Doesnt matter, if you played badly your placement you will climb if you belong higher. If you cant climb you dont belong. There always be a bunch of players that will cry “I dont belong in bronze/silver i got unlucky” even there always a lot of players that climb to higher ranks. Its the same with any other game ( lol, dota, overwatch, cs go) all have posts like these of players trapped in their own illusion of greatness.
Sure kiddo its all rng. You are a diamond player. Like in mobas where its a team game like dota and lol you lose because the other 4 are bad. Or in CS GO you lose because the other 4 are bad. Its all always the same in any competitive game. Low tier players need to find a scapegoat to why they are on a low tier.
But let me tell a secret, you are where you belong.
I like checking people’s ratings who talk big on the forums. Seeing people calling for nerfs who are 15w 25l in t1 silver reassures me that such players shouldn’t be listened to.
I think you missed the whole idea about this thread. Players are punished by being teamed with newer players, and then get dragged down because of them. How do you win games that’s impossible to win? And on the same note, how to you win games you’re supposed to easily win, but your teammates make poor decisions that ruin it for the other 4 players. It’s luck of the draw, mate.
The other day I played a class that I don’t really understand. I mashed buttons and camped on a point. Seriously. I don’t even know what skills I was pressing. Swap to Fire, press buttons. Swap to Air, press buttons. We won, and it wasn’t because of my skill. It’s because of RNG gave me teammates who knew the game mode..
So you are saying:
1 – You played well . Got bad teammates. Lose.
2 – You played really bad. Got good teammate. Win.
So those player were good enough to carry you the bad player
But the first game you couldnt carry. So i think you are not good as you think you are. And you just proved it.
Good condi clear? They normally have only one in a big cooldown. Decent health? Like really? They have the worst hp pool of the game. This show how knowledge you are with the class.
Cc? They have a pull on 40 sec cd. Maybe a knockback on LB if traited. An impossible to land CC on lb 5 if a player is decent. And thats it. As they normally go with Sword and shield for swap.
The only thing they really have is the good amount of PROJECTILE blocks. Because 1 block of aegis every 45 seconds is pretty poor.
This is the same mentality from MOBAs. People are using the PvEr’s as a scapegoat.
Just think for a second, if the pvers are really bad, and you as a pvper are really better, wouldnt after like a week of pvp matchs you would be at high gold at least and the pvers on bronze so you would never play together?
So maybe you are the same skill level of a pvers and just think you are better because well you play a lot of pvp how could a filthy pvers be on the sameevel as you right?
And before someone say the pvers are always on your team remember the other team has the same pvers believe it or not.
Well all the raiders on this forum say there are plenty of raids out there for people with no or low li.
Only problem is do you want to kill bosses well that will take afew weeks of banging your head against the wall… I mean boss with others who dont know much.
Edit
Might help to state what class you play some arent as welcomed as others in the raid either.
I find funny complaining about getting some weeks to get your first boss kill. Its part of the process to start raiding, everybody need to pass it. Just because there are people way far this point now that kill all bosses really fast doesnt mean that you can skip the process they went thought
Really good design, its challenging but not punishing this is what made it so good.
If your group wipe after getting one or two circle, they dont reset so its make way less frustrating for pugs as they can progress little by little. And the last fight where everybody ress if someone pass 66% and 33% at the circle phases, first time doing it today, only person alive at 66% it was so nice to see everybody ress after i got the last circle.
@Goldfox
It has been discussed multiple times there has been nothing new to add to the conversation. The raids are fine as they are, they exceeded expectations of the target audience and then some.Raids are not fine as they are, and constant flow of new topics about them only proves that.
Yes because 5-6 people creating topics represents a big data. So if people like me that like raids start creating threads with the same topics “Raids are the best, GW2 should only have raids” it would prove that gw2 only needs raids right?? /s
This topic again ? Let me show you how to use the search tool on the forum.
Here you can see this same topic already beat to death, and answered/locked by the Devs:
https://forum-en.gw2archive.eu/forum/game/dungeons/An-issue-raids-and-their-accesibility/page/5#post6389189
https://forum-en.gw2archive.eu/forum/game/dungeons/Raid-problem-solutions/first#post6389222
https://forum-en.gw2archive.eu/forum/game/dungeons/Making-tiers-in-Raids-like-fractals/page/5#post6390112
So there is nothing more to discuss and this topic should be locked.
