I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Kill all Charr you say? You have my axe!!
#rememberAscalon
Hey… we’ve got another one. Bring the kits around, they’re about to see a historical re-enactment… The part where we won.
I SOOO want a new fractal that’s playing the flip side of the Ascalon fractal – everyone turns into a human and you fight a series of battles falling back to the courtyard where you finally get a ‘kill as many as you can before you die’ event with endlessly escalating waves of Charr.
any visual indicator has aesthetic value. There will always be someone who wants it. Armor isnt really any different than a mount, in fact a great many people would be more upset by a mount than armor.
You are drawing an arbitrary line based on your own ideas about whats you personally think people should want.
Absolutely. I don’t pretend otherwise. I am describing a request for change that would please/satisfy me and whatever fraction of the playerbase is like me. Notice how I am NOT throwing around imaginary statistics like “We all want” or “The majority feel” or any of that silliness . (I do occasionally use the indefinite ‘some’.)
In THIS game armor has been behind specific content many times, this game always said that cosmetics was an endgame focus. They have ALWAYS said that armor/weapons would be how players showed mastery (original spvp, legendaries, dungeon armor) Anyone who thought this game was designed to have armor/weapons be a guarantee, was told the opposite by anet.
And in THIS game they’re tried time and again to make rewards available through multiple playmodes (not playstyles, modes) — specifically in regards to armor & weapons skins, replicating dungeon armor skins as sPvP rewards without replicating the dungeon rare crafting recipes for example. You don’t see a sustained hue and cry over sPvP not getting recipes, but skins? Skins matter .
Well, I don’t think Glyph need “attunment”. In a way, this is just an inscription that you cast and have an effect. I think it’s better not to be fooled by how it work on the elementalist which is a totally different profession.
Well, in this game “acts differently depending on what attunement you are in” is what defines glyphs. Otherwise they’d be indistinguishable from shouts.
As for “aspect”, this is just a guess but I think it will be a kind of pet that are specific to the druid (the druid losing access to the current ranger’s pet). This way :
- We get new pets (Yeah!!!), we get new pet skills.
- Swaping aspect proc pet swaps effect (Yeah!!!).
- Aspect can do things that current pets can’t (like passively granting a buff around him).
- We could finally be free of these sorry skills that we can’t control and hurt our gameplay.
- Anet dodge the necessary rework of the pet UI.
…This seem to work so well, that I have a feeling that we will end up with this.
Other than the tiny detail that we’ve already seen a druid accompanied by a standard pet. Hopefully we’ll both know by the end of the week.
One of the huge knocks against the Tempest is you have to stay in a single attunement long enough for it to recharge to access your overload. In the process you end up losing tons of skill casts you would have had with a stock Elementalist’s more free flowing cycling of attunements.
What if the Tempest’s first minor trait also gave universal, all-weapon-skills 20% cooldown reduction? Or weapon skills cooldown reduction based on the number of your attunements that are fully charged and ready so that ‘settling into’ a single attunement after a quick rotation grants a slowly stacking weapons skill cooldown buff as your other attunements recharge.
Either way, it makes staying in one attunement far less painful and is structured to work with any of the weapons available to the Elite Spec, and helps the Tempest work as a caster who prefers to hold their ground in one attunement, eventually preparing their overload, rather than the free cycling (but slower individual cooldowns) of the traditional Elemetalist gameplay.
Actually, if I were designing “Glyphs for Rangers” I’d make the benefit depend on what family of pet you have out. An avians effect, a canines effect, etc. Pet family is basically attunement for Rangers.
Arena net please add other God’s regalias. I really wait for Grenth, Lyssa, Melandru and Kormir Regalias. I think lot of Gw1 players want it after, we’re get Balthazar’s and Dwayna’s.
Um… is there any doubt, and I mean ANNNNYYY doubt, that they are going to keep releasing more divine regalia outfits?
Also, Charr are much more steam-era Romans than the noble tribal-savages that are in the Horde. It’s a refreshing distinction, actually.
I usually describe Charr culture as “Klingons without the %*&@$ing stupid. Not so much a ‘warrior culture’ as a ‘military culture’ that respects logistics and technical know-how, and appreciates that without ranchers, nobody fights… Now pass me some meat!”
I like them quite a bit and the non-human posture is a significant’ plus in my eyes.
