a cc effect. It is a nice skill that will undo one mistake vs. a necro (i.e. eating a signet of spite or corrupt boon) but that’s it. It’s the flips that are so hard to deal with.
If I’m in a tournament match, there’s no way I’ll let myself fall into a 1v1 with a necro (if I’m playing a meta build, that is…power builds and my awkward homemade bunker builds do pretty well vs. necros). It would be worse than a spirit ranger assaulting far point against a hammer warrior.
Sometimes I’ll do 1v1s vs. necros in hotjoins for practice. I’ll smoke bomb—>shield+acid leap to open from stealth, shamelessly blow supply crate off the bat, and try to keep them cc’d for the entire fight. If they’re not bad, they’ll use ds/spectral armor and then even after blowing them up at the start of the fight I’ll have to kite/los for my life.
So of course right after writing that I end up in a pretty close game.
I think we won 501-378 or something.
I’ll be patient because I still like PvP, and I want to get a lot better at it before getting seriously into WvW. I really do wish they’d do something about the shortmanning and AFK issue, though.
Smart move. If you play to a competent solo queue level in PvP, you’ll absolutely demolish people in small engagements in WvW to where you almost start feeling bad…
Are you talking about solo queue or hotjoin/custom matches? Because hotjoin/custom actually doesn’t have “matchmaking,” just a quick attempt to get you in a room with some players around your rank. In solo queue, everyone’s rating was just reset, so it hasn’t had time to really “settle” yet. You could still be getting some really good players doing their “first” match, so they’re entering at the level of a newbie. Of course, they’ll only stay at that matchmaking level for one or two games.
does engi AR have internal cooldown?
30—-
No. It’s impossible to apply conditions to an engineer using the trait when he’s below about 4500 health. The trait does not remove any conditions, so any conditions that hit the engineer while he was above 4500 health will continue to tick away.
It’s kind of goofy, really. The engineer is at a massive disadvantage vs. a necro most of the time, but a single trait turns the tables at 25% health. It’s not exactly hard for a necro to chain fear an engineer from about 30%-0%, but it does make necro/engi fights pretty strange. I’d trade AR away in a heartbeat (which is easy for me to say, since I don’t use it) for a better matchup between the two professions overall.
Imagine playing WvW, except the enemy has twice as many people as you and your side doesn’t get to use supply. That is this week for SBI.
That’s every week for us (Ebay).
Welcome to our world.
In that case, shouldn’t you guys be discussing things like better reporting options for supply griefing? It seems strange to undergo something unfair but then focus on venting anger at inanimate servers instead of fixing the problem.
Sorry, as I’ve said I haven’t done much WvW. I’m having a lot of trouble trying to understand the “community.” So far it’s looking a lot like CoD, except with hammers. (Actually I haven’t played CoD either, that was meant as kind of a joke. Kind of.)
Those match ups arent that bad. You can still win if you are better…although sure its a disadvantage.
What will be bad is any rabid/settlers build (so almost the only viable ranger, necro and engi builds) vs diamond skin ele. Then you literally do have 0 chance. Even a rank 5 ele will destroy you. Everyone good at the game told anet not to put in more bs like diamond skin, but anet dont care. They just listen to baddies
Without AR, a rabid engineer has to be absolutely perfect to beat a rabid necro, and the necro has to mess up multiple times in a row. Using AR, it’s like you describe: winnable, but at a disadvantage.
I agree with the OP. Other pretty uneven matchups have been s/d thief vs. ele/mesmer, bomb/nade engi vs. thief, warrior vs. spirit ranger, spirit ranger vs. ele.
I think this patch is going to be good. We’ll see how it looks when the dust settles, but it’s the correct approach: multiple balance changes at the same time to redesign matchups. Diamond skin is a little concerning but people have essentially been asking for rabid builds to go away completely for a long time. Maybe they will. I think that it’s good that people are going to have to theorycraft after the 10th.
TY
What should I focus on, taking into consideration that I am interested with long term progression / achievements?PS: I have been playing mmorpgs for over a decade and this is, literally, the first time I am happy about the official forum.
This game has a pretty decent community sometimes when we’re not too busy arguing with each other
At the moment, WvW has more long-term progression and achievements (that’s the world pvp). However, you might find it very useful to spend some time playing structured PvP before you really get started, as it’s the best place to learn how to play and fight each profession (since everyone is level 80 there).
However, structured pvp is going to see big revamps to its awards system in the near future, according to the devs, so that could change.