Legendary weapons have nothing of legendary, they are just a really boring gold sink. So now that we have the first legendary item that isnt locked behind a gold wall, and is at least a bit “legendary” you want it handed by only doing AB multiloot for hours.
And A-Net never said that the legendary armor from raids would be the only legendary armor in the game. I think its high probably that the next expansion will have a legendary armor outside of it.
And what next, you will want the legendary backpack from PvP or Fractals given by gold too?
Nobody ever dropped a game because they added a mode that you can play it or not ( its not mandatory). Like other games that add “Brawl Mode”, a lot of people dont like it so they just ignore it and play what they like. A lot of people dont like WvWvW will they quit every time something come to WvW??
Players that dont like raid just play other things. I find funny people that complain that things like BSF are too easy then ask for easy raids.
And to finish, again you and the same people with the same arguments? Closing threads are not enough?
Adding more raids cannot. Opening them up to a wider community can.
In a “difficulty modes for raids” discussion, they are the same thing.
Not necessarily. There are plenty of games that achieve this goal through tiered difficulty – and GW2 itself has systems in place that should be able to (again, only devs can say for sure) accomplish it without completely overhauling the content – challenge motes (which could just as easily be story or training motes), group size scaling (letting more than 10 people enter in a squad), the straight leveling system they use in fractals, etc.
Yes, anything they do will take some resources, but I – and others, obviously – believe it is something worth exploring.
As even a GM pointed in two other topics, this thread is already beaten to death. So if you dont have nothing new to bring to the table, better stop reviving this topic before its locked as the others.
There is nothing you can do about other people mistakes. But if you really want to have higher chance of success you should take harder roles. For example at VG you will almost always wipe because of Green Circle, so you need to best players on green, if you consider yourself good, you should play a class that go green circle on VG ( you say you play warrior, Condi PS go green circle ).
At Xera you should play ele for clear duty for example, this way you up your chances of sucess a lot, its easier to blame the group when you got a role that dont need to do almost anything, and you died to bombs on scort, its your fault, the bombs are fixed on the path its really really easy to avoid them, so it show that if you were in the position of a harder roles on the other fights ( like green circle ) you would probably miss too.
Easy permanent quickness for 5 people if you stick to the rotation.
Having to Mimic-cast SoI makes me barf a little on the inside, but I could see how that would maintain permanent quickness on a 5-person subgroup in spite of a heavy-handed nerf. Worth noting that having to run Mimic over a second well cuts into Alacrity uptimes, though.
Yeah, mimic-SoI is a bit gross, but it works. It actually won’t cut down on alacrity at all for most cases though. The vast majority of alacrity uptime is maintained from the shield phantasm attacks. Dropping well of recall won’t impact uptime at all except in cases where you can’t be near the boss.
Maybe with the damage boost mesmer will have a dps slot as a condi dps. Mesmer have a higher DPS as condi with 100% crit then most people think.
Sorta…but no. See, mesmer is competitive condie dps on paper, but it translates extremely poorly into reality due to how the fights actually work. Lets look at the most extreme example: keep construct.
Fight begins, mesmer puts a phantasm on KC. Oh wait, now you have to kill the first statue. Mesmer puts a phantasm on the statue. Oh wait, that statue is now dead, you have to kill the second statue. Mesmer stands around awkwardly twiddling their thumbs because they ran out of phantasms to use. Oh wait, now you have 15 seconds to burst dps KC. Mesmer slowly puts up a couple phantasms and just barely starts getting their dps going by the time the burn phase ends.
Now, not all bosses are quite as bad as KC. Condie mesmer is actually fairly viable on VG for green circles, and semi-viable on matthias. However, pretty much every other encounter is just absolutely awful for it.
How about Xera and Sloth ? Even if it is just these 3, at least we could see a bit of mesmer DPS, just like you at least see Engi on VG. Being viable in 3 of 7 boss fights is ok i think. (Not counting Trio and Scort )
Maybe with the damage boost mesmer will have a dps slot as a condi dps. Mesmer have a higher DPS as condi with 100% crit then most people think.
Posting some math from Fay.
" Lets assume you can only get 6s per SoI usage even at 100% duration. Some quick math.