Yeah, honestly it’d just make alot more sense to role the Strength In Numbers and Shield Master trait into one. Have the Trait grant 150 Toughness to the party and reduce Shield CD by 20%, which would be perfect for the party protector playstyle. No need for that selfish 180 Toughness nonsense that that you are never going to take over protecting your allies all with 150 Toughness, if you are attempting to guard them, which is the only time you’d use a Shield instead of a Focus anyway in PvE.
This would open up a Trait spot that could be used to fix some of our other issues instead, too.
This. This very much indeed.
An you can only do it six times if that the title you want. Having it all is having it all, and can take the same amount of effort/grind whether the rewards are titles, riding-dolyaks, or armor skins. If anything a title for doing it 18 times is more prestigious than three sets of armor because you can display the title proving you’ve finished the raid rewards cycle without having to swap characters twice .
There isn’t even necessarily a strict code of behavior or culture in each race. I remember a Norn healer (NPC in Hoelbrak) who has chosen a path VERY different than most, but it’s her skill, it’s her passion, and she does it anyway.
I can’t see that as being even remotely out of character for a Norn. They are all about having a calling…
“So, Horreg Herb-grinder, tell me of your legend. ((snicker))”
“I slay disease. I undo poison. I defeat suffering and deny death. My greatest battles have spanned weeks-unending and I have never waivered in that struggle. My rivers are your blood and my battlefield is your very flesh. I have held the lives of thousands in my hands and every tale they have lived to tell is another voice lifted to sing of the lasting honor of my legend! Now tell me of your deeds, hunter…”
Sure. Do you understand the similarity that you have to do it 18 times to get the final reward?
There is no MMO universe where making non-human races look and act more human is a good thing. We get FAR too many watered down pseudo-humans as it is.
No you won’t be. If it’s legendary armor you will run the content multiple times to get more than 1 sets. If it’s a title you won’t. That’s why armor is more important than a title. Armor has way more replay value than a title.
Than one title sure. But you can just as easily create titles for 1st success, 6th success (equivalent to one armor set), 12th success (equivalent to two sets) and 18th success (equivalent to the almighty 3 full sets… ooo, aaah!).
And that doesn’t look to you like a silly/boring grind which is exactly what we need to reduce?
Wuh- wait. Didn’t you just tell me they should string out raiding by making you do it at least 18 times to get all the armor??! How is that not “a silly/boring grind”? Repeating raid content for progressive rewards is repeating it for progressive rewards.
No you won’t be. If it’s legendary armor you will run the content multiple times to get more than 1 sets. If it’s a title you won’t. That’s why armor is more important than a title. Armor has way more replay value than a title.
Than one title sure. But you can just as easily create titles for 1st success, 6th success (equivalent to one armor set), 12th success (equivalent to two sets) and 18th success (equivalent to the almighty 3 full sets… ooo, aaah!).
If you think that just titles are enough motivation to play content in any video game then I have nothing to say on this other than we will get a dead game very soon if they ever did that.
Are you familiar with City of Heroes? ‘Cause man, let me tell you, Badge Hunting was a thing. A highly competitive thing. Like, makes the frenzy of people fighting for top AP’s in this game look like some sort of super tranquil meditation retreat. If you aren’t familiar with it, imagine being able to inspect another character, only what you are inspecting is their entire array of achievements in condensed icon form. When you decided to swing your junk in that game there was a whole stack of checkmarks that revealed exactly which, what, and how many of the raids you’d mastered… along with pretty much every other activity in the game. No alternate methods, 100% verifiable on the spot.
Ohoni, let me get this straight, forgive me if I’m misinterpreting, but the rest of the game is being devalued because a game mode is being introduced with its own unique value? Mind you, you can’t acquire any of the unique values any other game modes have from this specific game mode.
“My gold ring is worth less to me because my friend has gold earrings!”
This feels kind of selfish to me.
Actually that almost exactly what people who want exclusive rewards are saying.
“I value this visual flourish NOT because of its visual appeal but because it stands for my accomplishment. If other people have it for any other reason that reduces its value.”
…And I agree — if it’s only purpose is to be a marker of accomplishment, handing it out other ways reduces its value as a marker. See buying Legendaries. Despite their stated purpose in the game as “a testament to your mastery of all aspects of play” they are MEANINGLESS as a marker of game-wide expertise because you can buy them through RMT with zero play expertise.
