I intend this to be a constructive comment.
Where is the rest of it?
Seriously. You have a newly launched balance subforum as well as 8 dedicated class subforums with laundry lists of suggestions, constructive discussions of balance issues, and extensive lists of bugs and other longstanding issues. How is this short list of minor patches even remotely acceptable? ANet I feel that you are not doing enough to address the concerns over balance expressed by your population.
As an aside to this. I understand that ANet is very concerned about power creep. One of the consequences of this is that ANet uses a “nerf first” approach to balance, hammering down the nail that sticks out to even out the balance of various classes. In general we very rarely see a set of buffs where nerfs would do.
Sadly, one of the main outcomes of that approach is that every balance patch I want to play a little less. Something is taken away almost every patch (a build, a gear set, a rune set, whatever). This is a destructive approach to patching with the hopes that players will make somethings out of the shattered remains. In the long term this isn’t good for the health of the game. You need to generate excitement for patches, not dread.
This list of patches is extremely underwhelming given the quantity and depth of the issues that need to be addressed for every class. Please stop addressing the low hanging fruit and start tackling the major issues with classes (i.e., dumbfounding trait lines, useless traits, deeply flawed class mechanics, poor weapon sets).
By the time this patch comes out you will have had almost a full quarter to address balance issues and this is just simply not enough.
All of this ^
Its clearly beyond the point of them not knowing about the problems. Anyone that has actually played the various classes (I would hope this includes developers) knows of their various bugs, glaring deficiencies, and inequities. Even if they haven’t played the classes (and various trait/gear sets) over the past year or so….the forums are full of of this information.
These issues are honestly not so complex that they can’t be fixed. It just requires actual allocation of resources to provide valid, logical, fair resolution to the issues. It requires willingness to acknowledge issues. It wouldn’t hurt to engage in honest communication with players on the forums and having the courage to say no to bad changes.
Examples:
Why is it so all important to nerf vigor in pve…when you have so many one shot mechanics and classes that have to dodge to survive (low hp classes like guards/thieves/eles)? The only answers to that I can think of are attempts to force zerk players to use survival gear, or pvp balancing that is not being split from pve. Both of those two possibilities are equally bad.
Bad trait lines like guardian: zeal. There is no way that you guys don’t know why guardians do not trait this. There is no way that you guys can think that it is okay to have unavoidable (minor) traits for symbols when at least half of our weapons don’t have a symbol. How easy would it be to reorganize that?
Over the top super classes like warriors that you can’t help but know about, but somehow can’t find a balance solution for. Bottom of the barrel classes like necromancers that are absolutely despised in any marginally challenging pve dungeon/fractal. All you would have to do to fix necros for dungeons is provide some valid melee/cleave/power options…maybe add in some mobility for the melee weapon sets for them.
Please stop targeting and nerfing things that are not broken…just to avoid fixing the things that are broken.
