You know your on the defensive when you have to pick apart a post line by line to try and break up the argument.
If you liked the mechanics and the new map (there is only one, copied three times, in case you didn’t notice) then that was your opinion at the time. So far, that opinion (based on the numbers I don’t see in wvw compared to before the new map came out) appears to have been the wrong one as far as others enjoying the game mode is concerned.
I applied but it seems mostly large T1 guilds were accepted for the testing. It’s a shame that they either didn’t state their views well enough to get anything changed and we ended up with a map that appears to be deeply unpopular, or they were blinded by having large numbers in the map and didn’t stop to consider the majority of players who don’t play on queued servers.
I’m not closed to others having opinions, but you might want to look in the mirror in that respect.
If you really think the new map is a success, then I can’t help you. We’ll just have to agree to disagree.
So, shiny new maps for wvw- no draw to them, everyone playing pve.
Three weeks (or whatever) later, and population in those lovely shiny new maps on most servers still tiny.
Most players have limited time and want some action, not wondering around pvd or just wandering around doing nothing useful for rubbish rewards. If they want pvd they can go EoTM, although that has more action now than most BL…
Now if only they had reward tracks in wvw, be able to use autoloot (I wonder which bright spark came up with ‘nah, they don’t need it in wvw, dying and seeing all those loot bags makes it more fun for them’, using the new skills and being able to glide, etc.
New BL map feels more like something that was a concept map in the early stages of development for the jungle maps or a missed map after SW rather than something designed by wvw types for wvw players.
Devon thinks rewards are fine in wvw (obviously based on t1 feedback or EoTM). I got 10 times as much loot standing in a jungle map and 100 times the experience compared to anything I can get in wvw.
Why would I give useful info ? Useful info has been plastered all over the WvW forums some of which I have given. The thread topic is a question, I answered that question, providing any meaningful info at this point is moot, they will do whatever they want to do without regard of what the players are asking for or warning against. They proved this when they let none WvW players test the map because they were streamers over the people who could have actually given proper feedback on our behalf. But ya let’s let Doc Got Game and his casual minions who spend most of their time playing other games or PvE’ing test the WvW map because that will surely help provide real feedback.
I cannot speak to the others you personally attack but, I am a primary WvWer, and not a streamer. My guild only has 2 who stream, they do it for fun. 60 of us tested the map.
You are speaking about things that you know absolutely nothing about.
When you refuse to offer productive feedback, even when asked, all that suggest to me is that you do not honestly care about the game, it’s, state, or possibly improving it.
Re-read what I post, you and your friends were not the only ones there and judging by your posts in the past I have a hard time finding you would have given any productive feedback.
What does arenas and GvG have to do with WvW, see Chaba’s response. Lastly once again the topic is a question, the question was answered. If you don’t like my answer that is your prerogative but try to realize not everyone has a carbon copy answer that you will agree with which means all answers or opinions are valid.
I never mention taking umbridge with your answer to the direct question of the threads title. I simply corrected you on your misinformation you posted about who was or was not invited.
I’m glad we finally established that 60 people from your guild tested the map.
Now we know who to blame for the terrible map- or did your feedback get completely ignored like anyone else who said anything other than ‘my god, how great this map is for wvw’?
Perhaps therein lies the problem- they invited a huge guild to test the map without giving any thought to smaller worlds or smaller coverage.
Random has posted a lot of feedback, and the post before the one you highlighted detailed exactly what has happened.
No amount of ‘your opinion doesn’t matter’ and ‘your opinion doesn’t reflect the majority’ (who says? you? that’s just expressing a non-factual opinion at the same level) will cover up the bare fact, which is that for most servers (apart from yours, apparently, but then again you helped test it..) the new BL delivered the exact opposite of what attracted players to wvw, and as a result they are dead.
Trying to cover that up and make it seem like everything is fine when one person posts a video of a 5 man ‘raid’ in a BL just reeks of desperation.
You and yours should have applied to be ones to test it. Seems to me your argument is that you failed to even try, since you failed to apply to test it, then cry about it later. Perhaps you should have been a little les talk, and a lot more action, when it comes to this issue.
By the way, since your quitting, can I have your stuff?
Applied, but since I have a ‘chequered’ posting history (ie, Anet forum mods delete and ‘moderate’ my posts as I am quite forthright in my opinions) I wasn’t accepted.
Maybe those that beta tested should have been more vocal in their objections and made their points of view more forcibly known at the time, then we wouldn’t have this mess?
Perhaps a lot less talk and a lot more action from the beta testers?
It’s funny how the main defence is now that anyone who doesn’t like it is ‘crying’ about it. We’re not ‘crying’ about it, we are expressing our opinion about it, which is that we don’t like it.
I’m sorry that you felt so upset by my post (cried about it?) that you felt you needed to divert from the purpose of the thread and try and discredit me.