A full buff rotation is shield 5 (2×3s), well of action (6s), SoI x3 (cast, mimic cast, trait cast) all repeated twice. This means you’ll get 4×3s, 2×6s, 6×6s of quickness in an aoe. This produces 60s of quickness. Halfway through the cooldown of CS, you can do shield 5, well of action, and 2x SoI again for another 24s of quickness. In total this produces 80 seconds of quickness on a ~70 second cooldown.
Easy permanent quickness for 5 people if you stick to the rotation."
So maybe people are overreacting ( as always ).
You are getting these easy kill on the back of experienced player. If you think 8 wipes is too much, you shouldnt be raiding. You got lucky to join raids now that most of the players can carry some new players. But at the begining you would be lucky to get a kill after many more than 8 wipes, and all that players endured that.
Its just this simple : You need any mechanic to be explained to you? If so you need to join a training group, no excuse.
If you know every mechanic and saw at least 1 time every mechanic by yourself ( even if you dont got a kill ) then you join an exp group. Its what training and exp groups are, you just joined the wrong one on sab.
Because players performed better in “old days” and “new age” people cant play video games in its intended difficulty?
Because after that developers realized that “3% who ever seen Naxxramas” is not worth development resources, and single difficulty model was dropped.
Oh my, again orange and apples, how hard is for you to understand that you cant compare GW2 to that??
The reason there were so little people doing naxxramas has nothing to do with how hard it was. Because you need to grind for months just to have the gear required to pass the dps/tank check, each boss you needed to grind the boss before it to gear. If it was like GW2 that you had the gear necessary the moment you hit max level ( and how popular WoW was back then) i bet you would have 50%+ of the population doing naxxramas. Even a game is super hard (like Dark soul series ) people beat/clear it the first day. WoW months to complete raids have nothing with difficulty, just artificial check that you needed to grind gears for month to beat it, and that was not fun ( see how the first raid legion on the highest difficulty had been beat on first day it was released because you already got the gear for the dps check from mysthic dungeon?)
There is a big difference between an attack that 1-shot kills you and an attack that deals damage. If an attack 1-shot kills you and then someone for some weird reason wants a nerfed version that it doesn’t, then it’s not the same attack, not the same mechanic, not the same fight at all. I hope it’s simple enough to understand and you don’t want me to paint it next time.
Reason is pretty simple – beginners mode is for teaching, and “this is a wipe, start again” is a pretty stupid method to teach anything. Big damage shows everyone “this ability is bad, don’t get hit, mmmkay?”. They will learn that, and will try to avoid.
Pretty obvious. Or maybe you are one of these weird people who not stops touching fire until your hand is completely burned?
Kill mechanics force player to learn, because you learn or you dont pass, take green circles for example you have to learn to gather 4 people there or you will die ( one people missing and its not a wipe you may still heal thorugh). Now you saying people that cant learn to go to green circle now that they will kill the party will learn if the green circle does way less damage?
You are joking right? right? Its pretty obvious that these people will just tank through it with heals/vit, will learn nothing and actually be worse at actually raid because you know they completed the other version so they know what they are doing.
So you want it to be regular champion difficulty or something? You want it to be a “regular” press 1 and win kind of encounter? You want players do actually DO the mechanics or ignore them completely? Because with your changes it will be as if there are no mechanics in the Raid bosses at all. Just stand still, spam 1 and win.
No, I want to allow players actually learn boss abilities without “exciting” experience of hours of wipes, falling apart groups, “experienced” RLs who have zero idea how to lead but loves their kick button and amazing LFG writing skills, and “raiding” guilds with already formed statics who barely cares to train and lead new players. Because current raiding community is not healthy in any sense, and it’s shrinking due to lack of new blood, regardless of all attempts of people here to lie to themselves. Gw2e numbers are fact, not speculation.
Also, you noticed loot nerf and separate CD part, right?
I think you had 1 bad experience and is traumatized, because you are taking facts out of your …
There a lot of training raiding guilds out there, lot of players leading and teaching, i never joined voice comm on GW2 before raids, and because of raids i come close to people that are not even in the same guild that i am, and all are nice to each other.
Its a lot easier to find toxic behavior else where in the game.
Raid community is really nice, nicer than fractals for example. Normally the toxic people that join raids are the one that dont like to raid and want 9 other players to catter to him.