Well, they wouldn’t be throwing anything; if I recall, there is nothing lost by FA; only stuff to be gained by everyone else. None of this up to this point was “coordinated”, and I doubt you could get FA, or SBI to actually stop themselves in order to accomplish any goal. I also can’t find where not playing for a week in WvW is against the EULA. Consider this an act of social engineering in an MMO; can we really be nice and share while still carrying through with the spirit of competition?
Cognition
Apologies, I could have worded things more clearly. “Throwing” a match/game is a term used in sports to mean intentionally losing, usually because someone is paying you a lot of money so that he can place massive bets on the other team with 100% confidence.
So I used the term to mean “intentionally losing,” which I believe is what you’re suggesting. Intentionally dying in sPvP in skyhammer (a map that allowed people to gain glory ranks very quickly by suiciding over and over) was frowned upon heavily. I can’t remember if people got banned for it or not, but I seem to recall devs saying that intentionally losing/dying was against the agreement. I…am afraid I don’t really want to look it up…
It would be cool if things ended with extra winners, but it would need to happen naturally.
I haven’t played much PvE so I’m not sure what to tell you. Most of their builds probably require a bit more micromanagement than ranger or necro in PvE. Engineers are flexible and can put out pretty good damage, support, and utility.
I am having a hard time understanding the hatred people have for other servers. Over the last few months, a bunch of people transferred to my server and a few of them were jerks. It appears the jerks are getting banned as they are being reported. I don’t see that it needs to go further than that.
I believe that throwing a match is against GW2’s user agreement, anyway.
- If you win, you’re skilled
- If you lose, enemy had better gear
- Profit
Exactly. No-gear, no-leveling required PvP is awesome and I think in the future, tons of games will be like that. But it didn’t leave people many excuses for getting beat (except for “X is OP,” which was sometimes true).
Similar stuff can be said for the lack of a trinity. “They just had more healers than we did,” “Guess I can’t expect to win a 1v1 as a tank,” etc. GW2 has a somewhat steep learning curve and very little to hide behind. I think that shocked a lot of people into WvW.
It’s actually a bit rediculous considering how good the pvp gameplay is in this game compared to any other MMO. I guess the balance and conquest game mode really drove everyone off (although I personally do like conquest). Lack of progression and rewards probably had something to do with it as well.
I think there were a lot of reasons, the biggest being that the game simply released too soon from a development standpoint. But yes, the gameplay beats other games silly.
One reason that I think a lot of people overlook is the “no leveling or gear required” part. It was brilliant, one of the best ideas of the game, and yet the fact is that a lot of people like being carried by their gear. I think that for some people, trying PvP and knowing they were on equal footing—yet getting facerolled—was a bit too uncomfortable. I’ve been doing some WvW recently, and two things stick out to me: 1. how absurdly bad everyone is, and 2. how absurdly powerful gear is.
My theory is that those two observations go hand-in-hand. And yet, it’s popular.
Whenever people see something against condition builds, they hop on it like it’s a godsend and hate any idea of nerfing it. Conditions aren’t OP in competitive pvp. You have your condition cleanse, a stun breaker and another utility.
Warriors came in to counter conditions, now mesmers are picking up to counter warrior.
This trait is on a whole different level of unbalanced than just not liking a playstyle.
No one has really said that conditions are OP in this thread. They’re just saying that meta engineer vs. meta necro is completely out of whack, due to AR on the engi side and consume conditions/staff 4/dagger 4 on the necro side. All people are saying is that both should be reworked at the same time.
It doesn’t have to be a nerf to either profession—in fact, a re-design could potentially make both professions stronger. It’s just a matchup that isn’t functioning too well atm.
You’re correct, it’s absurd how a little 2v1 can make a server’s population ragequit like that, especially considering how many servers have been putting up with that the entire season. You ain’t the only ones dealing with it, stop QQing.
If griefing has been happening to multiple servers the entire season, people need to first stop defending it (again, if I were an Anet dev reading these forums and seeing how many people think it’s okay, I would just stop listening to all feedback here) and second, report it.
I’m not talking about a little double-teaming to overcome a bigger server, I’m talking about cheating. Since everyone here seems to enjoy “tears,” I need to make it clear that I don’t even regularly play WvW. You have nothing to gain from making me “feel bad.” I’m simply attempting to tell you what will kill the game mode you enjoy, nothing more or less.
Wait…. I’ve already gotten a few replies that say you don’t even need the runes to apply 15 stacks with little/no time.
Conflicting stories
What type of output do players usually see with the runes anyway?
How many stacks does it apply when it triggers?
It’s impossible for an engineer to apply 15 stacks without the runes, although if he hit you with prybar, concussion bomb, and a bouncing static shot, he could possibly get 14 stacks on you quickly. That’s every confusion skill an engineer has, and the cooldowns range from 15 to 18 seconds.