Can’t remember saying I was quitting the game in any of my posts.
Love the new map and the new mechanics, it’s a new thing that allows me to get all kitteny trying to figure out all the nifty angles and tricky things to do…the old map map was old and used up. it’s new and no way in hell do I want the same old crusty bl back.
So, it looks good and has some pve mechanics and gimmicks in it.
And there was me thinking wvw was about, well, world vs world in epic battles and smaller battles, when all along apparently it’s just a pretty map to look at and figure out how to get around in…
Why would I give useful info ? Useful info has been plastered all over the WvW forums some of which I have given. The thread topic is a question, I answered that question, providing any meaningful info at this point is moot, they will do whatever they want to do without regard of what the players are asking for or warning against. They proved this when they let none WvW players test the map because they were streamers over the people who could have actually given proper feedback on our behalf. But ya let’s let Doc Got Game and his casual minions who spend most of their time playing other games or PvE’ing test the WvW map because that will surely help provide real feedback.
I cannot speak to the others you personally attack but, I am a primary WvWer, and not a streamer. My guild only has 2 who stream, they do it for fun. 60 of us tested the map.
You are speaking about things that you know absolutely nothing about.
When you refuse to offer productive feedback, even when asked, all that suggest to me is that you do not honestly care about the game, it’s, state, or possibly improving it.
Re-read what I post, you and your friends were not the only ones there and judging by your posts in the past I have a hard time finding you would have given any productive feedback.
What does arenas and GvG have to do with WvW, see Chaba’s response. Lastly once again the topic is a question, the question was answered. If you don’t like my answer that is your prerogative but try to realize not everyone has a carbon copy answer that you will agree with which means all answers or opinions are valid.
I never mention taking umbridge with your answer to the direct question of the threads title. I simply corrected you on your misinformation you posted about who was or was not invited.
I’m glad we finally established that 60 people from your guild tested the map.
Now we know who to blame for the terrible map- or did your feedback get completely ignored like anyone else who said anything other than ‘my god, how great this map is for wvw’?
Perhaps therein lies the problem- they invited a huge guild to test the map without giving any thought to smaller worlds or smaller coverage.
Random has posted a lot of feedback, and the post before the one you highlighted detailed exactly what has happened.
No amount of ‘your opinion doesn’t matter’ and ‘your opinion doesn’t reflect the majority’ (who says? you? that’s just expressing a non-factual opinion at the same level) will cover up the bare fact, which is that for most servers (apart from yours, apparently, but then again you helped test it..) the new BL delivered the exact opposite of what attracted players to wvw, and as a result they are dead.
Trying to cover that up and make it seem like everything is fine when one person posts a video of a 5 man ‘raid’ in a BL just reeks of desperation.
Solo roaming? Yep, alive and well in all BL maps. You will wonder around, and be all on your own, the very definition of ‘solo’ and roaming’.
Take any class you like, any build- in fact, don’t bother with armor at all, as the likelihood is that you will fall asleep from boredom long before you see any enemy players.
As for the proposal for more pve, or pve events in wvw, please go back to the jungle. The last thing wvw needs is more pve or pve like gimmicks – what it needs are places where people can find each other to fight, not run around some convoluted map wondering if they will ever see any humans to fight.
Looks like you had fun.
Funny thing is that everyone swears up and down that no one every uses the BLs. Glad to see my tier is not the only ones who do.
Wow! A whole 5 people taking on another five for 15 minutes on one BL!
Yippee!
Proves the game mode isn’t dead. Right? Right?
Those huge guild raids, 5v4 and a pug!
If you think 5 people fighting 5 people means that wvw is healthy and the Desert(ed) BL is anything other than a graveyard then there isn’t much we can do for you.
Next time make a video with all the running around seeing no one, pvd, and the people in map chat coming on, seeing nothing and no one and logging out.
Better not recruit another player- you be outnumbering the enemies by 20% then.
Had worked our way up to a few boosts and had guild catapults going, no left over influence.
Can Pope tell me how I go about gaining influence and getting guild catapults now? Bear in mind we had these before, don’t play pve, and don’t have enough players to trigger and complete guild missions (and not interested if they are pve based).
As I see it the new guild system is just one big gate, much like the rest of the H0T expansion (with a nice bugged to hell story at the end).
If you are a small wvw guild, just forget about ever having a decent guild hall or a War Room or a scribe of sufficient level (guess what? they might leave after you boost them, then what?), then you don’t have to do quite so much pve.
You will no longer be able to function as well as a wvw guild, but Anet don’t care.
Not having these fixed immediately shows how little attention is paid to wvw. I mean, the one thing that pops up in your face every day in wvw is the list of dailies- and they can’t even be bothered to fix the glaring issues with that.
Maybe they are struggling with what to replace it with, so how about:
Kill a champ or lord or veteran in EoTM.
Cap one of anything anywhere.
There, problem solved.
