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Raids and low sale in 2016Q2

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Posted by: OnizukaBR.8537

OnizukaBR.8537

Raids should be hard, entirely skill based, but accessable to everyone. Nobody likes gear grind.

So raids should be what they are now. Kind of hard, entirely skill based and acessable to everyone. GW2 is the first game that have raids with 0 gear grind.

Not much on the gear grind, but there is a mastery grind

Getting updraft is anything but a grind. I think people dont know what grind means anymore and just use it if you have a pre-requisite to something, even if its pre-requisite take little to no time to get.

Raids and low sale in 2016Q2

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Posted by: OnizukaBR.8537

OnizukaBR.8537

Raids should be hard, entirely skill based, but accessable to everyone. Nobody likes gear grind.

So raids should be what they are now. Kind of hard, entirely skill based and acessable to everyone. GW2 is the first game that have raids with 0 gear grind.

good luck finding a raid group with exotic gear or as a thief.

I already posted in another thread an example of exactly this, i did VG as a condi thief with exotic Carrion. If you want to raid, you raid. The ones that dont try just make excuses like you.

(edited by OnizukaBR.8537)

Raids and low sale in 2016Q2

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Posted by: OnizukaBR.8537

OnizukaBR.8537

Raids should be hard, entirely skill based, but accessable to everyone. Nobody likes gear grind.

So raids should be what they are now. Kind of hard, entirely skill based and acessable to everyone. GW2 is the first game that have raids with 0 gear grind.

[Raid - Discussion] Removing Enrage timers

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Posted by: OnizukaBR.8537

OnizukaBR.8537

Enrage timers are developers simple solution to make encounters hard instead of actually developing smart AI in which boss’s tactics are based upon the party or raid composition. That being said they should not be in the game. Instead developers should deploy a tiered-loot system that bases reward upon performance and numbers participating.

Solo a dungeon a person gets 5x the loot that each in a full party would get.
Do a raid boss fast get better loot. Do the same boss in longer time get less loot.

Presently, the enrage timers once breached the bosses become essentially rote and people get bored with them. Developers need to deploy better AI (which is not actually that hard) and QA them with test suites via monte-carlo methods. But maybe I’m asking too much from the gaming community.

This kind of comment really get on my nerves. If you are not a game developer or never published something , don’t say its easy. Only people that know jack about it would assume its an easy task to develop game A.I.

[Raid - Discussion] Removing Enrage timers

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Posted by: OnizukaBR.8537

OnizukaBR.8537

I’ve said this same thing many times.

The counterargument that most give is that they timers are there to discourage “cheesing” the fight in all Nomads gear or something.

My response is, so what if people want to do it in all Nomads or something else non-meta that allows them to do the fight slower than the current groups? I say let them.

Just add in gold/silver/bronze reward tracks based on how fast the boss is killed. That way, you still reward the work the current groups are putting in – while opening the fights to a wider array of play styles.

This would allow players and communities to control their own kind of “easy mode.” Guilds looking for a more casual experience could take groups in designed around experiencing the fights rather than killing fast.

To me, this would be a win-win. Rewards would still be based on skill, but the experience would be open to a wider range of playstyles.

Adding rewards based on how much time left on the clock would be a huge problem.
You just creat a system where you wont have anyother dps besides Tempest ( or the class that become the best dps after a balance change patch ), because now for example “Hammer DH bring good dps and protection” it doesnt matter because now you only want the best DPS to hit gold reward. So reward tired to timer is the most toxic ideia you can put in a group content. Because now you get happy when you down a boss even if only two people stands. With the timer reward, people would call names if someone go down at end of the fight and because of it you get silver instead of gold.
So its easy to see how this reward system would be the worst ideia ever.

Necro not optimal for fractals

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Posted by: OnizukaBR.8537

OnizukaBR.8537

Actually condi reaper viper make things a lot faster. But you probably got condi reaper with bad stats/runes for that reason it was slow.
I bet that condi reaper party can go faster than any other one if they are all viper and know how to play.
There are a lot of reasons you want reaper on T4 fractals for example:
- Blood is power: if you have 2 reaper using BiP, you can kill trash really fast as you start the fight with 20 might, and epidemic just make trash on T4 look like dungeons because how fast they go down.
- Underground fractal, dredges: they have a wave attack that can 2 shots almost anyone. Reapers can use Poison cloud as utility that make part of dps rotation and just dredge attack do 0 damage.
- Minions: can tank most mobs so you can just rotate your dps without worrying about anything else, so it go faster.
- Natural tankiness: Necros have high HP + Death Shroud, making than the most tank class with glass cannon stats.
- Things like bloomhunger stomp, reaper can save a party member with transfusion.
- T4 75-80 frac with condition on hit. Necro can cleanse all party member easily and boost their own dps on the process.
- T4 81+: Enemys getting boons improves Necro dps as they dont only strip it but make it into conditions.
- Mai trin: Necros can epi, can save party member with transfusion, can stand in front of mai trin get 16 stacks of bleed then transfer it to Mai.
So there are a lot of more reasons reapers are God on T4 fractals, and if your party isnt going faster with reapers, is probably because you getting bad reapers ( ones with defensive stats like toughness, vit,hp).

Raids aren't working better than dungeons

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Posted by: OnizukaBR.8537

OnizukaBR.8537

A lot of people would rather attack and belittle anyone who dares to criticize raids than admit there is an actual issue here.

That is a common debate topic where the goal is to shut down the conversation rather than directly address the topic raised. It is typically a sign of a weak position and desperation more than anything.

To people like the OP, I say don’t let people frighten you away from expressing your opinion.

It doesn’t matter what raids were originally designed for. It doesn’t matter if a small group of people consider them successful. What matters is the impact they are having on the overall endgame, their impact on the morale of the playerbase and making sure EVERYONE’s opinion is heard.

If people have issue with the current state of raids, then they should make those issues known. If people disagree with those issues, they should debate those issues directly. Making it personal about the poster – no matter what the situation – is just a bad debate tactic.

As an example of good feedback, see Rising Dusk’s post above. While I disagree with what he is saying (I don’t care what they were meant to do – I think what is important is the real impact on players in the game), he did something almost no other person did in this thread. He kept it about the topic and debated the points rather than attacking the person.

Its the opposite, you rise issue that dont exists, and when people ask for proof ( for example proof that VG cant be done without meta ) you get defensive, because you and everybody else know that its a lie, its that simple.

Raids aren't working better than dungeons

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Posted by: OnizukaBR.8537

OnizukaBR.8537

Because of the exclusion, elitism in EU servers and the fact that people refuse to play anything else than the “meta” for once, the general behaviour of raiders is terrible.

You know that dungeons when they are hard players behave the same way right? The only reason people nowadays dont care what you bring to dungeons because they are faceroll boring content, when they were not it was a lot more strict than raids as only 5 people open less oportunity for all classes to join. It just show that you dont know what you are talking about. Raids dont force meta , players do, and in a 5 player content you would see a way worse meta (basically PS, Ele, Chrono ).
And as people are already tired of saying “If you want to play any build make your kitten group with your rules, stop trying to enforce your rules on other people group”

Raids aren't working better than dungeons

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Posted by: OnizukaBR.8537

OnizukaBR.8537

Yes they are, just because you dont like it doesnt mean it is not working, like dungeons go to fractals, its the same thing. Raids are the best content in GW2 by far.

so was kicked from raid

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Posted by: OnizukaBR.8537

OnizukaBR.8537

I was in his raid, so let me explain the whole story why he got kicked.