Condition engineers without perplexity runes are also very strong because they can keep multiple conditions on you throughout a fight. But if you’re seeing large stacks of confusion that keep getting re-applied, you’re fighting perplexity runes.
Good counters vs. perplexity engineers are stability (because it will keep you from being interrupted), disabling autoattack, -condi duration food/runes, condition cleansing, etc.
And, as far as our server goes….we are handing it to you atm, FA.
People don’t seem to understand how absurd the entire situation was. Apparently one or more griefers from SBI wasted supply in YB early in the week, the response to which was the double-team and the excessive punishing of SBI.
Last week, SBI couldn’t field more than maybe 25 players on its own borderland; last night all four maps were queued until very late. SBI has a lot of fairweathers, but even so, there’s something wrong with that picture. The level of intensity of griefing and double-teaming literally made hundreds or thousands of people want to just not play.
I don’t care who “deserved” it or who “hit me first” (what are we, four-year-olds?), that type of stuff is absurd. The only thing I’ve learned from trying to get into WvW this week is that the community is brokenly awful. Please keep reporting this stuff, as it will literally destroy this game if left unchecked.
what does any condi build do against necro?
Yup. I’m all for nerfing/redesigning AR, but it would be smart to re-design necro condi flips a bit at the same time.
I don’t think anyone would play GW2 if they visited these forums first.
Well, it’s just the WvW forums honestly. But I agree. The only thing really keeping WvW from being great is the community.
Thanks for the replies guys!
This sheds a lot of light on the situation.
I think I’m going to do a little practicing on my engineer, because this seems pretty OP.
Can you give me a traits/skillbar/runes/sigils/equip setup?
It is very cheesy and maybe still a little OP, but please remember it essentially has nothing to do with engineers. It’s just runes of perplexity. They’ve been nerfed slightly recently but they’re still pretty strong.
Any profession can abuse runes of perplexity to good effect.
“skill floor disparity between professions can’t be too large, or it will be horribly imbalanced at low tiers.”
i think what they (anet) is trying to do, is to make all professions easier to play? O_O
Hmm, I suppose you could argue that making the entire game even more casual is a good thing. However, GW2 is already casual-friendly to a fault. I think there are a few builds that are just too easy for how good they are. That’s not fair to casual players because if you’re not running one of those super-easy builds, you’ll get destroyed by one. The only way to use a hard build to beat an easy build is to play much better than your opponent, which is unreasonable to expect from a casual player.
A better solution would be to get the tutorials fixed and get some low-rank only hotjoin servers up. That would be casual-friendly without the need for skills like healing signet.
Hmm, a good study would be for you to roll a different profession and comment on which one felt more powerful, from a casual perspective.
I agree somewhat that the casual perspective is important. Games need casual players, and the skill floor disparity between professions can’t be too large, or it will be horribly imbalanced at low tiers. However, I think HS is a poor skill to defend from that perspective. It’s incredibly effective and requires no real actions or decisions to be made.
On the whole, I’d say warrior is a bit casual un-friendly atm because at the casual level, you’d be gimping yourself not to use one.
Hahaha there’s so much junk that’s been going on between these servers that it’s good to look at this thread and see that at least there are a few people left who play the game for fun and don’t hate each other. Good fights everyone.
Basically what I’m reading is that everyone knows everyone is cheating, but it’s okay because we all hate each other.
Edit: inb4 “not cheating:” I’m referring to second accounts building flame ram trains inside keeps, not teaming up. Teaming up is dirty, but not cheating as far as I can tell.
Imagine playing WvW, except the enemy has twice as many people as you and your side doesn’t get to use supply. That is this week for SBI.
I don’t usually request to join parties after people kill me, but I have been this week. I usually say something like “We have 15 ppt, please stop griefing and double-teaming us.” They say, “lol no.”
Please stop defending these two servers. You may not be one of the guilty parties, but it makes no sense to defend stuff like this.
So what you are asking for is the same mercy you showed us on EBay in week 2 of leagues where you won by 300k, relentlessly farmed and spawn camped us in our own BL and told us on the forums we should be grateful to have had the opportunity to learn from the godlike WvW tactics machine that is SBI? Gotcha.
Neither Yaks or EBay is defending the griefers. But we both have people on our servers chewing through supply in our keeps and running golems off of cliffs day and night. Go to the matchup thread and see how many pics have been posted by the other servers too complaining about this. Playing the victim after being one of the most generally abusive and condescending servers we’ve ever faced just isn’t going to fly.