I think I estimated originally 25-30 days for them to do anything, starting to think that spread was way too low and should have been months not days.
If they are ignoring something so basic in wvw there is little hope of them addressing the much bigger issues (like the majority of people not playing on the new maps – as per the q’s seen on EB and no one on the Desert(ed) BL maps on many servers).
Snipers aren’t that bad if you have any room, or if there isn’t a bunch of them with a vet in. As a light armor user they can be a real pain, especially as they mostly ignore phantasms and always seem to target you.
The real pain is the mushrooms, that leap on you, cripple you, then blast on your head, making it impossible to dodge or get away when all you want to do is get back to the area you just fell from or just missed the 987th JP section on whilst trying to fight a champ in an enclosed area on a ranged class.
Disable Hearts and Minds until it works?
in Guild Wars 2: Heart of Thorns
Posted by: Notsoperky.2348
Waited just over an hour for the Bitter thingie to basically kill itself as got knocked off ledge and bugged into vines.
Then formed a 3 man for the Hearts and Minds, defeated everything and guess what? Bugged, no reward, nada.
What a waste of my evening.
Ignore your starting area. find the central hub where everything converges, then you can easily access all areas of the map without much problems.
Don’t attempt map objectives without wallows and updraft. You should also have at least a week of roaming experience on the map, too. Otherwise, you’ll find it extremely frustrating to find things if you haven’t already memorized most of the travel routes, amount and type of enemies in each zone, etc.
^This. Leyline confluence waypoint is vital to getting around TD.
It isn’t even though. You can get from OoW WP to Leyline Confluence WP in like 2 minutes with just gliding and bouncing shrooms. The map is so easy to get around once you know it people just don’t want to have to learn anything.
Some people have bad memories, or feel like they shouldn’t have to memorise some stupid JP like map just to be able to get around to grind out their mastery points or whatever is forcing them to play in maps they don’t like.
5 days to raids and not got anywhere near enough mastery points (and seem to have run out of tyrian ones) or grinded out enough exp to be able to reach the npc to find out how many scraps or whatever are required to get the stuff from him.
By far the most frustrating thing about most of the map areas is if you miss a jump or an updraft or a mushroom or slip off a ledge it’s a long long tedious fight back to where you needed to be.
And the maps themselves when you look at them to try and see where you need to go are pretty useless too, and you end up running in circles trying to find how to get to the guy 1000 away but above you.
(edited by Notsoperky.2348)
Well, after a long and tedious walk through piles of rubbish, reach the boss battle at the end, and get knocked off the small area you can fight in…straight into a bole in the vines that is impossible to get out of, so now I’m stuck there.
I really wish they would test this sort of thing- or not make a boss mob that can launch people off a tiny area when they are playing a ranged class (there isn’t that much room to move).
I feel as if everything is designed for a auto regen auto condi cleanse melee class.
No way am I doing that hour (felt like a lot longer) just to reach that spot again…
In my experience things only become a chore when trying to stick to a deadline you set yourself. My tip: don’t set deadlines. Just play the game and you’ll progress automatically. Choose the activities that are fun for you over those that give more xp.
It’s confusing that people call it a chore, if the content you’re doing to level masteries isn’t enjoyable, that isn’t gonna change after you max your masteries, so just don’t do it. Go back to what you were doing to enjoy the game before the expansion.
And what’s your suggestion for those of us who WANT to play the content we enjoy, the STORY but are locked out due to mastery-gates?
THAT’s when getting masteries is a HUGE CHORE.
How are you locked behind level 2 masteries? They already removed the itzel 4 req.
Anyone’s suggestion would be to play the game, it’d take less than 2 hours (from the moment you first step into the jungle) to get that mastery.After completing Torn From The Sky you need to unlock the first mastery in order to continue to the next quest in it, the Story quest completion for TFTS tells you that.
So, I’m locked out of the Story till I grind enough XP to unlock Gliding!
Omg… that would literally take you like 15 minutes… if that is too much effort for you then you should probably look at uninstalling and going back to console games…
15 minutes? Explain how you get that exp in 15 minutes, without using boosters, exploits and not being able to glide anywhere. Assume he’s not running a ‘tag everything’ build and doesn’t know where events are, and the map has no comms and very few people on.
It’s not as easy as people say if you don’t play prime time or missed the initial rush, and find endlessly repeating events boring.
I’m forcing myself through the story now as ran out of obtainable mastery points (TD map is just so awful i can’t stand being in it) and the worst part is the endless talking that you can’t skip- I now literally start the story and go read something on my other comp, click next dialogue, rinse, repeat and after what seems like 10 minutes I can finally do something, followed by another 10 minutes of talking. I find the endless padding of the LS tedious.
You have heard of the ‘block’ option?
If crude language isn’t your thing, then make use of it. There are always ‘rude’ or ‘abusive’ people in all walks of life- much of which depends on your definition of what you personally find rude or abusive.