On the last part when the boss spawn, the commander told everyone to stack on the boss and kill the warg as it spawns. When OP refused to do so and he stood next to Glenna, the commander asked him a few more times, OP started yelling on teamspeak because he thought what he did was right. The commander told him again (after he yelled at the commander on TS) it would be ok to move away from Glenna at that point, the debuff does not kill the npc but if he keep standing next the npc, the boss might teleport to him and kill the npc. He started raising his voice and keep yelling on TS. At that point, it was really stressful for everyone in the raid, so the commander decided to kick him from the raid.

This right here. People claiming that raid group are just toxic, i pug very often and raid group are almost always really nice people to spek on TS or disc.
Normally the people that get kicked, claim that raid groups are toxic, are the one that have really bad behavior

so was kicked from raid

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Posted by: OnizukaBR.8537

OnizukaBR.8537

The answers here clearly demonstrate the general intolerance and impatience you’ll be faced with by playing raids. Those saying he should have been kicked, really? This is literally baby’s first wing, anyone can type the explanation for this part while facetanking the kittening boss, and most stuff is done over voice anyway.

But alas, you also sounded very unwilling to have a dialogue there, considering how they cold kicked you. If you were all there communicating with each other properly you’d have discussed out that you should stay close to Glenna at all times so she doesn’t die, and the commander would have correctly informed you that the Warg could be focused at that time without worrying about the debuff. This case looks like most other cases, where neither side communicated clearly before the beginning of the content.

That said, it is wrong that they kicked you even if you didn’t communicate much since the raid started; intolerance and impatience shouldn’t be met with even more of it. But it will keep happening, because the answers you got from this thread are just a hint of the general raid population, so just try and lay out the plan very clearly to people even if they are a supposedly “exp” group (e.g “hey guys so just to get it straight we’re keeping someone close to Glenna at all times right?”). Better be kicked before the raid even starts if you say something they deem unnaceptable to their almighty experience, than to lose 20 mins like you said.

The point you are missing, and most are and it was pointed by Incognito.3529 is that the boss could kill Glenna, the raid leader asked him to go with everyone ( it was not a kick without saying anything), he refused and by doing what he was doing he could made Glenna die and the raid wipe. So before the raid wiped and as pointed OP was not listening and willing to follow, the raid leader made the right choice of kicking him.

Raid problem

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Posted by: OnizukaBR.8537

OnizukaBR.8537

Now, meta isnt necessarily the best, but its a meta for a reason.

Meta is best by definition.

I think what’s Amaimon is going for here is that “are you picking the best build/skills for the job” vs just blindly picking up a meta build from a site and assuming that will get you through 100% of the content.

A build that isnt best at some point isnt Meta. Idk people use this word without understanding the word itself

I think the underlying point is that a good playing using a non-meta build they know how to play will be more useful than a bad player using a meta build they don’t know how to play.

^

By definition, meta is the best of the best on paper until something throws it off its throne. We know all know what that means. But in the case of newer players someone may have a non-meta build that they are otherwise more efficient with upfront vs trying to force-feed them meta build that they are clueless about (damage and contribution wise) .

To tie this back into the OP, newer players you’ll want to have them play a build that’s a middle ground between what they’re comfortable with and what’s going to be the most efficient (meta). I’d much rather have the majority of a new player’s attention on the encounter’s mechanics until it becomes second nature and then take them afterwards to beat up a golem so they learn how to better contribute to the team.

One thing i cant really understand is for example, someone say he play very well necro, but cant play meta, because with meta he will play poorly. What the difference between his build and the meta besides stats? I mean no matter what build you play you will have the same skills for weapons. So the only thing that means that he have a lot of Healing power/ Toughness/Vit on his build if meta make he play poorly.

why do raid discriminate classes?

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Posted by: OnizukaBR.8537

OnizukaBR.8537

The thing about meta builds is there are usually 3 components to Raids.

Doing Damage, CCing Breakbars, Performing Mechanics correctly.
There is an optimal way of doing these things. This optimal way, the metal build, was discovered by certain people after long periods of practice. So as the raids don’t become easy or trivial, they seem to in fact be balanced around the meta builds.

The way to fix this is basically … The new Swampland. Bloomhunger has low HP and no timer making DPS inconsequential, on the other hand he does super high damage, that while avoidable, requires attention to your surroundings and skills. He also has phases of stationary high damage that can either be dealt with by utilizing all ranged players, or by breaking the bar. Bloomhunger is utilizing raid mechanics without the pressures of raid timers or requiring a meta build… yet there are tons of people that still complain about the encounter.

The only thing that I would change about Bloomhunger, is to force people to CC him. Make him take reduced damage during the CC phase, and also wipe the group if they don’t CC him fast enough (within 15 seconds let’s say).

However, even that would not be enough to quell everyone’s complaints. Which means that, it is almost impossible for Anet to make a challenging raid encounter. Because people complaining about a moderately challenging fight such as new Swampland, basically boils down to people complaining about challenge as a whole.

If you combine your thoughts above with those of the post immediately before you -

Eliminate old technology of time-gating and implement tiered loot rewards based upon performance would prevent this drama. Do it faster get 2x the loot or better RNG.

and you would probably have a good raid system – one that rewards attention to detail and excelling at the fight – while still giving people with non meta builds a realistic opportunity to experience an entire raid (with the understanding that the rewards will probably not be as good).

GW2 has some great mechanics in place – and a strong history of thinking outside the box when it comes to implementing content. I feel a system like the one outlined above (or something else more creative) would be way better than what we have now (still offering a real challenge without creating the barriers the current system has).

You still insist that non meta cant complete the raid encounter non-sense.
Please before you repeat these lies one more time, post a video of a VG, Sloth, Trio, Scort, KC, Mathias not being able to be complete because of the group build, not because they are failling mechanics.

why do raid discriminate classes?

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Posted by: OnizukaBR.8537

OnizukaBR.8537

Raids are poorly designed. They reinforce a tired meta game where “skill” is measured not by how good you are as a player, but rather your ability to copy and paste the highest dps build from a third party website.

This gamemode could have been something unique and amazing. Instead, they chose the same tired system used by every other raiding game out there. The result is not only bad for raiding, but is having a negative impact on the rest of the game as well. Half the fun of GW2 was making a semi-unique build based around how you enjoy playing – and still feeling like the entire game was open to you.

Raiding – in the format they chose to implement – changed that. It turned the game into a me-too where copy paste skills are the most important gameplay element. I only hope they see this and change course before continuing down this path.

It just show how you dont know anything about raids in GW2, and just talking non-sense. Raids in GW2 is so player skill focused that you can kill with any build if the 10 player have the skill to weight the downsides of their build.
But as you show you probably think that you are a great player with your nomad build on open world, and raids folk are just mean for not seeing how great you are.

Fractals are not raids. Please stop.

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Posted by: OnizukaBR.8537

OnizukaBR.8537

It looks like raids might be a big part of GW2’s recent massive drop in revenue. So OP might be worried about nothing. I expect at most one more raid before they’re cancelled for the next new “game saving” project.

