CoE Story Mode Bug at Start fixed, New Bug Further in path which blocks progress.
Just a suggestion I wish to voice: After fixing a bug, you should run the dungeon instance to make sure there are no Other bugs further down the line.
Thanks
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Arah p2 fixed, but HoTW Story is not important enough to get fixed yet
I just want to quickly add, there are some errors on this chart of how stuff is unlocking, as well as 1st character vs. account unlocks when some of these systems were carried between regions. We’re trying to identify what happened and repair those things assigned the wrong account/character fields, as well as levels.
Mr Johanson. I wish to submit my resume as a QA tester for future patches, I agree to be paid in in-game currency (gold) and can GUARANTEE that I can identify more bugs and issues than others in my position.
Unable to progress past the Honor’s Voice boss because he does not activate. Dungeon cannot be completed.
Can’t get past Honor’s Voice, he does not activate.
gonna bump this for Anet
Re-downloaded brand new .dat file, 19 GB. Nope, did not fix.
(also from BC Canada)
Trying to see if downloading a fresh .dat file will help but I doubt it.
Same problem in Canada west: https://forum-en.gw2archive.eu/forum/support/tech/Major-Skill-Delay-Lag-since-new-patch/first#post4383067
Every skill button I press, or dodge, is happening 1-1.5 seconds after I hit the key. Major delay. New as of this patch, everything was fine yesterday. Yes my internet and PC are Fine.
I live in Pacific coast Canada.
And does not quit you from the Story as intended. New as of this patch. I am stuck in this Living story episode until I complete it (again).
Recommend [Club] to anyone wishing to hear sexy foreign accents, <3 No Pulse
Waiting for adopt a dev for dungeon tours
lfm participants
I think you will see some variation in team comps, though I expect…
1. Every team will still have a warrior.
2. Every team will have a guardian or mesmer depending on the path
3. Every team will likely have a thief if its a path where stealth is a benefit.
4. Most teams will have a scepter/* ele for might.
5. So that leaves one wild card that could be anything and I have a hunch a lot of people will still go with a second ele even if plenty of other options are viable.
Sounds about right. Some people may want to stack more warriors to play it safe rather than stacking the squishies for those unreliable speedrun tactics
Can you bold or otherwise differentiate the Verified: lines, I am more interested in reading them as I’m sure a lot of others are.
I started hoarding a few months ago
Saw him in Heart of the Mists. Dude is REKKING NA soloQs
How teleporting to the closest WP favor teams wiping on the first boss?
Think of pre-patch arah p1. I would rather wipe on first boss Ooze than on Lupi. Wipe on Lupi means running for 2 minute (before tar waypoint was added). Lots of situations like this in other dungeons.
For next tourney I suggest allowing teams to restart the dungeon at any time (if it bugs or wipe or just because they can). This would keep it more interesting for watchers when it’s not instant gg.
After this tournament I’m sure we’ll have a better idea of what rules work and what don’t for next time. For now it’s a learning experience for everyone
Both Frame Limiter and Vsync appear to set my fps around ~60 fps. What is the difference between the two settings? Which do I run, or do I run both?
I generally have both off, my game runs at about 120 FPS on a 1920×1080, windowed full screen. My monitor is 60hz. My GPU however runs pretty hot and I probably dont need to be above 60 fps anyways so that is why I am asking.
Would love for the community to enter, even just for fun rather than competition! The death rule is a nice twist, even the best teams can lose because of it.
Mentor name: Targ
Active dungeons: Arah, AC, SE, CoF, CoE
Availability: 6pm-12am PST
Contact: In-game mail.
Communication: All Voips
Message: Be patient and follow directions well. My classes are Warrior, Elementalist, Guardian, and Thief
(edited by Nyspar.6103)
- Player/Client -> GameServer bandwidth
- Most cases usually come from players having other heavy traffic going on while playing the game, weak WiFi signals, or their ISP is having difficulties.
- GameServer -> Player/Client bandwidth
- This can happen sometimes in our datacenters during peak hours or when hardware is having difficulties, but normally resolves very quickly.
Let’s be honest, there is a LOT more GamerServer -> Player/Client bandwidth issues than there are the other way around.
Same problem. Sounds like they’re being DDos’d again
Tickets for Review (3 days and older) [merged]
in Account & Technical Support
Posted by: Nyspar.6103
Putting in a ticket for my friend, he cannot login to GW2 forums
Ticket #334889
My norn warrior and human elementalist :o
but I’m in NA
Wow, that third screen is absolutely stunning.