1)-50% floor damage, -33% green circle damage, slower seekers, -20% HP
So you want it to be regular champion difficulty or something? You want it to be a “regular” press 1 and win kind of encounter? You want players do actually DO the mechanics or ignore them completely? Because with your changes it will be as if there are no mechanics in the Raid bosses at all. Just stand still, spam 1 and win.
And even that will be impossible for another big % of players ( as for example swamp T4 is impossible for many players ), while trivialize for another % of players, so it ruined raids and still doesnt catter to all.
Its really clear that rednik doesn’t care to all players, he just want to raids to cather to him and how he thinks the encounter would be fun to him.
Adding tiers or difficulty modes increases the amount of time the devs need to spend on raids, thus diverting resources from elsewhere. Thus fewer raids or fewer changes to fractals (including new ones) or slower release cadence for living world or…
Raid team is not fractal/LS team. And resource-wise 40% of players able to play 1 raid is much better than 10% of players playing 3 raids, though making more difficulties for one raid will certainly take MUCH less resources than making 2 more new raids.
Repeatable content is one of the main reasons that keep players playing the game, and everything that making such content available for more players is good.
P.S. Average % of players with 1 LI on gw2e already fell below 30% and becoming lower and lower every week. So much for raid popularity.
Where are your proof of that?? You just show that you know a kitten about balance. First of all they have to scratch out mechanics just because it cant translate to easier mode, all the mechanics that they come up with they need to think that will fit the easier mode, so it make it a LOT HARDER, than making two raids without thinking of mechanics fitting all tiers.
Dungeons are a proof that content dies without good reward, easier raids would have bad rewards ( and before you say dungeons are too old, old fractals and maps like SW are too and still played a lot ).
Players that like GW2 and dont like raiding will keep playing for a lot of reasons ( Fractals, LS, Open World, WvWvW ) a lot of repeatable content, raids are too. But you trying to trash it with difficulty raids.
So after the topic of “Easy mode raids”, “Training raids”, “Story mode Raids”. Its the time for the “Fractal like raids” so we can bring the same argument over and over again. Modes should start merging this topics.
If you dont have anything to bring to the table besides the “i want” stop creating topics like this. And do some research and will see a lot of bad reasons why this is not a good idea.
Good job, love this kind of videos, it just show how well designed raids are ( it is for 10 players, but with a lot of player skill you can do things like this)
We already have multiple difficulty. A-net did a perfect job with it without removing all the epicness from raids like you guys want.
Wing 3 – Scort is easy mode ( really easy fight no enrange mechanic ), KC is medium ( just dps on burning phase matter ), and xera is hard mode.
So instead of crying about easy mode, go there do scort on wing 3, if you are not doing it then you just dont want to raid at all so stop asking for stupid things like multiple difficulty on raids.
Your argument is invalid the moment you start comparing GW2 to other mmo because not having vertical progression is not a minor different, its a world of difference.
So because of that you cant compare raids of other games to GW2.
And people dont buy GW1 because the game is really old , and we have GW2, but the folks that still play GW1 still do FoW and UWI can repeat it again – there is no successful examples of such raid model in modern MMOs. None. Zero. Null. Regardless of progression, subscription model and moon phases.
I repeat there is 0 non horizontal mmorpg with raids out there. So what these games that are world different from GW2, failing, have any influence of how well GW2 will do ?
Your argument is invalid. You are comparing orange to apples and saying that orange will fail because apple did.
Or you know like GW1 FoW and UW was a huge sucess and people play it to this day. GW2 will follow the same and raids will always be played.
Oh, you mean ones released in 2007? Yeah, back then that raid model was still alive, along with WoW vanilla and first wave of BC raids. Too bad that now we live in 2016 instead of 2007, and this model is not working anywhere in modern MMOs. And I don’t see crowds of exalted raiders buying GW1 to enjoy FoW and UW experience.
Your argument is invalid the moment you start comparing GW2 to other mmo because not having vertical progression is not a minor different, its a world of difference.
So because of that you cant compare raids of other games to GW2.
And people dont buy GW1 because the game is really old , and we have GW2, but the folks that still play GW1 still do FoW and UW
Stop derailing the thread again about this bad ideia of easier raids. It wont happen just accept it and move on. The topic is about the next raid that is about to come, stick to it.
It will happen, sooner or later. Either this, or raids will be abandoned by dev team just like dungeons due to changed priorities. There is zero successful modern PvE raiding games on MMO scene with that long dead single difficulty model.