I wouldnt be so sure about that reason. I think it have nothing to do with raids. In fact i think it would be a lot worse without it. I know a lot of people ( i’m one of them ) that would take a break of GW now if there wasnt raid to keep us coming back every week. If we didnt had raids we would have what? Two more maps like Bloodfen tops. Yeah that would retain a lot of more players for sure as BF is a new map and overflowing with players /s

Fractals are not raids. Please stop.

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Posted by: OnizukaBR.8537

OnizukaBR.8537

only problem with anet is,that they making difficult content same way over and over,raids.dungs,fractals, one hit >down. I dont have issue with difficult content,but whats challenging about getting hit by everything for 20k?
as some1 said,that fractals arent so hard as raids,you get hit by gorseval for 10k by his stopm,bloomhunger stomp you for 25k and he does that every 20 sec with EPIC telegraph.blooomhunger? perma jumping>charging>jumping + aoe poison,1000 mobz around.
and with this challange all you end up with,is again toxic players,calling names,leaving party or elitist which will run META ONLY or kick.
this isnt way anet shoud go,this fractal is long,hard and frustrating.
if you talk about reward, go to ab for 1 multiloot,spam F and get 20x more gold for half time.

So give a suggestion instead of saying its not the way it should go.
You talk about stomp of 25k, but if it did 2k people would ignore it and would face roll. You know bloomhunger is a BOSS his attack should kill you if only ticks you what the difference between a boss and a normal mob ?

Update on +16 Infusions

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Posted by: OnizukaBR.8537

OnizukaBR.8537

You could deconstruct and make the result account-bound?

this should have been from the start….

Yes because everybody want to have a lot of +9 AR that they cant anything about it, as you would get more +9 then you would use.

Update on +16 Infusions

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Posted by: OnizukaBR.8537

OnizukaBR.8537

still no one can justify why do i need to spend extra few hundred gold to get another +15 to construct a +16 so that i can get few +5stats / +9AR ? i should be allowed to put all +9 to all gear of my characters by deconstructing the +15. ANet is victimizing select few to cover up their own mistakes.

Or you can sell the + 15, and gear every other alt you have buying + 1 infusions and trading for + 9 at NPC ( as its the cheaper way )
A-Net is being really nice giving the option for the “+ 5/+ 9” but you can never please everybody.

Update on +16 Infusions

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Posted by: OnizukaBR.8537

OnizukaBR.8537

You know that if they let you deconstruct it you would lose a lot of gold?

You know that if they let him deconstruct it, he could potentially gear out several of his other characters with AR?

Amazing how Anet randomly chooses to give a crap about the economy.

But about how easy is to get +9 now ( Its way cheaper to put buy order on 256 +1 instead of buying +9 ), or just do the dailies you get a stack of +1 pretty easy to gear your alts ( this and the potion that gives +15 AR now ).
So yeah most of players prefer the 5 +5stats / +9AR, as it is by a great marging the better deal.

Update on +16 Infusions

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Posted by: OnizukaBR.8537

OnizukaBR.8537

this is unacceptable. i have 3 +15 AI. I can only forge one +16 AI with those to get the +5stats / +9AR (that i do not need and can’t even sell). what do I do with the other +15 ? why do I have to fork few more hundred golds just so that I can forge +16 to get AI I do not want ?

please let us deconstruct +14 and above. economy will heal on its own.

Saying the economy will heal on its own is very selfish.
And 5 “5stats/+9AR” is worth more than a +16 agony in gold, so its a great deal, and +16 AR have only use on Fractals, but now that every slot can get a +9 its not even that usefull a +16. and the +5 stats you can use in all content of the game, great deal.

You know that if they let you deconstruct it you would lose a lot of gold? Because no one will buy that much of +9AR so it will worth a lot of less gold. A-Net is trying to help you, your sollution will actually make you lose a lot of more gold, and hurt the economy.

The practical consequences of swamp

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Posted by: OnizukaBR.8537

OnizukaBR.8537

sophiewhite.3149

last mmo i played they ramped the difficulty to a insane lvl on everything one patch. everyone sucked. i mean everyone. pugs would sit there attempting to do it 15 or 16 times before quitting. it was a actual challenge there.

You are here as an advocate for “challenging content” / hard content / content offering the players the chance to improve etc. Because I guess, this is the meaning of “attempting to do it 15 or 16 times before quitting”. And you insist that you can still continue. If in the other MMO you played the challenge was so high (meaning the fun was at extreme), may I ask you why you play GW2 now? Just my curiosity. And what you think GW can offer you over that level of challenge? Because, a lot of GW2 players are here now, playing GW2 because they did not like the high lvl challenge of the other MMO’s. And this was one of the selling points of the GW2: If you are not comfortable or you don’t like other MMO’s, GW2 is the game for you.
Again – why do you play GW2 when a lot of other challenging MMO’s are running all over the world?

GW2 offer challenge without gear treadmill, being casual or hardcore is not the core philosophy of GW2, the core of both GW1 and GW2 is not having gear treadmill, as you can get basically the best gear pretty easy and never change your gear forever. Then when a new challenge come instead of farming forever for a new gear to be able to pass the DPS check, you can overcome the challenge at any time as you already have the best gear forever, just with player skill thats the reason GW1 and GW2 are the best MMO ( at least for me ).

Fractals are not raids. Please stop.

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Posted by: OnizukaBR.8537

OnizukaBR.8537

But why is it important for players to improve ? I’m legitimately curious.

What I’ve experienced with challenging content is that very, very few people actually enjoy difficulty. They like the idea of it. They want to feel like they’ve done something amazing and earned bragging rights. But the end goal is almost always effortless completion.

So what’s the value of the interim bit where you struggle for hours, deal with frustration and rage quitters until eventually you figure it out and then can beat it easily? (as long as the rest of the team has gone through the same bullkitten and is semi-competent)

I’d rather just skip all that and have content with engaging mechanics that are simple enough to explain on the spot, and anyone in level appropriate gear who’s actually paying attention can get done. (This is my view on all instanced PvE)

Well current swamp for example is exactly it, the mechanics are pretty simple, “Go to green area, hit bloomhunger, repeat, get the wisp and go to the tree with markers, thats it” And anyone paying attention can do it easy.
And another thing you can’t have engaging mechanics if they are ignorable, this is a fact.

Updated fractals are horrible

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Posted by: OnizukaBR.8537

OnizukaBR.8537

Deihnyx.6318

So to you it makes more sense to play a video game for its virtual rewards than to … have fun?

You should define what is fun for you.
If fun = wiping repeatedly because ONE of the teammates missed a whisp or he/she has not the “optimal” build; or to train for days to be able to perfectly perform in a fight (no preparation to have fun – remember the manifesto? ); or – after days of training and hours for finding a “right” PUG (see what KickzNGigglez.4958 said: I said “sorry, I don’t think this party will get far” and left.) to be “rewarded” with a fractal potion, then NO – this is not fun for me and I will never play for this kind of “fun”. The only reason I will play such an “entertaining” content is the reward. And, because GW2 lives in the “optimization era” I want a fair ratio between reward and the time spent: At it is now the Swamp is far to long for the reward offered.

First time I played VG, it took me 3 days to get my first kill. Now we get a kill with at least 2 minutes remaining in the timer. Well if that would have happened day first I would have been kittened, this is not the point of a challenging game. Tier 4 is for players who want challenge.