I have two accounts, one for EU and one for NA. Wooooot I can leech—I mean dungeon with anyone!
\o/
here are some more
http://imgur.com/IjdCbhM.png
http://imgur.com/rcWnrGX.png
http://imgur.com/5HwdcDb.png
I don’t quite understand the change.
Can some clarify, is my full zerker/assassin ascended set still the best I can get for dps?
trust me, Anet systematically claims its “your ISP, not us” so often its a joke to even submit a ticket.
/agree
Or they make you run a bunch of programs and send them the report (like ping plotter) but in the end they come to same conclusion.
I been playing GW2 since Launch, same computer, same internet.
As of about a few days ago I been experiencing lag and random disconnects. My internet is fine as I am still talking to my guild on Teamspeak when this happens.
Please fix your network.
My norn warrior and human elementalist :o
but I’m in NA
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I think if you buy the Cultural set from the new PVP vendor, and salvage them, you get chance of very high level token (dragon?) and you can make legendary with it
This was 4 days ago……Pings are usually instant
same problem! !!!
_making warriors spend 20 points in Arms to get the benefit of Unsuspecting Foe. _
I guess I’ll deal with it. Allowed us to deal viable damage while CCing..but..okay. I guess we need to be like Warriors in other MMOs where we struggle without a partner holding our hand.
We also reduced the damage on the hammer’s burst skill to separate the control from the damage. We don’t mind warriors doing massive damage, or doing great area of effect control, but we’re trying to prevent them from easily doing both.
Pick between damage or control. Kind of like when the game launched, a year ago, when Warriors were complete garbage and laughed at in Tpvp. Great.
We also increased the readability of Skull Crack, which will allow opposing players to more easily react to it.
Why? Because of whiners? Because people can’t figure out to push stability? Or push roll when a Warrior with a mace mainhand is smacking them in the face?
Defense XII – Spiked Armor. Reduced the recharge from 15s to 10s.
Still a garbage trait.Tactics 25 – Reviver’s Might. Now applies 3 stacks of Might instead of 1.
Also still garbage.Discipline XI – Burst Mastery. Reduced damage increase from 10% to 7%. Removed erroneous adrenaline gain fact.
Why nerf ALL Burst damage? Most of them suck anyway (see:greatsword)Earthshaker. Reduced damage by 20%.
Staggering Blow. Reduced damage by 23%.
Over nerfing imo.Skull Crack. Increased the cast time from 1/4s to 1/2s. Updated the animation and effects of this skill to be more clear.
See above.Back to launch day!
I agree with this post entirely. Warrior are slowly being reverted to what they were at launch. They’ll end up being Entirely offensive, or Entirely defencive, and guardians will be preferred overall.
Sounds like an interesting alternative to LFG tool ~
Hello im on TC, shoot me a whisper if anyone wants to Duel, I’m always up for it.
Norn warrior with 5 legendaries aura
Note that I have already reported this bug in-game many days ago, and have problem has not been fixed.
I have sent in a support ticket earlier today, the only response I got was to “send in-game bug report,” basically telling me something I already did.
Seems to be a never-ending cycle. I’ve laid out all the proof that is required that this is a legitimate bug and I have valid reason to have my achievement points granted, yet still there seems to be so much “red tape” I have to cross.
Screenshot Proof: http://i.imgur.com/I2q6mN2.jpg
My Glutton for Punishment is 2/3, therefore it means there is One zone in World 1 that I have not yet completed.
But that is not true, look in my bank and you see the 3 Green tokens that can Only be obtained from completing Zone 1, Zone 2, and Zone 3 of World 1.
Therefore I state that I have completed all 3 zones of World 1 and my Glutton for Punishment achievement should be 3/3 and fulfilled.
Thank you
Whats best traits for it, and armour? condi removal?
(edited by Nyspar.6103)
Where’s this crazy mace+shield/gs build I hear everyone whining about, I’ve searched around and found like 10 different variations…..
I been having this skill lag issue ever since that big patch around april 30. Its horrible, i cant play any of my characters competitively.
Same problem, im in Canada. skill lag causes them to go off 3 seconds after pressing button, dodge rolls are late, etc.
game fps is still high, over 100. but connection lag is bad.
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It’s not really fair for mesmers to duel
I beat 2 mesmers from ET today
Still up for more Dueling in WvW! Whether it be 1v1, 1v2, whatever
Looking for ET and FC challengers!!
If anyone wants to 1v1 duel in WvW, shoot me a PM
I would like to sign up and can make it