Also, next raid will be single-wing one, and will give you last piece of legendary collection. Fate of gw2 raids after that is unknown.
Or you know like GW1 FoW and UW was a huge sucess and people play it to this day. GW2 will follow the same and raids will always be played.
Just because you dont like it it doesnt mean it will be stopped or abandoned.
I’m really confident that raids will last until the last day of GW2 because how good they are designed.
So stop beating the dead horse.
Stop derailing the thread again about this bad ideia of easier raids. It wont happen just accept it and move on. The topic is about the next raid that is about to come, stick to it.
Hope we get a armor skin in it instead of weapons even if it just 1 piece per type of armor.
There is a reason this topic keeps getting reposted in various forums (and then all moved to this one) – all by different people.
This is something people want – and it just makes sense.
If people that love raids started creating post “We love raids” we would have much more of that then this, but you know there are people that like to repost to beat a dead horse.
(edited by OnizukaBR.8537)
They need to focus on new fractals, new one mode raids, new open world maps, new elite especs to pick, new pvp/wvw maps.
Not waste resource on creating new problems / destroying a working content.Were you saying the same before Raids were introduced? Do you consider them a waste of developer resources?
I dont consider any new content a waste of resource. Now reworking existing content is a waste.
For example if people started asking for a 10-man fractal mode for current fractals, with the current one being 5-man, this would be a waste.
They need to focus on new fractals, new one mode raids, new open world maps, new elite especs to pick, new pvp/wvw maps.
Not waste resource on creating new problems / destroying a working content.
zero need for a story mode.
do LS3 and you can get a recap. Walk into wing 3 and talk to glenna and you can get a recap. YOUTUBE still exist…..
At this point if you still truly care about the story, you’d have used any of these options.
It’s even better, because at this point you don’t even need to play ls3 either. After all, if Youtube covers all your needs…
It’s basically what you guys are asking for because it’s clearly not the gameplay your after. May as well just sit back and watch cinematics all day long.
Exactly. And then they say they dont like things like the new slothosar on EB, but if it got mechanics that could kill you , you would get a raid boss, then people would complain too. Its just an annoying crowd that is impossible to catter.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: OnizukaBR.8537
I’m 100+ LI raider, not getting shard, missing mastery because i hate things like adventure on open world. So yeah its way worse for raiders then for you, you just need to kill VG or do scort one time in your life and you are done. I need to do a lot of open world things to get it.
So if no drops just want to see the story? Just join a cleared instance the story is all on notes on the map, there 0 story in the fight, so why you still didnt join a cleared instance if thats all you want?
I think he wants to solo dungeons with more 4 players ( all other 4 accounts of him ) so instead of 5 gold more 150 tokens for the daily he gets 25 gold more 750 tokens. But if its a f2p account he cant send it.
Dh hammer super good perma protection and now without boons thieves and lower toughness great damage.
one thing that most people dont realise is that burn viper dh is really good on non bossesfights. Against 3-4 grouped mobs burn guardian probably have one of the highest damage easy 10k burning without 25 might
No. I like pvp but pvp on open world pve is just an imbalance mess and a big door for griefing. People getting ganked trying to kill some mob or getting followed just for the sake of griefing… and so on.
Everything has its place in gw and should continue this way
Here’s a radical thought …. why don’t you log back in yourself? There is no monthly fee, you obviously already paid for the game since you are posting here and you already bought HoT. There is no more for you to pay out except some time to see for YOURSELF how YOU like it. No one can give you that information since no else is just like you.
+1 I always wondered why such threads keep pop up, considering the truthness of the statement above.
Exactly , hate this kind of post, how anyone will know what a person will like or not, like you need someone to say that you will like it for you to like it? Cant you make your own opinion ?? Just go and test it for yourself stop asking for others to say it as it will make 0 difference for you to like it or not.
I commented on a thread where people were praising the changes. I feel like you. Toxic trails etc seem confused and awkward. They add no extra element. They make everything massively annoying. They add far too much particle effect and lack any sort of original content.
I played Mai trin at 100, and during the canon fire I got the sky hammer start up. The poor sod it landed on had know where to go but get insta downed. That is not challenging…that’s just trolling your player base.The sky cannon take like 3-4 seconds to explode, how can you not evade it?? especially on mai trim that you dont have a lot of mobs ( just mai trin sitting in one place doing her animations, and the other going doing 1 shot every X seconds ).