The proposal you make is out of all proportion to the ‘offence’.
Your opinion of ‘manners’ might not be the same as mine. For instance, some will be happy to hold a door open for a lady while some ladies would be offended by it and consider it deeply sexist.
Use the filter, use the block setting and don’t expect shrinking violets to be playing in a very competitive environment where maybe being able to wind up the opponent by the use of language gives an advantage.
By all means report extreme examples (not that anything will happen) if you feel personally offended by remarks made in the heat of battle or in a competitive environment where they might well be designed to rile you so you play worse.
At the end of the day they are just words on a screen. Don’t take them to heart- it’s much worse being yelled at in person or over TS than any amount of words typed out.
I do believe, they asked you not to follow them, but i don’t believe they asked you to leave the map, i’m from wvw guild, and we ask people not to follow us and not to interfere our fights, all the time, but we absolutely never ever asked people to leave the map and i never heard a guilds to tell anyone to leave the map.
This is the first time, for 3 years, when I hear something like this
I think you are overreacting.
If you don’t want people following you, don’t tag up. Use TS. The chances of anyone following you is much reduced.
I don’t really have much problem when I start to play with a guild group (usually on my water staff ele or my strange mes), without using TS, as I don’t tend to die unless almost everyone else has wiped, and know how people move and play and can happily drop fields at the appropriate times without needing to be told in TS.
I can appreciate the guild’s view if they are fighting another guild in a pre arranged match and woudn’t dream of joining in that, but if they are pvd or pvcamp then they really don’t have a reason to push players away (who might be wanting to see what wvw is about before getting more involved).
Been a lot of problems on our server due to elitist attitudes and politics resulting in many guild bandwagonning elsewhere, so it would make sense not to drive any potential recruits away.
Take them under your wing, ask if they can join the guild TS, then you can give them some pointers and teach them how not to be a loot bag. Who knows? Maybe they turn out to be the best commander since Genghis Khan.
There’s a simple reason I’m not a member of any major wvw guild, and that’s because my RL commitments mean that for 1. I can’t use TS and 2. I can’t guarantee to stick around for any raid. In fact, I can’t even say if I will be on at any particular time. So rather than imposing on a guild which may have it’s own rules (or proscribed builds), I’ll stick to my 2 man guild.
Also, politics and egos. Not really my thing at my age, I’d rather play in peace than listen to some 20 or 30 something spout forth like they know it all about everything and tell everyone how they should play and who they should play with, etc.
As to fixing server imbalance, this would be a lot easier on NA servers than EU ones where language differences mean just making megaservers or combining servers isn’t quite so straight forward.
At the moment though, no amount of tinkering is going to help if their idea of a wvw battlefield is Deserted BL.
Just thought I’d post that after rage quitting last night at the utter awfulness of the map layout (those layer maps are about as much use as, well, censored) it’s almost time to face the jungle again as I’m very short of mastery points – I guess I’ll have to do the boring story (oh, for a skip button when they start talking and talking and talking and talking and..you get the drift) to get a few.
If you hear screaming, it’s me and my terrible sense of dislike of mazes.
One instant improvement they could do on the map is add about 1000 jump mushrooms and then have them show up on the mini map so you can see them and plan your route whilst running past the next mob that leaps on you, cripples you then tries stomping on you whilst you’re knocked down or stunned…
Watch out for those map calls for help at HP’s:-)
Some of them are a real pain to reach, and then if you’re running the wrong build it’s a long run back, or if your dodge was on cooldown, or a myriad other reasons, like not playing a fully elite specced toon.
Even running to some of them can be a real pain if you don’t know the map well or don’t have a perfect memory, as there aren’t always places to stop.
Contested WP’s also make for even longer trudges back- a problem that will get worse as the map gets quieter.
As Nephziel is an expert I’m sure he’ll be willing to help you through them all after you join his guild, and demonstrate how to solo each one on every class:-)
Some of the spaces you have to fight in are very small, which is fine if you have lots or armor and some passive heals going but not so much fun for those with less heals or lower armor.
Another problem is some of them have one hit mechanics that are quite an issue for some classes.
Personally I think all HP’s should be Veterans or communes which scale with the number of people there- so if you want a greater challenge, bring more people.
The map events are currently quite a challenge and if you want a real challenge, go play wvw or spvp or (hopefully) the new raid system.
Gathering essentials shouldn’t be gated behind champs when they already hard enough to get to for many non-prime time players.
Like RL, making gold in GW2 requires effort. Some grind like crazy to get their gold, some craft, some flip the TP, some do other things.
It’s really a question of how much effort and intelligence you put into it as to how much you get out of it.
Since I did the whole ‘trading to make billions’ thing in GW1 I’ve never felt the need to since- I’d much rather do something more enjoyable (to me) and not worry about the gold. As much gold as I want is, after all, just a pin number away and I look at how long it would take to make that amount of gold in game as compared to how long it takes to earn the money to just buy gems if I want to. Others will make a different call dependent on circumstances.
