I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Only thing I dislike is that I can’t use my heal skill while transformed. That has gotten me into trouble.
And then it would be 100 times better for your build than for anyone else’s.
Racial skills are deliberately gimped- in no small part because they have to work with all 8 professions and NOT create a synergy with any profession that makes that the go-to race for that profession.
Sorry
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Testing continues:
The spirit weapon sword cheerfully tanks a veteran + 1 mob or 3 normal mobs at level 43. I’m finding it also lasts its full duration just fine in many open world events in Orr.
I’m wondering if it’s stats somehow draw on information from the caster – if some builds get weapons with more HP or something. They definitely benefit from Battle Presence – I’ve watched them heal up nicely as soon as I take aggro back from them.
I look forward to when Warriors and Thieves get staff as a weapon choice… with all their attacks being melee range as they beat you to death with it.
Last time I checked staves in the real world didn’t have much range but are still terrifying in competent hands
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There are all kinds of places out in the open world where stacks of dead NPCs lay around waiting for you to rez them. The hunters strewn across the landscape like dead leaves as you enter SnowdenDrifts comes to mind immediately, and the south end of Sparkfly Fens you can hardly swing a risen cat without knocking its whiskers off on a keeled-over Sylvari.
This objective really can’t be considered hard, can it?
Colin, either I hope you’re joking or you guys are just afraid to own up about tweaking drop rates. Anybody that has played the game before and after November notices the change in the drop rate. I used to get around 4 rares an hour doing pent / shelter. Nowadays I’m lucky to get even one rare drop an hour. And yes, I am putting the frequency change of events in account as well. It’s like you guys despise the idea of rewarding players.
Interstingly, I reached 80 with two characters, both after Nov 15 and I had NEVER seen the drop rates you’re describing… until 3 days ago. I’m more like 2 rares an hour doing the kharma train now, but prior to this week I got a rare maybe once a week.
I seem to be DR-free at the moment, wondering how best to avoid toggling it back on…
Ok, so as an experiment I tried a round of ruthlessly selling everthing – that is as soon as it dropped, I hit “Buy more at trading post” read out where the next big hump in supply was, then sold the item at a price that joined the hump rather than matching or undercutting the lowest available price. I played for about an hour. I checked back on the total value of what had sold a couple hours later (because I wasn’t pricing for intantaneous sales)…
…I evidently made close to 60s an hour – with a 6th level character (8th by the end of it). Things like picking up 2 chili peppers obviously helped, but then again I chose to play in the Charr area specifically because I knew I might find those there.
Thing thats easily overlooked is that while 80th level characters earn vastly more, a lot of 80th level character-players are trying tuck away a wide array of the things they get. When I consider tht trying to make the gifts of Migh and Magic means I’m storing rather than selling what at a glance looks to be well over 400g of materials, then yes, I’m a lot richer than the coin I keep in my shared bank would indicate, and making a lot more per hour than it seems. Today I may have only added 50 silver or so to my character running in orr, but I also stockpiled probably 10+ T6 fine mateirals (1-1.5 gold if sold) and got 4-7 ectos out of breaking down the rares that equate to another 1.5-2.5g if I wasn’t working towards Legendary gifts.
I’m still running my archon build and its great fun in dungeons and pretty satisfying in moderate sized skirmishes (12-20ish on a side). Its not a 1-on-1 build by any stretch, but give me a few melee-minded folks to force multiply for and wham!
https://forum-en.gw2archive.eu/forum/professions/guardian/The-Archon-0-30-10-20-10/first#post1327613
Well, my drops have been excellent since the patch. 2-4 rares every day, the Orr critters have been droping piles of useless essence like crazy, which makes me hopeful next time I seriously farm sparks I might get a lode stone or two. It seems like either the patch fixed something for me, or at least reset it for now.
I even had a real live rare drop off a landscpe (not event) Champion another person and I downed because it kitten us of hanging around a skill point.
Dynamic Event Veterans and Champs still basically NEVER drop item loot though. Guess they are exempt from the word “all”
…
I’ve done some additional playing in sub-20 level areas (with both on-level and level 80 guards) and spirit weapons got insanely powerful there. They tank event bosses like it ain’t no thang, and on more than one ocassion I’ve been downed, waited for button 4 to come up, and healed myself back up without being interrupted once as the spirit weapon gathered up all aggro and then held them all while I recovered.