Fair enough. I was not playing the week you describe, so I didn’t know. Or you could be the bigger man and stop the cycle. I know I will do my best to do that.
Sorry, I’m used to playing tournaments. I forgot the wvw community is really like this all the time.
It’s not because they’re double-teaming SBI, it’s mostly to do with the fact that SBI hasn’t had supply, siege, or upgrades in any of its keeps all week due to griefers/spies constantly draining supply from everything.
Right, because SBI is the only one with that problem this week. Also SBI is the only server with ESO invites and a Thanksgiving holiday to celebrate with their families… in fact I believe SBI is the only server who has players with families in this matchup, so it’s a double whammy because you have responsibilities outside of GW2 that we don’t have to attend to either.
Yaks and EBay have been thanking their lucky stars all week that all of these SBI-only events arose on the same week! In fact, knowing that this perfect storm was coming, most of us bought stadium buddies, ordered a dozen extra large pizzas and a flat of red bull on Friday afternoon and haven’t left our desks since reset to take advantage of your misfortunes!
Imagine playing WvW, except the enemy has twice as many people as you and your side doesn’t get to use supply. That is this week for SBI.
I don’t usually request to join parties after people kill me, but I have been this week. I usually say something like “We have 15 ppt, please stop griefing and double-teaming us.” They say, “lol no.”
Please stop defending these two servers. You may not be one of the guilty parties, but it makes no sense to defend stuff like this.
It’s not because they’re double-teaming SBI, it’s mostly to do with the fact that SBI hasn’t had supply, siege, or upgrades in any of its keeps all week due to griefers/spies constantly draining supply from everything.
Agree, it’s a great change. There were certainly good players being held down by the old system. Things are still up in the air and the current leaderboards aren’t really more “accurate” than the old ones yet because they’re so new, but it’s definitely a step in the right direction.
I think that almost all of the complaints about ‘bunkers’ doing too much damage are in fact complaints about ‘balanced’ builds doing too much damage. IE, offensive utilities, weapons & traits, but defensive stats.
0/0/10/30/30 clerics/soldiers shouts Guardian, 0/0/30/30/20 settlers/clerics Engineer
^These are real bunker builds. They indeed, do no damage. I think players have a tendency to exaggerate the ‘unkillable’-ness of many builds that are actually a healthy mix.
Yup. 8-10 months ago, when most builds were either full glass or full bunker, we made a lot of noise asking for more balanced/well-rounded builds to become viable. Carrion spirit ranger is not a bunker, and neither is rabid engineer. They both have some dps and some defensive tools, but nothing incredible in either department.
That 0/0/30/30/20 engineer, though…;) sorry couldn’t resist.
I would argue that in many cases. I have encountered many many cases in which I was in a 1v2 where I downed one player, and had the other one low and they downed me. I spammed my throw junk to finish them off, then after they went down, pulled them to me and booby trap did great damage and allowed me to kill them and rally. I have had this happen even more often in good 1v1.
Pulls/knockbacks don’t move downed players, only the “launch” effect will move them.
I think you’ll have a lot more success with the three-kit build, and it will be way more fun/challenging.
You may want to actually re-think your rune choice though—you won’t notice the extra bleed/poison duration. If you want to have really, really long conditions, use a couple of giver’s weapons on top of your pizza and use runes that give a flat 10% increase to condition damage.
The win ratios are now somewhat unrelated to leaderboard rank, since the total number of wins and losses were carried over from the old system.
So it doesn’t really mean anything, except that some good players were maybe being kept down by the old system.
This is maybe a bit harsh, but I agree with you to an extent. Between Nov. 12th and Nov. 26th, the solo queue population was extremely low, because people knew that their ratings would go down under the new system. So many decided to hang on to their wins in hopes of a reward at the reset.
Even now, people are still hoping to get that lucky 11-0, and that just doesn’t happen in those random matches the matchmaker has to start you in. Even if it did, the new leaderboard will probably not favor 11-0 starts at all any more. Since the first few matches are random, it’s much more likely that everyone will take some undeserved losses right off the bat, and the people on top of the leaderboard will be those who play better over a long period of time and bury those random losses.
tl;dr solo queue has seen massive improvements in the last month.
All the qq about matchmaking in the first few matches after the reset is puzzling me. We all knew the previous ratings were inaccurate, and we lobbied for a reset even though we knew that would mean 5-10 somewhat random matches until things settled. Did we change our minds so quickly?
I agree that new players should be better directed. Some people are wandering into arenas not knowing what they are. The solution to that is to better communicate what they are, not ban new players.
The matchmaker has to use some “random” matches to get the information to place people properly in the future. As Justin said, it has to treat everyone equally for their first match and then it has information to work from.