If you want to make gold in the game, then read up on the various methods available and practice- like anything in RL, the greatest rewards go generally to those who put in the smartest (note: not MOST) effort.
Depending on your class and your experience level, most of them are duo able in AB- but if you make one mistake you can both wipe and the champ resets.
It doesn’t make for a fun experience to finally figure out how to reach the HP only to then spam map chat in the hope someone in the map feels like helping you.
Found a train last night and got most of AB done- small group of us. I wonder what it will be like in a few months though, or for new players starting the game and not being able to afford decent gears and buff foods, etc.
As for Tangled Depths, what a mess of a map that is- needs about 1000 more mushrooms.
AB gets tedious fast if the map is quiet and WP’s get contested- having to stop and fight raptors every 5 yards or veterans and not being able to press M to check where you are isn’t fun.
I’ll have to face TD sooner or later to unlock the mastery points there..and sooner or later face the dreaded ‘Talk Story’ oops I mean ‘Living Boredom’ oops LS to get the mastery points gated behind that content.
Biggest gate is the LEY LINE MASTERY required to reach the NPC with your leftovers after you have been unlucky with the rng.
Kinda wish I’d exploited cof p1 and spiders now..although I don’t have enough mastery points anyway so I’d have been gated again.
Grind grind cap cap gate gate, welcome to ’don’t play as you want, vanilla MMO’.
Will be interesting after the rush dies down to see how many people do them once a week for the special chest then don’t bother for the rest of the week.
I’ll start counting the months until I get an ascended weapon or armor chest from anywhere other than raids (although to be honest, I don’t remember when I got the only other one…)…
This announcement could have been ’ Anet confirms raids gated behind huge exp gate, says ‘play our way whether you like it or not’ and confirms it’s to sway metrics to maximise ‘players’ numbers in HoT areas.
Hopefully drops are account bound not toon bound…especially for legendary armor collection. I wonder how many sets you can make, or whether we’re not allowed alts in this vision?
From what I have seen the area looks way too small to have any meaningful pvp in anyway…
Turning off EoTM won’t push more players into mainstream wvw. All you will get is a bigger q for EB and the BL will still be ghost towns, as people will just go elsewhere to level up toons rather than waste hours in a BL that gives so little rewards.
That’s so out of touch with reality, he must have talked to the usual coglin types whose maps are always full and always having huge fights and defences and ascended gear falls from the sky in waves.
Down here in the real wvw world you can log into wvw for an hour and get maybe two greens, 10 spikes and 25% of a wvw level (or less if you’re a scout).
Maybe they should repeat the ‘adopt a dev’, but this time they should have one per server, for one week, not allowed to reveal being an Anet employee nor join a large wvw guild. Then play wvw for 12 hours a day on that server, 7 days a week, and see how utterly terrible it now is. Then give their feedback on how likely it is that players will enjoy the game mode and perhaps want to stay and find out more about it. Oh, and no entering EB or EoTM, BL only.
Then compare their total loot to the average random wander through one of the new PVE maps where you can clock up millions of exp an hour and fill your bags up so quickly it’s not funny.
Then explain to whoever is vaguely connected to wvw their findings.
50+ man Q in T1 for EBG during NA Prime… no Qs in BLs. I Q up and then head to a BL until EBG comes up. Reset is the only time I see a Q on the BLs and that is a very recent occurrence.
9:00 PM central time had 18 queue on EBG, 9 man Queue on YBBL and 21 man Queue on JQBL tonight. Not sure what prime time is to you though.
9pm in EU: 12 man q for EB, no queues in other maps, checked other maps, no one around. Although there was a q for EB, on entering there was maybe 25 on the tag and about 15 wall flowers dotted around the map (alts logged in and doing nothing..).
Hence why our experiences of wvw are vastly different- you play on a stacked server on NA whilst over here on EU there seems to be a complete disconnect since the new maps landed.
A quick straw poll of my friends list (those actually online, many have quit) showed that most weren’t interested in playing on the new BL, will pop in to EB for some fun and fights and maybe do EoTM for better rewards/collecting HP/fights.
Not seeing any pick up in numbers – and since people should have been overjoyed at a new map after 3 years and would have chosen it over anything else if they liked it, I don’t think those saying ‘people will come back’ are looking at it from the right direction.
What would be fun is to see Anet nerf CoF exploit and spider exploit and then reset all those that abused it back to level 1 mastery (and remove all their mastery points too).
This whole thread is ridiculous. Masteries are the entire progression system for this expansion. Of course they will be used in raids. That being said they are soft requirements not hard walls, at least what we have seen so far.
Vale guardian had speed boost mushrooms all around the fight, yet even after 1 BWE people beat him without access to that mastery at all. So having them would have made the fight easier, yet it was not required.