If they would do THAT on endgame maps… rock on.
I did notice that their new status does make them both AH and Battle Presence friendly – they act like extra party members even while you are alone, and definfitely get the benefits of Battle Presence.
I also have a 46th level Guard I’ve just swapped to spirit weapons to see if I can pin down what level range they become comparitively inept.
You kinda need to quit relying on people being nice to you just for the sake of being nice to you.
The TP is hostile country. Don’t think for a moment anyone there does anything that puts your benefit ahead of their own.
I do not accept meaningless replies.
I do not accept your terms. Fortunately the forums accept mine…
Odd, I’ve been in guardian-centric groups for dungeons (3 of 5) and ALL-Guard groups in the fractals… and those runs were a breeze. Embarassingly easy.
I run a very agressively group-buff oriented build rather than AH-uber-alles, so those group may have had better role-balance than people typically imagine. And at least one of them seemed content swap to a heal-then-dps weapon set-up when the other maniacics finally managed to bite off more than they could chew. But not having to ever stop to put someone back on their, much less actually rez anyone does sort of speed things along
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I will never understand such threads in which people seem to insist that they have the right to certain endgame items for almost nothing.
I can’t say that I’ve EVER seens someone claim they have the right to certain endgame items for almost nothing… except for poorly disguised attempts at strawman arguments by defenders of the status quo.
It doesn’t even show who is bidding and who is asking – it shows ONLY the people who couldn’t come to an agreement. It shows you the tiny dregs of failures left over afer all the successful deals take place. It tells you absolutely NOTHING about who is watching and the “watching and acting volume” is vastly greater than the “waiting inefectually” volume.
No.
I’m happy to have 1 character at terminal gear (BiS in all slots), one more within 1 slot of it, and puttering around to get and ascended amulet as soon as its possible to have one.
When I have the urge to level, I play an alt.
I’d be happy to see a new campaign and a seperate leveling path introduced, but I’d still be happy for the finish line for that prodcut to be 80 also.
I’ll maybe do some exploring of the class boxes… right after I get at least one ascened amulet and a permanent kharma buff to stick in it.
Given that they all grew 40-100% taller, I’ve come to the conclusion Orr is actually a lost colony of the Norn.
2. Don’t care. I’m not making this legendary to show-off to other people. I’m making this legendary because I set it as my own personal long-term goal for this game. It’s what motivates ME to play.
So you don’t see them as symbols then. No appreciation of anyone else’s, and no expectation of appreciation of yours.
Isaiah Cartwright’s Blog Post for context~
If you’ve been playing Guild Wars 2 in the month or so since launch, you’ve likely heard players talking about Legendary Weapons. What is a Legendary Weapon—and more importantly, how can you get one?
Legendary Weapons are the end result of an epic adventure in Guild Wars 2. You’ll travel all over, collecting items and amassing materials to build your Legendary Weapon.
How do you get started? Legendary Weapons are created in the Mystic Forge. We’ve kept the recipe a mystery so the community has a puzzle to figure out, but if you want some hints, many players have been posting their progress on forums. You’ll begin to see some ambitious players wielding Legendary Weapons in game very soon. If you’re more the figure-it-out-yourself type, you can finds hints as to how to craft your weapon in almost every area of Guild Wars 2—WvW, dungeons, dynamic events, crafting, and more—so keep your eyes peeled.
Let me explain some of the process. It all starts with a base weapon—these are the extremely rare exotic weapons. Once you’ve obtained your base weapon, you’ll need to present gifts to Zommoros, a powerful djinn who lives in Lion’s Arch. These gifts come from all over Tyria, and you’ll need different ones depending on what Legendary Weapon you’re trying to craft, so be ready to do some exploring.
From there, you’ll need to collect ore, wood, and high-level trophies. You’ll complete dungeons, battle in World vs. World, collect karma, and visit the Temple of Balthazar. Once you collect all of the necessary gifts, materials, and karma, you’re ready to craft your Legendary Weapon.
Legendary Weapons are an impressive meld of art and effects. They show off your accomplishments and allow you to change your character’s footprints, projectiles, and much more. They’re designed to stand out and show everyone that you are a true master of Guild Wars 2.
Let me just repeat that final statement for emphasis~
They’re designed to stand out and show everyone that you are a true master of Guild Wars 2.
Does anyone think that what we have in game right now hit that mark?