Well, this is an invention of the last hour. When GW was launched, it was not advertised as “challenging content”. Different content / another kind of game / play GW if you don’t like or you don’t feel comfortable with other games – YES. But no challenging content.
I don’t know how long you play everyday. But for me 3 days to do the same thing is way too long. Maybe this is because I don’t like to grind?

Train seriously / work hard / learn / put what you learn in practice / repeat if failure …. WHAT ?? In a game? I have enough of this in my RL job. I want to PLAY a game. Not to WORK in a game.
This is REAL fun – to PAY a company to let you to WORK HARD. And in the end to feel ashamed because you cannot keep the pace required for the completion of the “project” (Bloomhunger in this case).

So you want a game that you press anything and bam you won. Because if the game have anything that can kill you, or you need some kind of strategy then it become work???
I think you should be playing facebook games instead then. Because any PC/Console game that have any kind of depth make the player think.

Meta classes / build suggestions

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Posted by: OnizukaBR.8537

OnizukaBR.8537

Reaper is a god on fractals, have a easy time on raids and dungeons, and have more than one build that is meta.

Different Raid Difficulty Would Satisfy Most

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Posted by: OnizukaBR.8537

OnizukaBR.8537

I know a lot of people that isnt raiding for the 150LIs, i am one of them. You know that legendary is a massive gold grind, the 150 is the really easy part, i dont even bother with it because i will never let myself grind AB for hours everyday just to craft the hearts, and the third step probably will be even more expensive.

Fractals are not raids. Please stop.

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Posted by: OnizukaBR.8537

OnizukaBR.8537

They are making fractals engaging and fun content, and each time they are getting better at it ( Congrats A-Net) . How dare they make a video game fun instead of boring?

Different Raid Difficulty Would Satisfy Most

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Posted by: OnizukaBR.8537

OnizukaBR.8537

There is literally one on this page. You even insulted his playstyle by saying
“Everyone in nomad gear is next to good because you simply cannot die unless you go afk and don’t press any button. Your “good” is a doubtful statement.”

Why would others speak up when they know all they gonna get are insults?

If their “speak up” is false claims like “You can’t do raids in full celestial stats, or Knight gear Raids should allow any build” which are lies as proven with videos of for example 10 elementalist doing 150 damage on the hardest boss ( mathias ) and still killing it.
or “Raids are not accessible” when you can get any exotic set you want in 1 day. Yeah better not say anything then.

why do raid discriminate classes?

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Posted by: OnizukaBR.8537

OnizukaBR.8537

People complain about build not doing enough damage to be used in raid.
Then someone post a video of 10 tempest on the worst gear ( come one they are hitting like 180 – 300 damage lol ) clearing the hardest boss by far ( Matthias ), then suddenly its “well not everyone can do it”, well of course not everyone can do it, but it just show that A-Net nailed the design as you can bring anything, so its just a player problem stop claiming that raids doesnt allow it, player skill doesnt allow it and thats how it should be.

Suggestion: Boss Fractal

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Posted by: OnizukaBR.8537

OnizukaBR.8537

I dont think they need to change Molten bosses by making it 6 minutes longer no matter how well you play. But they could change the mechanics of the fight making it more engaging without making it artificially longer.

Now for the suggestion of a random boss fractal i think it would be a really good idea, it could replace the button “Random fractal” as probably no one is using it.

Different Raid Difficulty Would Satisfy Most

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Posted by: OnizukaBR.8537

OnizukaBR.8537

Seriously peeps, there is nothing wrong with having difficulty settings at all… and having scaling rewards for the different settings… and getting more players involved with endgame content and increasing retention.

Raids are not like players needing to compete for a 200k prize pool where only the best of the best twitch players can win… Raids are end game content to extend the life of the game for players and for fun.

Other game companies were smart enough to be inclusive with raids, and the devs here are smart enough to figure it out and implement… Anet is not some dirt poor company struggling to raise funds. It’s not like they need to devote millions of dollars and 50 devs either to open the raid doors more… Anet is also capable and competent and creative enough to do whatever they put their focus on. Let’s not make it seem like they would have to rewrite the game engine, or lack the talent, to make difficulty settings happen…

Given the lack of new content in other areas of the game (notwithstanding the recent patch, which I do enjoy) I am concerned about putting resources to something with minimal impact at best and harmful to normal mode at worst.

Ok, fair enough, but this difficulty setting thing doesn’t require redesigning every part of the raid wings.

Timer adjust options.

5 player, 10 player, 15 player options.

Enemy level scaling options.

Allowing players to be rezzed option.

Boons option like in aerodrome. Debuff option preventing boons.

There are creative ways to do this that don’t break the bank or require a year of polls, meetings, and cdis to figure out and do. Not saying that in 5 minute it’s done, but It can be done creatively.

I’m happy to be corrected, but I don’t think anet has the systems in place to quickly add these options.

Plus, determining the reward is a whole other can of worms.

The devs have the capability to add these options. Look at the aerodrome dps area.

Normal mode- 1 LI per boss at 1x per week.

Current mode- 2 LI per boss at 1x per week.

Hard mode- 2 LI per boss and 1 legendary armor crafting mat per boss at 1x per week.

Vendor that sells cool stuff for LI as well.

…These things don’t need to be made unnecessarily complex honestly.

“These things don’t need to be made unnecessarily complex honestly. " But they are, your suggestion is really easy to see how awfull it is. Current mode only giving 1 more LI per boss ?? Are you serious?? People would just farm easy mode for a couple of months more and current mode would be desert land for pugs.

“Current mode- 2 LI per boss”… “2”

Give tier 1 fractals, 1 box of adept, master … for the dailies. And tier 4 fractals 2 box of adept, master.. for the dailies. Now lets see how many people will do tier 4.
Higher difficult need better rewards not the same reward in a greater quantity. So yeah having an easier mode giving the same reward of the harder mode just in less quantity would kill the harder mode 100% sure.

Please read again so we are not wasting time…

“Normal mode- 1 LI per boss at 1x per week.”

“Current mode- 2 LI per boss at 1x per week.”

“Hard mode- 2 LI per boss and 1 legendary armor crafting mat per boss at 1x per week.”

“Vendor that sells cool stuff for LI as well.”

Do you understand now?

You are the one not understanding, you are giving the same rewards in different quantity, as i stated before, so yeah thats not gonna happen. You should get 0 LI on easier mode, not 1 not half, 0 as it cant have the same reward.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: OnizukaBR.8537

OnizukaBR.8537

Seriously peeps, there is nothing wrong with having difficulty settings at all… and having scaling rewards for the different settings… and getting more players involved with endgame content and increasing retention.

Raids are not like players needing to compete for a 200k prize pool where only the best of the best twitch players can win… Raids are end game content to extend the life of the game for players and for fun.

Other game companies were smart enough to be inclusive with raids, and the devs here are smart enough to figure it out and implement… Anet is not some dirt poor company struggling to raise funds. It’s not like they need to devote millions of dollars and 50 devs either to open the raid doors more… Anet is also capable and competent and creative enough to do whatever they put their focus on. Let’s not make it seem like they would have to rewrite the game engine, or lack the talent, to make difficulty settings happen…

Given the lack of new content in other areas of the game (notwithstanding the recent patch, which I do enjoy) I am concerned about putting resources to something with minimal impact at best and harmful to normal mode at worst.

