I read a post early on about signet warriors and it had me wary of running a 5 signet build. That post pretty much dared anyone to run 5 signets …because that OP said you would spend most of your time in a downed status in pve dungeons. I tried to heed his warning and I stayed away from 5 signets for a while. I got bold enough to try 5 signets anyway and sure enough..he was right.
The passive benefit from some signets is overly weak compared to the active benefit you get from the non signet slot skills. I try to strike a balance now between useful signets and useful shouts/banners. I stay away from abilities with overly short durations or overly long cool downs. If I’m going to put something on my bars…I want to get some bang for my buck. I want it to be useful, effective, and available when I want to use it.
I have replaced healing signet with mending due to the poor performance of healing signet. Healing signet is great for solo pve grinding, but horrible in any spike damage situation. The heals per second are just too low and it provides zero secondary benefit. Mending is just flat out superior as it heals for more than the signet, has a low cooldown, and removes two conditions when you use it every time.
I replaced signet of fury as it only provides 23 precision…which is nothing at max level…as its passive. The active ability of signet of fury was pretty nice, but in my build where I accumulate adrenaline rapidly anyway..it was a wasted slot. I replaced SoF with “shake it off” for a while, and that was very effective in solo play and decent in group play. I fell out of love with “shake it off” due to the fact that it only removes one condition and you don’t get to choose which one that is. I love that it breaks stuns, but I hate that when I need to get a damage dealing condition off (like poison or bleed) and it removes immobilize instead. When you’ve got a whole row of conditions on you and it only pops one off..that’s a problem for me. Signet of Stamina was way better for that, but it has a longer cooldown. Ultimately I decided to just rely on mending to pop two conditions off of me at a time and go with a banner in that slot..banner of discipline specifically since I enjoy dps and my crit rate isn’t up to par yet.
The signets I do run and will keep are signet of might, dolyak signet, signet of rage. I’m on the fence a little about dolyak as I have not personally evaluated how good toughness is going to be in the long term…and whether or not I will eventually get enough from gear to drop this too.
To answer your question, I started dropping signets around level 50-60. It coincided with multiple deaths in dungeon runs, where I was dying rapidly to condition damage. Being able to support your party is pretty nice too. Currently I refuse to spec tactics at all because I hate all those situational filler traits (blah blah blah…while reviving) to get healing shouts, but I do use at least one banner in most groups.
I don’t run a GS either…I’m always guilty of trying to be different from the unwashed masses lol. I currently run dual axe/long bow.