But skins — armor skins in particular — also have aesthetic value and there are people who would treasure them because of what they look like rather than their scarcity. I’m all for scarce and visible rewards for raiders. I’d just rather that reward not be delivered in the form of armor skins. I’d like to see a giant riding-battle-dolyak you can mount up on using the same tech as the riding broom item (what? Its a Dolyak, they aren’t any faster than moving on foot…) that gets progressively more ornate armor as you clear tiers of accomplishments through repeatedly succeeding on the raids or over coming additional side-challenges. Something GENUINELY UNIQUE for raiders without boxing up and partitioning a set of armor skins solely for their use.
Seriously. Take the Battle-Dolyak. Ride it right thought the middle of Lion’s Arch to the ’ooo’s and ’ahhh’s of awestruck newbs. It’s awesome. There can be raid armor skins too, but make those work like dungeon skins with a means of access for sPvP players.
(and maybe WvW, which remains screwed out of just about all cosmetic rewards)
The average rate or reward is far lower than you think. Really, its as simple as that. Adjust your expectations accordingly.
ANY creature that walks on it’s hind legs DOES NOT have a hunch unless they have a physical deformity.
Tyrannosaurus Rex disagrees (and eats the kitten clown-dog ). Any biped leans forward proportionate to the counterbalance of their tail. Yes, Charr tails should probably be a bit larger for their at-rest standing posture. But even humans appear to hunch forward in various fighting stances.
…Besides, we all know the Charr ‘skeleton’ used in animating this game is the same as/was designed for the Tengu…
After reading this I just keep imagining a Charr soldier talking to an allied human in the trenches… “Burn me, Human! Get your head down! You trying to get it shot off sticking it up like that?” X:3 (<- four horns cat-smiley)
Ok, now I want Charr emoji for this board.
I’d agree all of that is true as the Dragonhunter appeared in the first BWE. Hopefully we’ll see suggestions and straight up buffs incorporated until what’s pushed to Live on October 23 has some potential to be competitive.
Its a long march to get there but the changes Karl mentioned were at least pointed in the right direction.
Accepting a set of term makes them your terms. Arguing for a set of terms DEFINITELY makes them your terms . It doesn’t matter if your justification is naked self interest or enlightened self interest. We are ALL arguing for something that makes us happy. There’s no moral high ground defending the status quo or the Dev’s proposal. There IS practical high ground in that siding with the plan is a lot easier than coming up with an alternative compelling enough to get them to shift their plan. And on the whole I think the people asking for a change of course are NOT doing a good job of formulating a compelling argument for change or a compelling model of what to change too.
Which really makes me wonder why people in favor of the current plan are so defensive of it. “I’d like skins to not be locked behind raiding” repeated over and over for 20 pages is NOT going to make them change their minds. It’ll take a LOT more carefully presented reasoning that’s just not going on in this thread. Which is why I asked Ohoni what their endgame was, because at this point continued posting in this thread has nothing to do with actually achieving their desired outcome.
I bought a few of the goodies during the anniversary. I decided I’d get the dragon’s shadow gloves and for 50 gems more put the other two pieces in my locker against future inspiration (unlikely, but at 50 gems, I’m willing to impulse buy). Got the cheap full makeover kit because I know I use those from time to time. Bought a cheap watchwork pick early on and kinda wish I’d gotten 2. boght the cheap BL Keys, some dyes, the usual miscellany. Not an amazing sale, but still useful.
Would have bought the light zodiac armor as I’ve FINALLY found a use for it but oh well, there will be more sales.
I favor gold trim, but it’s you’re looking for suuuuper-white a few hints of faint blue (either the glint’s or electro versions) goes a long way towards making you look like you’ve got overexposed highlighting.
I guess you haven’t gotten to the part where the Tribunes are having a cat fight over which is the best- plastic bags, cardboard boxes or laser pointers. The Iron Legion prefers laser pointers, of course. Technology and well.. lasers. The Blood Legion prefers plastic bags since they make the most noise when you attack them in the dead of night. Ash Legion prefers cardboard boxes because they make the best places to set up an ambush. You as the player must settle these differences and pick the best. I went with laser pointers. It was a tough choice though as the case for cardboard boxes was pretty compelling.
You are officially invited to my warband.
I am all for good tutorials. One that’ triggered by not having logged in since the traits-specializations change over is a GREAT idea.