Ok, fair enough, but this difficulty setting thing doesn’t require redesigning every part of the raid wings.

Timer adjust options.

5 player, 10 player, 15 player options.

Enemy level scaling options.

Allowing players to be rezzed option.

Boons option like in aerodrome. Debuff option preventing boons.

There are creative ways to do this that don’t break the bank or require a year of polls, meetings, and cdis to figure out and do. Not saying that in 5 minute it’s done, but It can be done creatively.

I’m happy to be corrected, but I don’t think anet has the systems in place to quickly add these options.

Plus, determining the reward is a whole other can of worms.

The devs have the capability to add these options. Look at the aerodrome dps area.

Normal mode- 1 LI per boss at 1x per week.

Current mode- 2 LI per boss at 1x per week.

Hard mode- 2 LI per boss and 1 legendary armor crafting mat per boss at 1x per week.

Vendor that sells cool stuff for LI as well.

…These things don’t need to be made unnecessarily complex honestly.

“These things don’t need to be made unnecessarily complex honestly. " But they are, your suggestion is really easy to see how awfull it is. Current mode only giving 1 more LI per boss ?? Are you serious?? People would just farm easy mode for a couple of months more and current mode would be desert land for pugs.

“Current mode- 2 LI per boss”… “2”

Give tier 1 fractals, 1 box of adept, master … for the dailies. And tier 4 fractals 2 box of adept, master.. for the dailies. Now lets see how many people will do tier 4.
Higher difficult need better rewards not the same reward in a greater quantity. So yeah having an easier mode giving the same reward of the harder mode just in less quantity would kill the harder mode 100% sure.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: OnizukaBR.8537

OnizukaBR.8537

Seriously peeps, there is nothing wrong with having difficulty settings at all… and having scaling rewards for the different settings… and getting more players involved with endgame content and increasing retention.

Raids are not like players needing to compete for a 200k prize pool where only the best of the best twitch players can win… Raids are end game content to extend the life of the game for players and for fun.

Other game companies were smart enough to be inclusive with raids, and the devs here are smart enough to figure it out and implement… Anet is not some dirt poor company struggling to raise funds. It’s not like they need to devote millions of dollars and 50 devs either to open the raid doors more… Anet is also capable and competent and creative enough to do whatever they put their focus on. Let’s not make it seem like they would have to rewrite the game engine, or lack the talent, to make difficulty settings happen…

Given the lack of new content in other areas of the game (notwithstanding the recent patch, which I do enjoy) I am concerned about putting resources to something with minimal impact at best and harmful to normal mode at worst.

Ok, fair enough, but this difficulty setting thing doesn’t require redesigning every part of the raid wings.

Timer adjust options.

5 player, 10 player, 15 player options.

Enemy level scaling options.

Allowing players to be rezzed option.

Boons option like in aerodrome. Debuff option preventing boons.

There are creative ways to do this that don’t break the bank or require a year of polls, meetings, and cdis to figure out and do. Not saying that in 5 minute it’s done, but It can be done creatively.

I’m happy to be corrected, but I don’t think anet has the systems in place to quickly add these options.

Plus, determining the reward is a whole other can of worms.

The devs have the capability to add these options. Look at the aerodrome dps area.

Normal mode- 1 LI per boss at 1x per week.

Current mode- 2 LI per boss at 1x per week.

Hard mode- 2 LI per boss and 1 legendary armor crafting mat per boss at 1x per week.

Vendor that sells cool stuff for LI as well.

…These things don’t need to be made unnecessarily complex honestly.

“These things don’t need to be made unnecessarily complex honestly. " But they are, your suggestion is really easy to see how awfull it is. Current mode only giving 1 more LI per boss ?? Are you serious?? People would just farm easy mode for a couple of months more and current mode would be desert land for pugs.

I saw the " raids aren’t meant to be pugged" argument quite often on this forum, why should we consider them?

EDIT: I mean if that is your only argument against it.

I think if someone doesnt draw it you cant understand. No, its not the only reason.
Another one giving LI on easy mode is the same that asking for Ad Infinitum only doing Tier 1 fractals.
Another reason, you talk about accessibility making sure pugs never get a group to do the current raids ( as opposite of now that you can easiliy pug).
Another reason you are trying to change both the target audience and the purpose of the raids.
You are full of non-sense, you create a problem that doesnt exists, and give solution that actually will create problens that dont exist now.

Have to agree, my previous statement was misunderstandable. What I meant is if we create a tiered difficulty we wouldn’t need to consider PUGs on harder difficulty , since those won’t be meant for them, but currently PUGs have no alternative. In that principle anet even could create harder raids than currently, since I see some people asking for it.

I also have a proposal for rewards, since this seems to be the most sensitive topic. Currently raids seem to have about 1 weapon set, a few unique ones, two backpack and ofc the armor. All anet needs to do is create a weapon set similar to these ones, a few unique ones, and add them to both easy mode and hard mode.

Regarding the legendary armor How about this: Instead of the easy version dropping Legendary Insights, it will drop something like Legendary Insight fragment. This fragment works exactly like Legendary Insight in the legendary armor recipes, but if you use these you won’t get the envoy armor skins, just the utility of legendary armor (eg. stat swapping). If you want to upgrade your armor to envoy in the future you can with 25 LI.

bamm, everything stayed exclusive, a wider audience gets repeatable content, as far as I can see, everyone can be happy.

And just because you and I don’t have problems, doesn’t mean they don’t exist. No need to name call me or insult me to reinforce your arguments.

First bold part, so your solution is to remove the current raids from the PUGs grasp?? A lot of people that like to pug the current raid wont, and will now be moved to easy mode? You really think that people want it for the sake that people that cant raid now MAYBE can raid on easier mode?? See how you are creating a problem for the people that are happy pugging raids just because people that are not the target audiance want the rewards.
Now the second and third bold part, you contradict yourself, you say it remain exclusive but you can get on the easy mode on a slower pace, so its no exclusive. Exclusive mean you cant get another way be it slower or faster.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: OnizukaBR.8537

OnizukaBR.8537

Seriously peeps, there is nothing wrong with having difficulty settings at all… and having scaling rewards for the different settings… and getting more players involved with endgame content and increasing retention.

Raids are not like players needing to compete for a 200k prize pool where only the best of the best twitch players can win… Raids are end game content to extend the life of the game for players and for fun.

Other game companies were smart enough to be inclusive with raids, and the devs here are smart enough to figure it out and implement… Anet is not some dirt poor company struggling to raise funds. It’s not like they need to devote millions of dollars and 50 devs either to open the raid doors more… Anet is also capable and competent and creative enough to do whatever they put their focus on. Let’s not make it seem like they would have to rewrite the game engine, or lack the talent, to make difficulty settings happen…

Given the lack of new content in other areas of the game (notwithstanding the recent patch, which I do enjoy) I am concerned about putting resources to something with minimal impact at best and harmful to normal mode at worst.

Ok, fair enough, but this difficulty setting thing doesn’t require redesigning every part of the raid wings.

Timer adjust options.

5 player, 10 player, 15 player options.

Enemy level scaling options.

Allowing players to be rezzed option.

Boons option like in aerodrome. Debuff option preventing boons.