I doubt there will be any hard gates in raids that are past lvl 2 mastery in a line. Most of them just don’t lend themselves to gates. High level frogs gain you nothing, either does high level exalted. The only high level mastery that might be useful in raids is ley-line gliding.
Honestly if you don’t have at least 4th tier mastery of every line by the time raids launch then raids aren’t designed for you. The higher tiers I could understand, but if you are complaining about needing poison lore or updrafts, then you aren’t going to beat the raid anyway so just don’t worry about it.
If you don’t have at least 4th tier mastery, it means you don’t like mindless grind or exploiting something to get the exp in the HoT maps- there is no correlation between being able to grind out mindless exp and being able to beat a decent raid instance.
I’d like to see reward paths like they have in spvp, so they also give rewards for actively defending as well as attacking, killing players, etc. Sitting in the tower doing nothing would give little to no reward, to stop people leeching.
With the current Desert(ed) BL there is literally no reason to log on to it, as I have better uses of my time than to run around a pretty map seeing no enemies in an hour, and progressing not one iota towards any sort of reward, as well as having zero fun.
Some people might feel it is the pinnacle of excitement to stand in a keep chatting on ts for an hour doing nothing, wondering if anyone will attack, but it’s not my scene.
Casuals make up the majority of the numbers in wvw, whether the ‘elite’ players like it or not, and unless they figure out some way of drawing in more players wvw looks like a ghost town.
I’ve resorted to going to EoTM for fights and wvw levels to collect enough HP for my Revenant (playing mesmer)- at least in EoTM you know you will encounter enemies.
How are people beating Tangled Depths Meta?
in Guild Wars 2: Heart of Thorns
Posted by: Notsoperky.2348
If they fix bugs, take a look into scaling aka too much hp then it will be fine. This event often fail due to lack of dps. Its a miracle if you get it down with pug to 30% hp.
Tbh at some point i wish for it to be the olny way to access DS map. People would start to bother at this point
And at that point, people won’t bother to access the map, as that is one massive gate blocking progress to the DS map.
I’m already at the point of not even exploring Auric Basin, as too many points are contested or paths blocked by barriers that I can’t get around (can’t even look at map most of the time as mobs attacking). I’m not really a fan of vertical maps, especially when missing some object half way down somewhere means I can’t go anywhere and have to port back to any waypoint that isn’t contested and then run half the map all over again just to get back to where I was. To me, it isn’t fun.
Then again, having to grind out exp to level up masteries to be able to do stuff in each map isn’t fun to me either- if only they hadn’t gated the exp in to three separate mastery lines I’d be able to play where I wanted instead of being forced to play in an area I don’t like in order to grind out a mastery required for the map..
Thanks for the guides. I admire your dedication to a dying game mode.
Sadly most of the time there isn’t anyone defending, so placing all that siege that then times out isn’t much fun. On the other hand, seeing all that siege and then capping it anyway as no one is around is equally not fun.
Closing EoTM won’t bring players back to the Desert(ed) BL maps, they’ll just move on to something or somewhere else.
You can’t force players to play in the new BL if they don’t want to.
Without EoTM some people who have looked on EB, then BL, seen no one and find the only map with people is EoTM, will just not bother staying logged in.
So, having seem someone in LA today at 138, anyone got higher? And how did you get so much EXP so quickly?
Not seeing the rush back to wvw predicted by the fanboys after people got their masteries and elites (saw one guy at mastery 138 today..really?).
Four of us (thanks LOVE guys) meandered around EB capping towers and even enemy keep, and spotted a grand total of 4 enemies in the hour I was on. I did go for a run around the BL but after spotting no enemy for 15 minutes swapped to EB.
I don’t think guilds are that interested in the new BL maps- it’s just not much fun trying to play over the entire map as as soon as one guild wipes it takes forever to get back and defend anything or form up and attack that people just drop out.
Same problem on diessa plateau too, 5:11:3:159:101 on all toons there.
Let me ask you this. What benefit does a tower give? What benefit causes a server to defend it, and what benefit causes a server to want to capture it? What relevance does it have to the other structures on the map?
If the barricades were actual walls, then the zerg would have to take those walls down or go the other way around which takes a really long time especially circling the academy tower.
My guess here is that you’re confusing tactics with strategy. Things like knowing which wall to attack, and which combo fields to roll at what times, are tactics. They’re small scale, and only really affect the individual immediate area. Strategy is knowing which towers to push, triggering 2v1’s, which areas to defend and which to hit and run. Very large scale things that affect the whole map, or series of maps, and have long lasting impacts and consequences.
As it stands, there are tactics involved with the new maps. No matter what they put out, knowing the best way to attack an individual area is always going to be a thing. However, the areas don’t relate to each other. They’re completely separate, individual events. Meaning, strategy has been completely sacrificed.