Don’t forget, there’s also many players who farm gold by just playing the game (dungeons) and buy the mats/precursors. Like me!
Is this “tainted?” Very early on I discovered optimal money-making runs in AC and CoF, and was able to grind those dungeons to make money and bought many of my materials.
I’m actually not done yet with a legendary (kitten you skill points and karma), but I feel like I put in the effort and dedication. When I get it, it will certainly be an achievement.
Two questions.
When you look around and see Legendaries in people’s hands right now, today… how many of them do you estimate were aquired by the methods similar to what you’re choosing to employ vs. how many of them do you suspect are heavily financed into existence?
Do you feel confident that you that when you do get yours, people looking at you will not have a similar chance of thinking you just bought your way to it?
Personal disdain for someone else’s playstyle doesn’t make the time and effort spent on it any less valid.
It sure as heck impacts the fruits of that effort being viewed with approval.
The game has always been pitched by ANet as being accommodating to multiple playstyles. Why would you be surprised that the market option exists, or disdain others for using it?
The GAME was pitched as accommodating multiple playstyles. LEGENDARIES were pitched as the summation of most or all of those playstyles – requiring adventuring in dungeons, open world play, harvesting, acquiring coin, monumental luck in either drops of Mystic Forge use, WvW, and crafting.
And now its clear only one – acquring coin – is actually necessary to sport the shiney.
Bit of an expectation gap there.
On an aside, please don’t assume to categorize me in John Smith’s (seemingly from-thin-air) 15% of players who enjoy making money. I never said I did.
Oh, I’d suspect that by whatever metric was used to generate that number, he thinks you’re behavior places you in part of that 15%. I have no opinion on the matter.
I want to contrast legendaries with another purely coin-based status symbol that does have some value to me when displayed by others – the Commander tag. Now I feel most tags being displayed in PvE areas are pathetic “look at me!”s from people I’d largely consider dorks without any further interaction to mitigate their faux pass, but when somebody turns on their tag and tries to herd cats out in the Mists, I try to pay attention. 100g to provide a visible rally point feels like some real dedication to playing WvW.
I might prefer that they introduce some new (perhaps differently shapped) commander tags as part of the new WvW rewards system, so I know the person has put in some sort of gameplay effort rather than maybe being a first-day newb-general who dropped 80 bucks in the gem store an hour ago, but the ones we have now have mostly been in the hands of sincere WvW players on my server at least.
No matter how you slice it, it takes some kind of work to produce a legendary. From where I stand, it’s no less impressive to do the work in the real world or carefully play the market, than to kill thousands of enemies for T6 fine mats.
And from where many of your fellow players stand (seemingly 85%) the type of effort involved in carefully playing the market doesn’t mean squat. “Impressive”? Neutrality is probably the nice end of the spectrum. Outright disgust is probably more common than apathy.
If 85% of your player base doesn’t find making gold fun, and Legendaries are cleary most easily acquired by making gold in vast quantities (indeed, in the most extreme case no other activity is required whatsoever), then is there any reason to think even 50% of your audience thinks they still represent any sort of laudible achievement?
So, they at least showcase you can make (or buy) gold… You have to wonder if the number of people who do think that waving one around IS a sign of accomplishment maps pretty closely to the 15% of the playerbase that John Smith has indicated think making money is fun.
The problem with saying "If the player obtained all of the components manually, that player has invested a large amount of time fighting a variety of enemies (T6 crafting mats) in a variety of settings (dungeon participation required). " lends them an aura of accomplishment is that having gone out and started that exact process, I simply DO NOT BELIEVE even a fraction of the many, many legendaries I see in Lion’s Arch each day were actually made that way.
People have called the entire Legendary system ‘tainted’… even moreso after it became clear that the finished product of the “epic journey” could be sold off in its entirety. While I don’t have quite that negative of an impression, its hard to view them as anything but irrelevant to the qualities that I look for in a player I want to associate with. Much the same as seeing a person in all Cultural Armor just makes me think “Hmm. Good at flipping I guess.” And intellectually I know that’s not a given – they might have dungeoned like dungeonoing was going on out of style, but its just hard for me to treat any coin-based status symbol as worthy of admiration.
I follow your distinction of Achivement vs. Dedication.. and have to ask. Did the manifesto video make you think displaying a Legendary would be that kind of measuring stick?