Chaith is right guys, it is not significantly different from the other four professions with interrupts on their downed 2. Yeah, guard (and ranger, kind of) have the AoE advantage. Warrior has vengeance which is extremely situational but can be good. Necros honestly have it pretty bad.
In a strict list of effectiveness in the most common PvP situations, engineer’s downed state would land near the bottom of the list, but would not be significantly different from other professions.
Expectations.
Some people really spent tons of time for this game, with the hope of it being the “next e-sport” ( we all know this game has the best combat mechanic ever created) and for the chance of being a “pro”, having fans and playing a competitive game.
The game has progressively been dumbed down, people had ( and still have, but it seems it will change in the near future) no reason whatsoever to play PvP aside “fun” ( something you get tired of quickly, reason why hotjoin is full of players and tPvP is a ghost town); couple these 2 things and you know why in NA nobody plays and why here in EU it’s really not that better.
I wanted this game to succeed, but by seeing current numbers, i think it’s really too late right now.
I’ll still play it because i find it “fun”, but it’s really sad that Gw2 has lost the chance to become the greatest ever, because it had ( at the beginning, before devs started dumbing down the game to spam and no skill) everything it needed to succeed.
That’s fair enough. I do know that there were a few professional gamers who were hoping to play GW2 for a living, and that hasn’t worked out. The appeal of having “fans” could make a game even more fun.
I’m not trying to defend any decisions or the game in general, just genuinely trying to get a sense for what people are looking for. For me, the simple philosophy “if it’s fun, play it, if it’s not, don’t” has steered me through many games and I’ve never regretted playing or leaving any of them. I’ve never become bitter, angry or depressed. I guess I just don’t understand why people would be bitter, angry, and depressed if they didn’t have to be.
We’ve always known the team queue population was small. The fact that Anet is actively improving PvP regardless says a lot about their commitment to the game.
We can point fingers wherever we want, but I’m not sure what the purpose of that would be. If the game is fun, play it. If not, play something else and ghost the forums to berate the devs, I guess.
That is what a reset means. The first match will feel completely random, especially since it was likely the first match after the reset for most of the other players as well.
Think of it as the first click in a minesweeper game. (Yeah I’m from the 90s…sorry.) You could click a mine the first time. That doesn’t make the game “unfair.” If you click a mine the first time, you just start another game.
The first match after any reset will feel completely random. After glicko2 has a few random match results to pull from, it will start placing you better. After around ten matches, you’ll start to settle in to your region of the leaderboard.
1. Everyone on the Thief forums is really kitten ed (maybe rightfully) about the direction the Thief has gone since launch. It had a few gimmicky builds at first, but now it’s kind of a joke. Everyone seems OBSESSED with PVP, with little discussion of a “PVE Thief,” if such things exist.
First, every profession forum is like that. The first rule of forums is don’t believe forums.
Second, a lot of people love thief in PvE.
Third, you should take GW2 pvp as “seriously” as you would take any video game. If you are a sponsored player making a living off gaming, that’s one thing. That type of person needs a game with a huge playerbase/viewership and is actually very limited in terms of what he’s “allowed” to play (read: if it’s not SC2 or LoL, you’ll need a day job).
If not, GW2 is essentially as “serious” as any other form of electronic entertainment. It’s serious in that it’s a hobby that people spend their time and money on. It’s not serious in that it’s a hobby.
Theoretically, in the future, completely new pvpers could be able to join ranked games and their MMR would fall to the level of other players like themselves. When I was completely new, I did hotjoin for a couple ranks and then solo joined free tourneys. The difference was so huge that I didn’t set foot in another hotjoin for probably 10-15 ranks, until I wanted to learn a new profession.
Given completely equal starting MMRs, such as after a reset, it should take the glicko2 system somewhere around ten matches or so to get reasonably sorted out. The new system won’t be rewarding lucky 11-0 starts anyway, so you may as well just ride out the first few matches knowing that they come down to nothing but chance, especially the very first one.
It adds to the range dynamic. They have massive range but are inaccurate at anything but close/medium range. It’s one of the things that makes engineers a “medium-range” profession, others being cc/kiting abilities. Honestly, I’m very glad nades are more interesting than just ranged nuking.
Elixir gun is for team support + weakness. Not for pressure.
True but don’t forget it has one of our only single target attacks! I’ve found the auto pretty important for getting IP to proc on a player, not a spirit/clone/pet. Of course, as soon as you get the proc to go off, you’ll be better off switching back to something that hits harder for pressure for the next ten seconds.
I think we won 501-378 or something.