There are creative ways to do this that don’t break the bank or require a year of polls, meetings, and cdis to figure out and do. Not saying that in 5 minute it’s done, but It can be done creatively.

I’m happy to be corrected, but I don’t think anet has the systems in place to quickly add these options.

Plus, determining the reward is a whole other can of worms.

The devs have the capability to add these options. Look at the aerodrome dps area.

Normal mode- 1 LI per boss at 1x per week.

Current mode- 2 LI per boss at 1x per week.

Hard mode- 2 LI per boss and 1 legendary armor crafting mat per boss at 1x per week.

Vendor that sells cool stuff for LI as well.

…These things don’t need to be made unnecessarily complex honestly.

“These things don’t need to be made unnecessarily complex honestly. " But they are, your suggestion is really easy to see how awfull it is. Current mode only giving 1 more LI per boss ?? Are you serious?? People would just farm easy mode for a couple of months more and current mode would be desert land for pugs.

I saw the " raids aren’t meant to be pugged" argument quite often on this forum, why should we consider them?

EDIT: I mean if that is your only argument against it.

I think if someone doesnt draw it you cant understand. No, its not the only reason.
Another one giving LI on easy mode is the same that asking for Ad Infinitum only doing Tier 1 fractals.
Another reason, you talk about accessibility making sure pugs never get a group to do the current raids ( as opposite of now that you can easiliy pug).
Another reason you are trying to change both the target audience and the purpose of the raids.
You are full of non-sense, you create a problem that doesnt exists, and give solution that actually will create problens that dont exist now.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: OnizukaBR.8537

OnizukaBR.8537

Seriously peeps, there is nothing wrong with having difficulty settings at all… and having scaling rewards for the different settings… and getting more players involved with endgame content and increasing retention.

Raids are not like players needing to compete for a 200k prize pool where only the best of the best twitch players can win… Raids are end game content to extend the life of the game for players and for fun.

Other game companies were smart enough to be inclusive with raids, and the devs here are smart enough to figure it out and implement… Anet is not some dirt poor company struggling to raise funds. It’s not like they need to devote millions of dollars and 50 devs either to open the raid doors more… Anet is also capable and competent and creative enough to do whatever they put their focus on. Let’s not make it seem like they would have to rewrite the game engine, or lack the talent, to make difficulty settings happen…

Given the lack of new content in other areas of the game (notwithstanding the recent patch, which I do enjoy) I am concerned about putting resources to something with minimal impact at best and harmful to normal mode at worst.

Ok, fair enough, but this difficulty setting thing doesn’t require redesigning every part of the raid wings.

Timer adjust options.

5 player, 10 player, 15 player options.

Enemy level scaling options.

Allowing players to be rezzed option.

Boons option like in aerodrome. Debuff option preventing boons.

There are creative ways to do this that don’t break the bank or require a year of polls, meetings, and cdis to figure out and do. Not saying that in 5 minute it’s done, but It can be done creatively.

I’m happy to be corrected, but I don’t think anet has the systems in place to quickly add these options.

Plus, determining the reward is a whole other can of worms.

The devs have the capability to add these options. Look at the aerodrome dps area.

Normal mode- 1 LI per boss at 1x per week.

Current mode- 2 LI per boss at 1x per week.

Hard mode- 2 LI per boss and 1 legendary armor crafting mat per boss at 1x per week.

Vendor that sells cool stuff for LI as well.

…These things don’t need to be made unnecessarily complex honestly.

“These things don’t need to be made unnecessarily complex honestly. " But they are, your suggestion is really easy to see how awfull it is. Current mode only giving 1 more LI per boss ?? Are you serious?? People would just farm easy mode for a couple of months more and current mode would be desert land for pugs.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: OnizukaBR.8537

OnizukaBR.8537

T1 Fractals were designed as a tiered system from the start, there was no expectation of T1s being difficult, while on the other hand Raids were solely designed to be harder content than anything in game, which is reinforced with them making T4 fractals like swamp a stepping stone into Raid difficulty.

Then you think T1 fractals doesn’t diminish the challange of T4, but still think if you add an easy mode raid that would remove the challange of the current ones.

No, sorry , still don’t get it. I don’t see fractals being designed with a tiered system in mind as an argument, since admit it, they can make one for raids as well.

You wanna take Gors because him and sabetha are the only ones that you can’t drag forever ( Gors no updraft, Sab platform destroyed).
But Sloth, VG, Trio, Mathias, KC, Scort, Xera. You can drag forever if you want so not a DPS problem.
Edit: and Even those two you can take non meta builds, just have to be dps builds. You can take sword guardian ( its not meta ), Power Reaper, Power Dagger thief… and you would still complete it because there a lot of meta builds that does enough damage. The design allow a lot of builds, but these two dont allow tank builds, and thats perfectly fine.

And yet I haven’t seen any of those build being accepted to either guilds or pugs. Still waiting for a respone about my other points though.

Fractals were never Marketed as Challenging like raids were, that’s the difference Fractals were designed with low levels being able to play in them as well hence the scaling effect. Raids were designed to be the hardest content in game and offered rewards as such, you make an easier version it takes away that challenge that is the core design and sole intent that make up raids. I don’t see how you can’t understand that, fractals were not meant to be the hardest or most challenging content otherwise they would have never aloud up leveling characters, raids were designed with 1 and only 1 difficulty in mind.

Also using T4 fractals as an example they are by default less accessible than raids and always will be just based on the pure concept of fractals.

I know that . Also I agree T4 fractals are less accessible than raids are, this is why I think making T4 fractals “as a stepping stone into raiding” is, sorry I don’t have other word for it, idiotic. Also you seem to forgot, high fractals were the hardest thing in the game right up until the introduction of raids, and I don’t see how that was not “meant to be the hardest or most challenging content”.

And raids would still be the hardest content in game , I don’t see how can’t you understand. Just others would also get new repeatable content even if they don’t want to do the hardest challenge the game has to offer.

They are not accepted because most of the time someone doesnt wanna change their playstile is because he doesnt like to adapt or he really doesnt know how to play a proper build. So why would I or anyone else increase the chance of failure ( not because of this person build, but because he might doesnt know what he is doing) just for the sake of this person play his build?
Non meta build are usually seeing on static group, because you know the people in your group and you know they will carry his weight on his non meta build. You dont know people you pug with so you want to increase the chances of clearing.

You are talking to someone who frequently raids , I know why people are taking meta builds. But answer me this: Why did those people I trained leave the raiding scene altogether, even though they geared up their character,used meta builds, they looked for training groups, looked for guilds. Even you left for 5 months. Is this what an accessible content does?

Yes, when you find that you dont like the content you leave it. I joined WvWvW in the begining of the game, didnt like it, never played it again. Its accessible but its not for my taste, just like raids are for some people.
I joined raids at the begining, didnt like it ( at that time was because nobody know what to do ), didnt try again for 5 months, then tried again, liked it and now i raid every week. I only log for fractal dailies after i reach MS cap as there is nothing i like more then raiding right now.
And because of raid for the first i found a reason to join groups, and even TS/Disc to talk to people.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: OnizukaBR.8537

OnizukaBR.8537

T1 Fractals were designed as a tiered system from the start, there was no expectation of T1s being difficult, while on the other hand Raids were solely designed to be harder content than anything in game, which is reinforced with them making T4 fractals like swamp a stepping stone into Raid difficulty.