I think that they show signs of having been intended to be symbols of accomplishment, along the lines of the manifesto’s description of them being the capstone of an epic journey, but I think they have fallen far short of that for a number of reasons.
While I belive they should and do have acomponent of finacial accumen in their creation, that component was achieved by the need to purchase 100g of runestones. Specifically it provides a FIXED target.
The place were finacial accumen trumps all other considerations is the Gift of Fortune, where the thousands (plural) drops required can all be bought. In terms of actually harvesting these items personally, the goalposts haven’t really changed (well, lets not get into the rampant paranoia over dimishing returns/anti-bot code running amok on the open world). But as an opportunity to exercise wealth it’s hard not to feel that early adopters were given unreasonable advantage, sweeping up vast stocks of materials/mystic coins/ectos at a fractions of the cost a player faces now.
This is all in the context of loopholes in dungeon running being closed reducing the rate of gold being amassed and bots being eliminated, driving up material costs.
Also gouging a hole in the side of Legendary legedariness is the Godskull Weapons exploit, which is widely percieved as creating a huge before/after shift in the availability of precursors both for personal use and for sale.
The issue then becomes people who have their legendary want the braging rights and accolades due the difficulty of the accomplishment as it exists now, while the people working on them can’t help but think “bullkitten – you had it easy”.
(edited by Nike.2631)
Per our resident economist’s request 
I think whether or not legendaries represent an achievement is an interesting topic, but I don’t think buying some of the parts really changes it. If we want to have a discussion about that, it should be in a new thread.
The darker part of my humor calls that getting two redistributions for the price of one
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I spent some time (and real world dollars) exploring manipulating Mystic Coins- er, I mean accelerating the pace at which they reached a sensible equilibrium.
The experience told me a lot about how ridiculously deep supply runs versus what is visible in the TP window.
I think whether or not legendaries represent an achievement is an interesting topic, but I don’t think buying some of the parts really changes it. If we want to have a discussion about that, it should be in a new thread.
If I don’t start that thread myself, I’ll certainly meet you there
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On the topic of forced redistribution of wealth, I was hoping someone would point out that it doesn’t work. France, China and a myriad of other places have revolted due to income/wealth inequality, but this doesn’t really redistribute wealth.
I can’t say that I agree. The systems that come after may come to have virtually the same disparities between its members, but it’s pretty hard to argue that the DEAD have retained their wealth. The wealth changed hands, even if the new hands were simply the most ruthless folks still around to pick up the pieces.
Legendary weapons are supposed to take a lot of work and dedication.
That would mean squat to people if the first legendary hadn’t been crafted in 40 days (meaning no more than 80 of the mystic coins were earned directly by the person who made the world’s first), and it hadn’t gotten out there that a bugged recipie was responsible for introducing precursors by the bucketful with not one person who benefited getting banned.
Nobody wants it any easier than people strutting around with them now had it when they made theirs…
(edited by Nike.2631)
While I find it mildly irksome that trading on a large enough scale becomes the single most highly rewarded activity (by at least an order of magnitude) in what on the box looks like an adventuring game, I don’t think a progressive tax is really called for…
The game is largely fixing itself in the way ALL games that look like adventure games on the box do – the best stats a character can have simply cannot be bought with coin. The roll-out of Ascended gear is pretty obviously a reaction to the rise of the tradepost uber alles. And it has had the predictable “Oh noes, I don’t want to adventure to haz the bestest (adventuring) gear” response one would expect. And yet the roll out moves forward, expanding into yet another slot last month. Keep in mind that laurels are NOTHING NEW. They are precisely like mystic coins with one singular difference: you can’t buy them off of fools who place next to no value on their own time. If mystic coins had been properly locked down like that, there would probably be about 16 legendaries on all servers combined at this point – belonging to people who actually logged in and earned 230ish coins to make their clovers. What a different world THAT would be…
You can make a Legendary without buying anything on the TP. It just takes longer. I’m creeping forward towards mine just fine – while treating every trip to the TP like the excursion into hostile country that it is. However I don’t know that I’m all that eager to display a legendary – none of them will actually improve the aesthetics of my characters and they’re largely a magnet for contempt as the visible tokens of a utterly failed system of achievements. Nobody thinks having one is a sign that you’ve completed an “epic journey” other than one lap around the world, a couple long nights of jump puzzles, and a lot of back and forth between the bank and trading post. Only reason I’m still working on one is because my completionist urges look at that blank seal on the character select screen and call me to do battle with the omega-grind that is building one without buying your way to completion.