Its a perfectly fine mechanicLast phase of the canon stage 3. Moving either way got then agonised by wall, or put them directly in canon fire. They tried to tank the canon and got stunned into not being able to break out of the next barrage.
So you were saying something about perfectly fine mechanic?
Toxic trails on uncatergorized..perfectly fine mechanic you think?
Jade tentacles in the middle of green zones on bloom hunger also perfectly fine?
Flux bombs on ramps in cliffside/ perfectly fine?
Social awkwardness/toxic trail in catergorized on platforms and where 4 bosses all cover the floor in conditions also perfectly fine?The O.P makes valid point. They’re troll mechanics in these situations. There is no denying that is how they feel.
I still run fractals successfully..the teams i join for dailies just step those stages and take as many in the 90’s range as possible. They do this because the sentiment is the same..they feel like you’re being trolled unnecessarily.
This instability in these situation are fine. The reason are they make you need to quick think.
For example flux bombs on cliffside, you need to decide fast, “you are the last of your group so you can jump back to drop the flux not in the way of anyone? No? are you far ahead that you can drop it in front of the group without killing anyone? No? Funny situation you will kill the entire group because of your bad position so you can jump of when it about to explode and save the other 4 players?”
See this mechanics will make players on T4 fractal better on the long run, because it incentive quick thinking, calling decisions quick, its a good thing, its not trolling the player.
It’s good to try new concepts and the new hearts aren’t bad but as a completionist it kills me each day I see the hearts I previously completed become unfinished again. I hope not to see this in future episodes. I would even buy the option (with in-game currency) to keep the hearts finished and the vendors unlocked, even if that loses me some kind of farming possibility or whatever. They’re not the sort of content I’m going to repeat anyway. I’d rather be finishing collections or achievements.
Hope to not see something just because of a visual (the empty heart ) ?
So instead of removal of repeatable hearts you should suggest for a-net to implement some kind of double bar hearts. Maybe let the hearth full after you complete it ( showing you already did it ) but the bar under it empty so you can track your daily hearts. They shouldnt remove this concept just because of some people OCD.
We’re once again experiencing the negative effect of an across the board change. There’s a reason why so many people are frustrated about cliffside. The classes in this game were meant to be capable of doing anything on their own and there are videos of different classes soloing dungeons/bosses. The notion of needing certain classes to survive is what “trinity” type games are for and gw2 isn’t a trinity base game. Forcing the public to have certain classes to be able to complete objectives is how the raid dungeons in this game are empty most of the time. Make things challenging to a point where you don’t force people to be a certain class to be able to join. What this is going to do is alienate certain classes from doing the higher tier fractals in the future if it hasn’t already. Forcing people to spend more time leveling and regear when they already have a geared out character is just poor judgement.
But any class can do anything in GW2, you dont need X class, if you think you need any class to do any fractal, well i wont discuss it, lets just say that you are wrong.
Just because T4 fractal are not face roll, and just like swamp, now cliffside T4 isnt too, it doesnt mean is poor judgment, actually is great judgment, as players are getting quality 5-man endgame content, instead of boring.
Fractals were meant to be about playing through Tyrian history.
This is factually wrong. It was confirmed several times that fractals could also be mythic history. Meaning things that never actually happened in the Tyrian timeline. Uncategorized, is not a real place in Tyria, nor has it ever been.
Also I might have to add, have you forgotten that someone is messing with the fractals? That’s what Chaos was all about, and now it’s bleeding over into other fractals. It’s an event.
You’re also forgetting the concept of original content.
Splicing bosses from one fractal and placing them in another and creating a new fractal that is just a sequence of existing ones mashed into one is nothing new. The biggest QQ from the add on’s in dark souls was the re-use of existing bosses and just changing their colour.
Making a clean martini is one thing..adding various ingredients of a pina colada to it doesn’t make it better, it just makes a drink that is muddled, confused and makes you spew.All you’ve done is affirm the state of fractals.
At launch is was Tyrian history..then unicorns and mythical events got added.
Then everyone’s fractal level got reset for leader boards, which never happened.
Then the promise of new fractals, which turned out to be a short term dungeon rehashed and put on steroids.
Agony resist was never needed, you could avoid agony, then you got unavoidable agony checks.