Truth is it really boils down to wanting everything on ones own terms.
Absolutely. As long as you realize that’s true of EVERYONE participating in this discussion .
We’re actively reading and participating in this thread to let players know we understand they have concerns about the event, to gather as much consensus about the concerns as possible, and to use that information to plan future events.
Alternatively you could produce a blog post/write up that creates some accountability on ArenaNet’s part by acknowledging what you’ve learned from this episode and our feedback and what mistakes you won’t be pushing to Live servers in the future because of that insight. That’s right, actually publically commit to doing better in the future.
My problem with this event isn’t the problems with the event but that the event itself is the product of flawed testing procedures that keep producing bad events. Its not the mistakes, its that we keep seeing the same mistakes played out over and over. Specifically the mistake that the designers expect players to do anything other than pursue the optimum path to rewards. You need to assign or hire someone on your in-house testing group to play devil’s advocate, to look at each new scenario and say “I’m not here to follow the script as you envision it, I’m here to see if I can break the script for better than intended rewards.” This kind of ‘hostile testing’ is essential to not letting these sorts of easily manipulated and abused scenarios make it out into the wild.
You’ve got an opportunity to turn a black eye into proof that ArenaNet can own up to its mistakes and become a better studio for it. Please do.
So, what existing specs can maintain range?
Huh. Unstickied… without a fresh update from the designer.
What’s crap is Spirit Weapons. Tbh, AI shouldn’t even exist in this game.
The obvious punch-line to that joke is “It doesn’t.”
But Necro minions have gotten better so if, as a starting point, spirit weapons were classed as minions and lasted until killed and started cooling down as soon as they were summoned we’d at least be moving in the direction of useable. Still a long march to being competitive, but progress is progress.
I think the underlying question at work is “can the particular type of reward that is armor skins please not be used for raids or not be exclusively accessible through raids?” Nothing any more elaborate than that. People who like to customize their appearance and/or collect skins do not closely correlate to the raiding outlook. There’s overlap, but they’re not at all the same.
Should raids have rewards? Yes, setting them up sucks and succeeding at them takes a specific skill set that likes to be recognized. They should have rewards. Possibly even unique rewards.
Does the reward have to be an armor skin to be desirable? No. Titles and Minis are also immediately visible in-game and verifiable ways of announcing “I’m an at least marginally competent raider.” Cosmetic items like infinite tonics of the raid’s boss or new pseudo-mounts like the riding broom could be used as flags for raid completion. There are things MUCH more visible than armor that could be used to proclaim your success.
If armors skins are amongst the raid rewards, do they have to be exclusive to raids? No. Like Dungeon skins, its not unreasonable to allow the other game modes a way to access armor and weapons skins while NOT giving an alternative route to related titles like “Dungeon Master”. If there are infinite raid boss tonics, they’d also be ONLY accessible through the raid. No one’s saying the Raiders shouldn’t have flags, only that armor skins are not something that needs to be restricted that way.
This isn’t an issue of skill requirement or reward vs. effort. The alternative methods of acquisition can be just as time consuming and just as demanding of skill as any raid — there’s no hand outs going on here. No “slippery slope of communism.” But if we are going to have rewards that signify ANY particular brand of excellence or persistence be it Raiding or 1,000 wins in Southsun Survival, do those reward have to be armor skins?
No. They really don’t.
You know, I do wonder why it is anyone would have more than 10 characters. You’ll have a male and female of each race, and you’ll also have at least one of every class. If you want a different playstyle, just buy a different gear set.
I guess I can understand having a key farmer, or extra slots to farm silver doubloons…
Duh, male and female of every race and every armor weight!
All the shiny!!
I’m deep in the camp of people that think the Dragonhunter can be adjusted to something really solid and fun before HoT launches… and I’m also completely on board that this mechanic NEEDS to not be positioned as a minor trait. Moving it to an optional position helps reveal the values of the naked long bow (and that the coefficients may be a bit low) and promotes greater variety within DH builds by not being a dead slot for all-melee Dragonhunter-trappers.
I walked right over a hero point yesterday and only realized it because another player was fighting there – the combination of the indistinct icon with a circle of large stones on the map made the resulting smudge completely unrecognizable.
I have 22 slots, 20 in use. A bit over half are 80s (all classes, a couple duplicates for the classes I find really fun). I’m leveling a thief specifically to go perma-daredevil.