Still hoping legendary armor uses an entirely different acquistion scheme that cannot be short circuited by gobs of money. The hundered icy runestones I get – its nod to getting coin being a part of gameply. Being able to buy your way through the Gift of Fortune was just a disasterous piece of design.
(edited by Nike.2631)
It hurts my soul that it was easier to come here and type all that out in the OP than to mouse over the tasks for literaly 2 seconds.
http://www.forbes.com/forbes-400/list/
Where exactly does a “forced redistribution of wealth” take place for these people? Bill Gates’ wealth is actually bigger than the GDP of three quarters of all countries.
Heh. They get to live 1.5-2 times longer than the rest of us, but the Grenth always drops by eventually to have a little chat about ultimate equality.
False. In real life, forced redistribution of wealth never happens.
And here I thought the guillotine was invented for making cole-slaw. No, wait. It wasn’t.
Don’t worry, there’s been rather a lot of effort put into hushing up what the 99% occasionally do when they just get sick of their masters’ litter-box.
And I really don’t see how you can call a good old fashioned mugging anything other than wealth redistribution – including redistributing some to the medical system to clean up the aftermath. This comming from direct experience of the phenomena (I had less money at the end of the experience if you’re for one second thinking of making a joke out of that).
Ok. full stop, followed by sanity check.
The ability for the price of precursors to rise is not infinite. The ability to make gold IS infinite over time. The argument that one rate will not overtake the other is flatly untrue. There comes a point (and for several precursors I’d say we’ve already reached that point) where the average cost of creating a precursor via the Mystic Forge is less than the asking price of the item.
Of course. What you did not include in your reasoning however is that the average price to craft a precursor is also rising.
Other than the minor, nay- triffling, detail that I said EXACTLY THAT in my post.
Possibly you didn’t read that far
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The difference being that people post “hmm, that’s interesting” threads about ecto prices going up (and occasionally down) rather than flipping the kitten out they way they do over precurssors jumping 200g once a week. Oricalcum prices were falling until this patch, and lumber is often available for a copper over vendor, so I think those manufacturing costs are at worst rising at little more than the true inflation of this game.
Not terrible, but you’d also have to make sure that spirit weapons with this upgrade can’t take aggro (or they’d become infinite damage sink off-tanks).
Honestly what I’d like to see is Altruistic Healing live up to the name. Make the heals 25% stronger – but only proc off of boons granted to others, not yourself. Right now its more like Ulterior Motive Healing than any sort of altruism.
Kinda lame suggestion. Our healthpool is really low, link this flush of heal entirely on boon on other party members, will just kill the class on solo purposes without any kind of health flush\health pool compensation. (or we will just roll only monk focus builds lol)
Just pointing out that ANet seem perfectly comfortable with Battle Presence doing NOTHING for the solo player. Its a standard that could be extended to the most over-used trait in the class.
I’d be pleased as punch if they make good on their intentions to give all classes 5-6 strongly competitive builds strictly by enhancing the sub-par options, but in the end I expect they’ll have to knock a couple of percent of the effectivness off of Altruistic Healing and THEN bring the newly annointed alternatives up to that standard.
I changed the title to “Why do the rich continue earning wealth”. I attempt to stay pretty informal on the forums, because when I stayed terse it upset people. Another alternative would be to stop participating on the forums, my goal overall is to create a positive environment here.
I don’t think you changed the title to what you think you changed the title too… since there are now two threads named “Playing for the inflationary compensation”
Oops!
I totally agree Noerknhar, as a new player myself it’s inconceivable I will ever be able to afford a Legendary because I wasn’t able to exploit my way to large amounts of gold or abuse the MF to get easy pre-cursors.
Ok. full stop, followed by sanity check.
The ability for the price of precursors to rise is not infinite. The ability to make gold IS infinite over time. The argument that one rate will not overtake the other is flatly untrue. There comes a point (and for several precursors I’d say we’ve already reached that point) where the average cost of creating a precursor via the Mystic Forge is less than the asking price of the item. At that point you are not buying the precursor anymore – you are buying someone else’s RISK.