Let’s use EB as an example here. The keeps are positioned directly in the center of the 4 towers. If we hold all 4 of our towers, it actually makes defending the keep quite a bit easier, since those towers can assist in the defense. However, if one of our towers gets taken, that tower (for the most part) can immediately be used to start attacking the keep. So the reason you want to defend the towers is because they help defend your keep, and the reason you want to take an enemy tower is because it can then be used to as a staging post to attack the keep. Don’t get me wrong, most of the time, you’re making a push, driving in as far as you can on the side closest to your third and you’re not holding those areas or continuing the attack. This pressures that server into falling back to defend, because if the attack isn’t countered, the attack will continue. This pulls the enemy server off of other important areas elsewhere on the map, and it also feels out their defenses and response times. And this is all strategy, the mental chess match. And it’s all because the actual layout of the areas not only allow all of these possibilities to happen, but actively promote them.
Whereas, on the new borderlands, if a tower gets flipped…. oh well. Nothing can happen beyond that. Which is why the new maps are laid out far closer to a PvE map than a strategic battle field. Look at any of the actual PvE maps. They’re just a series of individual events all spread out that don’t relate to each other in the slightest bit. And tactics are basically all you’re dealing with in PvE dungeons/fractals as well. “Everyone stand over here. When the boss does this, everyone do that. At stage 2, blah blah blah” But there’s never any thought of which bosses to attack in what order, how taking out one boss would affect another boss, or anything of the sort, because it’s all irrelevant. You take out the bosses in the order they’re presented to you, and taking out one has no affect on the rest of them. There’s no strategy involved, since it’s all basically on rails. The new borderland isn’t much different. Sure, you can decide which tower you want to attack, but… there’s nothing to be gained or lost from that tower that has any significant meaning. You’re not in a stronger or weaker position depending on which ones you hold and which ones you don’t. Holding the NW tower and SE tower is functionally the same as holding the two northern ones, or the two eastern ones, or the two western ones. Or even holding none on your own borderland, and just holding all 4 on an away borderland. It’s the same amount of PPT, no matter how you slice it. And that’s the only relevance the areas have, PPT, but that’s an artificial incentive. People pretty much have to force themselves to pretend to care about it. There’s no territorial relevance. And that’s the problem.
This post reminded me of why I used to love commanding PW TW wars of 80v80 (strange, no lag there..) where strategy against an evenly matched guild was paramount, and pushing one path would leave you potentially weaker elsewhere, as well as having to respond to the enemy moves. The map was a reasonable size to promote good battles and enemies were never hard to find.
The new BL maps just don’t feel like maps designed for large scale pvp, and the towers and keeps have been totally overdesigned.
I’d just like to know if the numerous and very real problems that have been raised in the hundreds of threads over the last 2 weeks, and 2 years will ever get noticed by Anet. We all know what these problems are…
Please just say yes or no Anet…Stop stringing us on with that loose statement that the entire live dev team will work on WvW after HoT release. Will WvW get attention?
Just want to know so I can give up building for the future or not. Most of us were kinda expecting some kind of resolution with HoT release…not a bunch of changes to make things, much, much worse.
Think about this: Do you really even want them to focus their attention on WvW? Look at the damage they’ve to WvW with the limited amount of attention they have given it:
- failed bloodlust area,
- failed eotm,
- failed new BL,
- failed golem event (yes, this minor compared to the others, but is an example of how out of touch they are)
All failed because they refuse to acknowledge that their vision of WvW is completely different from their customers’ vision.
If they do put their full attention on WvW, are they going to completely change their vision? That’s really far fetched. More like they will continue their failed vision, except this time with the full force of the company behind them. Not a good thing.
I think bloodlust was a great addition to WvW.
Yeah it seems to me that everyone in my circles enjoyed bloodlust, and EotM is packed 24/7. I fail to see how either of those can be deemed as failures.
EoTM is packed as it’s a karma/wexp train, which achieved exactly the opposite of what it was supposed to do, which is to give people something to do whilst waiting in the (now almost non-existent) queues to get in wvw. Instead it’s has pulled people away from wvw as it a better place to gain wvw exp and a chance of having fights than any of the new BL.
Bloodlust OK, apart the absolute zero you get from taking the time to cap those shrines.
Guard buffs were great, but they removed them.
Underwater combat was great, but they removed that.
Orbs were fun, but they ‘suspended’ those…
As for the hot air from Colin, I’ll believe they are working on wvw when they actually recruit some wvw players (non fanboys and streamers) to a design team that then designs a map from the ground up that is made for wvw.
And bringing up the utter failure that were CDI’s just reminds us that they were all just hot air and nothing in them was brought in with the new map.
Lots of replies are still missing the point. In a few more weeks there will be very few people left on the maps and that are there will be doing events not looking to help.