But after we get mastery tracks a lot of my 80s are going to fill in their map completion. RIght now I’m holding off on most of my 80s because the XP just evaporates ATM.
I’m leveling some alts and I’ve seen tons of folks in the lower level zones that I’m used to thinking of as empty. Purely anecdotal, but my impression is there’s quite a bit more non-boss open world activity going on.
“Balanced” is a particular kind of output from the metrics. Metrics we’ll never see . And central to that output is when players of similar skill clash, one of them loses around half the time. Most players think ‘balanced’ means they win 90% of the time because they are obviously that much more skillful than anyone else
.
And I find the use of ‘viable’ when discussing the effectiveness of a build particularly repulsive because its a binary term (alive/dead) being deliberately misused to try and drive a sense of false urgency. There is a spectrum. There are shades. Builds and their elements are more-or-less competitive, not all-or-nothing viable.
The threads that are trying to do good for the Guardian in general and Dragonhunter in particular are looking for ways to tune its competiveness upward, not looking for a magical viable/non-viable light switch. There is simply never going to be a moment where there’s a loud click and it goes from “dead” to “alive”. Especially in pure theory-craft like we’re having to do here while we wait for the next round of real testing.
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Not with those absurd cooldowns.
And there lies a point worth negotiating over . I agree completely. And in fact if the goal is to wean people off of Renewed Focus, then shorter cooldowns for virtues are better than increasing their potency. That would make RF’s reset aspect less crucial to being able to use the active then get the passive back into play ASAP.
I believe the official drop rate is “1-in-You won’t get what you’re looking for in 4 days”.
Its really not sinking in that there being a cast time on the Virtues is non-negotiable, is it? We’re not gonna throw a spear mid channel, we’re not gonna sprout wings mid-channel, and we’re not raising a curtain of missile-be-gone mid-channel.
Its pretty obvious they absolutely want that cast time there and they want the new virtues to not synergize with Renewed Focus. So the real bargaining to be done revolves around “are the alternative virtues’ effects good enough to offset the casting time handicap?”
Why can’t both happen? There not a universal zero-sum “rune budget” where serving one group blocks another.
After the propagation of skill types to new classes its probably time for a whole wave of new rune sets.
2 weeks, on the front page the whole time. Anet has yet to acknowledge this.
ANet has that weird corporate philosophy that admitting any mistake ever will somehow instantly bring about the demise of the whole company instead of what it actually does, building a sense of camaraderie and faith between company and customers.
I like how 96 hours of play and the absolute knowledge that there are changes on the way provides such bedrock for the fact crowd. Bonus points for working “viable” in there as if it isn’t a floating bar.
What if they changed Traps into Marks would that help?
Marks are visible to the enemy before being triggered. I don’t see that as big plus.
Also, why dose the auto-attack on ranged weapons lack a chain attack?
That’s not uncommon for ranged weapons and is part of the overall GW2 Paradigm that “ranged combat should suck so they all get in and mix it up in melee” that every ranged build struggles against.
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The lead designer of the Guardian have yet to “Fix” Spirit weapons and that is after 3 years of hope. I don’t know if there is anyone who use spirit weapons seriously anymore or even could dream of a time when they can be used.
Have you tried them at low level (20’s)? I’ve watched them solo Veterans. And they basically auto-taunt. I can grind a critter down to half health and a spirit sword will take agro with 1 swing. It’s not they’re never good, it’s that they don’t scale correctly with level. I don’t know where the curve breaks down or why Karl hasn’t done any visible tinkering with them, but to be honest, ANet doesn’t seem to have very good luck with pet AI/stats of any sort… Spirit weapons may be a symptom of a larger problem.
They got rid of Tome of Courage and replace it with Signet of Courage. I can’t even understand how that went through.
See the new system for how hero points are used to unlock skills? See how every profession has exactly 5 skill lines and everything fits into them? That’s how it went through. The tomes had to go and new skills had to be plucked from the wreckage of the old tomes to fit the new paradigm. I like healing builds and I still agree the new signet is garbage with its current numbers, but how it happened really isn’t that hard to follow. You can basically peek under the hood and see “rushed job” stamped all over it.
Everything we have seen so far is a disaster with the new Specialization.
Ooo. Dramatic . Would you consider the changes being made a disaster? ‘Cause those are part of the Espec too and I think they’re moving the right direction myself.