As I’ve said elsewhere there are only two possible conditions:
Or
Thats It. The end. If you are considering paying for it, you fear the risk. If you are not considering paying for it, you need to start spending that coin making your own attempts. Starting pretty much right away as general inflation is slowly raising the cost of the items needed to make attempts.
We have a third alternative that may appeal to the truely risk adverse, and that is to wait for ANet to step in and change the rules of the game. But right now the rules are pretty stark and clear. Buy one, or make one, but quit moaning that someone else has put a largely reasonable price tag on your FEAR.
(edited by Nike.2631)
And before anyone says John Smith has no sense of humor, I’ll point out this thread flagrantly violates the “no calling out” clause of these forums… yet has not only not been infracted/anhilated, but has actually produced a (perhaps tongue in cheek) response from the targeted Dev.
I kinda hope the other actively posting Devs give John just the teeniest bit of kitten about this in the break room tomorrow.
Abstracts are tiny, but summaries are not. In this case it’s the type of summary that details your plans for your research, not the summary afterwards.
Just to add that comment: You shouldn’t regard this terminology as universal for scholarly publications. The usage of “abstract”, “summary”, “extended abstract”, “short paper”, etc. varies greatly from discipline to discipline (and sometimes even within a discipline).
~MRA
I’m fairly certain in this instance Mr. Smith can demand that it conform to his standards before providing the grant. In this case the Golden Rule is literally true
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(edited by Nike.2631)
Oh, wait, here’s another mildly ironic type of fallacy.
The fallacy fallacy: You presumed that because a claim has been poorly argued, or a fallacy has been made, that the claim itself must be wrong.
I generally enjoy chatting in and around threads Mr. Smith has taken an interst in, but sometimes it is a shame that he really isn’t in that great of a position to expain his reasoning or observations sometimes. It makes them come out a bit more like sound bites or spin control than I think was his actual intent. Just a limitation of the media I think – so much of his job is handling what amounts to ANet’s state secrets.
Appeal to popular opinion (the majority believes that the economy is destroyed, so it must be true); begging the question (ArenaNet is doing nothing about the destroyed economy, so their market research should be doubted. This assumes that the economy is in fact destroyed); strawman argument (implying that the previous poster is motivated in their arguments by a desire to defend ArenaNet rather than debating in good faith); and argumentum ad hominem (fanboy accusation).
Did I get any of them?
As entertaining as I found that, I’ll mention two other entries from that site that might be relevant…
Tu quoque: You avoided having to engage with criticism by turning it back on the accuser – you answered criticism with criticism.
Appeal to authority: You said that because an authority thinks something, it must therefore be true.
The fallacies are flying fast and free today
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By I, I mean the game.
John Smith unveiled as incarnation of the GW2 economy 100% confirmed.
Wait, so John Smith is some A.I. construct that runs the GW2 economy?! OF COURSE! That explains his oddly generic name! It all fits! ALL GLORY TO THE JOHN SMITH!
Some of us in the know refer to him as Agent Smith.
Whoa, deja vu!
I’ve been acused of trolling for merely daring to suggest a build without 30 Valor/AH. The groupthink bound up in that one trait is insane. Yes, it’s good. Yes, I’ve run it. Frankly I find having 30 points tied up in Valor to be DULL. No, its not required to make an effective and fun Guardian. At this point AH has become full-on toxic to the class balance refinement of Guardians as a whole.
Honestly what I’d like to see is Altruistic Healing live up to the name. Make the heals 25% stronger – but only proc off of boons granted to others, not yourself. Right now its more like Ulterior Motive Healing than any sort of altruism.
If you read the whole thread you’ll see that people already do other paths (and if the staff was in one of those, it’ll already be on the tp or screen).
What about the risen king just north to arah dungeon? Does people farm that event? (at least not in my server). It also gives a big chest.
Just did that about an hour ago. Thre is no chest for killing him, just the regular chest that’s always in the back of the room wether the Eye is there or not.
The point of saying it is likely a random boss in a dungeon is that the random bosses show up only once out of several runs at most and are easily skipped. They simply have the least executed loot tables in the game.
As of right now investing in precursor has high reward with zero risk, this is not how it suppose to work.
The risk is in making one. The mistake is in allowing one you’ve made out into the market without personally seizing the (Black) Lion’s share of the value for yourself.
I would think our essential endgame currency are the ectoplasms, required in every exotic recipie and used by the stack-full for many, many endgame tasks.
They are creeping up, but not exactly explosively.
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