Then you think T1 fractals doesn’t diminish the challange of T4, but still think if you add an easy mode raid that would remove the challange of the current ones.

No, sorry , still don’t get it. I don’t see fractals being designed with a tiered system in mind as an argument, since admit it, they can make one for raids as well.

You wanna take Gors because him and sabetha are the only ones that you can’t drag forever ( Gors no updraft, Sab platform destroyed).
But Sloth, VG, Trio, Mathias, KC, Scort, Xera. You can drag forever if you want so not a DPS problem.
Edit: and Even those two you can take non meta builds, just have to be dps builds. You can take sword guardian ( its not meta ), Power Reaper, Power Dagger thief… and you would still complete it because there a lot of meta builds that does enough damage. The design allow a lot of builds, but these two dont allow tank builds, and thats perfectly fine.

And yet I haven’t seen any of those build being accepted to either guilds or pugs. Still waiting for a respone about my other points though.

They are not accepted because most of the time someone doesnt wanna change their playstile is because he doesnt like to adapt or he really doesnt know how to play a proper build. So why would I or anyone else increase the chance of failure ( not because of this person build, but because he might doesnt know what he is doing) just for the sake of this person play his build?
Non meta build are usually seeing on static group, because you know the people in your group and you know they will carry his weight on his non meta build. You dont know people you pug with so you want to increase the chances of clearing.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: OnizukaBR.8537

OnizukaBR.8537

QUOTE:
Our design should be based around:
- Accessibility.
– Playing to the strengths of existing GW2 core functionality.

You know that what they mean by accessibility is, a new player dont need to grind forever to play raids, its doable on exotics ( trinkets you get by laurel by just logging in ) this is acessability, on other games you would need to grind forever low tier dungeon and when you get to raid they would be obsolete.
Acessebility have 0 relation with EASIER, raids are challenge content. Now you think that acessability is being easy, there is your mistake, stop trying to change what A-Net meant.

If raids are as accessible as possible, why did you think it otherwise not so long ago?

https://forum-en.gw2archive.eu/forum/game/dungeons/Suggestion-Entry-Level-Raid/first#post6157268

" There are a lot of people that still doesnt raid but would love just having a more relaxing and fun way to do it."

What made you change your mind since then? Even then you didn’t say this as someone who couldn’t get into raiding, yet you still thought raids aren’t accessible enough.

Because i raided at the beginning ( first week wing 1 was out ) then never tried again until like 2 month ago + -, so i thought raids were difficult before actually trying again to see if it was really true. And then I give it a shot just to see if it was true, and was pleased to know that i was wrong , the problem is players are not used to content that you need to actually play as a group.

And my complain was abot enrage because like i said, when i tried at the week it came out, i hitted the enrage many times. So i thought it was too short as i could not see how much damage the other 9 players were doing.

But that is the thing. We could argue wether we find raids accessible or not day and night, what in the end matters is wether the general playerbase finds it accessible, which is obviously not this forum, or even reddit.

I’ve hosted several training groups open to 7-8 pugs, because one or two of my friends needed introducing to one of the boss’s mechanic. This training usually took several hours,but after I’ve ended them, several pug wanted to stay in touch with me in case I still organize something like this in the future. Sure, I was okey with it, but me organizing things like this wasn’t that often, however, I could track the progress of these people through my friendlist. I saw them doing raids in the upcoming weeks quite often, then after we fast forward to this day, 80% of them stopped playing not only raids, but GW2 altogether. Even you stopped raiding for about 5 month , which I guess was becasue you found raids “really stressfull and time consuming”.

Imagine how many people didn’t return after that experience. They didn’t return because they didn’t want to make the first step, they did and a lot more, but even then raiding didn’t become fun.

if you take away the difficulty which is what adding easy modes to it does then you are making raids into something they were never meant to be which is challenging group content.

Call me dense, but I still don’t understand how does the existence of T1 fractals take away the difficulty of T4 ones.

EDIT:

Blaeys. Before you say that only meta or only really tank builds works. Just take your builds to raid, and post a video of it, to prove that your build cant kill raid bosses because of enrage. Not because you are failling at mechanics.

Is gorse video okey?

Also since the topic seems to be the same, I’m still waiting on a chrono build that isn’t meta I can complete raids with.

You wanna take Gors because him and sabetha are the only ones that you can’t drag forever ( Gors no updraft, Sab platform destroyed).
But Sloth, VG, Trio, Mathias, KC, Scort, Xera. You can drag forever if you want so not a DPS problem.
Edit: and Even those two you can take non meta builds, just have to be dps builds. You can take sword guardian ( its not meta ), Power Reaper, Power Dagger thief… and you would still complete it because there a lot of meta builds that does enough damage. The design allow a lot of builds, but these two dont allow tank builds, and thats perfectly fine.

(edited by OnizukaBR.8537)

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: OnizukaBR.8537

OnizukaBR.8537

Blaeys. Before you say that only meta or only really tank builds works. Just take your builds to raid, and post a video of it, to prove that your build cant kill raid bosses because of enrage. Not because you are failling at mechanics.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: OnizukaBR.8537

OnizukaBR.8537

Do you understand Blaeys or do you want to continue your belief that somehow what you envision an easy-mode raid to be would be accessible to everyone? Because it wouldn’t. It never could, people still can’t beat the HoT Story mode, hell I know people who actively refuse to go into HoT maps yet want in on everything.

Reality check – the difficulty of the current raids has nothing to do with how well you play your character. It is directly related to how well you copy and paste builds and playstyles from 3rd party websites. That hurts the game, imo, and needs to be fixed. And, the way you fix it is by providing a lesser level of the raid that offers a lesser reward but isn’t as reliant on the broken meta game.

I also know this is falling on a lot of deaf ears, especially here in the raiding subforum, but the conversation needs to continue – for those that are willing to have it.

Reality check, people beat it with only 4 people instead of 10, or with only greens. So i’m sure you with 10 people with your “home made” builds can do the same damage of only that 4 people, but you still cant beat it. Its not the meta, its not mandatory, 3 years of playing the game doesnt mean you are good at it.
Sykper said everything perfect, if you cant see it , its futile to try to explain.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: OnizukaBR.8537

OnizukaBR.8537

QUOTE:
Our design should be based around:
- Accessibility.
– Playing to the strengths of existing GW2 core functionality.

You know that what they mean by accessibility is, a new player dont need to grind forever to play raids, its doable on exotics ( trinkets you get by laurel by just logging in ) this is acessability, on other games you would need to grind forever low tier dungeon and when you get to raid they would be obsolete.
Acessebility have 0 relation with EASIER, raids are challenge content. Now you think that acessability is being easy, there is your mistake, stop trying to change what A-Net meant.

If raids are as accessible as possible, why did you think it otherwise not so long ago?

https://forum-en.gw2archive.eu/forum/game/dungeons/Suggestion-Entry-Level-Raid/first#post6157268

" There are a lot of people that still doesnt raid but would love just having a more relaxing and fun way to do it."

What made you change your mind since then? Even then you didn’t say this as someone who couldn’t get into raiding, yet you still thought raids aren’t accessible enough.

Because i raided at the beginning ( first week wing 1 was out ) then never tried again until like 2 month ago + -, so i thought raids were difficult before actually trying again to see if it was really true. And then I give it a shot just to see if it was true, and was pleased to know that i was wrong , the problem is players are not used to content that you need to actually play as a group.