Kulver pm me your guild leaders name pls I’d like to join. Then I can ask in guild chat for help in two months time and you are sure to drop whatever it is and come help my tenth toon to do that champ. Thanks in advance.
Still seeing…its been a week and already it’s a drag to find others to help on Hp for many. Suggestions of changing the times you play are laughable. Those of us with jobs can’t do this, nor do we have multiple hours of leisure time, so lfg, tagging, asking in map etc for 30 minutes in the hope someone comes along isn’t really what we call fun.
I love the find others to help brigade, you’ll see them running past on the way to the next meta event and taxi.
Asking others to come help in auric for the 109th time when they might want to be doing other stuff in their hour of leisure time isn’t much fun for them either.
Not everyone plays 12 hours a day.
Feedback is one thing. Outright bashing and disingenuously claiming they said stuff that they did not, is another. This type of accusation and QQ when they try to open WvW dialogue is exactly why we receive so little dialogue.
Perhaps it would be wiser to offer your complaints in a more constructive manner. When you make post that cannot be stomached, how can you reasonably expect your feedback to be digested?
Apparently you now know why we receive so little dialogue….this coming from someone who is forever telling us our views aren’t representative….
Back here in reality, the reason we get so little dialogue is because they have nothing useful to tell us. Otherwise they would be shouting about it and hyping like mad.
The latest message just tells us what most of us already know, wvw is way down on their list and they might get around to addressing the issues that have in existence for three years at some point in the future if resources aren’t needed elsewhere.
At least they admitted they released the new maps without really testing them or finishing them Maybe next time they will ask real wvw players to test from an early stage and then listen and act in the feedback.
My worry is that it may be too late.
Seemed fine just a hour ago.
Excellent, a screen of an event where people moved in from other maps by taxi.
Again, it doesn’t help those asking for help in Auric on HP points (or even in Verdant), as asking those people on that screenie for help when they are busy doing those events usually gets the same reply ‘sorry doing bosses/events/fill in blank’.
Sure, when the event ends and they don’t decide to log to another map, taxi elsewhere and you’ve now stood at the HP that took you 10 attempts to get for for the hour you have to play at night, maybe one person might come to help, wipe, then leave, and you’ve spent your entire leisure time just being bored/frustrated.
It’s not good game design.
Hell, I’ve not even made it past the second map on any toon yet- I find trying to reach mastery spots annoying when they are guarded by endless veterans, and HP’s are champs that can almost one shot through 2.1k toughness..and then some paths are BLOCKED OFF but it doesn’t show that on the map, so another ten minutes of running around wasted. And maybe passing one other player briefly whilst they are on their way to the mega event at the bottom of the map.
Or a WP that you can reach but can only get out of if you have level 3 mastery, as otherwise you can’t use the exits…
HoT is NOT too hard and not too hardcore
in Guild Wars 2: Heart of Thorns
Posted by: Notsoperky.2348
Ran through it to collect my HP’s on ranger the other day.
By far the easiest class to play it on, losing mob aggro is easy (LB/GS mainly) and on a pet/tanky build it’s very easy to survive being hit multiple times by mobs.
My favourite bits are when I use heal as one and copy all the buffs my pet picked up, or just use the pet as a draw to drag mobs off when running through piles of them.
HoT is NOT too hard and not too hardcore
in Guild Wars 2: Heart of Thorns
Posted by: Notsoperky.2348
OP’s title should have been ‘HoT isn’t too hard with my super tanky pets’.
Ranger has got to be one of the easiest characters to run through HoT as you have a huge meat shield taking all the damage and can swap to another meat shield without even bothering to heal it.
Try it on a melee toon, or anything that doesn’t rely on stealth or clones, etc and has to tank the damage itself, and it’s a completely different game.
Outside of prime time most of the champ HP’s aren’t solo able, and you can call in the second map for a very long time before there is 3 of you to try the champ.
Reviewer played a thief. So, skip past anything, stealth if problems, etc- no wonder he liked it. New maps are a thief’s dream.
Lack of thought whenever wvw is concerned.
Map looks very pretty and huge numbers of players on the map, then it crashes. turn down your graphics so you can no longer appreciate what it looks like and it will crash a lot less (apart from the usual server crashes).
For all those saying they solo’d those champs, please state your class and build and weapon(s) choice. I’m interested in how you beat the champ mushroom for a start. And how many attempts. And the vamp champ.
If you got any help, you didn’t solo.
This too: https://forum-en.gw2archive.eu/forum/game/hot/PSA-Masteries-unlock-account-wide
I just think it’s hilarious that people really argue with a straight face that the reason the new maps are vacant is because veteran WvW players are in PvE.
All the dedicated (and by dedicated I mean 8-12 hours/day WvW guys) in my friends list are all out getting their elites in pve-land. About 50+ so far. And they’re usually in map every day, all day, seven days a week.
Those aren’t ‘dedicated’ , they are addicted. Also probably unemployed…