Then agony got increased, and infusion slots got removed.Essentially the only reason people mostly play fractals is the loot tables now. The idea of playing for fun doesn’t exist. Try posting fractals levels outside the dailies..you’ll be waiting all day for a group, because no one plays them for fun..only for the rewards.
Original content should be the priority, not change for change sake and making T4’s a hotch potch of scrambled fractal elements.
Since the start, people have cried over the rewards in fractals and the time it takes to get them. How it is now.. Was inevitable.
No one is crying over rewards. They play only for the rewards. Hence my statement, “Try advertising for group that isn’t doing dailies and you’ll be there all day.” In other words to repeat myself again….nobody plays them for fun. They only play for the rewards.
Why does no one play them for fun?..because for the longest time they have not been engaging. They are lacking original content by and large. Which is what I said to begin with. They have become a Frankenstein of reused elements all stitched together with annoying mechanics and labelled as challenging. This is why cliffside in the 80’s range is harder than Mai trin at 100. This is why social awkwardness is becoming an issue for lower tier PuGs.
Bloom hunger was solid and original content, but the objective was to make the challenge split between mossman and bloom hunger..mossman is a cluster bomb of adds and can be done in minutes..bloom hunger was over tuned with annoying mechanics and made to be more in line with raids. Essentially the first step in the direction of original content is marred again with the addition of mechanics that just don’t make sense. They create so much visual noise, throw in reused elements and get shipped out without enough forethought to whether this makes fractals an increasingly interesting experience where each tier gets increasingly more challenging.
Ultimately anet endeavours to do a good job, but compliments don’t make you better. It is objective, dispassionate critical feedback that makes you better.
Yes, only bashing A-Net everytime a new patch arrives because you didnt like something, and never saying compliments for all the things they did right is really good /s
Feedback is not only for saying what you hate did you know? Feedback is for the things you like too.
I commented on a thread where people were praising the changes. I feel like you. Toxic trails etc seem confused and awkward. They add no extra element. They make everything massively annoying. They add far too much particle effect and lack any sort of original content.
I played Mai trin at 100, and during the canon fire I got the sky hammer start up. The poor sod it landed on had know where to go but get insta downed. That is not challenging…that’s just trolling your player base.
The sky cannon take like 3-4 seconds to explode, how can you not evade it?? especially on mai trim that you dont have a lot of mobs ( just mai trin sitting in one place doing her animations, and the other going doing 1 shot every X seconds ).
Its a perfectly fine mechanic
94 cliffside is much easier than the lower one;.
Are you really sure about that? Both damage dealing instabilities seem to screw over any party that isn’t the fractal meta of druid+4 necros.
It’s a lot of damage dealing with the agony ticks and increased enemy damage output when they’re low health, seeing as you have no option to spread out to avoid the agony ticks.This is a little silly.
The enrage is really short, so you have two options burst them down when they get low enough to active the berserker mode, or just CC them and it will go away. And for the agony tick just dont hug your party members, its easy. Did a smooth run yestarday with my burning guardian, with another DH, Berserker, Engi and Ele on the party.
The update was really really good. Lot of new builds viable ( now power can play T4 ). Any DH build have place. New instability is fun.
Hope they continue deliver this high quality changes.
Just like minor tweaks they did with swamp this update, if they thinks its needed they will do with cliffside.
Its a learn to play issue. GW2 is getting better and better with each patch.
TL/DR: Git Gud.
Here is a new idea/thought -
What if, after a raid has been out for 6-8 months (or when the next one is introduced), the devs hand a project off to the guild mission team and let them use the raid instances/ bosses (with as many intact mechanics as make sense) to make new scalable guild missions out of the instance and bosses?
That way, we get a lower difficulty mode and new guild missions at the same time.
Ive always thought guild mission would be the perfect way to keep old content alive and interesting – no reason that couldn’t apply to raids as well.
I think most guilds would want guild missions of new content than rework of old content, and if your guild is organized for guild missions it probably is for raids too, so it is content that they already played.
And easy mode wasn’t for players that dont have guilds?? play solo (pugs ) ?? So it would not be acessible for them too which would make no sense to make it.
Legendary collection is for a very few players, so its make sense to streamline it as it take a lot of man power to make something for few players. Most players that have legendary got it with gold.
So yeah it is way less cool, but way better because this way we will get a lot of more legendaries.