And my complain was abot enrage because like i said, when i tried at the week it came out, i hitted the enrage many times. So i thought it was too short as i could not see how much damage the other 9 players were doing.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: OnizukaBR.8537

OnizukaBR.8537

QUOTE:
Our design should be based around:
- Accessibility.
– Playing to the strengths of existing GW2 core functionality.

You know that what they mean by accessibility is, a new player dont need to grind forever to play raids, its doable on exotics ( trinkets you get by laurel by just logging in ) this is acessability, on other games you would need to grind forever low tier dungeon and when you get to raid they would be obsolete.
Acessebility have 0 relation with EASIER, raids are challenge content. Now you think that acessability is being easy, there is your mistake, stop trying to change what A-Net meant.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: OnizukaBR.8537

OnizukaBR.8537

Let me put it like this: Legendary weapons are meant to be a symbol of an experienced player, his time and dedication to the game right? Well how would you feel if you’d have spent weeks saving up money and materials for a precursor, and then some other person would just get it dropped?

This is something that happened to me, actually. And you know what? I was perfectly okay with it – it made that other person happy, and it didn’t take away anything from me.

Or if Anet made legendaries even easier to get? They would quickly lose their prestige and the players who spent hundreds of hours crafting them would feel cheated on right?

The legendaries do not have the same worth now they had in the first year anyway, and their value shifts every time the value of materials changes. And i never cared about the prestige, only about looks.

So no, i don’t understand what you’re talking about at all.

Same goes for raids If you want it easy, go to bloodstone fen to farm the Unbound Guardian and if you press 1 for long enough you’ll get enough rubies for same quality gear, it will just take longer than a raid clear.

Oh, i can get legendary armor for rubies now? Good to know…

And as many have said before I will repeat this because you’re too dense to get it. Raids aren’t meant to be easy.

And i will repeat this, t you, because you don’t seem to understand as well – easy mode raids are not the same thing, and, if made, would be meant for a wider audience. You’re too stuck on your preconception of what Raid word means. If you’re so set against easy mode raids, just because you think that Raid can never be easy, call them “forgotten thicket explorables” or whatever. An “explorable” doesn’t need to be as difficult as Raid, after all, even if the only difference between one and another lies in tuned down mechanics.

The time you’ve spent here on this thread you could be spending on searching for a non rep raid guild (literally dozens of them out there).

I could, but that’s the one part i actually dislike the most about raids. The need to replace your friends.

You either change your attitude or forget raiding.

So i either won’t have fun, or i won’t have fun. I get this. Unfortunately for you, i don’t like that choice. That’s why i am arguing to change the current situation.

Unfortunately for you, easier mode for raids wont be made. Fractal only have tiers because they were developed with it in mind from the start. Just like dungeons never had easy mode explorable mode ( Story mode dont count as its just like another path with different bosses etc). So like dungeons A-Net made easier bosses, even without timers for those that find Sloth for example too difficult. Then you have Scort ( wing 3 first boss ), if even that is too hard for you i’m sorry, you will never raid.
A-Net knows that you cant please everyone, and raids was the best receive content for its target audience by far, so they wont change that. So yeah you can still complain and dont get anything, or you can try to find things that you enjoy in the game, raids are not one of that and its fine.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: OnizukaBR.8537

OnizukaBR.8537

there is no point in creating an easy mode for players that aren’t even the target audience for raids.

In the same vein there was no point in creating raids for people that were not even the target audience for GW2.
Hint: expanding target audience is a thing. If it was okay in one case, it’s equally okay in another.

Whats difference between dungeon and easy raid? None , so no point on expanding it, if they wanted easy raid they would make new dungeons

raids are annoying

in Fractals, Dungeons & Raids

Posted by: OnizukaBR.8537

OnizukaBR.8537

Raids are the best pve content the game has to offer.

That’s a really pessimistic look on the game.

Only if you are anti raid

White Mantle weapon skin reward track

in Guild Wars 2 Discussion

Posted by: OnizukaBR.8537

OnizukaBR.8537

No, stop putting everything in reward track. You can’t have some skins from the exclusive PvP and WvW tracks from playing PvE. So why PvP and WvWvW should get the exclusive reward from raids?

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: OnizukaBR.8537

OnizukaBR.8537

Here is what I don’t understand,

How does adding a lower tier raid experience – that everyone understands completely is meant to be less challenging – somehow invalidate the prestige of higher tier raids?

If anything, it adds to it by letting people have a small glimpse of what it’s like – and would probably give Anet more license to make the higher tiers that much harder/more challenging in the future.

If you’re running a marathon, the people down the street running that 5K understand you are doing something much more prestigious than they are.

And, as always, it makes me wonder why you care what they think in the first place.

Remember before the daily rework on fractal everybody would do only swamp?? You would spend a lot of time to do something like cliffside or mai trin high level and many times wouldnt form a group ( and 5 people its faster then 10 ) . So there you go your answer how easier mode CAN easily hurt the harder mode.

raids are annoying

in Fractals, Dungeons & Raids

Posted by: OnizukaBR.8537

OnizukaBR.8537

The fact is making raids easier trivializes what raids represent

I think you are over glamourizing raids a bit here. The only thing they represent is something (hopefully fun) to do in a video game.

There is no logical reason to design them around a subset of PVE-ers outside of – maybe – developer resource issues. If they can economically develop multiple tiers or scalable difficulties (that take nothing away from the challenging content modes), then they should. It would reduce the worries about content droughts, justify continued investment in raids and deepen the pool of potential raiders (again, without taking anything away from the challenging content modes).

The idea that raids represent or signify anything more than video game content is either patently absurd or born of unrealistic ego trips.

It certainly wouldn’t you, would see post "A-net stop making raids, we want more LS, we want more maps, we want more … " Because there a lot of people that dont want to raid, be it easier mode or hard mode. I think the smallest part of the community is the one that still wants to raid, and only want if its an easier mode. Most want to raid at the current difficult or dont want to raid at all, so yeah waste of time and resource.

Scaleable Raid Difficulty

in Fractals, Dungeons & Raids

Posted by: OnizukaBR.8537

OnizukaBR.8537

Dungeons never scalled to player count, fractal the same. Raid will never too. And it would be not only % scale mechanics would need to change.

raids are annoying

in Fractals, Dungeons & Raids

Posted by: OnizukaBR.8537

OnizukaBR.8537

Raids on GW2 is far from gimmick, and if you want you can pug VG any day. And seeing your tone on this post, i’m sure this is a player behavior problem, not an entry raid problem.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: OnizukaBR.8537

OnizukaBR.8537

This is just going in circles at this point.

Tl;dr

Anet should make tiers of raids so most players can experience them.

or

Anet should not make raids easier for casuals because other players enjoying content in an easier tier detracts from the feeling of superiority gained from clearing said content in a different mode.

or

Casuals won’t beat content no matter how easy it is.

The bold part is more like “Dont make easier mode because it may break what we have today, and not fix anything, and what we have today is in the perfect spot for THE TARGET AUDIENCE ” you know that WvWvW is not for everyone, PVP is not for everyone, PvE is not everyone, Fractal is not for everyone. Every content have its target so everyone have at least one thing in the game they like and they play for it.