From casting time on Virtues
“How can we get them stop using RF on every build…?”
mixing a range weapon with close quarter utilities
So, are you running bow/scepter a lot, or do you have a melee load-out in the other weapon slots? Just checking.
and the same utility’s are terrible compared with what we have currently.
You do realize that traps are the one aspect of the Dragonhunter that hasn’t had it’s revamp since the initial presentation revealed yet, right?
I will admit this have been beta data, and as we know that is very likely to change and they have even announced some changes that look promising however.
Ah, realism. Then lets be realistic — it’s not going to change enough to be what you want, but there hope it will change enough to produce some solidly competitive builds in the hands of people who want to make something with the tools that are being offered.
I will not hold my breath waiting for something to change as i have been disappointed to many times with the decision the team has taken on Guardian and i would not even be surprised if the whole specialization together with traps turn out to be Spirit weapons 2.0.
With ya there. I’m just as baffled that they haven’t tried something to improve spirit weapons. To me if you’re gonna have a 6 month balance pass cycle, those cycles need to be comprehensive and Guardian (and every other profession) has had issues left on the back burner for more than a year at a time.
We’re getting the Dragonhunter trait line added to our box of tools. The “scrap and start over” cries are NOT going to carry the day, so lets hope instead they take some of the countless ideas put forward for making the effectiveness commiserate with the downside (casting time on virtues, interpreted-by-moving skills on the bows, underpowered ‘old style’ traits, cast time-&-arm time traps with zero range) so that launch day (or soon after, sad but possible) we get an Espec line that has some parts and pieces that can be fashioned into a competitive whole after theory craft finally turns into real build testing.
Ohoni,
While I’ve certainly had days of explaining to my fellow raiders in other games that there is exactly ZERO reason to treat raiders’ play time as uniquely superior to any other player’s time spent logged in. That in fact raids can be a fiercely negative drain on playerbase size as drama surrounding raids can take whole swaths of players out of the game at the same time. I’ve waxed poetic that most raid loot isn’t there to reward more skilled play (because you can challenge a solo player just as much) but to tie a pork chop around the kid’s neck so the dog will play with them because setting up raids is simply one of the most tedious activities in all of online gaming. That raiders rarely are in it for the challenge and are mostly using the content because they have to to pursue the infinitely more widespread goal of character advancement, which is why the moment a raid no longer offers apex rewards its dropped like a hot rock.
…So, I’ve got to ask you…
Who are you talking to?
You’re arguing with players who have little stake and even less control over the matter, many of whom will categorically reject ANY attempt to change their outlook. I promise the content-design Devs aren’t looking at these longwinded exchanges like there’s something they haven’t heard a hundred and seventy times before because its a core discussion of their whole profession, the kind of thing you take company trips to attend seminars about 1-2 times a year.
You’ve sunk a lot of time into this. What do you see as your endgame? Because honestly I don’t see one to be achieved here other than time sink and writing exercise. And this is coming from someone who largely AGREES WITH YOU.
I sincerely encourage you to pack it in… for the moment. This die is cast. The next real opportunity for change isn’t going to come until the raids are actually in people’s hands and you can make a case based on experiences rather than predictions.
Well, I’m enjoying slicing and dicing on my S/D thief.
Found another area where a bug-fix finally getting pushed through would help make Traps and Dragonhunters more appealing:
Super Speed needs to actually WORK. So that Runes of the Trapper 4 piece set bonus works. So that Dragonhunters using them work better .
If they tweak the auto attack to give chain/perma cripple under more circumstances than it already provides you will never hear the end of the other ranged-kite classes complaining about how much better the DH is than them . x1 vs x0.5 speed is WAY better than x1.25 vs. x1. especially since that cripple is essentially pulsing and thus impossible to meaningfully cleanse.
Also, Runes of the Trapper.
(Heh, Par-Parity… Etymology is fun!)
You didn’t really quit, did you.
And no, that’s NOT a question.
Caladbolg needs to be an cosmetic item you mount in the guild hall after taking down Dark Trehearne.
And Trehearn needs to be replaced (along with the whole Pact) by a war council of the Three Orders leaders. Having three veteran political leaders with a blatantly common purpose act like 10-year olds squabbling in a sandbox so we have to bring the leafy messiah was embarrassing in the extreme.
(edited by Nike.2631)
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